Characters: Fable III
This page is for characters whose only appearance is in Fable III. For characters who appear in III as well as another game, see Fable.
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The Player Character
The Hero of Brightwall
- Badass: Oh, yes.
- Action Girl / Dark Action Girl: The Princess, depending on whether she is played as Good or Evil.
- Authority Equals Asskicking: You're the King/Queen of Albion, and nothing is capable of stopping you from cutting a bloody swath through hordes of enemies. Not even an Eldritch Abomination and all of his children.
- Empowered Badass Normal: After receiving the Gauntlets that allow you to use magic.
- Badass Back: Yes, you can win entire battles by firing your gun over your shoulder, without looking, and hit your targets dead-on.
- Offhand Backhand: It's entirely possible to be kicking the crap out of the enemies in front of you with your melee weapon, then abruptly switch to your gun, fire off a shot over your shoulder to hit and kill the enemy running up behind you, and then continue to beat his buddies into submission.
- Badass Beard: Male or female, feel free to sport one.
- Badass Gay / Badass Bi: If you so choose.
- Badass In Charge: When you gain the throne.
- Badass Long Robe: The Magic Suits outfits.
- Badass Princess: If female, and overlaps with Warrior Princess.
- Bald of Awesome: It's an option.
- Lady of War: The female Hero can either play this straight or subvert it, depending on the player's style of combat. While you can certainly hurl your enemies about with magic and shoot them from afar, you can also bash their skulls in with a giant-ass hammer.
- Batman Can Breathe in Space: Wander through a Demon Door. Find yourself on a moon-like planet whose atmosphere changes with the press of a switch. Fail to die.
- Be Careful What You Wish For: The Hero's definitely less than enthused by the realities of being King/Queen, judging by the way s/he slouches on the throne. The beginning of Traitor's Keep sees the Hero only being jerked out of his/her boredom with affairs of the state by an assassination attempt. Before that, s/he was falling asleep.
- Berserk Button: Do not mess with the Hero's dog.
- Deadpan Snarker: Every now and then.
- Drop the Hammer: One of the two choices of melee weapons.
- Elemental Powers: As granted by the various Gauntlets the Hero can obtain over the course of the story.
- Heroic Lineage: She's descended from the Hero of Bowerstone who in turn was descended from the Hero of Oakvale.
- Improbable Aiming Skills: Anyone who can win a gunfight without even bothering to look at their targets most certainly qualifies.
- Kicking Ass in All Her Finery: In The Masquerade quest, the female Hero is wearing a Pimped-Out Dress as she mows downs waves of enemies. And whether the Hero is male or female, you can feel free to kick ass in all kinds of fancy skirts and dresses.
- Known Only by Their Nickname: First "Prince/Princess," then "Hero (of Brightwall)," and finally "King/Queen."
- Large and In Charge: One of the tallest people in Albion.
- No Badass to His Valet: Whether you're a pillar of moral strength or a murdering monster, Jasper will never stop snarking the hell out of you.
- Prince Charming: The Male Hero.
- Power Gives You Wings: Angelic wings for a good hero, demonic wings for an evil hero.
- Power Glows: If you use your magic enough, any tattoos you apply won't be black anymore. They'll be glowing bright blue.
- The Quiet One: His/her dialogue is fully voiced, and this trope is well averted during the prologue, but for some reason, the player character goes all quiet after that and very, very rarely speaks for the rest of the game.
- Rebel Leader: The plot of the first act.
- Royals Who Actually Do Something: Once again, you.
- Sexy Walk: When the Princess walks normally, she swivels her hips quite a bit.
- Silent Protagonist: The first protagonist in Fable to completely avert this. He or she does not speak often, however, and still mostly makes odd grunting noises when preforming expressions.
- Statuesque Stunner: The Princess, provided she's attractive, since she's taller than almost everyone else in the game.
- Sword and Gun: If the player chooses; it could be Hammer and Gun.
- Tiny Guy, Huge Girl / Huge Guy, Tiny Girl: The Hero's always taller than the spouse he/she chooses. As well as pretty much everyone else in the Kingdom.
