The first game of the Sly Cooper
series, released in 2002.
Sly must recover his family's "Thievius Raccoonus", a book listing all the special thieving skills his family has collected over several centuries, which was stolen by a rival gang, the Fiendish Five, led by Clockwerk, a mechanical owl, the "manifestation of evil". Meanwhile, Sly and his gang must keep ahead of Interpol Inspector Carmelita Montoya Fox
, who promises to one day capture Sly and put him away for his crimes.
This game has the examples of:
- Alternative Foreign Theme Song: The game has "Black Jack" as its Japanese theme song.
- Attack Its Weak Point: In the final battle, Clockwerk needs to be hit in the areas where Carmelita has recently shot him with her shock pistol.
- The Backwards R: Used in the title of The Cold Heart of Hate. Or more properly, The CФld HeaЯt Фf Hate.
- Breath Weapon: Sir Raleigh's welder mooks use their equipment to breath fire at Sly's direction.
- Bubblegloop Swamp: Haiti.
- Department of Redundancy Department: Name of the level "Flaming Temple of Flame".
- Derelict Graveyard: The level "The Gunboat Graveyard", which is home of various junked vessels, including old and modern ships, submarines and planes.
- DVD Commentary: Level commentary, actually, for those who finish the speed runs.
- Early-Installment Weirdness: The game is much more linear than its sequels and you can't play as Bentley or Murray outside of a few mini-games.
- Earn Your Happy Ending: This is the only game in the series, so far, that does not ending with a Bittersweet or Downer ending.
- The End... Or Is It?: The Stinger has the decapitated Clockwerk lighting up one of his eyes, frightening Murray.
- Firing in the Air a Lot: Muggshot's flashlight guards do this if they manage land a hit on you.
- I Don't Like the Sound of That Place: Sir Raleigh's base of operations resides in the Isle O'Wrath of the Welsh Triangle.
- Interface Spoiler: In the controls menu, the third option you can change is for the jet pack. This doesn't come into play until the final boss.
- Lovable Coward: Murray
- Meaningless Lives
- Mercy Lead: Carmelita offers Sly a ten-second head start at the end. Sly spends nine of those seconds standing there, and then kisses her on the tenth one - which distracts her enough that she doesn't see him handcuffing her to a railing.
- One-Hit-Point Wonder: Sly, as well as the mooks.
- Salvage Pirates: Sir Raleigh's operation depends upon scavenging vessels shipwrecked in the storm of his own creation.
- Sequel Hook: See The End... Or Is It?.
- Stupidity Is the Only Option: Towards the end of the game, and again in the fourth game, Sly finds Carmelita, trapped in the Big Bad's lair. Despite Bentley mentioning that it's an obvious trap, the plot will only progress when Sly tries to rescue her.