"This is my Albion. Its cities will bow to my law or they will burn. Its mountains will bend to my will or they will fall. This is my Albion. Its people will do as I say or they will die. Its future will be as I decree or it will end. I have seen what must be done, and nothing will stand in my way. We will be greater and we will be stronger, no matter what sacrifices we must make. This is my Albion, and I will see it destroyed before I surrender it."
The third game in the Fable series. Your character is the younger sibling of the tyrannical Logan, King of Albionnote both are the children of the main character of Fable II, the previous king/queen. When Logan spots you and your childhood friend (either Elise or Elliot, depending on whether your character is male or female) spying on one of his meetings, he forces you to make a Sadistic Choice over whether to kill your friend or a group of protestors. Your Mentor, Sir Walter Beck, rushes you out of the castle so as to start a rebellion for you to replace him as monarch.After getting the Guild Seal which allows the Hero to use magic, and gathering support throughout the land, the Hero takes the throne.
This game contains examples of:
Absurdly Spacious Sewer: The Bowerstone Sewers are surprisingly roomy, and apparently so clean your dog can sniff out a wedding ring somebody dropped down there! Partially justified because Bowerstone is based off an old-style European city.
Actor Allusion: Where do you meet Ben Finn (played by Simon Pegg)? During the section where you fight the walking dead Hollow Men, of course.
Announcer Chatter: In Reaver's Mansion between Reaver and his assistant when they throw you into a deadly game.
Apocalyptic Log: Aurora. The citizens posted messages about how the eternal night destroyed their town as most of the populace including women and children were slaughtered. Yes, it's as depressing as it sounds.
Apologetic Attacker: Walter while possessed by The Crawler. He encourages the player, "Don't hold back!" when you attack him. Yes, it's as depressing as it sounds.
Arson, Murder, and Jaywalking: "It's amazing what you find digging in your back yard. Giant bones, portals to other dimensions, broken bottles..."
"The management accepts no responsibility for mutilations, fatalities, or slight grazes."
Berserk Button: If you have the Ravenscar Keep DLC it turns out you do not mess with the hero's dog, even if you have him/her strapped to an electric chair and severely weakened. S/he won't remain tied down.
BFS: The "swords" that the Dwellers are seen using are basically supersized cleavers.
Big Beautiful Woman: there are posters around Bowerstone for a plus-sized dancing girl named "Big Bess."
Bittersweet Ending: The game ends with the Hero forced to kill his/her lifelong mentor and friend Walter, who'd been possessed by The Crawler. Also, depending on how full the kingdom's treasury was, the vast majority of Albion could be dead, and depending on how many promises you've had to break, you may have alienated some of your old friends and allies.
The game has the beginning of your first fight and the end of you last one with Walter, and he even recites the same basic line about stories he told you of your father/mother when you were a child.
Prince/ss: "Teach me how to be a hero."
There's also book ends for the first part of the game.
Logan: You have the power over life and death. Now choose.
Your first mission involves meeting your lover in the garden and the last is burying Walter there.
The beginning of Fable III is about you overthrowing a monarch, at the end of Traitor's Keep, its about another trying to overthrow you, seeing you as a tyrant...the themes come full circle.
You begin your path to becoming the ruler of Albion by fighting Walter, and you cement your rule by saving all of Albion from destruction the same way, but with a far more tragic result the second time around.
Sir Walter: Do you sometimes get the feeling someone's playing a game with you?
Hero: All the time.
Bribing Your Way to Victory: The 5-Star Dog Potion, which is only obtainable by purchase on Xbox Live and instantly maxes out your dog's fighting and treasure-finding abilities.
Note that it's free on the PC version.
Broken Aesop: The game is presumably trying to make a point about the tradeoffs inherent in spending limited government money and resources on defense over social programs or vice versa. Since the economy is utterly broken and it's possible to very easily make a functionally unlimited amount of money by investing in real estate, however, the moral comes out looking more like "You can have your cake and eat it too as long as you put all your trust in philanthropic real estate barons." Uh, okay.
