Video Game / Arx Fatalis

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Arx Fatalis, made by Arkane Studios, is a first person Western RPG that was intended as a Spiritual Successor to the Ultima Underworld series, and has become somewhat of a Cult Classic.

Your character wakes up in a prison with amnesia, and soon finds out (unless you watched the intro, in which case, you already know) he is in a world where the sun has burned out and various different races (through a rare moment of cooperation) have been forced to move into underground Dwarven tunnels and rebuild. After escaping, the Human player character heads for the now-underground Human Kingdom of Arx Fatalis in hope of finding his purpose.

The gameplay itself is very free-roaming after the initial tutorial sections, and many sections can be solved in different ways depending on the specialty skills the player has chosen. A notable feature is the magic system, which requires the player to cast spells by making various mouse gestures.


This game provides examples of:

  • Adipose Rex: Just take a look at the Goblin King's belly, seriously take a look at it. He sure loves his pies.
  • Advancing Boss of Doom: Black Beast.
  • All Just a Dream: The most frightening scene in the game involves Alia and Am Shagar sitting on the bed (possibly after a sexual intercourse). Camera cuts to Alia's face, which suddenly transforms into ghoul-like creature from the crypt. The next second the scene repeats itself, but without her transformation.
  • Apocalypse How: A bit of a strange example as, while the sun burning out has caused somewhat of an apocalypse, most have survived it. Also the ending suggests there is hope of moving back to the surface in the future, as it shows the sun is not in fact out, but merely obscured by a cloud of dust in space.
  • Awesome, but Impractical: Lightning Bolt and Slow Time.
  • Bad with the Bone: Guess what is Am Shaegar's first weapon.
  • Bandit Mook: Ratmen can steal your money during a fight.
  • BFS: Inut's Giant Magic Sword. A lesser one is Giant Slayer blade. They, however, require a great strength to use.
  • Bittersweet Ending: Everything seems to be okay, Akbaa is banished forever, his cult is wrecked and beheaded, king Lunshire meets his long-lost daughter and "rebels", who turn to be her protectors, probably will rejoin Arx kingdom... but they are still forced to live underground and neither the Am Shaegar nor Noden have power to bring the sun back to Arx.
  • Bling-Bling-BANG!: Nastily subverted. With a secret spell you can summon an extremely tough warrior demoness, armed with a BFS and clad in what looks golden Ylside armor, who attacks you. After you kill her, in a fair fight or using some trick, she explodes, but you can pick up her sword and a random piece of her armor (helmet, leggings of chestplate) appears in your inventory. However, those pieces are breakable, have no model (they become invisible if you put them on), and have poor armor class compared to Ylside armor. While the leggings have decent armor class (the second largest, actually), they're still half as strong as the Ylside ones and not worth the fight. and the chest plate, probably due to mistake, is only as good as the plain chestplate (four times worse than Ylside). At least the golden helmet plays it straight, as it's the strongest helmet in the game.
  • Bonus Boss: A hidden spell summons (which one depends on Random Number God) either a huge lightning-fast rat or a warrior demoness with a BFS who has all your enemies' powers combined and is nearly impossible to kill.
  • Bonus Dungeon: The lowest parts of the crypts, although going there is essential to getting the good ending.
  • Boring but Practical: Harm, Poison cloud, Repel Undead, any weapon enchanted with Paralyse.
  • Breakable Weapons: Except mithril and meteor ones. Everything you hit will erode your weapon, and somewhere far from civilization it may become an issue. You can repair it yourself (generally a bad idea), pay a visit to the blacksmith or enchant it with a special item to make it indestructible.
  • Chekhov's Gunman: Kultar, your fellow prisoner from the very beginning of the game, returns to save you near the end if you help him.
  • Convection Schmonvection: In some of the lower levels, you can stay near lava safely as long as you don't touch it.
  • Damsel in Distress: Alia, though only episodically, and Shany.
  • Deal with the Devil: While the Sisters of Ederneum are more neutral than evil, King Poxsellis made a deal with them for his fourth-generation descendant to become their new queen in exchange for the powerful artifacts Krahoz and Zohark.
  • Deadpan Snarker: The dragon.
  • Did You Just Punch Out Cthulhu?: Akbaa, although it is just an avatar, and the main character is implied to be on the verge of becoming a god himself at that point.
  • Difficult but Awesome: Drawing runes with the mouse to cast spells requires practice (especially in combat), but looks magnificent.
  • Disc One Nuke: After some early quest, nothing prevents you from travelling to the very rock bottom of the world, where you can get some nice weapons and items and tons of XP.
  • Drop-In Nemesis: In dwarven mines you are hunted by Black Beast, a Nigh Invulnerable One-Hit Kill Mighty Glacier Puzzle Boss. You have to activate a steam hammer, lure the beast under it by whatever means and smash it. This, howewer, just slows it down, but now you can move into other room and throw a lever, which releases another lever, which, it turn, opens the Lava Pit so you can lure the monster there. Hell, Black Beast is so slow, so why bother with whole hammer thing? Let's go for the lava already! Well, go and try. Once you throw the lever, the damn creature starts running, effectively going Nigh Invulnerable One-Hit Kill Lightning Bruiser. Naturally, your chances of survival plummet.
