Follow TV Tropes

Following

Video Game / Mega Man Revolution

Go To

https://static.tvtropes.org/pmwiki/pub/images/mega_man_revolution_1544.png
... is there more to Evil Energy than what it appears?

A fan made game by Mike Crain, a music artist who jumped at the chance to make a Mega Man (Classic) fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013. Development stopped for about 2 years until 2015 wherein the game was passed onto Sprites INC (AKA ACESpark), creator of the Mega Man's Christmas Carol series to finish it off, only for Mike to resume working on the game in 2019. The new release is being made to fix the flaws of the original game and bring new content to the title.

In the year 20XX, a meteor has crashed onto Earth, its passage unnoticed by all, except for one man. One year after this, robots around the world turn violent, including eight robots built by Dr. Light. Unsurprisingly, the cause is Dr. Wily, who has once again risen to Take Over the World. This time, he's using a new strain of Evil Energy (said strain is what he found from the meteor that crashed a year earlier) to corrupt the aforementioned eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat (giving him the Mega Arm MKII), a scientist named Dr. Neil A. Remir appears, claiming to be an expert on Evil Energy. Proto Man, who’s eavesdropping on the conversation between Light and Remir, is disappointed to see that Light hasn’t learned from his mistakes by trusting Remir (knowing that something’s up with him). Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

Because of real life problems and interest in completing the game starting to grow thin, Mike Crain decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with ACE_Spark of Mega Man's Christmas Carol fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately Mike Crain's interest in developing the game had been renewed and he took over again, with ACE serving as an adviser, graphic design, and some level design.

You can find their discussions, as well as the download to the latest beta-rebuild, here. In the meantime, the original build of the game before the Sprites INC takeover can be found here. To view and track the game's progress, all the V-log updates are compiled here, there are videos of it on Mike Crain's YouTube channel, there's a (now-defunct) Facebook page here, and a Twitter account here.

For the sake of distinguishment, the original version of Revolution will be referred to as "OG" on this page as Word of God refers to it as such.


This game (and Remix) contains the following tropes:

