Amplifier Artifact/Upgrade Artifact: All jobs have purchasable special items that lets them turn into their chosen next job without taking the quests (when they meet the required level, that is).
Anti-Air: In general, skills that can be used in midair are this, with few exceptions (such as Wind Sneaker's Sharp Fall or Magic Knight's Sword Fire - both target what's below them instead). As are skills with wide area coverage that can hit anywhere near the user (Sniping Ranger's Humming Wind or Over Taker's Charged Bolt) and Homing Projectile skills.
Asskicking Pose: In their intro poses, as well as when they activate Awakening Mode.
Calling Your Attacks: Except for Ara. Though in Japanese version, she's shouting the skill names in Japanese.
Character Development: Most of the backgrounds of the character's class changes, describe the trials and decisions they chose to deal with them, with each path representing a different decision and trial. Most apparent with Raven and Eve.
Color-Coded Characters: Elsword is red, Aisha is purple, Rena is green, Raven is black/dark grey, Eve is pink, Chung is light blue, Ara is orange, Elesis is crimson and Add is indigo.
Combo Breaker: The Mana Break mechanic, which involves you holding the Z or X button while being combo'd to force yourself to be knocked down, allowing you to escape (or counter with a Recovery Attack), with the cost of 100 MP minimum.
One of Elesis' stances allows her to not waste MP while combo breaking and instead will knock down and damage the enemy (along with making her Immune to Flinching for a few seconds afterward) with the same command as above. Her special gauge will be used a bit if she does so, however.
Crimson Avenger's Assault Strike skill lets her deny their enemies their Mana Break with a debuff.
Eagle Squadron/Knight Errant: As part of the El Search Party, what they mainly do is searching for the El Stones and making sure they're safe. Yet they will volunteer for power against malicious invasions, as in the Feita and Velder sagas.
Everyone Has A Special Move: All the playable characters have systems unique to them that modifies their gameplay experiences to varying extents. Somewhat downplayed with Elesis and Elsword - both have the similar system and some similar skills as well, although they work by different means; it's also justified as one learns from the other.
The Cynic: Addnote he had a tragic past that shapes him into an insane boy with little social skills, and he's also a Teen Genius. Unlike Raven, he doesn't move out of his past and in fact plans to Set Right What Once Went Wrong by trying to capture Eve and Aishanote Like Add, she's a genius who wants to regain her power back, is highly ruled by logic (though she's by no means skeptical) and often clashes with Elsword because of this.
The Optimist: Chungnote Being raised as a guardian of a city, he's very idealistic, determined, polite and strives to protect his friends and, to a lesser extent, Elswordnote Like Chung he's a determined young swordsman striving to be a strong knight, and being stubborn and muscle-headed as well. He as a Lord Knight turns into a realist, though.
The Realist: Ravennote Being an experienced mercenary, he has a calm disposition and practical, objective approach to things. He's also often the one to defuse conflicts within his group. He starts as a cynic, though, and his Over Taker line drives him closer to that, while his other two classes make him more of a realist, Elesisnote While not as experienced as Raven, she's about just as wise while still staying spirited, and she's also a disciplined and, as Grand Master, even becomes a leader of her own group and, to a lesser extent, Renanote She leans slightly to the optimist, but being a centuries-old elf she knows when things are looking wrong and then act accordingly. She often is the one to mediate between Aisha and Elsword's ramblings. She's also calm, but can be scary when angered.
The Apathetic: Evenote Being emotionally-challenged, it's hard for her to connect to someone without influence from said someone. Often unconcerned with the group's inner conflict whenever there's one. She's also an ancient Nasod with a goal of reviving her race and only sees "securing the El gems" as a means to an end. She'll definitely lend her help when her teammates need it, though.
The Conflicted: Aranote She's full of thoughts in her head and thus she's often indecisive, clumsy and plagued by self-doubt. When the group has an inner conflict she's often just stands behind or sometimes ineffectively trying to calm down the others. She as her later jobs moves out of this, though, having found her resolve and becoming an optimist.
Guys Smash, Girls Shoot: Played straight at first, with Aisha, Rena and Eve being able to shoot projectiles as a normal attack and has their magical powers more emphasized than their physical ones, whereas the reverse is true for the males; even Chung, who wields a BFG, is known more for his physical strength. Zigzagged later on where the girls have a class selection that smashes more than shoots, while the guys can have the reverse.
Starting from Ara's introduction - being the first girl who smashes by default - this trope is averted.
Hero of Another Story: Elesis and Add; the former being strictly a knight from Velder who only meets the team in Velder (and her quest is implied to start right after she parted ways with her brother), while the latter followed the team in secret (though he does meet them in Hamel).
Iconic Outfit: Their promotional outfits (i.e the ones in their official artworks) are very close to the characters themselves.
I Got Bigger: Elsword and Chung (but mostly the latter) are short in their first appearance, but upon advancing to 2nd job, they (or rather their in-game model) grow up.
Impossibly Cool Clothes: Especially as their third jobs, where they incorporate lots of spikes on their clothes. To some extent, Reckless Fist and Void Princess, too.
Elsword being the squire, being youthful and spirited with lots of potential and choices in life.
Raven being the knave, being a world-weary mercenary with a strained (but still optimistic) outlook in life.
Chung being a mix of squire and knight, being as young as Elsword but also a kind and protective person.
Elesis being a knight, having grown up to be a wiser and laid-back but still spirited young woman.
Lag Cancel: Some combos can be cancelled into either a dash or a skill.
Magically Inept Fighter: Elsword, Raven, Chung, Ara and Elesis, by default, excel in physical power and they have little magical power and defense as a result. In particular, it is mentioned that Elsword's weakest point is indeed at magic (whereas the other four can have some decent, but still not impressive, magical attacks). They can advance either to a purely physical class that plays with this even straighter, or a class that develops their magic power instead, subverting this trope.
Nice, Mean and In-between: Chung, Ara and Rena are nice, Elsword and Add are mean, and the rest are in-between (notably Aisha can switch between the two).
Ninja Run / Sword Drag: Elsword, Chung and Elesis run like this. Ara normally doesn't, but she does when she runs in midair.
Opposing Combat Philosophies: The whole point of branching classes, par of the MMORPG course; you can expect each branch to be played differently than the other.
The Paralyzer: Almost all of the classes have at least one attack that stuns the enemy. Aisha's Binding Circle, High Mage's Blizzard Shower and Grand Archer's Freezing Arrow are better, literally stopping the enemy dead for a few seconds.
Plot-Relevant Age-Up: Everyone, but most apparent with Elsword and Raven. Less so, but still apparent with Aisha and Chung. It's hard to tell with Rena and Eve due to them being an immortal elf and a Nasod respectively.
In particular, there are always 2 years gap before the base and the first job, and one year gap between the first and the second. Yet the change can be seen as drastic at times.
Recovery Attack: All characters have one or two after getting knocked down.
Smart Bomb: Most of the Hyper Actives act as this, delivering massive damage on a wide radius. Except for Code Empress' own, which instead summons a personal assistant which will follow her and guard her against enemies, as well as Mastermind's.
Solo Class: While all characters can be played solo with enough skill, some characters have it easier than others. Grand Archer and Battle Seraph, to name a few.
Status Buff: Every class has a few. Aisha's and Eve's (and after an update, Rena's and Chung's) in particular can also buff nearby teammates.
Super Mode: Aside from character-specific ones (and Add, see his folder), there's the Awakening Mode which buffs their attack as well as changing the property of certain skills. Raven, Eve, Chung and Ara will also have additional bonuses when they use Awakening Mode at its max power.
Battle Aura: The Awakening Mode will give the characters this. When Raven activates it at its max power, it can even hurt enemies. Ara during En Mode lacks it, however.
Support Party Member: Aisha, Eve, Rena and Chung have specialized party buffs available for them. Elemental Master and Code Nemesis can delve in this further, with their passives allowing their buffs to be more efficient.
Theme Naming: The characters' first jobs always have a same word spread between them. Eve's goes further to her second jobs as well.
Three Strike Combo: Many of the combos are actually four strike, but a few of them are three.
Token Mini-Moe: Aisha is often portrayed this way. Also Eve to some extent, though she's not a straight example (she's not the smallest of the girls). Chung is a male example, although this portrayal died out in his second jobs.
True Companions: While each members of the gang (excluding the Hero of Another Story above) may have their own goals from the start, over time they've grown attached to each other and they consider protecting each other as their priority (made clearer in the supplementary comics).
Elsword is an ambitious but hot headed young swordsman, trained by the leader of the Red Knights, his sister Elsanote Then renamed Elesis. She left her little brother to lead a mission, never to return. Elsword now searches the land for two things; El, the precious gems that power his kingdom, and his missing sister.Elsword is a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.His job paths are as follows:
Elsword -> Sword Knight -> Lord Knight
Elsword -> Magic Knight -> Rune Slayer
Elsword -> Sheath Knight -> Infinity Sword
Agony of the Feet: Sheath Knight's Sword Shield and Harsh Chaser, if upgraded, will leave the victim unable to run for a few seconds. Also the effect of Infinity Sword's Fatal Slap and Rage Cutter skill.
