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Characters: Elsword
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    General Character Tropes 
  • Airplane Arms: Aisha, Rena, Raven and Eve run like this.
  • Amplifier Artifact/Upgrade Artifact: All jobs have purchasable special items that lets them turn into their chosen next job without taking the quests (when they meet the required level, that is).
  • Anti-Air: In general, skills that can be used in midair are this, with few exceptions (such as Wind Sneaker's Sharp Fall or Magic Knight's Sword Fire - both target what's below them instead). As are skills with wide area coverage that can hit anywhere near the user (Sniping Ranger's Humming Wind or Over Taker's Charged Bolt) and Homing Projectile skills.
  • Asskicking Pose: In their intro poses, as well as when they activate Awakening Mode.
  • Blonde, Brunette, Redhead: Chung, Raven and Elsword respectively.
  • Calling Your Attacks: Except for Ara. Though in Japanese version, she's shouting the skill names in Japanese.
  • Character Development: Most of the backgrounds of the character's class changes, describe the trials and decisions they chose to deal with them, with each path representing a different decision and trial. Most apparent with Raven and Eve.
  • Color-Coded Characters: Elsword is red, Aisha is purple, Rena is green, Raven is black/dark grey, Eve is pink, Chung is light blue, Ara is orange, Elesis is crimson and Add is indigo.
  • Combo Breaker: The Mana Break mechanic, which involves you holding the Z or X button while being combo'd to force yourself to be knocked down, allowing you to escape (or counter with a Recovery Attack), with the cost of 100 MP minimum.
    • One of Elesis' stances allows her to not waste MP while combo breaking and instead will knock down and damage the enemy (along with making her Immune to Flinching for a few seconds afterward) with the same command as above. Her special gauge will be used a bit if she does so, however.
    • Crimson Avenger's Assault Strike skill lets her deny their enemies their Mana Break with a debuff.
  • Eagle Squadron/Knight Errant: As part of the El Search Party, what they mainly do is searching for the El Stones and making sure they're safe. Yet they will volunteer for power against malicious invasions, as in the Feita and Velder sagas.
  • Everyone Has A Special Move: All the playable characters have systems unique to them that modifies their gameplay experiences to varying extents. Somewhat downplayed with Elesis and Elsword - both have the similar system and some similar skills as well, although they work by different means; it's also justified as one learns from the other.
  • Four Philosophy Ensemble:
    • The Cynic: Addnote  and Aishanote .
    • The Optimist: Chungnote  and, to a lesser extent, Elswordnote .
    • The Realist: Ravennote , Elesisnote  and, to a lesser extent, Renanote .
    • The Apathetic: Evenote .
    • The Conflicted: Aranote .
  • Gender Flip: In the April Fools' Day event every year, players are given special "gender flipped" costumes and the Super Move Portrait Attack of the characters change into a special artwork of the respective gender flipped characters.
  • Guys Smash, Girls Shoot: Played straight at first, with Aisha, Rena and Eve being able to shoot projectiles as a normal attack and has their magical powers more emphasized than their physical ones, whereas the reverse is true for the males; even Chung, who wields a BFG, is known more for his physical strength. Zigzagged later on where the girls have a class selection that smashes more than shoots, while the guys can have the reverse.
    • Starting from Ara's introduction - being the first girl who smashes by default - this trope is averted.
  • Hero of Another Story: Elesis and Add; the former being strictly a knight from Velder who only meets the team in Velder (and her quest is implied to start right after she parted ways with her brother), while the latter followed the team in secret (though he does meet them in Hamel).
  • Iconic Outfit: Their promotional outfits (i.e the ones in their official artworks) are very close to the characters themselves.
  • I Got Bigger: Elsword and Chung (but mostly the latter) are short in their first appearance, but upon advancing to 2nd job, they (or rather their in-game model) grow up.
  • Impossibly Cool Clothes: Especially as their third jobs, where they incorporate lots of spikes on their clothes. To some extent, Reckless Fist and Void Princess, too.
  • Intergenerational Friendship: Raven is the oldest human playable character at age 24, while Rena and Eve are Really 700 Years Old. The other five are in their early/mid teens.
  • Knight, Knave and Squire:
    • Elsword being the squire, being youthful and spirited with lots of potential and choices in life.
    • Raven being the knave, being a world-weary mercenary with a strained (but still optimistic) outlook in life.
    • Chung being a mix of squire and knight, being as young as Elsword but also a kind and protective person.
    • Elesis being a knight, having grown up to be a wiser and laid-back but still spirited young woman.
  • Lag Cancel: Some combos can be cancelled into either a dash or a skill.
  • Magically Inept Fighter: Elsword, Raven, Chung, Ara and Elesis, by default, excel in physical power and they have little magical power and defense as a result. In particular, it is mentioned that Elsword's weakest point is indeed at magic (whereas the other four can have some decent, but still not impressive, magical attacks). They can advance either to a purely physical class that plays with this even straighter, or a class that develops their magic power instead, subverting this trope.
  • Next Tier Power-Up: Whenever they advance to a higher class.
  • Nice, Mean and In-between: Chung, Ara and Rena are nice, Elsword and Add are mean, and the rest are in-between (notably Aisha can switch between the two).
  • Ninja Run / Sword Drag: Elsword, Chung and Elesis run like this. Ara normally doesn't, but she does when she runs in midair.
  • Opposing Combat Philosophies: The whole point of branching classes, par of the MMORPG course; you can expect each branch to be played differently than the other.
  • The Paralyzer: Almost all of the classes have at least one attack that stuns the enemy. Aisha's Binding Circle, High Mage's Blizzard Shower and Grand Archer's Freezing Arrow are better, literally stopping the enemy dead for a few seconds.
  • Plot-Relevant Age-Up: Everyone, but most apparent with Elsword and Raven. Less so, but still apparent with Aisha and Chung. It's hard to tell with Rena and Eve due to them being an immortal elf and a Nasod respectively.
    • In particular, there are always 2 years gap before the base and the first job, and one year gap between the first and the second. Yet the change can be seen as drastic at times.
    • She's All Grown Up: All characters get really handsome/beautiful as their second jobs.
  • Recovery Attack: All characters have one or two after getting knocked down.
  • Smart Bomb: Most of the Hyper Actives act as this, delivering massive damage on a wide radius. Except for Code Empress' own, which instead summons a personal assistant which will follow her and guard her against enemies, as well as Mastermind's.
  • Solo Class: While all characters can be played solo with enough skill, some characters have it easier than others. Grand Archer and Battle Seraph, to name a few.
  • Status Buff: Every class has a few. Aisha's and Eve's (and after an update, Rena's and Chung's) in particular can also buff nearby teammates.
  • Super Mode: Aside from character-specific ones (and Add, see his folder), there's the Awakening Mode which buffs their attack as well as changing the property of certain skills. Raven, Eve, Chung and Ara will also have additional bonuses when they use Awakening Mode at its max power.
    • Battle Aura: The Awakening Mode will give the characters this. When Raven activates it at its max power, it can even hurt enemies. Ara during En Mode lacks it, however.
  • Support Party Member: Aisha, Eve, Rena and Chung have specialized party buffs available for them. Elemental Master and Code Nemesis can delve in this further, with their passives allowing their buffs to be more efficient.
  • Theme Naming: The characters' first jobs always have a same word spread between them. Eve's goes further to her second jobs as well.
  • Three Strike Combo: Many of the combos are actually four strike, but a few of them are three.
  • Token Mini-Moe: Aisha is often portrayed this way. Also Eve to some extent, though she's not a straight example (she's not the smallest of the girls). Chung is a male example, although this portrayal died out in his second jobs.
  • Took a Level in Badass: As characters grow into their class advancements.
  • True Companions: While each members of the gang (excluding the Hero of Another Story above) may have their own goals from the start, over time they've grown attached to each other and they consider protecting each other as their priority (made clearer in the supplementary comics).
  • Victory Pose
  • Weapon Twirling: Some of their intro or victory poses (and a few of their attacks) have them twirl their weapons.

    Elsword 
Voiced by: Jeong Yu-Mi (Korean) and Kenichi Suzumura (Japanese)
The Knight

Elsword is an ambitious but hot headed young swordsman, trained by the leader of the Red Knights, his sister Elsanote . She left her little brother to lead a mission, never to return. Elsword now searches the land for two things; El, the precious gems that power his kingdom, and his missing sister.

Elsword is a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.

His job paths are as follows:
Elsword -> Sword Knight -> Lord Knight
Elsword -> Magic Knight -> Rune Slayer
Elsword -> Sheath Knight -> Infinity Sword


