The first of five Mega Man (Classic)
games for the Game Boy
, Dr. Wily's Revenge
(known as Rockman World
in Japan) features the bare minimum of a plot, even compared to the other Mega Man
games. In a nutshell, Dr. Wily is smarting at having his backside kicked in the first two Mega Man
games, and has rebuilt four of the Robot Masters he built for the first game, and four from the second. And so, the Blue Bomber sets out to stop his arch-nemesis once again, unaware that Wily has a secret weapon intended to stop him once and for all — Enker, the "Mega Man Killer."
In addition to being the first portable Mega Man
game, Dr. Wily's Revenge
was the first title in which Capcom outsourced the development to another company, namely Minakuchi Engineering, who would subsequently develop the third through fifth Game Boy outings (plus the Game Boy's version of Bionic Commando
). This paved the way for third-party developers to handle future Mega Man
Robot Masters from Mega Man 1
Guts Man and Bomb Man sadly didn't make the cut for this or any other Game Boy game; this led to some degree of fan outrage, particularly with regard to the former (and likely led to him getting a Suspiciously Similar Substitute
, Uranus, in Mega Man V
Robot Masters from Mega Man 2
The remaining four Robot Masters from 2
were held over for the following Game Boy outing.
New for this game:
- All There in the Manual: Technically the story is there in the manual, but it's pretty thin even compared to the rest of the series.
- Attack Reflector: How Enker's main weapon works.
- Bait-and-Switch Boss: An interesting variation; you come up on the now-traditional Teleporter Room at the end of the first Dr. Wily stage, expecting the series' usual Boss Rush... only to instead find yourself fighting four of the Robot Masters from Mega Man 2.
- Exactly What It Says on the Tin: The game stars Mega Man, Dr. Wily is his arch-enemy, and Wily is out for revenge. Which, granted, is true of every Mega Man game after the first one, but if nothing else you can't accuse this game of false advertising.
- Name's the Same: The on-screen title is technically just Mega Man, but it was marketed with the subtitle Dr. Wily's Revenge to distinguish it from the first NES game. Averted in Japan, where it was called Rockman World, as opposed to just Rockman for the first Famicom game.
- Nintendo Hard: Often regarded as the hardest Mega Man game, ever, which is really saying something considering what competition it's up against. Basically, imagine everything that made the first NES game hard, ramp the tricky level designs Up to Eleven, then make it so that item drops by destroyed enemies are exceptionally rare, to the point where it's not at all uncommon to complete a level without ever getting a single energy refill. The one saving grace is that there's a password system, though even that won't take you any further than the start of the first Wily Stage.
- Rearrange the Song: The soundtrack is mostly made up of remixes of music from the first NES game, though the boss theme is a remix of the one from Mega Man 2, and both the Wily stages have original music.
- Revenge of the Sequel: Not on the title screen, but on the game's packaging. Oddly enough, Dummied Out sprites show that at one stage Capcom were going to call the game Mega Man World, in line with the Japanese version, but for some reason changed it to Dr. Wily's Revenge before release.
- Sequel Difficulty Spike / Sequel Difficulty Drop: Elec Man and his stage are about as hard as their NES counterparts (as are the four robot masters from 2), but the others play around with this. Fire Man's stage is roughly comparable in difficulty to its NES counterpart, but Fire Man himself is a lot easier since he no longer sets the floor on fire with his attacks. Ice Man's stage is significantly easier, though Ice Man himself is still as hard as he ever was. And Cut Man's stage goes from being one of the easier NES ones to being by far the hardest Robot Master stage in this game, while Cut Man himself can take more damage than his NES counterpart (though he can be taken down pretty easily with Elec Man's weapon).
- Weaksauce Weakness: The weaknesses have been shifted around a bit to compensate for the different Robot Master lineup, though the trope still applies as normal. However, most of the Robot Masters from the second NES game are immune to the weapons of those from the first game, and Enker is completely immune to everything bar the Mega Buster... which he can reflect back at Mega Man if shot at the wrong time (technically Enker's affected by the Time Stopper, but it won't achieve anything beyond freezing him in place until your weapon energy runs out).