- Took a Level in Badass: After escaping the castle and gaining the Gauntlets, which officially cement you as being a Hero.
- Whole Costume Reference: The Military Suit is similar to Richard Sharpe.
- You can also have other types of costume reference with some clothes and dye combinations.
- Absence Makes the Heart Go Yonder: Assuming they survive the first ten minutes of the game, in the short time you're gone, they meet and fall in love with the proprietor of a homeless shelter/orphanage because they believed you were never coming back.
- Always Save the Love Interest: Can be subverted or played straight, depending on whether or not you choose to save Elise/Elliot or the protestors at the very beginning of the game.
- Bad Dreams: If you marry Elise/Elliot, s/he will say that s/he still has nightmares about the last day in the castle, and believes s/he always will.
- Damsel in Distress / Distressed Dude: At the very beginning of the game, her/his life is in your hands. If you choose to save her/him, you have to rescue her/him again later, when s/he is kidnapped by Nigel Ferret's gang.
- Disposable FiancÚ: Can be played straight or subverted. If you tell Elise/Elliot to come back to you, then they break up with Laszlo/Linda to marry you. If you stay silent or tell them to stay with Laszlo/Linda, they choose to get married to their current fiancÚ/e.
- Green-Eyed Monster: Elliot shows hints of this if you marry him. Though, oddly, he does this if you give money to a beggar, yet not if you passionately kiss an unmarried lover in front of him.Elliot: I'm not a jealous man, but stay away from my wife.Elliot: (to the Heroine) You're not putting what we have in jeopardy, are you?
- Happily Married: With the Hero or with Laszlo/Linda, if they survive. However, if they decide to marry Laszlo/Linda, their dialogue before they leave strongly implies that they never quite got over you.
- Inter-Class Romance: Subverted in that no one cares, but Elise/Elliot actually isn't a noble despite being close friends with and possibly the spouse of the prince/ss. The character description lists her/him as "Middle Class."
- Old Flame: The Hero is this if they meet Elise/Elliot in the sewers. It can either turn into a Disposable FiancÚ situation or a possible case of The One That Got Away.
- The One That Got Away: Implied to be their feelings toward you if you tell them to marry Laszlo/Linda.
- Purely Aesthetic Gender: Save for a few sentences in the beginning, Elise and Elliot have identical dialogue.
- Rapunzel Hair: Elise's hair is very long. And those curls bounce.
- Red String of Fate: If you marry her/him, Elise/Elliot will occasionally make comments about how s/he thinks that s/he and the Hero were always meant to be together, and it was fate that brought them back together again.
- Sadistic Choice: When the Hero confronts Logan about his intention to kill a group of protesters, Logan forces you to choose between Elise/Elliot and the protesters. This is one of the few choices which has no moral ramifications.
- And just to drive the point home, Logan will have both the protesters and Elise/Elliot killed if you take too long to choose between them.
- Satellite Love Interest: Elise/Elliot is sympathetic to the plight of the people in Bowerstone and very fond of you, but other than that, there isn't much to his/her personality.
- Second Love: With Laszlo/Linda.
- First Guy/Girl Wins: The above can be subverted if you tell Elise/Elliot to dump their fiancÚ/e and come back to you.
- Stay in the Kitchen: Literally, you can find Elise in the kitchen if you marry her and after you move to the castle.
- Of course, Elliot is always in the kitchen as well.
- Survivor Guilt: If you choose to allow Logan to execute the protestors in exchange for sparing Elise/Elliot, s/he expresses guilt when you meet again over both the fact that s/he survived and the fact that s/he felt happy to know that s/he was going to survive, even through the horror of watching the protestors dragged away to be killed.
- Victorious Childhood Friend / Unlucky Childhood Friend: Depending on the choices the player makes.
Sir Walter Beck
- Voiced by: Bernard Hill
- Apologetic Attacker: While possessed by The Crawler. He encourages the player to "Don't hold back!" when you attack him.
- Badass Grandpa: He served under your Hero parent around fifty years ago.