  • Agony of the Feet: Sheath Knight's Sword Shield and Harsh Chaser, if upgraded, will leave the victim unable to run for a few seconds. Also the effect of Infinity Sword's Fatal Slap and Rage Cutter skill.
  • A Glass in the Hand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
  • A Handful for an Eye: Lord Knight's Sandstorm skill causes temporary decrease on accuracy of his victims.
  • Angry Fist-Shake: Magic Knight's intro pose has him do this.
  • Anime Hair: His 'do bears an uncanny resemblance to Cloud's. Of his class progression, Infinity Sword has it get more spiky, Lord Knight downplayed it, and Rune Slayer averts it.
  • Anti-Air: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Magic Knight's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
    • To an extent, Sword Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
  • Armor-Piercing Attack: Sheath Knight's Piercing Sword and Phantom Sword, and Infinity Sword's Crescent Cut, when upgraded, will ignore defenses.
  • Attack Reflector: One of his passives as Rune Slayer gives him a chance to reflect normal projectiles. His Counter (active) skill has a similar effect.
  • Awesome McCoolname: Come on; "Elsword", everyone?
  • Badass Arm-Fold: One of his win poses as Rune Slayer.
  • Badass Back: His victory poses as Magic Knight and Rune Slayer.
  • Badass Normal: Especially as Lord Knight, his specialty being "hitting things very, very hard".
    • Empowered Badass Normal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword.
  • Bad Dreams: He is shown to have these about his sister in the Eltype comics.
  • Bare Your Midriff: As the "Rune Slayer".
  • BFS: From the beginning his sword was this. Sword Knight's path, and to a lesser extent Magic Knight's, takes this trope and RUNS WITH IT.
    • To be specific, Sword Knight's Armageddon Blade enlarges his sword to 4-5 times its size, allowing him to combo multiple enemies at once and gives himself more range. Meanwhile Rune Slayer has Luna Blade, wherein he summons a large energy blade to stab the victim, with added Mana Burn effect.
    • Elsword uses his sword with one hand when standing or doing Z Attacks, but with both hands when using X Attacks. One could debate whether this qualifies for an One-Handed Zweihänder or if he is just using an Anderthalbhänder (a sword, where the wielder chooses if he wields it with one or two arms).
  • Big Sister Worship: Always looks up to his big sister and tries to be as strong as her.
  • Blade Across The Shoulder: In his base form and Sheath Knight's idle pose. The Destruction Mode also has him doing this.
    • One of his base job and Sheath Knight's win pose have him do this.
  • Blade Spam: Some of his skills qualify, particularly Infinity Sword's.
    • Taken Up to Eleven with Lord Knight's Gigantic Slash Hyper in which he enlarges his sword and then slashes multiple times with it.
  • Blood Knight: Gets angry over defeated weak monsters and boss monsters having dirty advantage over him.
  • Boring, but Practical: His "Lord Knight" class has fewer flashy skills compared to his other classes, but are nevertheless very powerful, even if at the hands of a newbie.
  • Bring It: His basic Victory Pose has him do this.
  • Bring My Red Jacket: While he's always dressed in red, Infinity Sword fits here the most, with skills revolving around making the enemies bleed as well as having the least defenses out of Elsword's classes (though he's still pretty tough regardless).
  • Cast From HP: His basic move Roll sacrifices 1% of his max HP to be used.
  • Charged Attack: His basic skill Mega Slash, if upgraded, can be charged for stronger damage.
  • Common Character Classes: A Warrior by default. Lord Knight goes further in that direction, while Rune Slayer has him switch style into a Nuker, and Infinity Sword is a jack of Warrior, Nuker and Rogue.
  • Conveniently Timed Attack From Behind: In Elesis' introductory comic, Scar the Demon Knight reveals that he has just prepared to fire a magic attack with his free hand as Elesis successfully managed to break his magic barrier; she got no time to react. Fortunately Elsword throws his sword at his shoulder, distracting him for Elesis' final strike.
  • Counter Attack: One of his skills.
  • Critical Hit Class: Rune Slayer, with his Critical Sword skill, can increase the rate and damage of Critical Hits.
    • Meanwhile, if you learned Sheath Knight's Brutal Slayer and Infinity Sword's Fighting Spirit passives, every successful Mana Burn will make his attacks doing critical hit for the next few hits.
  • Curtains Match the Window
  • Damage-Increasing Debuff:
    • Sword Knight's Armor Break skill renders the victim's physical defense near zero (even when they have defense buffs).
    • Rune Slayer's passive Power Chain is a variant that works on magical defense.
  • Dark Is Not Evil: As Infinity Sword, he uses the Dark El as a catalyst for his special sword to become pure and stronger; aside from that he also looks more vicious and has harsher quotes. Yet, he's still a good boy at heart.
  • Deadly Lunge: His Assault Slash skill.
    • Infinity Sword's Sword Blasting and Mirage Sting skill, aside from this, also adds some flying spectral swords to the mix.
  • Defend Command: After an update, he gains this as an alternative to the Counter Attack above.
  • Dual Wielding: As the "Sheath Knight".
  • Dub Name Change: "Els" in Japan.
  • Elemental Punch: Available as one of Magic Knight's skills.
  • Empathic Weapon: The Sheath Knight's second sword is this.
  • Expy: To Elesis. Gets funny when Elesis herself becomes playable here.
  • Fashionable Asymmetry: As Sheath Knight, his shirt has only one sleeve.
  • Fiery Redhead: Yup, even his hair resembles burning flames, but it gets toned down properly in his job change.
  • Fingerless Gloves: Except for Lord Knight.
  • Finger Snap Lighter: Of the "fire held on palm" variety; Magic Knight's idle pose and Victory Pose has him holding fire on his open hand. Meanwhile Rune Slayer's intro pose has him holding a magical rune instead.
  • Good Is Not Nice: Can be smug in battle and condescending of his enemies and mocking of other characters' flaws, including Aisha's flat chest. That doesn't stop him from doing his task properly.
  • Gradual Grinder: Infinity Sword, compared to his other class, only has few powerful attacks and he needs to build a lot of MP for it - the rest of the time, he slowly damages the enemy with his long combos and wounding his enemies.
  • Ground Pound: Used in some of his skills, notably the Flame/Triple Geyser, as well as Sword Knight's skill after a patch named Mortal Blow.
  • Hard Light:
    • Sword Knight's Armageddon Blade is him making a giant blade as an extension of his BFS out of this.
    • Magic Knight has Wind Blade, Rising Slash and Rising Wave where he creates blades of light to impale his enemies. As Rune Slayer he can make hard light runes as projectiles, and his Luna Blade and Storm Blade are similar in principle as Magic Knight's skills above.
    • Many of Sheath Knight line's skills are about generating hard light copies of his second sword.
  • Headbutting Heroes: With Aisha, a lot.
  • The Hero
  • Heroes Prefer Swords: It's in his name.
  • Hot-Blooded: Though in his Lord Knight class, this aspect is subdued compared to his other third classes.
  • Idiot Hero: Definitely has shades of this, including his distaste for Aisha's long-winded lectures.
  • Immune to Flinching: An effect of one of his buff skills. Also an effect of one of his Stance System.
    • Three of Lord Knight's skills give him this during the skills' duration. After a patch, 2 of his combos also gives the same effect.
    • Also an effect in one of Sheath Knight's combos.
  • Impaled with Extreme Prejudice: Many of his skills do this, but especially Armageddon Blade or Luna Blade.
  • Informed Ability: A lot of people in Elrios says he has hidden untapped potential, but is yet to be revealed.
    • It may be referring to how his third classes tend to be pretty strong in general.
  • Instant Runes: The Rune Slayer job uses a lot of these. Sheath Knight line sometimes has it too, usually when he summons his second sword.
  • I Will Find You: His quest is to find his missing sister.
  • Jerkass: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more prounced in his Infinity Sword class.
  • Lightning Bruiser: Very strong physically, can be quick on his toes, and able to tank damage well. He's not really good in the long range or magical properties however, compared to most of his other teammates; though his Magic Knight class has him realizing his weakness in magic and starts focusing on it.
  • Locked into Strangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's gradually absorbing the darkness that tints his second sword every time he uses it to kill darkness-infused monsters.
  • Magic Knight: Verbatim with his "Magic Knight" subclass.
  • Mana Burn: One of his skills as Rune Slayer can burn the MP of the opponent, in addition to heavily damaging them.
    • His Wind Blade skill can induce this when upgraded.
    • After an update, his Fire Fist skill also works as this.
    • One of Sheath Knight's passive skills can do this by chance, by his normal attacks.
  • Master Swordsman: His Lord Knight class best fits this as it focuses on his original swordplay, refining it to new levels. It also helps that the backstory has him being trained by Blade Master, Raven's class of this type.
  • Milking the Giant Cow: Sheath Knight's intro pose has him do this, while holding a special rune for his special sword.
  • Opera Gloves: As Infinity Sword.
  • Orbiting Particle Shield: Sheath Knight's Sword Shield skill.
  • Peek-a-Bangs: As Rune Slayer.
  • Playing with Fire: His elemental specialty, used for his "Magic Knight" upgrade.
  • Redheaded Hero
  • Red and Black and Evil All Over: As Infinity Sword, his attire is full of reds and blacks. Downplayed in that he's just the meanest out of Elsword's advancements, but he still pursues his good goals.
  • Red Is Heroic
  • Reduced Mana Cost: One of the effects of his Stance System is reducing the MP cost of the associated skills.
    • Infinity Sword has a passive that allows him to use his weaker skills without MP whenever he successfully performs a Mana Burn.
    • Magic Knight's Sword Enchant skill, if upgraded, will cost less MP while also lets him regain more MP during attacks when it's activated.
    • A variant: If you upgrade his Roll skill, he may not use HP to use it if his HP is below 40%.
  • Rolling Attack: One of Lord Knight's skills.
    • His base job also has a simpler one that also works as an evasion move.
    • One of his combo moves and skills as Infinity Sword.
  • Screaming Warrior: Fitting for a hot-blooded kid, expect lots of shouting during his attacks. His stronger skills also has him shouting the skill name louder than the weaker ones.
  • Serrated Blade of Pain: Sword Knight's Armageddon Blade, if upgraded, will create a spiky blade instead of a normal straight blade. His Critical Hit chance is also increased by 10% when it's active.
  • Shaping Your Attacks: Magic Knight's Phoenix Talon skill has him calling forth a phoenix that flies upward and burns enemies while giving him a special buff.
  • Shout-Out: Infinity Sword's introductory comic is named "Blade Works", which may be a reference to the Unlimited Blade Works. Also his skill Sword Fall works similarly to said technique.
  • Skill Gate Character: His difficulty is always listed as "easy" for all of his advancements, and as such his combos and skills are simple but powerful; average characters, however, may find them easy to predict and counter. He also suffers from his not-so-great reach. On the other hand, he's an example of the "inverted bell learning curve" - once one masters his skills and know when to strike and what to strike with, he becomes a true force to be reckoned with.
  • Sphere of Power: He's surrounded in a blue circle while in Vitality mode.
  • Spikes Of Doom: Magic Knight's Rising Slash and Rising Wave have him summon giant spectral blades from the ground to impale the enemy.
  • Spin Attack: One of Sword Knight'snote  unlockable skills (Windmill).
  • Stance System: The base Elsword (and retained throughout his job advancements) has two, collectively called "Way of the Sword". Entering each stances requires him to do some specific attacks and skills.
    • Vitality Mode focuses on speed, MP recovery and MP usage.
    • Destruction Mode focuses on dealing stronger damage and stopping enemy attacks.
  • Sticks to the Back: One of Rune Slayer's Victory Pose has him putting his sword this way.
    • This also appears in one of his custom idle poses.
  • Storm of Blades: "Magic Knight" has this at first, "Sheath Knight" and his new upgrade "Infinity Sword" bring this to a new level.
  • Summon to Hand: As Sheath Knight he can use a special rune to summon his special sword to his left hand.
  • Super Mode:
    • Sword Knight has the Armageddon Blade, which increases the length of his already-long sword. Its activation counts as a rather powerful attack. Being in awakening mode when activating it extends the duration slightly.
    • Magic Knight has two: Sword Fire which adds flames to his sword and Phoenix Talon which increases his movement speed, allows him to regenerate MP and absorb weak projectiles for MP. Both are also strong attack skills on their own.
    • Sheath Knight has the Phantom Sword which lets him manipulate a floating third sword to accompany his attacks.
    • Rune Slayer has one that increases chance and damage of Critical Hits, and, after a patch, adding a random elemental buff to his sword.
      • After another update, said skill is now split in two, with each of the effects above occupying one.
  • Sword Beam: After a patch, he gains one for his base form.
    • After another patch, Lord Knight gains a passive where he gets a chance for his normal sword attacks to fire off crescent beams that deal additional damage.
  • Sword Plant: Magic Knight's Sword Fire and Infinity Sword's Rage Cutter starts with this.
    • He also does this in one of his custom idle poses.
  • Sword Pointing: He does this in his intro pose as himself or Lord Knight. He also does this as Infinity Sword in his Victory Pose, with him pointing at the screen.
  • Throwing Your Sword Always Works: Sheath Knight's Piercing Sword and Harsh Chaser skills.
  • Too Many Belts: Rune Slayer incorporates many belts in his design.
  • Tornado Move: Lord Knight's Sandstorm skill is a sandy variant.
    • After a patch, his Windmill skill creates a vertical tornado that lets him hit enemies above him.
  • Tremor Trampoline: The final hit of Lord Knight's Rolling Smash always does this.
  • Upgrade Artifact: The Cornwell blade, which forms the basis for Sheath Knight's strategy.
    • Amplifier Artifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
  • Wrecked Weapon: Sword Knight's Weapon Break skill does this to his opponents, leaving them with reduced attack power debuff.
  • You Have Researched Breathing: He'd have to advance to level 18note  to be able to do... a kick. A simple kick to the chest, not anything flashy like Rena's. It does extend combos however, possibly justifying why he can learn it so late.
  • You Will Not Evade Me: One of the Sheath Knight's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
    • Rune Slayer's Shining Rune Buster Hyper (and, after a patch, Lord Knight's Gigantic Slash) starts with this.

    Rena 
Voiced by: Jeong Mi-Suk (Korean) and Yui Horie (Japanese)
The Ranger

Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.

Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.

