Calling Your Attacks: Except for Ara. Though in Japanese version, she's shouting the skill names in Japanese.
Character Development: Most of the backgrounds of the character's class changes, describe the trials and decisions they chose to deal with them, with each path representing a different decision and trial. Most apparent with Raven and Eve
Color-Coded Characters: Elsword is red, Aisha is purple, Rena is green, Raven is black/dark grey, Eve is pink, Chung is light blue, Ara is orange and Elesis is crimson.
I Got Bigger: Elsword and Chung (but mostly the latter) are short in their first appearance, but upon advancing to 2nd job, they (or rather their in-game model) grow up.
Plot-Relevant Age-Up: Everyone, but most apparent with Elsword and Raven. Less so, but still apparent with Aisha and Chung. It's hard to tell with Rena and Eve due to them being an immortal elf and a Nasod respectively.
In particular, there are always 2 years gap before the base and the first job, and one year gap between the first and the second. Yet the change can be seen as drastic at times.
Smart Bomb: Most of the Hyper Actives act as this, delivering massive damage on a wide radius. Except for Code Empress' own, which instead summons a personal assistant which will follow her and guard her against enemies.
Status Buff: Every class has a few. Aisha's and Eve's (and after an update, Rena's and Chung's) in particular can also buff nearby teammates.
Super Mode: Aside from character-specific ones, there's the Awakening Mode which buffs their attack as well as changing the property of certain skills. Raven, Chung and Ara will also have additional bonuses when they use Awakening Mode at its max power.
Theme Naming: The characters' first jobs always have a same word spread between them. Eve's goes further to her second jobs as well.
True Companions: While each members of the gang may have their own goals from the start, over time they've grown attached to each other and they consider protecting each other as their priority (made clearer in the supplementary comics).
Elsword is an ambitious but hot headed young swordsman, trained by the leader of the Red Knights, his sister Elsanote Then renamed Elesis. She left her little brother to lead a mission, never to return. Elsword now searches the land for two things; El, the precious gems that power his kingdom, and his missing sister.Elsword is a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.His job paths are as follows:
Elsword -> Sword Knight -> Lord Knight
Elsword -> Magic Knight -> Rune Slayer
Elsword -> Sheath Knight -> Infinity Sword
Anime Hair: His 'do bears an uncanny resemblance to Cloud's. Of his class progression, Infinity Sword has it get more spiky, Lord Knight down plays it some, and Rune Slayer averts it.
Attack Reflector: One of his passives as Rune Slayer gives him a chance to reflect normal projectiles. His Counter (active) skill has a similar effect.
Badass Back: His victory poses as Magic Knight and Rune Slayer.
BFS: From the beginning his sword was this. "Lord Knight", and to a lesser extent "Magic Knight", takes this trope and RUNS WITH IT.
Elsword uses his sword with one hand when standing or doing Z Attacks, but with both hands when using X Attacks. One could debate whether this qualifies for an One-Handed Zweihänder or if he is just using an Anderthalbhänder (a sword, where the wielder chooses if he wields it with one or two arms).
Blood Knight: Gets angry over defeated weak monsters and boss monsters having dirty advantage over him.
Boring but Practical: His "Lord Knight" class has fewer flashy skills compared to his other classes, but are nevertheless very powerful, even if at the hands of a newbie.
Conveniently Timed Attack From Behind: In Elesis' introductory comic, Scar the Demon Knight reveals that he has just prepared to fire a magic attack with his free hand as Elesis successfully managed to break his magic barrier; she got no time to react. Fortunately Elsword throws his sword at his shoulder, distracting him for Elesis' final strike.
Jerkass: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more prounced in his Infinity Sword class.
Lightning Bruiser: Very strong physically, can be quick on his toes, and able to tank damage well. He's not really good in the long range or magical properties however, compared to most of his other teammates; though his Magic Knight class has him realizing his weakness in magic and starts focusing on it.
Locked into Strangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's gradually absorbing the darkness that tints his second sword every time he uses it to kill darkness-infused monsters.
Mana Burn: One of his skills as Rune Slayer can burn the MP of the opponent, in addition to heavily damaging them.
His Wind Blade skill can induce this when upgraded.
After an update, his Fire Fist skill also works as this.
One of Sheath Knight's passive skills can do this on top of boosting his damage.
Master Swordsman: His Lord Knight class best fits this as it focuses on his original swordplay, refining it to new levels. It also helps that the backstory has him being trained by Blade Master, Raven's class of this type.
His base job also has a simpler one that also works as an evasion move.
One of his combo moves and skills as Infinity Sword.
