Video Game / Mega Man 10

As of 2010, the latest of the Mega Man (Classic) series.

In the year 20XX, an outbreak of a robotic virus known as "Roboenza" runs rampant across the globe. Roll becomes infected with the virus, and the situation becomes worse as time passes and a cure is not found. Several robots become berserk and attack cities across the world. One day, Dr. Wily's damaged UFO is caught from crash-landing by Mega Man outside Dr. Light's laboratory, and the scientist says that Roboenza-infected robots attacked him and stole the parts of a medicine-making machine he had been working on to cure the virus. Mega Man agrees to retrieve the stolen parts from the eight Robot Masters. Before he begins, Proto Man arrives to help Mega Man, believing the job to be too big for just one of them, and the two join forces to acquire the cure. Meanwhile, Bass sets out on his own to challenge these new robots.

Robot Masters:
  • DWN-073: Blade Man, weak to Commando Bomb, gives Triple Blade
  • DWN-074: Pump Man, weak to Thunder Wool, gives Water Shield
  • DWN-075: Commando Man, weak to Wheel Cutter, gives Commando Bomb
  • DWN-076: Chill Man, weak to Solar Blaze, gives Chill Spike
  • DWN-077: Sheep Man, weak to Rebound Striker, gives Thunder Wool
  • DWN-078: Strike Man, weak to Triple Blade, gives the Rebound Striker
  • DWN-079: Nitro Man, weak to Chill Spike, gives the Wheel Cutter
  • DWN-080: Solar Man, weak to Water Shield, gives Solar Blaze

Do NOT confuse this with Mega Man X, which came out well before this game.

Tropes:

