History Main / AlwaysNight

31st Mar '17 7:05:12 AM nighttrainfm
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** [[{{Disney/Aladdin}} Agrabah]] is [[EternalDaytime always day]] in the city and ruins, and always nighttime by the Cave of Wonders.

to:

** [[{{Disney/Aladdin}} Agrabah]] is [[EternalDaytime [[EndlessDaytime always day]] in the city and ruins, and always nighttime by the Cave of Wonders.
27th Mar '17 7:18:42 PM dsneybuf
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Added DiffLines:

[[folder:Comic Strips]]
* ''ComicStrip/TheWackyAdventuresOfPedro'' has one storyline that sends Pedro to the Far End of the Universe, landing him in a city lit only by a few stars.
[[/folder]]
27th Mar '17 9:04:08 AM crazysamaritan
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* The ''VideoGame/SuperMarioBros'' have many levels/stages set at night:
** ''VideoGame/SuperMarioBros3'''s final world was the aptly-named "Dark Land", where every level was apparently nocturnal.
%% ** ''VideoGame/SuperMarioWorld's'' ghost houses, Ghostly Galaxy, Big Boo's Haunt itself, Pumpkin Zone, Forever Forest, Creepy Steeple, Sirena Beach and Hotel Delfino... etc. in ''SuperMarioBros''/''VideoGame/PaperMario''/''VideoGame/SuperMarioLand''.
%% ** Twilight Town and the Creepy Steeple in ''VideoGame/PaperMarioTheThousandYearDoor''
%% ** ''VideoGame/WarioLand'':
** The East map in ''VideoGame/WarioLand3'' is nighttime ''until'' you get the two sun fragment treasures.
%% *** Crescent Moon Village and Arabian Night in ''VideoGame/WarioLand4''.
%% *** Horror Manor from ''VideoGame/WarioWorld''
%% *** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
%% *** Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's {{pirate}} ship), in ''VideoGame/WarioLandShakeIt''.
** ''VideoGame/MarioKart'' has several nighttime rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the background, pure blackness), Twilight House, etc.
%% ** ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway.
** The ghost house levels in both ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'' feature this. Even though you only get to see that it's night for about five seconds in the outdoors parts at the very end of the levels.
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'' are both set at night.
** World 5 in ''VideoGame/SuperMarioBros2'' is the only one set at night, although the caverns are very dark.
* Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64'' are played during the night.

to:

* The ''VideoGame/SuperMarioBros'' have many levels/stages set at night:
** ''VideoGame/SuperMarioBros3'''s final world was
''VideoGame/AmbridgeMansion'' takes place in a haunted mansion in its own alternate dimension. Everywhere outside of the aptly-named "Dark Land", where every level was apparently nocturnal.house is blackness, giving the appearance that it is always night, although there is no real day or night there.
%% ** ''VideoGame/SuperMarioWorld's'' ghost houses, Ghostly Galaxy, Big Boo's Haunt itself, Pumpkin Zone, Forever Forest, Creepy Steeple, Sirena Beach and Hotel Delfino... etc. in ''SuperMarioBros''/''VideoGame/PaperMario''/''VideoGame/SuperMarioLand''.
%% ** Twilight Town
* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed and the Creepy Steeple world is plunged into freezing darkness. All the inhabitants had to move underground in ''VideoGame/PaperMarioTheThousandYearDoor''
%% ** ''VideoGame/WarioLand'':
**
order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around them to death.]]
*
The East map in ''VideoGame/WarioLand3'' is nighttime ''until'' you get ''VideoGame/BackyardSports'' series has ''Backyard Baseball'', where the two sun fragment treasures.
%% *** Crescent Moon Village
playoffs and Arabian Night in ''VideoGame/WarioLand4''.All-Star Game are always at night.
%% *** Horror Manor from ''VideoGame/WarioWorld''
%% *** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
%% *** Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's {{pirate}} ship), in ''VideoGame/WarioLandShakeIt''.
** ''VideoGame/MarioKart'' has several nighttime rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which
* Rather than just have a void black background for the background, pure blackness), Twilight House, etc.
%% ** ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway.
** The ghost house levels in both ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'' feature this. Even though you only get to see that
''VideoGame/BalloonFight'', there are actually stars indicating it's night for about five seconds in the outdoors parts at entire game.
* ''VideoGame/BanjoKazooie'' has
the very end of creepy Mad Monster Mansion and the levels.
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'' are
cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a level with a Christmas theme) both set entirely at night.
** World 5 in ''VideoGame/SuperMarioBros2'' is * In ''VideoGame/{{Bloodborne}}'', the only one set city of Yharnam is always at night forever, not because of not being able to implement some kind of day/night system, [[spoiler: but because the sky was shrouded by [[EldritchAbomination Rom the Vacuous Spider]] to keep people away from the [[WeirdMoon Paleblood Moon]] brought by the [[{{Necromancer}} School of Mensis.]]]]
* The village of [[MeaningfulName Bleak]] in ''VideoGame/BreathOfFireI'' has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal
night, although as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the caverns are very dark.
castle crumbles.]]
* Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64'' are played during ''VideoGame/ChampionsOnline'' has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever the night."Bloodmoon" events occur, it turns to night for the three day or so period, as well.



