Follow TV Tropes

Following

History Main / AlwaysNight

Go To

OR

Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/{{Richman}}'' has three maps that are set entirely at night: Las Vegas in ''8'', Sleepless Town and Mountain City in ''11''.
Is there an issue? Send a MessageReason:
None


* In ''Film/{{Dark City|1998}}'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]

to:

* In ''Film/{{Dark City|1998}}'', where every Every single scene of ''Film/DarkCity1998'' until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]



* While filming for an episode of ''Film/GraveEncounters'', Lance notes that it's dark outside at 8:30 AM when it should have been bright by 7:45. Later on, Lance checks the time again— it's 1PM, it's still pitch black. Even later again, the time is 8PM and there has been no sign of sunlight. It's also implied the hospital has its own dimension.

to:

* While filming for an episode of ''Film/GraveEncounters'', Lance notes that it's dark outside at 8:30 AM when it should have been bright by 7:45. Later on, Lance checks the time again— again -- it's 1PM, it's still pitch black. Even later again, the time is 8PM and there has been no sign of sunlight. It's also implied the hospital has its own dimension.



* ''VideoGame/CardCityNights2'': As is said in its materials, "it's always night in space".

to:

* ''VideoGame/CardCityNights2'': As is said in its ''VideoGame/CardCityNights 2'''s materials, "it's always night in space".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BaldursGateIII'': The Shadow-Cursed Lands in Act 2 are this trope.

Added: 72

Changed: 334

Is there an issue? Send a MessageReason:
Changed example’s chat formatting


* ''VideoGame/PsyCard'': The unnamed city:
--> When Blunda appears, and says "G'morning", when "its the middle of the night", she responds that: "it always is here, isn't it.", then someone mentions "some sunlight" breaking through a few days ago.

to:

* ''VideoGame/PsyCard'': The unnamed city:
--> When Blunda appears, and says "G'morning", when "its
In Neo Ludo City, it's almost always the middle of the night", night, to the point where [[{{Sleepyhead}} Blunda]] just says "good morning" at any time she responds that: "it always is here, isn't it.", then someone mentions "some sunlight" breaking wakes up.
-->'''Bees:''' Some sunlight broke
through a few days ago.ago, at least.\\
'''Z:''' That scared the hell out of me! I thought the world was ending!
Is there an issue? Send a MessageReason:
None


* In ''Film/DarkCity'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]

to:

* In ''Film/DarkCity'', ''Film/{{Dark City|1998}}'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]
Is there an issue? Send a MessageReason:
None


* ''Music/{{Abigail}}'' is a horror story-album, featuring a hunted mansion. In "Arrival," the hill the mansion sits atop is said to cover the entire surrounding area in heavy darkness (which has only gotten worse as the story progresses). By the ending during "Black Horsemen," [[TheStarsAreGoingOut the moon itself has actually gone out]].

to:

* ''Music/{{Abigail}}'' ''Music/{{Abigail|Album}}'' is a horror story-album, featuring a hunted mansion. In "Arrival," the hill the mansion sits atop is said to cover the entire surrounding area in heavy darkness (which has only gotten worse as the story progresses). By the ending during "Black Horsemen," [[TheStarsAreGoingOut the moon itself has actually gone out]].
Is there an issue? Send a MessageReason:
General clarification on works content


* In ''Film/TheMatrix'', humanity "scorched the sky" to cut off the machines' access to solar energy. Unfortunately, the machines came up with [[HumanResources an alternative...]] Applies only to the real world; averted within the Matrix, which was designed to simulate a pre-war environment.

to:

* In ''Film/TheMatrix'', ''Film/TheMatrix'': As Neo is told by Morpheus, humanity "scorched the sky" to cut off the machines' access to solar energy. Unfortunately, the machines came up with [[HumanResources an alternative...]] Applies This applies only to the real world; world, while it's averted within the Matrix, which was designed to simulate a pre-war environment.
Is there an issue? Send a MessageReason:
None