  • 11th-Hour Superpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill. Not the case in Remix, however, as Ion Blade is optional.
  • Achievement System: Done similarly to 9 and 10. There is an actual purpose for it in Remix, as the points awarded are used to give additional traits for Custom Man.
  • Adaptational Mundanity: Evil Energy goes from being a mysterious alien energy source that multiplies the evil in a person and spreads it to others and changes it into....alien pollution.
  • All Your Powers Combined: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. Its weakness is the same as the one it's imitating. It also has an intro like the Doc Robot. In Remix, it’s replaced by Amalgamania, which, while still a fusion of the eight Robot Masters, has combinations of their weapons as well (Corrosion Shield, Storm Shard, Sound Sprint, Fire Saw).
  • An Arm and a Leg: According to his backstory in Remix, Ghost Man suffered this due to his Corrosion Bubble, losing both his legs.
  • An Ice Person: Cryo Man wields the powerful Ice Shard (named Ice Beam in OG) and his level is set in the arctic.
  • Arm Cannon: Aside from the Mega Buster that Mega Man uses, some of the bosses have these:
    • Cryo Man has one on his left arm to launch his mace, which comes back. Remix gives him another one to fire the Ice Shard.
    • Pyre Man has one on his left arm to launch his Fire Seeker. (Pyre Woman in Remix has one on the opposite arm.)
    • Storm Man has one on his left arm to launch his Storm Chaser. (Storm Woman in Remix averts it altogether.)
    • Sand Man has one on his right arm to shoot. Fitting as he is a robot cowboy. In Remix, he has another one on his left arm, which is used to generate the Sand Shield, bring forth a sandstorm, and putting it in the ground to create sand geysers that emerge from the ground.
    • Ghost Man had one on his right arm to launch his Corrosion Bubble. While he still has it in Remix, it’s only shown when firing the Corrosion Bubble.
    • Haste Man in Remix gets one to fire the bullets that he once fired from one of his hands. It’s only seen during this attack, however.
  • Armor-Piercing Attack: The Iron Saw.
  • The Artifact: Saw Man has claws on his hand, but never uses them in battle, instead throwing saws from his saw arm. Remix averts this by having him use it to hang onto the ceiling during one attack.
  • Ash Face: Pyre Woman gets one upon defeat.
  • Asshole Victim: Subverted. While Dr. Remir (in OG) shot the untrustworthy Dr. Wily for his failure, he turns out to be much worse than Wily ever tried to be.
  • Bad Guys Do the Dirty Work: Played with and inverted in OG's true ending. Proto Man is ultimately the one to finish off Dr. Remir, especially if you've played as Bass beforehand. Also, Dr. Wily is the mysterious benefactor who provided the Ion Blade.
  • Barrier Change Boss: As mentioned above, The Amalgam.
  • Beam Spam:
    • Haste Man's level is full of killer beams that rain from above.
    • Wily 5, the Weapons Testing Facility, has plenty of giant lasers that can insta-kill you if you’re within their blasts.
  • Beneath the Earth: The setting of Sondebar Base's final level is this, with the first few screens consisting of nothing but your character dropping several screens in height.
  • Big Damn Heroes: In OG, Proto Man kills Dr. Remir's alien form at the very end.
  • Blob Monster: The Yellow Devil's back and nastier than ever.
  • Body Horror: The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy. He uses the same attacks as the Robot Masters he is copying, and his weaknesses change accordingly.
  • Bonus Level: Remix will have some, with optional rewards for including them, including Evil Energy resistance, which is crucial for the final stage. Four have been shown so far.
    • A level set in a pyramid with sandy wind and statues that fire laser platforms.
    • A glitch-based level with a midboss based on the Computer Virus boss from Kirby Super Star.
    • What seems to be a level based on Mega Man II, but also based on Quint's Revenge, another Sprites INC. fangame.
    • A stage based on Castlevania II: Simon's Quest.
  • Boss-Arena Idiocy: Gaton Me, the big eye drones in Wily 2 (Wily 1 in OG), can be destroyed by the pistons in the boss room.
  • Boss Rush: OG has one as always, for Mega Man games. Sondebar Base 3, however, has a second one in the form of The Amalgam, a crude fusion of the recently-defeated Robot Masters.
    • Remix averts this in Wily 6, but in Sondebar Base 5, the Amalgam returns as four separate midbosses, which all use the powers of two different Robot Masters per Amalgam, akin to the Doc Robot. The level boss is Amalgamania, a fusion of all four Amalgams.
    • Remix also features a new Boss Arena mode, in a similar fashion to the Kirby series. Every boss is set to be fought in a random order until the fortress bosses are reached.