A Glass in the Hand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
A Handful for an Eye: Lord Knight's Sandstorm skill causes temporary decrease on accuracy of his victims.
Anime Hair: His 'do bears an uncanny resemblance to Cloud's. Of his class progression, Infinity Sword has it get more spiky, Lord Knight downplayed it, and Rune Slayer averts it.
Anti-Air: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Magic Knight's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
To an extent, Sword Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
Armor-Piercing Attack: Sheath Knight's Piercing Sword and Phantom Sword, and Infinity Sword's Crescent Cut, when upgraded, will ignore defenses.
Attack Reflector: One of his passives as Rune Slayer gives him a chance to reflect normal projectiles. His Counter (active) skill has a similar effect.
BFS: From the beginning his sword was this. Sword Knight's path, and to a lesser extent Magic Knight's, takes this trope and RUNS WITH IT.
To be specific, Sword Knight's Armageddon Blade enlarges his sword to 4-5 times its size, allowing him to combo multiple enemies at once and gives himself more range. Meanwhile Rune Slayer has Luna Blade, wherein he summons a large energy blade to stab the victim, with added Mana Burn effect.
Elsword uses his sword with one hand when standing or doing Z Attacks, but with both hands when using X Attacks. One could debate whether this qualifies for an One-Handed Zweihänder or if he is just using an Anderthalbhänder (a sword, where the wielder chooses if he wields it with one or two arms).
Bring My Red Jacket: While he's always dressed in red, Infinity Sword fits here the most, with skills revolving around making the enemies bleed as well as having the least defenses out of Elsword's classes (though he's still pretty tough regardless).
Cast From HP: His basic move Roll sacrifices 1% of his max HP to be used.
Charged Attack: His basic skill Mega Slash, if upgraded, can be charged for stronger damage.
Common Character Classes: A Warrior by default. Lord Knight goes further in that direction, while Rune Slayer has him switch style into a Nuker, and Infinity Sword is a jack of Warrior, Nuker and Rogue.
Conveniently Timed Attack From Behind: In Elesis' introductory comic, Scar the Demon Knight reveals that he has just prepared to fire a magic attack with his free hand as Elesis successfully managed to break his magic barrier; she got no time to react. Fortunately Elsword throws his sword at his shoulder, distracting him for Elesis' final strike.
Sword Knight's Armor Break skill renders the victim's physical defense near zero (even when they have defense buffs).
Rune Slayer's passive Power Chain is a variant that works on magical defense.
Dark Is Not Evil: As Infinity Sword, he uses the Dark El as a catalyst for his special sword to become pure and stronger; aside from that he also looks more vicious and has harsher quotes. Yet, he's still a good boy at heart.
Finger Snap Lighter: Of the "fire held on palm" variety; Magic Knight's idle pose and Victory Pose has him holding fire on his open hand. Meanwhile Rune Slayer's intro pose has him holding a magical rune instead.
Good Is Not Nice: Can be smug in battle and condescending of his enemies and mocking of other characters' flaws, including Aisha's flat chest. That doesn't stop him from doing his task properly.
Gradual Grinder: Infinity Sword, compared to his other class, only has few powerful attacks and he needs to build a lot of MP for it - the rest of the time, he slowly damages the enemy with his long combos and wounding his enemies.
Ground Pound: Used in some of his skills, notably the Flame/Triple Geyser, as well as Sword Knight's skill after a patch named Mortal Blow.
Sword Knight's Armageddon Blade is him making a giant blade as an extension of his BFS out of this.
Magic Knight has Wind Blade, Rising Slash and Rising Wave where he creates blades of light to impale his enemies. As Rune Slayer he can make hard light runes as projectiles, and his Luna Blade and Storm Blade are similar in principle as Magic Knight's skills above.
Many of Sheath Knight line's skills are about generating hard light copies of his second sword.
Jerkass: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more prounced in his Infinity Sword class.
Lightning Bruiser: Very strong physically, can be quick on his toes, and able to tank damage well. He's not really good in the long range or magical properties however, compared to most of his other teammates; though his Magic Knight class has him realizing his weakness in magic and starts focusing on it.
Locked into Strangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's gradually absorbing the darkness that tints his second sword every time he uses it to kill darkness-infused monsters.
Mana Burn: One of his skills as Rune Slayer can burn the MP of the opponent, in addition to heavily damaging them.
His Wind Blade skill can induce this when upgraded.
After an update, his Fire Fist skill also works as this.
One of Sheath Knight's passive skills can do this by chance, by his normal attacks.
Master Swordsman: His Lord Knight class best fits this as it focuses on his original swordplay, refining it to new levels. It also helps that the backstory has him being trained by Blade Master, Raven's class of this type.
Milking the Giant Cow: Sheath Knight's intro pose has him do this, while holding a special rune for his special sword.
Shout-Out: Infinity Sword's introductory comic is named "Blade Works", which may be a reference to the Unlimited Blade Works. Also his skill Sword Fall works similarly to said technique.
Skill Gate Character: His difficulty is always listed as "easy" for all of his advancements, and as such his combos and skills are simple but powerful; average characters, however, may find them easy to predict and counter. He also suffers from his not-so-great reach. On the other hand, he's an example of the "inverted bell learning curve" - once one masters his skills and know when to strike and what to strike with, he becomes a true force to be reckoned with.
Spikes Of Doom: Magic Knight's Rising Slash and Rising Wave have him summon giant spectral blades from the ground to impale the enemy.
Spin Attack: One of Sword Knight'snote then Lord Knight's unlockable skills (Windmill).
Stance System: The base Elsword (and retained throughout his job advancements) has two, collectively called "Way of the Sword". Entering each stances requires him to do some specific attacks and skills.
Vitality Mode focuses on speed, MP recovery and MP usage.
Sword Knight has the Armageddon Blade, which increases the length of his already-long sword. Its activation counts as a rather powerful attack. Being in awakening mode when activating it extends the duration slightly.
Upgrade Artifact: The Cornwell blade, which forms the basis for Sheath Knight's strategy.
Amplifier Artifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
Wrecked Weapon: Sword Knight's Weapon Break skill does this to his opponents, leaving them with reduced attack power debuff.
You Have Researched Breathing: He'd have to advance to level 18note Or, after an update, level 25 and completing one of his job quests to be able to do... a kick. A simple kick to the chest, not anything flashy like Rena's. It does extend combos however, possibly justifying why he can learn it so late.
You Will Not Evade Me: One of the Sheath Knight's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
Rune Slayer's Shining Rune Buster Hyper (and, after a patch, Lord Knight's Gigantic Slash) starts with this.
Voiced by: Jeong Mi-Suk (Korean) and Yui Horie (Japanese)
Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.Her job paths are as follows:
Rena -> Sniping Ranger -> Grand Archer
Rena -> Combat Ranger -> Wind Sneaker
Rena -> Trapping Ranger -> Night Watcher
Action Girl: Fires arrows, kicks asses, set traps, or stabs with a knife.
Lady of War: She gives off this vibe as she advances to her second jobs, especially the Night Watcher.
Agony of the Feet: Combat Ranger's Low Kick will leave the enemy with fractured bonesnote or, after a patch, leave them unable to run.
Trapping Ranger's trap skill Thorn Vines Trap works like this.
Anti-Air: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
Sniping Ranger's Humming Wind and Grand Archer's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
Apologetic Attacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
Combat Stilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
Common Character Classes: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a Jack-of-All-Trades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
Cool Big Sis: Her teammates - Aisha in particular - see her as one.
Jack-of-All-Trades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
Kick Chick: Her fighting style when not using her bow. "Combat Ranger" focuses more on this aspect of her.
Last Chance Hit Point: One of Combat Ranger's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited Healing Factor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals Damage Over Time will also bypass this.
Leap and Fire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
Protagonist Without A Past: She's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands.
Rain of Arrows: More like rain of giant spears, but her Gungnir skill fits this.
Trap Master: While Sniping Ranger has a trapping skill, Trapping Ranger excels more in this.
Trick Arrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
Sniping Ranger's Shooting Magnum skill, if upgraded, can randomly debuff enemies with elemental effects.
Upgrade Artifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
Useless Useful Skill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PVP, but not in dungeons because the enemies can still be running even when hit by it. The bleeding that comes with it (only if you upgrade the skill) also only does negligible damage.
Vague Age: Her age is never specifically stated, but as an elf, she's Older Than She Looks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
Vibroweapon: One of Grand Archer's passives induces this on her arrows.
Hair Color Dissonance: Sometimes it can come off as yellow in fan arts. It might be because her hair as her first jobs inexplicably turn yellow in-game. Her official arts have it consistently green, though.
Zettai Ryouiki: Present in all her classes (except for the Combat Ranger line).
Voiced by: Rhee Ji-Yeong (Korean) and Rie Kugimiya (Japanese)
Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.Her job paths are as follows:
Aisha -> Dark Magician -> Void Princess
Aisha -> High Magician -> Elemental Master
Aisha -> Battle Magician -> Dimension Witch
A-Cup Angst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra.