- Catchphrase: He has a tendency toward saying or shouting the word "balls" when frustrated.Beck: Now, if you indulge me...BAAAAAAAAAAAAAAAALLLLLLLLLLLSSSSSSSSSSSSSSSS!!!!!!!!!!!
- Claustrophobia: Walter suffers from this. It becomes a plot point later on when his debilitating fear leads him to become a target for The Crawler. It stems from being trapped inside a pitch black cave for three days with no hope of rescue in his youth.
- Deadpan Snarker: In about the same way as Alistair come about fifty years.
- Genre Blindness: Hey look, a swirling purple seal on a pit in the middle of an ominous cave surrounded by skeletons. I know! Let's pick up a book full of arcane symbols and read from it! Though, in his defense, there was no way either of them could have expected what they ran into in that cave. Plus, it was kinda the only way out, so even if he did, he more or less didn't have a choice.
- The Lancer: Although he doesn't particularly serve as your foil, he is your eternal sidekick and mentor.
- The Mentor
- Mentor Occupational Hazard: Tragically. And even worse, you have to kill him yourself.
- The Obi-Wan: Sometimes he edges by Eccentric Mentor territory.
- Why Did It Have To Be Caves: Poor Walter keeps running into them. It's funny at first. Then you learn why he's afraid of them.
- If you're wondering exactly why, during the war, he and his unit sought shelter in a cave to hide from the enemy's army. The enemy did not follow them; they blasted the entrance, leaving him and his two surviving men trapped in absolute darkness for three days without food or hope of rescue.
- Voiced by: John Cleese
- Deadpan Snarker: Well, he is voiced by John Cleese.
- Expy: Of Alfred Pennyworth, minus the military background.
- Ink-Suit Actor: His facial features resemble Cleese's very closely.
- My Master, Right or Wrong: Jasper will continue serve the Hero no matter how many villagers s/he kills, how many unjust decisions s/he makes as a tyrannical ruler...and no matter how ridiculously they dress.
- Non-Action Guy: He cowers (very gracefully, Walter adds) in the one instance you see him in battle, and keeps well away safe in the Sanctuary as soon as he arrives.
- Servile Snarker: Very politely, but still, he'll make his opinion of silly choices on clothing or hair known.
- Undying Loyalty: "You currently have the support of two friends. Jasper, who will serve you forever..."
SamuelSamuel is the head of the Brightwall Academy.
- Unusual Euphemism: Unless he belongs to some cult that worships libraries.
- Voiced by: Ben Kingsley
- Blood Knight: He enjoyed taking part in the Battle of Bowerstone.
- Small Name, Big Ego: He may be the leader of the Dwellers and all, but he isn't the biggest name in Albion.
Captain Benjamin "Ben" Finn
- Voiced by: Simon Pegg
- "We're going to show Logan just what traitors can do."
- The Captain
- Four-Star Badass: Gets promoted to General after the Crawler attacks, but resigns following Walter's funeral, having tired of a life in the military.
- Loveable Rogue: In his past.
- Number Two: To Major Swift.
- Walking the Earth: He tells the Hero of Brightwall he will be doing this at Walter's funeral, feeling that military life is no longer for him. The Expanded Universe novel Blood Ties follows him on the beginning of his journey.
- White Sheep: He's the only brother in his family not willingly a criminal.
- Voiced by: Naomie Harris
- If You Kill Him, You Will Be Just Like Him: She's the only person who speaks out against executing Logan during his trial since she wants to send out a message that you're a different kind of monarch.
- Kicking Ass in All Her Finery: During The Masquerade quest, she accompanies you while wearing an aristocratic masquerade suit.
- Rebel Leader: Until the Hero comes along, though she remains in charge of operations in Bowerstone.
- Sexy Walk: Her hips definitely sway.
- Voiced by: Edward Hardwicke
The commander of Fort Mourningwood, Swift is an old friend of Walter's who swears to support the Hero in their bid to overthrow Logan if they restore the integrity of the army. He is executed by Logan after his defection is discovered.
KalinKalin is the leader of the Aurorans. She agrees to join the Hero if they agree to protect Aurora and make it part of Albion, not just a colony.