Her job paths are as follows:
Rena -> Sniping Ranger -> Grand Archer
Rena -> Combat Ranger -> Wind Sneaker
Rena -> Trapping Ranger -> Night Watcher


  • Action Girl: Fires arrows, kicks asses, set traps, or stabs with a knife.
    • Lady of War: She gives off this vibe as she advances to her second jobs, especially the Night Watcher.
  • Agony of the Feet: Combat Ranger's Low Kick will leave the enemy with fractured bonesnote .
    • Trapping Ranger's trap skill Thorn Vines Trap works like this.
  • Anti-Air: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
    • Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
    • Sniping Ranger's Humming Wind and Grand Archer's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
  • Apologetic Attacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
  • Archer Archetype: She's more friendly than cold, but she fits many of the other descriptions. She isn't so terrible up close, though.
  • Armor-Piercing Attack: Trapping Rangernote  has a passive that acts as a partial version of this; to be specific, her arrow attacks only ignore a portion of enemy's defense.
    • Meanwhile one of Sniping Ranger's passives gives her a chance to shoot arrows that ignore the victim's whole defense.
  • Attack Reflector: Gains one after advancing to any of her first class.
  • Badass Back: Sniping Ranger and Grand Archer's Victory Poses have her do this pose.
  • Bare Your Midriff: As Trapping Ranger and Night Watcher.
  • Beware the Nice Ones: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
  • Blade Spam/Dash Attack: One of Night Watcher's skills has her rushing forward, delivering multiple slashes with her blade.
  • Boobs-and-Butt Pose: Trapping Ranger's official art has her posed this way.
  • Boobs of Steel: Especially so as the "Wind Sneaker".
  • Bow and Sword, in Accord: As Trapping Ranger.
  • Charged Attack: Grand Archer's Rapid Shot can be charged to shoot more arrows.
  • The Chick: In a deviation from others of her designation, at least she's a trusty Action Girl in her own right.
  • Cleavage Window: Trapping Ranger's outfit has one.
  • Combat Stilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
  • Common Character Classes: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a Jack-of-All-Trades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
  • Cool Big Sis: Her teammates - Aisha in particular - see her as one.
  • Cool Sword: Gains one as Trapping Ranger.
  • Coy, Girlish Flirt Pose: Grand Archer's Victory Pose uses a variant: she puts her arms on her knees, rather than behind her back.
  • Critical Hit Class: One of Trapping Ranger's passive allows a number of her attacks in a combo to become consecutively critical, by chance.
  • Curtains Match the Window
  • Damage-Increasing Debuff: Grand Archer's Stigma Snipe skill inflicts this.
  • Dangerously Short Skirt: Except as Trapping Ranger, Combat Ranger and Wind Sneaker (they wear black hotpants, white baggy shorts and a long skirt respectively).
  • D-Cup Distress: She tries to find ways to shrink her increasing bust size. Total opposite of Aisha.
  • Deadly Gas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
  • Deadly Lunge: Trapping Ranger's "Fatality" skill. Her "Call of Ruin" skill also ends with one.
  • Defense Mechanism Superpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
  • Destructible Projectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
  • Detached Sleeves: Wind Sneaker's outfit has a pair.
  • Difficult but Awesome: Like Trap Masters tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
  • Diving Kick: She can do this after a Double Jump.
  • Does This Remind You of Anything?: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
  • Double Jump
  • Elemental Powers: Mainly wind, but she can occasionally get some fire and ice attacks.
  • Energy Bow: Her bow lacks a bowstring and she shoots arrows made of mana.
  • Expy: To Lire.
  • Fairy Companion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
  • Fingerless Gloves: Her base job and first jobs have a pair each.
  • Fluffy Fashion Feathers: Grand Archer's dress is draped with lots of feathers.
  • Forest Ranger
  • Gainaxing: Even standing still will invoke movement of her assets.
  • Giant Poofy Sleeves: Grand Archer's outfit has 'em.
  • Giving Someone the Pointer Finger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
  • Gradual Grinder: Night Watcher doesn't do much damage with her combos, but she can trap her enemies multiple times to make an opening easily. She does have strong skills on her own, though.
  • Hair Decorations: Her first jobs' hair are decorated with varying kinds of ribbons.
  • Heal Thyself: Her Perfect Storm skill, if upgraded, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
    • Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
    • One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
  • Homing Projectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Also Trapping Ranger's "Evoke" when upgraded.
  • Identical Stranger: Raven says that Rena resembles his old fiancee.
  • Immune to Flinching: Grand Archer's Rapid Shot and Wind Sneaker's Assault Impact, Back Kick and High Kick makes her immune to flinching during performing the skill.
  • Invulnerable Attack: She's fully invincible during her Rising Falcon skill.
  • Jack-of-All-Trades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
  • Kick Chick: Her fighting style when not using her bow. "Combat Ranger" focuses more on this aspect of her.
  • Kicking Ass in All Her Finery: Grand Archer wears a rather glamorous dress.
  • Last Chance Hit Point: One of Combat Ranger's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited Healing Factor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals Damage Over Time will also bypass this.
  • Leap and Fire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
    • Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
  • Long-Range Fighter: Courtesy of her arrows, especially as Grand Archer.
  • Mage Marksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
  • Mini Dress Of Power: Her base job and Wind Sneaker wear this.
  • Ms. Fanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
  • Nature Hero: She has shades of this.
  • One-Hit Polykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also works like this.
  • Only Sane Man: Whenever Elsword and Aisha starts arguing, Rena's usually the one who stops them.
  • Opera Gloves: As Sniping Ranger and Trapping Ranger.
  • Our Elves Are Better
  • Protagonist Without A Past: She's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands.
  • Rain of Arrows: More like rain of giant spears, but her Gungnir skill fits this.
  • Randomized Damage Attack: Trapping Ranger's Fatality skill can either deal enormous damage, normal damage, low damage or (rarely) Scratch Damage.
  • Rapunzel Hair
  • Razor Wind: She can fire this from her feet as Combat Ranger.
    • After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
  • Reduced Mana Cost: Her basic skill Multiple Stinger, Sniping Ranger's Entangle and Trapping Ranger's Explosive Trap and Binding Seed, if upgraded, will cost less MP.
  • Regenerating Mana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
    • One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
  • Roboteching: In Grand Archer's Shooter Destiny Hyper, she shoots arrows in all directions which will then arcs and homes in nearby opponents. Then she added a powerful charged arrow for a good measure.
  • Sexy Backless Outfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
  • Shaping Your Attacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
  • She-Fu
  • She's Got Legs: Yup, she's got 'em all right.
  • Shockwave Stomp: One of her skills as Combat Rangernote . Said shockwave can stun enemies.
  • Slide Attack: One of her basic moves. Two of Wind Sneaker's skills also opens with one.
  • Spam Attack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
  • Sphere of Destruction: Her Aero Tornado skill. Also two of Sniping Ranger's skills.
    • Night Watcher's Evoke and its more powerful cousin Innocent also work like this.
  • Spike Balls of Doom: Trapping Ranger's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
    • Also two of her traps.
  • Spikes Of Doom: One of her traps as Trapping Ranger.
  • Spin Attack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
  • Splash Damage: Her Freezing Arrow: Drizzle does this, as well as Spread Shot/Recursive Ammo.
  • Spread Shot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
  • Stance System: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
  • Sticky Bomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
  • Stripperiffic: Trapping Ranger bares the most skin out of Rena's jobs.
  • Sucking-In Lines: Appears when she regenerates MP.
  • Super Mode: Wind Sneaker's Nature Force lets her infuse her legs with nature magic to increase her attack power and extends her combos.
  • Thigh-High Boots: As herself, Grand Archer and Night Watcher.
  • This Is a Drill: Combat Ranger has 2 kinds of drilling kicks.
  • Three Strike Combo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
  • Tornado Move: Her Perfect Storm skill.
  • Trap Master: While Sniping Ranger has a trapping skill, Trapping Ranger excels more in this.
  • Trick Arrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
    • Sniping Ranger's Shooting Magnum skill, if upgraded, can randomly debuff enemies with elemental effects.
  • Upgrade Artifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
  • Useless Useful Skill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PVP, but not in dungeons because the enemies can still be running even when hit by it. The bleeding that comes with it (only if you upgrade the skill) also only does negligible damage.
  • Vague Age: Her age is never specifically stated, but as an elf, she's Older Than She Looks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
  • Vibroweapon: One of Grand Archer's passives induces this on her arrows.
  • V Sign: Combat Ranger's Victory Pose has her do this.
  • Wind is Green: She wears a lot of green and she's associated with the wind element.
  • Wrecked Weapon: Wind Sneaker's Back Kick skill is a strong kick that can induce this to her opponent.
  • You Gotta Have Green Hair
    • Hair Color Dissonance: Sometimes it can come off as yellow in fan arts. It might be because her hair as her first jobs inexplicably turn yellow in-game. Her official arts have it consistently green, though.
  • You Will Not Evade Me: Sniping Ranger's Wind Ward skill sucks in enemies in one place.
  • Zettai Ryouiki: Present in all her classes (except for the Combat Ranger line).

    Aisha 
Voiced by: Rhee Ji-Yeong (Korean) and Rie Kugimiya (Japanese)
The Magician

Aisha was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.

Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.

Her job paths are as follows:
Aisha -> Dark Magician -> Void Princess
Aisha -> High Magician -> Elemental Master
Aisha -> Battle Magician -> Dimension Witch


