A feature common in Wide Open Sandbox video games, which lets the player know how many pieces of hidden content (collectables, unlockables, etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Often, separate counters are provided for different types of hidden content and for different levels/locations to further assist the player in finding that Last Lousy Point. See also 100% Completion.
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- Scott Adams' adventure games (Adventureland, Pirate Adventure, etc.) had a counter with your current score and the total number of points available (e.g. 5/20). Your score was based on how many items of treasure you had found.
- Ditto in the earlier Leisure Suit Larry games.
- Parodied in Freddy Pharkas: Frontier Pharmacist: You can collect 1,000 points. You get the first 500 at the very beginning by unlocking the pharmacy.
- Final Fantasy XIII-2 shows a rundown of memory fragments by type and by location, as well as the overall count. Moreover, Historia Crux shows how many Time Gates are available in each location and how many have already been opened; and the map screen shows how much of the current location you have visited.
- Xenoblade shows the percentage completion of each Collectopaedia.
Massively Multiplayer Online Role Playing Game
- The Guild Wars 2 character select screen has a "badge" that shows how much of the map you've explored.
Stealth Based Game
- Ubiquitous and justified in Dragon Age: Inquisition: for most Collection Sidequests (of which there are a lot), you know exactly how many pieces of whatever you're supposed to collect there are on the current location and often even where they are exactly. The reason for this becomes obvious if you pay attention to the surroundings: almost every location of any interest is haunted by Leliana's pet ravens. In other words, you know what and where to look for because your diligent Spymaster already found and cataloged it for you.