* Many scientists believe that if that asteroid hit and ''did'' kill the dinosaurs, this would have been why. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants; even without the impact, it's [[TheEndOfTheWorldAsWeKnowIt the end of the world as the dinos knew it]].

to:

* Many scientists believe that if that this is how the asteroid hit and ''did'' kill strike caused the dinosaurs, this would have been why.end-Cretaceous extinction. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants; even without the impact, it's [[TheEndOfTheWorldAsWeKnowIt the end of the world as the dinos knew it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ''Fanfic/FateRevelationOnline'': The 25th floor is a single flat plain of mud and grass with no natural light, exactly one type of monster (which spawns in the darkness in response to light), and bosses that can cancel player lights. Oh, and there's some effect on maps that makes it very easy to get lost. Players with the ether element have dousing and can easily find their way back to the capital, but everyone else has a lot more trouble.
Is there an issue? Send a MessageReason:
tweaked We All Fall Down entry under Literature


* The Fourth Trumpet of Judgment causes the sun to vanish for several days in Brian Caldwell's ''Literature/WeAllFallDown2000''.

to:

* The Fourth Trumpet of Judgment causes the sun to vanish for several days in Brian Caldwell's ''Literature/WeAllFallDown2000''.''[[Literature/WeAllFallDown2000 We All Fall Down]]''.

Added: 32

Changed: 89

Is there an issue? Send a MessageReason:
None


Can be pared with DramaticThunder, GraveClouds, NocturnalCrime, FrequentlyFullMoon, and WeirdMoon. CueTheSun may be used as a way of ending works with this trope. Compare CityNoir, NeonCity, and PunkPunk settings, which aren't literally always night, but are almost never shown in the daytime. The InvertedTrope is EndlessDaytime.

to:

Can be pared paired with DramaticThunder, GraveClouds, NocturnalCrime, FrequentlyFullMoon, and WeirdMoon. CueTheSun may be used as a way of ending works with this trope. Compare CityNoir, NeonCity, and PunkPunk settings, which aren't literally always night, but are almost never shown in the daytime. The InvertedTrope is EndlessDaytime.



* ''VideoGame/WorldOfWarcraft''

to:

* ''VideoGame/WorldOfWarcraft'' ''VideoGame/WarcraftIII'': Some underground levels are set to permanent night to simulate reduced light.
* ''VideoGame/WorldOfWarcraft'':
Is there an issue? Send a MessageReason:
None


%%* VampireTheMasquerade and its spiritual successor VampireTheRequiem are more or less this inherently this due to the central premise of the games. Technically, daylight exists, but as it's either physically impossible for the player to go outside or physically impossible for them to wake up when the sun is in the sky under almost all conditions, this trope governs all "on screen" activity.

to:

%%* VampireTheMasquerade * ''TabletopGame/VampireTheMasquerade'' and its spiritual successor VampireTheRequiem ''TabletopGame/VampireTheRequiem'' are more or less this inherently this due to the central premise of the games. Technically, daylight exists, but as it's either physically impossible for the player to go outside or physically impossible for them to wake up when the sun is in the sky under almost all conditions, this trope governs all "on screen" activity.
Is there an issue? Send a MessageReason:
None


* The NES game ''VideoGame/{{Nightshade}}'' takes place in Metro City, a hard-boiled setting where it's always night.

to:

* The NES game ''VideoGame/{{Nightshade}}'' ''VideoGame/Nightshade1992'' takes place in Metro City, a hard-boiled setting where it's always night.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* ''Manga/UnderworldAcademyOverload'': The Underworld doesn't have a concept of a daytime, as it's always night.
Is there an issue? Send a MessageReason:
None


* ''[[Music/{{Gwar}} GWAR]]'': According to the song "Metal Metal Land", the titular planet and rock-and-roll paradise is in a state of perpetual night. Except when it's day, but even then, it's still dark.

to:

* ''[[Music/{{Gwar}} GWAR]]'': [[Music/{{Gwar}} GWAR]]: According to the song "Metal Metal Land", the titular planet and rock-and-roll paradise is in a state of perpetual night. Except when it's day, but even then, it's still dark.
Is there an issue? Send a MessageReason:
Added GWAR example.

