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SubTrope of StatusLine (a display element showing the current disposition of the player, e.g. score, health, ammo, etc).
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listing the Steven Universe RPGs in the Eastern folder because of their mechanics, not their country of origin

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* In the ''WesternAnimation/StevenUniverse'' [=RPGs=] (''VideoGame/AttackTheLight'', ''VideoGame/SaveTheLight'', and ''VideoGame/UnleashTheLight''), each stage tells you how many items and secrets you've found whenever you step on the Warp Pad.
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redirect to franchise page


* Most ''VideoGame/{{Metroid}}'' games have a percent counter that rises as you collect items.

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* Most ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' games have a percent counter that rises as you collect items.
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'': Each save file in the menu shows a percentage of how complete each save file is depending on how many Ardel Roses, Lore Books, Oath Blades, Lost Souls, and Medals you have acquired, as well as how many levels you've completed. It also shows additional images if you've completed the main post-game quest, or the Ticket quest, both of which don't count towards regular completion.

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wrong section, also addition


* Achievements in ''VideoGame/GenshinImpact'' that are determined by completing a certain number of tasks will have these listed alongside its description. Each achievement category will also have a running percentage underneath its name to show much of said category you've completed. Also each section of the world map shows a percentage based on InexplicableTreasureChests opened, puzzles solved, collectibles collected etc.



* Achievements in ''VideoGame/GenshinImpact'' that are determined by completing a certain number of tasks will have these listed alongside its description. Each achievement category will also have a running percentage underneath its name to show much of said category you've completed.
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Not a port. It's built from the ground-up and such games are usually remakes.


* ''VideoGame/DonkeyKongCountry1'' keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The UsefulNotes/GameBoyAdvance port also has a virtual scrapbook for special pictures found in-game.

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* ''VideoGame/DonkeyKongCountry1'' keeps track of bonus rooms and K-O-N-G letters the player finds in each level. The UsefulNotes/GameBoyAdvance port remake also has a virtual scrapbook for special pictures found in-game.
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cross-wick

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[[folder:Puzzle Game]]
* ''VideoGame/PatricksParabox'': A counter shows how many puzzles you have solved, comparing it to the total number of puzzles in the game once you see the end credits.
[[/folder]]
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* The savefile menu of ''VideoGame/{{Dubloon}}'' shows the percentage of chests you've opened on a given savefile.

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* The savefile save file menu of ''VideoGame/{{Dubloon}}'' shows the percentage of chests you've opened on a given savefile.save file.
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Added Extrapower to the list

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* ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'': The completion meter is measured as Progress when checked between episodes, but correlates to your Hero Score. Your Hero Score and ranking is given at the end of the game and progresses when you perform especially heroic or character specific actions in combat, [[GuideDangIt as described]] in a text document included [[AllThereInTheManual in the game files]]. Playing without consulting the document can still give a respectable middling Hero Rank, but the true final boss and true end are tied to completion.
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Old example was hopelessly outdated


* The ''VideoGame/GuildWars2'' character select screen has a "badge" that shows how much of the map you've explored.

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* The map screen in ''VideoGame/GuildWars2'' character select screen has a "badge" that shows a World Completion meter tracking how much of the map you've explored.explored and completed content in and a lesser completion meter for the individual area you're currently in, alongside the number of each type of objective in both.
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* ''VideoGame/BrutalLegend'' keeps a large number of counters in the main menu, from how many collectables Eddie has found, to how many unit combos he tried out, etc.

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* ''VideoGame/BrutalLegend'' keeps a large number of counters in the main menu, from how many collectables collectibles Eddie has found, to how many unit combos he tried out, etc.



* ''VideoGame/CrashBandicoot'': the [[VideoGame/CrashBandicoot1996 first game]] only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The [[VideoGame/CrashBandicoot2CortexStrikesBack second game]] gets better at this, showing how much crystals/gems you need to get in each level, amount of crates you've broken and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The [[VideoGame/CrashBandicoot3Warped third game]] and all of [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] also show the amount of crates in a level anywhere (not just in the end) by pressing Triangle.

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* ''VideoGame/CrashBandicoot'': the [[VideoGame/CrashBandicoot1996 first game]] only has "Great! But you missed X crates" when you don't manage to crash all crates in a level, which gives you a gem; you need all gems to reach the secret second ending. The [[VideoGame/CrashBandicoot2CortexStrikesBack second game]] gets better at this, showing how much many crystals/gems you need to get in each level, amount of crates you've broken broken, and how many they are in each level (the latter only at the end of levels), and you can also see your completion percentage by pausing the game/going to the load/save screen. The [[VideoGame/CrashBandicoot3Warped third game]] and all of [[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]] also show the amount of crates in a level anywhere (not just in the end) by pressing Triangle.



* ''VideoGame/{{Antichamber}}'': The room you start in acts as a overworld map, a [[BreakingTheFourthWall settings page]], a place to track all the quotes you've found so far, and the place you can [[ResetButton escape to anytime when stuck]].

