History VideoGame / SinAndPunishmentStarSuccessor

6th Jan '18 10:45:51 PM Delphi
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* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this.

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* ZettaiRyouiki: Kachi's [[FashionableAsymmetry one-leg thigh-high]]. Hibaru's [[ProperTightsWithASkirt pantyhose]] gives the impression of this. Isa is a RareMaleExample.
23rd Nov '17 11:08:30 AM IndirectActiveTransport
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* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]]
** Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.

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* AndNowForSomethingCompletelyDifferent: [[spoiler:The ''Sin & Punishment: Franchise/StreetFighter Edition'' moment with Deko in Stage 6.]]
**
]] Notably in that, if you're playing as Kachi in any mode, you're forced to use Isa for it.



* BlackAndGrayMorality: The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. [[spoiler:On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.]]

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* BlackAndGrayMorality: BlackAndGrayMorality
**
The Outer Space... [[YouCannotGraspTheTrueForm things]] are trying to corrode Inner Space away for some reason. [[spoiler:On the other hand, the Creators, who are defending Inner Space, created humanity for the sole purpose of having a RedshirtArmy in their war against Outer Space. They even go so far as to annihilate any strain of humanity that grows too peaceful, because peaceful lifeforms do not make good soldiers. Humans are just caught in the middle, pawns for both sides, and whoever eventually wins will not particularly care about humanity's well-being... or continued existence.]]



* BossGame: Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.

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* BossGame: BossGame
**
Like its predecessor, the game has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage.



* CulturalTranslation: The Japanese word for "God" crops up often in the original script. The translated version either replaces it with "the Creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.

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* CulturalTranslation: CulturalTranslation
**
The Japanese word for "God" crops up often in the original script. The translated version either replaces it with "the Creators" or removes it altogether in each instance, undoubtedly to avoid religious controversy in the West.



* DualBoss: Master Ninja Keeper and his frog Keeper are the most obvious example; some other boss fights have between two and ''ten'' (usually attacking targets to be destroyed).
** [[spoiler:Also, Hibaru's twin-swordsman transformation in Stage 7.]]

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* DualBoss: DualBoss
**
Master Ninja Keeper and his frog Keeper are the most obvious example; some other boss fights have between two and ''ten'' (usually attacking targets to be destroyed).
** [[spoiler:Also, Also, [[spoiler: Hibaru's twin-swordsman transformation in Stage 7.]]



* HumansAreWarriors: {{Enforced|Trope}}, the creator gods want humans to be hostile to everything else, [[UncannyValley particularly things that look human but are not]]. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]

to:

* HumansAreWarriors: HumansAreWarriors
**
{{Enforced|Trope}}, the creator gods want humans to be hostile to everything else, [[UncannyValley particularly things that look human but are not]]. Human populations that find a way to be peaceful are exterminated and replaced by a planetary defense system known as "keepers" until a sufficiently warlike people are found and allowed to settle the planet. [[spoiler: [[JustifiedTrope In the last game, the Earth's population was kind of destroyed after they consumed too much food and then saw their efforts to fix the problem sabotaged by something that looked human but was not]].]]



* LaserBlade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot physical attacks done by the enemy. Even if they are much larger than Isa.

to:

* LaserBlade: Isa's gun doubles as one. If you have good timing you can even use it to stop a lot of physical attacks done by the enemy. Even if they are much larger than Isa.



* LifeMeter: In Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.

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* LifeMeter: LifeMeter
**
In Stages 1 through 6, you start each stage with 100 HP. The final stage, when [[spoiler:Isa transforms]], grants 1,000 HP, but damaged is scaled up tenfold so it doesn't really matter.



* MeleeATrois: In the underground city of stage one, you will see many soldiers constantly firing their weapons even though you'd have no chance of run into their path, as well as keepers wandering around with no sense of purpose. Stage six reveals they've been fighting each other, in addition to you, though it you look carefully, there are some hints even before then. Even the Nebulox would rather avoid some of the larger keepers.

to:

* MeleeATrois: In the underground city of stage one, you will see many soldiers constantly firing their weapons even though you'd have no chance of run running into their path, as well as keepers wandering around with no sense of purpose. Stage six reveals they've been fighting each other, in addition to you, though it you look carefully, there are some hints even before then. Even the Nebulox would rather avoid some of the larger keepers.



* :NiceJobBreakingItHero: [[spoiler: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard: Even if you have played through the original game, you're probably better off starting on Easy mode.

to:

* :NiceJobBreakingItHero: NiceJobBreakingItHero: [[spoiler: After beating Isa & Kachi, it becomes quite clear that you helped Achi, the villian of first game, by killing her opposition!]]
* NintendoHard: NintendoHard
**
Even if you have played through the original game, you're probably better off starting on Easy mode.



* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. [[spoiler:It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.]]
** [[spoiler:You did kill its mom, but ''oh'' how you will want to gut the little bastard.]]

to:

* NoGoodDeedGoesUnpunished: The Infant Keeper. After being spawned, the heroes take sympathy for killing its mother, the previous boss, so they spare it. [[spoiler:It immediately kidnaps your partner, straps them to a pulley, and slowly lowers him/her into the lava.]]
** [[spoiler:You
You did kill its mom, but ''oh'' how you will want to gut the little bastard.]]



* OnlyAFleshWound: Many of the Stage 3 enemies will continue to attack even after half of their body has been shot off.

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* OnlyAFleshWound: OnlyAFleshWound
**
Many of the Stage 3 enemies will continue to attack even after half of their body has been shot off.



* PlayingWithFire: A few of the Keepers have fire attacks, the wheel keeper leaving tracks of fire behind it as it rols. Ariana Shami does once her "blood is on fire".