For Dark Magician line, her Death Field can be used as this, while her Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Void Princess' Phantom Breathing: Darkfall is a minor version.
Battle Magician line has Energy Spurt and Super Nova, and to a lesser extent, Dimension Witch's Impact Hammer.
Armor-Piercing Attack: Dark Magician has a passive that acts as a partial version of this; to be specific, her attacks only ignore a portion of enemy's defense.
Attack Reflector: Elemental Master's Statue of Glory skill can be used to reflect enemy projectiles.
Awesome, but Impractical: Her special system "Memorize" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
Badass Bookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
Combined Energy Attack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
Common Character Classes: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals Standard Status Effects through her attacks.
Deployable Cover: Elemental Master's Statue of Glory can be used to act as a wall block opponents' movements, and also can reflect projectiles.
Difficult but Awesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down.
Dishing Out Dirt: 2 of Dark Magician's skills utilize the power of the earth, either by summoning a spinning giant stone or dropping stone spheres.
Drop the Hammer: One of Void Princess' combos turn her staff into this. After a patch, every time she attacks with the staff, said staff turns into a hammer.
Fixed Damage Attack: Downplayed - Battle Magician's Energy Spurt skill deals most of its damage based on your character level, squared, times the multiplier that increases if you ups the skill's level, and ignores defensive stats. Only a few buff and debuff can modify its damage.
Super-Persistent Missile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
Idiot Hair: Elemental Master has 2 small strands of hair that sticks out from her bangs.
Immune to Flinching: During High Magician's Blaze Step and Void Princess' Shadow Body, she can ignore flinching from attacks.
Long-Range Fighter: As Elemental Master, though her forte isn't in long range per se, but rather her ability to attack and keep moving as well as wide area attacks.
Mad At A Dream: In one supplementary comic, she dreams about her and her friends suddenly growing up with only her noticing, and in particular, Elsword has changed from a brash hothead to a more levelheaded and compassionate young man - and she gets flustered at him. When she wakes up and meets Elsword (who, as usual, is being an insensitive jerk) she almost blurts out that he was nice in her dreams... before she stopped and shouts "YOU'LL NEVER TURN OUT TO BE LIKE THAT! NEVER!!"
Elsword: ...WHAT THE HELL ARE YOU TALKING ABOUT?!
Magical Girl: Although her "Elemental Master" subclass dresses the part, Aisha's "Battle Magician" job comes with a Transformation Sequence and a costume change as part of her skillset. She as that job even refers to herself as "mahou shoujo", albeit autonomously according to a manga strip.
Magic Is Mental: She's the designated magician in the game and as such she's very knowledgeable in many things mystical in the Elsword world, with a diligent, studious mind.
Panty Shot: She flashes the most panties among all the five girls.
Personal Space Invader: One of Void Princess' skills summons a bat that will latch to the opponent and either explodes after a few seconds, or (after an update, as an alternative) hinder their movement. Victims in PVP can escape with Smashing Survival.
Projectile Spell: Dark Magician's "Aging" can cause the victim to move slower and their MP degenerating... and takes form of a dark ball that is thrown forward in an arc and explodes in a pillar of dark energy - said pillar giving the effect.
Purple Is The New Black: Void Princess has the most purple on her outfit compared to her other advancements (where she gets fair share of lavender, pink and white) and she's conceived as Aisha's "evil" class.
Reduced Mana Cost: One of High Magician's passive reduces the mana cost of firing fireballs.
High Magician's Cyclone skill, if upgraded, can let her recover more mana per hit.
Void Princess has a variant; she has a chance of recovering a percentage of the MP that she used for skills.
Battle Magician's Energy Spurt, if upgraded, inverts this; it will cost more MP, but the skill's hitbox will become larger.
Another inversion: If she uses Teleport in less than 2 second delay, the MP cost of it will increase exponentially.
Dark Magician's Mana Intake and Aging, if upgraded, will cost less MP.
Her Ice Storm, if upgraded, will cost 200 MP instead of 300 at the cost of the skill doing less hits. note However, holding the skill button will let you increase the skill duration and hits, with additional MP cost.]]
Regenerating Mana: Same as Rena's, but more potent. High Magician and Battle Magician have their own ways of increasing the rate of regen.
She's Got Legs: Dimension Witch bares the most leg out of her three classes.
Super Mode: Available for Battle Magician, complete with Transformation Sequence and wings of light (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana faster.
Swiss Army Superpower: The Battle Magician line applies time and space magic for many uses, such as altering her own body to grow older and stronger, increases the weight of herself or her staff for a heavy smashing attack, or distorting space around her to wreck havoc on the field.
Sword Pointing: Battle Magician's intro pose has her point her staff forward.
Meanwhile Dimension Witch's Heavy Press is a heavy staff attack repeated 3 times.
Time Stands Still: Her basic skill Binding Circle lets her stop time flow around her, stopping enemies in the process.
Token Evil Teammate: Shows some shades of this as the Void Princess, complete with a pact with the little bat-demon Angkor, evil stares on most of her ending poses, and an Evil Laugh.
Tornado Move: Her Gust Screw and Gust Storm (and after an update, Ice Storm) skills. Also High Magician's Cyclone.
Tsundere: Type B for Elsword - she's known by other people as being energetic, youthful and cheery... except when Elsword's nearby (doesn't help that he's quite an ass himself). In a comic spinoff, she gets flustered when she met a more humble grown-up Elsword in her dream. There's a reason the Japanese version stars Rie Kugimiyaas her.
Rena also says that "[Aisha]'s still an amateur at liking someone".
A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.His job paths are as follows:
Raven -> Sword Taker -> Blade Master
Raven -> Over Taker -> Reckless Fist
Raven -> Weapon Taker -> Veteran Commander
Agony of the Feet: Sword Taker's Cut Tendon skill will make its victim unable to run.
Over Taker's Charged Bolt (Bloody Thorns) skill, if upgraded, can induce a similar effect.
A Handful for an Eye: His Ground Impact skill, if upgraded, lets him kick up dust with said move, reducing the target's accuracy for a few seconds.
Ambiguously Brown: He appears very tanned compared to other characters for some reason.
Amplifier Artifact: Unlike his other 2 job lines, the Weapon Taker line has him grafting many weapon parts onto his Nasod Arm to empower it. Later, he gets a flame generator and other magical artifacts that supports it to become a Veteran Commander.
Over Taker line has skills Charged Bolt and Nuclear.
In a way, Veteran Commander's Ignition Crow: Incineration can be used as this, as, while it is primarily a ranged attack skill, said crow is very large and can easily hit enemies of some height above him.
Arm Cannon: Raven can shoot fireballs from his Nasod arm. As the "Weapon Taker" he can go Gatling Good as one of his special skills.
Armor-Piercing Attack: Sword Taker's Berserker Blade when upgraded will ignore the enemies' defense. His core spike attack during Awakening Mode also do this (but not in PVP, after a patch).
His basic skill Megadrill Break if upgraded will also ignore defenses, while always dealing Critical Hit as well.
Battle Aura: In the Awakening Mode's maximum power, he's surrounded by a circle aura that slowly damages the enemies nearby.
Belated Backstory: Technically, since, in the earliest rendition of the game, he wasn't a playable character (yet) and he just appears as a boss (in one of Altera dungeons). After a patch, he becomes playable, and then he's given a backstory about how he became the boss you fought in the first place.
His various win lines in locations hint at his experience as he's pretty knowledgeable about many topics.
Charged Attack: Reckless Fist's skill Limit Crusher can be charged for greater damage and stun effect. Also his other skill Wild Charge.
Common Character Classes: By default, a mix of Warrior and Rogue. Blade Master goes further in that direction, while Reckless Fist adds in Nuker to the mix, and Veteran Commander adds in Support (through debuffs) to that mix.
Cool Airship: The Black Crow, which is also his stage (where he's the boss).
Crater Power: Reckless Fist's Limit Crusher is a haymaker going overboard that the ground gets updrafted in the process.
Meanwhile Weapon Taker's Harpoon Spear creates a crater on the impact site of the spear.
Dark and Troubled Past/Freudian Excuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends only to see them die before his eyes, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
Dark Is Not Evil: The Over Taker line gives in to the Nasod Arm's influence and becomes violently insane, yet he still maintains to keep his mind in check (although Reckless Fist is hinted to have lost it). The Weapon Taker line, while also dresses "dark", has a more tempered mind.
The Dark Side: His Nasod arm constantly tried to turn him into a mindless killing machine. In his "Over Taker" subclass he continues using it, accepting his dark fate. As the "Sword Taker", he shuts down his arm, relying much less on it to prevent its rampage. Come the "Weapon Taker" subclass, however, the arm does not pose any problem other than overheating - the explanation is that he's outfitted said arm with various armaments, making it stronger while still suppressing its influence.
Faustian Rebellion/Phlebotinum Rebel: After he's freed from Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down Nasod King.
Fights Like a Normal: In his Sword Taker line, he rarely uses his Nasod Arm to attack, and relies more on swordplay.
Finger Snap Lighter: Of the "fire held on palm" variety; Veteran Commander's intro pose has him do this.
