Follow TV Tropes

Following

History Main / TreasureRoom

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''Film/ToRobAThief'': Moctezuma stores all of his money in a highly-controlled vault that requires two access keys to be used simultaneously.
Is there an issue? Send a MessageReason:
None


* Ancient Egyptian pharoahs held alot of wealth that got buried with them when they died so they could go to the afterlife with them.
** The treasure of the pharaoh Tutankhamun (AKA King Tut), found in his tomb in the Valley of the Kings. Which, considering he was very much a lesser pharaoh[[note]]or maybe not; [[DatedHistory More recent research has determined]] that if nothing else, he held the throne during a rather eventful period for the kingdom[[/note]] who died young, was given a hasty burial in a tomb not even intended for a pharaoh, and intentionally forgotten by Egyptians, this should give you some idea of the kind of ''real'' hoards that were originally buried with the more important pharaohs, and then plundered long before modern times.

to:

* Ancient Egyptian pharoahs held alot a lot of wealth that got buried with them when they died so they could go to the afterlife with them.
** The treasure of the pharaoh Tutankhamun (AKA King Tut), found in his tomb in the Valley of the Kings. Which, considering he was very much a lesser pharaoh[[note]]or maybe not; [[DatedHistory More recent research has determined]] that if nothing else, he held the throne during a rather eventful period for the kingdom[[/note]] who died young, was given a hasty burial in a tomb not even intended for a pharaoh, and was intentionally forgotten by Egyptians, this should give you some idea of the kind of ''real'' hoards that were originally buried with the more important pharaohs, and then plundered long before modern times.

Added: 1618

Changed: 236

Is there an issue? Send a MessageReason:
None


* In the film version of ''Film/TheHobbit'', the dragon Smaug's lair at the root of the Lonely Mountain is filled with a pile of treasure so enormous that he can sleep ''in'' it, rather than just ''on top of'' it.



** ''Literature/PrinceCaspian'': When the Pevenise siblings realize that they are in the ruins of Cair Paravel, they make their way down to the treasure chamber, which is still full of the riches from their reign centuries earlier.

to:

** ''Literature/PrinceCaspian'': When the Pevenise Pevensie siblings realize that they are in the ruins of Cair Paravel, they make their way down to the treasure chamber, which is still full of the riches from their reign centuries earlier.



* ''Literature/TheSilmarillion'': Various Elves have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by [[ElvesVsDwarves dwarves]].

to:

* Creator/JRRTolkien used this one a lot:
** In
''Literature/TheSilmarillion'': Various Elves have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by [[ElvesVsDwarves dwarves]].dwarves]].
** In ''Literature/TheHobbit'', the great chamber at the root of the mountain is filled with a huge mound of treasure, which the dragon Smaug uses as his bed.
** ''The Hobbit'' also has the trolls' lair, a cave where the dwarves find a fair bit of treasure the trolls got from other travelers they'd robbed.
** The poem "The Hoard," in ''The Adventures of Tom Bombadil'', tracks one such room and the treasure inside through several owners, starting with the elvish king who accumulated it and ending with the hoard being forgotten and lost to history, with no owner at all.
** In ''Literature/FarmerGilesOfHam'', the dragon Chrysophylax has quite a large treasure in his mountainside cavern.
* One of the sources of ''Literature/{{Tarzan}}'s'' wealth is the city of Opar. In ''The Return of Tarzan'', while seeking a way to escape from Opar, he stumbles across across a long-forgotten chamber full of gold ingots and directly accessible from the outside world via a hidden tunnel of which the Oparians know nothing. The secret passage enables him to return several times and make "withdrawals" from the treasure room without the Oparians knowing about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Literature/WiseChild'': A prevalent rumor about the mysterious SolitarySorceress Juniper is that she has caves full of jewels and gold under her house. [[spoiler:This is untrue and the caves are just that, empty caves. While Juniper is out of the house, Wise Child and her cousin Colman's quest to find the rumored treasure when exploring them is what leads to Wise Child getting injured and having to be rescued. When Wise Child tells her about the rumor, Juniper asks why she would keep a hoard of gems all to herself when she could instead sell them to feed the starving children in the village.]]
Is there an issue? Send a MessageReason:
Remove erroneous entry


* UndergroundCity: [[spoiler:Thousands of years ago, the [[BirdPeople Avians]] were struck by a mysterious disaster that forced them to flee underground. While exploring the subterranean dungeon known as Buried Cathedral, Sofia stumbles upon the ruins of the underground Avian city, but by then it was populated only by hostile Avian ghosts and a single chained-up demon.]]
Is there an issue? Send a MessageReason:

Added DiffLines:

* ''Literature/SaintessSummonsSkeletons'': Played with in Zangdar. [[spoiler:After [[MercyKill mercy-killing]] the master of Zangdar and inheriting his castle, Sofia goes exploring and is disappointed that the castle lacks a Treasure Room... unless you count the jeweled ring she pulled from the late master's dead hand, which turns out to be a password-protected [[BagOfHolding storage item]] whose inner space is about five meters tall and fifteen meters long and wide, containing priceless magical artifacts, a fortune in precious metals, and some treasures of mostly sentimental value. Sofia realizes it makes sense to keep all of your valuables with you if you're rich enough to afford an item like that and powerful enough to protect it.]]
* UndergroundCity: [[spoiler:Thousands of years ago, the [[BirdPeople Avians]] were struck by a mysterious disaster that forced them to flee underground. While exploring the subterranean dungeon known as Buried Cathedral, Sofia stumbles upon the ruins of the underground Avian city, but by then it was populated only by hostile Avian ghosts and a single chained-up demon.]]

Added: 177

Changed: 2

Is there an issue? Send a MessageReason:
None


[[folder:Western Animation ]]

to:

[[folder:Western Animation ]]Animation]]



* In ''WesternAnimation/{{Jingaroo}}'', the pirate ship in "Treasure Everywhere" initially contains one treasure chest until a wall falls down to reveal a room packed with gold.



[[folder:Real Life ]]

to:

[[folder:Real Life ]]Life]]
Is there an issue? Send a MessageReason:
None


* ''Film/TheMummy1999'': The heroes find the lost city of Hamunaptra complete with a pyramid full of treasure. The pyramid eventually sinks into the desert, but they manage to escape with enough treasure to set them up with a lavish lifestyle in the sequel.

to:

* ''Film/TheMummy1999'': The heroes find the lost city of Hamunaptra complete with a pyramid full of treasure. The pyramid eventually sinks into the desert, but they manage to escape with enough treasure to set them up with a lavish lifestyle in the sequel. Ironically, almost all of the characters who were actively looking for the treasure were dead by this point. [[spoiler: Leaving Jonathan as the sole aspiring looter of the tomb.]]
Is there an issue? Send a MessageReason:


* ''Wiki/SCPFoundation'': Played with in [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see [[YourHeartsDesire their heart's desire]]. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.

to:

* ''Wiki/SCPFoundation'': ''Website/SCPFoundation'': Played with in [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see [[YourHeartsDesire their heart's desire]]. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.
Is there an issue? Send a MessageReason:
None


[[folder:Film -- Animation]]

to:

[[folder:Film [[folder:Films -- Animation]]






[[folder:Film -- Live-Action]]

to:

[[folder:Film [[folder:Films -- Live-Action]]



[[folder: Tabletop Games]]

to:

[[folder: Tabletop [[folder:Tabletop Games]]



[[folder: Theme Parks ]]

to:

[[folder: Theme Parks ]][[folder:Theme Parks]]



[[folder: Video Games ]]

to:

[[folder: Video Games ]][[folder:Video Games]]



[[folder: Webcomics]]

to:

[[folder: Webcomics]][[folder:Webcomics]]



[[folder: Western Animation ]]

to:

[[folder: Western [[folder:Western Animation ]]



[[folder: Real Life ]]

to:

[[folder: Real [[folder:Real Life ]]
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/{{Scoob}}'': When Dick Dastardly enters the gates of Hades, he's surrounded with gold and treasure beyond the dreams of avarice. But he passes it all for one objective: his canine partner Muttley who was left there during a botched previous attempt raid the treasure.

to:

* ''WesternAnimation/{{Scoob}}'': When Dick Dastardly enters the gates of Hades, he's surrounded with gold and treasure beyond the dreams of avarice. But he passes it all for one objective: his canine partner Muttley who was left there during a botched previous attempt to raid the treasure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/{{Scoob}}'': When Dick Dastardly enters the gates of Hades, he's surrounded with gold and treasure beyond the dreams of avarice. But he passes it all for one objective: his canine partner Muttley who was left there during a botched previous attempt raid the treasure.

Added: 181

Changed: 1

Is there an issue? Send a MessageReason:
None


* ''Manga/DragonKnights'': In the first volume, the knights cross-dress their way into a huge treasure vault guarded by a monster terrorizing a town to find a magic phoenix feather.



* ''Fanfic/TheWeaverOption'': After capturing the ''Empire of Sin'', Taylor's forces discover that Sliscus had four separate treasure rooms sealed in massive adamantium vaults. The first one contains massive piles of traditional treasures such as jewels and gold. Hidden ''under'' those piles are the real treasures: Eldar weapons, webway keys, and [[spoiler:Primarch Vulkan's personal Fellglaive tank]]. The second one contains a vast array of flags stolen from his victims. The third one contains a fortune in navigation charts and databases. The fourth contains... a massive sex dungeon and various artwork depicting Sliscus's penis. The Inquisiton is likely to just burn everything in the last vault.

to:

* ''Fanfic/TheWeaverOption'': After capturing the ''Empire of Sin'', Taylor's forces discover that Sliscus had four separate treasure rooms sealed in massive adamantium vaults. The first one contains massive piles of traditional treasures such as jewels and gold. Hidden ''under'' those piles are the real treasures: Eldar weapons, webway keys, and [[spoiler:Primarch Vulkan's personal Fellglaive tank]]. The second one contains a vast array of flags stolen from his victims. The third one contains a fortune in navigation charts and databases. The fourth contains... a massive sex dungeon and various artwork depicting Sliscus's penis. The Inquisiton Inquisition is likely to just burn everything in the last vault.
Is there an issue? Send a MessageReason:
None


* ''Franchise/SuperMarioBros'': A handful of entries contains hidden rooms filled with so many coins that the player is gaurenteed to rack up tons of OneUps.

to:

* ''Franchise/SuperMarioBros'': A handful of entries contains hidden rooms filled with so many coins that the player is gaurenteed to rack up tons of OneUps.{{One Up}}s.
Is there an issue? Send a MessageReason:
None


* ''Manga/MagiLabyrinthOfMagic'': Each dungeon contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, the most valuable item, the djinn metal vessel.

to:

* ''Manga/MagiLabyrinthOfMagic'': Each dungeon contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, items, as well as the most valuable item, the djinn metal vessel.

Added: 552

Changed: 1248

Removed: 607

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1444937546057965800
%% Please do not change or remove without starting a new thread.



