History VideoGame / MegaMan8BitDeathmatch

22nd Jan '17 3:45:20 PM Etheru
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* AdaptationalBadass: [[spoiler:Quint. In ''VideoGame/MegaManII'', he's easily dispatched with a predictable pattern, and Sakurgarne is relatively useless. In ''8-Bit Deathmatch'', he's [[FutureBadass about as exactly what you'd really expect from a future Mega Man]], taking five transitions to beat, gradually becoming more powerful over the fight, and being very durable.]]

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* AdaptationalBadass: [[spoiler:Quint. In ''VideoGame/MegaManII'', he's easily dispatched with a predictable pattern, and Sakurgarne is relatively useless. In ''8-Bit Deathmatch'', he's [[FutureBadass about as exactly what you'd really expect from a future Mega Man]], taking five transitions to beat, gradually becoming more powerful over the fight, and being very durable.durable, and Sakugarne is very helpful as support to him in battle.]]
22nd Jan '17 3:44:29 PM Etheru
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* AdaptationalBadass: [[spoiler:Quint. In ''VideoGame/MegaManII'', he's easily dispatched with a predictable pattern, and Sakurgarne is relatively useless. In ''8-Bit Deathmatch'', he's [[FutureBadass about as exactly what you'd really expect from a future Mega Man]], taking five transitions to beat, gradually becoming more powerful over the fight, and being very durable.]]
2nd Jan '17 9:12:49 AM Beed28
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** Shademan may throw one towards ''Literature/{{Twilight}}'' if you frag him.
--> ''Shademan:'' "I may have burst into flames but at least I didn't sparkle!"
** Plugman also makes a jab at ''VideoGame/MightyNo9''.
--> ''Plugman:'' "I'll have you know that I haven't cried on prom night once!"
--> "Though, robots don't really HAVE a prom night..."
** Iceman may occasionally say something about his ''VideoGame/MegaManPoweredUp'' personality.
--> ''Iceman:'' "Soldier, what are you still doing here? You should be training for your next match!"
--> "Ow, sorry. I thought Dr. Light fixed that AI bug."

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** Shademan In a botmatch, Shade Man may throw one towards ''Literature/{{Twilight}}'' if you frag him.
--> ''Shademan:'' "I '''Shade Man:''' I may have burst into flames but at least I didn't sparkle!"
sparkle!
** Plugman In Dr. Light's Lab, Plug Man also makes a jab at ''VideoGame/MightyNo9''.
--> ''Plugman:'' "I'll '''Plug Man:''' I'll have you know that I haven't cried on prom night once!"
once!
--> "Though, Though, robots don't really HAVE a prom night..."
night...
** Iceman Also in Dr. Light's lab, Ice Man may occasionally say something about his ''VideoGame/MegaManPoweredUp'' personality.
--> ''Iceman:'' "Soldier, '''Ice Man:''' Soldier, what are you still doing here? You should be training for your next match!"
match!
--> "Ow, Ow, sorry. I thought Dr. Light fixed that AI bug."
26th Dec '16 8:21:52 PM Superjustinbros
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* TimeLimitBoss: In Unholy Bosses, matches are coded to end automatically after 10 minutes via killing every survivor on the map or [[WhyAmITicking forcing a Super GUHU]] onto everyone once those ten minutes pass.
9th Dec '16 9:56:56 AM Tailikku
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*** A similar EasterEgg shows up in Shade Man's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] playing the ''VideoGame/GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''VideoGame/MegaMan7''.

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*** A similar EasterEgg shows up in Shade Man's stage featuring a [[VideoGame/GhostsNGoblins Red Arremer]] Firebrand]] playing the ''VideoGame/GhostsNGoblins'' "Graveyard" theme when shot, which is an actual CallBack to the EasterEgg from ''VideoGame/MegaMan7''.
16th Nov '16 7:54:39 AM Superjustinbros
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* AwesomeButImpractical: The [[VideoGame/MegaMan2 Time Stopper]]. It freezes all players except you for a few seconds, but leaves you unable to attack. As many players also dislike being frozen in place, it is the rarest weapon in the game, only appearing in three maps at the most. It also automatically removed from your weapon selection after usage, and the powerup for it has to regenerate after a long time after it is picked up.

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* AwesomeButImpractical: The [[VideoGame/MegaMan2 Time Stopper]]. It freezes all players except you for a few seconds, but leaves you unable to attack. As many players also dislike being frozen in place, it is the rarest weapon in the game, only appearing in three maps at the most. It It's also automatically removed from your weapon selection after usage, and the powerup for it has to regenerate after a long time after it is picked up.
16th Nov '16 7:51:51 AM Superjustinbros
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** Certain Area-of-Effect weapons were changed to not simply deal damage and/or stop time. Instead, Flash Stopper blinds anyone within the area for a short time, Gravity Hold deals additional damage to foes on different elevations (including in the air), and Centaur Flash deals damage and [[InvisibilityCloak cloaks the user]] for a short time.
16th Nov '16 7:47:43 AM Superjustinbros
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** Many of the shield-based weapons have been changed from the original, so as to prevent similar weapons. Leaf Shield does damage and blocks most shots, Skull Barrier makes the player invincible until it wears off, but doesn't damage, Star Crash is offense-based and doesn't block shots, and Plant Barrier now lets the player HealThyself instead of blocking or damaging.

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** Many of the shield-based weapons have been changed from the original, so as to prevent similar weapons. redundancy. Leaf Shield does damage and blocks most shots, is an offensive shield that spews a fury of leaves forwards when the user is attacked, Skull Barrier makes protects the player invincible until it wears off, but doesn't damage, from one hit, Star Crash is offense-based and doesn't block shots, and provides no protective utility but allows the user to deal damage via CollisionDamage, Plant Barrier now lets slowly [[HealThyself heals]] the player HealThyself instead of blocking or damaging.user while it's active, Junk Shield provides armor and deals lesser Collision Damage, and Jewel Satellite reflects some projectiles that hit the user (negating damage on certain weapons).
9th Nov '16 7:47:29 PM Crossover-Enthusiast
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** Many of the shield-based weapons have been changed from the original, so as to prevent similar weapons. Leaf Shield does damage and blocks most shots. Skull Barrier makes the player invincible until it wears off, but doesn't damage. Star Crash is offense-based and doesn't block shots. Plant Barrier now lets the player HealThyself instead of blocking or damaging.

to:

** Many of the shield-based weapons have been changed from the original, so as to prevent similar weapons. Leaf Shield does damage and blocks most shots. shots, Skull Barrier makes the player invincible until it wears off, but doesn't damage. damage, Star Crash is offense-based and doesn't block shots. shots, and Plant Barrier now lets the player HealThyself instead of blocking or damaging.
5th Nov '16 3:50:20 PM Beed28
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** [[invoked]]If [[https://twitter.com/CutmanMike/status/791410227996426240 CutmanMike's twitter account]] is of any indication, the [[ThatOneBoss once fearsome Metool Daddy]] seems to be getting this treatment in v5b, similar to the Wily Capsule above.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaMan8BitDeathmatch