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* PlayingWithFire: A few of the Keepers have fire attacks, the wheel keeper leaving tracks of fire behind it as it rols.rolls. Ariana Shami does once her "blood is on fire".



%%* PreMortemOneLiner: See ShutUpHannibal.

to:

%%* * PreMortemOneLiner: See ShutUpHannibal.Isa delivers one at the end of the game, but his foe dies on its own before he can finish it, leaving Isa talking to himself.



* ReflectingLaser: Armon uses these

to:

* ReflectingLaser: Armon uses thesethese while trapping you and himself in a beam box.



* {{Roboteching}}: A whole lot of this in stage seven.

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* {{Roboteching}}: A whole lot of this from the enemy in stage seven.



* ScoringPoints: Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.

to:

* ScoringPoints: ScoringPoints
**
Par for the course, but things are done differently from its predecessor. For starters, instead of picking up point items without taking any damage to rack up the highest points, there's a score multiplier that boosts score from enemies and coins, from x0.0 to x16. The multiplier raises as you shoot stuff up, but easily goes down for taking damage. Also new to this game are special medals that rewards you bonus points at end of the stage for performing certain feats (e.g. killing ''X'' number of a certain enemy, parrying certain attacks). Finally, since the game gives you the option to take flight at any time (except in Stage 5 and the very end of Stage 6), you gain points simply for being on the ground; standing still yields a small stream of points, but being in parts where you walk or especially run will earn more points. Should you die and continue, your score resets to 0, much like in arcade games.



* SequelHook: If the game is beaten on the "Isa & Kachi Mode, [[spoiler:then we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along? That's what the American version implies anyway.]]

to:

* SequelHook: SequelHook
**
If the game is beaten on the "Isa & Kachi Mode, [[spoiler:then we see Isa and Kachi discuss how their enemies will still inevitably come for them. Kachi's memory starts to return, and she remembers that she is in fact [[BigBad Achi]].]]
** [[spoiler:Or that she was just faking her memory loss, and she knew who she was all along? That's what [[DubText the American version implies implies]] anyway.]]



* StationaryBoss: Brimstone (the one with that name in the English version) is just a rotating toward with weapons on it.

to:

* StationaryBoss: Brimstone (the one with that name in the English version) is just a rotating toward tower with weapons on it.



* WallCrawl: From crab keepers under water to the torso of what are presumably androids in the sky fortress.

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* WallCrawl: From crab keepers under water to the torso torsos of what are presumably androids in the sky fortress.



* WrestlerInAllOfUs: Watch out for Deko's STO!

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* WrestlerInAllOfUs: Watch out for Deko's STO![[Wrestling/NaoyaOgawa STO]]!
29th Jun '17 8:10:10 PM DustSnitch
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* IronicName: Isa is one of the more prominent names {{Jesus}} is known by. In Teutonic and Chamoru languages it is a girl's name.

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* IronicName: Isa is one of the more prominent names {{Jesus}} UsefulNotes/{{Jesus}} is known by. In Teutonic and Chamoru languages it is a girl's name.
27th May '17 4:02:59 PM nombretomado
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Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii VirtualConsole. ''Sin and Punishment 2'' was released, with full English ''and'' Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May 7, 2010, and in North America on June 27, 2010. So now it's even ''less'' of a WidgetSeries.

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Conceived by Treasure not long after the Wii came out, and green lit due in no small part to the sales of the original game on Wii VirtualConsole.UsefulNotes/VirtualConsole. ''Sin and Punishment 2'' was released, with full English ''and'' Japanese voice-acting to boot, in Japan on October 29, 2009, in Europe on May 7, 2010, and in North America on June 27, 2010. So now it's even ''less'' of a WidgetSeries.
22nd Mar '17 6:26:26 PM GrammarNavi
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''Sin and Punishment: Star Successor'' (''Successor of the Skies'' in Europe) is the {{Wii}} sequel to the {{Nintendo 64}} rail shooter ''VideoGame/SinAndPunishment'' by Creator/{{Treasure}}.

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''Sin and Punishment: Star Successor'' (''Successor of the Skies'' in Europe) is the {{Wii}} UsefulNotes/{{Wii}} sequel to the {{Nintendo 64}} UsefulNotes/Nintendo64 rail shooter ''VideoGame/SinAndPunishment'' by Creator/{{Treasure}}.
5th Jan '17 11:53:22 AM Morgenthaler
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* {{Badass}}: If the first game wasn't an indication to you already, [[TheHero Isa]] and [[ActionGirl Kachi]] [[OneManArmy can hold their own against the Keepers AND the Nebulox]].
7th Dec '16 6:45:45 PM Ferot_Dreadnaught
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* PreMortemOneLiner: See ShutUpHannibal.

to:

* %%* PreMortemOneLiner: See ShutUpHannibal.
7th Dec '16 6:42:24 PM contrafanxxx
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Added DiffLines:

* PreMortemOneLiner: See ShutUpHannibal.
3rd Dec '16 12:44:47 AM Xtifr
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'''''Sin and Punishment: Star Successor''''' (''Successor of the Skies'' in Europe) is the {{Wii}} sequel to the {{Nintendo 64}} rail shooter ''VideoGame/SinAndPunishment'' by Creator/{{Treasure}}.

to:

'''''Sin ''Sin and Punishment: Star Successor''''' Successor'' (''Successor of the Skies'' in Europe) is the {{Wii}} sequel to the {{Nintendo 64}} rail shooter ''VideoGame/SinAndPunishment'' by Creator/{{Treasure}}.
13th Nov '16 2:14:18 AM LucaEarlgrey
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Added DiffLines:

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''My tropes...are on '''FIIIRRRRRRRREEEEEEEEE!!'''''
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