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Video Game: Sin and Punishment: Star Successor
Sin and Punishment: Star Successor (Successor of the Skies in Europe) is the Wii sequel to the Nintendo 64 rail shooter Sin and Punishment by Treasure.

The gameplay resembles the original, in that the screen moves along a fixed path while the player moves and maneuvers around it, shooting down everything as they go. But the sequel adds the ability to hover and fly in the air, adding an element of the 2D Shoot 'em Up, along with the great advantage of Wii remote aiming and two playable characters with different gameplay styles.

The plot isn't as much of a Mind Screw as the original. The story is set in the midst of a war between Inner Space and Outer Space that has lasted for aeons, having escalated in the time gap between the original game and the sequel. Inner Space's outposts are seven Earths, each slightly different, and ultimately presided over by "the Creators" (a fancy way of saying "Gods").

On Earth-4, an alien spy from Outer Space appears. Isa Jo, the son of the protagonists from the original game, is dispatched to destroy the spy using his strange inherited powers. But when he eventually finds it, there's a problem — it's now a "she". It's taken the form of an utterly innocent, amnesiac girl. All she can remember is that her aim was to find out about humans, and that part of her name was "...chi..."

Isa is intrigued and surprised by the girl, whom he dubs Kachi, and decides that alien or not, he's not going to kill her. The Creators aren't especially happy about that. The Nebulox, five devout servants of the Creators with superhuman abilities, are sent to initiate some... forcible persuasion. Isa and Kachi flee, but sometimes the only thing left to do is fight.

Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii Virtual Console. Sin and Punishment 2 was released, with full English and Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May 7, 2010, and in North America on June 27, 2010. So now it's even less of a Widget Series.

This game provides examples of:

  • Action Girl: Kachi. Hibaru is on the darker side of the spectrum.
  • After Boss Recovery: Most bosses spawn coins and health recovery items upon death.
  • All Deserts Have Cacti: In the last stretch of Stage 5, and man-eating cacti at that.
  • All There in the Manual: As with the first game, Star Successor forgoes even a proper opening sequence and leaves character introductions and backstory to both the lengthy prologue in the manual and the online prologue from the European and Japanese websites. Good luck figuring out what's going on without it.
  • And Now For Something Completely Different: The Sin & Punishment: Street Fighter Edition moment with Deko in Stage 6.
    • Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.
  • Animal Motifs: Ravens for Ariana. She even wears a mask resembling a raven's skull and her feet look like talons. Sea life for Armon Ritter.
  • Anime Ending Theme Song: Three in fact. There are two versions of the song "Anokoroe" depending on which character you played as. The third being Isa & Kachi Mode's ending theme "Hakai".
  • Armed Legs: A few of the enemies of Stage 3.
  • Attack Animal: Ariana's ravens. Deko can turn his coat into a dragon.
  • Attack Reflector: Back from the first game, most explosive projectiles can be returned. Hitting enemies this way will yield coins that are worth bonus points. There is one boss that punishes players for relying on the trick this time around though by spawning more action bombs that can't be sent back and are harder to avoid.
  • Badass: If the first game wasn't an indication to you already, Isa and Kachi can hold their own against the Keepers AND the Nebulox.
  • Badass in a Nice Suit: For someone who's ordered to kill you, Armon Ritter is sharply-dressed for the occasion.
  • Badass in Distress: In Stage 6, the character you're currently not playing as gets snatched by a crane being piloted by the Hatchling Keeper. You have to raise the crane platform while shooting the Keeper to force it to lift up your partner, or else your partner falls into the lava for a Non-Standard Game Over.
  • Bad Boss: Deko will occasionally use telekinesis to toss his own soldiers at you and compliments you after slaughtering a group of them he pretty much lined up for the purpose.
  • Bait-and-Switch Boss: Near the end of Stage 2, the boss theme begins to play as what appears to be the boss, two Moray Keepers, begin swimming towards you. Right before they can attack you, they are killed off by a giant laser from the actual boss: the N5 Barracuda (called Brimstone in the Japanese version).