Although it is doubtful that someone would indeed take to heart a rather-nontrivial sociological/economic/geopolitical aesop from a game like Fable, of all things. PS:T or Deus Ex this is not.
Combo Platter Powers: Spell Weaving. Basically, it lets you combine two spells into a single, powerful attack. And is awesome.
Comedic Sociopath: Depending on your tolerance for such things, the gnomes are either this or simply annoying, possibly to the point of being The Scrappy.
"If I had a friend like you, I could tell them secrets... Like that I'm going to set you on fire!"
"You know what I like most about people? They die."
"I'd like to get to know someone like you... And then drown them."
"My favourite things are music and sunshine and looove. And pain."
Continuity Nod: One of the first quests is called "Chicken Chaser", which was infamously the default title for your hero in the first game, and a title you could adopt in the second. Fable III also has a museum in a basement in Bowerstone Old Town that features artifacts from the first two games.
Or just invest in real estate. Actually, this is extremely easy to do, almost frighteningly so. Sure, you'll need to work a bit more at the beginning (the minigames help), but once you've got a few houses and the money is rolling in, you buy more estate, and revenue increases exponentially. Rinse and repeat. It is perfectly possible to literally own every single building in the world in the endgame. This route is somewhat more tedious than the "evil" choices, but not overly so - the total increase in play time in order to raise enough money to begin the cycle of investment and, once you own enough property, to fill the kingdom's treasury, is something like 2-3 hours of real time. And while perhaps slightly more time-consuming, there is no actual challenge in terms of gameplay whatsoever.
Death Is a Slap on the Wrist: The only penalty for death in this game is the loss of your progress to getting the next Guild Seal. Those you already have are safe, and every mission reward consists of whole Guild seals which cannot be lost. You also respawn as easily as you died, so really, you can win every mission with no tactical thought, and your rewards will not be taxable by death.
Downer Ending: If you choose to make life better, and drain the vault, better be ready after you win to see a lot of corpses littering the land. The land is beautiful, friendly... and dead. On the other hand, be a tyrant and have everyone alive - and hating your living guts.
Of course, you can Take a Third Option and Earn Your Happy Ending with virtually all your citizens (minus soldiers who died in battle) surviving by keeping the land beautiful as well as working your butt off and investing smartly, coming up with the 9 million gold you need to keep the citizens alive and keep all your promises.
Drag Queen: One of the achievements requires your hero to dress in the clothing of the opposite gender.
If you play a female character, you're forced into this in a quest that has you impersonate a bandit. The costume they give you is always the male variant, goatee included
Dude, Where's My Respect?: Nowhere is this more apparent than in the second half of Fable III. You have become the friggin' King (or Queen) and individuals still ask you to do petty jobs. Of course, if you plan on doing all those things that deplete the country's treasury, you're going to have to find ways to make an enormous amount of money to put back into the treasury, and one way to make money to buy enough real estate for a solid income is to do those pie-making/blacksmithing/lute-playing minigames at max skill level.
Worse yet, in one storyline required quest, you must halt a robbery. The fellow in charge of said spoilered event scoffs at you, even though you're the freakin' King/Queen of the entire country and had to carve a bloody swathe through two to three small armies, and staged a coup against the resident tyrant, practically single-handed. Said fellow is universally agreed to be Too Dumb to Live by every player who encounters him.
Earn Your Happy Ending: A more literal example than normal, as you need a ton of money to save everyone and hold up every election promise you made. If you want to save your kingdom and be loved by your people, you're going to have to work for it. That's right, Your Majesty, I want one hundred pies done by nightfall!
Elaborate Equals Effective: Subverted as the hero weapons do gain different styles and decorations per level depending on your decorationsnote albeit very limited. The hero weapons are very weak in comparison to the legendary weapons you gain along the journeynote not to mention, if you have xbox live, there is a DLC pack of just two weapons(a rifle and hammer) that rank within the top 5 in power. Due to this, the hero weapons become more for style points and self imposed challenges.