  • Dug Too Deep: The Dwarfs, who moved to the lowest levels of the mine and came across a monster during their continued digging.
  • Eldritch Abomination: While Akbaa has to possess a body to manifest on Arx Fatalis, the glimpses of his true form seem to be almost nothing but tentacles and eyeballs.
  • Enemy Summoner: Iserbius loves summoning the demons, and Liches sometimes spawn zombies.
  • Everything Fades: Mostly averted but played straight with Ylsides, who explode after death so you can't loot their awesome armor.
  • Jump Physics: Really awkward, on the verge of Good Bad Bugs. You can somehow move twice as fast by bunny-hopping and negate all falling damage by jumping off the ledge rather than walkking off it, but there is a dreaded jump-puzzle involving tiny platforms and lava...
  • Karl Marx Hates Your Guts: Subverted twice: At the beginning, goblins don't trade jewels because trolls, who do the mining work, went on strike. So, you can buy cheap "goblin mine" stock certificates, then improve the situation with mines yourself and sell them back at double cost as their price rises. Later, if you bring a book about commerce and finance to a troll king, he'll screw the goblins and sell jewels himself, and you, as a friend of trolls, will have a HUGE discount. Otherwise played stright. Also subverted if you have high Intuition, but it's completely useless in any other situation.
  • Karmic Death:
    • The key for the outer world door is possessed by King Lunshire and can't be stolen. Opening the door is completely unnesessary and has no quest related, so in order to open it you must murder the king (who is actually nice and tragic person) to satisfy your curiosity. However, if you open the door, a powerful gust of wind freezes you solid and dead.
    • If priests who kidnapped a little girl to sacrifice her succeed in doing so, a demon will be summoned and immediately kills them.
  • Kill It with Fire: Fireball / Incinerate woks wonders with Ylsides, as well with everything else except Akbaa which is deliberately fireproof. Mummies are especially sensitive to fire.
  • Lightning Bruiser: Pretty much every tough enemy (and player himself with Speed and the Ultimate Weapon). Ylside (well, at least until their Speed spell empties their mana bar), a dragon, summonable Demon Rat and Demoness Warrior and, the worst, Black Beast in turbo mode (see Drop-In Nemesis).
  • Magical Gesture: You cast spells with mouse gestures, but good luck getting the game to recognize them.
  • Magic Knight: Even playing a character with a heavy focus on melee and Rogue skills, magic is still frequently essential to solving puzzles and fighting certain enemies.
  • Mama Bear: The dragon, exact gender unknown. Subverted as it can sell one of its eggs to the PC. Double subverted as it knows it's necessary for saving the world and at least wants a compensation for such a sacrifice.
  • Meaningless Villain Victory: In the good resolution to the plot, when the Sisters of Ederneum come to take away princess Alia to become their new queen, it is revealed she is the fifth-generation descendant of Poxsellis and not the fourth, saving her from that fate.
  • Meaningful Name: Lord Inut, obsessed with chickens to the degree of insanity, and Falan Orbiplanax, the astronomer.
  • Multiple Endings: While the main ending is the same, a few sidequests have a major influence on the resolution of one of the central plot-lines of the game.
  • Naked on Arrival: Am Shegar shows up with just a loincloth.
  • Nobody Poops: Averted.
    • Alotar, the king of goblins, shouldn't drink wine, as his stomach can't hold it. So, in order to get him out of his locked trone room, you douse his dinner with wine, and Hilarity Ensues.
    • Another poor goblin apparently ate too much rotten fish today...
  • No Name Given: PC's (nick)name, Am Shaegar, literally means "the nameless one".
  • Power Glows: Enchanted weapons.
  • Powered Armor: A magical example, strength-boosting Ylside armor.
  • The Reveal: The player character being from another world. The discovery of the lost princess of Arx Fatalis and why the Sisters of Ederneum are helping the Human kingdom.
  • Rodents of Unusual Size: Rats. And Ratmen. And, good god, the summonable demon rat.
  • Royals Who Actually Do Something: King Lunshire is skilled in diplomacy and managed to save the most of his (if not the worlds) people by convincing all races, even those who were mortal enemies, to join forces for common survival. His father, Poxsellis, was a great warrior who combined splitted domains (whose lords he defeated in Combat by Champion) into the kingdom of Arx.
  • Schmuck Bait: On 4th level you find a trail lined up of gold pieces. It leads you to a chest where goblin's voices can be heard. Of course, you open the chest, and three goblins attack you. The chest is empty.
  • Shaky P.O.V. Cam: Enter the Black Beast.
  • Useless Useful Spell: Life Drain. It will deplete your mana meter in seconds and works only in very small radius (roughly ONE step). You surely do not want to get that close to stronger enemies as they deal more damage than the spell heals, and weaker ones are pretty well killed without it.
  • Well-Intentioned Extremist:
    • Iserbius genuinely believes that Akbaa will bring the sun back.
    • Captain Carlo, who assassinated the queen because he suspected her in a conspiracy against the king, but could not tell the latter, knowing it would break his heart.
  • What the Hell, Hero?: Poxsellis' ghost is really and rightfully pissed at you for busting his grave and stealing his helmet.
  • Wizard Needs Food Badly: You have to eat occasionally to not starve, but there's more than enough food for it to not become an issue.

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