Shout-Out: Infinity Sword's introductory comic is named "Blade Works", which may be a reference to the Unlimited Blade Works. Also his skill Sword Fall works similarly to said technique.
Spin Attack: One of Sword Knight's unlockable skills (Windmill).
Stance System: The base Elsword (and retained throughout his job advancements) has two, collectively called "Way of the Sword". Entering each stances requires him to do some specific attacks and skills.
Vitality Mode focuses on speed, MP recovery and MP usage.
Destruction Mode focuses on dealing stronger damage and stopping enemy attacks.
You Have Researched Breathing: He'd have to advance to level 18note Or, after an update, level 25 to be able to do... a kick. A simple kick to the chest, not anything flashy like Rena's. It does extend combos however, possibly justifying why he can learn it so late.
You Will Not Evade Me: One of the Sheath Knight's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
Voiced by: Jeong Mi-Suk (Korean) and Yui Horie (Japanese)
Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.Her job paths are as follows:
Rena -> Sniping Ranger -> Grand Archer
Rena -> Combat Ranger -> Wind Sneaker
Rena -> Trapping Ranger -> Night Watcher
Action Girl: Fires arrows, kicks asses, set traps, or stabs with a knife.
Lady of War: She gives off this vibe as she advances to her second jobs, especially the Night Watcher.
Agony of the Feet: Combat Ranger's Low Kick will leave the enemy with fractured bonesnote or, after a patch, leave them unable to run.
Jack of All Trades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
Kick Chick: Her fighting style when not using her bow. "Combat Ranger" focuses more on this aspect of her.
Last Chance Hit Point: One of Combat Ranger's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape. The limitations is that this ability has a 30 second cooldown, so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals Damage Over Time will also bypass this.
Ms. Fanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
Razor Wind: She can fire this from her feet as Combat Ranger.
After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
Regenerating Mana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
Roboteching: In Grand Archer's Shooter Destiny Hyper, she shoots arrows in all directions which will then arcs and homes in nearby opponents. Then she added a powerful charged arrow for a good measure.
Shaping Your Attacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
Trap Master: While Sniping Ranger has a trapping skill, Trapping Ranger excels more in this.
Trick Arrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
Vague Age: Her age is never specifically stated, but as an elf, she's Older Than She Looks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
Vibroweapon: One of Grand Archer's passives induces this on her arrows.
Wind is Green: She wears a lot of green and she's associated with the wind element.
Zettai Ryouiki: Present in all her classes (except for the Combat Ranger line).
Voiced by: Rhee Ji-Yeong (Korean) and Rie Kugimiya (Japanese)
Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.Her job paths are as follows:
Aisha -> Dark Magician -> Void Princess
Aisha -> High Magician -> Elemental Master
Aisha -> Battle Magician -> Dimension Witch
A-Cup Angst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra.
Super-Persistent Missile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
Mana Burn: Dark Mage's "Aging" and Void Princess' "Phantom Breathing" skill has this effect.
Mana Drain: One of Dark Magician's and Battle Magician's skills (the latter combines it with Life Drain).
Panty Shot: She flashes the most panties among all the three girls.
Personal Space Invader: One of her skills summons a bat that will latch to the opponent and either explodes after a few seconds, or (after an update, as an alternative) hinder their movement. Victims in PVP can escape with Smashing Survival.
Projectile Spell: Dark Magician's "Aging" can cause the victim to move slower and their MP degenerating... and takes form of a dark ball that is thrown forward in an arc and explodes in a pillar of dark energy - said pillar giving the effect.
Regenerating Mana: Same as Rena's, but more potent. High Magician and Battle Magician have their own ways of increasing the rate of regen.
Tsundere: Type B for Elsword - she's known by other people as being energetic, youthful and cheery... except when Elsword's nearby (doesn't help that he's quite an ass himself). In a comic spinoff, she gets flustered when she met a more humble grown-up Elsword in her dream. There's a reason the Japanese version stars Rie Kugimiyaas her.
Rena also says that "[Aisha]'s still an amateur at liking someone".
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.His job paths are as follows:
Raven -> Sword Taker -> Blade Master
Raven -> Over Taker -> Reckless Fist
Raven -> Weapon Taker -> Veteran Commander
Agony of the Feet: Sword Taker's Cut Tendon skill will make its victim unable to run.
Critical Status Buff: One of the Over Taker'snote then Blade Master's and Veteran Commander's passives give him a buff in attack and defense respectively when his health goes low.
Cyborg: Raven is made into half Nasod half human to survive.
