Arx Fatalis made by Arkane Studios, is a first person Western RPG that was intended as a Spiritual Successor to the Ultima Underworld series, and has become somewhat of a Cult Classic.Your character wakes up in a prison with amnesia, and soon finds out (unless you watched the intro, in which case, you already know) he is in a world where the sun has burned out and various different races (through a rare moment of cooperation) have been forced to move into underground Dwarven tunnels and rebuild. After escaping, the Human player character heads for the now-underground Human Kingdom of Arx Fatalis in hope of finding his purpose.The gameplay itself is very free-roaming after the initial tutorial sections, and many sections can be solved in different ways depending on the specialty skills the player has chosen. A notable feature is the magic system, which requires the player to cast spells by making various mouse gestures.
All Just a Dream: The most frightening scene in a game involves Alia and Am Shaegar sitting on the bed (possibly after a sexual intercourse). Camera cuts to Alia's face, which suddenly transforms into ghoul-like creature from the crypt. The next second the scene repeats itsels, but without her transformation.
Apocalypse How: A bit of a strange example as, while the sun burning out has caused somewhat of an apocalypse, most have survived it. Also the ending suggests there is hope of moving back to the surface in the future.
Bandit Mook: Ratmen can steal your money diring a fight.
BFS: Inut's Giant Magic Sword. A lessser one is Giant Slayer blade. They, however, require a great strength to use.
Bittersweet Ending. Everything seems to be okay, Akbaa is banished forever, his cult is wrecked and beheaded, king Lunshire meets his long-lost daughter and "rebels", who turn to be her protectors, probably will rejoin Arx kingdom... but they are still forced to live underground and neither the Am Shaegar nor Noden have power to bring the sun back to Arx.
Bling Bling Bang. Nastily subverted. With a secret spell you can summon an extremely tough warrior demoness, armed with a BFS and clad in what looks golden Ylside armor, who attacks you. After you kill her, in a fair fight or using some trick, she explodes, but you can pick up her sword and a random piece of her armor (helmet, leggings of chestplate) appears in your inventory. Howeverm those pieces are breakable, have no model (they become invisible if you put them on), and have poor armor class compared with Ylside armor. While the leggings have decent armor class (the second largest, actually), they're still half as strong as the Ylside ones and not worth the fight. and the chest plate, probably due to mistake, is only as good as the plain chestplate (four times worse than Ylside). At least the golden helmet plays it straight, as it's the strongest helmet in a game.
Breakable Weapons: Except mithril and meteor ones.Everything you hit will erode your weapon, and somewhere far from civilization it may become an issue. You can repair it yourself (generally a bad idea), pay a visit to the blacksmith or enchant it with a special item to make it indestructible.
Chekhov's Gunman: Kultar, your fellow prisoner from the very beginning of the game, returns to save you near the end if you help him.
Deal with the Devil: While the Sisters of Ederneum are more neutral than evil, King Poxsellis made a deal with them for his fourth-generation descendant to become their new queen in exchange for the powerful artifacts Krahoz and Zohark.
Everything Fades: Mostly averted but played straight with Ylsides, who explode after death so you can't loot their awesome armor.
Fake Difficulty / Acceptable Breaks from Reality: Lampshaded beautifully and justified by the dragon, who goes on a speech about this being Am Shaegar's powers and limitations due to him being a Guardian from another world. According to dragon, what we see as Save Scumming is some Time Travel realted power which allows the Guardian to foresee potentionally dangerous situations.
Infinity–1 Sword: Four of them (the stronger the sword the harder it is to obtain): Giant Slayer blade, forged two-handed sword, giant life-draining, paralyzing sword of Inut, mithril two-handed sword. The latter may be later remade into Infinity+1 Sword.
Karl Marx Hates Your Guts. Subverted twice: At the beginning, goblins don't trade jewels because trolls, who do the mining work, went on strike. So, you can buy cheap "goblin mine" stock certificates, then improve the situation with mines yourself and sell them back at double cost as their price rises. Later, if you bring a book about commerce and finance to a troll king, he'll screw the goblins and sell jewels himself, and you, as a friend of trolls, will have a HUGE discount. Otherwise played stright. Also subverted if you have high Intuition, but it's complrtrly useless in any other situation.
Karmic Death: The key for the outer world door is posessed by King Lunshire and can't be stolen. Opening the door is completely unnesessary and has no quest related, so in order to open it you must murder the king (who is actually nice and tragic person) to satisfy your curiosity. However, if you open the door, a powerful gust of wind freezes you solid and dead.
If priests who kidnapped a little girl to sacrifice her succeed in doing so, a demon will be summoned and immediately kills them.
Lightning Bruiser: Pretty much every tough enemy ( and player himself with Speed and the Ultimate Weapon). Ylside (well, at least until their Speed spell empties their mana bar), a dragon, summonable Demon Rat and Demoness Warrior and, the worst, Black Beast in turbo mode (see Drop In Nemesis).
Magical Gesture: You cast spells with mouse gestures, but good luck getting the game to recognize them.
Magic Knight: Even playing a character with a heavy focus on melee and Rogue skills, magic is still frequently essential to solving puzzles and fighting certain enemies.
Mama Bear / Papa Wolf. The dragon, exact gender unknown. Subverted as it can sell one his egg to the PC. Double subverted as it knows it's nesessary for saving the world and at least wants a compensation for such a sacrifice.
Meaningless Villain Victory: In the good resolution to the plot, when the Sisters of Ederneum come to take away princess Alia to become their new queen, it is revealed she is the fifth-generation descendant of Poxsellis and not the fourth, saving her from that fate.
Meaningful Name: Lord Inut, obsessed with chickens to the degree of insanity, and Falan Orbiplanax, the astronomer.
Multiple Endings: While the main ending is the same, a few sidequests have a major influence on the resolution of one of the central plot-lines of the game.
Nobody Poops: Averted. Alotar, the king of goblins, shouldn't drink wine, as his stomack can't hold it. So, in order to get him out of his locked trone room, you douse his dinner with wine, and Hilarity Ensues.
Another poor goblin apparently ate too much rotten fish today...
No Name Given: PC's (nick)name, Am Shaegar, literally means "the nameless one".
Royals Who Actually Do Something: King Lunshire is skilled in diplomacy and managed to save the most of his (if not the worlds) people by convincing all races, even those who were mortal enemies, to join forces for common survival. His father, Poxsellis, was a great warrior who combined splitted domains (whose lords he defeated in Combat by Champion) into the kingdom of Arx.
Schmuck Bait: On 4th level you find a trail lined up of gold pieces. It leads you to a chest where goblin's voices can be heard. Of course, you open the chest, and three goblins attack you. The chest is empty.
Slasher Smile: Seconds before slashing at you, Black Beast raises it's paw and tilts it's head, giving the impression of a nightmarish smile.
Spell Construction: You collect runes and combine theme via mouse gestures into spells and while your spell list automatically lists some combos, it doesn't list all of them. For example, you can replace the Fire rune with the Ice rune and get equivalent spells. A large list is here.
Useless Useful Spell: Life Drain. It will deplete your mana meter in seconds and works only in very small radius (roughly ONE step). You surely do not want to get that close to stronger enemies as they deal more damage than the spell heals, and weaker ones are pretty well killed without it.