  • The Bus Came Back: This is the first fangame alongside Rock Force to properly bring back Tango. Plus, Custom Man can use Magnet Beam and Items 1, 2, and 3.
  • Cephalothorax: While his Remix counterpart Storm Woman has the figure of a human woman, Storm Man from OG fits.
  • Character Customization: Remix has this in the form of Custom Man. How it works is players load spritesheets (character, weapon projectiles, etc.) and sounds (if they have any) from their computer, and then give it certain traits such as double-jumping and air-dashing, and it also allows customization of the character's default weapon.
  • Chest Monster: Mimic Mets (Camouflametall from Mega Man 9 disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets. Also, it’s easier to tell them apart since they flash faster (at least in Remix).
  • Color-Coded for Your Convenience: The Amalgam changes his colour to match the Robot Master whose power is being copied by him at the moment.
  • Cyber Cyclops: Cryo Man is most definitely one of these; he only has a single eye and is of a non-human design. In Remix, it gets expanded upon by him looking more like a cycloptic monster.
  • Denser and Wackier: Remix has much more silliness than the original version, making it more in line with official Classic series titles, but also including several aspects that are sillier than what’s usually presented in official games.
  • Disney Death: In OG, Dr. Wily. How he survived taking an energy shot is never explained though.
  • Disc-One Final Boss: This time, it's Dr. Wily who's not the final boss. Unless you don't collect the letters/plates, that is.
  • Dishing Out Dirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
  • Enemy Mine: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans... Averted in Remix, as there, it's Duo who gives Ion Blade and it's considered his weapon.
  • Evil All Along: Dr. Remir, although Proto Man was suspicious of him and (in OG only) even subtly warns you in Cryo Man’s stage.
  • Fate Worse than Death: See Body Horror above.
  • Game-Breaking Bug: In the first Sprites INC demo buildnote , attempting to save after game over-ing results in the game crashing without saving your progress. Since the only ways to save is either game over or beating a level, this makes a lot of levels very marathon-y and harder to play through as a result.
  • Game Mod: The mod soundtrack option in Remix gives players the ability to use a custom soundtrack.
  • Gender Flip: Pyre Man and Storm Man have been changed into Pyre Woman and Storm Woman in Remix.
  • George Lucas Altered Version: Remix fully became this, once the original creator Mike Crain came back in charge.
  • Glass Cannon: In Remix, Proto Man. While he does have a shield and has more-damaging charge shots, he takes more damage.
  • Goomba Stomp: An applicable trait for Custom Man allows them to jump on enemies to deal damage.
  • Gotta Catch Them All: Each of the Robot Master stages has a subweapon to collect somewhere, each one being different depending on which character the player is controlling. Custom Man, being customizable, can have different subweapons, so whatever subweapon they get in a stage is determined by its creator.
    • The letters/plates spelling SONDEBAR (MEGAMANR in OG) must be collected to access the Sondebar Base and true ending(s).
    • Ghost Man: Mega Man gets Rush Coil, Bass gets Treble Boost, Proto Man gets Carry.
    • Saw Man: Mega Man gets Rush Marine, Bass gets Reggae, Proto Man gets Drill Remote.
    • Sand Man: Mega Man gets Rush Jet, Bass gets Blast Grenade, Proto Man gets Dark Mace.
    • Pyre Woman: Mega Man gets Beat, Bass gets Scatter Inferno (in OG, Fire Spread), Proto Man gets Oxy Thrower.
    • Cryo Man: Mega Man gets Tango, Bass gets Racing Zapper, Proto Man gets Shatter Orbs.
    • Haste Man: Mega Man gets Shotgun, Bass gets Wind Cutter, Proto Man gets Ground Bomb.
    • Amp Man: Mega Man gets Nova Pulse, Bass gets Star Spiral (in OG, Shooting Star), Proto Man gets Sidewind Twin.
    • Storm Woman: Mega Man gets Tri Missile (in OG, Remote Missile), Bass gets Destructo Laser, Proto Man gets Break Eraser.
  • Greater-Scope Villain: Dr. Remir remains one unless you access the path to the true ending.
  • Green Aesop: In OG, it turns out that Evil Energy is something similar to nuclear runoff from the technology used by Remir's race. His people are immune to it, but their planet is not... well, was not.
  • Hijacked by Ganon: Really! It actually isn't Wily this time! In an ironic twist, Dr. Remir is the one who hijacks Wily and reveals his evil plans.
  • Hoist By His/Her Own Petard:
    • In the case of weapons, Pyre Woman's weak to her own weapon, due to her tendency to overheat. She's also weak to other fire-based weapons for this reason too.