BoulderBoulder is Sabine's bodyguard.
- The Voiceless: The only noises he makes are some grunts.
HobsonThe player's personal adviser/butler upon becoming the ruler of Albion. His job is to remind them of their Royal Agendas for the day.
- Miser Advisor: While he's completely loyal to the player, Hobson almost always tries to urge the player to take choices that puts wealth above all else. While it's understandable considering the situation of the kingdom, he goes beyond that and encourages the ruler to just be a greedy bastard. He's nothing compared to Reaver, however.
Mark, Jim, and BenThree novice wizards who enjoy playing Hallows and Hobbes and invite the Hero to play a game with them, causing the Hero to shrink down and enter the game.
- Voiced by: Michael Fassbender
- Aloof Big Brother: There's never any indication that you ever got along with him as your brother or that he ever treated you as anything other than an inferior nuisance. His opinion dramatically changes when you overthrow him.
- Elliot/Elise does mention in the beginning of the game that he has undergone a dramatic personality shift within the past four years, hinting that Logan may have actually been a fairly decent brother before the Crawler attacked him in Aurora. The stress of ruling a kingdom likely plays into it as well.
- Beard of Evil: Or rather, Soul Patch of Evil.
- The Caligula: Deconstructed. He only acts tyrannical because he needs to raise money to save Albion from the Crawler.
- Face Death with Dignity: Should you decide not to spare him.
- Fascist, but Inefficient: Fear of the Crawler and trying to build an army doesn't explain some of the more inexplicably evil things he does, or why he didn't stop doing them once it became obvious he was driving the economy into the ground. It seems that regardless of whether or not he's actually evil, Logan is at least an incompetent ruler.
- Karma Houdini: If you choose to spare him.
- Lean and Mean: Noticeably thinner and taller than most characters in the game.
- Non-Action Big Bad: Once you storm his throne room, he surrenders with surprising grace.
- Promotion to Parent: Of course, he never seems to behave that way to you, and instead lets Walter and Jasper handle all of your business.
- Start of Darkness: Logan lost an army to and was nearly killed by the Crawler, and then told it was coming for Albion.
- Stealth Mentor: After the revolution, he tells you that you've grown to be the Hero he always wanted you to be.
- The Dark Side Will Make You Forget: Logan is actually a subversion. He never forgot what drove him to tyranny.
- Well-Intentioned Extremist: Logan became a ruthless tyrant, implementing several cruel policies like child labor, but it was all to raise funds to build an army to save Albion from The Crawler.
- When He Smiles: If you choose to spare him after replacing him as monarch, you'll see him smile for the only time in the game out of what looks a lot like touched surprise.
- Voiced by: Jonathan Ross
- Molesting the Monster: He sexually harasses a woman who turns out to be a balverine. This ends poorly for him.
The CrawlerAn Eldritch Abomination that ravaged the lands of Aurora, a civilization across the sea from Albion. It desires to spread darkness and death to all corners of the world, and its gaze is now fixed upon the hero's homeland. Its origins in Fable III are a mystery, as are its motives beyond destroying all life. In Fable: The Journey, it is revealed to be the creature of the Void and agent of The Corrupter. Its goal was to pave the way for its masters return from the Void.
- Bigger Bad: In regards to Logan in Fable III. Though Fable: The Journey reveals that he is an agent of the series' Bigger Bad, the Corruption, and was merely a taste of things to come.
- Break Them by Talking: Whenever it's about, every word from its mouth is meant to drive the hero and his/her allies over the Despair Event Horizon. And he has a lot to say.
- Demonic Possession / Grand Theft Me: Poor Walter.
- Eldritch Abomination: Defies the laws of physics, can teleport at will, can warp reality, and has complete control over darkness. Think a far less cute version of The Heartless, and you have it.
- Evil Laugh: He uses a spine-chilling, always soft chuckle, proving most definitely that it's not a Dead Horse Trope.