  • A-Cup Angst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra.
  • An Axe to Grind: Void Princess' staff has an axe-like design at its head, though it can't actually chop things.
  • Anti-Air: Her basic skill Gust Screw and (to a lesser extent) Circle Flame is mainly used for this.
    • As well as High Magician line's Homing Projectile skills and "Shower" skills.
    • For Dark Magician line, her Death Field can be used as this, while her Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Void Princess' Phantom Breathing: Darkfall is a minor version.
    • Battle Magician line has Energy Spurt and Super Nova, and to a lesser extent, Dimension Witch's Impact Hammer.
  • Armor-Piercing Attack: Dark Magician has a passive that acts as a partial version of this; to be specific, her attacks only ignore a portion of enemy's defense.
  • Attack Reflector: Elemental Master's Statue of Glory skill can be used to reflect enemy projectiles.
  • Awesome, but Impractical: Her special system "Memorize" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
  • Badass Bookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
  • Bare Your Midriff: As the "Void Princess".
  • Black Magic: The Dark Magician line practices this.
  • Black Magician Girl
  • Breath Weapon: Void Princess' pet bat Angkor does this in her Phantom Breathing skill.
  • Bring It: Void Princess' intro pose has her do this.
  • Casting a Shadow: The Dark Magician line mainly uses this element.
  • Chain Lightning: One of High Magician's skills, after an update.
  • Charged Attack: After a patch, she can charge the last fireball of her combo to become larger. She'll become Immune to Flinching while charging.
    • Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
  • Child Prodigy: She's said to become a talented magician at the age of 12. However...
    • Bag of Spilling: She lost her powers due to wearing a cursed magic ring, and is on a quest to get her powers back.
  • Clothes Make the Superman: In story, Angkor claims that Void Princess' outfit is the source of her powers. She doesn't exactly like to wear it, but she doesn't really mind.
  • Combat Stilettos: As Battle Magician and Dimension Witch.
  • Combined Energy Attack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
  • Common Character Classes: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals Standard Status Effects through her attacks.
  • Critical Hit Class: Dark Magician with one of her passives, which allows increased Critical Hit rate.
  • Curtains Match the Window
  • Cute Witch: As Void Princess.
  • Dark Is Not Evil: As the "Dark Mage". Though it's implied that she's Slowly Slipping Into Evil as she becomes Void Princess.
  • Damage-Increasing Debuff/Anti-Armor: One of Elemental Master's passive allows her party buff moves to inflict this on nearby enemies.
    • After a patch, Void Princess' Petite Angkor skill can induce this on its victims, specifically for magical defense. Her Phantom Breathing also reduces her victims' resistance to elements.
    • The same patch also makes her Aging skill to decrease the Damage Reduction stat of the enemy.
  • Dangerously Short Skirt: As herself, Dimension Witch and, to an extent, Void Princess.
  • Deadly Gas: One of Dark Magician's skills.
  • Deadly Lunge: One of Dimension Witch's skills.
  • Deal with the Devil: The prerequisite of being a Void Princess involves signing a contract with the demonic bat Angkor.
  • Death from Above: Elemental Master can summon either a shower of meteors or a blizzard (or, after an update, a lightning storm).
  • Deflector Shields: She can conjure one.
  • Deployable Cover: Elemental Master's Statue of Glory can be used to act as a wall block opponents' movements, and also can reflect projectiles.
  • Difficult but Awesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down.
  • Dishing Out Dirt: 2 of Dark Magician's skills utilize the power of the earth, either by summoning a spinning giant stone or dropping stone spheres.
  • Drop the Hammer: One of Void Princess' combos turn her staff into this. After a patch, every time she attacks with the staff, said staff turns into a hammer.
  • Elegant Gothic Lolita: As Dark Mage.
  • Elemental Powers: She already has some control over the elements as herself, but the High Magician job line focuses more in this.
    • An Ice Person: Her Icicle Wave, Ice Storm and High Magician's Blizzard Shower.
    • Blow You Away: Her Gust Screw and High Magician's Cyclone.
    • Making a Splash: Elemental Master's Water Cannon.
    • Non-Elemental: High Magician's Magic Missile and Elemental Master's Statue of Glory.
    • Playing with Fire: Her Flame Road, Gust Storm, High Magician's Blaze Step, Elemental Master's Chain Burst and Meteor Shower.
    • Shock and Awe: Her Lightning Bolt, High Magician's Chain Lightning and Elemental Master's Lightning Shower.
  • Energy Absorption: One of Elemental Master's skills after an update lets her do this.
    • Dimension Witch's Distortion skill can absorb normal projectiles, as well as stopping melee attacks.
  • Energy Ball: Dimension Witch can shoot these in some of her combos. Meanwhile Void Princess can shoot a dark version.
  • Everything's Better With Sparkles: Many of Battle Magician's attacks are accompanied by sparkles.
  • Evil Laugh: Aisha indulges in this in her Void Princess job change.
  • Expy: To Arme.
    • Her idol-like attitude as Dimension Witch and her dark disposition as Void Princess may be a send-up to Amy and Ley (respectively) of the same game above.
    • Void Princess may be one to Etna.
  • Faux Paw: High Magician's intro pose has her doing this.
  • Fingerless Gloves: Appears in her base job, High Magician and Dark Magician's design.
  • Finger Wag: Her base job's and Dark Magician's intro poses.
  • Fireballs: Some of her main attacks involve shooting a small volley of these. Some of her skills revolve around this, too.
    • Inverted with one of High Magician's passives (after an update), which turns normal fireballs into ice balls. As well, one of her newer skills shoots a volley of water balls.
  • Fire, Ice, Lightning: Technically Ice Lightning Fire, but Elemental Master's Elemental Storm Hyper follows this.
  • Fixed Damage Attack: Downplayed - Battle Magician's Energy Spurt skill deals most of its damage based on your character level, squared, times the multiplier that increases if you ups the skill's level, and ignores defensive stats. Only a few buff and debuff can modify its damage.
  • Flight: She has a limited form of this.
  • Frickin' Laser Beams: One of Dark Magician's skills.
  • Frilly Upgrade: Dimension Witch's outfit is a modified version of Battle Magician's own, and looks overall prettier.
  • Giant Poofy Sleeves: Downplayed with Void Princess' outfit.
  • Girlish Pigtails: The girlish part is downplayed as Void Princess, but played up more as Battle Magician and Dimension Witch.
  • Glass Cannon: She hits hard, very versatile, but has the least HP among all the casts.
  • Hair Decorations: Dark Magician has one in form of a smiley pin.
  • Headbutting Heroes: With Elsword, a lot.
  • Hit Scan: Battle Magician's Energy Drain and Vital Drain automatically hits the closest opponent.
  • Homing Projectile: High Mage's Magic Missile homes in on opponent.
    • Super-Persistent Missile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
  • Idiot Hair: Elemental Master has 2 small strands of hair that sticks out from her bangs.
  • Immune to Flinching: During High Magician's Blaze Step and Void Princess' Shadow Body, she can ignore flinching from attacks.
  • The Imp: Angkor acts as one to Void Princess.
  • Instant Death Radius: Dark Magician's Death Field skill induces this.
  • Instant Runes/Geometric Magic: When Elemental Master casts an elemental spell, a special rune indicating the element will appear near her.
  • Insufferable Genius: Tends to go onto long-winded lectures, much to Elsword's annoyance.
  • Kicking Ass in All Her Finery: Dimension Witch wears a very pretty dress.
  • Laser Cutter: Dark Magician's Plasma Cutter skill works like this.
  • Little Miss Badass
  • Long-Range Fighter: As Elemental Master, though her forte isn't in long range per se, but rather her ability to attack and keep moving as well as wide area attacks.
  • Mad At A Dream: In one supplementary comic, she dreams about her and her friends suddenly growing up with only her noticing, and in particular, Elsword has changed from a brash hothead to a more levelheaded and compassionate young man - and she gets flustered at him. When she wakes up and meets Elsword (who, as usual, is being an insensitive jerk) she almost blurts out that he was nice in her dreams... before she stopped and shouts "YOU'LL NEVER TURN OUT TO BE LIKE THAT! NEVER!!"
    Elsword: ...WHAT THE HELL ARE YOU TALKING ABOUT?!
  • Magical Girl: Although her "Elemental Master" subclass dresses the part, Aisha's "Battle Magician" job comes with a Transformation Sequence and a costume change as part of her skillset. She as that job even refers to herself as "mahou shoujo", albeit autonomously according to a manga strip.
  • Magic Is Mental: She's the designated magician in the game and as such she's very knowledgeable in many things mystical in the Elsword world, with a diligent, studious mind.
  • Magic Staff: Her Weapon of Choice.
  • Mana Burn: Void Princess' "Phantom Breathing" skill has this effect.
  • Mana Drain: One of Dark Magician's and Battle Magician's skills (the latter combines it with Life Drain).
  • Mini Dress Of Power: As herself, Dark Magician, Battle Magician and Dimension Witch.
  • Painfully Slow Projectile: High Magician's Cyclone creates a slow-moving cyclone that hurts continuously.
    • Battle Magician line's starballs are much slower than her normal fireballs, but deals multiple hits per ball.
  • Palm-on-Cheek Pose: Elemental Master's Victory Pose.
  • Panty Shot: She flashes the most panties among all the five girls.
  • Personal Space Invader: One of Void Princess' skills summons a bat that will latch to the opponent and either explodes after a few seconds, or (after an update, as an alternative) hinder their movement. Victims in PVP can escape with Smashing Survival.
  • Prim and Proper Bun: As High Magician. Subverted that she's more cheerful than proper.
  • Projectile Spell: Dark Magician's "Aging" can cause the victim to move slower and their MP degenerating... and takes form of a dark ball that is thrown forward in an arc and explodes in a pillar of dark energy - said pillar giving the effect.
  • Purple Is The New Black: Void Princess has the most purple on her outfit compared to her other advancements (where she gets fair share of lavender, pink and white) and she's conceived as Aisha's "evil" class.
  • Reduced Mana Cost: One of High Magician's passive reduces the mana cost of firing fireballs.
    • High Magician's Cyclone skill, if upgraded, can let her recover more mana per hit.
    • Void Princess has a variant; she has a chance of recovering a percentage of the MP that she used for skills.
    • Battle Magician's Energy Spurt, if upgraded, inverts this; it will cost more MP, but the skill's hitbox will become larger.
    • Another inversion: If she uses Teleport in less than 2 second delay, the MP cost of it will increase exponentially.
    • Dark Magician's Mana Intake and Aging, if upgraded, will cost less MP.
    • Her Ice Storm, if upgraded, will cost 200 MP instead of 300 at the cost of the skill doing less hits. note 
  • Regenerating Mana: Same as Rena's, but more potent. High Magician and Battle Magician have their own ways of increasing the rate of regen.
  • She's Got Legs: Dimension Witch bares the most leg out of her three classes.
  • Shockwave Stomp + Tremor Trampoline: One of her skills as Battle Magician.
  • Shorter Means Smarter: She's shorter than other playable characters and is very knowledgeable about mystical arts.
  • The Smart Girl: Easily the most knowledgeable among the whole casts. Elsword finds her sermons irritating.
  • Spell Book: Used in Dark Magician's Death Field.
  • Sphere of Destruction: The Battle Magician has two different kinds of this. The base job's Meteor Call skill also works like this.
  • Space Master: To some extent with Dimension Witch.
  • Spin Attack: One of Void Princess' combos end with this.
  • Spread Shot: Of the spray burst variety with Elemental Master's Chain Burst.
  • Squishy Wizard: Can be subverted temporarily with Mana Shield.
  • Standard Powerup Pose: When she enters the Awakening Mode or using her buff skills, she does this.
  • Stripperiffic: Arguably, Void Princess with her slim figure preventing it from being more so.
  • Sucking-In Lines: Appears when she regenerates MP.
  • Summon Magic: As Void Princess, she can summon a bat demon to aid in her attacks.
  • Summon to Hand: Elemental Master in her intro and Victory Pose summons a book to read.
  • Super Mode: Available for Battle Magician, complete with Transformation Sequence and wings of light (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana faster.
  • Supernatural Is Purple: She wears a lot of purple, and she's the designated magician in the game.
  • Swiss Army Superpower: The Battle Magician line applies time and space magic for many uses, such as altering her own body to grow older and stronger, increases the weight of herself or her staff for a heavy smashing attack, or distorting space around her to wreck havoc on the field.
  • Sword Pointing: Battle Magician's intro pose has her point her staff forward.
  • Teleporters and Transporters: One of her basic skills.
  • Thigh-High Boots: Void Princess wears a pair.
  • This Is a Drill: Dimension Witch's Screw Driver skill.
  • Three Strike Combo: Her basic skill Chain Fireball has her shooting 3 big fireballs.
    • Meanwhile Dimension Witch's Heavy Press is a heavy staff attack repeated 3 times.
  • Time Stands Still: Her basic skill Binding Circle lets her stop time flow around her, stopping enemies in the process.
  • Token Evil Teammate: Shows some shades of this as the Void Princess, complete with a pact with the little bat-demon Angkor, evil stares on most of her ending poses, and an Evil Laugh.
  • Tornado Move: Her Gust Screw and Gust Storm (and after an update, Ice Storm) skills. Also High Magician's Cyclone.
  • Tsundere: Type B for Elsword - she's known by other people as being energetic, youthful and cheery... except when Elsword's nearby (doesn't help that he's quite an ass himself). In a comic spinoff, she gets flustered when she met a more humble grown-up Elsword in her dream. There's a reason the Japanese version stars Rie Kugimiya as her.
  • Upgrade Artifact: The Battle Pendant, which is the key of becoming a Battle Magician.
    • Amplifier Artifact: In story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
  • Vibroweapon: One of Dimension Witch's passive applies a spatial distortion on her staff, causing this effect.
  • Weapon Across the Shoulder: Void Princess's idle pose has her do this with her staff.
  • Why Am I Ticking?: Dark Magician's Death Field does this to her victims.
  • Wreathed in Flames: After an update, High Mage's Blaze Step works like this.
  • You Gotta Have Purple Hair
  • You Will Not Evade Me: Dimension Witch's skill Wormhole can attract nearby enemies and hurt them continuously.
    • Also one of the variants of Void Princess' Phantom Breathing, after an update.
    • Battle Magician's Supernova skill, if upgraded, can induce this.
    • Void Princess' Abyss Angkor hyper starts with Angkor sucking nearby enemies towards his mouth before firing a giant laser.
  • Zettai Ryouiki: Present in all her classes sans the Battle Magician line.

    Raven 
Voiced by: Bak Seong-Tae (Korean) and Mamoru Miyano (Japanese)
The Taker

A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.

Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.