* The premise of ''{{VideoGame/Darker}}''; in Delphi, it is Always Night, while in the Halon empire it is EndlessDaytime.
* ''Videogame/DarkSouls'': Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
* Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
* Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64'' are played during the night.
* ''{{VideoGame/Elsword}}'': The entirety of Feita is set at night.



* ''VideoGame/WorldOfWarcraft''
** Tirisfal Glades and Duskwood are always set at nighttime.
** A couple of the Northrend zones; the sun never seems to rise in Icecrown or the Storm Peaks.
* ''Franchise/SilentHill'' games have the Otherside, which is always night and full of vicious monsters.
* Melee, Scabb and Blood islands in the ''VideoGame/MonkeyIsland'' series. Scabb interestingly always remains night even though you can travel to two islands near it and come back as many times as you want; the other two are always daytime. Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm.
* Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always in full sunshine, while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
* ''{{VideoGame/Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* Due to the paraSOL, ''[[VideoGame/{{Boktai}} Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.

to:

* ''VideoGame/WorldOfWarcraft''
''VideoGame/FinalFantasy'' VideoGame franchise:
** Tirisfal Glades and Duskwood are Ultimecia's Castle in the Time Compression world at the end of ''VideoGame/FinalFantasyVIII'' is in the midst of an eternal night. As is Delling City, apparently.
** Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for the first time:
--> "Nightfall comes early around these parts."
** Northern Thanalan, in ''VideoGame/FinalFantasyXIV'', seems to be under an eternal dusk, possibly due to the constant smog that the ceruleum processing plant produces.
** The areas in space for ''VideoGame/FinalFantasyEndlessNova'' always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
* In the second ''VisualNovel/HatofulBoyfriend'', [[spoiler:Holiday Star]] is
always set at nighttime.
** A couple of the Northrend zones; the sun
night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never seems to rise comes.]]
* Played with
in Icecrown or ''VideoGame/JetSetRadio''. Shibuya-cho, the Storm Peaks.
* ''Franchise/SilentHill'' games have the Otherside, which
business district, is always night and full of vicious monsters.
* Melee, Scabb and Blood islands
seen in daylight. Benten-cho, the ''VideoGame/MonkeyIsland'' series. Scabb interestingly always remains night even though you can travel to two islands near it and come back as many times as you want; the other two are always daytime. Lampshaded by Guybrush while in Melee island, when he notes that the clock entertainment district, is always at 10 pm.
* Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always in full sunshine, while its islet,
night. Kogane-cho, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
* ''{{VideoGame/Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of
residential district, has a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* Due to the paraSOL, ''[[VideoGame/{{Boktai}} Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
permanent sunset.



** [[{{Disney/Aladdin}} Agrabah]] is always day in the city and ruins, and always nighttime by the Cave of Wonders.
* The ''Shutokou Battle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this game "always night" is that the games have in-game clocks that typically correspond to your system's internal clock. The clock is is used for in-game events, but while the in-game clock could say noon, the sky ''still'' looks like midnight.
* The ''VideoGame/BackyardSports'' series has ''Backyard Baseball'', where the playoffs and All-Star Game are always at night.

to:

** [[{{Disney/Aladdin}} Agrabah]] is [[EternalDaytime always day day]] in the city and ruins, and always nighttime by the Cave of Wonders.
* The ''Shutokou Battle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this game "always night" is that the games have in-game clocks that typically correspond to your system's internal clock. The clock is is used for in-game events, but while the in-game clock could say noon, the sky ''still'' looks like midnight.
* The ''VideoGame/BackyardSports'' series has ''Backyard Baseball'', where the playoffs and All-Star Game are always at night.
Wonders.