  • Batman Can Breathe in Space: One of the Nebulox even makes fire burn in space!
  • The Battle Didn't Count: You fight every member of the Nebulox, bringing their HP to zero, yet they live to fight another day.
  • Battleship Raid: There's a segment of Stage 6 that strongly evokes memories of the original game's aircraft carrier level.
  • Breath Weapon: The Snapper Keeper, The Horror Keeper, Saberhook Keeper, The Vulture Keeper, Komodo Keeper
  • Beam Spam: A particularly obnoxious case of it is directed at you from an underwater boat.
  • Beware My Stinger Tail: The saber hook keeper.
  • BFG: Deko Gekiso can form machine guns and RPGs out of his clothing.
  • Big, Badass Bird of Prey: The Cock keeper and the Vulture keeper even more so.
  • Black and Gray Morality: The Outer Space... things are trying to corrode Inner Space away for some reason. On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a Redshirt Army in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.
    • It gets even closer to Gray and Gray Morality with the information on the European Website. According to it, the expansion of the universe is causing Inner Space to apply more pressure on Outer Space as it grows larger. If it's not stopped then Outer Space will be in serious trouble.
  • Blade on a Stick: Used by Deko's One-Winged Angel form in the final battle.
  • Blocking Stops All Damage: The Nebulox like to invoke this trope. There is a way around it sometimes. Often you just have to wait them out.
  • Blow You Away: The Griffin Keeper, particularly if its tail manages to knock you into the sand.
  • Boss Game: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.
    • Boss Bonanza: The final stage features an enhanced Boss Rush (previous bosses with new forms) along with new bosses and an ultimate multi-stage final boss.
  • Boss Rush: The second half of the final stage.
  • Bottomless Magazines: One boss seems to lose the need to reload after you damage it enough.
  • Brain in a Jar: The first of the Nebulox you face turns out to be this, your boss fight having been against a puppet body.
  • Bullet Hell: Many bosses will scatter bullet patterns across the YZ-plane, requiring you to dodge them as you shoot the boss. Later stages begin to resemble the likes of Radiant Silvergun and DoDonPachi.
  • Bullet Seed: From the Swamp Keeper.
  • Bullet Time: Ariana sends out red and blue ravens that change into orbs (for some reason). Touching the blue ones activate this. Touching the red ones does the opposite.
  • Call a Smeerp a "Rabbit": Kachi's "donkey", also Isa seems to wear some kind of anti-gravity device the European website describes as a "jet pack".
  • Calling Your Attacks: Only one character, one time about one attack but a called attack all the same.
  • Charged Attack: New to this game and a new reason you may not want to use auto-aim mode, since charging disables it automatically.
  • Check Point: Very prevalent throughout the game, much like in First Person Shooters. Dying and continuing sends you back to one, but wipes out your score.
  • Chest Blaster: The Horror Keeper can shoot missiles out of its chest
  • Chewing the Scenery:
    Ariana: "My on FIIIIIIRRRREEEEEE!"
  • Climax Boss: Stage 6 ends with a sequential climax boss.
  • Collapsing Ceiling Boss: Giant/Horror Keeper, the final boss of Stage 3. The beginning of the battle is mainly spent navigating a block maze and deflecting his missiles back at him when he pops up to stop him from harassing you; the second phase of the battle consists mainly of this.
  • Combat Tentacles: Hibaru can spawn them from her clothes and grab you with them if you get too close while they are out. A Stage 7 boss has mechanical combat tentacles.
  • The Computer Is A Lying Bastard: The final stage grants you 1,000 HP, but this is hardly necessary as all damage is multiplied by ten to compensate.
  • Convection Schmonvection: Nearly all of Stage 6 is a lava level; for some parts of the level, you are literally less than a meter away from the lava as you fly over it. Despite this, you take no damage from being dangerously close to the lava, and touching the lava imparts a small amount of damage at worst.