Added DiffLines:

* ''[[Music/{{Gwar}} GWAR]]'': According to the song "Metal Metal Land", the titular planet and rock-and-roll paradise is in a state of perpetual night. Except when it's day, but even then, it's still dark.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Every level in ''VideoGame/TheForestQuartet'', in a dark and gloomy forest for good measure. Justified as you're a ghost and could only move around after sunset.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Fourth Trumpet of Judgment causes the sun to vanish for several days in Brian Caldwell's ''Literature/WeAllFallDown2000''.
Is there an issue? Send a MessageReason:
None


* ''ComicBook/TheLegendOfZeldaALinkToThePast'': The sun never rises in the Dark World.

to:

* ''ComicBook/TheLegendOfZeldaALinkToThePast'': ''ComicBook/TheLegendOfZeldaALinkToThePast1992'': The sun never rises in the Dark World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Alice2022'': The game is about navigating a haunted construction site at night while avoiding the hostile spirit haunting it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RemorseTheList'' is set entirely at dusk.
Is there an issue? Send a MessageReason:
None


* The ''MyLittlePonyFriendshipIsMagic'' fanfic ''Fanfic/TheLongEventide'' takes place in the titular city-state of Eventide, which is under an illusion of eternal night called the Shroud, originally placed by Nightmare Moon a thousand years ago.

to:

* The ''MyLittlePonyFriendshipIsMagic'' ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fanfic ''Fanfic/TheLongEventide'' takes place in the titular city-state of Eventide, which is under an illusion of eternal night called the Shroud, originally placed by Nightmare Moon a thousand years ago.



* The VideoGame/{{BioShock}} series, for a few games in Rapture:

to:

* The VideoGame/{{BioShock}} ''VideoGame/{{BioShock}}'' series, for a few games in Rapture:



* ''Videogame/DarkSouls'': Darkroot Forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing. The sequels stick to a similar system, with Huntsman's Copse and Drangleic Castle in ''VideoGame/DarkSoulsII'' and Irithyll of the Boreal Valley in ''VideoGame/DarkSoulsIII'' being set at night; the Drangleic Castle approach throws in some rain to add a bit of atmosphere, and Irithyll of the Boreal Valley exults in the improved graphics options ''III'' has access to by [[SceneryPorn making the sky really pretty]].

to:

* ''Videogame/DarkSouls'': ''VideoGame/DarkSoulsI'': Darkroot Forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing. The sequels stick to a similar system, with Huntsman's Copse and Drangleic Castle in ''VideoGame/DarkSoulsII'' and Irithyll of the Boreal Valley in ''VideoGame/DarkSoulsIII'' being set at night; the Drangleic Castle approach throws in some rain to add a bit of atmosphere, and Irithyll of the Boreal Valley exults in the improved graphics options ''III'' has access to by [[SceneryPorn making the sky really pretty]].



* ''VideoGame/FatalFrame 2'''s setting has been {{curse}}d to relive the night of its destruction over and over.

to:

* ''VideoGame/FatalFrame 2'''s ''VideoGame/FatalFrameII'''s setting has been {{curse}}d to relive the night of its destruction over and over.



* ''{{VideoGame/Thief 2014}}'' is perpetually dark; [[JustifiedTrope justified]] in-universe by the spread of the Gloom. Sunrise finally comes in the final scene.

to:

* ''{{VideoGame/Thief 2014}}'' ''VideoGame/Thief2014'' is perpetually dark; [[JustifiedTrope justified]] in-universe by the spread of the Gloom. Sunrise finally comes in the final scene.



