History VideoGame / MegaMan8BitDeathmatch

27th Jan '16 7:08:44 AM Beed28
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Nevermind, it's back again.
Tragically, the website and forums the game was hosted on was taken down on January 27, 2016, due to an "account suspended" error.
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Tragically, the website It can be found [[http://cutstuff.net/mm8bdm/ here]] and forums the game was hosted on was taken down on January 27, 2016, due to an "account suspended" error. does not require ''Doom''.
26th Jan '16 7:15:30 PM Beed28
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It can be found [[http://cutstuff.net/mm8bdm/ here]] and does not require ''Doom''.
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It can be found [[http://cutstuff.net/mm8bdm/ here]] Tragically, the website and does not require ''Doom''. forums the game was hosted on was taken down on January 27, 2016, due to an "account suspended" error.
25th Jan '16 11:08:01 AM Superjustinbros
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* PlatformHell: Lobstacle Course. Nearly every map has precession-jumping over very tiny platforms (with said jumps only possible with strafe-jumping), while others are MarathonLevel[=s=] with a severe case of CheckpointStarvation, and several other stages making use of absurd and sometimes problematic progression via weapons such as Thunder Claw, Mega Ball, and Ice Wall. The slippery physics of ''Doom''[='s=] walking and delay in-between jumps also contributes to the mod's difficulty.
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* PlatformHell: Lobstacle Course. Nearly every map has precession-jumping over very tiny tiny, sometimes ''hair-thin'' platforms (with said jumps only possible with strafe-jumping), while others are MarathonLevel[=s=] with a severe case of CheckpointStarvation, and several other stages making use of absurd and sometimes problematic progression via weapons such as Thunder Claw, Mega Ball, and Ice Wall. The slippery physics of ''Doom''[='s=] walking and delay in-between jumps also contributes to the mod's difficulty.
25th Jan '16 10:44:23 AM Superjustinbros
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* DiscOneNuke: Fake Man's Heat Man weapon, the Atomic Chain, in ''Mission Mode: Strength in Numbers'', with a good number of rounds and being able to kill most enemies in one hit and deals massive damage to mini bosses and [[BossInMookClothing Bosses in Mook Clothing]]. Considering the mode's incomplete, it's unknown as to how the Atomic Chain will fare in future updates. ** It making almost instant contact makes it more worthwhile, and the trail of fire it leaves behind will damage anything that runs into it.
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* DiscOneNuke: DiscOneNuke: ** Fake Man's Heat Man weapon, the Atomic Chain, in ''Mission Mode: Strength in Numbers'', with a good number of rounds and being able to kill most enemies in one hit and deals massive damage to mini bosses and [[BossInMookClothing Bosses in Mook Clothing]]. Considering the mode's incomplete, it's unknown as to how the Atomic Chain will fare in future updates. ** It making almost instant contact makes it more worthwhile, and the trail of fire it leaves behind will damage anything that runs into it.
25th Jan '16 10:39:34 AM Superjustinbros
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* TurnsRed: The Robot Masters do this in the official Co-op mod when half of their health is depleted. Toad Man floods his room with water, completely changing his attack strategy, while the other Robot Masters gain a DesperationAttack.
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* TurnsRed: The In ''Mission Mode'', the Robot Masters do become this in the official Co-op mod when half of their health is depleted. Toad Man floods his room with water, completely changing his attack strategy, while the other Robot Masters gain a DesperationAttack.
25th Jan '16 10:30:26 AM Superjustinbros
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* PlatformHell: Lobstacle Course. Nearly every map has precession-jumping over very tiny platforms (with said jumps only possible with strafe-jumping), while others are MarathonLevel[=s=] with a severe case of CheckpointStarvation, and several other stages making use of absurd and sometimes problematic progression via weapons such as Thunder Claw, Mega Ball, and Ice Wall.
to:
* PlatformHell: Lobstacle Course. Nearly every map has precession-jumping over very tiny platforms (with said jumps only possible with strafe-jumping), while others are MarathonLevel[=s=] with a severe case of CheckpointStarvation, and several other stages making use of absurd and sometimes problematic progression via weapons such as Thunder Claw, Mega Ball, and Ice Wall. The slippery physics of ''Doom''[='s=] walking and delay in-between jumps also contributes to the mod's difficulty.
24th Jan '16 10:26:44 AM Superjustinbros
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Added DiffLines:
* PlatformHell: Lobstacle Course. Nearly every map has precession-jumping over very tiny platforms (with said jumps only possible with strafe-jumping), while others are MarathonLevel[=s=] with a severe case of CheckpointStarvation, and several other stages making use of absurd and sometimes problematic progression via weapons such as Thunder Claw, Mega Ball, and Ice Wall.
5th Dec '15 4:22:10 PM nombretomado
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--> "[[SesameStreet SEVEN! SEVEN USELESS ROBOTS AH AH AH AH AH!]]"
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--> "[[SesameStreet "[[Series/SesameStreet SEVEN! SEVEN USELESS ROBOTS AH AH AH AH AH!]]"
4th Dec '15 10:44:10 AM Superjustinbros
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Added DiffLines:
*HailfirePeaks: Many user-made maps combine the stage environments of two Robot Masters into a single map.
25th Oct '15 8:50:48 AM Beed28
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Added DiffLines:
* ZeroEffortBoss: [[spoiler:[[VideoGame/MegaManSoccer Dr. Wily in his skull suit]] at the very end of Version 4, after beating the Genesis Unit]]. All he does is stand there and taunt you, and he goes down in a single Mega Buster shot.
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