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Video Game: Mega Man Revolution
... is there more to Evil Energy than what it appears?

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a Mega Man (Classic) fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013 with Co-op mode planned for the future.

In the year 20XX, Dr. Wily has once again risen to Take Over the World. This time, he's using a new strain of Evil Energy to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Nikola Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

Here is a link to the download page to try the game yourself.


Tropes used for this game
  • All Your Powers Combined: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. His weakness is the same as the one he's imitating. He also has an intro like the Doc Robot.
  • An Ice Person: Cryo Man's weapon is the powerful Ice Beam and his level is set in the arctic.
  • Armor-Piercing Attack: The Iron Saw.
  • Beam Spam: Haste Man's level is full of killer beams that rain from above.
  • Big Damn Heroes: Proto Man kills Dr. Remir's alien form at the very end.
  • Blob Monster: Yellow Devil's back and nastier than ever.
  • Boss Arena Idiocy: Gaton Me, the big eye orbs in Wily Stage 1, can only be destroyed by the pistons in the boss room.
  • Chest Monster: Mimic Mets (Camouflametall from Mega Man 9 disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.
  • Cyber Cyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design.
  • Disney Death: Dr. Wily. How he survived taking an energy shot is never explained though.
  • Disc One Final Boss: This time, it's Dr. Wily who's not the final boss.
  • Dishing Out Dirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
  • Eleventh Hour Superpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.
  • Enemy Mine: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...
  • Evil All Along: Dr. Remir, although Proto Man was suspicious of him and even subtly warns you.
  • Fragile Speedster: Haste Man certainly fits the mold.
  • Glass Cannon: As per most games, Mega Man is weak to various things and cannot take too many big hits.
  • Gotta Catch Them All: Each of the Robot Master stages has a secondary weapon to collect somewhere, each one being different depending on which character the player is controlling.
    • Ghost Man: Mega Man gets Rush Coil, while Bass gets Treble Boost.
    • Saw Man: Mega Man gets Rush Marine, while Bass gets Reggae.
    • Sand Man: Mega Man gets Rush Jet, while Bass gets Bass Grenade.
    • Pyre Man: Mega Man gets Beat, while Bass gets Fire Spread.
    • Cryo Man: Mega Man gets Tango, while Bass gets Racing Zapper.
    • Haste Man: Mega Man gets Shotgun, while Bass gets Wind Cutter.
    • Blast Man: Mega Man gets Nova Pulse, while Bass gets Shooting Star.
    • Storm Man: Mega Man gets Remote Missile, while Bass gets Destructo Laser.
  • Logical Weakness: Cryo Man is weak to fire, Pyre Man is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.
  • Long Runner: Since 2002 this game has been in development but didn't take off until sometime in 2007.
  • Made of Explodium: Mobinades are basically explosive Tellys.
  • Make Me Wanna Shout: Blast Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.
  • Mandatory Line: Lampshaded by Bass after the final boss is defeated:
    Bass: Can't I get a word in here?! Sheesh.
  • Marathon Level: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A future update is said to reduce the length.
  • Motive Rant: Dr. Remir gives one after being reduced to 1 health unit.
  • Multiple Endings: Mega Man and Bass have their own endings.
  • Name's the Same: Blast Man shares his name with the first WWW NetNavi in Mega Man Battle Network 6.
  • No Name Given: The boss of the Unexpected Shmup Level before Dr. Remir's fortress.
  • Non-Human Undead: Ghost Man is a very good example; he is supposed to be a junky robot brought back from the dead (hence the name). Also some of the robots in the stage are seemingly undead as well.
    • Reaperbot, the third Wily Fortress boss, also qualifies.
  • Obvious Beta: The earlier versions of this game. The later versions have managed to patch most of the bugs the earlier versions had... most of them, anyways.
  • One-Winged Angel: Dr. Remir turns into an alien in the final battle, but unlike in Mega Man 2, this alien is not a hologram.
  • Overly Long Gag: The cutscene preceding the final stage of the entire game.
  • Perpetual Beta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan games to ever exist.
  • Playing with Fire: Pyre Man, being a fire-based Robot Master with a giant thermal plant as his stage.
  • Point of No Return: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.
  • Sequel Hook: Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.
  • Shifting Sand Land: Sand Man's desert certainly counts.
  • Shock and Awe: Storm Man shoots with lightning.
  • Shout-Out: Reaperbot is essentially Death in Mega Man form.
    • The Bubble Boo enemies are very reminiscent of those other Boos. They approach their victims until someone looks at them.
  • So Last Season: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
  • Spikes Of Doom: A staple of every other Rockman/Mega Man game, so of course it's here also.
  • Take That: The official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
  • Unexpected Shmup Level: The submarine ride to the Sondebar Base.
  • Walking Spoiler: Dr. Remir and the Sondebar Base.
  • Womb Level: The final Sondebar Base stage is fleshy and full of alien creatures that can only be effectively killed by the Ion Blade due to their absurdly high health. Unlike Rockman 4 Minus Infinity, this is not an illusion.
Rockmen R: Dr. Wily's CounterattackScience Fiction Video GamesMega Girl
KaroshiFreeware GamesPause Ahead
Rockmen R: Dr. Wily's CounterattackPlatform GameMega Girl

alternative title(s): Mega Man Revolution
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