Video Game / Mega Man Revolution
... is there more to Evil Energy than what it appears?

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a Mega Man (Classic) fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013. Development stopped for about 2 years until 2015 wherein the game was passed onto Sprites INC (AKA ACESpark), creator of the Mega Man's Christmas Carol series to finish it off. The new release is being made to fix the flaws of the original game and bring new content to the title.

In the year 20XX, Dr. Wily has once again risen to Take Over the World. This time, he's using a new strain of Evil Energy to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Nikola Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

Because of real life problems and interest in completing the game starting to grow thin, the creator has decided to stop working on the game, and the original download page has gone belly up as a result. Do not fear, though! Some users on Sprites INC have decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with ACE_Spark of Mega Man's Christmas Carol fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character.

You can find their discussions, as well as the download to the latest beta-rebuild, here. In the meantime, the original build of the game before they took over can be found here.

This game contains the following tropes:

  • All Your Powers Combined: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. His weakness is the same as the one he's imitating. He also has an intro like the Doc Robot.
  • An Ice Person: Cryo Man's weapon is the powerful Ice Beam and his level is set in the arctic.
  • Armor-Piercing Attack: The Iron Saw.
  • Beam Spam: Haste Man's level is full of killer beams that rain from above.
  • Beneath the Earth: The setting of Sondebar Base's final level is this, with the first few screens consisting of nothing but your character dropping several screens in height.
  • Big Damn Heroes: Proto Man kills Dr. Remir's alien form at the very end.
  • Blob Monster: Yellow Devil's back and nastier than ever.
  • Boss Arena Idiocy: Gaton Me, the big eye orbs in Wily Stage 1, can only be destroyed by the pistons in the boss room.
  • Chest Monster: Mimic Mets (Camouflametall from Mega Man 9 disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.
  • Cyber Cyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design.
  • Disney Death: Dr. Wily. How he survived taking an energy shot is never explained though.
  • Disc-One Final Boss: This time, it's Dr. Wily who's not the final boss.
  • Dishing Out Dirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
  • 11th Hour Superpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.
  • Enemy Mine: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...
  • Evil All Along: Dr. Remir, although Proto Man was suspicious of him and even subtly warns you.
  • Game-Breaking Bug: In the first Sprites INC demo buildnote , attempting to save after game over-ing results in the game crashing without saving your progress. Since the only ways to save is either game over or beating a level, this makes a lot of levels very marathon-y and harder to play through as a result.
  • Gender Flip: Pyre Man and Storm Man have been changed into Pyre Woman and Storm Woman.
  • Gotta Catch Them All: Each of the Robot Master stages has a secondary weapon to collect somewhere, each one being different depending on which character the player is controlling.
    • Ghost Man: Mega Man gets Rush Coil, while Bass gets Treble Boost.
    • Saw Man: Mega Man gets Rush Marine, while Bass gets Reggae.
    • Sand Man: Mega Man gets Rush Jet, while Bass gets Bass Grenade.
    • Pyre Man: Mega Man gets Beat, while Bass gets Fire Spread.
    • Cryo Man: Mega Man gets Tango, while Bass gets Racing Zapper.
    • Haste Man: Mega Man gets Shotgun, while Bass gets Wind Cutter.
    • Blast Man: Mega Man gets Nova Pulse, while Bass gets Shooting Star.
    • Storm Man: Mega Man gets Remote Missile, while Bass gets Destructo Laser.
  • Green Aesop: It turns out that Evil Energy is something similar to nuclear runoff from the technology used by Remir's race. His people are immune to it, but their planet is not... well, was not.
  • Hijacked by Ganon: Really! It actually isn't Wily this time! In an ironic twist, Dr. Remir is the one who hijacks Wily and reveals his evil plans.
  • Humans Are Bastards: Subverted. Dr. Remir only thinks this because the only human he found that studied Evil Energy was Dr. Wily.
  • Logical Weakness: Cryo Man is weak to fire, Pyre Man is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.
  • Long Runner: Since 2002 this game has been in development but didn't take off until sometime in 2007.