- Giant Space Flea from Nowhere: He's clearly sentient, but no one knows who or what he is, why he's in Aurora, why he's fixated on Albion...he's just a great big evil thing coming your way, and no explanation is ever provided until Fable: The Journey reveals his origins. He is part of the Corruption that sprung from the illness Sir William Black received during his first encounter with Jack of Blades. He is, in fact, an agent of The Corrupter.
- Well-Intentioned Extremist: He claims that destroying Aurora and Albion in the most horrific and cruel way possible is a good thing. Though he could just sneering at the hero.
Traitor's Keep DLC
- And Your Little Dog Too: Milton decided it to be a good idea to throw a fireball at your dog while having you tied to an electric chair. Bad move. And unlike Fable II, your dog survives this attack.
- Big Bad: Of the Traitors Keep DLC. Turns out he's a disciple of General Turner, and took up his cause when he died.
- Big Bad Friend: As mentioned below, all the guidance and help he gave was his means of studying you so as to imitate you better.
- Gender Bender / Super Gender-Bender: If your Hero is female, Milton will swap genders when he assumes your form, including voice and gaining power.
- Mirror Boss / Evil Twin / Dark Is Evil / One-Winged Angel: When transforming himself into a replica of The Hero of Brightwall...with the evil Hero's dark, fiery wings.
- Kill and Replace: His ultimate plan: use Mary's essence-extracting machine to draw out your Heroic power, transform himself into a copy of you and then kill you so he can take your place and topple the monarchy from within. All the guidance and help he gave was his means of studying you so as to imitate you better.
General Solomon Turner
- Big Bad: Subverted. He's been dead for months by the events of Traitor's Keep.
- The Revolution Will Not Be Vilified: He maintains early on that he has no desire to rule, and that the military should simply supervise the democratic process.
- Unless that's his way of saying it will be a military dictatorship. Puppet governments and all that. Considering his diary entries advocate the military's involvement so heavily, it's likely this is true, although he sincerely seems not to see it that way.
Professor Ernest Faraday
- Expy: Faraday's armored suit and Logan wanting to use his inventions for war may be a reference to Iron Man.
- Evil Genius: Subverted. He never wanted his creations to become war machines.
- Fatherly Scientist: He loves his robots so much he'll go to the mat for them in a suit of Powered Armor, despite being quite elderly. His statue even depicts him holding a robot in his lap like a grandfather with a small child.
- Powered Armor: His "Industrial Knight" armor.
- Mad Scientist: In the form of an army of robots and single-handedly inventing Albion's industrial age, somehow.
- Reluctant Mad Scientist: But he ultimately handed over the reigns of his company to Reaver and retired to build what amounted to an amusement park. His creations weren't meant to be weapons; all he ever wanted was to make everyone happy and safe, robots included.
- Shout-Out: To chemist and pioneer of electricity Michael Faraday.
"Witchcraft" Mary Godwin
- Bio-Augmentation: Her essence-extracting machines and the poisonous Balverines she created.
- Freudian Excuse: Her grandfather's estate maintained a massive menagerie, which contained Balverines. Commander Milton surmises she grew up thinking these were beautiful.
- Humans Are the Real Monsters: Mary hates humanity, seeing them as a blight on the natural, ancient order. Her greatest desire is to join "the pure" (Balverines, Hollow Men, and Hobbes).
- Mad Scientist: Of a more biology-oriented sort than Professor Faraday, but it still involves steam, machines, beakers, and weird chemicals.
- Misanthrope Supreme: She hates humans so much, she doesn't even want to be one; Turner roped her in by implying his plans would help her Kill All Humans.
- Motherly Scientist: Just a little. Why else would she build a bubble and light machine for her Hobbes to play with?
- Playing with Syringes: The other aspect of her mad science, though since Albion predates syringes she just has to make do.
- Shoot the Dog: She's genuinely sorry she has to murder a Hobbe, a Balverine and a Hollow Man so she can go One-Winged Angel, but does it anyway, though not without a little sadness.
- Technicolor Science: Complete with disco lights!
- Villainous Breakdown: Once defeated, she reverts to humanity and hates it, tearfully demanding death over life as a human.