Elite Mooks: Balverines are a very tough, complete with tactics and dodging, and they're faster. They also replace most enemies at night as the game progresses.
The Crawler takes it a step further, not only insulting and threatening the player, but reminding the hero of all his/her failures and inadequacies in a very booming, mocking voice, non-stop, every time you face his horde. To quote Walter:
Walter:"Shut up, shut UP, SHUT UP!!!!!"
Bandits and mercenaries usually comment on what you're doing specifically - it's often hilarious. "Magic's not fair!"
This gets taken Up to Eleven by a group of mercenaries who have a lengthy philosophical discussion about the intangible benefits of robbing a stagecoach, including enjoyment and excitement, as opposed to the tangible benefits of payment, loot, etc.
Fanservice Extra: Very subtle in the form of the castle maids. They'll often, when idling, get down on their knees to clean while their skirts, which are shorter at the back, pops up to show off their bum. From a distance, the skirt will remain folded down but pop up when you get closer, making it clear that this is intentional. Should also be noted they're the only characters who's ass can actually be seen due to the clothes being too baggy.
Fartillery: Your farts are a lot louder and longer than the past installments, and they're capable of rendering NPCs unconscious.
Foreshadowing: What does Walter say to you when you step into the training room with him at the beginning of the game?
Walter: But this isn't about practice. Today, I want you to fight me as if your life depended on it. (...) Don't think of me as Walter. Think of me as an enemy. Strike!
In the Reliquary, if you inspect one of the bookshelves, it says, "A series of books detailing the horrid, prophetic nightmares of the mad monk Silvestre Magus. The final volume is simply called 'Darkness Descends on Albion'."
Mourningwood. "Morning Wood"? In a game with so much debauchery and bloody violence, it's pretty tame, but still part of the sly humour of the series, slipping in dirty puns everywhere.
The pub in Bowerstone is called "The Cock in the Crown", an obvious Take That at Logan. The picture on the sign depicts a rooster sitting in a royal crown, but nobody's fooled.
Giant Mook: The bands of highwaymen usually have a member who's about ten feet tall and built like a small mountain. And can shoot fire at you. And can perform a Shockwave Stomp fire attack.
Most of the enemies in this game have a "giant" among them once you get far enough, including the Hobbes. They usually have magic (and tend to ignore additional effects of some spells like Shock's stunning capability), don't flinch or stagger when normally attacked (barring using flourishes on them), and may have the ability to summon more enemies.
The Good King: The player character's father/mother (the hero of Fable II). The player character can choose to subvert this trope or play it straight.
Graceful Loser: Reaver takes you going against his suggestions in stride...because his company handles the matter either way, so he stands to gain whatever your decisions.
Groin Attack: One of the flourish/counter attack animations if you're fighting Dark Minions with a hammer? You swing the hammer and slam it into their groin so hard that they break apart. Hell yes. Really, the Hero of Brightwall has a vendetta against testicles.
Also a flourish/counter with pistols against bandits. Left, right (as in both arms), down, up. Complete with clutching at the...uh... inguinal region. One can also, using pistols or rifles, fine aim to shoot the swords and guns off an enemy, thus disarming them.
The Guards Must Be Crazy: Millfields is one of the most dangerous and aggravating areas of the game because it's utterly crawling with troops of bandits. This is very odd considering that it's the most upscale area of the game, where many of Albion's nobles and wealthiest citizens live; it should be one of the most heavily guarded places in the kingdom. There are guards there, but there are so few their presence is totally ineffective. The bandits attack other NPCs just the same as they do to the player, and if there happens to be a guard nearby, he will try to fight them off - but unless the player helps out, he will usually die quickly due to being outnumbered. On top of that, most guards are weak in combat.