%% The examples on this page have been sorted alphabetically. Please add new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages. All such examples have been commented out.
%% Please add proper context before uncommenting them. A good example explains *how* it's an example.
%%
%% One quote is plenty. Put any additional ones on the Quotes page.
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1444937546057965800
%% Please do not change or remove without starting a new thread.
%%



-> ''" It was a strange collection, like Billy Bones’s hoard for the diversity of coinage, but so much larger and so much more varied that I think I never had more pleasure than in sorting them. English, French, Spanish, Portuguese, Georges, and Louises, doubloons and double guineas and moidores and sequins, the pictures of all the kings of Europe for the last hundred years, strange Oriental pieces stamped with what looked like wisps of string or bits of spider’s web, round pieces and square pieces, and pieces bored through the middle, as if to wear them round your neck—nearly every variety of money in the world must, I think, have found a place in that collection; and for number, I am sure they were like autumn leaves, so that my back ached with stooping and my fingers with sorting them out."''
-->-- '''Jim Hawkins''', ''Literature/TreasureIsland''

A staple of {{role playing game}}s, video games, movies, TV, and wherever stories are told. A big room full of treasure... money, gold, and jewels in [[TreasureIsBiggerInFiction improbable quantities]]. Usually not organized very well, it's all just piled in together like an episode of ''Hoarders: Filthy Rich Edition''. Often the MacGuffin. Often trapped or guarded by a monstrous beast, [[DragonHoard most frequently a dragon]].

to:

-> ''" It was a strange collection, like Billy Bones’s hoard for the diversity of coinage, but so much larger and so much more varied that I think I never had more pleasure than in sorting them. English, French, Spanish, Portuguese, Georges, and Louises, doubloons and double guineas and moidores and sequins, the pictures of all the kings of Europe for the last hundred years, strange Oriental pieces stamped with what looked like wisps of string or bits of spider’s web, round pieces and square pieces, and pieces bored through the middle, as if to wear them round your neck—nearly every variety of money in the world must, I think, have found a place in that collection; and for number, I am sure they were like autumn leaves, so that my back ached with stooping and my fingers with sorting them out."''
-->-- '''Jim Hawkins''', ''Literature/TreasureIsland''

A staple of {{role playing game}}s, video games, movies, TV, and wherever stories are told. A told is big room full of treasure... money, treasure. Money, gold, and jewels in [[TreasureIsBiggerInFiction improbable quantities]]. Usually quantities]] are a staple, but anything valuable can turn up in a pinch -- silks and furs, paintings, weapons, rare or ancient artifacts, and anything else considered a valuable luxury can be found in these vaults. A story's MacGuffin is also likely to be found here. These are usually not organized very well, it's with all the wealth just piled in together like an episode of ''Hoarders: Filthy Rich Edition''. Often the MacGuffin. Often Such a room is often trapped or guarded by a monstrous beast, [[DragonHoard most frequently a dragon]].

Added: 9923

Changed: 14449

Removed: 14087

Is there an issue? Send a MessageReason:
Cleaning and alphabetizing. Moved dragon examples to Dragon Hoard.


[[folder: Anime and Manga ]]
* The Giga Banks in ''Anime/CoyoteRagtimeShow''.
* In ''AudioPlay/SaintBeast'', there's one in Zeus' shrine which Kira and Maya go poking around when they aren't supposed to. It's also where the [[ChekhovsGun Case of Hope and the dark pairings of the Saint Beasts' weapons]] are kept.
* Each dungeon from ''Manga/MagiLabyrinthOfMagic'' contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, the most valuable item, the djinn metal vessel.

to:

[[folder: Anime [[folder:Anime and Manga ]]
* The Giga Banks in ''Anime/CoyoteRagtimeShow''.
* In ''AudioPlay/SaintBeast'', there's one in Zeus' shrine which Kira and Maya go poking around when they aren't supposed to. It's also where the [[ChekhovsGun Case of Hope and the dark pairings of the Saint Beasts' weapons]] are kept.
* Each dungeon from ''Manga/MagiLabyrinthOfMagic'' contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, the most valuable item, the djinn metal vessel.
Manga]]



%%* ''Anime/CoyoteRagtimeShow'': The Giga Banks.
* ''Manga/MagiLabyrinthOfMagic'': Each dungeon contains one of these, and a challenger must reach it in order to clear and exit the dungeon. In addition to treasure, the treasuries also contain magical items and, the most valuable item, the djinn metal vessel.
* ''AudioPlay/SaintBeast'': There's one in Zeus' shrine which Kira and Maya go poking around when they aren't supposed to. It's also where the [[ChekhovsGun Case of Hope and the dark pairings of the Saint Beasts' weapons]] are kept.



[[folder: Comic Books ]]

to:

[[folder: Comic Books ]][[folder:Comic Books]]
* ''ComicBook/BlackMoonChronicles'': When Wismerhill and his friends invade the kingdom of the living dead and defeat its lich prince, the next thing they find is his enormous treasure room, which they plunder to fund their military build-up against the empire.



* [[AvertedTrope Averted]] in a Black Hands segment of the ''ComicStrip/KnightsOfTheDinnerTable'' comics. The party has fought their way into the dragon's lair... which is [[EmptyRoomPsych completely empty]]. Except for the dragon. After the pants-wetting fear, the topic of "Where's the treasure?" comes up, and the dragon tells them, "Why would I keep all my gold in a big pile in a cave? It doesn't do any good sitting here. All my money [[BoringButPractical is tied up in investments and growing interest]]."
* ''ComicBook/BlackMoonChronicles'': When Wismerhill and his friends invade the kingdom of the living dead and defeat its lich prince, the next thing they find is his enormous treasure room, which they plunder to fund their military build-up against the empire.
* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: While the other four members of Villainy, Inc. are trying to overthrow the Amazons and find themselves fighting not only the Amazons but all the other prisoners of Reformation Island, Queen Clea, Giganta, Zara and Hypnota run for the royal treasure vault, take everything they can pick up and steal a jet plane and take off. All four, and all the loot, have been recaptured and returned by the end of the next day.

to:

* [[AvertedTrope Averted]] in a Black Hands segment of the ''ComicStrip/KnightsOfTheDinnerTable'' comics. The party has fought their way into the dragon's lair... which is [[EmptyRoomPsych completely empty]]. Except for the dragon. After the pants-wetting fear, the topic of "Where's the treasure?" comes up, and the dragon tells them, "Why would I keep all my gold in a big pile in a cave? It doesn't do any good sitting here. All my money [[BoringButPractical is tied up in investments and growing interest]]."
* ''ComicBook/BlackMoonChronicles'': When Wismerhill and his friends invade the kingdom of the living dead and defeat its lich prince, the next thing they find is his enormous treasure room, which they plunder to fund their military build-up against the empire.
* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]:
''ComicBook/WonderWoman1942'': While the other four members of Villainy, Inc. are trying to overthrow the Amazons and find themselves fighting not only the Amazons but all the other prisoners of Reformation Island, Queen Clea, Giganta, Zara and Hypnota run for the royal treasure vault, take everything they can pick up and steal a jet plane and take off. All four, and all the loot, have been recaptured and returned by the end of the next day.



[[folder: Fan Works ]]
* Grunnel has one of these in ''Fanfic/WithStringsAttached''. He invites the four to spend as much of it as they want, because "Getting it was much more interesting than having it."
* ''Fanfic/DungeonKeeperAmi'': Dungeons have treasuries to store the gold and other valuables for CastFromMoney magic. And also serve as a DragonHoard for employed dragons.

to:

[[folder: Fan Works ]]
[[folder:Fan Works]]
* Grunnel has ''Fanfic/TheBestRevenge'':
** The Potters kept a bedroom at Godric's Hollow with several expensive items sealed away in drawers that make up part of Harry's remaining inheritance, as well as a rare and powerful book of witch-exclusive magic that Lily was hiding, which somehow ties into how she was able to shield Harry from the Killing Curse.
** The Room of Lost Things in Hogwarts is exactly as the name says: a room of items that people have lost in the castle over the years, many of which are old, rare, and valuable. Among them is [[spoiler:Rowena Ravenclaw's diadem, which is also
one of these in ''Fanfic/WithStringsAttached''. He invites Voldemort's horcruxes. Tom Riddle also makes off with some of the four treasures there to spend as much of it as they want, because "Getting it was much more interesting than having it."
fund his new life after his resurrection.]]
* ''Fanfic/DungeonKeeperAmi'': Dungeons have treasuries to store the gold and other valuables for CastFromMoney magic. And magic, which also serve as a DragonHoard for employed dragons.dragons.
* ''Fanfic/ThePiratePegasus'': The second floor of the massive quarterdeck of Korsan's airship is a massive room containing tons of gold, gemstones, artifacts, and many collections.



* ''Fanfic/WithStringsAttached'': Grunnel has one of these. He invites the four to spend as much of it as they want, because "Getting it was much more interesting than having it."



[[folder: Film ]]

to:

[[folder: Film ]][[folder:Film -- Animation]]



[[/folder]]

[[folder:Film -- Live-Action]]



* ''Film/{{The Count of Monte Cristo|2002}}'', a map leads Edmund Dantes to a hidden vault on that island hiding the centuries old Roman treasure entrusted to his late mentor.
* Averted in ''Film/{{Entrapment}}''. When Mac and Gin break into International Clearance Bank, Mac is disappointed that the vault (an 86th floor office) contains nothing but a big computer.

to:

* ''Film/{{The Count of Monte Cristo|2002}}'', a ''Film/TheCountOfMonteCristo2002'': A map leads Edmund Dantes to a hidden vault on that island hiding the centuries old Roman treasure entrusted to his late mentor.
* Averted in ''Film/{{Entrapment}}''. ''Film/{{Entrapment}}'': Subverted and discussed. When Mac and Gin break into International Clearance Bank, Mac is disappointed that the vault (an 86th floor office) contains nothing but a big computer.computer, and complains about how nobody seems to fill hidden rooms with gold bars and treasure chests anymore.



* ''Film/TheHobbitTheDesolationOfSmaug'': Obviously overlaps with DragonHoard. Creator/PeterJackson has absolutely ''ruined'' this trope for any future director by showing us the most humongous treasure vault ever seen on screen. In reality it probably contains far more gold and jewels than have ever existed on Earth.



* ''Film/{{The Mummy|1999}}'': The heroes find the lost city of Hamunaptra complete with a pyramid full of treasure. The pyramid eventually sinks into the desert, but they manage to escape with enough treasure to set them up with a lavish lifestyle in the sequel.

to:

* ''Film/{{The Mummy|1999}}'': ''Film/TheMummy1999'': The heroes find the lost city of Hamunaptra complete with a pyramid full of treasure. The pyramid eventually sinks into the desert, but they manage to escape with enough treasure to set them up with a lavish lifestyle in the sequel.



[[folder: Folklore ]]
* The story of "Literature/{{Aladdin}}" has one of these. Instead of just piled all up anyhow, it's arranged in the form of a beautiful garden... pears on a tree are really emeralds, cherries are rubies and so on. All neatly cut and polished, of course. Aladdin's been told not to touch anything, but of course he picks a few "fruits" for his mom.

to:

[[folder: Folklore ]]
[[folder:Folklore]]
* The story of "Literature/{{Aladdin}}" has one of these. Instead of just piled all up anyhow, it's arranged in the form of a beautiful garden... pears on a tree are really emeralds, cherries are rubies and so on. All neatly cut and polished, of course. Aladdin's been told not to touch anything, but of course he picks a few "fruits" for his mom.