* Due to the paraSOL, ''VideoGame/LunarKnights'' starts out in darkness. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background is set at nighttime for the entire game.
* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.
* ''VideoGame/MonkeyIsland'':
** Scabb interestingly always remains night even though you can travel to two islands near it and come back as many times as you want; the other two are [[EternalDaytime always daytime]].
** Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm.
** Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always [[EndlessDaytime in full sunshine]], while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
* The NES game ''VideoGame/{{Nightshade}}'' takes place in Metro City, a hard-boiled setting where it's always night.
* ''{{VideoGame/Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* In the adventure game ''VideoGame/TheOmegaStone'', it's always nighttime when you visit the tower by the marsh, even though it's bright daylight at the nearby mansion and other game locations.
* Several levels from the ''VideoGame/SegaSuperstars'' games always take place at night. Examples include the [[VideoGame/HouseOfTheDead Curien Mansion]] tennis court and courses and [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]].



* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around him to death.]]
* Subverted in the indie horror game ''VideoGame/AmbridgeMansion'', you are in a haunted mansion in its own alternate dimension. Everywhere outside of the house is endless blackness, giving the appearance that it is always night, although there is no real day or night there.
* ''VideoGame/ChampionsOnline'' has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
* [[spoiler:Holiday Star]] in the second ''VisualNovel/HatofulBoyfriend'' is always set at night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never comes.]]
* ''VideoGame/AmbridgeMansion'' takes place in a haunted mansion in its own alternate world. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
* Rather than just a black background for ''VideoGame/BalloonFight'', there are actually stars indicating it's night for the entire game.
* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a level with a Christmas theme) both set entirely at night.
* The village of [[MeaningfulName Bleak]] in ''VideoGame/BreathOfFireI'' has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the castle crumbles.]]
* The premise of ''{{VideoGame/Darker}}''; in Delphi, it is Always Night, while in the Halon empire it is EndlessDaytime.
* ''Videogame/DarkSouls'': Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
* In ''VideoGame/{{Bloodborne}}'', the city of Yharnam is always at night forever, not because of not being able to implement some kind of day/night system, [[spoiler: but because the sky was shrouded by [[EldritchAbomination Rom the Vacuous Spider]] to keep people away from the [[WeirdMoon Paleblood Moon]] brought by the [[{{Necromancer}} School of Mensis.]]]]
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
* ''{{VideoGame/Elsword}}'': The entirety of Feita is set at night.
* The areas in space for ''VideoGame/FinalFantasyEndlessNova'' always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
* ''VideoGame/FinalFantasy'' VideoGame franchise:
** Ultimecia's Castle in the Time Compression world at the end of ''VideoGame/FinalFantasyVIII'' is in the midst of an eternal night. As is Delling City, apparently.
** Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for the first time:
--> "Nightfall comes early around these parts."
** Northern Thanalan, in ''VideoGame/FinalFantasyXIV'', seems to be under an eternal dusk, possibly due to the constant smog that the ceruleum processing plant produces.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background is set at nighttime for the entire game.
* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.
* The NES game ''VideoGame/{{Nightshade}}'' takes place in Metro City, a hard-boiled setting where it's always night.
* ''VideoGame/TokyoXtremeRacer 3'' adjusts the InUniverseGameClock to Japan time; for example, if your system's time zone is set to GMT -7 and time set to 4 PM, it will be 8 AM in-game. However, no matter what time the clock shows, it's always nighttime on the expressways of Japan.

to:

* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed The ''VideoGame/ShutokouBattle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire reduce chances of police encounters. What makes this game "always night" is set in caves. Trying to open that the door games have in-game clocks that typically correspond to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around him to death.]]
* Subverted in
system's internal clock. The clock is is used for in-game events, but while the indie horror game ''VideoGame/AmbridgeMansion'', you are in a haunted mansion in its own alternate dimension. Everywhere outside of in-game clock could say noon, the house is endless blackness, giving sky ''still'' looks like midnight.
* ''Franchise/SilentHill'' games have
the appearance that it Otherside, which is always night and full of vicious monsters.
* The ''VideoGame/SuperMarioBros'' games have many levels/stages set at night:
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'' are both set at night.
** World 5 in ''VideoGame/SuperMarioBros2'' is the only one set at
night, although there is no real day or night there.
* ''VideoGame/ChampionsOnline'' has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever
the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
* [[spoiler:Holiday Star]] in the second ''VisualNovel/HatofulBoyfriend'' is always set at night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never comes.]]
* ''VideoGame/AmbridgeMansion'' takes place in a haunted mansion in its own alternate world. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
caverns are very dark.
* Rather than just a black background for ''VideoGame/BalloonFight'', there are actually stars indicating it's night for ** ''VideoGame/SuperMarioBros3'''s final world was the entire game.
* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a
aptly-named "Dark Land", where every level with a Christmas theme) both set entirely at night.
* The village of [[MeaningfulName Bleak]] in ''VideoGame/BreathOfFireI'' has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the castle crumbles.]]
* The premise of ''{{VideoGame/Darker}}''; in Delphi, it is Always Night, while in the Halon empire it is EndlessDaytime.
* ''Videogame/DarkSouls'': Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
* In ''VideoGame/{{Bloodborne}}'', the city of Yharnam is always at night forever, not because of not being able to implement some kind of day/night system, [[spoiler: but because the sky was shrouded by [[EldritchAbomination Rom the Vacuous Spider]] to keep people away from the [[WeirdMoon Paleblood Moon]] brought by the [[{{Necromancer}} School of Mensis.]]]]
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
seems nocturnal.
* ''{{VideoGame/Elsword}}'': ** The entirety of Feita is set at night.
* The areas
ghost house levels in space ''VideoGame/NewSuperMarioBros'' show you it's night for ''VideoGame/FinalFantasyEndlessNova'' always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
* ''VideoGame/FinalFantasy'' VideoGame franchise:
** Ultimecia's Castle
about five seconds in the Time Compression world outdoors parts at the very end of ''VideoGame/FinalFantasyVIII'' is the levels.
** The ghost house levels in ''VideoGame/NewSuperMarioBrosWii'' show you it's night for about five seconds
in the midst of an eternal night. As is Delling City, apparently.
** Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for
outdoors parts at the first time:
--> "Nightfall comes early around these parts."
** Northern Thanalan, in ''VideoGame/FinalFantasyXIV'', seems to be under an eternal dusk, possibly due to
very end of the constant smog that levels.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has Twilight Town and
the ceruleum processing plant produces.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background
Creepy Steeple.
** ''{{VideoGame/Wario}}'':
*** The East map in ''VideoGame/WarioLand3''
is set at nighttime for ''until'' you get the entire game.two sun fragment treasures.
*** Crescent Moon Village and Arabian Night in ''VideoGame/WarioLand4''.

* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is always night, the terrain is flat save for huge towers of obsidian, *** Horror Manor from ''VideoGame/WarioWorld''.
*** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
*** Bad Manor, Boogie Mansion,
and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.
* The NES game ''VideoGame/{{Nightshade}}'' takes place
Shakedown Schooner (the Shake King's {{pirate}} ship), in Metro City, a hard-boiled setting where it's always night.
* ''VideoGame/TokyoXtremeRacer 3'' adjusts the InUniverseGameClock to Japan time; for example, if your system's time zone is set to GMT -7 and time set to 4 PM, it will be 8 AM in-game. However, no matter what time the clock shows, it's always
''VideoGame/WarioLandShakeIt''.
** ''VideoGame/MarioKart'' has several
nighttime on rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the expressways of Japan.background, pure blackness), Twilight House, etc.
** ''VideoGame/MarioParty 8'' has King Boo's Haunted Hideaway.



* ''VideoGame/Thief2014'' is perpetually dark; [[JustifiedTrope justified]] in-universe by the spread of the Gloom. Sunrise finally comes in the final scene.
* Played with in ''VideoGame/JetSetRadio''. Shibuya-cho, the business district, is always seen in daylight. Benten-cho, the entertainment district, is always at night. Kogane-cho, the residential district, has a permanent sunset.
* Like the ''VideoGame/MarioKart'' examples above, several levels from the ''VideoGame/SegaSuperstars'' games always take place at night. Examples include the [[VideoGame/HouseOfTheDead Curien Mansion]] tennis court and courses and [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]].
* In the adventure game ''The Omega Stone'', it's always nighttime when you visit the tower by the marsh, even though it's bright daylight at the nearby mansion and other game locations.