Dark and Troubled Past/Freudian Excuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends only to see them die before his eyes, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
The Dark Side: His Nasod arm constantly tried to turn him into a mindless killing machine. In his "Over Taker" subclass he continues using it, accepting his dark fate. As the "Sword Taker", he shuts down his arm, relying much less on it to prevent its rampage. Come the "Weapon Taker" subclass, however, the arm does not pose any problem other than overheating - the explanation is that he's outfitted said arm with various armaments, making it stronger while still suppressing its influence.
Gameplay and Story Segregation: He struggles to keep his Nasod arm in control, yet he can still be played just fine, even as "Reckless Fist". As "Blade Master", he still uses his arm freely but much less often than his other classes.
Heel-Face Turn: After Elsword and co. saves him from the control device.
Holding Back the Phlebotinum: He does this as Sword Taker, relying less on his cursed arm. By the time he becomes the Blade Master, said arm becomes almost useless to him as he has many stronger skills with his sword.
Hyperspace Arsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
Injured Vulnerability: One of Sword Taker'snote then Reckless Fist's passives increases damage output when the enemy's health goes low.
Mr. Fanservice: Very noticeable in his second jobs. "Blade Master" looks sophisticated and handsome. "Reckless Fist" and "Veteran Commander" gives him a bad-boy look. Suitable for different type of fans of any gender.
Overheating: As the Weapon Taker, Raven risks overheating himself should he abuse his Nasod arm, which can be used tactically but does damage on himself and burns him. As Veteran Commander, he no longer has to worry about getting burned, though overheat attacks will still use HP.
Take a Third Option: His "Weapon Taker" class can be seen as this. With how the Over Taker has him relying on the Nasod Arm's power, while the Sword Taker has him suppressing it, relying on his own skills. The Weapon Taker allows him to still use the Nasod Arm, but suppressing it with various armaments.
Voiced by: Woo Jeong-Sin (Korean) and Mamiko Noto (Japanese)
The Another Code
Back when humans and the robotic race Nasods coexisted peacefully, Eve was standing among them as an upper-class Nasod. However, as the power of El began to weaken and the Nasods lost their power source, they sought help from the humans, but they were denied help - cue the war between the two societies. The few ancient Nasods, including Eve, sealed themselves after losing to the humans. Thousands of years later and she awoke in the new present time; she used her old knowledge and remaining energy to power the King Nasod and the rest of her kin. Years passed and the Nasods grew corrupted and no longer acknowledged Eve as they continue waging wars with the humans - before Elsword and co. slain them all. Left alone in the present once again, she decided to regain the power of El to revive her race and joined Elsword and co. after he befriended her.Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon nasods from her kingdom to aid her in her battle whenever she wishes.Her job paths are as follows:
Eve -> Code Exotic -> Code Nemesis
Eve -> Code Architecture -> Code Empress
Eve -> Code Electra -> Code Battle Seraph
Armor-Piercing Slap: The first thing she does upon being reactivated is slap Elsword in the face. It's also used as a move in one of her combos.
The slap will also turn the victim's back against her, exposing their opening in their defenses, making the "Armor Piercing" part almost literal.
In the comic featuring Ara, she slapped Chung so hard that he flinged to the signboard, breaking it in the process.
Attack Drone: Her main form of attack is by deploying the two drones that always fly alongside her. They also help her doing Double Jump.
Code Electra's Thousand Stars skill also create one that shoots mini beams as she attacks.
Also Battle Seraph's Energy Needles which is similar to the above, but fires independently.
Battle Butler: Oberon and Ophelia, for Eve's "Code: Architecture" and "Code: Empress" classes.
Two of Code Electra's skills can be hold down before release, with different effects: one that damages enemies who came close as she charges the attack and carrying them away when released, or one that sends out smaller projectiles and shoots more when charged.
Frickin' Laser Beams: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Dark Mage's" Plasma Cutter pale in comparison.
As "Code: Battle Seraph", she can now do curvy laser beams.
After an update, the regular Eve gains one (Illusion Ray).
Glass Cannon: Her passive and active skills generally improves her attack power and/or speed, and she has only one option of defense: Code Nemesis' Atomic Shield. Otherwise she can be taken down quickly, assuming one manages to hit her that is.
Mystical White Hair: She's white-haired and she was the lone survivor of the ancient-type Nasod out there, which were believed to be more advanced than today's time. She's also another prominent magic user.
Currently in NA, Code Nemesis is underpowered in combat compared to the other two Eve classes with her support skills being best known. She's subjected to revamps in KR because of this.
Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed. The twist is that she's willing to do all of this.
Power Source: Eve to the Nasod King, as stated above. Also, the latter turns to the El Stone stolen from Ruben and installs it into his Powertrain.