His job paths are as follows:
Raven -> Sword Taker -> Blade Master
Raven -> Over Taker -> Reckless Fist
Raven -> Weapon Taker -> Veteran Commander


  • Agony of the Feet: Sword Taker's Cut Tendon skill will make its victim unable to run.
    • Over Taker's Charged Bolt (Bloody Thorns) skill, if upgraded, can induce a similar effect.
  • A Handful for an Eye: His Ground Impact skill, if upgraded, lets him kick up dust with said move, reducing the target's accuracy for a few seconds.
  • Aloof Ally
  • Aloof Big Brother: Seen as this by Elsword.
  • Ambiguously Brown: He appears very tanned compared to other characters for some reason.
  • Amplifier Artifact: Unlike his other 2 job lines, the Weapon Taker line has him grafting many weapon parts onto his Nasod Arm to empower it. Later, he gets a flame generator and other magical artifacts that supports it to become a Veteran Commander.
  • Animal Motifs: The raven, of course.
  • Anime Hair: Except for Blade Master.
  • Anti-Air: His basic skill Earth Breaker is summoning 2 rocks from above, which lets him hit enemies above him.
    • See also Shoryuken examples below.
    • Blade Master's Giga Drive is a minor example.
    • Over Taker line has skills Charged Bolt and Nuclear.
    • In a way, Veteran Commander's Ignition Crow: Incineration can be used as this, as, while it is primarily a ranged attack skill, said crow is very large and can easily hit enemies of some height above him.
  • Arm Cannon: Raven can shoot fireballs from his Nasod arm. As the "Weapon Taker" he can go Gatling Good as one of his special skills.
  • Armor-Piercing Attack: Sword Taker's Berserker Blade when upgraded will ignore the enemies' defense. His core spike attack during Awakening Mode also do this (but not in PVP, after a patch).
    • His basic skill Megadrill Break if upgraded will also ignore defenses, while always dealing Critical Hit as well.
  • Artificial Limbs: His Nasod arm.
  • The Atoner
  • Attack Drone: He gets one in his Awakening Mode, which aids in offense and defense.
  • Badass Armfold: One of his winposes as Weapon Taker.
  • Badass Back: Both of his victory poses as himself. Blade Master gains another one, as does Veteran Commander.
  • Badass Longcoat: As Blade Master.
  • Bandage Dude: As Over Taker.
  • Bare Your Midriff: As the "Over Taker".
  • Battle Aura: In the Awakening Mode's maximum power, he's surrounded by a circle aura that slowly damages the enemies nearby.
  • Belated Backstory: Technically, since, in the earliest rendition of the game, he wasn't a playable character (yet) and he just appears as a boss (in one of Altera dungeons). After a patch, he becomes playable, and then he's given a backstory about how he became the boss you fought in the first place.
  • Blade Across The Shoulder: One of Veteran Commander's win poses.
    • Also in one of his custom idle poses.
  • Blade Spam: One of Sword Taker's combos ends with this. Also Blade Master's skill Sonic Slash (after an update).
  • Brainwashed and Crazy: The first time you meet him, he is controlled by Nasod.
  • The Berserker: As the "Reckless Fist".
  • Bling of War: As Weapon Taker, he wears a modified military dress uniform. Downplayed in that it still looks rather practical for what he does.
  • Butt Monkey: Has been getting this treatment in recent Eltype bonus comics, in the truth-telling game as the Only Sane Man and in the most recent one as unfortunate college student.
  • Button Mashing: As Weapon Taker, this is how you "overheat" most skills.
  • The Captain: He was one, of the Crow Mercenary Knights. The Weapon Taker path has him reclaiming his position, trying to restore his group's former glory.
    • His various win lines in locations hint at his experience as he's pretty knowledgeable about many topics.
  • Charged Attack: Reckless Fist's skill Limit Crusher can be charged for greater damage and stun effect. Also his other skill Wild Charge.
  • Common Character Classes: By default, a mix of Warrior and Rogue. Blade Master goes further in that direction, while Reckless Fist adds in Nuker to the mix, and Veteran Commander adds in Support (through debuffs) to that mix.
  • Cool Airship: The Black Crow, which is also his stage (where he's the boss).
  • Crater Power: Reckless Fist's Limit Crusher is a haymaker going overboard that the ground gets updrafted in the process.
    • Meanwhile Weapon Taker's Harpoon Spear creates a crater on the impact site of the spear.
  • Critical Hit Class: Blade Master has a passive that increases Critical Hit rate.
  • Critical Status Buff: One of the Over Taker's[[note]]then Blade Master's and Veteran Commander's passives give him a buff in attack and defense respectively when his health goes low.
  • Cyborg: Raven is made into half Nasod half human to survive.
  • Damage-Increasing Debuff/Anti-Armor: After an update, Over Taker has this skill.
  • Dark and Troubled Past/Freudian Excuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends only to see them die before his eyes, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
  • Dark Is Not Evil: The Over Taker line gives in to the Nasod Arm's influence and becomes violently insane, yet he still maintains to keep his mind in check (although Reckless Fist is hinted to have lost it). The Weapon Taker line, while also dresses "dark", has a more tempered mind.
  • Darkness von Gothickname: "Raven", specifically.
  • The Dark Side: His Nasod arm constantly tried to turn him into a mindless killing machine. In his "Over Taker" subclass he continues using it, accepting his dark fate. As the "Sword Taker", he shuts down his arm, relying much less on it to prevent its rampage. Come the "Weapon Taker" subclass, however, the arm does not pose any problem other than overheating - the explanation is that he's outfitted said arm with various armaments, making it stronger while still suppressing its influence.
  • Dash Attack: His Breaking Fist skill.
  • Deadly Lunge: His Shadow Piercing skill. Also Shadow Thrust (as Blade Master) or Shadow Punisher (as Reckless Fist).
    • Blade Master's Wolf Fang also works like this.
  • Death by Origin Story: In his backstory, there's his old mercenary comrades and his fiance, all killed in one night by Velder soldiers.
  • Death from Above: Over Taker's Valkyrie Javelin skill has him descending down with a rain of exploding spears.
    • His Earth Breaker skill causes 2 rocks to fall to both sides of him.
  • Determinator/Implacable Man: Borderline example with one of his passives which lets him reduce the Standard Status Effects' duration.
    • Also with one of Veteran Commander's passive, which allows him to overheat without taking damage when his health go to a certain level.
  • Driven to Suicide: The only thing keeping Raven from this point until he met Elsword and co. was the fact that the Nasods were using him.
  • Elemental Punch: His basic skill Breaking Fist.
    • Weapon Taker's Barrage Attack skill.
    • Veteran Commander's skill Deadly Raid has him doing this in rapid succession.
    • One of Over Taker's combos (after a patch) lets him do an exploding punch. His Hell Dive skill also ends with a punch that releases multiple explosions.
    • One of Reckless Fist's passives also gives him a chance for his punching attacks to release mini explosions.
  • Et Tu, Brute?: The one who got him framed was Alex, one of the Velder aristocrats, whom Raven considers a brother back then.
  • Evil Knockoff: One of the Nasod bosses, Crow Rider, is a robot with a few of Raven's abilities.
  • Evolving Weapon: The Over Taker path shows the Nasod Arm changing shape as he depends more and more on it.
  • Expy: To Lass. Later Dio from the same game is an expy to him.
    • To a lesser extent, Riku from Kingdom Hearts.
    • From his backstory, his general concept (a swordsman with mechanical left arm) to his personality, he evokes Guts of Berserk fame. His Over Taker line makes the resemblance clearer.
    • Elements of his nature are similar to the Slayer Character from Dungeon Fighter Online, with two classes focusing on swordsmanship and giving in the unusual arm.
  • Face of a Thug: His face always looks stern and menacing, and he's a good guy. Then again, he was a thug before.
  • Face Palm: A few of his "lose" poses has him do this.
  • Fashionable Asymmetry: Thanks in part to his Nasod arm, but Reckless Fist exemplifies this the most.
  • Faustian Rebellion/Phlebotinum Rebel: After he's freed from Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down Nasod King.
  • Fights Like a Normal: In his Sword Taker line, he rarely uses his Nasod Arm to attack, and relies more on swordplay.
  • Finger Snap Lighter: Of the "fire held on palm" variety; Veteran Commander's intro pose has him do this.
  • Fist Pump: His intro pose as himself and Weapon Taker have him do this with his Nasod Arm.
  • Flaming Sword: Weapon Taker has a skill after an update, aptly named Flame Sword, in which he sets his sword ablaze and smashes an opponent with it. Also his Bursting Blade skill.
  • Flash Step: His Shadow Step skill.
  • Foe-Tossing Charge: His Burning Rush and Power Assault skills.
  • Force And Finesse: While other characters have this dynamic in their class changes to differing extents, Reckless Fist and Blade Master (respectively) show it the most. Veteran Commander, meanwhile, takes both approaches on average.
  • Gameplay and Story Segregation: He struggles to keep his Nasod arm in control, yet he can still be played just fine, even as "Reckless Fist". As "Blade Master", he still uses his arm freely but much less often than his other classes.
  • Giving Someone the Pointer Finger: Over Taker's Nuclear skill has him do this.
  • Good-Looking Privates: As Weapon Taker.
  • Good Scars, Evil Scars
  • Gradual Grinder: He boasts little attack power, but he has good defense and he's renowned for his lengthy combo and attacks that does multiple hits. Blade Master does it with lightning-fast attacks and wounding his enemies, while Veteran Commander does it with attacks that set enemies ablaze. Reckless Fist, however, deviates from this by having slower but more powerful brute force attacks.
  • Ground Punch: His Earth Breaker skill.
    • Over Taker's Valkyrie Javelin and Reckless Fist's Ground Impact skill (the latter also counts as Shockwave Stomp). He also have 2 normal moves that does this.
    • Weapon Taker's Giga Prominence skill.
  • Heartbroken Badass
  • Heel-Face Turn: After Elsword and co. saves him from the control device.