[[folder: Literature ]]
* ''Literature/AliBabaAndTheFortyThieves'': The cave of the eponymous band of bandits
-->He had expected to find naught save outer gloom in this robbers’ den, and he was surprised to see the whole room filled with bales of all manner stuffs, and heaped up from sole to ceiling with camel-loads of silks and brocades and embroidered cloths and mounds on mounds of vari-coloured carpetings; besides which he espied coins golden and silver without measure or account, some piled upon the ground and others bound in leathern bags and sacks.

to:

[[folder: Literature ]]
[[folder:Literature]]
* ''Literature/AliBabaAndTheFortyThieves'': The cave of the eponymous band of bandits
-->He
bandits is piled high with valuable goods, rarities and coinage, the fruit of the bandits' many raids.
-->''He
had expected to find naught save outer gloom in this robbers’ robbers' den, and he was surprised to see the whole room filled with bales of all manner stuffs, and heaped up from sole to ceiling with camel-loads of silks and brocades and embroidered cloths and mounds on mounds of vari-coloured carpetings; besides which he espied coins golden and silver without measure or account, some piled upon the ground and others bound in leathern bags and sacks.''



** ''Literature/TheVoyageOfTheDawnTreader'': When Eustace stumbles into a dragon’s cave, the narrative makes it clear that he has no idea what to expect (never read the right books), and is stunned at the mounds of gold and treasure the beast was using as a bed.

to:

** ''Literature/TheVoyageOfTheDawnTreader'': When Eustace stumbles into a dragon’s dragon's cave, the narrative makes it clear that he has no idea what to expect (never read the right books), and is stunned at the mounds of gold and treasure the beast was using as a bed.



* ''Literature/DragonAndDamsel'': Azrael keeps most of his valuables—gold, silver, and gems—in a cave hidden behind a wall that is completely solid to anyone who isn't a dragon. Bernadette finds a way into it mostly by accident and good luck.



* ''Franchise/TolkiensLegendarium'':
** Smaug's treasure hoard from ''Literature/TheHobbit''.
** Various Elves in ''Literature/TheSilmarillion'' also have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by [[ElvesVsDwarves dwarves]].
* Ben Gunn's cave in ''Literature/TreasureIsland''. Some time before the events of the novel, Ben Gunn had discovered the bulk of Captain Flint's treasure and removed it to his cliff-side cave.

to:

* ''Franchise/TolkiensLegendarium'':
** Smaug's treasure hoard from ''Literature/TheHobbit''.
**
''Literature/TheSilmarillion'': Various Elves in ''Literature/TheSilmarillion'' also have treasure rooms, notably the vaults that Fëanor and later Thingol keep their Silmaril(s) in. Both end up ransacked by the end, the first by Morgoth and the second by [[ElvesVsDwarves dwarves]].
* ''Literature/TreasureIsland'': Ben Gunn's cave in ''Literature/TreasureIsland''.cave. Some time before the events of the novel, Ben Gunn had discovered the bulk of Captain Flint's treasure and removed it to his cliff-side cave.



[[folder: Live Action TV ]]
* One time on ''Series/TheBeverlyHillbillies'' Granny got it into her head not to trust any banks, so she took her share of the oil money out of the bank and stuffed it in her mattress. She ended up with a very big mattress.
* ''Series/ArrestedDevelopment'': "Remember Michael, there's always money in the banana stand."
* In the two-part Season 9 opener of ''Series/StargateSG1'', Merlin's treasure shows up this way.
* In Season 2 of ''Series/GameOfThrones'', Xaro Xhoan Daxos visibly keeps a treasure room with an impregnable Valyrian door, which he keeps the key to on his person at all times. [[spoiler: It turns out to be completely empty, and kept just for the mystique. His considerable wealth is actually [[ConspicuousConsumption on open display all over his estate]].]]

to:

[[folder: Live Action TV ]]
* One time on ''Series/TheBeverlyHillbillies'' Granny got it into her head not to trust any banks, so she took her share of the oil money out of the bank and stuffed it in her mattress. She ended up with a very big mattress.
*
[[folder:Live-Action TV]]
%%*
''Series/ArrestedDevelopment'': "Remember Michael, there's always money in the banana stand."
* ''Series/TheBeverlyHillbillies'': In one episode, Granny gets it into her head not to trust any banks, so she takes her share of the oil money out of the bank and stuffs it in her mattress. She ends up with a very big mattress.
%%* ''Series/StargateSG1'':
In the two-part Season 9 opener of ''Series/StargateSG1'', opener, Merlin's treasure shows up this way.
way.%%What way?
* ''Series/GameOfThrones'': In Season 2 of ''Series/GameOfThrones'', 2, Xaro Xhoan Daxos visibly keeps a treasure room with an impregnable Valyrian door, which he keeps the key to on his person at all times. [[spoiler: It turns out to be completely [[spoiler:completely empty, and kept just for the mystique. His considerable wealth is actually [[ConspicuousConsumption on open display all over his estate]].]]



* ''Wiki/SCPFoundation''. Played with in [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see [[YourHeartsDesire their heart's desire]]. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.

to:

* ''Wiki/SCPFoundation''. ''Wiki/SCPFoundation'': Played with in [[http://www.scp-wiki.net/scp-1888 SCP-1888 ("Terraforming Temple").]] The limestone pyramid that is SCP-1888 has a large chamber inside nicknamed the "Treasure Room". When a sapient creature (such as a human being) looks inside the chamber they see [[YourHeartsDesire their heart's desire]]. However, if the object is taken outside the pyramid it decays into a black substance (SCP-1888-2) that mutates any life form it touches.



* In ''Pinball/MedievalMadness'', defeating the five knights during multiball and then shooting the left castle wall will reveal a treasure room that scores a Super Jackpot.

to:

* In ''Pinball/MedievalMadness'', defeating ''Pinball/MedievalMadness'': Defeating the five knights during multiball and then shooting the left castle wall will reveal a treasure room that scores a Super Jackpot.



* Has appeared in too many ''TabletopGame/DungeonsAndDragons'' products to name. So let's do that.
** G1 ''Steading of the Hill Giant Chief''. The title hill giant Nosnra has two rooms filled with wealth. The Minor Treasure Room has thousands of copper, silver and electrum pieces, some copper ingots and almost a thousand gems worth only one gold piece each. The Chief's Treasure Room has tens of thousands of gold pieces, several thousand platinum pieces and many valuable gems and pieces of jewelry.

to:

* ''TabletopGame/CentralCastingDungeons'' is a generic supplement that assists a game master in building a dungeon for {{PC}}s to adventure in. One of the areas it can create is a standard treasure room filled with valuable furs, precious metals and gems, jewelry, ornamental weapons and fine art.
* ''TabletopGame/DungeonsAndDragons'':
Has appeared in too many ''TabletopGame/DungeonsAndDragons'' products to name. So let's do that.
** In general, {{Dragon Hoard}}s are common and ubiquitous.
** G1 ''Steading of the Hill Giant Chief''. Chief'': The title hill giant Nosnra has two rooms filled with wealth. The Minor Treasure Room has thousands of copper, silver and electrum pieces, some copper ingots and almost a thousand gems worth only one gold piece each. The Chief's Treasure Room has tens of thousands of gold pieces, several thousand platinum pieces and many valuable gems and pieces of jewelry.



** I6 ''Ravenloft''. Strahd's castle has a Treasury Room that contains 15,750 gold pieces worth of coins, 11,500 gold pieces worth of gems and jewels and 4 magical weapons: a +2 sword and three +3 maces.
** L1 ''The Secret of Bone Hill''. The treasure room in the baron's castle holds 2,565 gold pieces worth of coins, 4,150 gold pieces worth of gems, and a Ring of Djinni Summoning in a lead-lined compartment.
** N1 ''Tomb of the Lizard King''. Sakatha's lair has multiple different treasure rooms.

to:

** I6 ''Ravenloft''. ''TabletopGame/{{Ravenloft}}'': Strahd's castle has a Treasury Room that contains 15,750 gold pieces worth of coins, 11,500 gold pieces worth of gems and jewels and 4 magical weapons: a +2 sword and three +3 maces.
** L1 ''The Secret of Bone Hill''. Hill'': The treasure room in the baron's castle holds 2,565 gold pieces worth of coins, 4,150 gold pieces worth of gems, and a Ring of Djinni Summoning in a lead-lined compartment.
** N1 ''Tomb of the Lizard King''. King'': Sakatha's lair has multiple different treasure rooms.