Was known as Prince Seiker, Chung was trained for combat from a young age to follow the Seiker family tradition - being protectors of the Senace Kingdom. When the kingdom came under attack, his father tried to ward them off - but then the demons came to possess him, and the noble fighter unwittingly lead the enemies to attack his own kingdom. He tried to fight his father but he got injured badly. After Elsword and co. helped him escape and recover, he decided to leave the demon-occupied city and go with Elsword to train and become stronger. He adopted the name Chung as he ditched his prince title, vowing to not use it until he can take back his kingdom.Chung has the strength and power to easily wield his cannon, Destroyer, skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading.His job paths are as follows:
Chung -> Fury Guardian -> Iron Paladin
Chung -> Shooting Guardian -> Deadly Chaser
Chung -> Shelling Guardian -> Tactical Trooper
Adorably Precocious Child: He has the smallest body among the main characters, and looks ridiculously feminine. As he grows up he becomes shorter only to Raven.
Agony of the Feet: Deadly Chaser's Leg Shot skill which decreases the target's moving speed.
Anime Hair: Moreso as Shooting Guardian or Shelling Guardian.
The Berserker: The Fury Guardian line focuses on rushing forward and dealing strong, relentless melee attacks.
BFG/BFS: Chung's cannon, the Destroyer, is as big as himself. He can also use it as a melee weapon.
Charged Attack: One of Iron Paladin's moves after an update, the Artillery Nova.
Code Name: Chung is just a name he takes while on his quest. He has sworn not to use his real name until he finishes his long quest.
Critical Hit Class: Played straight and inverted with the Iron Paladin line - His Pandemonium skill makes the afflicted enemy having higher chance to be hit by a critical, while one of his passives prevents critical hits to land on him.
Aside from the one in the Super Mode below, Shooting Guardian also has a passive to make him deal Critical Hit more often.
Ground Pound: A variant on one of Fury Guardian's skill; it involves him firing his cannons to the ground point-blank, creating energy waves around him.
Straighter example with one of Iron Paladin's skill; said move also acts as a Super Mode (allowing normal attacks to cause shockwaves), or, after a patch, alternatively end with him firing his cannon at the ground to create a creeping projectile.
Man in White: More like "Boy in White", but the rest still stands.
Meaningful Name: Chung means "blue" in Korean; he is associated mainly with the color blue.
Mighty Glacier: He has a lot of defense, he can use super armor frequently, and he hits very hard. Even more so as "Fury Guardian". The downside is, of course, he moves and attacks slower than other characters.
More Dakka: As the "Shooting Guardian", more so with "Deadly Chaser", which wields a pair of guns.
One of Shelling Guardian's skills lets him throw weak grenades every time you attack normally.
Another one of Shelling Guardian's skills somewhat overlaps with the Stance System above - you can fire 2 shots from both sides your cannon as much as the time allows you to, as well as tanking damage, but you're forced to walk slowly (unless you jump away, which ends the mode).
One of his skills as Shooting Guardian makes his shots deal Critical Hits more often. This move can buff allies in range as well.
Another one, This time for Iron Paladin lets him cause shockwaves every time he attacks.
Super-Persistent Missile: His Scare Chase, Bullet Blitz, Shooting Star, and Dread Chase skills. Dread Chase missiles in particular will lap dimes around a downed opponent until they get back up and the Mercy Invincibility wears off, after which they'll just detonate normally.
Voiced by: Yeo Min-Jeong (Korean) and Satomi Sato (Japanese)
The Little Xia
Ara Haan was born in Fahrmann, the dominion of the Gods which is located at the North of the Fluone continent. She is a descendant of the Haan Family that protected the sealed of the Gumiho-god for generations. One day, the village disappeared as a whole because of the demon invasion. The demon that led the invasion of the village was none other than Ara's brother, Aren Haan (Ran). She travels together with the Gumiho after signing a contract with it to search for her brother. Ara sometimes show multiple personalities due to Gumiho possessing her.Ara is a skilled martial artist who uses a spear. She is able to execute quick attacks while being able to evade as well. Ara also has a unique trait to her different from others, as she uses "spirit orbs" which can be used in conjunction of MP.Her job paths so far are as follows:
Amusing Injuries: In her introductory trailer, she accidentally whacked Elsword's head with her spear.
Attack Reflector: Little Devil's Reflection skill does this to weak projectiles.
Back from the Dead: One of Yama Raja's passives allows her to do this automatically at the cost of her spirit orbs. The limitations are that she'll only recover a small HP and this ability has a 3 minute cooldown.