    • Some boss death animations in Remix involve this trope:
      • Haste Man falls to one of his laser beams.
      • Amp Man gets blasted by his sound blasts.
  • Humans Are Bastards: Subverted. Dr. Remir only thinks this because the only human he found that studied Evil Energy was Dr. Wily.
  • Kangaroos Represent Australia: Robot kangaroo enemies, new to Remix, appear in Sand Man's stage, which is set in Australia.
  • Logical Weakness:
    • Cryo Man is weak to fire due to fire melting ice.
    • Pyre Man and his Remix double Pyre Woman are weak to sand since you can put out fires that way.
    • Saw Man is weak to the Corrosion Bubble since the bubble's acidity can ruin his saw.
    • Haste Man is weak to the Ice Shard (Ice Beam in OG) since you are basically taking away his energy, which the guy needs to move quickly. Made moreso apparent in Remix with the Ice Shard now slowing enemies hit by it.
    • Ghost Man is weak to the Storm Chaser as corrosive materials can still conduct electricity, and his Corrosion Bubble's acid is no different. Along with that, ghosts are energy-based beings in some beliefs, so electricity could be dangerous to them.
  • Long Runner: Since 2002, this game has been in development, but didn't take off until sometime in 2007.
  • Made of Explodium: Mobinades are basically explosive Tellys.
  • Make Me Wanna Shout: Amp Man's main power is sonic blasting, a lot of the enemies in his stage have sonic-themed weaponry, and his OG music gives the impression of some sort of sound factory.
  • Mandatory Line: Lampshaded by Bass in OG after the final boss is defeated:
    Bass: Can't I get a word in here?! Sheesh.
  • Marathon Level: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. Remix is set to reduce the levels’ lengths.
  • Mini-Game: After beating sets of two Robot Masters, random minigames will appear on the map.
  • Mirror Boss: Doppelganger, the boss of Sondebar Base 4 in Remix.
  • Motive Rant: In OG, Dr. Remir gives one after being reduced to 1 health unit.
  • Multiple Endings: Each character has their own ending.
    • If you don't collect all of the letters/plates, you are locked out from the Sondebar Base, and the game ends with Dr. Wily's defeat and punishment.
  • Mythology Gag:
    • Whenever Proto Man sees a Joe-type enemy, he gets angry and gains permanent charge shots as long as the Joes are on screen, including against Goalie Joe, the miniboss of Cryo Man's stage. His hatred of Joes stems from his dialogue against Copy Robot in Mega Man Powered Up.
      Proto Man: That madman. Even worse than those Joe robots, to think he'd make something like this!
    • The original Mega Man once had a propeller-based utility item that allowed him to fly, but said item was scrapped and replaced with the Magnet Beam. Remix includes this item, named Item 4 here, as a Custom Man-exclusive subweapon.
  • Nerf: Quite a few stages and Robot Masters got this upon Sprite INC taking over development. Notably, Haste Man's haste beams are no longer a One-Hit Kill, and Cryo Man can be beaten with uncharged Mega Buster shots now, when previously he could only be beaten without his weakness by abusing charge shots. A lot of the stages' lengths have also been seriously toned back to be less marathon-y.
  • No Final Boss for You: Taken to significant levels with Dr. Remir. If you didn't collect the letters/plates before fighting Dr. Wily, the game ends early and you don't go to the Sondebar Base, which is one whole third of the entire game.
  • No Name Given: The boss of the Unexpected Shmup Level before Dr. Remir's fortress.
    • Averted in Remix, where it's given the name "Sakana". It's also been reduced to the miniboss of Sondebar Base 1.
  • Non-Human Undead:
    • Ghost Man is a very good example; he is supposed to be a junky robot brought back from the dead (hence the name). Also, some of the enemies in the stage are seemingly undead as well.
    • Reaperbot, the fourth (third in OG) Wily Fortress boss, qualifies.
  • Non-Standard Character Design: Punchboy remains this even in Remix, with his ghoulish face.
  • Not Me This Time: Averted, as unlike some other fangames, there's no attempt to show that Dr. Wily isn't behind the plot, and he's clearly trying to take advantage of Evil Energy again...That is, unless you've collected the letters/plates, in which case it's played straight after all, as Dr. Remir is the true mastermind.
  • One-Winged Angel: Dr. Remir turns into an alien in the final battle, but unlike in Mega Man 2, this alien is not a hologram.
  • Optional Boss: Remix will have some.
    • Duo is the boss of the Robot Museum stage, and defeating him grants the player Ion Blade.
    • As accidentally shown in Mike Crain’s “Magnet Man vs. Pyre Woman” video, it appears that the Mega Man sprite from the Mega Man DOS games will also appear as a boss in a level set in Madagascar.