Fist Pump: His intro pose as himself and Weapon Taker have him do this with his Nasod Arm.
Flaming Sword: Weapon Taker has a skill after an update, aptly named Flame Sword, in which he sets his sword ablaze and smashes an opponent with it. Also his Bursting Blade skill.
Force And Finesse: While other characters have this dynamic in their class changes to differing extents, Reckless Fist and Blade Master (respectively) show it the most. Veteran Commander, meanwhile, takes both approaches on average.
Gameplay and Story Segregation: He struggles to keep his Nasod arm in control, yet he can still be played just fine, even as "Reckless Fist". As "Blade Master", he still uses his arm freely but much less often than his other classes.
Gradual Grinder: He boasts little attack power, but he has good defense and he's renowned for his lengthy combo and attacks that does multiple hits. Blade Master does it with lightning-fast attacks and wounding his enemies, while Veteran Commander does it with attacks that set enemies ablaze. Reckless Fist, however, deviates from this by having slower but more powerful brute force attacks.
Heel-Face Turn: After Elsword and co. saves him from the control device.
Holding Back the Phlebotinum: He does this as Sword Taker, relying less on his cursed arm. By the time he becomes the Blade Master, said arm becomes almost useless to him as he has many stronger skills with his sword.
Hyperspace Arsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
Immune to Flinching: His basic skills Breaking Fist and Burning Rush lets him plow through enemy attacks safely while attacking.
Meanwhile one of Over Taker's combos (after a patch) as well as Sword Taker's and Weapon Taker's let him ignore flinching during their animation.
Reckless Fist's Limit Crusher and Wild Charge make you immune to flinching when you charge the skill.
Blade Master's Sonic Slash and Shadow Thrust skills also ignore flinching during their activation.
Injured Vulnerability: One of Sword Taker'snote then Reckless Fist's passives increases damage output when the enemy's health goes low.
Mr. Fanservice: Very noticeable in his second jobs. "Blade Master" looks sophisticated and handsome. "Reckless Fist" and "Veteran Commander" gives him a bad-boy look. Suitable for different type of fans of any gender.
Overheating: As the Weapon Taker, Raven risks overheating himself should he abuse his Nasod arm, which can be used tactically but does damage on himself and burns him. As Veteran Commander, he no longer has to worry about getting burned, though overheat attacks will still use HP.
Combat Breakdown: After a certain HP threshold, he can't overheat his skills anymore until he's healed. One of his passives lower that threshold per skill level, though.
Overrated And Underleveled: He starts at level 1 like the others despite being touted as a skillful mercenary and was a Lv 32 boss.
Painfully Slow Projectile: His Cannon Blade skill, if upgraded, goes much slower than normal but deals more hits as a result.
Spikes Of Doom: A few of Over Taker's combos lets him sprout metal spikes from the ground to harm his enemies.
Spread Shot: Of the spray burst variety by one of Weapon Taker's skills.
Starting A New Life: From a simple mercenary with a relatively happy life, to a brainwashed slave of the Nasods (and leader of a new mercenary group), to an ally of Elsword and friends in their adventures.
Take a Third Option: His "Weapon Taker" class can be seen as this. With how the Over Taker has him relying on the Nasod Arm's power, while the Sword Taker has him suppressing it, relying on his own skills. The Weapon Taker allows him to still use the Nasod Arm, but suppressing it with various armaments.
Meanwhile Weapon Taker's Bursting Blade is a 3-hit flying slashes. Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move.
Throw Down the Bomblet: One of Veteran Commander's skills lets him throw 3 grenades that will burn the opponent.
Voiced by: Woo Jeong-Sin (Korean) and Mamiko Noto (Japanese)
The Another Code
Back when humans and the robotic race Nasods coexisted peacefully, Eve was standing among them as an upper-class Nasod. However, as the power of El began to weaken and the Nasods lost their power source, they sought help from the humans, but they were denied help - cue the war between the two societies. The few ancient Nasods, including Eve, sealed themselves after losing to the humans. Thousands of years later and she awoke in the new present time; she used her old knowledge and remaining energy to power the King Nasod and the rest of her kin. Years passed and the Nasods grew corrupted and no longer acknowledged Eve as they continue waging wars with the humans - before Elsword and co. slain them all. Left alone in the present once again, she decided to regain the power of El to revive her race and joined Elsword and co. after he befriended her.Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon nasods from her kingdom to aid her in her battle whenever she wishes.Her job paths are as follows:
Butt Monkey: Oberon often ends up in the butt of jokes if Code Architecture loses. Fandom follows this as well.
Cast From HP: One of her skills involves sacrificing a small amount of HP to be converted into MP.
Charged Attack: Her Mega Electron Ball skill can be charged to make the projectile stronger and bigger.
Two of Code Electra's skills can be hold down before release, with different effects: one that damages enemies who came close as she charges the attack and carrying them away when released, or one that sends out smaller projectiles and shoots more when charged. She'll also become Immune to Flinching during said skill.
Also two of Battle Seraph's skills.
Combat Stilettos: As her second jobs, but especially Battle Seraph. Then again, she airdashes instead of runs.
Common Character Classes: A Nuker by default, with a touch of Support. Code Nemesis is a Jack-of-All-Trades (except for the long-ranged compartment), while Code Empress and Battle Seraph adds Warrior and Ranger (respectively) to the mix.
Cool Chair: She can use her drones as a makeshift chair in some of her poses, but as Code Nemesis she can conjure a stylized metal chair out of nowhere and then slouch on it.
Cool Crown: As expected from Code Empress. Meanwhile Battle Seraph has an energy crown.
Difficult but Awesome: Code Nemesis, with her attacks covering limited range and slow executions, but when mastered, others will have a hard time keeping up with her power and speed.
Doppelgänger Attack: Her basic skill Photon Blink has her make a body double out of Pure Energy that will deal damage to anything touching it. Though the way it is used, it's more of a Doppelganger Defense/Evasion.
Dual Tonfas: Code Architecture's Oberon uses these. Bladed tonfas, to be specific.
Frickin' Laser Beams: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Dark Mage's" Plasma Cutter pale in comparison.
As "Code: Battle Seraph", she can now do curvy laser beams.
After an update, the regular Eve gains one (Illusion Ray).
Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do Splash Damage.
Her basic skill Illusion Ray is one quick laser beam, while her other one Dimension Link Blader has her summon a robot that will fire a continuous laser from its eyes.
Full-Contact Magic: She performs a lot of moves to move her drones around to smack enemies.
Glass Cannon: Her passive and active skills generally improves her attack power and/or speed, and she has only one option of defense: Code Nemesis' Atomic Shield. Otherwise she can be taken down quickly, assuming one manages to hit her that is.
Mystical Waif: She's Really 700 Years Old, the last ancient Nasod, seems distant and hard to talk to (due to her status and the fact that she can barely understand emotions and human customs, as well as her perpetually emotionless face), and excels in (techno)magic. Oh, and she's Add's object of pursuit, particularly for her inner programming code.
Mystical White Hair: She's white-haired and she was the lone survivor of the ancient-type Nasod out there, which were believed to be more advanced than today's time. She's also another prominent magic user.
Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed. The twist is that she's willing to do all of this.
Power Floats: As she advances up through her jobs, her idle stances change into her slightly floating above the air. She also floats during certain intro poses and Victory Poses.
Power Source: Eve to the Nasod King, as stated above. Also, the latter turns to the El Stone stolen from Ruben and installs it into his Powertrain.
Especially ridiculous considering that the other Nasods we see in the game is really robotic, even King Nasod. Even if she comes from ancient times, the "ancient Nasods" found in Hamel stages are revealed to be... golems.
Roboteching/Homing Laser: Battle Seraph, with a passive ability, can make her energy attacks curve and home in to opponents at the expense of power.
Was known as Prince Seiker, Chung was trained for combat from a young age to follow the Seiker family tradition - being protectors of the Senace Kingdom. When the kingdom came under attack, his father, Helputt, the White Colossus of Hamel, tried to ward them off - but then the demons came to possess him, and the noble fighter unwittingly lead the enemies to attack his own kingdom. He tried to fight his father but he got injured badly. After Elsword and co. helped him escape and recover, he decided to leave the demon-occupied city and go with Elsword to train and become stronger. He adopted the name Chung as he ditched his prince title, vowing to not use it until he can take back his kingdom.Chung has the strength and power to easily wield his cannon, Destroyer, skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading.His job paths are as follows:
Chung -> Fury Guardian -> Iron Paladin
Chung -> Shooting Guardian -> Deadly Chaser
Chung -> Shelling Guardian -> Tactical Trooper
Adorably Precocious Child: He has the smallest body among the main characters, and looks ridiculously feminine. As he grows up he becomes shorter only to Raven.
Agony of the Feet: Deadly Chaser's Leg Shot skill which decreases the target's moving speed.
Anime Hair: Moreso as Shooting Guardian or Shelling Guardian.
Anti-Air: His basic skill Siege Shelling and Aiming Shot lets him attack airborne enemies easily at a range.
One of Deadly Chaser's combos has him firing his guns multiple times diagonally, acting as this.