  • Co-Op Multiplayer: In "pilot and gunner" form. As opposed to the first game, where the most two people can do is divide movement and aiming, a second player will get to control their own gun and cross hair. Player 2 is presumably the character player 1 didn't choose, assisting the player 1 character from behind. Since having two players doesn't result in a Multiplayer Difficulty Spike, it's effectively a form of Drop-In-Drop-Out Multiplayer.
  • Cores and Turrets Boss: Guardian 11, which periodically drops its shield to shoot at you, as all its other turrets are destructible and Guardian 17, which consists of a number of large columns that open up to fire at you which the main target, a green column, keeps hiding behind.
  • Cowardly Boss: Orion Tsang's One-Winged Angel form probably counts: once you damage him enough, he stays stationary while you'll be able to move around him and the attacks he uses depend on where you're currently positioned in relation to him. He only reveals his weak point if you're right in front of it so it can attack you.
  • Crucified Hero Shot: At the end.
  • Cultural Translation: The Japanese word for "God" crops up often in the original script. The translated version either replaces it with "the Creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.
    • Granted, some of the boss names that were changed are for the better: an armed plane originally called the "Squirrel" is renamed the "NC Ironbat", and the first Keeper boss, a giant chicken named "Cock Keeper" was renamed "Phoenix Keeper".
    • Averted in the European release website, where all references to God in the original script are kept intact, since it is a direct-yet-flavorful translation of the Japanese pages. If you read it, it is clear that "God" is not supposed to be the genuine article, so there wasn't much to be upset about anyway.
    • Also, the Nebulox's Japanese name, "Group of Five Countries", is more commonly referred to in media as "G5". Make of that what you will.
  • Cut-and-Paste Translation: The U.S. English version suffers heavily from this, unfortunately; made crystal clear with the inclusion of the Japanese voice track. Entire lines are cut/changed entirely (including many of the Mind Screwdrivers, and numerous lines aren't even in the Japanese, making it arguably a different plot entirely. Among the major cuts are Isa's Freudian Excuse and outright hatred of the Creators (referred to, unhelpfully, as "Gods" in the Japanese), as well as casual mention of his origins on Earth-2).
  • Damage Sponge: While it does considerably less damage, the Hatchling Keeper has more health than all but the very last of the end game bosses.
  • Dark-Skinned Redhead: Ariana Shami.
  • Deadly Walls: Several flying segments contain walls, struts and other structures that will hurt should you crash into them. Taken most literally in Stage 3, where you're chased around by several walls filled with buzzsaw blades.
  • Defeat Equals Friendship: The Griffin Keeper boss of Stage 5.
  • Degraded Boss: An unusual inter-regional example: In the Japanese version's Stage 4, the fourth and final mid-boss is the Wheel Keeper. In the North American version, not only is it moved to just before the Ninja Keeper (the second mid-boss), it loses its boss status—that is, it doesn't get a Life Meter nor a time limit.
  • Did You Just Punch Out Cthulhu?: More like prophets or apostles, seeing as to how the Nebulox are servants of the Creators, but the fact that you do, in fact, literally punch one out and considering who they got their power from, it's kinda hard to resist placing it under this trope.
  • Difficulty Levels: Just like in original, there's three difficulty levels: Easy, Normal, and Hard. Considering how much Treasure cranked up the difficulty in this installment, though, you might want to practice on Easy first. You will not get to see all of the level's content unless you play on normal but then again, maybe you do not want to.
  • Dishing Out Dirt: The Snapper Keeper of Stage 1, Ariana, the Nebulox introduced in Stage 4 and the Saber hook keeper. The Hatchling keeper can lay explosive globs of lava.
  • Does This Remind You of Anything?: Kachi and Isa have an... interesting conversation on what makes a human "human". Kachi breaks it down into body parts. Slowly. With the camera following pointing at her respectively.
  • Dreadlock Warrior: The Horror Keeper has things on its head which sort of resemble dreadlocks.