[[folder:Web Comics]]

to:

[[folder:Web Comics]][[folder:Webcomics]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* All the stages of ''VideoGame/DaemonSummoner'' takes place at night. Justified, since you're a VampireHunter and the undead wouldn't be active by daytime.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PuyoPuyoChronicle'', Purplune represents the purple Puyo color, and in order to fit the color, it's "shrouded in eternal night", as Ally words it.

to:

* In ''VideoGame/PuyoPuyoChronicle'', the town Purplune represents the purple Puyo color, and in order to fit the color, it's "shrouded in eternal night", as Ally words it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/PuyoPuyoChronicle'', Purplune represents the purple Puyo color, and in order to fit the color, it's "shrouded in eternal night", as Ally words it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/{{Skinamarink}}'' has a variant of this: the setting is a house where [[SealedRoomInTheMiddleOfNowhere the windows and doors to the outside have vanished and been replaced with more wall]], thus preventing all outside light from coming in and forcing those inside to rely on their flashlights or other ambient light sources to see. The film does begin in what's presumably the dead of night, but eventually enough time passes for them to infer that it ''should'' logically be morning, but nothing about the situation changes.

Added: 763

Changed: 1143

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around them to death.]]

to:

* ''VideoGame/ANNOMutationem'': The town of Margaritia, Noctis City, and Harbor Town are set in the nighttime. Skopp City and Freeway 42 are primarily in daytime.
* In ''VideoGame/ArxFatalis'' ''VideoGame/ArxFatalis'', the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around them to death.]]



* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]], both set entirely at night. It's also justified, because the former is themed around Halloween (in fact, Mumbo's spell of choice is to transform Banjo into a pumpkin), and the latter is a level with a Christmas theme.
* In ''VideoGame/BanjoTooie'', Witchyworld mostly takes place at night. However, the Crazy Castle Stockade area, despite being within the same level, appears to take set in broad daylight. Whether this is due to an illusion or magic is never explained.

to:

* ''VideoGame/BanjoKazooie'' ''VideoGame/BanjoKazooie'':
** The first game
has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]], both set entirely at night. It's also justified, because the former is themed around Halloween (in fact, Mumbo's spell of choice is to transform Banjo into a pumpkin), and the latter is a level with a Christmas theme.
* ** In ''VideoGame/BanjoTooie'', Witchyworld mostly takes place at night. However, the Crazy Castle Stockade area, despite being within the same level, appears to take set in broad daylight. Whether this is due to an illusion or magic is never explained.



* ''{{VideoGame/Elsword}}'': The entirety of Feita is set at night.

to:

* ''{{VideoGame/Elsword}}'': ''VideoGame/{{Elsword}}'': The entirety of Feita is set at night.



* ''VideoGame/ShounenKinindenTsumuji'': The festival island is always in night and is illuminated by bright colored decorations.



* The ''VideoGame/SuperMarioBros'' games have many levels/stages set at night:

to:

* The ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' games have many levels/stages set at night:



** ''[[VideoGame/PaperMario64 Paper Mario]]'' has Boo's Mansion and the neighboring Forever Forest. The sky will suddenly turn dark as you approach either of these areas, and revert back to day upon leaving.

to:

** ''[[VideoGame/PaperMario64 Paper Mario]]'' ''VideoGame/PaperMario64'' has Boo's Mansion and the neighboring Forever Forest. The sky will suddenly turn dark as you approach either of these areas, and revert back to day upon leaving.



[[folder:Webcomics]]

to:

[[folder:Webcomics]][[folder:Web Comics]]



* In Pixar short ''WesternAnimation/DayAndNight'', it's always nighttime in the scenes shown inside the anthropomorphic personification of Night. Conversely, it's always daytime in the scenes shown inside his opposite

to:

* In Pixar short ''WesternAnimation/DayAndNight'', it's always nighttime in the scenes shown inside the anthropomorphic personification of Night. Conversely, it's always daytime in the scenes shown inside his opposite opposite.

Top