Big Brother Worship: Idolizes his brother so much and values his advices. When he was still a good guy, anyway.
Bilingual Bonus: Many of her skill names (as well as her job titles) are written in Chinese letters, with English alternate names - and that's in the Korean version.
I Will Find You: Her quest is to find her brother and try to bring him back to his senses.
Kitsune: Uun/En (Korean for "silver"), the fox spirit that resides within Ara's hairpin. More precisely, a gumiho (its Korean equivalent).
Lag Cancel: Her specialty is to cancel her skills into another with specific timing, gaining spirit orbs in the process. When you cancel skills with the right sequence, she'll do a strong Finishing Move.
Post-Victory Collapse: Somewhat inverted in her backstory as she collapsed after getting possessed by the gumiho spirit the first time and, by the time she got aware about what happened, she had battled her brother and the demons unconsciously.
You Will Not Evade Me: The aforementioned Shadow Knot can pull enemies towards her when it connects. Yama Raja's Energy Void skill, meanwhile, acts like a black hole. Little Devil's Finger Bullet skill is a minor variant.
Zettai Ryouiki: As her base form and her two first jobs. Meanwhile Yama Raja has this only in one leg.
Voiced by: Yoon Yuh-Jin (Korean) and Marina Inoue (Japanese)
The Free Knight
Elesis is strong willed but is prone to acting before talking. She would do anything as long as it's for her younger brother, Elsword, and cares deeply for him. Elesis's sword skills were passed down to her from her father who is a famous but retired Velder Kingdom Knight. She mastered her father's teachings very quickly and improved upon it to make it her own. However, Elesis wasn't satisfied with her training in Ruben, so she ventures out into the wide world of Elrios to become a stronger swordsman. She returns to Ruben 3 years later, earning the title of "Red Haired Knight" and comes to watch Elsword's progress. After returning, Elesis and her brother were ambushed by a horde of demons led by Scar, the Captain of the Demon Realm. After much struggle, she was able to fight them off, and defeated Scar with the help of Elsword. Knowing that the Demons will return, Elesis leaves Ruben to become a Velder Kingdom Knight in order to defend her brother and all of Elrios from the approaching Demon invasion.Elesis uses fierce attacks with her bulky sword. In addition to swordplay, Elesis also incorporates fire energy into her style of combat.Her job paths so far are as follows:
Berserk Button: Nobody hurts Elsword in front of her, as Scar finds out the hard way.
BFS: Just like Elsword. Unlike him, she almost exclusively wields hers two-handed, with Grand Master's promo sword looking even bigger than anything her brother ever used (though it's still the same size in-game).
Pyro Knight's Infernal Blade skill has her enlarging her sword with flames and then does 3 wide slashes with it.
I Shall Taunt You: Grand Master's Provoke skill makes enemies attract to her, increases their strength while also lowers their defense.
It's Not You, It's My Enemies: Or "Our" enemies in this case - she leaves Ruben (her and Elsword's hometown) after they managed to repel a demonic assault; she leaves to find out more about the demons' plan since they happen to know some things about her. She claims that "waiting for the enemy to strike" isn't her style.
Lady of War: Saber Knight and Grandmaster have this vibe heavily.
Magic Knight: She's more proficient in magical attacks than Elsword is. Emphasized more as Pyro Knight.
Moveset Clone: She and Elsword. Justified as they're siblings and she taught her brother her style. The consensus is that Elsword's style is more defensive and relies on brute force while Elesis has more finesse and slightly more emphasis on magic. Her first two class choices also mimics Elsword's own.
To a small extent, Saber Knight also draws some cues from Raven's Sword Taker class. Perhaps justified in that they're practicing Velder swordsmanship.
Playing with Fire: Like Elsword, fire is her affinity. Pyro Knight and its upgrade Blazing Heart focus more on this.
Gale Mode increases her speed, lets her extend combos and decreases MP usage and cooldown for the affiliated skills.
Annihilation Mode gives her 100% Critical Hit on the affiliated attacks and skills, as well as being able to escape attacks and becomes Immune to Flinching afterward. Attacks of this type ignore Defensive stances, allowing her to damage guarding Chungs, shield mooks among others normally.
Super Mode: Saber Knight's Victorious Sword has her elongate her sword with magical energy, akin to Sword Knight's Armageddon Blade. The former results in a shorter blade than the latter but boosts her damage.
Grand Master's War Prelude boosts her moving speed and mana recovery, and can be used to buff allies too.
You Have Researched Breathing: Like Elsword, she has to advance to a certain level to be able to do... a kick. A simple knee kick to the chest, not anything flashy like Rena's. Like Elsword's, it can extend combos.