** U2 ''Danger at Dunwater''. The lizard man lair has a treasure room containing 8,000 silver pieces, 2,000 electrum pieces and three pieces of valuable jewelry.
** ''Magazine/{{Dungeon}}'' magazine
*** Issue #1 adventure "Grakhirt's Lair". The treasure room inside the norker lair has a chest containing 430 copper pieces, 2,439 silver pieces, 1,054 gold pieces, 25 platinum pieces, three gold earrings set with pearls (each worth 160 gold pieces) and a scroll with three magic user spells inside a jade map case worth 435 gold pieces. There also some weapons hanging on the walls.
*** Issue #18 adventure "Chadranther's Bane". The treasure room in Chadranther's lair has 1,850 gold pieces worth of coins, two bales of silk, 10 bear pelts, 2 ancient red dragon skulls, 50 glazed earthenware plates, a 5 foot square cracked mirror and 6 large clay jugs, each containing pepper.
*** Issue #38 adventure "Things That Go Bump in the Night". The hobgoblins' treasure is kept in a small cavern. It consists of 575-700 gold pieces worth of coins, 50-1000 gold pieces worth of gems, 150-900 gold pieces worth of jewelry, a Necklace of Strangulation and a Potion of Frost Giant Strength.
*** Issue #41 adventure "Mammoth Problems". The ogre magi keep their loot in three chests in a treasure chamber. The treasure is 11,430 gold pieces worth of coins, 4,500 gold pieces worth of gems, 15,000 gold pieces worth of precious items, 4 potions and a Robe of Blending.
*** Issue #41 TabletopGame/{{Greyhawk}} adventure "Hopeful Dawn". The Mitrik Thieves' Guild headquarters has a vault which contains all of its treasure. The vault contains 927 gold pieces worth of coins, silverware worth 31-620 gold pieces, 490-940 gold pieces worth of jewelry, 330-530 gold pieces worth of gems, 200 gold pieces worth of spices, jeweled combat items worth 375 gold pieces, a Sword of the Planes and a painting worth 10,000 gold pieces.
*** Issue #44 TabletopGame/DarkSun adventure "Raiders of the Chanth". The Chanth's treasury has a variety of Athasian coins, some jewelry, three priest spell scrolls, four potion fruits and a Ring of Protection +1.
*** Issue #45 adventure "Prism Keep". The villain Irinia's treasury is adjacent to her personal chambers. It contains 3,450 gold pieces worth of coins, 1,040 gold pieces worth of gems, a spell scroll with two spells on it and eight Potions of Flying.
*** Issue #46 adventure "Goblin Fever". The temple of the Cult of the Phoenix has a treasury that holds a mixed collection of gold and silver items and a wealth of jewelry, worth 10,000 gold pieces altogether. It also has 3,000 gold pieces worth of coins, 650 gold pieces worth of precious items, a scroll of priest spells, three potions, a Ring of Protection +1, a Wand of Magic Detection and 25 vials of holy water.
*** Issue #48 TabletopGame/ForgottenRealms adventure "The Oracle at Sumbar". The Treasury Chamber in the Underwater Grotto has the treasure of the dead pirate Immurk. It includes the lost coronation crown of the Cormyrian king Palaghard I (worth 75,000 gold pieces), 2,500 platinum pieces, 6,000 gold pieces worth of gems and five pieces of jewelry worth 4,050 gold pieces. Magic items in the treasure are a Ring of Water Elemental Command, a Cloak of the Manta Ray, a Short Sword +1/+3 vs. marine creatures and two magical powders.
*** Issue #49 adventure "North of Narborel". The treasure chamber in the pirate's island contains 7,700 gold pieces worth of coral, 8,000 gold pieces worth of pearls, 3065 gold pieces worth of coins, two gold urns and a large silver bell worth 1,150 gold pieces altogether. The nearby hoard of the pirate's pet dragon turtle is worth around 4,000 gold pieces.
*** Issue #49 adventure "Castle of the Blind Sun". The treasure room of the title castle holds a plethora of magical treasure: a Ring of Three Wishes, a Dagger +1, a Ring of Earth Elemental Command, Bracers of Defense AC 3, a pouch of Dust of Illusion, a Figurine of Wondrous Power, eight arrows +3, six crossbow bolts +2, a Gem of Seeing, a Horn of Valor, a Field Pavilion, a dwarven two-handed axe +2 and three Healing Bandages. Monetary treasure consists of 74,000 gold pieces worth of coins and 28,000 gold pieces worth of gems.
*** Issue #50 adventure "Felkovic's Cat". Baron von Kharkov's treasure room includes 11,500 gold pieces worth of coins, 8,850 gold pieces worth of jewelry, 11,700 gold pieces worth of gems, three potions, a shield +1, a spear +1, a Ring of Free Action and a Wand of Fire.
** Judges Guild
*** ''The Dungeoneer'' magazine #12, adventure "The Temple of the Eye of Lusan". The temple has two treasure rooms, one fake and one real. The fake one has a chest filled with 3,000 gold pieces and is guarded by two wax golems wielding +1 swords. The real one has 6,000 copper pieces, 42,000 silver pieces, 30,000 gold pieces, 300 mithral pieces, 66 gems, 40 jewels and some valuable magic items.
*** ''The Dungeoneer'' magazine #16, adventure "The Lair of Krepache the Leper". Krepache's treasure room has 6,000-60,000 gold pieces, 20,000-24,000 silver pieces, 42,000-840,000 copper pieces, a case of gems, a Staff of the Priest Kings and assorted boxes of furs and other goods.
*** ''The Judges Guild Journal'' #19, adventure "The Dungeon Vlademor". Vlademor's treasure room has 15,000 gold pieces worth of gold bars and a Necklace of Missiles which is listed as being worth 50 gold pieces (it is actually worth far more).
*** ''Druids of Doom''. The treasure room in the Druids' Keep has items useful to druids that are worth around 3,000 gold pieces. They include a carved ivory box filled with pearls, a variety of seeds, a black onyx box filled with coral and two exotic plants.
*** ''City State of the Invincible Overlord'', "Revised Guide to the City State". The treasury room of the Hell-Bridge Temple is secured by a triple-locked iron door. The mundane part of the treasure consists of 11,465 gold pieces worth of coins, 16 pieces of jewelry, 32 gems, a map to the Treasure Room of the main temple of Thoth, two walkie-talkies (with instructions) and a gold helm worth 3200 gold pieces. The treasure's magic items are a +2 sword with a golden scabbard, an Elven Cloak, a Necklace of Prayer Beads, a potion of Polymorph Self, and a Wand of Illusion.
*** ''Operation Ogre''. The wizardess Lolath's Secret Treasure Room holds three chests. They contain 14,500 gold pieces in coins, nine gems worth 23,100 gold pieces, 35,100 gold pieces worth of jewelry, a +3 Cloak of Protection, a Manual of Golems, a scroll of three spells, a Wand of Power, a Ring of Electrical Resistance and a +3 dagger.
** Every single dragon in D&D has a treasure hoard. It serves as, including but not limited to:
*** A bed (Dragon hide is sufficiently thick that a pile of gold feels like a feather mattress would to us).
*** A status symbol (bigger and richer hoards = more important dragon).
*** An emergency food source (Dragons can eat [[ExtremeOmnivore anything]]).
*** A place to hold various items to trade with other dragons (rarely) or [[TotalPartyKill deal with]] pesky [[PlayerCharacter adventurers]] (more often).
* ''TabletopGame/{{Shadowrun}}'' adventure "Survival of the Fittest" has a treasure room in a dragon's lair.
* The boardgame ''Dungeon'', which was based off of ''TabletopGame/DungeonsAndDragons'', featured a dragon guarding a treasure hoard on its box art.
* ''Central Casting: Dungeons'' is a generic supplement that assists a game master in building a dungeon for {{PC}}s to adventure in. One of the areas it can create is a standard treasure room filled with valuable furs, precious metals and gems, jewelry, ornamental weapons and fine art.
* ''TabletopGame/MiddleEarthRolePlaying'' supplement ''Calenhad: A Beacon of Gondor''. The beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.
* Midkemia Press' ''Heart of the Sunken Lands''. There are four separate treasure rooms in the fortifications of the People of the Pit. The first has 100 Helden gems, 2,840 gold pieces (gp) and 2,000 silver pieces (sp). The second has 5,000 gp, 6,000 sp, 45 pieces of jewelry with a total value of 7,540 gp and 335 Helden gems. The third is secret and is protected by a PitTrap. It has two large gem-studded candelabras worth 1,000 gp each, 40 Helden gems, 2,000 gp, a pile of tapestries worth 1,000 gp (one of which is a Carpet of Flying), and a spell scroll with an Invisibility spell on it. The fourth has 422 Helden gems of various sizes.

to:

** U2 ''Danger at Dunwater''. Dunwater'': The lizard man lair has a treasure room containing 8,000 silver pieces, 2,000 electrum pieces and three pieces of valuable jewelry.
** ''Magazine/{{Dungeon}}'' magazine
magazine:
*** Issue #1 adventure "Grakhirt's Lair". Lair": The treasure room inside the norker lair has a chest containing 430 copper pieces, 2,439 silver pieces, 1,054 gold pieces, 25 platinum pieces, three gold earrings set with pearls (each worth 160 gold pieces) and a scroll with three magic user spells inside a jade map case worth 435 gold pieces. There also some weapons hanging on the walls.
*** Issue #18 adventure "Chadranther's Bane". Bane": The treasure room in Chadranther's lair has 1,850 gold pieces worth of coins, two bales of silk, 10 ten bear pelts, 2 two ancient red dragon skulls, 50 fifty glazed earthenware plates, a 5 five foot square cracked mirror and 6 six large clay jugs, each containing pepper.
*** Issue #38 adventure "Things That Go Bump in the Night". Night"" The hobgoblins' treasure is kept in a small cavern. It consists of 575-700 gold pieces worth of coins, 50-1000 gold pieces worth of gems, 150-900 gold pieces worth of jewelry, a Necklace of Strangulation and a Potion of Frost Giant Strength.
*** Issue #41 adventure "Mammoth Problems". Problems": The ogre magi keep their loot in three chests in a treasure chamber. The treasure is 11,430 gold pieces worth of coins, 4,500 gold pieces worth of gems, 15,000 gold pieces worth of precious items, 4 potions and a Robe of Blending.
*** Issue #41 TabletopGame/{{Greyhawk}} ''TabletopGame/{{Greyhawk}}'' adventure "Hopeful Dawn". Dawn": The Mitrik Thieves' Guild headquarters has a vault which contains all of its treasure. The vault contains 927 gold pieces worth of coins, silverware worth 31-620 gold pieces, 490-940 gold pieces worth of jewelry, 330-530 gold pieces worth of gems, 200 gold pieces worth of spices, jeweled combat items worth 375 gold pieces, a Sword of the Planes and a painting worth 10,000 gold pieces.
*** Issue #44 TabletopGame/DarkSun ''TabletopGame/DarkSun'' adventure "Raiders of the Chanth". Chanth": The Chanth's treasury has a variety of Athasian coins, some jewelry, three priest spell scrolls, four potion fruits and a Ring of Protection +1.
*** Issue #45 adventure "Prism Keep". Keep": The villain Irinia's treasury is adjacent to her personal chambers. It contains 3,450 gold pieces worth of coins, 1,040 gold pieces worth of gems, a spell scroll with two spells on it and eight Potions of Flying.
*** Issue #46 adventure "Goblin Fever". Fever": The temple of the Cult of the Phoenix has a treasury that holds a mixed collection of gold and silver items and a wealth of jewelry, worth 10,000 gold pieces altogether. It also has 3,000 gold pieces worth of coins, 650 gold pieces worth of precious items, a scroll of priest spells, three potions, a Ring of Protection +1, a Wand of Magic Detection and 25 vials of holy water.
*** Issue #48 TabletopGame/ForgottenRealms ''TabletopGame/ForgottenRealms'' adventure "The Oracle at Sumbar". Sumbar": The Treasury Chamber in the Underwater Grotto has the treasure of the dead pirate Immurk. It includes the lost coronation crown of the Cormyrian king Palaghard I (worth 75,000 gold pieces), 2,500 platinum pieces, 6,000 gold pieces worth of gems and five pieces of jewelry worth 4,050 gold pieces. Magic items in the treasure are a Ring of Water Elemental Command, a Cloak of the Manta Ray, a Short Sword +1/+3 vs. marine creatures and two magical powders.
*** Issue #49 adventure "North of Narborel". Narborel": The treasure chamber in the pirate's island contains 7,700 gold pieces worth of coral, 8,000 gold pieces worth of pearls, 3065 gold pieces worth of coins, two gold urns and a large silver bell worth 1,150 gold pieces altogether. The nearby hoard of the pirate's pet dragon turtle is worth around 4,000 gold pieces.
*** Issue #49 adventure "Castle of the Blind Sun". Sun": The treasure room of the title castle holds a plethora of magical treasure: a Ring of Three Wishes, a Dagger +1, a Ring of Earth Elemental Command, Bracers of Defense AC 3, a pouch of Dust of Illusion, a Figurine of Wondrous Power, eight arrows +3, six crossbow bolts +2, a Gem of Seeing, a Horn of Valor, a Field Pavilion, a dwarven two-handed axe +2 and three Healing Bandages. Monetary treasure consists of 74,000 gold pieces worth of coins and 28,000 gold pieces worth of gems.
*** Issue #50 adventure "Felkovic's Cat". Cat": Baron von Kharkov's treasure room includes 11,500 gold pieces worth of coins, 8,850 gold pieces worth of jewelry, 11,700 gold pieces worth of gems, three potions, a shield +1, a spear +1, a Ring of Free Action and a Wand of Fire.
** Judges Guild
Guild:
*** ''The Dungeoneer'' magazine #12, adventure "The Temple of the Eye of Lusan". Lusan": The temple has two treasure rooms, one fake and one real. The fake one has a chest filled with 3,000 gold pieces and is guarded by two wax golems wielding +1 swords. The real one has 6,000 copper pieces, 42,000 silver pieces, 30,000 gold pieces, 300 mithral pieces, 66 gems, 40 jewels and some valuable magic items.
*** ''The Dungeoneer'' magazine #16, adventure "The Lair of Krepache the Leper". Leper": Krepache's treasure room has 6,000-60,000 gold pieces, 20,000-24,000 silver pieces, 42,000-840,000 copper pieces, a case of gems, a Staff of the Priest Kings and assorted boxes of furs and other goods.
*** ''The Judges Guild Journal'' #19, adventure "The Dungeon Vlademor". Vlademor": Vlademor's treasure room has 15,000 gold pieces worth of gold bars and a Necklace of Missiles which is listed as being worth 50 gold pieces (it is actually worth far more).
*** ''Druids of Doom''. Doom'': The treasure room in the Druids' Keep has items useful to druids that are worth around 3,000 gold pieces. They include a carved ivory box filled with pearls, a variety of seeds, a black onyx box filled with coral and two exotic plants.
*** ''City State of the Invincible Overlord'', "Revised Guide to the City State". State": The treasury room of the Hell-Bridge Temple is secured by a triple-locked iron door. The mundane part of the treasure consists of 11,465 gold pieces worth of coins, 16 pieces of jewelry, 32 gems, a map to the Treasure Room of the main temple of Thoth, two walkie-talkies (with instructions) and a gold helm worth 3200 gold pieces. The treasure's magic items are a +2 sword with a golden scabbard, an Elven Cloak, a Necklace of Prayer Beads, a potion of Polymorph Self, and a Wand of Illusion.
*** ''Operation Ogre''. Ogre'': The wizardess Lolath's Secret Treasure Room holds three chests. They contain 14,500 gold pieces in coins, nine gems worth 23,100 gold pieces, 35,100 gold pieces worth of jewelry, a +3 Cloak of Protection, a Manual of Golems, a scroll of three spells, a Wand of Power, a Ring of Electrical Resistance and a +3 dagger.
** Every single dragon in D&D has a treasure hoard. It serves as, including but not limited to:
*** A bed (Dragon hide is sufficiently thick that a pile of gold feels like a feather mattress would to us).
*** A status symbol (bigger and richer hoards = more important dragon).
*** An emergency food source (Dragons can eat [[ExtremeOmnivore anything]]).
*** A place to hold various items to trade with other dragons (rarely) or [[TotalPartyKill deal with]] pesky [[PlayerCharacter adventurers]] (more often).
* ''TabletopGame/{{Shadowrun}}'' adventure "Survival of the Fittest" has a treasure room in a dragon's lair.
* The boardgame ''Dungeon'', which was based off of ''TabletopGame/DungeonsAndDragons'', featured a dragon guarding a treasure hoard on its box art.
* ''Central Casting: Dungeons'' is a generic supplement that assists a game master in building a dungeon for {{PC}}s to adventure in. One of the areas it can create is a standard treasure room filled with valuable furs, precious metals and gems, jewelry, ornamental weapons and fine art.
* ''TabletopGame/MiddleEarthRolePlaying'' supplement ''Calenhad: A Beacon of Gondor''. The beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.
* Midkemia Press' ''Heart of the Sunken Lands''.
''TabletopGame/HeartOfTheSunkenLands'': There are four separate treasure rooms in the fortifications of the People of the Pit. The first has 100 Helden gems, 2,840 gold pieces (gp) and 2,000 silver pieces (sp). The second has 5,000 gp, 6,000 sp, 45 pieces of jewelry with a total value of 7,540 gp and 335 Helden gems. The third is secret and is protected by a PitTrap. It has two large gem-studded candelabras worth 1,000 gp each, 40 Helden gems, 2,000 gp, a pile of tapestries worth 1,000 gp (one of which is a Carpet of Flying), and a spell scroll with an Invisibility spell on it. The fourth has 422 Helden gems of various sizes.sizes.
* ''TabletopGame/MiddleEarthRolePlaying'': In the supplement ''Calenhad: A Beacon of Gondor'', the beacon tower of Calenhad in Gondor has an Upper Treasury room. It's filled with gold and mithril coins, various rare and valuable goods and the Tower Captain's collection of magic items, including two magical swords and a pair of magical boots.



* One of the rooms guests can be sent through in Mara's temple in ''Ride/IndianaJonesAdventure'' at the Ride/DisneyThemeParks is the "Chamber of Earthly Riches", which is filled with nothing but gold.

to:

* ''Ride/IndianaJonesAdventure'': One of the rooms guests can be sent through in Mara's temple in ''Ride/IndianaJonesAdventure'' at the Ride/DisneyThemeParks is the "Chamber of Earthly Riches", which is filled with nothing but gold.



* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': There's a main treasure room hidden in Blackberry's pyramid, as well as secret bonus areas scattered around with high loot. Of course, whether or not the player character finds them, Professor Ace must have. His opportunistic theft of a large gem from somewhere in the pyramid puts its guardian Ogonmushi on a rampage.
* The pirate Cortez's has a big hoard aboard his ship in ''VideoGame/PaperMarioTheThousandYearDoor''. Among his treasures is a Crystal Star.
* The entire of level IX in ''VideoGame/SuperCastlevaniaIV'' is a treasure room. At one point you have to swim through quicksand-like pools of coins.
* In both ''VideoGame/{{Overlord}}'' games, the player has a place in their tower to store their hoard that gets larger as the player acquires more loot during his adventures.
* Donkey Kong's banana hoard in ''VideoGame/DonkeyKongCountry1'' is a cave filled with mountains of bananas.
* The bank vault in V-world in ''Caprica'' is like this, one of the only virtual effects in an otherwise real-life game.

to:

* ''[[VideoGame/ExtrapowerGiantFist EXTRAPOWER Giant Fist]]'': There's a main treasure room hidden in Blackberry's pyramid, as well as secret bonus areas scattered around with high loot. Of course, whether or not ''VideoGame/AlidaTheEnigmaticGiant'': The central vault, where the player character finds them, Professor Ace must have. His opportunistic theft of a large gem from somewhere in the pyramid puts its guardian Ogonmushi on a rampage.
* The pirate Cortez's has a big hoard aboard his ship in ''VideoGame/PaperMarioTheThousandYearDoor''. Among his treasures is a Crystal Star.
* The entire of level IX in ''VideoGame/SuperCastlevaniaIV'' is a treasure room. At one point you have to swim through quicksand-like pools of coins.
* In both ''VideoGame/{{Overlord}}'' games, the player has a place in
eponymous rock band stashed their tower collected global wealth. Inside, a lot of the money is mostly stacked up or packed into smaller safes. This doesn't count the other vaults on the island, though, as those are empty save for a chair, table, and a clue relevant to store their hoard that the owner's segment of the guitar. The plot gets larger as kicked off by the player acquires more loot during band's manager, Kivas, trying to find a way to get into the main vault to take all the money for himself. [[spoiler: If you do everything right, you can both free Arin from his adventures.
own vault, and lock Kivas inside the main one, at least for long enough until the police catch him.]]
* Donkey Kong's banana hoard ''VideoGame/BanjoTooie'' has the Treasure Chamber in ''VideoGame/DonkeyKongCountry1'' [[TempleOfDoom Mayahem Temple]], which is a cave filled with mountains piles of bananas.
gold. You can't take any of it, though.
* ''VideoGame/BigFunInFurbyland'': The minigame ''In the Clouds'' has floating, gem-encrusted [[PortalDoor Portal Doors]] that teleport the flying Furby in a pocket dimension filled to the brim with gems and jewels for it to collect.
* ''VideoGame/{{Caprica}}'':
The bank vault in V-world in ''Caprica'' is like this, one of the only virtual effects in an otherwise real-life game.game.
* ''VideoGame/DiabloIII'' features many treasure rooms for some side quests, but none stand out so deeply and rewardingly as Greed's Domain, a 2.0 patch feature that has a 1% chance of spawning from any dead Treasure Goblin or crafted from the sacrifice of the super-legendary Puzzle Ring. This super-reward is filled with heaps of actual treasure that you can hit for fortunes of gold ''each'', with a few treasure goblins in between. It even comes with a boss who uses CastFromMoney attacks that spawn Treasure Goblins and exploding AND is smashed to death by a super-chest ''that always spawns 2+ legendaries''!



* In the ''VideoGame/DungeonKeeper'' games, your filthy lucre has to be stored in a Treasure Room or your limited-capacity Dungeon Heart for it to count as yours; anything else is left lying on the ground and is fair game for any monster who wanders by.
* The fortress King Graham finds in the desert in ''VideoGame/KingsQuestV''. And the Sharkee hoard he comes across in Creator/AGDInteractive's FanRemake of ''VideoGame/KingsQuestII''
** The Castle of the Crown treasure room his son Alexander finds in the long path of ''VideoGame/KingsQuestVI.'' [[spoiler: It's where Alhazred is storing the other islands' treasures after stealing them himself and then making sure the thefts were blamed on other islands to keep then infighting and unable to challenge him]].
* ''VideoGame/LuigisMansion'' has one in the very back of the Gallery. It's also where the FinalBoss's picture goes once they're beaten.

to:

* In the ''VideoGame/DungeonKeeper'' games, your ''VideoGame/DonkeyKongCountry1'': Donkey Kong's banana hoard is a cave filled with mountains of bananas.
* ''VideoGame/DungeonKeeper'': Your
filthy lucre has to be stored in a Treasure Room or your limited-capacity Dungeon Heart for it to count as yours; anything else is left lying on the ground and is fair game for any monster who wanders by.
* The ''VideoGame/DwarfFortress'': Back before the fortress King Graham finds economy was DummiedOut , the easiest way to deal with some of its foibles was to mint a huge stockpile of gold, silver and copper coins and keep them locked in a vault buried deep within the fortress where nobody could access them. You can still do this if you really want to, but the only purpose it serves is roleplay and/or RuleOfCool.
* ''VideoGame/EdenEternal'':
** The room
in the desert centre of Vileshark HQ is a stereotypical treasure room, although it's inaccessible.
** The Mayor's Dream is a Treasure ''Dungeon''; the surface you walk on for one half of the dungeon is nothing but treasure. You can't pick it up, though.
* ''VideoGame/ExtrapowerGiantFist'': There's a main treasure room hidden
in ''VideoGame/KingsQuestV''. Blackberry's pyramid, as well as secret bonus areas scattered around with high loot. Of course, whether or not the player character finds them, Professor Ace must have. His opportunistic theft of a large gem from somewhere in the pyramid puts its guardian Ogonmushi on a rampage.
* ''VideoGame/FableIII'': You can build up a large pile of gold in your pocket dimension base. Depending on how much money you currently have, the pile grows larger and larger.
And shrinks as you spend money. There's even a sort of mini quest in the Sharkee hoard he comes across room involving a chest on the floor and a key opening the chest near the ceiling. To open the chest, you have to make a large fortune of money, enough to fill the room up (and cover the chest) to grab the key. Then you have to spend it all to make the chest accessible again.
* ''VideoGame/FalloutNewVegas'' has a classic example
in Creator/AGDInteractive's FanRemake the ''Dead Money'' DLC, which is a WholePlotReference to ''Film/TheTreasureOfTheSierraMadre''. The villain has you and three other saps fitted with [[ExplosiveLeash explosive collars]] and forced to open the way to a vault far below a casino. He's actually after most of ''VideoGame/KingsQuestII''
**
the LostTechnology inside, not the money, but the trope is still played straight, as also inside the vault are thirty-seven bars of pure gold... which altogether weigh far more than your character could possibly carry. You can grab a few, but the only way to escape with your head attached is to trick the villain into entering, trap him inside, and run like hell before the collar explodes. Unless, of course, you use one of the many exploits that have been discovered to allow you to carry them all.
%%* ''VideoGame/{{Gauntlet}}'': One shows up as a BonusLevel.
* ''VideoGame/TheJourneymanProject 2: Buried In Time'': Gage Blackwood uncovers one underneath Chateau Guaillard. Aside from collecting a few gold coins, his objective there is to find [[spoiler: King Richard I's sword which Agent 3 tampered with by replacing its original jewel with a 4-carat diamond from her future time period]].
* ''VideoGame/KingsQuestVI'':
The Castle of the Crown treasure room his son that Alexander finds in the long path of ''VideoGame/KingsQuestVI.'' [[spoiler: It's where Alhazred is storing the other islands' treasures after stealing them himself and then making sure the thefts were blamed on other islands to keep then infighting and unable to challenge him]].
* ''VideoGame/LegendOfTheSword'': You encounter such a room. If you examine the treasure, you're told that although everything else in the room is caked in dust, the treasure is spotless. If this doesn't clue you in that something is amiss and you go ahead and try to take it, the treasure is revealed to be an illusion which promptly disappears, the door slams shut and the game becomes {{unwinnable|ByDesign}}.
%%*
''VideoGame/LuigisMansion'' has one in the very back of the Gallery. It's also where the FinalBoss's picture goes once they're beaten.%%ZCE. What is an example of this trope?
* ''VideoGame/{{Minecraft}}'': Ocean Monuments -- large underwater maze-like structures -- each have a room with a concealed 2x2 cube of gold (the equivalent of 72 blocks of gold ore). Generally you have to defeat its three "Elder Guardians" before collecting the gold, unless you want to spend ages battling their mining-speed debuff. [[SurprisinglyRealisticOutcome Gold isn't particularly useful in this game]], though, so the more valuable treasure room (usually) found in monuments is filled with piles of bright yellow... [[CommonplaceRare sponges]].
* ''VideoGame/MonsterHunterPC'' has treasure rooms as {{Bonus Level}}s, accessible if the Hunter collects a treasure room key in the previous stage. These rooms are filled to the brim with treasure, but also full of monsters and NO weapons, and the Hunter will collect as much loot as possible within 30 seconds.
* ''VideoGame/{{Myst}}'':
** The series subverts this trope in a few places, in that you can't take any treasure with you. In the original game behind Sirrus' Throne on the Mechanical Age, is a secret chamber with several chests containing gold and silver bullion, coins, and one holding a red page. There's also a generous stock of wine. The place is also quite clean compared to other vaults.
** ''VideoGame/{{Uru}}'': Guildmaster Kadish's vault plays this trope straight, and it's packed wall to wall with treasure. The inability to take it here is especially egregious, as the player is meant to represent a regular person from the real world.



* The ''VideoGame/{{Ultima}}'' series always had one in Lord British's castle behind a flimsy secret entrance.
* Shows up as a BonusLevel in ''VideoGame/{{Gauntlet}}'' and its derivatives.

to:

* ''VideoGame/{{Overlord}}'': In both games, the player has a place in their tower to store their hoard that gets larger as they acquire more loot during their adventures.
* ''VideoGame/PaperMarioTheThousandYearDoor'':
The ''VideoGame/{{Ultima}}'' series always had one pirate Cortez has a big hoard aboard his ship. Among his treasures is a Crystal Star.
* ''VideoGame/QuestForGloryII'': During a trial to retrieve the MacGuffin, the player comes across a room like this. It's a trap, of course: trying to take any of the treasure kills you.
* ''VideoGame/ShovelKnight'': The battle against Treasure Knight takes place
in Lord British's castle behind a flimsy secret entrance.
* Shows up as a BonusLevel in ''VideoGame/{{Gauntlet}}'' and its derivatives.
ship's hold filled with enormous piles of gold, which he can [[MoneyMauling weaponize]] against you.



* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has the Treasure Chamber in [[MayIncaTec Mayahem]] [[TempleOfDoom Temple]], which is filled with piles of gold. You can't take any of it, though.
* In the ''VideoGame/SoulSeries'', Voldo guards his dead master Vercci's Money Pit. In each subsequent installment, the Pit seems to have increased in size and grandeur from a small, dirty room to being roughly the size of the [[Franchise/{{Batman}} Batcave]], complete with its own ''port''. Since from the earliest games the Money Pit was supposedly an entire island, we seem to be seeing more of that island with each game. Oh, and ''under no circumstances should you try to rob the Money Pit''.
* The final room in ''VideoGame/DragonsLair''.
* During a trial to retrieve the MacGuffin in ''VideoGame/QuestForGloryII'', the player comes across a room like this. It's a trap, of course: trying to take any of the treasure kills you.
* ''VideoGame/QuestForYrolg'' has one, dragon included.
* In the Rainbird TextAdventure ''Legend of the Sword'', you encounter such a room. If you examine the treasure, you're told that although everything else in the room is caked in dust, the treasure is spotless. If this doesn't clue you in that something is amiss and you go ahead and try to take it, the treasure is revealed to be an illusion which promptly disappears, the door slams shut and the game becomes {{unwinnable|ByDesign}}.
* The room in the centre of Vileshark HQ in ''VideoGame/EdenEternal'' is a stereotypical treasure room, although it's inaccessible.
** The Mayor's Dream is a Treasure ''Dungeon''; the surface you walk on for one half of the dungeon is nothing but treasure. You can't pick it up, though.
* ''VideoGame/FalloutNewVegas'' has a classic example in the ''Dead Money'' DLC, which is a WholePlotReference to ''Film/TheTreasureOfTheSierraMadre''. The villain has you and three other saps fitted with [[ExplosiveLeash explosive collars]] and forced to open the way to a vault far below a casino. He's actually after most of the LostTechnology inside, not the money, but the trope is still played straight, as also inside the vault are thirty-seven bars of pure gold ... which altogether weigh far more than your character could possibly carry. You can grab a few, but the only way to escape with your head attached is to trick the villain into entering, trap him inside, and run like hell before the collar explodes.
** Unless, of course, you use one of the many exploits that have been discovered to allow you to carry them all.
* ''VideoGame/{{Myst}}'' subverts this trope in a few places, in that you can't take any treasure with you. In the original game behind Sirrus' Throne on the Mechanical Age, is a secret chamber with several chests containing gold and silver bullion, coins, and one holding a red page. There's also a generous stock of wine. The place is also quite clean compared to other vaults.
** Guildmaster Kadish's vault in ''VideoGame/{{Uru}}'' plays this trope straight, and it's packed wall to wall with treasure. The inability to take it here is especially egregious, as the player is meant to represent a regular person from the real world.
* Gage Blackwood uncovers one underneath Chateau Guaillard in ''VideoGame/TheJourneymanProject 2: Buried In Time''. Aside from collecting a few gold coins, his objective there is to find [[spoiler: King Richard I's sword which Agent 3 tampered with by replacing its original jewel with a 4-carat diamond from her future time period]].
* The central vault in ''VideoGame/AlidaTheEnigmaticGiant'', where the eponymous rock band stashed their collected global wealth. Inside, a lot of the money is mostly stacked up or packed into smaller safes. This doesn't count the other vaults on the island, though, as those are empty save for a chair, table, and a clue relevant to the owner's segment of the guitar. The plot gets kicked off by the band's manager, Kivas, trying to find a way to get into the main vault to take all the money for himself. [[spoiler: If you do everything right, you can both free Arin from his own vault, and lock Kivas inside the main one, at least for long enough until the police catch him.]]
* Back before [[ScrappyMechanic the fortress economy]] was DummiedOut of ''VideoGame/DwarfFortress'', the easiest way to deal with some of its foibles was to mint a huge stockpile of gold, silver and copper coins and keep them locked in a vault buried deep within the fortress where nobody could access them. You can still do this if you really want to, but the only purpose it serves is roleplay and/or RuleOfCool.
* ''VideoGame/DiabloIII'' features many treasure rooms for some side quests, but none stand out so deeply and rewardingly as Greed's Domain, a 2.0 patch feature that has a 1% chance of spawning from any dead Treasure Goblin or crafted from the sacrifice of the super-legendary Puzzle Ring. This super-reward is filled with heaps of actual treasure that you can hit for fortunes of gold ''each'', with a few treasure goblins in between. It even comes with a boss who uses CastFromMoney attacks that spawn Treasure Goblins and exploding AND is smashed to death by a super-chest ''that always spawns 2+ legendaries''!
* ''VideoGame/TheLegendOfZelda'' has dungeons with hidden rooms that contain a cache of rupees.
* In ''VideoGame/FableIII'', you can build up a large pile of gold in your pocket dimension base. Depending on how much money you currently have, the pile grows larger and larger. And shrinks as you spend money. There's even a sort of mini quest in the room involving a chest on the floor and a key opening the chest near the ceiling. To open the chest, you have to make a large fortune of money, enough to fill the room up (and cover the chest) to grab the key. Then you have to spend it all to make the chest accessible again.
* In ''VideoGame/BigFunInFurbyland'', the minigame ''In the Clouds'' has floating, gem-encrusted [[PortalDoor Portal Doors]] that teleport the flying Furby in a pocket dimension filled to the brim with gems and jewels for it to collect.
* ''Franchise/SpyroTheDragon''
** Gnasty's Loot from ''VideoGame/SpyroTheDragon1998'' is a world that the player can unlock after finding [[HundredPercentCompletion 100% of the gems, trapped dragons and stolen dragon eggs]] throughout the game, and is essentially a world that acted as the vault for the rest of Gnasty's fortune of gems. The centerpiece of this final level is a huge mountainside with factories and castle-like buildings built within. Inside the mountain is a tunnel with a river lava inside.
** The Super Bonus Round from ''VideoGame/SpyroYearOfTheDragon'' is the last realm found in the game, unlocking by [[HundredPercentCompletion finding all of the dragon eggs and gems throughout the rest of the game]], and is the vault where the Sorceress kept her treasure horde. The realm is atop a snowy-peak with toxic, purple sludge pools and small towers. The realm is overrun with thieves that have broken into the world with the Sorceress defeated, as well as a super flight power-up, a race-track and [[spoiler:the Sorceress herself, having survived her first battle with Spyro and is ready to face him one more time]].
* A handful of entries in the ''Franchise/SuperMarioBros'' franchise contains hidden rooms filled with so many coins, that the player is gaurenteed to rack up tons of OneUps.
* ''VideoGame/{{Minecraft}}'''s Ocean Monuments--large underwater maze-like structures--each have a room with a concealed 2x2 cube of gold (the equivalent of 72 blocks of gold ore). Generally you have to defeat its 3 "Elder Guardians" before collecting the gold, unless you want to spend ages battling their mining-speed debuff. [[SurprisinglyRealisticOutcome Gold isn't particularly useful in this game]], though, so the more valuable treasure room (usually) found in monuments is filled with piles of bright yellow... [[CommonplaceRare sponges]].
* ''VideoGame/MonsterHunterPC'' has treasure rooms as {{Bonus Level}}s, accessible if the Hunter collects a treasure room key in the previous stage. These rooms are filled to the brim with treasure, but also full of monsters and NO weapons, and the Hunter will collect as much loot as possible within 30 seconds.
* In ''VideoGame/TombsAndTreasure'', you use a mosaic tile within ''El Castillo'' Pyramid to open up a wall, revealing an immense treasure room. This being a puzzle game, you have no use for the stacks of gold or various exotic jars, and instead you collect the items which will help you further investigate the ruins of Chichen Itza. There's also an oddly headless statue smack in the middle of the room. [[spoiler:Returning later to put the head back in place will open a stairway within the room, revealing what's arguably the ''true'' treasure -- magic potions which can shrink and enlarge the drinker.]]
* In ''VideoGame/ShovelKnight'', the battle against Treasure Knight takes place in a ship's hold filled with enormous piles of gold, which he can [[MoneyMauling weaponize]] against you.