  • Dual Boss: Master Ninja Keeper and his frog Keeper are the most obvious example; some other boss fights have between two and ten (usually attacking targets to be destroyed).
    • Also, Hibaru's twin-swordsman transformation in Stage 7.
  • Dual Wielding: The Squad Leader in Stage 1, who's swords double as a boomerang when combined.
  • Duel Boss: The sword duel with Hibaru in Stage 3 springs to mind (which can be disqualified if you play on Isa & Kachi Mode). The fistfight with Deko in Stage 6 definitely counts.
  • Dub-Induced Plot Hole: The "Creators" are referred to by name in the first game, but the translators handled the word differently. See Cultural Translation and Cut-and-Paste Translation above.
  • Epic Flail: The little guy (Horror Keeper) will attack with a chain around one his fingers after you knock him down enough times.
  • Every Bullet Is a Tracer: Be thankful for it.
  • Everything's Better with Cows: Or not, since they are your enemies, though sometimes they will attack the Nebulox soldiers before they come after you and you can generally fly over them.
  • Exactly What I Aimed At: This happens in the cut scene where Armon Ritter first shows up and should be a hint at the player not to bother shooting at him for awhile.
  • Extra Eyes: A Stage 7 boss has a whole lot of extra eyes.
  • Extremity Extremist: Kachi's only strikes are kicks, Ariana's are hand slaps and claps after being disarmed.
  • Eye Beams: Armon Ritter's first transformation uses an eye beam as well as his fourth.
  • Fantastic Racism: The Nebulox, towards beings of Outer Space, particularly Kachi. Considering who Kachi really is and what she did in the previous game, the case against her might be justified.
  • First Underground City: Stage 1. Stage 0 comes first though.
  • Fisticuffs Boss: See the entry about Unexpected Gameplay Change, which also doubles as You Will Not Evade Me, and also triples as Fanservice.
  • Flashback: Isa has one in Stage 4. In it, we see that Saki eventually lost control of his Ruffian powers again while Isa and Airan were present, attacking a city and possibly fulfilling Achi's vision to Airan from the first game. It also shows where Isa developed his strong denial of God's existence.
  • Flash Step: Hibaru can do so while flying. Orion Tsang achieves the effect by teleporting. Ariana can do this in her normals state, leaving behind after images and takes it up to eleven if you get caught in her red raven orb.
  • Flechette Storm: In space no less in Stage 7
  • Flunky Boss: The first phase of Deko at the end of Stage 6, he spends most of his time floating stationary while his army of mooks and mechas assault you.
  • Freefall Romance: Isa and Kachi share a tender moment together...while falling towards a volcanic crater filled with lava.
  • Fusion Dance: The Saberhook and Vulture Keepers in Stage 5 merge together to form Gryphon Keeper, the stage boss.
  • Gaia's Vengeance: The Keepers are artificial life forms designed to defend Earth from those who would try to harm it; Isa explains that they are the Earth's "immune system". The Keepers spend a great majority of the game harassing Isa and Kachi, as if the Nebulox weren't enough of a threat. In Stage 7, when it becomes clear that the Nebulox pose a major threat to the planet, the Keepers strike back against them, working alongside Isa and Kachi.
  • Gameplay Roulette: Most of the game is spent as a third-person Rail Shooter with mostly-free movement, although there are several segments thst switch to a horizontal perspective. Stage 5 is part Driving Game. The end of Stage 6 is a brief one-on-one Fighting Game segment.
  • Gatling Good: Gatling-Not-So-Good when you're up against Deko. Some of the tanks the Nebulox uses have mounted chain guns for the soldiers to use.
  • Giant Spider: The wheel keeper can release spiders as big as the player characters.
  • Giggling Villain: Hibaru, especially in the Japanese version, where Deko is one too
  • Glowing Eye Lights Of Undeath: The skull keeper has one eye light.
  • Green Thumb: The Ninja Keepers will make the grass spontaneously grow taller so they can hide in it. Ariana can summon explosive Lilly flowers.