  • Holding Back the Phlebotinum: He does this as Sword Taker, relying less on his cursed arm. By the time he becomes the Blade Master, said arm becomes almost useless to him as he has many stronger skills with his sword.
  • Hyperspace Arsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
  • Immune to Flinching: His basic skills Breaking Fist and Burning Rush lets him plow through enemy attacks safely while attacking.
    • Meanwhile one of Over Taker's combos (after a patch) as well as Sword Taker's and Weapon Taker's let him ignore flinching during their animation.
    • Reckless Fist's Limit Crusher and Wild Charge make you immune to flinching when you charge the skill.
    • Blade Master's Sonic Slash and Shadow Thrust skills also ignore flinching during their activation.
  • Injured Vulnerability: One of Sword Taker'snote  passives increases damage output when the enemy's health goes low.
  • Katanas Are Just Better: His sword as Sword Taker and especially Blade Master has a katana-esque shape.
  • Knight in Sour Armor: His worldview might have been weary and jaded, but he still strives to fight for a better world.
  • The Lancer
  • Life Drain: Sword Taker's Shockwave Divider skill, if upgraded, can let him absorb HP from his enemies. His Bloody Accel skill also lets his normal attacks do this.
  • Magic from Technology: His Nasod arm can use magic.
  • Magic Knight: More like Techno-magic Knight, but he still counts. Averted as Blade Master, however.
  • Master Swordsman: As the "Blade Master".
  • Meaningful Name: He's named Raven and he usually dresses in all black. He also was the leader of the Crow Mercenary Knights, and one of his skills summons a crow to burn his enemies.
  • Megaton Punch: One of Over Taker's combos ends with this.
    • Also Reckless Fist's Wild Charge with it being chargeable and you're invulnerable while charging it.
    • After an update, Reckless Fist gains another one called Limit Crusher that is also chargeable and can stun enemies.
    • One of Veteran Commander's skills is basically this, done 4 times or more in succession.
  • Milking the Giant Cow: Over Taker's intro pose has him do this.
  • Mirror Morality Machine: Closer to the point of what the Nasod device in Raven's robotic arm does to him at times.
  • More Dakka: As the "Weapon Taker".
  • Mr. Fanservice: Very noticeable in his second jobs. "Blade Master" looks sophisticated and handsome. "Reckless Fist" and "Veteran Commander" gives him a bad-boy look. Suitable for different type of fans of any gender.
  • Opera Gloves: Reckless Fist has this on his right arm.
  • Overheating: As the Weapon Taker, Raven risks overheating himself should he abuse his Nasod arm, which can be used tactically but does damage on himself and burns him. As Veteran Commander, he no longer has to worry about getting burned, though overheat attacks will still use HP.
    • Combat Breakdown: After a certain HP threshold, he can't overheat his skills anymore until he's healed. One of his passives lower that threshold per skill level, though.
  • Overrated And Underleveled: He starts at level 1 like the others despite being touted as a skillful mercenary and was a Lv 32 boss.
  • Painfully Slow Projectile: His Cannon Blade skill, if upgraded, goes much slower than normal but deals more hits as a result.
  • Peek-a-Bangs: As Sword Taker.
  • Physical Scars, Psychological Scars: His scar-filled body and missing left arm are tied into different parts of his backstory, both of which are what forms him into what he is now.
  • Playing with Fire: "Veteran Commander", "Over Taker" and "Reckless Fist" spam lots of explosions and fires, but the former is the most prevalent — it can overheat, which damages him.
  • Power Born of Madness/With Great Power Comes Great Insanity: His Nasod arm induces his rage and madness so that said arm could feed on said madness. As Reckless Fist he's almost lost it.
  • Power Limiter: He has one attached to his arm as Over Taker in order to control it better. It seems to no longer work as he becomes Reckless fist.
  • Redemption Promotion: He as a playable character, obviously, is much better than he as a boss. Possibly justified in that being freed from his constrains allows him to expand his abilities.
  • Reduced Mana Cost: His basic skill Power Assault, if upgraded, will cost less MP.
    • Inversion: Sword Taker's Berserker Blade, if upgraded, will cost more MP but with the Armor-Piercing Attack effect added.
      • His other skill Hypersonic Stab, if upgraded, will give him more MP per hit.
    • Weapon Taker's Revolver Cannon, depending on the version, will either cost more or less MP when you upgrade any of them.
    • A variant: One of Veteran Commander's passives lets him go overheat without consuming HP once his HP goes past a certain point.
  • Restraining Bolt: The Nasod Arm prevents him to attempt suicide when he's still under its influence.
  • Reverse Grip: Some of his attacks and poses has him do this with his blade.
  • Right Hand of Doom: More like Left Hand of Doom, but his Nasod arm qualifies. Made more striking with Reckless Fist's hyper Infernal Arm where it turns demonic-looking.
  • Rolling Attack/Shoryuken: Sword Taker's Flying Impact and Weapon Taker's Bursting Blade skill has him floating upwards while delivering multiple circular slashes.
    • Also one of Sword Taker's combos ends with a Shoryuken.
    • Meanwhile, one of Weapon Taker's combos has him rolling through his opponent, damaging them in the process, and then attacks them In the Back.
  • Rugged Scar: His body is Covered with Scars and he's also a grizzled, experienced veteran who has witnessed many tragedies in his life (including surviving the death of his family).
  • Scars Are Forever: Except for the one on the right side of his chin. That one disappears from his in-game model and is distributed for all characters to use as a Rare Random Drop.
  • Sean Connery Is About to Shoot You: Veteran Commander's Super Move Portait Attack is him pointing his Arm Cannon at you.
  • Seen It All/Taught by Experience: Many of his victory quotes mention about his experiences of dealing with similar threats in the past.
  • Self-Made Man: Was one in the backstory.
  • Serrated Blade of Pain: As Veteran Commander, his blade has lots of jagged edges.
  • Shaping Your Attacks: Veteran Commander's Ignition Crow lets him fire off a fiery crow forward.
  • Shell-Shocked Veteran
  • Single-Stroke Battle: Some of his attacks as Sword Taker and Blade Master has him slashing past his enemy and delivering multiple delayed strikes.
  • Skunk Stripe: As Over Taker and Reckless Fist. Veteran Commander sports a red one.
  • Sphere of Destruction: His "Maximum Cannon" skill.
  • Spike Balls of Doom: Over Taker's "Charged Bolt" skill.
  • Spikes Of Doom: A few of Over Taker's combos lets him sprout metal spikes from the ground to harm his enemies.
  • Spread Shot: Of the spray burst variety by one of Weapon Taker's skills.
  • Starting A New Life: From a simple mercenary with a relatively happy life, to a brainwashed slave of the Nasods (and leader of a new mercenary group), to an ally of Elsword and friends in their adventures.
  • Sticks to the Back: One of Weapon Taker and Veteran Commander's Victory Poses have him putting his sword to his back, without any visible straps.
  • Stuff Blowing Up: His "Over Taker" and "Weapon Taker" subclasses onwards rely on lots and lots of explosions. The former can even summon a frickin' Nuclear ICBM.
  • Supernatural Gold Eyes: He has gold eyes and he was involved with the Nasod's experiments, in particular his left arm.
  • Super Mode:
    • His awakening mode has a few extra perks; see Attack Drone above.
      • Over Taker/Reckless Fist can learn a passive to manually extend the awaken timer provided that he can gain another awakening orb during the mode.
    • Sword Taker's Bloody Accel, which increases the damage he deals and leeches a portion of the enemy's HP every time he attacks as well as crippling them.
    • Blade Master's Giga Drive (the Limiter version after an update) also increases the damage he deals while negating the cooldown on some of his skills.
  • Super Speed: Whether it's movement speed or attack speed, his various skills from the Sword Taker line uses plenty of this trope.
    • Taken to the next level with Blade Master's hyper, Extreme Blade.
  • Swipe Your Blade Off: One of Blade Master's win poses has him do this.
  • Sword Beam: One of Sword Taker's skills, which have 2 variants.
  • Sword Plant: Blade Master's Giga Drive starts with this. Also one of his win poses.
  • Sword Pointing: Blade Master's intro pose ends with him doing this.
  • Take a Third Option: His "Weapon Taker" class can be seen as this. With how the Over Taker has him relying on the Nasod Arm's power, while the Sword Taker has him suppressing it, relying on his own skills. The Weapon Taker allows him to still use the Nasod Arm, but suppressing it with various armaments.
  • Tall, Dark and Handsome
  • Three Strike Combo: His basic skill Megadrill Break is 2 blade stab followed by a drill strike.
    • Meanwhile Weapon Taker's Bursting Blade is a 3-hit flying slashes. Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move.
  • Throw Down the Bomblet: One of Veteran Commander's skills lets him throw 3 grenades that will burn the opponent.
  • Throwing Your Sword Always Works: Some of Over Taker and Weapon Taker's skills revolves around this. With exploding spears, to be exact.
  • Too Many Belts: Weapon Taker and Veteran Commander have many belts on their design. Also Reckless Fist to an extent.
  • Tremor Trampoline: One of Reckless Fist's combo has him diving with a punch from the air, knocking nearby foes upward in the process.
  • Useless Useful Skill: Downplayed - Sword Taker's Cut Tendon works similarly to Combat Ranger's upgraded Low Kick (see in her own section above). Useful in PVP, useless in dungeons.
  • Walking Shirtless Scene: As his base job.
  • We Can Rebuild Him: His backstory involves this.
  • When He Smiles: We never actually see him smile in-game, but the supplementary comic has Rena saying that he has a handsome smile. He does smile at one time in the comic, but it was in Aisha's dream.
  • Wrecked Weapon: Over Taker's skill Weapon Crash does this to his opponents, leaving them with reduced attack power debuff.
  • You Will Not Evade Me: Reckless Fist's Infernal Arm hyper drags his enemies towards him upon activation.