Guide Dang It: At the end a lot of people are shocked when the countdown goes from Day 121 to the final attack and they have not had the chance to transfer the funds into the treasury, resulting in a high death toll. Instead of going forward into a war-torn Bowerstone, simply pan the camera around and go the other way, which takes you back to Day 121 to carry on as before.
Has Two Mommies: A new option in Fable III allows gay couples to adopt children.
Haunted House: Sunset House. At first it's just a pile of rubble (during the day) or a spectral image (during the night), and you can only enter it once you solve a puzzle. When you get inside, you're greeted by a skeleton hanging from the ceiling inside of a smoking, dilapidated ruin. A note from the previous owner explains what happened; the house is cursed and possessed by a demon which he burned the house to destroy. When you go to sleep in the bed up the stairs, the demon, which calls itself "Chesty", challenges you to a game of chess. Once defeated, the demon gives you ownership of the house as thanks for the amusement. Solving a puzzle in the dining room allows you to jump through the mirror into a nice, clean, intact version of the house's interior, which you can exit. The demon is still there, though, and the house remain eerie and desolate whichever side you're on. That and the area immediately surrounding the house is infested with Hollow Men and Hobbes is probably why it can't be used as a family home, can't be rented out, and only sells for 18,000 gold despite being the largest and most posh home in the game.
I Want My Beloved to Be Happy: If a citizen who's fallen in love with you (but has not married you) comes across you and your spouse, they may congratulate you on your happy marriage. While their status bar fully indicates that they are still in love with you.
Improbable Aiming Skills: Fable III has an auto targeting system that leads to this for the player character. For example, you can be facing away from a Mook and hit said Mook by pointing your gun over shoulder without even looking. Reaver is shown to have similar abilities.
Improbable Weapon User: Before the Hollow Men battle in Mourningwood, you can find the soldiers engaged in various activities, including one playing a lute. When they break into the base, does he grab his sword? Nope. He grabs his lute by the neck and starts bashing zombies in the head with it while spouting some truly horrific music-related one-liners.
Inter-Class Romance: Thoroughly averted. The Queen/King of Albion wants to marry a homeless dressed-in-rags beggar in a lavish ceremony on the front steps of the castle with all the nobles in attendance? Sure, why not!
Interface Screw: If you pause the game during the first encounter with the Crawler or during its assault the Sanctuary will be covered in black goo, preventing you from using the map.
Karma Houdini: Reaver! The horrible industry boss who works people to death, puts a 3 second limit on breaks, shoots a protester three times in the very beginning, and traps you and Page in a fight to the death against various mooks for the amusement of his noble guests. Not only do you never get the chance to pay him back for all the terrible things he's done, he becomes your "evil" advisor as queen/king, prompting you to extort people just for the money and Evulz rather than to help them stand against the Eldritch Abomination.
Lampshade Hanging: "Why do you guys want to put chickens in everything?!" The whole quest is one. From the chickens, to the nerds telling you where to go (like a certain glowing trail), and even the final scene if you play the princess.
Wizard 1: Our hero resolved to talk to the townsfolk, to learn more information about the missing princess.
Wizard 2: You're kidding, right? If the hero starts talking to all the villagers, we'll be here forever!
Wizard 1: Well, some people like to hear what the villagers have to say, and immerse themselves in the story world.
Wizard 2: This is like the time you told me everybody reads item descriptions. No one reads item descriptions.
Love at First Sight: If you're a good King/Queen and fulfill all of your promises and always take the good course of action, subjects in certain areas will automatically consider you a friend at the very least, with a few citizens actually being in love with you. However, the Love at First Sight bit kick in to an extreme degree in Aurora if you rebuild the city without turning the citizens into indentured workers and build the Outpost; the citizens will universally be either fully in love with you (if you are of the correct gender) to the point of agreeing to marriage after a single positive expression, or consider you their best friend (if you are not the gender they're attracted to), all without you doing a single thing for them personally. Meaning that you can marry every single person of compatible orientation in Aurora within ten seconds of meeting them. It's either heartwarming or creepy depending on how you look at it.