  • The Hero: Isa.
  • Hero Antagonist: The Nebulox in the American English translation, in the Japanese version the group are known as G5 and are characterized much more like cackling villains whose power has gone to their heads. Even then though, their goal is no less sympathetic.
  • High Speed Battle: Most of stage 5
  • Holier Than Thou: According to Airan Jo on the European release site, the inner space creators call themselves "God" and the outer space aliens refer to themselves as "holy women". Since the two are at war with each other this trope is the logical conclusion.
  • Humans Are Warriors: Enforced, the creator gods want humans to be hostile to everything else, particularly things that look human but are not. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not.
    • Also from the last game, it appears Aichi, if not outer space as a whole, intended to make humans go to war among each other for the purpose of training a war god. After that plan fell through the goal became to cultivate a new race to rival their enemy, but that may have fell through too due to Aichi's amnesia.
  • Human Weapon: Considering humans in general are treated like tools in this setting, both of the player characters and all five of the Nebulox would qualify as weapons of mass destruction.
  • Iaijutsu Practitioner: Hibaru, who's quite skilled with a blade.
  • Ironic Name: Isa is one of the more prominent names Jesus is known by. In Teutonic and Chamoru languages it is a girl's name.
  • Ironic Nickname: The Little guy in the sky fortress.
  • Jerkass Sufficiently Advanced Aliens: The Creators, who made humanity solely for the purpose of having soldiers in their war with Outer Space.
  • Jetpack: Some armored enemies in stages five and six have them. Actual jet packs, not that thing Isa wears. The ones in six have them built into their power armor even.
  • Just Eat Him: If the snapper keeper manages to bite you, you will eventually be spat out if you have enough health.
  • Kamehame Hadoken: Play around with Orion Tsang and he'll attempt to vaporize you with what is clearly a Kamehameha wave.
  • Katanas Are Just Better: Hibaru certainly thinks so.
  • Kick Chick: Kachi's melee attacks consists solely of kicks. Kicks that can send back rockets and knock away the claws of especially large keepers.
  • Laser Blade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot physical attacks done by the enemy. Even if they are much larger than Isa.
  • Lava is Boiling Kool-Aid: Some Keepers come in forms that appear to be lava crabs, lava rays and lava beavers. There is even a lava submarine!
  • Lethal Lava Land: Stage 6, taking place at Mt. Fuji.
  • Life Meter: In Stages 1 through 6, you start each stage with 100 HP. The final stage, when Isa transforms, grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.
  • Light Gun Game: If yo use the Wii Remote's pointer to aim, the game is effectively this. The main differences are that the game is in third-person and you can (and have to) move your character relative to the screen.
  • Lightning Gun: The NS Energy Diffuser, sort of. It forces you to weave in between pillars of electricity.
  • The Lost Woods: Stage 4 probably qualifies as this. Except that it isn't real.
  • Make Me Wanna Shout: The eel keepers can damage you with their screams.
  • Marathon Level: All of the stages are exceptionally long by arcade standards (you could watch a movie in the time it takes to finish the game even on one credit and with no breaks), but Stage 6 takes the cake, taking over half an hour to complete. And it's not even the last stage.
  • Meaningful Name: Much like the first game, Isa rebels against his superiors and is hunted down for doing so.
  • Mecha-Mooks: Many, particularly in the sky fortress.
  • Mle Trois: In the underground city of stage one, you will see many soldiers constantly firing their weapons even though you'd have no chance of run into their path, as well as keepers wandering around with no sense of purpose. Stage six reveals they've been fighting each other, in addition to you, though it you look carefully, there are some hints even before then. Even the Nebulox would rather avoid some of the larger keepers.
  • Meta Multiplayer: Online leaderboards.
  • Multiarmed And Dangerous: The little guy, but he only uses two of his six arms to attack you, the others are used to climb after you as you fly around (he has no legs). The Medusa Keeper of the water tunnel uses regenerating arms with eyes to block your path.