Fury Guardian line's Make Me Wanna Shout attacks (see below), as well as Iron Paladin and Tactical Trooper's Wonder Wall and Deadly Chaser's Sharpshooter Syndrome, have large enough radius of effect to be used as this.
Iron Paladin's Land Demolisher creates a shockwave big enough to hit airborne enemies. By the same token, Deadly Chaser's Comet Crasher blasts have larger range of attack than it seems.
After a patch, Shelling Guardian's missiles activated from Mark of Commander skill will ignore enemy's defenses.
Badass Normal: As his abilities are more technology-based, he's a borderline example. Especially as Iron Paladin, who relies on his sheer strength and rarely uses his cannon to fire things directly to his foes.
The Berserker: The Fury Guardian line focuses on rushing forward and dealing strong, relentless melee attacks.
BFG/BFS: Chung's cannon, the Destroyer, is as big as himself. He can also use it as a melee weapon.
Big Bulky Bomb: Shooting Guardian's Quantum Ballista has him dropping this on the designated enemy. Tactical Trooper's Satellite Rain hyper also ends with this.
Bullet Sparks: Shooting Guardian's bullets will let off sparks whenever they hit an enemy.
Charged Attack: Iron Paladin's Artillery Nova skill is him firing a strong rocket out of his cannon; it can be charged for greater damage.
Deadly Chaser's Rapid Cannon can be charged to fire more rockets.
After a patch, his basic skills Detonation, Impact Detonation and Lunatic Blow can be charged to do more hits, costing more bullets in the process. The same patch also allows Iron Paladin's Iron Howling to be chargeable; doing so lets him do additional shouts.
Code Name: Chung is just a name he takes while on his quest. He has sworn not to use his real name until he finishes his long quest.
Cold Sniper: As Deadly Chaser, he's often depicted as stern and confident.
Combat Stilettos: as Iron Paladin. It can be meant to evoke how wolves stand on their toes, but combined with his long hair and somewhat curvy armor, it makes him look rather... girly.
Common Character Classes: A mix of Warrior and Nuker by default, with a touch of Support. Iron Paladin emphasizes his Warrior side and Tactical Trooper emphasizes his Nuker and Support side, while Deadly Chaser adds Ranger to the mix.
Critical Hit Class: Played straight and inverted with the Iron Paladin line - His Pandemonium skill makes the afflicted enemy having higher chance to be hit by a critical, while one of his passives prevents critical hits to land on him.
Aside from the one in the Super Mode below, Deadly Chaser also has 2 passives to make him deal Critical Hit more often.
Giving Someone the Pointer Finger: In Tactical Trooper's skill Assist Shelling, he points out his enemies and then a beacon for summoning missiles will appear on their heads.
Grenade Launcher: One of Shelling Guardian's skills fires a strong grenade out of his cannon.
Ground Pound: A variant on one of Fury Guardian's skill; it involves him firing his cannons to the ground point-blank, creating energy blasts around him.
Straighter example with one of Iron Paladin's skill; said move also acts as a Super Mode (allowing normal attacks to cause shockwaves), or, after a patch, alternatively end with him firing his cannon at the ground to create a creeping projectile.
Interface Screw: Fury Guardian's Pandemonium (specifically the Chaos variant) in PVP is a particularly nasty variation of the standard "Confuse": here, it swaps your controls and continues to swap them over and over alternating between reversed and normal, meaning holding either left or right button will leave your character running back and forth.
Immune to Flinching: The "Heavy Stance" skill allows him to block 90% of all incoming damage, while allowing him to counterattack later. One of the reasons why he is feared in PVP.
One of Tactical Trooper's skills can also give the flinch-immune status to his allies over a wide radius.
Deadly Chaser is immune to flinching during his Rapid Cannon skill's animation.
Juggle Fu: During Deadly Chaser's Outrage Strike, he throws his cannon to the air, then switches to his 2 guns and shoots the missiles that he fired beforehand, detonating them, and his cannon falls right after the whole ordeal.
Leap and Fire: Shooting Guardian's Dual Buster is him doing a quick leap forward while firing 2 strong gun shots backwards.
Man in White: More like "Boy in White", but the rest still stands.
Marked Bullet: His rockets will often have a black skull symbol of them. If you're Shelling Guardian, however, they'll instead have a silhouette of Echo's head and the writing "BY ECHO" on them. This is because he develops his new brand of explosives together with Echo, the Elder alchemist.
Meaningful Name: Chung means "blue" in Korean; he is associated mainly with the color blue.
Mighty Glacier: He has a lot of defense, he can use super armor frequently, and he hits very hard. Even more so as "Fury Guardian". The downside is, of course, he moves and attacks slower than other characters. Deadly Chaser somewhat subverts this (his new combat style allows him to attack faster) while Tactical Trooper embraces it.
Post skill tree revamp, he's one of two characters who can learn a defense buff, making him even tougher.
More Dakka: As the "Shooting Guardian", more so with "Deadly Chaser", which wields a pair of guns.
Nigh-Invulnerability: As Iron Paladin: the Guard skill, when fully leveled, reduces damage taken by a whoppping 90%, Wonder Wall reduces damage by 70% percent, Strong Will passive gives him a 6.5% chance to negate attacks that's doubled in PVE, and doubled again when using Guard for a total of 26% of all hits blocked. This all translates to him taking only 2.22% of damage put out while guarding with Wonder Wall up. Said calculation does not take into account Chung's naturally high defense and his basic defensive buff skill (Tolerance Aura), as well as IP's other passive that increases his HP. Once he's out of the guard stance (by counter attacking or being attacked In the Back), however, said defense would go down.
Meanwhile with Tactical Trooper, when level 8 Tactical Field - Endurance is combined with level 20 Tolerance Aura and level 4 Reactive Armor passives (especially in Berserk mode), your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
Pistol Pose: Deadly Chaser's official art and his winposes have him do this.
Pistol-Whipping: More like "Bazooka Whipping" but this is pretty much the base of his normal attacks.
Randomized Damage Attack: A variant: As Tactical Trooper he has a set of "red bullets" that he can randomly use to boost his bullet-consuming skills. The amount of red bullets used are random each time you use the skills, and thus his skills' damage output is also random.
Recoil Boost: One of his basic skills has him rocketing downwards after he fires his cannon to the opposite direction and smashing the ground, causing a shockwave.
His base job also has a move where he blasts his cannon downwards and rocketing upwards. Shooting Guardian adds handgun recoils for more air time.
A number of his combos and skills as Fury Guardian also uses this.
Recursive Ammo: Shooting Guardian's Magnum Shot (if upgraded) and Shelling Guardian's Carpet Bombing have this.
Reduced Mana Cost: One of Deadly Chaser's passives makes all his skills cost less MP if he enters Berserk Mode.
Fury Guardian's Pandemonium Chaos, Shelling Guardian's Carpet Bombing and Shooting Guardian's Shooting Star, if upgraded, will cost less MP.
Inversion: Shelling Guardian's Cannon Strike, if upgraded, will cost more MP but can reload all of his ammo upon use.
Deadly Chaser's Rumble Shot if upgraded will not use MP at all, but it'll cost 2 ammo instead.
A variant: Fury Guardian's Steel Edge, if upgraded, costs no bullets at all.
One of Deadly Chaser's passive gives him a chance to recover a bullet per bullet consumed in his combos and skills. This effectively gives him chance to reduce his ammo usage.
Inversion: After a patch, Shelling Guardian's Chaos Cannon and Carpet Bombing will do additional strikes, but some of his ammo will be consumed. (The skills can still be done without ammo, but with decreased damage.)
Another one of Shelling Guardian's skills somewhat overlaps with the Stance System above - you can fire 2 shots from both sides your cannon as much as the time allows you to, as well as tanking damage, but you're forced to walk slowly.
One of his skills as Shooting Guardian makes his attacks deal Critical Hits more often. This move can buff allies in range as well. He can also randomly do double damage (separate, but overlaps with the critical hit chance) with his gunshots while in said mode.
Another one, This time for Iron Paladin, lets him cause shockwaves every time he attacks.
Super-Persistent Missile: His Scare Chase, Bullet Blitz, Shooting Star, and Dread Chase skills. Dread Chase and Shooting Star missiles in particular will lap dimes around a downed opponent (in PVP) until they get back up and the Mercy Invincibility wears off, after which they'll just detonate normally. After a patch, though, the missiles will not do so and simply explode (with no harm) when the enemies are under invincibility.
Three Strike Combo: Fury Guardian's Steel Edge is 2 cannon whack followed by a short-ranged cannon blast.
Throw Down the Bomblet: Shelling Guardian's Elastic Bomb (the Hand Grenade version) and Big Bang Stream skill.
Tremor Trampoline: One of his basic moves is him dropping from the air and stomping the ground, creating a tremor that knocks enemies upward.
His basic skill Gigantic Impact causes this.
Fury Guardian's Leap skill ends with this. Not if it is upgraded, though, which only causes hitstun.
Iron Paladin's Doom Strike is a heavy stomping with his cannon which generates so much force that the enemies are propelled high upward.
