Video Game: Sly Cooper and the Thievius Raccoonus

The first game of the Sly Cooper series, released in 2002.

Sly must recover his family's "Thievius Raccoonus", a book listing all the special thieving skills his family has collected over several centuries, which was stolen by a rival gang, the Fiendish Five, led by Clockwerk, a mechanical owl, the "manifestation of evil". Meanwhile, Sly and his gang must keep ahead of Interpol Inspector Carmelita Montoya Fox, who promises to one day capture Sly and put him away for his crimes.

This game has the examples of:

  • Mercy Lead: Carmelita offers Sly a ten-second head start at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one — which distracts her enough that she doesn't see him handcuffing her to a railing.
  • Nintendo Hard: Thanks to One-Hit-Point Wonder and unforgiving levels that are practically designed to make you tear your hair out.
  • One-Hit-Point Wonder: Sly, as well as the mooks, die after one hit. Sly can collect up to two extra in the form of silver and gold horseshoes by collecting 100 coins.
  • Regional Bonus: The North American version lets you unlock the alternate opening from the Japanese version. The European version also lets you unlock the Japanese ending.
  • Salvage Pirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
  • Sequel Hook: See The End... Or Is It?.
  • Stupidity Is the Only Option: Towards the end of the game, and again in the fourth game, Sly finds Carmelita, trapped in the Big Bad's lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.
  • Ye Olde Butcherede Englishe: This exchange from learning the Spire Jump:
    Bentley: To land safely upon small points, leapeth lively and press the triggering device with a round geometrical object emblazoned upon it.
    Sly: So... jump and hit the circle button to land on narrow spots.