The second of the five Mega Man
games to be released on the Game Boy
. Mega Man II
(aka Rockman World 2
) may have almost the same name as Mega Man 2
, but it's a very different game. Boy
, is it different...
There's a little more of a plot compared to the previous game
— this time around, Dr. Wily has used a stolen time machine to travel into the future, and brought back some rebuilt versions of the Robot Masters from the second and third NES games. Along with the Robot Masters, Wily has brought back Mega Man's own future self, who has been corrupted into an evil robot known as Quint, who is armed with the Sakugarne, a deadly cross between a jackhammer and a pogo stick. Yes, really.
This game was released just five months after Dr. Wily's Revenge
, and both the rushed development schedule and developer Biox's unfamiliarity with the series are rather apparent in the rather odd storyline and various aspects of the gameplay. Unsurprisingly, this proved to be the only Mega Man
game which the company ever worked on.
Aside from all that, the gameplay is much the same as in the NES Mega Man 3
, meaning that energy tanks, the slide move and Rush are introduced for this entry. In addition, despite the game's numerous other flaws, it did introduce what would become the standard format for the three following games, which consists of four full Robot Master levels and fights, followed by another four Robot Master levels and fights (as opposed to the previous game, which just gave you four Robot Masters from Mega Man
with corresponding stages, followed by a Boss Rush
of the Mega Man 2
Robot Masters from Mega Man 2
Robot Masters from Mega Man 3
The remaining Robot Masters from 3
NES were held over until the following Game Boy outing.
New for this game:
- All There in the Manual: As with the previous (and following) game, the only way to understand the plot is to read the manual.
- Grandfather Paradox: Ignored, which begs the question of what could happen to Quint if he destroyed his own past self...
- My Future Self and Me: Quint is apparently this to Mega Man.
- Obvious Beta: The game had less than a year (possibly even less than five months) of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it. It certainly didn't help that the developer had only ever made games for the Master System and Game Gear prior to working on this.
- Rearrange the Song: Almost all the music in this game is new, though for some reason the "Got a new weapon" theme is a slightly rearranged version of the one from 3 NES.
- Sequel Difficulty Drop: Put it this way — it's like the developers only played the NES Mega Man 2 on its easy mode... and then decided that was way too difficult! Even without the decidedly easy level designs though, the introduction of Energy Tanks and Rush makes the challenge much more reasonable than in the previous game.
- Sequel Escalation: For the game's many faults, it does at least manage to be larger in scope than Dr. Wily's Revenge, thanks to introducing a second set of Robot Master levels, along with Rush and various other gameplay mechanics.
- Spell My Name with an S: Crash Man's name is spelled as "Clash Man" in this game, which is actually his original Japanese name.
- Weaksauce Weakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.
- What Happened to the Mouse?: Quint just teleports out after you battle him, and is never seen or mentioned again. Presumably with Wily's plot foiled, the timeline which led to Quint's creation ceased to exist.
- Your Size May Vary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than Mega Man himself.