Trouble Magnet Gambit: Shelling Guardian's Mark of Commander and Tactical Trooper's Assist Shelling have him marking his enemies, after which missiles will fall down from the sky towards them periodically.
Unorthodox Reload: To elaborate, his cannon is reloaded by pumping it, like a shotgun. While he does exactly that most of the time, sometimes he'll smash the cannon to the ground or swinging and yanking it around mid-swing, letting inertia do the reloading while hitting the enemy with it at the same time.
Upgrade Artifact: the Shooting Guardian line has him manufacture a gun (named Silver Shooter), and then another identical gun, creating a new faster combat style along with it.
Shelling Guardian, with the help of the Elder alchemist Echo, manufactures grenades and special explosives called Disfrozen that is the basis of his tactics. As Tactical Trooper, he makes further advancements on it by using his father's old schematics.
Weapon Across the Shoulder: Shelling Guardian and Fury Guardian's idle poses (as well as their job advancements') have him do this with his cannon.
You Will Not Evade Me: Upon activation, Iron Paladin's Doom Strike drags his enemies closer to him for better positioning.
Deadly Chaser's Sharpshooter Syndrome drags enemies around him into the center of the blast.
Voiced by: Yeo Min-Jeong (Korean) and Satomi Sato (Japanese)
The Little Xia
Ara Haan was born in Fahrmann, the dominion of the Gods which is located at the North of the Fluone continent. She is a descendant of the Haan Family that protected the seal of the Gumiho-god for generations. One day, the village disappeared as a whole because of the demon invasion. The demon that led the invasion of the village was none other than Ara's brother, Aren Haan (Ran) who was corrupted by the power of the Dark El. She managed to fend off the invasion with the help of the gumiho, via the mystical hairpin in which it is sealed. The gumiho spirit, Eun, offered Ara help for searching and restoring her brother in exchange for recovering the lost El power. Then she traveled to Hamel (where Ran resides) and can only find traces of demons. After a little misunderstanding, Elsword and co, who have been hunting the demons there, offers Ara help to locate the escaped Ran.Ara is a skilled martial artist who uses a spear. Her versatile air movements rivals that of Eve, while her spear gives her wide attack range; she can be surprisingly quick with the spear, too. Ara also has a unique trait to her different from others, as she uses "spirit orbs" which can be used in conjunction of MP.Her job paths so far are as follows:
Amusing Injuries: In her introductory trailer, she accidentally whacked Elsword's head with her spear.
Animal Motifs: Aside from her default fox, there's also a tiger (as Little Hsien) and butterfly and wolf (as Little Devil).
Anti-Air: Her basic skill Falling Dragon has high vertical hitbox to be used as this. Little Hsien's secret skill "Explosion" works similarly with a much larger radius.
Sakra Devanam's skills Peerlessness Slash, Swallow Assault and Suppression.
Little Devil's Prison Spear is a minor example.
The thunder strikes from Asura's Thunder Specter skill can reach very high places.
Armor-Piercing Attack: Her Pulling Pierce skill, if upgraded, can ignore defenses. Also Little Devil's Wolf Spear if upgraded.
One of Yama Raja's passives allows one of her special skill combos to have a chance to ignore defenses.
Her basic skill Force Spear also ignore defenses, and can do full damage on knocked down enemies as well.
One of Asura's passives acts as a partial version of this; specifically, her attacks will ignore a portion of the enemy's defense.
Attack Reflector: Little Devil's Reflection skill does this to weak projectiles, on top of boosting her magical attack power.
Back from the Dead/Auto-Revive: One of Yama Raja's passives allows her to do this automatically at the cost of her spirit orbs. The limitations are that she'll only recover a small HP and this ability has a 3 minute cooldown.
Big Brother Worship: Idolizes her brother so much and values his advices. When he was still a good guy, anyway. Her inability to reconcile her love for him with what he began to do as a demon is what drove her to accepting more and more of Eun's power in her Asura class.
Bilingual Bonus: Many of her skill names (as well as her job titles) are written in Chinese letters, with English alternate names - and that's in the Korean version.
Cute Bruiser/Boobs of Steel: More the former than the other as while she's tough and able in combat, her cuteness is more emphasized than her curves. She was actually designed this way in mind; according to Word of God, she follows the "Bagel Girl" concept, which a describes a girl with a baby face but a glamorous body.
Exemplified in the El-type Manga, in which Ara is only a little less busty than Rena.
After the right sequence of moves, Little Hsien's Moonlight Slash will have a followup similar to the above and creates a massive crater For More Massive Damage.
Little Devil's Prison Spear skill is a rain of spears from above.
Demonic Possession/Superpowered Evil Side: It's stated that the gumiho spirit takes over her in the Eun mode. Exemplified in her Little Specter line, which shows Ara developing Eun-like characteristics due to passively using her power.
Despair Event Horizon: Comes dangerously close to reaching this point in the story of her Asura class. Having to witness the atrocities her brother had caused drove her to the brink of breaking down, but Eun pulls her out of it by giving Ara enough power to overcome her trials.
Facial Markings: Appears in Eun Mode as two red spots beneath her eyes. Her Asura class has permanent red markings above her eyes, and Eun is shown to sport the two red marks below and one above when her true form is revealed.
Foe-Tossing Charge: She has two kinds of this as Little Hsien. Also one of her skills as her base form.
Fragile Speedster: Moves fast, has Double Jump, and attacks in a quick and continuous manner. Her skills doesn't do much damage individually, however.
Can be subverted as her second jobs as you can choose to learn a passive that increases her defenses and HP, bringing her closer to a Stone Wall.
Gainaxing: Much like Rena, her assets can be seen jiggling in some poses.
The Ghost: Eun is frequently mentioned by Ara, but for a long time was never seen. She finally appears in person during some of Asura classes' skills and victory poses. Justified in that her abilities in this particular job line can let Eun manifest her physical form.
Ground-Shattering Landing: Little Hsien's secret skill has her do this, doing large damage to everything caught on the crater she made during it.
Hair Decorations: She wears a hairpin in her base class and all classes of her Little Hsien and Little Devil line, but it's noticeably absent from her Little Specter line. Instead, Little Specter she wears a smaller hairpin with a fox head on it, and Asura wears a big ribbon behind her hair.
Psychotic Smirk: In Eun Mode, but only for Ara's Little Specter line. Her Little Hsien and Little Devil lines has her instead be a Perpetual Frowner. The change can actually be quite alarming.
Post-Victory Collapse: Somewhat inverted in her backstory as she collapsed after getting possessed by the gumiho spirit the first time and, by the time she got aware about what happened, she had battled her brother and the demons unconsciously.
Reduced Mana Cost: Her Shadow Knot skill if upgraded will cost much less MP, but instead it costs more beads in her Spirit Gauge. Meanwhile her other skill Heavenly Strike if upgraded will cost more MP, but the skill allows her to pull the victim closer towards her.
Little Hsien's skill Dragon Falling and Little Devil's Conversion: Mana, if upgraded, will cost less MP.
A variant: Little Hsien's skill Conversion: Blood will lets her recover some HP that she used to cast the skill if it hits the enemy. If upgraded, she can recover more.
Another variant: Her basic skill Wind Wedge will cost less Spirit Beads to perform.
Little Devil's Finger Bullet skill gives back Spirit Beads that she used for the skill depending on how much of the enemy gets hit by it.
After a patch, her basic skills Quick Thrust, Steel Body, Heavenly Strike and Force Spear will cost less spirit beads if you use one of them to cancel another skill.
Little Hsien and Little Specter have passives that let her gain MP when she gains spirit beads when it's already full/burns spirit beads respectively. In effect, this decreases the MP consumption of her skills as Little Hsien's skills tend to let her gain spirit beads when used and when canceled, while Little Specter's skills tend to cost the beads.
Rolling Attack: Little Devil's Wolf Claw skill has her doing a short roll while slashing with her spear.
Leaking Can of Evil: Ara can let Eun possess her temporarily, granting her its powers. As Little Specter, as she learned the art of exorcism, she can use it to release more of of Eun's sealed power easily.
She's Got Legs: Especially as Asura, who also bares her toes. Also Yama Raja and to a lesser extent Sakra Devanam.
Shaping Your Attacks: Little Devil's secret skill Killing Howl summons forth wolf heads made of darkness at her enemies.
Little Specter's skill Restrains Specter creates a giant arm made of shadows and then she claws her enemies with it.
Shoryuken: If done with the right sequence of skills, Asura's Fox Prey skill will then be followed with a Shoryuken with dark claws.
Skunk Stripe: As Asura, Ara has a few white streaks running through her hair.
Size Shifter: Not Ara herself, but Eun appears to be able to change her own size. At times she appears the size of a small horse, but at other times she's absolutely gigantic.
Slice-and-Dice Swordsmanship: She does a lot of twirling and slashing with that spear of hers. Although it's worthy of note that her style is close to Real Life Wushu spearmanship, which involves lots of these.
Slipknot Ponytail: In Eun mode. The lone exception is her Asura class, the only class of which her hair is flowing loose naturally.
The Southpaw: In combat, she primarily holds her spear with her left hand.
Storm of Blades: More like Storm of Spears, but two of Little Devil's skills qualify.