    Eve 
Voiced by: Woo Jeong-Sin (Korean) and Mamiko Noto (Japanese)
The Another Code

Back when humans and the robotic race Nasods coexisted peacefully, Eve was standing among them as an upper-class Nasod. However, as the power of El began to weaken and the Nasods lost their power source, they sought help from the humans, but they were denied help - cue the war between the two societies. The few ancient Nasods, including Eve, sealed themselves after losing to the humans. Thousands of years later and she awoke in the new present time; she used her old knowledge and remaining energy to power the King Nasod and the rest of her kin. Years passed and the Nasods grew corrupted and no longer acknowledged Eve as they continue waging wars with the humans - before Elsword and co. slain them all. Left alone in the present once again, she decided to regain the power of El to revive her race and joined Elsword and co. after he befriended her.

Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon nasods from her kingdom to aid her in her battle whenever she wishes.

Her job paths are as follows:
Eve -> Code Exotic -> Code Nemesis
Eve -> Code Architecture -> Code Empress
Eve -> Code Electra -> Code Battle Seraph


  • Angels Pose: One of Code Empress' Victory Poses has her and her two Nasod servants pose like this.
  • Anti-Air: One of her normal moves is her shooting an energy ball to the air, acting as this and a Launcher Move.
    • Code Architecture line has Sonic Wave, Heaven's Fist (both versions), and, as Code Empress, Spitfire Flash.
    • Code Nemesis has Atomic Blaster: Sonic Gun and Iron Scraps. One of her normal moves also rockets her upwards to hit enemies.
    • For Code Electra, skills that are augmented by El Crystal Spectrum can be aimed upwards (or downwards) at an angle. Her Photon Flare (a sudden flash of light) can also be used as this.
  • Armor-Piercing Slap: The first thing she does upon being reactivated is slap Elsword in the face. It's also used as a move in one of her combos.
    • The slap will also turn the victim's back against her, exposing their opening in their defenses, making the "Armor Piercing" part almost literal.
    • In the comic featuring Ara, she slapped Chung so hard that he flinged to the signboard, breaking it in the process.
    • Even more literal with Code Architecture's Heaven's Fist: Sweeper, if upgraded, turning it into an Armor-Piercing Attack.
  • Attack Drone: Her main form of attack is by deploying the two drones that always fly alongside her. They also help her doing Double Jump.
    • Code Electra's Thousand Stars skill also create one that shoots mini beams as she attacks.
    • Also Battle Seraph's Energy Needles which is similar to the above, but fires independently.
    • After an update, Eve gained a special core system that is activated upon Awakening Mode, highly similar to Raven's in function.
  • Badass Arm-Fold: One of Code Architecture's win poses has her do this.
  • Battle Butler: Oberon and Ophelia, for Eve's "Code: Architecture" and "Code: Empress" classes.
  • The Big Android Girl: Not in size, but her sheer power.
  • Beam Spam: The Code Electra path's strategy and skills involves firing lots and lots of laser beams.
  • BFG: Code Exotic's Hornet Sting skill has her pulling out a bazooka and fires a shot from it.
  • Blade on a Stick: Her Assault Spear skill (by Code Nemesis and Code Empress) uses one. The latter's special summon Ferdinand also wields one.
  • Blade Spam: One of Code Nemesis' combos ends with her jamming a lot of spears to the victim. Code Architecture's Oberon can also do this.
  • Blinded by the Light: One of Code Electra's skills acts much like a flashbang, causing the opponent's screen to go all white.
  • Boobs-and-Butt Pose: Battle Seraph's Super Move Portrait Attack has her pose like this. Although she isn't exactly well groomed in the former department.
  • Bring It: Code Exotic's intro pose has her do this.
  • Broken Bird
  • Butt Monkey: Oberon often ends up in the butt of jokes if Code Architecture loses. Fandom follows this as well.
  • Cast From HP: One of her skills involves sacrificing a small amount of HP to be converted into MP.
  • Charged Attack: Her Mega Electron Ball skill can be charged to make the projectile stronger and bigger.
    • Two of Code Electra's skills can be hold down before release, with different effects: one that damages enemies who came close as she charges the attack and carrying them away when released, or one that sends out smaller projectiles and shoots more when charged. She'll also become Immune to Flinching during said skill.
    • Also two of Battle Seraph's skills.
  • Combat Stilettos: As her second jobs, but especially Battle Seraph. Then again, she airdashes instead of runs.
  • Common Character Classes: A Nuker by default, with a touch of Support. Code Nemesis is a Jack-of-All-Trades (except for the long-ranged compartment), while Code Empress and Battle Seraph adds Warrior and Ranger (respectively) to the mix.
  • Cool Chair: She can use her drones as a makeshift chair in some of her poses, but as Code Nemesis she can conjure a stylized metal chair out of nowhere and then slouch on it.
  • Cool Crown: As expected from Code Empress. Meanwhile Battle Seraph has an energy crown.
  • Critical Hit Class: After a patch, she (as a base job) has a buff skill that increases the Critical Hit rate of her and her allies.
    • Still it's improved further with Code Nemesis, with one of her passives that allows her buff skills to improve her the recipient's Critical Hit rate and damage.
    • Minor example in Code Empress' passive (after an update) that increases the critical hit chance of her summoned servants' attacks.
  • Damage-Increasing Debuff: Code Nemesis' Atomic Shield skill, after a patch, can induce this on the enemies within range.
  • Dark and Troubled Past
  • Death from Above: Code Nemesis' Spear Burst skill has her descending from above, attacking with exploding spears.
  • Death of a Thousand Cuts: "Code: Electra", Eve's newest job change, has "Thousand Stars", which creates a barrage of orbs, each dealing minimal damage but also a barrage of fifty of them.
    • Battle Seraph (Code Electra's advancement)'s Energetic Heart skill will turn any of her laser/energy ball attacks into this.
  • Deflector Shields/Deployable Cover: One of her skills as the Code Nemesis. Oberon also has another variant.
  • Detached Sleeves: As Code Empress.
  • Difficult but Awesome: Code Nemesis, with her attacks covering limited range and slow executions, but when mastered, others will have a hard time keeping up with her power and speed.
  • Doppelgänger Attack: Her basic skill Photon Blink has her make a body double out of Pure Energy that will deal damage to anything touching it. Though the way it is used, it's more of a Doppelganger Defense/Evasion.
  • Dual Tonfas: Code Architecture's Oberon uses these. Bladed tonfas, to be specific.
  • Elegant Gothic Lolita: As Code Exotic.
  • Energy Ball: her Electronballs.
  • Expy: To Mari.
    • While not a direct expy, Code Battle Seraph shows some similarities to KOS-MOS. Most notably the energy wings, revealing outfits, and lack of emotions.
    • Ferdinand (Code Empress' third servant)'s weapon and way of attacking resemble that of Izanagi of Persona 4.
  • Facial Markings
  • Frickin' Laser Beams: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Dark Mage's" Plasma Cutter pale in comparison.
    • As "Code: Battle Seraph", she can now do curvy laser beams.
    • After an update, the regular Eve gains one (Illusion Ray).
    • Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do Splash Damage.
    • Her basic skill Illusion Ray is one quick laser beam, while her other one Dimension Link Blader has her summon a robot that will fire a continuous laser from its eyes.
  • Full-Contact Magic: She performs a lot of moves to move her drones around to smack enemies.
  • Glass Cannon: Her passive and active skills generally improves her attack power and/or speed, and she has only one option of defense: Code Nemesis' Atomic Shield. Otherwise she can be taken down quickly, assuming one manages to hit her that is.
  • Giant Hands of Doom: Code Architecture's Heaven's Fist skill, which has 2 variants.
  • Giant Poofy Sleeves: Downplayed with Code Nemesis and Battle Seraph's outfits.
  • Giant Waist Ribbon: Code Electra wears this.
  • Giving Someone the Pointer Finger: Battle Seraph does this in her intro pose. One of regular Eve's Super Move Portrait Attack has her in this pose, too.
  • Guys Smash, Girls Shoot: Oberon and Ophelia works like this.
  • Hair Decorations: Code Electra has a white flowered ribbon on her hair.
  • Hyperspace Arsenal: Code Exotic's main gimmick; she can pull off many things, from spears to bazookas to drills and many more.
  • Impaled with Extreme Prejudice: Her Assault Spear skill, owned by both Code Nemesis and Code Empress, works like this.
  • Interface Screw: Her Illusion Strike skill can inflict this on its victims.
  • Invisibility: One of her basic skills.
  • Irony: In her quest for reviving her kind, she teams up with the very group who slays them.
  • Kicking Ass in All Her Finery: Fittingly for a queenly figure, Code Empress wears some regal dress for battle.
  • Laser Cutter: Code Electra possesses these as part of her combos.
    • There's also the Linear Divider skill, after an update.
  • Last of Her Kind/Living Relic: She was the only Nasod alive after Elsword and co. destroys the Nasod King and the rest of her kin.
    • There Is Another: The PVP NPCs Code: Q_Proto-00 and Apple are also ancient Nasods from long ago.
  • Leotard of Power: as Battle Seraph.
  • Loner-Turned-Friend
  • Long-Range Fighter: As Battle Seraph.
  • Lost Technology: She is a Nasod after all.
  • Machine Monotone: Most of her speeches are in monotone.
  • Magic from Technology: She specializes in this.
  • Mini Dress Of Power: As Code Nemesis.
  • Modesty Shorts: Code Electra wears one beneath her Naked Apron-like outfit.
  • More Dakka: One of Code Nemesis' skills has her pulling out a machine gun and shooting it in a Spread Shot.
  • Moveset Clone: To some extent, some of Code Empress' combos and skills (with Oberon) is similar to Blade Master.
  • Multi-Directional Barrage: Code Nemesis' Iron Scraps is basically deadly shrapnel going off to all directions.
  • Mystical Waif: She's Really 700 Years Old, the last ancient Nasod, seems distant and hard to talk to (due to her status and the fact that she can barely understand emotions and human customs, as well as her perpetually emotionless face), and excels in (techno)magic. Oh, and she's Add's object of pursuit, particularly for her inner programming code.
  • Mystical White Hair: She's white-haired and she was the lone survivor of the ancient-type Nasod out there, which were believed to be more advanced than today's time. She's also another prominent magic user.
  • Ojou: As "Code: Empress".
  • One-Hit Polykill: Code Exotic' Hornet Sting (Shaped Charge) and Code Nemesis' Assault Spear (Judgement) have this effect.
  • Orbiting Particle Shield: Code Exotic's Metal Dust Aura skill.
  • Painfully Slow Projectile: Battle Seraph's Kugelblitz skill launches a big, slow energy ball that will continuously hurt enemies on its way.
  • Person of Mass Destruction: All of her second classes in some way or another, but especially Battle Seraph.
    • Currently in NA, Code Nemesis is underpowered in combat compared to the other two Eve classes with her support skills being best known. She's subjected to revamps in KR because of this.
  • Power Crystal: She has one on her forehead.
  • Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed. The twist is that she's willing to do all of this.
  • Power Floats: As she advances up through her jobs, her idle stances change into her slightly floating above the air. She also floats during certain intro poses and Victory Poses.
  • Power Source: Eve to the Nasod King, as stated above. Also, the latter turns to the El Stone stolen from Ruben and installs it into his Powertrain.
  • Rapunzel Hair: As Code Exotic and Code Electra.
  • Really 700 Years Old: Being an ancient robot and all.
  • Reduced Mana Cost:
    • Her basic skill Illusion Stinger and El Crystal Spectrum, if upgraded, will cost less MP. Also a variant in her Cloaking skill, where she can regenerate mana faster while it is active.
    • Code Electra's Giga Stream and Photon Flare, Code Architecture's Genocide Ripper and Code Exotic's Junk Break, if upgraded, will cost less MP.
    • A variant: her basic skill Energy Conversion when leveled up will cost less HP to use. If upgraded, it has a chance of not using your HP at all.
  • Reverse Shrapnel: Code Electra's Thousand Star can send out a cluster of small energy balls that will then proceed to home in to the designated opponent all at once.
  • Ridiculously Human Robot: The only way to tell her she is a Nasod is her glowing golden eyes.
    • Especially ridiculous considering that the other Nasods we see in the game is really robotic, even King Nasod. Even if she comes from ancient times, the "ancient Nasods" found in Hamel stages are revealed to be... golems.
  • Roboteching/Homing Laser: Battle Seraph, with a passive ability, can make her energy attacks curve and home in to opponents at the expense of power.
  • Robot Girl
  • Robot Master/Assist Character: A number of her skills involves summoning varying kinds of robots to aid her in battle. The Code Architecture job path focuses on this aspect of her.
    • Code Empress has Code: Thunderbolt hyper where she summons her "trump card", Ferdinand, which acts as her bodyguard for a minute.
  • Sexy Backless Outfit: Battle Seraph wears one, as does Code:Electra. Harder to notice in the latter's case due to Rapunzel Hair.
  • Shaping Your Attacks: Minor variant: one of her normal moves has her create a triangle made of light and then throw it forward. 2 of Code Electra's skills also create similar triangles.
  • Shockwave Stomp: One variant of Code Architecture's Heaven's Fist makes a heavy tremor on the impact site that can stun its victims.
  • Shout-Out Theme Naming: All of Code Empress' robot assistants (Oberon, Ophelia and Ferdinand) are named after characters in Shakespearean plays.
  • Single-Stroke Battle: After a patch, Code Architecture gains a combo in which Oberon does this move while passing through opponents in the process.
  • Sphere of Destruction: Code Exotic'snote  Iron Scraps skill. Also one of Ophelia's special skills.
  • Spin Attack: Code Architecture's Sonic Wave (with Oberon) is a vertical variant.
  • Splash Damage: Code Exotic's Hornet Sting - Explosion skill launches a rocket that does this.
  • Stance System: Somewhat of a variant is introduced in Code Electra job path, which allows Eve's energy shots to either become bigger, split into threes or gain homing properties.
    • After an update, said skill is now available for base Eve, though unless you become Code Electra, you can only make your energy shots bigger.
  • Sugar And Ice Girl
  • Super Mode: Code Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
    • Battle Seraph has an active skill that combines all of her three modes (see Stance System above) into one, with added energy wings.
  • Super Speed: Oberon is capable of doing this in one of its active skills.
  • Sword Beam: One of Code Architecture's skills (with Oberon).
  • Technopath
  • This Is a Drill: Code Exotic's Junk Break skill has her summon a rather HUGE one.
  • Three Strike Combo: Code Empress' Surface Cutting is Oberon doing 3 hit slash attack. Also her Sonic Wave, a 3-hit spinning slash.
  • Throw Down the Bomblet: 2 of Ophelia's (from Code Empress) normal moves, as well as one of her skills.
  • Throwing Your Sword Always Works: Or in this case, spears, as Code Exotic.
  • Tin Man: She claims to lack emotions, but as Rena will happily note, she does have emotions.
    • Emotionless Girl/Empty Shell: However, the story for Battle Seraph has her abandoning the developing emotions within her in order to grow stronger.
  • Unusual Ears: Robot ears, to be specific.
  • Upgrade Artifact: The Spectrum Crystals for Code Electra that lets her fire strong energy projectiles and beams.
    • Amplifier Artifact: In story, advancement into a Battle Seraph requires both the Dark El Gem and the Moonstone to enable her to unlock more power for her combat circuitry.
  • Video Game Dashing: She has many unique dashing mechanics. Some of her skills/passives modify the properties of them.
  • Wave Motion Gun: Code Electra's Giga Stream skill.
  • Whip It Good: One of Code Exotic's skills involve her generate a chain whip that can generate a chain of explosions.
  • Woman in Black: As Code Exotic.
  • Woman in White: As Code Architecture and Code Electra.
  • You Will Not Evade Me: One of her skills has her generating a black hole to pull enemies in.
  • Zerg Rush: Her basic skill Illusion Strike is a borderline example: She creates copies of her drones to smack the victim rapidly.
  • Zettai Ryouiki: Present in all of her forms, save for base form and Code Exotic, courtesy of Thigh-High Boots. Ophelia also has this.

    Chung Seiker 
Voiced by: Yang Jeong-Hwa (Korean) and Miyuki Sawashiro (Japanese)
The Guardian

Was known as Prince Seiker, Chung was trained for combat from a young age to follow the Seiker family tradition - being protectors of the Senace Kingdom. When the kingdom came under attack, his father, Helputt, the White Colossus of Hamel, tried to ward them off - but then the demons came to possess him, and the noble fighter unwittingly lead the enemies to attack his own kingdom. He tried to fight his father but he got injured badly. After Elsword and co. helped him escape and recover, he decided to leave the demon-occupied city and go with Elsword to train and become stronger. He adopted the name Chung as he ditched his prince title, vowing to not use it until he can take back his kingdom.

Chung has the strength and power to easily wield his cannon, Destroyer, skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading.