Mission Pack Sequel: For the first half of the game, Fable III is very much this in relation to Fable II, but once you become King/Queen it changes up a little.
Mood Whiplash: Fable III is basically the same lighthearted Monty Python-esque game we all know, with the serious moments and emotional manipulation that we've come to expect. Then you meet The Crawler and suddenly the entire game takes a hard left into Darker and Edgier. Even the way your character is seated on the throne when you become the ruler indicates this wasn't what you were expecting.
Barry Hatch: We can't call them zombies - the Hollow Men Anti-Defamation League is getting stronger all the time.
Object Tracking Shot: While following the chicken at the start might not fit (and he's pretty much a character) the single feather that drifts up to the lead character's room certainly counts.
Oblivious Guilt Slinging: During the Kidnapped quest, you're asked by the proprietor of a shelter (either Linda or Laszlo, depending on the Hero's gender) to rescue her/his fiancé/e. If you chose to have Logan execute the protesters, then that fiancé/e turns out to be your childhood friend and would-be love interest, Elliot/Elise. If you tell Elliot/Elise to dump Linda/Laszlo so the two of you can be together, Linda/Laszlo's final words to you at the end of the quest turn into this.
Linda/Laszlo: (with absolute sincerity) You saved the love of my life. I'm forever in your debt. Thank you for everything.
Old Dark House: The Sunset House plays this to a tee. To begin with, it's located in a very remote, isolated area (accessed by a lonely, easily unnoticed path from a region that is infested with angry spirits and zombies). On top of that, all you will find at first is a pile of debris from a destroyed house; but when you visit it at night, you see the intact house as a transparent, glowy white apparition sitting ominously at the top of the hill. By solving a puzzle in the gazebo off to the west side of the area, the house is magically restored from it's ghostly state and you can now enter it. But even when restored, the house still looks eerie as heck sitting atop that hill, and even after the related quest is completed, the area around it is always infested with Hollow Men and unique, creepy looking Hobbes. However, if all of that wasn't creepy enough, what you find inside makes all of it even worse.
Paper-Thin Disguise: There's a particular quest where the player must dress up as a mercenary, and pose as their comrade "Jimmy" in order to sneak into their camp. It makes sense, sort of, if the PC is male, but if female, somehow the mercenaries remain oblivious to the fact that "Jimmy" suddenly has breasts. (All outfits in the game, regardless of which sex they're meant for, have both male and female models to fit the PC's body.)
Ultimately it's subverted - you are in fact detected - except it's not for any of the obvious stuff. It's because your eyes are the wrong colour. One can only cite the Rule of Funny.
Playable Menu: The pause menu is an extradimensional space (complete with butler). The player character moves around inside to manage inventory, check quests, and examine the map.
Poor Communication Kills: Half of the plot revolves around this. After returning from Aurora with an entire army missing, Logan could have confided in his private council (Walter, The Hero, et al) the actual events that elapsed there. Despite what Theresa says about, "The Crawler is something you had to see for yourself", in a world where monsters roam the land and cosmic abominations from The Void are renown throughout history it would not have been hard to persuade his closest friends to trust him and help enable intelligent policy revisions to prepare for invasion.
Let's not forget about the families of Logan's legion of dead soldiers who make no effort to inquire as to what happened exactly.
The entire reason is that Theresa warned him that if he told anyone, it would attract the attention of The Crawler and it would attack sooner than desired.
Precursors: The continent of Aurora has ruins of a magnificent civilization, but the only population now is a small port town. It very likely that The Crawler was responsible for its collapse.
Logan hadn't gone mad with power, but mad with fear of the Crawler, and his tyrannical actions were to generate enough money for the treasury to raise an army to fight the Crawler. A treasury you will either empty to keep your promises to the people who helped you gain the throne and end up ruling a kingdom of corpses, or break them to ensure Albion and everyone in it can be saved. Or take the third option mentioned above.