Super Mode: The Eun Mode, activated by using 3 Awakening orbs (much like Chung's Berserk Mode) which allows her to gain one spirit orb for each enemy killed (and, after a patch, after 9 normal combo hits) as well as heal herself for a bit every time she does so. It also boosts her speed.
Little Hsien introduces "White Tiger", an attack skill that will also buff her (and allies within range) afterwards with increased damage, attack speed and Critical Hit chance. Sakra Devanam's secret skill Fierce Tiger, with the help of a certain passive, will also grant a similar buff (though only for Critical Hit).
Asura has 2 skills that are this:
Necromancy buffs her and her allies with critical hit and accuracy increase and Ara's attacks will periodically summon fox claws to deal bonus damage.
The Little Specter job path takes this much further: Even without transforming, she's got a Eun-red righteye. She can also access Eun Mode much more easily with just 1 or 2 Awakening orbs; she'll gain 3 and 6 tails respectively. And in her Eun Mode's full power (3 Awakening orbs), she also grows fox ears. Then as Asura she develops Femme Fatalons and Eun-whiteSkunk Stripe, and her eyebrows become smaller and sharper as well. Justified in-universe in that her exorcism abilities allow her to undo a bit of the exorcism seal of Eun, letting it affect her more than before, which is shown by the list of changes above.
Tremor Trampoline: Her Falling Dragon skill is a heavy smack with her spear that will propel enemies high upward.
Little Hsien's secret skill (Explosion) also has this effect, turned Up to Eleven.
Your Soul Is Mine: In Eun Mode, whenever she kills a mook, she'll gain a little amount of health.
You Will Not Evade Me: The aforementioned Shadow Knot can pull enemies towards her when it connects. Yama Raja's Energy Void and Suppression: Energy skill, meanwhile, acts like a black hole.
Zettai Ryouiki: As her base form and her two first jobs. Meanwhile Yama Raja has this only in one leg.
Voiced by: Yoon Yuh-Jin (Korean) and Marina Inoue (Japanese)
The Free Knight
Elesis is strong willed but is prone to acting before talking. She would do anything as long as it's for her younger brother, Elsword, and cares deeply for him. Elesis's sword skills were passed down to her from her father who is a famous but retired Velder Kingdom Knight. She mastered her father's teachings very quickly and improved upon it to make it her own. However, Elesis wasn't satisfied with her training in Ruben, so she ventures out into the wide world of Elrios to become a stronger swordsman. She returns to Ruben 3 years later, earning the title of "Red Haired Knight" and comes to watch Elsword's progress. After returning, Elesis and her brother were ambushed by a horde of demons led by Scar, the Captain of the Demon Realm. After much struggle, she was able to fight them off, and defeated Scar with the help of Elsword. Knowing that the Demons will return, Elesis leaves Ruben to become a Velder Kingdom Knight in order to defend her brother and all of Elrios from the approaching demon invasion.Elesis is as fierce as she is calculated, expressing sedate attacks with her claymore on to her enemies. Although she wields a mighty claymore, Elesis herself is agile, able to evade and gap close with extreme effect unlike her borther Elsword, who incorporates a more defensive fighting-style. In addition to her swordsmanship, Elesis is also capable of harnessing and expressing energy into fire, enhancing her combat effectiveness.Her job paths so far are as follows:
Saber Knight's Sword of Victory acts much like Armageddon Blade (see Elsword's section) in this regard. Unlike the latter, however, Sword of Victory's initial activation (a large chop) can also be used to hit midair enemies.
Meanwhile Grand Master's Sword of Relics, Pyro Knight's Eternal Fire and Blazing Heart's Ancient Fire have very high vertical range, and thus excellent as anti air. The former's Sonic Blade can work as this, too.
Anti-Hero: Her Dark Knight line turns her into this.
Nineties Anti-Hero: What with the name Dark Knight and Crimson Avenger, her ruthless disposition, outfits full of leather and belts, brutal fighting style and use of dark powers...
Battle Ballgown: As Saber Knight, which gets more elaborate as Grand Master.
Berserk Button: Nobody hurts Elsword in front of her, as Scar finds out the hard way.
BFS: Just like Elsword. Unlike him, she almost exclusively wields hers two-handed, with Grand Master's promo sword looking even bigger than anything her brother ever used (though it's still the same size in-game).
Pyro Knight's Infernal Blade skill has her enlarging her sword with flames and then does 3 wide slashes with it.
A few of Dark Knight line's skills will deal 20% of the damage back to her, but said skills will be powered up by 40%.
With her Passive Dark Force, the Dark Knight class can increase the power of Annihilation-based Skills by sacrificing HP.
Dark Knight's skills Brandish Breaker and Burning Phantom can be charged to be stronger at the cost of 20% of the damage dealt inflicted on her as well. (But as Brandish Breaker is a Gale skill, with Dark Force passive, using it in Gale Mode will heal you about as much.)
Common Character Classes: A Warrior by default. Grand Master and Crimson Avenger go further in that direction (while the former giving a touch of Support as well), while Blazing Heart has her switch into a Nuker.
Counter Attack: During Grand Master's Provoke skill, if she's attacked, she'll counter with an additional attack.
Critical Hit Class: More pronounced than other characters, in that even as her base form, with her Annihilation Mode, she can make her certain attacks deal 100% critical.
Even so Pyro Knight is able to advance in this further, with one of her passives increasing Critical Hit rate and damage.
Critical Status Buff: Saber Knight's passive Chivalry can either make her attacks stronger if her allies' health go below half, or make her defense increased if her own health goes below half.
Dark Knight's Madness Runaway passive lets her gain more MP from attacks if her health goes lower, as well as randomly ignoring defense when she attacks.
Blazing Heart has 2 passives: One decreases enemy's magic defense, another decreases resistance to fire attacks. She also has a skill that lets her attacks ignore some of enemy's resistance to fire for a duration.
Her basic skill Power Burster, if upgraded, will cause complete nullification of fire resistance to her victims for a duration.
Grand Master's Provoke can induce this on many enemies at once, but they'll have increased attack power and will only target her for the duration.
Interface Screw: Her Mega Slash skill if upgraded will cause this on her opponents.
I Shall Taunt You: Grand Master's Provoke skill makes enemies attract to her, increases their strength while also lowers their defense.
It's Not You, It's My Enemies: Or "Our" enemies in this case - she leaves Ruben (her and Elsword's hometown) after they managed to repel a demonic assault; she leaves to find out more about the demons' plan since they happen to know some things about her. She claims that "waiting for the enemy to strike" isn't her style.
Moveset Clone: She and Elsword. Justified as they're siblings and she taught her brother her style. The consensus is that Elsword's style is more defensive and relies on brute force while Elesis has more finesse and slightly more emphasis on magic. Her first two class choices (and to an extent, her third) also mimics Elsword's own.
To a small extent, Saber Knight also draws some cues from Raven's Sword Taker class. Perhaps justified in that they're practicing Velder swordsmanship.
Dark Knight line's general ability is also comparable to Weapon Taker's in that both tend to lose HP during their attacks. The difference is that the former can also heal herself as well.
Opera Gloves: As Saber Knight and Grand Master, as well as Crimson Avenger.
Orbiting Particle Shield: Dark Knight's Injection Stigma skill has her summoning these to circle around her and giving enemies a DOT debuff every hit.
Overrated And Underleveled: She starts at level 1 like the others despite of Elsword's claim of being a powerful swordfighter. Though it may be justified in that her story is hinted to start right after she left him in Ruben, and she becomes properly leveled three years later in Velder, when Elsword starts his journey.
Playing with Fire: Like Elsword, fire is her affinity. Pyro Knight and its upgrade Blazing Heart focus more on this.
Her basic skill Mega Slash, if upgraded, will cost less MP. As well as Unlimited Blade (as well as allowing it to be done twice before the cooldown starts), but with the penalty of reduced damage.
Pyro Knight's Eternal Fire and Saber Knight's Power Break and Sword of Victory, if upgraded, will cost less MP. A variant with the former's Fire Fist; it can let her regain more MP if it hits, if upgraded.
If you level up her Dark Force passive, her Annihilation Mode-affiliated skills will use less HP.
Retcon: Way back before her introduction, her name was Elsa.
Revenge: Elesis motivation for advancing into Crimson Avenger after she and her knights were ambushed by demons, with her as the only survivor. By absorbing the power of the Dark El to survive, her lust for it increased dramatically.
Rolling Attack: Grand Master's Sonic Blade skill and Crimson Avenger's Dread Weapon skill.
Schmuck Bait: In her introductory comic, she's on the receiving end of one of these.
Scar: A mere knight cannot break this magic field.
Elesis: Really? Want to test how sturdy that shield you're so proud of is?
Schrödinger's Gun: If the player chooses to become a Grand Master, then Elesis, upon discovering the demon attack in Feita, grabs a few soldiers and trains them incessantly to counteract the Demon attacks, gaining the title of Grand Master, and then, after beating the Demons in Feita, she goes back to Velder and forms an entire army under her command, creating the Red Knights. If you choose to become a Blazing Heart, however, Elesis is simply rumored to be the reincarnation of a great warrior that could control the essence of fire itself, and someone else created the knights.