  • Multiple Head Case: You get to fight a turtle with two heads at the end of stage 1. In stage four you fight the Skull Keeper giant who dribbles a collection of heads like a basketball in between its attacks and you must destroy the heads to win.
  • Murder the Hypotenuse: Hibaru Yaju meets Isa for the first time, immediately checks him out, and if you're playing as Kachi, asks him out for a date "once she's done killing his girlfriend." Girl moves fast.
  • Nay-Theist: Isa's doesn't believe there is a real God, as a real God would not tolerate "the Creators", who he has no respect for as told on the European web page.
  • Nice Hat: Armon Ritter wears a tiny tilted hat, which he ends up losing after his boss fight.
  • :Nice Job Breaking It, Hero: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!
  • Nintendo Hard: Even if you have played through the original game, you're probably better off starting on Easy mode.
    • Funnily enough, its original incarnation was apparently much easier, due to the Wii remote being better suited to the game than Treasure anticipated, and they were told by playtesters at Nintendo to ramp up the difficulty. Satoru Iwata's reaction to hearing this was quite amusing: "Of all things, you told none other than Treasure to make it more difficult?"
    • You know it's gonna suck when the game's Hard mode warns that "You will be punished."
  • No Good Deed Goes Unpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.
    • You did kill its mom, but oh how you will want to gut the little bastard.
  • Non Standard Game Over: Staying in the air to long while on top of the train will result in it leaving you behind. If you fail to rescue your partner in Stage 6 from the Infant Keeper in time, you're treated to a cutscene of your partner being DUMPED INTO LAVA!
  • One to Million to One: The only way to do lasting damage to Armon Ritter at first is to shoot while he is transitioning between these states.
  • One-Winged Angel: Isa and all the Nebulox crew in Stage 7.
  • Only a Flesh Wound: Many of the Stage 3 enemies will continue to attack even after half of their body has been shot off.
    • In the beginning of Stage 1, Kachi is impaled through her stomach yet when she wakes up, she acts like nothing ever happened. Then slide herself off the spike from her waist without so much as a prick on her torso, let alone any damage to her clothes.
  • Only Six Faces: There are only six characters that do not have obscured faces, bringing the count down to four.
  • Painting the Medium: You often have to avoid lasers by staying away from the spots they are striking the screen. Moving lasers can be seen being dragged across the screen. In stage four their are spider enemies who can obscure the screen with their webs. By stage six, the gun caliber of the enemy has gotten so high the bullets hit the screen too.
  • Palette Swap: Completing Isa & Kachi Mode unlocks the ability to swap firing modes (Isa has Manual while Kachi has Auto-aim by default) as well as the palette of their clothes.
  • Playing Tennis with the Boss: Deflecting missiles, as in the original game. There's also a mandatory segment at the end of Stage 4's boss involving huge boulders which require you to time your melee combo perfectly on them or they just keep on coming. Well, not completely mandatory but you're better off playing tennis, as the other option is much longer and more difficult.
  • Playing with Fire: A few of the Keepers have fire attacks, the wheel keeper leaving tracks of fire behind it as it rols. Ariana Shami does once her "blood is on fire".
  • Powered Armor: Most of your human enemies wear them, but aside from squad commanders, it isn't until stage six that you encounter any that are really threatening to you without largely outnumbering you.
  • Puzzle Boss: Many of the bosses require you to figure out how to do more than Scratch Damage to them, especially the G5/Nebulox. Basically, if you think you can just brute force Orion Tsang, you're going to fight him well past time-out at best and see the Continue screen at worst.
  • Reflecting Laser: Armon uses these
  • The Reveal: Crossing in to Wham Line during the Isa & Kachi Mode ending, where Kachi reveals herself as Achi.
  • Roar Before Beating: The Swamp Keeper
  • Roboteching: A whole lot of this in stage seven.
  • Rolling Attack: The rolling gun machines of stage 3. The Hatchling Keeper does too, though a properly timed charged shot will flip it unto its back.
