A feature common in Wide Open Sandbox
video games, which lets the player know how many pieces of hidden content (collectables
, etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.
Often, separate counters are provided for different types of hidden content and for different levels/locations to further assist the player in finding that Last Lousy Point
. See also 100% Completion
- Brutal Legend keeps a large number of counters in the main menu, from how many collectables Eddie has found, to how many unit combos he tried out, etc.
- More recent Metroid games have a percent counter that rises as you collect items.
- Scott Adams' adventure games (Adventureland, Pirate Adventure, etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
- Ditto in the earlier Leisure Suit Larry games.
- Parodied in Freddy Pharkas: Frontier Pharmacist: You can collect 1,000 points. You get the first 500 at the very beginning by unlocking the pharmacy.
Massively Multiplayer Online Role-Playing Game
- Final Fantasy XIII-2 shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, Historia Crux shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
- The Guild Wars 2 character select screen has a "badge" that shows how much of the map you've explored.
- Donkey Kong Country keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The Game Boy Advance port also has a virtual scrapbook for special pictures found in-game.
- A staple in the Assassin's Creed for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.
- Alpha Protocol tracks how complete your dossier files are.