to:

* ''VideoGame/Thief2014'' ''{{VideoGame/Thief 2014}}'' is perpetually dark; [[JustifiedTrope justified]] in-universe by the spread of the Gloom. Sunrise finally comes in the final scene.
* Played with in ''VideoGame/JetSetRadio''. Shibuya-cho, ''VideoGame/TokyoXtremeRacer 3'' adjusts the business district, InUniverseGameClock to Japan time; for example, if your system's time zone is always seen in daylight. Benten-cho, set to GMT -7 and time set to 4 PM, it will be 8 AM in-game. However, no matter what time the entertainment district, is always at night. Kogane-cho, the residential district, has a permanent sunset.
* Like the ''VideoGame/MarioKart'' examples above, several levels from the ''VideoGame/SegaSuperstars'' games always take place at night. Examples include the [[VideoGame/HouseOfTheDead Curien Mansion]] tennis court and courses and [[VideoGame/BillyHatcherAndTheGiantEgg Chilly Castle]].
* In the adventure game ''The Omega Stone'',
clock shows, it's always nighttime when you visit on the tower by expressways of Japan.
* ''VideoGame/WorldOfWarcraft''
** Tirisfal Glades and Duskwood are always set at nighttime.
** A couple of
the marsh, even though it's bright daylight at Northrend zones; the nearby mansion and other game locations.sun never seems to rise in Icecrown or the Storm Peaks.
27th Mar '17 8:16:56 AM crazysamaritan
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* The horror movie ''Film/ThirtyDaysOfNight'' is set at the northernmost town in the USA -- Barrow, Alaska -- during the one month with no sunlight.
27th Mar '17 8:11:28 AM crazysamaritan
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* ''Literature/VillainsByNecessity'': {{Inverted}}. As the forces of Light proceed to spread unchecked throughout the world, night is getting shorter and shorter, moving closer to becoming Always Day.
18th Mar '17 11:58:48 AM Abodos
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* ''VideoGame/TheLegendOfZeldaTheWindWaker'':
** Whenever you get near the Forsaken Fortress, it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations).
** Ganondorf places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.

to:

* ''VideoGame/TheLegendOfZeldaTheWindWaker'':
''Franchise/TheLegendOfZelda'':
** Whenever you get near the Forsaken Fortress, Fortress in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations).
**
operations). Ganondorf also places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes. comes.
** Typhlo Ruins in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' is perpetually dark; the only way to find your way through to the Shrine is by lighting stationary torches and getting the necessary item off a Hynox. Even if you fail to light enough torches to make out the Hynox's body, its eye will still provide a conveniently bright target.
11th Mar '17 9:42:26 AM Theriocephalus
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** Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars. Also the third layer of the Beastlands.
** ''Magazine/{{Dungeon}}'' magazine #31, adventure "Beyond the Glittering Veil". The world of Topaline has no sun and 5 small moons. It has a starry night sky overhead at all times.

to:

** Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars. Also the stars.
** The
third layer of the Beastlands.Beastlands, Karasuthra, is a wild forest in continual night, lit by a single moon and home to plane's most dangerous beasts. The second layer, Brux, is in eternal dusk instead, with a sunset at one end of the sky and a silver moon at the other. The topmost layer has EndlessDaytime instead.
** ''Magazine/{{Dungeon}}'' magazine #31, adventure "Beyond the Glittering Veil". The world of Topaline has no sun and 5 five small moons. It has a starry night sky overhead at all times.
10th Mar '17 6:03:33 AM Theriocephalus
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-> ''The sky has become red and gray, It was permanently dark, now no longer day,''

to:

-> --> ''The sky has become red and gray, It was permanently dark, now no longer day,''
13th Jan '17 6:42:47 PM Fireblood
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Added DiffLines:

* ''Literature/VillainsByNecessity'': {{Inverted}}. As the forces of Light proceed to spread unchecked throughout the world, night is getting shorter and shorter, moving closer to becoming Always Day.
3rd Nov '16 11:57:48 AM Sharlee
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Added DiffLines:

* In the adventure game ''The Omega Stone'', it's always nighttime when you visit the tower by the marsh, even though it's bright daylight at the nearby mansion and other game locations.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AlwaysNight