  • Sand Is Water: The saber hook keeper treats it this way. There are also massive sand worms in stage 5.
  • Scoring Points: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing X number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.
    • Score Milking: Because the boss timers generally go for so long, it's possible to combine the multiplier with the flunkies and other hazards that show up during boss battles for large amounts of points, moreso than what can be gained simply by speedkilling the boss.
  • Screw This, I'm Outta Here!: The lava sub in stage 6, following a comically long shootout in which you take it apart gun-by-gun. The camerawork at the end really sells it.
  • Self-Imposed Challenge: If you really want to, you can use the Classic Controller, the D-pad on the Wii Remote, or the analog stick on the Nunchuk to aim rather than the Wii Remote's pointer functionality.
  • Sequel Difficulty Spike: Definitely steps above the original. And it's longer too.
  • Sequel Hook: If the game is beaten on the "Isa & Kachi Mode, then we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact Achi.
    • Or that she was just faking her memory loss, and she knew who she was all along? That's what the American version implies anyway.
  • Shapeshifter Baggage: In Spades! It kind of highlights the weirdness of the sources behind the changes.
    • All beings from Outer Space have no set forms, and can freely shapeshift into any form. That would include humans, animals, rubble, and even entire planets as demonstrated by Achi in the previous game. The Nebulox are all capable of transforming into monster forms, including groups of creatures. The Nebulox claim to have a device that can force Outer Space beings to reveal their "true" form though.
    • Isa inherited Achi's blood from his father, Saki. As such, he's capable of becoming a monstrous Ruffian, and the power could very well corrupt his soul like it once did to Saki.
  • Shield-Bearing Mook: Two of these try to stop your advance in stage 3 by blocking off a hallway. You can instantly bring it down by deflecting a comically large rocket fired by a third mook.
  • Shielded Core Boss: Armon Ritter's second transformation
  • Shock and Awe: The hatchling keeper and later, Ariana.
  • Shout-Out: Stage 7 invokes plenty, most of them from previous Treasure-developed games:
  • Sic 'em: A whole lot of these on Stage 7, at least in the English Dub. In Japanese the villain instead laughs as his subordinates are picked off.
  • Simple Staff: Ariana's, at first.
  • Sky Surfing: If you're playing as Kachi you're free to do so.
  • The Southpaw: Unlike Isa, Kachi holds her gun with her left hand.
  • Spread Shot: Kachi'snote  shots spread out if not locked onto anything.
  • Star-Crossed Lovers: The story begins with the two heroes escaping, already inexplicably crazy about each other. Their affection for each other eventually brought out Isa's Ruffian powers for the final showdown.
  • Stationary Boss: Brimstone (the one with that name in the English version) is just a rotating toward with weapons on it.
  • Strange Bedfellows: The Keepers, whom you've been fighting with for pretty much 90% of the game, start attacking the Nebulox alongside Isa at the end of the game. They are supposed to be the defenders of the planet, after all...
  • Stuff Blowing Up: Constantly. EVERYTHING blows up, even the corpses of fallen enemies.
  • Tag Team: Isa & Kachi Mode, unlocked by beating the game with both characters. They even have their own individual life meters. However...
    • In Stage 6, against the Hatchling Keeper's first phase, your partner is being held captive and you can't switch until the phase is completed.
    • Again in Stage 6, in Deko's final phase, you're locked out of switching to Kachi due to her being incapacitated.
    • In Stage 7, it comes back, in a way: you are stuck playing as Isa and thus you only have a single lifebar, but you can still switch between the two characters' shot types at any time.
  • Talking To Animals: Kachi talks to artificial lifeforms that sometimes vaguely resemble animals anyway.
  • Teleporter Accident: Kachi explains that a mistake in teleporting can get one lost in the folds of space and time. And winds up teleporting Isa and herself into someone's dream right after she said this. Ariana manages to follow them.