  • Made of Explodium: Mobinades are basically explosive Tellys.
  • Make Me Wanna Shout: Blast Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.
  • Mandatory Line: Lampshaded by Bass after the final boss is defeated:
    Bass: Can't I get a word in here?! Sheesh.
  • Marathon Level: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A future update is said to reduce the length.
  • Motive Rant: Dr. Remir gives one after being reduced to 1 health unit.
  • Multiple Endings: Mega Man and Bass have their own endings.
  • Nerf: Quite a few stages and Robot Masters got this upon Sprite INC taking over development. Notably, Haste Man's haste beams are no longer a One-Hit Kill, and Cryo Man can be beaten with uncharged Mega Buster shots now, when previously he could only be beaten without his weakness by abusing charge shots. A lot of stages length have also been seriously toned back to be less marathon-y.
  • No Name Given: The boss of the Unexpected Shmup Level before Dr. Remir's fortress.
  • Non-Human Undead: Ghost Man is a very good example; he is supposed to be a junky robot brought back from the dead (hence the name). Also some of the robots in the stage are seemingly undead as well.
    • Reaperbot, the third Wily Fortress boss, also qualifies.
  • Obvious Beta: The earlier versions of this game. The later versions have managed to patch most of the bugs the earlier versions had... most of them, anyways. Sprite INC is making an extra effort to iron out a lot of the obvious bugs and glitches the game has so it can truly shine.
  • One-Winged Angel: Dr. Remir turns into an alien in the final battle, but unlike in Mega Man 2, this alien is not a hologram.
  • Overly Long Gag: The cutscene preceding the final stage of the entire game.
  • Perpetual Beta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan games to ever exist. Sprites INC is hoping to make the final version of the game an actual possibility sometime soon.
  • Playing with Fire: Pyre Man, being a fire-based Robot Master with a giant thermal plant as his stage.
  • Point of No Return: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.
  • Promoted to Playable: In the Sprite INC updates, Proto Man is planned to be this. His original NPC role will in turn be replaced with Duo, since the game primarily deals with Evil Energy, which Duo himself specifically fights against and thus would make more sense for him to be the one providing support for Mega Man and Bass.
  • Sequel Hook: Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.
    • However, it's been stated on Sprites Inc. that Revolution Remix's version of the ending will be modified, so that the plot can stand on its own.
  • Shifting Sand Land: Sand Man's desert certainly counts.
  • Shock and Awe: Storm Man shoots with lightning.
  • Shout-Out: Reaperbot is essentially Death in Mega Man form.
    • The Bubble Boo enemies are very reminiscent of those other Boos. They approach their victims until someone looks at them.
  • So Last Season: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
  • Spikes of Doom: A staple of every other Rockman/Mega Man game, so of course it's here also.
  • Take That!: The official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
  • Terminally Dependent Society: Dr. Remir's alien race, having become complacent with their superior technology, and inevitably paid the price for it in the form of the Evil Energy their tech produced effectively killing their home planet. Despite this, Remir still insists on finding a way to make Evil Energy safe(r), leading to the events of the game.
  • Unexpected Shmup Level: The submarine ride to the Sondebar Base.
  • Utopia Justifies the Means: Dr. Remir is more than willing to use Earth as his laboratory so he can find a fast way to stop Evil Energy from being so toxic, so that his people could leave in peace. Protoman calls him out on this by saying that the real problem is that Remir's race even allowed Evil Energy to exist, but the doctor ignores this because his people are so dependent on it.
  • Walking Spoiler: Dr. Remir and the Sondebar Base.
  • Womb Level: The final Sondebar Base stage set Beneath the Earth is fleshy and full of alien creatures that can only be effectively killed by the Ion Blade due to their absurdly high health. Unlike Rockman 4 Minus Infinity, this stage is not an illusion.
  • Your Princess Is in Another Castle: A double-whammy for this one. After clearing the Wily Castle, it turns out that Wily isn't the main villain, so there's still Remir's Sondebar Base to do. Then, what seemed to be the final stage for that is followed by a long fall into the actual finale.