  • Overly Long Gag: The cutscene preceding the final stage of the entire game.
  • Paper-Thin Disguise: In Remix, Dr. Remir got some minor design changes, giving him an obviously visible alien tail, purple hands with claws, a non-human neck, and not very normal eyes with red pupils, showing that he's definitely not what he makes himself out to be. No one else (bar Proto Man) seems bothered, however.
  • Perpetual Beta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan games to ever exist. Sprites INC is hoping to make the final version of the game an actual possibility sometime soon.
  • Playing with Fire: Pyre Woman (Pyre Man in OG), being a fire-based Robot Master with a giant thermal plant as her stage.
  • Point of No Return: The Sondebar Base in OG. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.
  • Poison Is Corrosive: Ghost Man's weapon, Corrosion Bubble (named Acid Bubble in OG), has an effect (in Remix only) that poisons an enemy hit by it, dealing damage overtime.
  • Proactive Boss: Unusually for a Mega Man game, Dr. Remir himself attacks you throughout Remir/Sondebar Stage 4 with a floating chair protected by a force field, retreating every time you hit him or reach a certain point.
  • Production Throwback: The Hyperball minigame is named after Mike Crain's earlier project, as mentioned under Recycled Soundtrack below.
  • Promoted to Playable:
    • Proto Man in Remix. His original NPC role was replaced with Duo, since the game primarily deals with Evil Energy, which Duo himself specifically fights against and thus would make more sense for him to be the one providing support for Mega Man and Bass. Initially, Proto Man was to be unlockable, but when Mike Crain took over development of Remix, he was made playable from the start, and given his own story.
    • Dr. Light, or at least, Dr. Light while he's on a caffeine high (see Sanity Slippage below), is an unlockable character in Remix, as revealed in a livestream by ACE_Spark. According to his description on the character select, he uses Street Fighter moves, but dies in one hit from any damage.
  • Recycled Soundtrack: Some songs were used in Mike Crain’s earlier Mega Man fangame, Mega Man’s Hyperball. This is due to Hyperball using the music as he never expected Revolution to ever get done.
  • Red Herring: Just before entering Wily's fortress, Dr. Remir says the readings suggest Wily's new Evil Energy strain is reminiscent of a virus, implying this is going to be "Fan Explanation for the Maverick Virus #777". But nothing ever comes of it and any talk of a virus is dropped after that one cutscene.
  • Retraux: Besides both versions of the game having 8-bit NES graphics, Remix adds additional options to switch them into other vintage graphics (including Wily Wars-style 16-bit and 8-bit LCD Game Boy, among others), and one of the scanline options makes them look like they're displayed on a CRT.
  • Rocket Punch: The Mega Arm, which returns from Mega Man V. In Remix, it becomes the Mega Arm MKII.
  • Sanity Slippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups of coffee you buy for him, the less sane he becomes; his mugshot shakes starting at the 2nd cup, with it also changing at the 3rd, 6th and 8th cups, showing him getting more ragged. At the 10th cup, however, his sprite starts shaking violently (also constantly changing his pose as well, with the addition of one-pixel pupils), his mugshot changes to one that faces the screen while also showing a big maniacal grin while also having the aforementioned one-pixel pupils (as well as his teeth being stained), and all of his dialogue is now in all caps with no spaces or puncuation, and also always ending with “COFFEE”. His name in dialogue boxes also changes to “Destroyer of Worlds”.
    Dr. Light/Destroyer of Worlds: GOODLUCKCOFFEE
  • Sequel Goes Foreign: This installment explicitly has you go all over the world, with the stage select screen being reminiscent of the one for 8.
  • Sequel Hook: In OG’s ending, Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.
    • However, it's been stated that Remix's version of the ending will be modified, so that the plot can stand on its own.
  • Shifting Sand Land: Sand Man's desert certainly counts.
  • Shock and Awe: Storm Woman (Storm Man in OG) attacks with electricity.
  • Shoo Out the Clowns: In OG, after his defeat, Dr. Wily gets shot in the back by the decidedly more serious Dr. Remir, establishing his role as the true villain. However, Wily does apparently manage to survive this.
  • Shout-Out:
    • Reaperbot is essentially Death in Mega Man form. Remix takes this further by giving it a second phase based on Death's 2nd form from Castlevania III: Dracula's Curse.