to:

* ''[[VideoGame/BanjoKazooie Banjo-Tooie]]'' has the Treasure Chamber in [[MayIncaTec Mayahem]] [[TempleOfDoom Temple]], which is filled with piles of gold. You can't take any of it, though.
* In the ''VideoGame/SoulSeries'',
''VideoGame/SoulSeries'': Voldo guards his dead master Vercci's Money Pit. In each subsequent installment, the Pit seems to have increased in size and grandeur from a small, dirty room to being roughly the size of the [[Franchise/{{Batman}} Batcave]], complete with its own ''port''. Since from the earliest games the Money Pit was supposedly an entire island, we seem to be seeing more of that island with each game. Oh, and ''under no circumstances should you try to rob the Money Pit''.
* The final room in ''VideoGame/DragonsLair''.
* During a trial to retrieve the MacGuffin in ''VideoGame/QuestForGloryII'', the player comes across a room like this. It's a trap, of course: trying to take any of the treasure kills you.
* ''VideoGame/QuestForYrolg'' has one, dragon included.
* In the Rainbird TextAdventure ''Legend of the Sword'', you encounter such a room. If you examine the treasure, you're told that although everything else in the room is caked in dust, the treasure is spotless. If this doesn't clue you in that something is amiss and you go ahead and try to take it, the treasure is revealed to be an illusion which promptly disappears, the door slams shut and the game becomes {{unwinnable|ByDesign}}.
* The room in the centre of Vileshark HQ in ''VideoGame/EdenEternal'' is a stereotypical treasure room, although it's inaccessible.
''Franchise/SpyroTheDragon'':
** The Mayor's Dream is a Treasure ''Dungeon''; the surface you walk on for one half of the dungeon is nothing but treasure. You can't pick it up, though.
* ''VideoGame/FalloutNewVegas'' has a classic example in the ''Dead Money'' DLC, which is a WholePlotReference to ''Film/TheTreasureOfTheSierraMadre''. The villain has you and three other saps fitted with [[ExplosiveLeash explosive collars]] and forced to open the way to a vault far below a casino. He's actually after most of the LostTechnology inside, not the money, but the trope is still played straight, as also inside the vault are thirty-seven bars of pure gold ... which altogether weigh far more than your character could possibly carry. You can grab a few, but the only way to escape with your head attached is to trick the villain into entering, trap him inside, and run like hell before the collar explodes.
** Unless, of course, you use one of the many exploits that have been discovered to allow you to carry them all.
* ''VideoGame/{{Myst}}'' subverts this trope in a few places, in that you can't take any treasure with you. In the original game behind Sirrus' Throne on the Mechanical Age, is a secret chamber with several chests containing gold and silver bullion, coins, and one holding a red page. There's also a generous stock of wine. The place is also quite clean compared to other vaults.
** Guildmaster Kadish's vault in ''VideoGame/{{Uru}}'' plays this trope straight, and it's packed wall to wall with treasure. The inability to take it here is especially egregious, as the player is meant to represent a regular person from the real world.
* Gage Blackwood uncovers one underneath Chateau Guaillard in ''VideoGame/TheJourneymanProject 2: Buried In Time''. Aside from collecting a few gold coins, his objective there is to find [[spoiler: King Richard I's sword which Agent 3 tampered with by replacing its original jewel with a 4-carat diamond from her future time period]].
* The central vault in ''VideoGame/AlidaTheEnigmaticGiant'', where the eponymous rock band stashed their collected global wealth. Inside, a lot of the money is mostly stacked up or packed into smaller safes. This doesn't count the other vaults on the island, though, as those are empty save for a chair, table, and a clue relevant to the owner's segment of the guitar. The plot gets kicked off by the band's manager, Kivas, trying to find a way to get into the main vault to take all the money for himself. [[spoiler: If you do everything right, you can both free Arin from his own vault, and lock Kivas inside the main one, at least for long enough until the police catch him.]]
* Back before [[ScrappyMechanic the fortress economy]] was DummiedOut of ''VideoGame/DwarfFortress'', the easiest way to deal with some of its foibles was to mint a huge stockpile of gold, silver and copper coins and keep them locked in a vault buried deep within the fortress where nobody could access them. You can still do this if you really want to, but the only purpose it serves is roleplay and/or RuleOfCool.
* ''VideoGame/DiabloIII'' features many treasure rooms for some side quests, but none stand out so deeply and rewardingly as Greed's Domain, a 2.0 patch feature that has a 1% chance of spawning from any dead Treasure Goblin or crafted from the sacrifice of the super-legendary Puzzle Ring. This super-reward is filled with heaps of actual treasure that you can hit for fortunes of gold ''each'', with a few treasure goblins in between. It even comes with a boss who uses CastFromMoney attacks that spawn Treasure Goblins and exploding AND is smashed to death by a super-chest ''that always spawns 2+ legendaries''!
* ''VideoGame/TheLegendOfZelda'' has dungeons with hidden rooms that contain a cache of rupees.
* In ''VideoGame/FableIII'', you can build up a large pile of gold in your pocket dimension base. Depending on how much money you currently have, the pile grows larger and larger. And shrinks as you spend money. There's even a sort of mini quest in the room involving a chest on the floor and a key opening the chest near the ceiling. To open the chest, you have to make a large fortune of money, enough to fill the room up (and cover the chest) to grab the key. Then you have to spend it all to make the chest accessible again.
* In ''VideoGame/BigFunInFurbyland'', the minigame ''In the Clouds'' has floating, gem-encrusted [[PortalDoor Portal Doors]] that teleport the flying Furby in a pocket dimension filled to the brim with gems and jewels for it to collect.
* ''Franchise/SpyroTheDragon''
**
''VideoGame/SpyroTheDragon1998'': Gnasty's Loot from ''VideoGame/SpyroTheDragon1998'' is a world that the player can unlock after finding [[HundredPercentCompletion 100% of the gems, trapped dragons and stolen dragon eggs]] throughout the game, and is essentially a world that acted as the vault for the rest of Gnasty's fortune of gems. The centerpiece of this final level is a huge mountainside with factories and castle-like buildings built within. Inside the mountain is a tunnel with a river lava inside.
** ''VideoGame/SpyroYearOfTheDragon'': The Super Bonus Round from ''VideoGame/SpyroYearOfTheDragon'' is the last realm found in the game, unlocking by [[HundredPercentCompletion finding all of the dragon eggs and gems throughout the rest of the game]], and is the vault where the Sorceress kept her treasure horde. The realm is atop a snowy-peak with toxic, purple sludge pools and small towers. The realm is overrun with thieves that have broken into the world with the Sorceress defeated, as well as a super flight power-up, a race-track and [[spoiler:the Sorceress herself, having survived her first battle with Spyro and is ready to face him one more time]].
* ''VideoGame/SuperCastlevaniaIV'': Level IX is a single large treasure room. At one point you have to swim through quicksand-like pools of coins.
* ''Franchise/SuperMarioBros'':
A handful of entries in the ''Franchise/SuperMarioBros'' franchise contains hidden rooms filled with so many coins, coins that the player is gaurenteed to rack up tons of OneUps.
* ''VideoGame/{{Minecraft}}'''s Ocean Monuments--large underwater maze-like structures--each have a room with a concealed 2x2 cube of gold (the equivalent of 72 blocks of gold ore). Generally you have to defeat its 3 "Elder Guardians" before collecting the gold, unless you want to spend ages battling their mining-speed debuff. [[SurprisinglyRealisticOutcome Gold isn't particularly useful in this game]], though, so the more valuable treasure room (usually) found in monuments is filled with piles of bright yellow... [[CommonplaceRare sponges]].
* ''VideoGame/MonsterHunterPC'' has treasure rooms as {{Bonus Level}}s, accessible if the Hunter collects a treasure room key in the previous stage. These rooms are filled to the brim with treasure, but also full of monsters and NO weapons, and the Hunter will collect as much loot as possible within 30 seconds.
* In ''VideoGame/TombsAndTreasure'', you
''VideoGame/TombsAndTreasure'': You use a mosaic tile within ''El Castillo'' Pyramid to open up a wall, revealing an immense treasure room. This being a puzzle game, you have no use for the stacks of gold or various exotic jars, and instead you collect the items which will help you further investigate the ruins of Chichen Itza. There's also an oddly headless statue smack in the middle of the room. [[spoiler:Returning later to put the head back in place will open a stairway within the room, revealing what's arguably the ''true'' treasure -- magic potions which can shrink and enlarge the drinker.]]
* In ''VideoGame/ShovelKnight'', the battle against Treasure Knight takes place ''VideoGame/{{Ultima}}'': The games always have one in Lord British' castle behind a ship's hold filled with enormous piles of gold, which he can [[MoneyMauling weaponize]] against you.flimsy secret entrance.