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* ''VideoGame/{{Antichamber}}'': The room you start in acts as a an overworld map, a [[BreakingTheFourthWall settings page]], a place to track all the quotes you've found so far, and the place you can [[ResetButton escape to anytime when stuck]].



* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable flags in the first installment, and eagle feathers in the second.

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* A staple in the ''Franchise/AssassinsCreed'' for "additional memories", such as collectable collectible flags in the first installment, and eagle feathers in the second.
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[[quoteright:240:[[VideoGame/MetroidFusion https://static.tvtropes.org/pmwiki/pub/images/metroid_fusion_ending.png]]]]
[[caption-width-right:240:100% will net you {{Fanservice}}.]]

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[[quoteright:240:[[VideoGame/MetroidFusion [[quoteright:239:[[VideoGame/MetroidFusion https://static.tvtropes.org/pmwiki/pub/images/metroid_fusion_ending.png]]]]
[[caption-width-right:240:100% [[caption-width-right:239:100% will net you {{Fanservice}}.]]

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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], ({{collect|ionSidequest}}ables, {{unlockable|Content}}s, etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.









[[folder: Action Adventure]]

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[[folder: Action [[folder:Action Adventure]]




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* The pause screen of ''VideoGame/AnUntitledStory'' keeps track of how many bosses you've defeated and how many upgrades, {{heart|Container}}s and [[PlotCoupon gold orbs]] you've collected, and summarises them into a percentage of completion.
* Just before the FinalBoss of ''VideoGame/HollowKnight'', you get an ability to see your progress percentage, which also becomes visible in the savefile menu.



[[folder: Adventure Game ]]

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[[folder: Adventure Game ]]
[[folder:Adventure Game]]






[[folder: Eastern RPG ]]

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[[folder: Eastern RPG ]]
[[folder:Eastern RPG]]




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* The savefile menu of ''VideoGame/{{Dubloon}}'' shows the percentage of chests you've opened on a given savefile.



[[folder: Massively Multiplayer Online Role Playing Game ]]

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[[folder: Massively [[folder:Massively Multiplayer Online Role Playing Game ]]
Game]]






[[folder: Platform Game ]]

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[[folder: Platform Game ]]
[[folder:Platform Game]]






[[folder: Puzzle Platformer ]]

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[[folder: Puzzle Platformer ]]
[[folder:Puzzle Platformer]]






[[folder: Stealth Based Game ]]

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[[folder: Stealth [[folder:Stealth Based Game ]]
Game]]






[[folder: Western RPG ]]

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[[folder: Western RPG ]]
[[folder:Western RPG]]



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* Achievements in ''VideoGame/GenshinImpact'' that are determined by completing a certain number of tasks will have these listed alongside its description. Each achievement category will also have a running percentage underneath its name to show much of said category you've completed.
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None


* ''VideoGame/{{Xenoblade}}'' shows the percentage completion of each Collectopaedia.

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* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' shows the percentage completion of each Collectopaedia.
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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there. Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors used to grade your overall performance. HundredPercentCompletion usually leads to a reward, but that may not be the case if other determinants like clear time or [[ContinuingIsPainful use of continues]] influence the end result as well.


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A feature common in video games that focus on collecting stuff and/or earning achievements, letting the player know how many pieces of hidden content ([[CollectionSidequest collectables]], [[UnlockableContent unlockables]], etc.) the game has in total, how many the player has already found, and, by simple math, how many are still out there.

Those are often found in the game's pause menu or file select screen, and will show up in the ending as one of the factors used to grade your overall performance. HundredPercentCompletion usually leads to a reward, but that may not be the case if other determinants like clear time or [[ContinuingIsPainful use of continues]] influence the end result as well.

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None


[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/metroid_fusion_ending.png]]

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[[quoteright:240:https://static.[[quoteright:240:[[VideoGame/MetroidFusion https://static.tvtropes.org/pmwiki/pub/images/metroid_fusion_ending.png]] png]]]]
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Original picture does not use original resolution, and thus is artifacted. This image more or less shows the same information and is from the same series, just with an actual background.


[[quoteright:350:[[VideoGame/SuperMetroid https://static.tvtropes.org/pmwiki/pub/images/super_metroid_ending_rank.png]]]]
[[caption-width-right:350:100% will net you {{Fanservice}}.]]

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[[quoteright:350:[[VideoGame/SuperMetroid https://static.[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/super_metroid_ending_rank.png]]]]
[[caption-width-right:350:100%
org/pmwiki/pub/images/metroid_fusion_ending.png]]
[[caption-width-right:240:100%
will net you {{Fanservice}}.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/super_metroid_ending_rank.png]]

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[[quoteright:350:https://static.[[quoteright:350:[[VideoGame/SuperMetroid https://static.tvtropes.org/pmwiki/pub/images/super_metroid_ending_rank.png]] png]]]]

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