    • The Bubble Boo enemies are very reminiscent of those other Boos. They approach their victims until someone looks at them.
    • Dr. Light and Dr. Remir can be seen playing a game of Pong in the lab. Remix features an altered version (which also serves as a remake of Mega Man's Hyperball) as a minigame.
    • The platforms in Easy Mode are patterned after the POW blocks.
    • Despite similarities to a part of the final stage of Rockman 4 Minus ∞, the final Sondebar Base stage is actually meant to be a reference to the final level of Contra.
    • In Remix, when Sand Man dies, he utters a line from the Sniper.
      "Ah that was rubbish!"
    • The name of Remir 4 is Area P A-38. The OST reinforces this by outright calling the track "The Place That Sends You Mad".
    • If you die during a playthrough which has infinite lives on, a giant bolt with wings appears near the place you have died.
    • Some unlockable subweapons for Custom Man are this: Rider Kick, Za Warudo, Hell Wheel, Circuit Breaker, Bubbline, King's Blade, Holy Water, and Master Saber.
    • The Needlemice, the minibosses of Haste Man's stage, are very blatant Sonic the Hedgehog references.
    • The Wiener Joe in Pyre Woman’s stage in Remix is a Joe cooking a wiener on a stick. The enemy, in terms of concept, originates from Proto Man’s Return, a Mega Man fangame which is particularly infamous for several reasons, mostly for how ridiculous and silly some aspects of it are. The Wiener Joe is based on a visual gag in Heat Man’s stage in said game, where a Joe can be seen cooking a wiener above some lava.
  • The Smurfette Principle: Pyre Woman and Storm Woman are the only female Robot Master bosses, although it's an improvement from the older versions not having any.
  • So Last Season: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
  • Spikes of Doom: A staple of every other Mega Man game, so of course it's here also.
  • Stylistic Suck: Remix includes the eye-searing DOS CGA and Windows 3.1 graphic options, emulating the DOS games. There's also the Dying Cats soundtrack, which is the original version of the soundtrack, but done with OPL3.
  • Super Drowning Skills: Custom Man introduces this feature for challenge purposes, with your character losing a life if they don't grab the oxygen bubbles in time.
  • Take That!: The (defunct) official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
  • Terminally Dependent Society: In OG, Dr. Remir's alien race, having become complacent with their superior technology, and inevitably paid the price for it in the form of the Evil Energy their tech produced effectively killing their home planet. Despite this, Remir still insists on finding a way to make Evil Energy safe(r), leading to the events of the game.
  • The End... Or Is It?: Subverted in Bass' ending. It first looks like Dr. Wily still has some Evil Energy left over to play with, only for Bass to destroy it when he anticipated Wily would do something like that.
  • True Final Boss: Dr. Remir. To access him and the Sondebar Base, you have to collect all of the letters/plates.
  • Underwater Base: The Sondebar Base.
  • Unexpected Shmup Level: The submarine ride to the Sondebar Base. In Remix, this level now has some platforming, and is also now the first Sondebar Base stage.
  • Utopia Justifies the Means: Dr. Remir is more than willing to use Earth as his laboratory so he can find a fast way to stop Evil Energy from being so toxic, so that his people could leave in peace. Proto Man calls him out on this by saying that the real problem is that Remir's race even allowed Evil Energy to exist, but the doctor ignores this because his people are so dependent on it.
  • Victory Fakeout: Hilariously inverted with Cryo Man's defeat animation; after getting hit by a large number of ice blocks, he does his intro animation again (complete with song)...and explodes.
  • Walking Spoiler: Dr. Remir and the Sondebar Base.
  • What Measure Is a Non-Human?: In OG, while seeing Bass pull this off isn't quite as surprising, you'd think Mega Man and Proto Man would have more of an issue with taking the lives of aliens. Remir may have been the exception, as Mega Man's ending has him plan to go into space to help the alien civilization with their Evil Energy problem.
  • Womb Level: The final Sondebar Base stage set Beneath the Earth is fleshy and full of alien creatures that can only be effectively killed by the Ion Blade due to their absurdly high health. Unlike Rockman 4 Minus ∞, this stage is not an illusion.
  • Your Princess Is in Another Castle!: A double-whammy for this one. After clearing the Wily Castle, it turns out that Wily isn't the main villain, so there's still Remir's Sondebar Base to do. Then, what seemed to be the final stage for that is followed by a long fall into the actual finale.

Top