[[folder: Webcomics ]]
* On the chapter 6 cover, Sunny O'Reilly from ''Webcomic/TheOverture'' sits in a huge money room full of gold and treasure.
* Vriska Serket of ''Webcomic/{{Homestuck}}'' has several loot strongholds, filled with plunder from years of extreme roleplaying as a [[{{Pirate}} PETTICOAT SEAGRIFT]]. [[BigYes Yeah!!!!!!!!]].

to:

[[folder: Webcomics ]]
* On the chapter 6 cover, Sunny O'Reilly from ''Webcomic/TheOverture'' sits in a huge money room full of gold and treasure.
* Vriska Serket of ''Webcomic/{{Homestuck}}'' has several loot strongholds, filled with plunder from years of extreme roleplaying as a [[{{Pirate}} PETTICOAT SEAGRIFT]]. [[BigYes Yeah!!!!!!!!]].
Webcomics]]



* Baalah, the demon princess heroine of ''Webcomic/{{Pawn}}'', was summoned to guard one of these. In a subversion, the outrageous cost of making the multi-miles deep dungeon, filling it with traps / spells / undead / etc, and summoning ''a demon princess'' to guard the actual room at the bottom bankrupted the kingdom, leaving the dungeon a huge deathtrap that guarded... nothing. [[spoiler: Except for Baalah, something Ayanah (the other main character) realized.]]
* In ''Webcomic/{{Doodze}}'', they set out in search -- and [[http://seguemediagroup.com/doodze/?p=1106 lo and behold.]]
* In ''Webcomic/TalesOfTheQuestor'', [[http://www.rhjunior.com/totq/00536.html Quentyn wished for everything the fae lord took unjustly be given to the duke. That, it turned out, included many things he had not taken from the duchy.]] [[http://www.rhjunior.com/totq/00535.html It looks like a dragon's hoard.]]
* In ''Webcomic/CucumberQuest'', [[http://cucumber.gigidigi.com/archive/page-97/ Saturday accumulated one]]. [[http://cucumber.gigidigi.com/archive/page-98/ Despite Almond's enthusiasm, Cucumber realizes it's stolen goods.]]
* One side arc in ''Webcomic/GirlGenius'' follows a former air pirate trying to threaten and extort his way into the legendary Vault of House Heterodyne. Notably, he says he doesn't believe the stories about it containing a mountain of treasure, [[DragonHoard or a monstrous guardian]], but he is interested in any machines created or looted by the MadScientist family that owned it. [[spoiler: They're true.]]

to:

* ''Webcomic/CucumberQuest'': Saturday accumulated [[http://cucumber.gigidigi.com/archive/page-97/ a tremendous pile of gold]]. Despite Almond's enthusiasm, [[http://cucumber.gigidigi.com/archive/page-98/ Cucumber realizes that it's stolen goods]].
%%* ''Webcomic/{{Doodze}}'': The doodzes set out in search -- and [[http://seguemediagroup.com/doodze/?p=1106 lo and behold]].%%ZCE, dead link
* ''Webcomic/GirlGenius'': One side arc follows a former air pirate trying to threaten and extort his way into the legendary Vault of House Heterodyne. Notably, he says he doesn't believe the stories about it containing a mountain of treasure, [[DragonHoard or a monstrous guardian]], but he is interested in any machines created or looted by the MadScientist family that owned it. [[spoiler: They're true.]]
* ''Webcomic/{{Homestuck}}'': Vriska Serket has several loot strongholds, filled with gems, gold and assorted plunder from years of extreme roleplaying as a [[{{Pirate}} PETTICOAT SEAGRIFT]]. [[BigYes Yeah!!!!!!!!]].
* ''Webcomic/TheOverture'': On the chapter 6 cover, Sunny O'Reilly sits in a huge money room full of gold and treasure.
* ''Webcomic/{{Pawn}}''L
Baalah, the demon princess heroine of ''Webcomic/{{Pawn}}'', heroine, was summoned to guard one of these. In a subversion, the outrageous cost of making the multi-miles deep dungeon, filling it with traps / spells / undead / etc, and summoning ''a demon princess'' to guard the actual room at the bottom bankrupted the kingdom, leaving the dungeon a huge deathtrap that guarded... nothing. [[spoiler: Except for Baalah, something Ayanah (the other main character) realized.]]
* In ''Webcomic/{{Doodze}}'', they set out in search -- ''Webcomic/SaffronAndSage'': One of the first monsters Saffron and [[http://seguemediagroup.com/doodze/?p=1106 lo and behold.]]
Sage fight is a giant crab guarding a a room full of valuables.
* In ''Webcomic/TalesOfTheQuestor'', ''Webcomic/TalesOfTheQuestor'': [[http://www.rhjunior.com/totq/00536.html Quentyn wished for everything the fae lord took unjustly be given to the duke. That, it turned out, included many things he had not taken from the duchy.]] [[http://www.rhjunior.com/totq/00535.html It looks like a dragon's hoard.]]
* In ''Webcomic/CucumberQuest'', [[http://cucumber.gigidigi.com/archive/page-97/ Saturday accumulated one]]. [[http://cucumber.gigidigi.com/archive/page-98/ Despite Almond's enthusiasm, Cucumber realizes it's stolen goods.]]
* One side arc
''Webcomic/TheWaterPhoenixKing'': Subverted in ''Webcomic/GirlGenius'' follows a former air pirate trying to threaten and extort his way into Chapter 1, as the legendary Vault of House Heterodyne. Notably, he says he doesn't believe adventurers storm right past the stories about it containing a mountain of treasure, [[DragonHoard or a monstrous guardian]], but he is interested ''real'' [[AllThatGlitters treasure]] in any machines created or looted by their anger at not having found the MadScientist family that owned it. [[spoiler: They're true.]]non-existent rooms full of jewels.



* The treasure hoard of a den of thieves in the WesternAnimation/BugsBunny short "WesternAnimation/AliBabaBunny" is kept in part of a large cave.
* Montana Max's vault in ''WesternAnimation/TinyToonAdventures''.
* In ''WesternAnimation/PrincessGwenevereAndTheJewelRiders'', there's the Jewel Keep room in the Crystal Palace, where all the recovered magical Crown Jewels are "safely" kept (Kale gets there quite easily at the end of the first season).
* Scrooge's money bin in ''WesternAnimation/DuckTales1987'' (see the ComicBooks example above) as well as the ''many'' other treasure hoards he finds on his adventures. Oddly, Scrooge almost never gets to keep these treasures after he finds them, even though it wouldn't threaten the [[StatusQuoIsGod status quo]] in any meaningful way.
* ''WesternAnimation/TheHerculoids'' episode "The Raider Apes" has a cave filled with bags of gold coins in the villager's cave system.
* In ''WesternAnimation/{{Wakfu}}'', Ruel holds one deep within his BagOfHolding.
* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', the two adult dragons seen in the series live in caves filled with huge piles of gems. Given that in this universe, dragons eat gemstones, this is actually sensible on their part, although the implication that they sleep on the piles is rather less so.
* ''WesternAnimation/AdventureTime''. The first room you enter in [[KidHero Finn]] and [[NonHumanSidekick Jake]]'s TreehouseOfFun is full of piles of gold and jewels that the pair have collected in their adventures. Amusingly it's just sort of background filler, except for one episode where [[GratuitousPrincess Princess Bubblegum]] breaks in to collect taxes from it. Later it's shown that several rooms in the tree house are filled with treasure. Later in one episode the treasure hoard has grown so much that the Treehouse will collapse because of it, so they decide to '''spend it all''', and just start from scratch.
* The Disney short, ''WesternAnimation/{{The Golden Touch}}'', being the story of Midas, naturally has a treasure room filled with gold.
* Cyril Sneer's gold vault in his mantion in ''WesternAnimation/TheRaccoons'', very similar to 'WesternAnimation/DuckTales1987'' Scrooge's.



* ''WesternAnimation/TheRuffAndReddyShow'': in the "Real Gone Leprechaun" story arc, the Goon of Glocca Morra keeps his plundered spoils in a treasure room. In episode 13, Reddy (who was shrunk to leprechaun size) uses the Goon's own heavy coin to K.O. him.

to:

* ''WesternAnimation/AdventureTime'': The first room you enter in [[KidHero Finn]] and [[NonHumanSidekick Jake]]'s TreehouseOfFun is full of piles of gold and jewels that the pair have collected in their adventures. Amusingly it's just sort of background filler, except for one episode where [[GratuitousPrincess Princess Bubblegum]] breaks in to collect taxes from it. Later it's shown that several rooms in the tree house are filled with treasure. Later in one episode the treasure hoard has grown so much that the Treehouse will collapse because of it, so they decide to '''spend it all''', and just start from scratch.
* ''WesternAnimation/BugsBunny'': The treasure hoard of a den of thieves "WesternAnimation/AliBabaBunny" is kept in part of a large cave.
* ''WesternAnimation/DuckTales1987'': Scrooge's money bin is as always filled with a preposterous amount of coinage, in addition to the many other treasure hoards he finds on his adventures. Oddly, Scrooge almost never gets to keep these treasures after he finds them, even though it wouldn't threaten the {{status quo|IsGod}} in any meaningful way.
* ''WesternAnimation/TheGoldenTouch'', being the story of Midas, naturally has a treasure room filled with gold.
* ''WesternAnimation/TheHerculoids'': "The Raider Apes" has a cave filled with bags of gold coins in the villager's cave system.
* ''WesternAnimation/PrincessGwenevereAndTheJewelRiders'': There's the Jewel Keep room in the Crystal Palace, where all the recovered magical Crown Jewels are "safely" kept (Kale gets there quite easily at the end of the first season).
%%* ''WesternAnimation/TheRaccoons'': Cyril Sneer's gold vault in his mansion.
* ''WesternAnimation/TheRuffAndReddyShow'': in In the "Real Gone Leprechaun" story arc, the Goon of Glocca Morra keeps his plundered spoils in a treasure room. In episode 13, Reddy (who was shrunk to leprechaun size) uses the Goon's own heavy coin to K.O. him.him.
%%* ''WesternAnimation/TinyToonAdventures'': Montana Max's vault.
%%* ''WesternAnimation/{{Wakfu}}'': Ruel holds one deep within his BagOfHolding.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

-> ''" It was a strange collection, like Billy Bones’s hoard for the diversity of coinage, but so much larger and so much more varied that I think I never had more pleasure than in sorting them. English, French, Spanish, Portuguese, Georges, and Louises, doubloons and double guineas and moidores and sequins, the pictures of all the kings of Europe for the last hundred years, strange Oriental pieces stamped with what looked like wisps of string or bits of spider’s web, round pieces and square pieces, and pieces bored through the middle, as if to wear them round your neck—nearly every variety of money in the world must, I think, have found a place in that collection; and for number, I am sure they were like autumn leaves, so that my back ached with stooping and my fingers with sorting them out."''
-->-- '''Jim Hawkins''', ''Literature/TreasureIsland''


Added DiffLines:

* Ben Gunn's cave in ''Literature/TreasureIsland''. Some time before the events of the novel, Ben Gunn had discovered the bulk of Captain Flint's treasure and removed it to his cliff-side cave.

Top