Gale Mode increases her speed, lets her extend combos and decreases MP usage and cooldown for the affiliated skills.
Annihilation Mode gives her 100% Critical Hit on the affiliated attacks and skills, as well as being able to escape attacks and becomes Immune to Flinching afterward. Attacks of this type ignore defensive stances, allowing her to damage guarding Chungs, shield mooks among others normally.
Super Mode: Saber Knight's Victorious Sword has her elongate her sword with magical energy, akin to Sword Knight's Armageddon Blade. The former results in a shorter blade than the latter but boosts her damage.
Grand Master's War Prelude boosts her moving speed and mana recovery, and can be used to buff allies too.
Three Strike Combo: Her Rushing Sword skill can be looped 3 times. Though one of Grand Master's passives lets her increase the number of its loops.
Meanwhile Pyro Knight's Infernal Blade skill is her doing 3 strikes with an enlarged blade made of fire.
Useless Useful Spell: Downplayed; Crimson Avenger's Assault Strike skill lets her deny their enemies their Mana Break with a debuff. Thing is, the only time an enemy can perform a Mana Break is in PvP play; mobs in dungeons has no such thing so it doesn't have much use in dungeon play.
You Have Researched Breathing: Like Elsword, she has to advance to a certain level to be able to do... a kick. A simple knee kick to the chest, not anything flashy like Rena's. Like Elsword's, it can extend combos.
You Will Not Evade Me: Blazing Heart's Scarlet Rose has her throwing a fireball. If said fireball passed through enemies, it will then release an explosion that knocks the victim toward her.
Dark Knight's Burning Phantom skill acts like a black hole.
Add came from a family of Nasod researchers who were purged amidst the Human-Nasod wars and he got thrown to a life of slavery after the wars. While trying to escape, Add got trapped in the Ancient Library, but with enough food and books there, he spent his time expanding his knowledge and constructing himself a special weapon, called Nasod Dynamo, from broken Nasod parts inside the library. After several years, he came out mentally unhinged from the isolation, along with an obsession to find rare Nasod codes. As the library distorted time inside, he ends up in the future outside, where the Nasods no longer exist. He manipulates Wally in order to grow his strength and originally sought to find a way to get back to the past. That was until Add found traces of "that person" from the corrupted Nasod King.Staying true to his concept of being a mechanic, Add uses his mechanized weapon Nasod Dynamo and electricity in battle. He can create electric pillars or use his mobile weapon 'Nasod Dynamo' for melee attack. His attack style will be transitioning in-between long range and close range attacks.His job paths so far are as follows:
Add -> Psychic Tracer -> Lunatic Psyker
Add -> Arc Tracer -> Mastermind
Add -> Time Tracer -> Diabolic Esper
Anti-Air: His basic skill Mind Break and EMP Shock can be used for this.
Lunatic Psyker's Dust Anatomy is a minor version.
Arc Tracer's Panzer Buster can be aimed upward to hit airborne opponents, and his Psionic Generator has a large enough radius to be used as this.
Armor-Piercing Attack: One of his passives as Lunatic Psyker lets his special combos having a chance to pierce defenses.
Ax-Crazy: He comes off as this. Helped by his insane screams.
Back from the Dead/Auto-Revive: Time Tracer's Seal of Time buff skill will record his and his allies' HP, MP and other gauges (such as Elsword's Way of the Sword gauge or Chung's ammo). If he or his allies died while the buff is still in effect, they'll be revived with the recorded gauges.
Chain Lightning: His Dynamo Pylon skill is a borderline case; you put electric beacons in multiple places and chains of lightning will be drawn through the lines.
Charged Attack: One of his combo moves can be charged for more damage.
With the help of a passive, his Pulse Bullet skill can be charged to increase its range, damage, size and gain homing capabilities.
Psychic Tracer's Pulse Cannon can be charged to shoot up to 4 more bullets.
Time Tracer's Void Field can be charged to last longer and do additional damage.
Common Character Classes: A Nuker by default, with a touch of Ranger. Mastermind goes further in that direction, Lunatic Psyker adds Warrior to the mix and Diabolic Esper adds Support instead.
Critical Hit Class: Lunatic Psyker has a passive that increases his critical hit rate if his DP meter reaches a certain point.
Damage-Increasing Debuff: Arc Tracer's Drone Activator can give the target a debuff that increases the damage of skills done against them, as well as making some of his skills home in on them.
Dark and Troubled Past: After the Nasod-human wars (see Eve's backstory), everything related to Nasods were outlawed - because Add's parents were Nasod researchers, they were hunted down and killed, and Add was sold to slavery (it became common to replace the Nasods' role). When Add managed to escape, he's hunted and ran away until he's trapped in ancient Nasod library, after which he grew up there, growing an obsession with Nasod cores.
Deadly Disc: His Dynamo Magnetron skill creates 3 energy discs will circle him and dealing extra damage when he attacks.
With Arc Tracer's Phantom Seeker, the discs will fly wildly and hit enemies multiple times.
Expy: Is a big one to Accelerator. It's not just their face and hair being very nearly identical — both share some similar powers and are even Ax-Crazy when it comes down to it (though Add's more into Nasod machinery than contemplating about being strong, and Accelerator mellows out as time passes). In the Korean version he is even voiced by the same guy who dubbed Accelerator.
Lunatic Psyker has the clothes of Laxus and looks (especially the hair and eyes) of Kakashi. 2 of his moves practically resembles the latter's Raikiri.
Mastermind's Shooting Chaser and Ultimate Fury summons drones that will automatically fire continuous lasers, while his Starfall uses his drone to call forth Pillars Of Light that will target any enemy that comes near him.
Full-Contact Magic: Many of his combos and skills have him do punching and kicking motion to launch the attack.
As Psychic Tracer, he can go right ahead and directly punches and kicks the opponent.
Glass Cannon: Much like Eve, his tremendous power is offset by his low defense and HP.
It started with him saving Wally after the assault on Cargo Airship, and from there on they cooperate on finding the giant Nasod core. However it doesn't last long as Add destroys Wally's escape vehicle because the latter went to Altera Core first.
Mechanically Unusual Class: He's the only playable character to lack the Awakening Mode; he instead has the DP System (see Stance System below). Instead of "awakening charge rate" and "awakening time" stats the other characters have, he has "DP charge rate" and "DP consumption reduction". The Fever state and Awakening potions in dungeons, for him, will instead automatically regenerate his DP gauge.
More Dakka: Mastermind's Pulse Gatling skill summons a drone that will continuously fire bullets.
Moveset Clone: Conceptually, of Eve, but not as much in practice, as he only shares a few moves and skills.
Mr. Fanservice: His crazy disposition, weird antics and classy-looking outfits has net him many fangirls.
Nominal Hero: If not outright Villain Protagonist - He's only motivated by finding rare Nasod codes and giving himself more power, and he's also a bit tapped on the head.
His EMP Shock skill (shared on his two first jobs), which also acts as Mana Burn.
Psychic Tracer's Stasis Field, which can alternately replenish his MP.
Arc Tracer's Psionic Generator skill.
Spread Shot: Mastermind's Fission Shot skill is of the Explosive Shot variety.
Stance System: The Dynamo Point System, which replaces the other character's Awakening System. It can be triggered on and off at will, unlike awakening. During the stance, your attacks will be more powerful, but it burns through the DP gauge.
As his first jobs, he gains Instant Armor in this mode. He also gains access to powerful combo links.
As Time Tracer, activating DP mode will make all his skills consume Dynamo Points instead of MP, and will recover 20% of the DP as MP when used. While deactivating it will make him recover 20% of the MP used for skills as DP.
Super Mode: Lunatic Psyker's Quicksilver Frenzy skill increases his speed tremendously and makes his normal attack deals extra damage as well as decreasing the victim's speed and evasion rate.
As his first jobs, he can teleport to the enemy's back as a counter to negate an attack while in DP mode, but it'll burn his DP meter quickly. In said mode, he can also teleport to catch an enemy after a certain combo/skill.
Token Evil Teammate: His personality and motivation contrast a lot with that of the rest of the characters, setting him firmly into this role.
Tornado Move: Lunatic Psyker's Psychic Storm skill creates an electric tornado.
Upgrade Artifact: Psychic Tracer creates the Nasod Armor system that expands his fighting abilities. Meanwhile, Arc Tracer upgrades his dynamos' schematics with Echo's help so he can control them more flexibly.
Amplifier Artifact: Lunatic Psyker uses the Moonstone to give his dynamos more energy and, with it, let him upgrade his Nasod Armor system. Meanwhile, Mastermind uses mystical schematics of demonic weapons that allows him to control his drones better and make them stronger.
Videogame Dashing: He can air dash with the help of his dynamos, though the movement isn't as flexible as Eve's.
Violation of Common Sense: The Psychic Tracer line focuses on quick melee brawling with Nasod Armor and yet he's a magic oriented class. The reverse is true for Arc Tracer line; focusing on usage of tactical assisting drones that covers wide area and yet he mainly deals physical damage.