  • Annual Title: Mega Man 10 was coincidentally (?) released in 2010.
  • An Offer You Can't Refuse: Once Wily reobtains the means to provide the cure for Roboenza, he announces to the world that any infected robots who want the cure must work for him.
  • Astral Finale: The final level is set high in outer space, from where Wily has seemingly been spreading Roboenza across the planet.
  • Athletic Arena Level: Strike Man's stage.
  • Batman Can Breathe in Space: Wily is able to breathe perfectly well in the space-bound top of Wily Castle.
  • Be the Ball: Strike Man. Quite literally to, since he's shaped like a humanoid baseball.
  • Big Fancy Castle: Blade Man's stage. Bonus points for having an enemy castle INSIDE the castle.
  • Bonus Boss: The Mega Man Killers. Not only that, but if you defeat them, Mega Man can use their weapons in the main game (sadly, Proto Man and Bass cannot).
  • Call Back: The Sequential Boss of the first Wily Castle level is the Weapons Archive - a series of capsules containing the Special Weapons of various Robot Masters from 1-9; Elec Man, Wood Man, Gemini Man, Ring Man, Napalm Man, Flame Man, Slash Man, Frost Man, and Tornado Man.
    • Meanwhile, the third Wily Castle boss is a cross between the familiar Devil series of Wily bosses and the Picopico-kun from Mega Man 2.
    • Wily Castle 1 also has Dark Man (or at least a similar looking robot) appear among some of the scrap. And he appears four times in the stage.
  • Call Forward: It's no secret that Mega Man's storyline eventually leads to Mega Man X, where a virus is causing Reploids to go Maverick. Sound familiar?
  • Ceiling Cling: Blade Man does this in his boss fight.
  • Chekhov's Gun: After four Robot Masters are defeated, Dr. Wily manages to produce a prototype cure. When Mega Man succumbs to Roboenza himself, Roll gives the cure to him so he can stop Wily. Cures are also given to Proto Man and Bass in their pathways.
  • Continuity Nod: When playing as Proto Man, Auto runs the shop wearing a Met helmet to hide his identity. This is probably the same Met helmet he tried to offer to Mega Man at the beginning of Mega Man 7.
  • Cool Bike: Nitro Man transforms into one than can drive up walls.
  • Down the Drain: Pump Man's stage. Someone has to take care of the sewage...
  • Dual Boss: Suzak and Fenix in Solar Man's stage are Dual Mini Bosses.
    • Spot the Impostor: The Final Boss, where there are two Wily Capsules: one piloted by the real Wily and the other by a decoy. The decoy is easy to tell apart by its appearance alone. More subtly, the real Wily occasionally sneezes (following up from a cutscene after defeating all eight Robot Masters, where Wily sneezes upon signing off his announcement).
  • Enemy Mine: Mega Man and Dr. Wily team up to help solve the Roboenza crisis after the latter loses his medicine-making prototype to the Robot Masters. Once it's completed, however, Wily predictably ditches the gang and blackmails robots who want the cure into working for him.
  • Evolving Title Screen: Bass appears on the title screen as soon as the player downloads him.
  • Expy: Suzak and Fenix are pretty much flying versions of Heat Man, having roughly the same attacks as him.
  • Fire, Ice, Lightning: Solar Man, Chill Man and Sheep Man, respectively.
  • Garnishing the Story: The Wily Machine of this game sports a pirate hat, for no other reason than Rule of Cool.
  • Getting Crap Past the Radar: The official name of the song that plays in Special Stage 2 is called: "Get the Punk Out"note 
  • Giant Enemy Crab: Crab Puncher, the second Wily Castle boss.
  • Gretzky Has the Ball: Strike Man's level; a baseball-themed robot master, with stage enemies that utilize soccer balls and footballs as well.
  • Ice Palace: Chill Man's stage switches between this and Slippy-Slidey Ice World at various points.
  • Ill Girl: In the game's intro, Roll ends up ill because she gets Roboenza.
  • Interface Spoiler: The Robot Masters are listed under the DWN serial number. That should probably tip you off on who's behind the Roboenza crisis...
  • Legacy Boss Battle: You get to fight the Mega Man Killers in the three Special Stages.
  • Me's a Crowd: An otherwise-weak enemy (Yonbain) in Solar Man's stage will do this if you don't kill it quickly.
  • Mythology Gag: There was also a Blade Man in the infamous Mega Man 3 (DOS) for the PC. Even more amusing, that Blade Man's signature weapon, the Blade Launcher, also launched a Spread Shot of three blades, similar to the Triple Blade. Even more amusing is that both Blade "Men" have purple as their dominant color.
  • Nostalgia Level: The Special Stages each remake parts of the Wily stages from their boss's original game.
  • One-Wheeled Wonder: The Sepa Roader enemy.
  • Overly Long Gag: The upwards trip towards Wily's Space Station.
  • Pinball Projectile: Strike Man's Rebound Striker qualifies - on the third bounce, it heads directly for Mega Man. The weapon becomes stronger the more times it bounces off walls before hitting a target.
  • Player-Guided Missile: The Commando Bomb can change directions in mid-air by pressing the appropriate direction (up, down, left, or right) up to two times after firing it.
  • Pop the Tires: The reasoning behind Nitro Man's weakness against the Chill Spike; more specifically, by running over the spikes - hitting him with a direct shot will freeze him, but deal less damage.
  • Promoted to Playable: Proto Man is playable from the start this time, unlike Mega Man 9; this time, Bass, who was curiously absent in 9, is available via DLC. He plays virtually identical to how he did in Mega Man & Bass, only without the double-jump.
    • Bass wasn't completely gone from 9; he appears in the ending. Additionally, Word Of God has it that Bass was undergoing adjustments at the time, possibly hinting to his DLC appearance in the next title.
  • Punny Name: Mini-Bosses Suzak and Fenix are named after legendary firebirds Suzaku and The Phoenix.
  • Reverse Shrapnel: The Water Shield, when fired out.
  • Save the Villain: In the ending, when Mega Man discovers that Dr. Wily has become very sick himself, he decides right then and there to take him to a hospital. In apparent gratitude, Wily leaves behind enough medicine to cure the Roboenza outbreak when he makes his escape.
  • Sequential Boss: The Weapons Archive is fought three times across Wily Castle 1, with each fight using three Special Weapons from three games.
  • Schrödinger's Player Character: Despite the fact that Mega Man, Proto Man and Bass all go after the Robot Masters at the same time, only the one you play as will fight them (and none will be destroyed by one of the other characters before you get to them). Furthermore, a cutscene after Wily Castle 1 shows Mega Man and Proto Man in the castle together... but this is only seen if Proto Man is being played as. Bass never interacts with the two at any point, and after defeating Wily, only the character you play as is seen to have beaten him.
  • Shout-Out: Sheep Man and his electric based powers, as well as his stage and the name of his theme (Cybersheep's Dream), are a reference to Do Androids Dream of Electric Sheep?, of which Blade Runner was adapted from.
  • Space Station: Sort of - the top of Wily Castle looks and acts the part, but it is connected to the rest of the fortress via a tall tower. Noticeably, large tanks of Roboenza are onboard.
  • Spread Shot: The Triple Blade.
  • Star Scraper: Wily Castle has this (appropriately resembling vertabra).
  • Stealth Pun: Strike Man's weakness is the Triple Blade. Three strikes and you're out?
  • Transforming Mecha: Nitro Man can transform into a motorbike.
  • Utility Weapon: Nitro Man's Wheel Cutter can be used to climb walls.
  • The Virus: Roboenza. It noticeably seems to be a precursor to the Maverick Virus in the Mega Man X series, especially since both were made by Dr. Wily.
  • White Flag: After defeating the Tricastle Mini-Boss, it will humorously raise a white flag. Then it explodes.