Traitor's Keep: It is revealed that General Turner died months ago and it was Milton who orchestrated the entire plot against the king or queen, using the time with him or her to study his or her mannerisms to transform into the doppleganger of the hero to "replace" him or her, and overthrow the monarchy.
Sadistic Choice: Starts out with one in which you have to choose between your lifelong friend/lover and a group of peasants to be executed. There's no third option, either. If you wait too long to decide, all of them will be executed. You'll also have to make some hard decisions after your rise to power, whether to spend the money to keep your promises, or exploit the land and earn money to fund the defense against the shadow monsters.
The first sadistic choice is (only slightly) devalued when you realise there is no moral implication in making it. (Shown by the blank decision buttons, rather than them being surrounded by a soft light or fire.) And devalued further because the peasants never appear again if left alive, although your love interest will...and you have to decide whether to tell him/her to abandon their new fiancée when you end up saving them both later on in the game.
Hobson is even more snarky. If you decide to lower taxes, it depletes the treasury, to which Hobson sarcastically says, "How very...noble of you...yes, noble," enunciating the word in such a way as to make it a synonym for "stupid".
Super Gender-Bender: If the Hero is female Milton will swap genders when he assumes the hero's form as well as gaining power.
Shut Up, Hannibal!: Walter, being psychologically hounded by the Crawler, throws his torch at the thing, causing it to cry out in pain and disappear. The fact that it easily recovers and kidnaps Walter a few moments later should be ignored.
Connor, too, during the Stolen Statue quest when you first approach him. He's even on a "throne" of sorts, though his "subjects" are the balverines.
Sliding Scale of Idealism Versus Cynicism: The Good/Evil choices in the ruling part of Fable 3 in regards to preparing for The Crawler. Do you turn a orphanage into a brothel for the extra money therefore lessening the overall casualty rate or spend thousands turning it into a sanctuary to help the needy?
Storm of Blades: In the form of one of the combo spells, Whirlwind and Blades. Whirlwind normally just throws things around and blades summons a set number of swords to attack an area or single foe. Combine the two, however, and anything sucked up by whirlwind will have a circle of magical swords appear around them which proceed to turn them into flying pincushions. It's possible to call dozens of swords in a single cast this way.
Also, the possessed garden gnomes for the gargoyles. Aside from appearance, the only difference between them is that the existence of the gnomes, as well as the reason you gotta shoot 'em all, is actually explained. Otherwise, they're the same in every aspect - small immobile stone creatures who appear in odd places and shout insults at you until you locate and shoot them.
Sweet Polly Oliver: One early mission requires you to infiltrate a mercenary camp disguised as a male merc, regardless of your character's gender.
Take a Third Option: Once you become King/Queen, there are, in addition to the good and evil options, options to remain neutral, which usually results in maintaining the status quo or doing something which is neither profitable for yourself or the people affected by the decision, but at least disadvantages nobody.
However these neutral options are only applicable for decisions regarding Logan's old policies that he had enacted during his reign. You still only have two choices to make when it comes to keeping or breaking your promises to your allies.
Despite the game trying to imply that you have to be evil in order to keep enough money to save everyone from the Crawler, it's still fairly easy to generate enough money doing jobs and from real estate that continuing to be a pure good Hero during the monarch stage isn't as difficult as it's made out to be.
Take That: During the quest "The Game", which takes place inside a model D&D-esque setting, there is a switch that none of the gamers thought was their responsibility to rig, so it does nothing when pulled. One of the gamers suggests making a cloud of butterflies appear. His friend comments "Worst. Game. Ever."
Take That Me: There's a quest where you enter a Dungeons & Dragons style game. You kill the villain in this game by hitting him once with a bane-sword. One of the Dungeon Masters says "What kind of rubbish game lets you kill the villain in one blow?" As a totally random example, Fable II did.