  • Time-Limit Boss: Unlike the original game, only boss battles and certain enemy encounters are timed. Should the timer reach zero, your score multiplier diminishes.
  • Thigh-High Boots: Isa.
  • Throwing Your Sword Always Works: Somewhat with the Squad Leader from Stage 1. While his boomerang sword has an impressive sweep across the ground, it can be shot back by the player.
  • Traintop Battle: Played more-or-less straight in Stage 6, where you run along a train shooting down tons of foes, except you have to detach the train carriages as you go along so that the Komodo Keeper behind you runs into them.
  • Transforming Mecha: The transforming jet mechas in Stage 5.
  • Tripod Terror: A few in the third stage, appropriately enough. They are more sensibly designed than most examples as far as mobility goes-weapon placement not so much.
  • Turned Against Their Masters: After Isa's ship is shot down one of the robots in it goes haywire and attacks.
  • Turtle Power: Snapper Keeper, the final boss of Stage 1.
  • Under the Sea: Stage 2, which mostly consist of going through an undersea tunnel in the ocean floor.
  • Underwater Boss Battle: About three full examples. A stationary boss, a wolf pack boss and a boat filled with soldiers. Then two partial ones in a swamp and above the water with a Nebulox who periodically dives in.
  • Unexpected Gameplay Change
    • The first part of Stage 3 plays much like a Horizontal Scrolling Shooter, and one of the boss battles seems awfully like Senko no Ronde.
    • Stage 5 is entirely grounded till the very end, as Kachi rides a little Therapod thing while Isa rides a hover speed thing.
    • A real monster of a switch at the end of Stage 6; it turns into a 2D fighting game in which you have only one combo and are handcuffed to the boss, which both serves to prevent you from rolling away too far and allows the boss to yank you in at his leisure.
  • Video Game Flight: Added to this game, you can usually fly anywhere as long as the environment allows it. Since the stage tends to scroll against your will that's not as much freedom as you may think. If you're playing for score, you get an ongoing bonus if you stay on the ground, and in the Traintop Battle in Stage 6, you get a Non-Standard Game Over if you stay in the air for too long.
  • Villain Teleportation: Kachi does not like to teleport, as she believes it is dangerous. The Nebulox do it much more liberally.
  • Violation of Common Sense: The first boss of Stage 6 is the NS Molten Echo, the main cannon of the battleship the player has been taking on from afar. You see this cannon come out of the ship while at a reasonably safe angle and distance. So what does the game have you do? Why, fly in front of the cannon to do battle with it, of course!
  • Wake-Up Call Boss: Orion Tsang, the Stage 1 penultimate boss, serves as a warning that the Nebulox are not going to go down so easily.
  • Walk on Water: Ariana, but it might just be her downplaying her ability to levitate.
  • Walking Tank: Many of these to go around. There are even machines that can tread across lava, one of the few instances it is treated like the non Newtonian fluid that it is.
  • Walking Shirtless Scene: Deko, for whatever reason (eye-candy, perhaps?), takes his jacket off while fighting Isa with Good Old Fisticuffs.
  • Wall Crawl: From crab keepers under water to the torso of what are presumably androids in the sky fortress.
  • Wall Jump: Hibaru occasionally.
  • Weaponized Animal: Enjoy those bomb dropping dogs on the train.
  • Weaponized Exhaust: A Boss on Stage 7 but it is easy to play through it several times without noticing or even encountering the hazard, since you can't really do any damage from behind it.
  • Whip It Good: Orion Tsang and Deko.
  • Wolf Pack Boss: One is under water and the others come with a Camera Screw!
  • Wrestler in All of Us: Watch out for Deko's STO!
  • You Killed My Mother, Your Partner Must to Die!: The Infant Keeper's response to you killing its mother.
  • Zettai Ryouiki: Kachi's one-leg thigh-high. Hibaru's pantyhose gives the impression of this.

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alternative title(s): Sin And Punishment Star Successor; Sin And Punishment Successor Of The Skies; Sin And Punishment2; Sin And Punishment 2
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