Take Your Time: Sort of. Once you're crowned King or Queen, you have a full year before the Crawler arrives in Albion. But the clock for that only moves forward when you do the "Weight of the World" quest and ignores the game's day-night cycle, so you have as much time as you want to complete quests.
Keywords are "Sort of". The game says you have about a year, but days advance by several at a time, catching some players off-guard. It becomes easier to guess how many days - or rather, how many times you need to end the day before the calendar advances far enough - you have left by keeping track of how many promises you have left to break/fulfill.
This one is still actually quite bad, as the game advances time by incredibly whimsical amounts. It is true that you only advance time by ending days at the castle, but the first set of tasks costs you only about 25 days, and the last set costs you 200 days. Woe be to the player who thought he still had half a year to prepare by raising rent money, sent instantly to the last day before the attack with the treasury in the red and everyone hating him for it (and can't reset because it autosaves before you can).
Too Dumb to Live: Mercenaries will charge the ruler of Albion. Even if the king/queen couldn't cast a spell to make flaming swords appear to kill them with one stab, it's still less than intelligent to attack a person commanding armies and the only thing standing between them and utter genocide.
Unexpected Genre Change: Oh sure, there are scary moments in all three games. But in the third game, when you visit Aurora, the game's tone shifts abruptly from goofball fantasy with dark spots straight into full-blown horror. And very well done at that.
The Unreveal: The Sunset House Demon Door has a huge secret that he will only tell the ruler of Albion. By the time in the game you satisfy that requirement, he will have forgotten it completely, but, especially given the treasure inside, you'll know what it is already anyway.
Well-Intentioned Extremist: Logan turns out to be one of these: the ultimate motivation for all his "evil" acts was the protection of Albion from the Crawler.
What Could Have Been: The invasion in the second half of the game was originally supposed to be the Auroran civilization. Perhaps because of this plot's uncomfortable similarity with real-life events, the enemy was ultimately changed to an Outside-Context Villain in the form of the Crawler.
Swift:Lieutenant Simmons! I specifically instructed you to remain buried!
Finn: Oh, doesn't anyone follow orders anymore?!
Wicked Cultured: Although Reaver was somewhat of a rugged pirate in the second game, he is now and established buisinessman who regularly organizes parties for the nobles and members of the upperclass at his mansion.
Writer on Board: It's hard not to read the writers' political biases into some of the less cartoony choices offered to the PC as ruler of Albion, especially when the game assigns "Good" and "Evil" values to those decisions. (Examples: Saving the environment is "good," despoiling it to fuel economic development is "evil." Legalizing alcohol is "good," instituting prohibition is "evil." Bailing out Albion's banks with government money is "good," letting them go bankrupt is "evil.")
Yaoi Fangirl: The dead author of the in-game book "The Pangs of Sunset", a book that ships Reaver and Garth from the second game. She's mentioned to have also written a Slash Fic between Lucien (bad guy from Fable II) and Jack of Blades (bad guy from Fable I). She ships Theresa and Hammer, too.
If you look closely, the cover of said book is mysteriously stained with blood. Maybe one of the readers got too "excited". Or maybe the author suffered some very pointed criticism from a subject of her little stories.
You Keep Using That Word: The "Revolution" is more of a coup. A revolution is the overthrowing of a government, not a change in the seats of office. Likely done because yelling "Revolution!" just sounds better.
The plot of the conspirators in Traitors Keep is more of an actual revolution as they seek the overthrow of the monarchy and a democratic republic in its place. The DLC may have shown that the overthrow of Logan was not a "true" revolution as the monarchy is still in place, leading to the plots against you.
Your Cheating Heart: You can have multiple spouses, although it will never be discovered unless you put your spouses in the same town. Lovers, on the other hand, can coexist quite nicely — even with spouses — but this is likely because people can fall in love with you without you doing anything to encourage it.
On the NPC side of things, you will occasionally hear a lover say, "My wife will never know that I have been unfaithful." Oops.