His job paths are as follows:
Chung -> Fury Guardian -> Iron Paladin
Chung -> Shooting Guardian -> Deadly Chaser
Chung -> Shelling Guardian -> Tactical Trooper


  • Adorably Precocious Child: He has the smallest body among the main characters, and looks ridiculously feminine. As he grows up he becomes shorter only to Raven.
  • Agony of the Feet: Deadly Chaser's Leg Shot skill which decreases the target's moving speed.
  • Animal Motifs: The wolf. Pronounced more in Fury Guardian line.
  • Anime Hair: Moreso as Shooting Guardian or Shelling Guardian.
  • Anti-Air: His basic skill Siege Shelling and Aiming Shot lets him attack airborne enemies easily at a range.
    • One of Deadly Chaser's combos has him firing his guns multiple times diagonally, acting as this.
    • Fury Guardian line's Make Me Wanna Shout attacks (see below), as well as Iron Paladin and Tactical Trooper's Wonder Wall and Deadly Chaser's Sharpshooter Syndrome, have large enough radius of effect to be used as this.
    • Iron Paladin's Land Demolisher creates a shockwave big enough to hit airborne enemies. By the same token, Deadly Chaser's Comet Crasher blasts have larger range of attack than it seems.
  • Armor-Piercing Attack: Fury Guardian's Steel Edge skill ignores enemy's defenses.
    • After a patch, Shelling Guardian's missiles activated from Mark of Commander skill will ignore enemy's defenses.
  • Badass Normal: As his abilities are more technology-based, he's a borderline example. Especially as Iron Paladin, who relies on his sheer strength and rarely uses his cannon to fire things directly to his foes.
  • The Berserker: The Fury Guardian line focuses on rushing forward and dealing strong, relentless melee attacks.
  • BFG/BFS: Chung's cannon, the Destroyer, is as big as himself. He can also use it as a melee weapon.
  • Big Bulky Bomb: Shooting Guardian's Quantum Ballista has him dropping this on the designated enemy. Tactical Trooper's Satellite Rain hyper also ends with this.
  • Bullet Sparks: Shooting Guardian's bullets will let off sparks whenever they hit an enemy.
  • Charged Attack: Iron Paladin's Artillery Nova skill is him firing a strong rocket out of his cannon; it can be charged for greater damage.
    • Deadly Chaser's Rapid Cannon can be charged to fire more rockets.
    • After a patch, his basic skills Detonation, Impact Detonation and Lunatic Blow can be charged to do more hits, costing more bullets in the process. The same patch also allows Iron Paladin's Iron Howling to be chargeable; doing so lets him do additional shouts.
  • Code Name: Chung is just a name he takes while on his quest. He has sworn not to use his real name until he finishes his long quest.
  • Cold Sniper: As Deadly Chaser, he's often depicted as stern and confident.
  • Combat Stilettos: as Iron Paladin. It can be meant to evoke how wolves stand on their toes, but combined with his long hair and somewhat curvy armor, it makes him look rather... girly.
  • Common Character Classes: A mix of Warrior and Nuker by default, with a touch of Support. Iron Paladin emphasizes his Warrior side and Tactical Trooper emphasizes his Nuker and Support side, while Deadly Chaser adds Ranger to the mix.
  • Crater Power: Many of Fury Guardian's skills do this.
  • Critical Hit Class: Played straight and inverted with the Iron Paladin line - His Pandemonium skill makes the afflicted enemy having higher chance to be hit by a critical, while one of his passives prevents critical hits to land on him.
    • Aside from the one in the Super Mode below, Deadly Chaser also has 2 passives to make him deal Critical Hit more often.
  • Crossdressing Voices
  • Dark and Troubled Past: He lost his dad and his kingdom long ago to Demonic Invaders, and he's trying to reclaim them back.
  • Death from Above: His "Aceldama" skill fires a number of missiles upward, and then the missiles rain down on the whole screen.
    • Shooting Guardian's Comet Crasher has him shooting a bunch of cannonballs downwards from midair.
    • Deadly Chaser's Artillery Strike skill has him aiming at the enemy with a crosshair and then a volley of missilesnote  fall down onto the designated place.
    • The Shelling Guardian line has many skills that delivers this, including a version of the Artillery Strike above. The best of which would be his hyper, Satellite Rain.
  • Declaration of Protection:
    (during one of his intro) "I'll protect the world!"
  • Defend Command: Fury Guardian's "Guard" skill.
    • His Heavy Stance ability allows him to automatically enter guarding stance when attacked during a certain attack and then do a Counter Attack afterward.
  • Deflector Shields: Shelling Guardian'snote  Wonder Wall skill creates these, and can be used to shield teammates too.
  • Demolitions Expert: The Shelling Guardian line focuses on lobbing and launching lots of explosives around.
  • Deployable Cover: Tactical Trooper's Tactical Field (the Endurance version specifically) is useful for enduring incoming strong attacks.
  • Dramatic Gun Cock: His base form's intro pose has him do this.
  • Dub Name Change: "Lacher" in Japan.
  • Dude Looks Like a Lady: The Fury Guardian line makes him look more feminine, even more as Iron Paladin. He looks manlier as his other classes.
  • Every Bullet Is a Tracer: His bullets as Shooting Guardian line are very bright blue.
  • Exotic Eye Designs: He has paw marks on his pupils.
  • Field Power Effect: Tactical Trooper's Tactical Field will buff him and his teammates inside the radius, in different ways: one version gives Immune to Flinching and Damage Reduction while the other gives mana regeneration and damage buff.
  • Firing in the Air a Lot: Shooting Guardian's Shooting Star and Deadly Chaser's Outrage Strike have him do this with his cannon.
  • Firing One-Handed: A number of her combos and skills has him do this. With a BFG.
  • Giving Someone the Pointer Finger: In Tactical Trooper's skill Assist Shelling, he points out his enemies and then a beacon for summoning missiles will appear on their heads.
  • Grenade Launcher: One of Shelling Guardian's skills fires a strong grenade out of his cannon.
  • Ground Pound: A variant on one of Fury Guardian's skill; it involves him firing his cannons to the ground point-blank, creating energy blasts around him.
    • Straighter example with one of Iron Paladin's skill; said move also acts as a Super Mode (allowing normal attacks to cause shockwaves), or, after a patch, alternatively end with him firing his cannon at the ground to create a creeping projectile.
    • Taken to the next level with his Doom Strike hyper.
  • Ground-Shattering Landing: Fury Guardian's Leap Attack has him do this.
  • Guns Akimbo: The "Deadly Chaser" class, though he still uses his Destroyer.
  • The Gunslinger: As Deadly Chaser; he's mostly type B (firepower-heavy) with small cues of other types as well.
  • Hammer Space: His Guardian Stone is where he saved his special armor (and, as Shooting Guardian, his guns) when not in use.
  • Hit Scan: His Siege Shelling and Aiming Shot skills instantly aim at the closest opponent. The former is averted after a patch, though, where he fires projectiles instead.
  • Homing Projectile: One of his basic skills. After a patch, the rocket from Iron Paladin's Artillery Nova skill can home in to closest opponents.
  • Hyperactive Metabolism: One of his passives increases the amount of HP or MP heal from potions.
  • Interface Screw: Fury Guardian's Pandemonium (specifically the Chaos variant) in PVP is a particularly nasty variation of the standard "Confuse": here, it swaps your controls and continues to swap them over and over alternating between reversed and normal, meaning holding either left or right button will leave your character running back and forth.
  • Instant Armor/Powered Armor: Gains this in berserk mode, followed with a full-faced helmet. As the "Shelling Guardian", besides a full-faced helmet, he also adds a chest plate and Shoulders of Doom
  • Immune to Flinching: The "Heavy Stance" skill allows him to block 90% of all incoming damage, while allowing him to counterattack later. One of the reasons why he is feared in PVP.
    • One of Tactical Trooper's skills can also give the flinch-immune status to his allies over a wide radius.
    • Deadly Chaser is immune to flinching during his Rapid Cannon skill's animation.
  • Juggle Fu: During Deadly Chaser's Outrage Strike, he throws his cannon to the air, then switches to his 2 guns and shoots the missiles that he fired beforehand, detonating them, and his cannon falls right after the whole ordeal.
  • Leap and Fire: Shooting Guardian's Dual Buster is him doing a quick leap forward while firing 2 strong gun shots backwards.
  • Long-Range Fighter: As Deadly Chaser.
  • Long-Haired Pretty Boy: As Fury Guardian and especially Iron Paladin.
  • Macross Missile Massacre: "Shooting Guardian's" Comet Crasher & Shooting Star skill.
    • Also one of Shelling Guardian's skills; when upgraded, the missiles will split into threes as they fly.
    • His base job's skill Impact Detonation, after an update, fires a volley of missiles straight forward. Deadly Chaser has a stronger variant.
    • Played to the max with Deadly Chaser's Outrage Strike hyper where he shoots missiles around him and then detonate them with his guns.
  • Make Me Wanna Shout: Three of Fury Guardian's skills have him shouting loudly and dealing damage to enemies around him; one stuns, the other confusesnote , the last one makes enemies explode if they had status ailments.
  • Man in White: More like "Boy in White", but the rest still stands.
  • Marked Bullet: His rockets will often have a black skull symbol of them. If you're Shelling Guardian, however, they'll instead have a silhouette of Echo's head and the writing "BY ECHO" on them. This is because he develops his new brand of explosives together with Echo, the Elder alchemist.
  • Meaningful Name: Chung means "blue" in Korean; he is associated mainly with the color blue.
  • Mighty Glacier: He has a lot of defense, he can use super armor frequently, and he hits very hard. Even more so as "Fury Guardian". The downside is, of course, he moves and attacks slower than other characters. Deadly Chaser somewhat subverts this (his new combat style allows him to attack faster) while Tactical Trooper embraces it.
    • Post skill tree revamp, he's one of two characters who can learn a defense buff, making him even tougher.
  • More Dakka: As the "Shooting Guardian", more so with "Deadly Chaser", which wields a pair of guns.
  • Nigh-Invulnerability: As Iron Paladin: the Guard skill, when fully leveled, reduces damage taken by a whoppping 90%, Wonder Wall reduces damage by 70% percent, Strong Will passive gives him a 6.5% chance to negate attacks that's doubled in PVE, and doubled again when using Guard for a total of 26% of all hits blocked. This all translates to him taking only 2.22% of damage put out while guarding with Wonder Wall up. Said calculation does not take into account Chung's naturally high defense and his basic defensive buff skill (Tolerance Aura), as well as IP's other passive that increases his HP. Once he's out of the guard stance (by counter attacking or being attacked In the Back), however, said defense would go down.
    • Meanwhile with Tactical Trooper, when level 8 Tactical Field - Endurance is combined with level 20 Tolerance Aura and level 4 Reactive Armor passives (especially in Berserk mode), your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
  • No Range Like Point-Blank Range: Many of his combos and skills (moreso with Fury Guardian line) end with him firing his Destroyer at point blank.
  • One-Hit Polykill: Shooting Guardian's Heavy Railgun skill has him firing a shot that pierces through and damages everything on its path.
  • Painfully Slow Projectile: Deadly Chaser's Rumble Shot and Iron Paladin's Land Demolisher (Earthquake) skills fire off a slow, creeping projectile.
  • Pinball Projectile: Deadly Chaser's Bullet Blitz skill.
  • Pintsized Powerhouse
  • Pistol Pose: Deadly Chaser's official art and his winposes have him do this.
  • Pistol-Whipping: More like "Bazooka Whipping" but this is pretty much the base of his normal attacks.
  • Randomized Damage Attack: A variant: As Tactical Trooper he has a set of "red bullets" that he can randomly use to boost his bullet-consuming skills. The amount of red bullets used are random each time you use the skills, and thus his skills' damage output is also random.
  • Recoil Boost: One of his basic skills has him rocketing downwards after he fires his cannon to the opposite direction and smashing the ground, causing a shockwave.
    • His base job also has a move where he blasts his cannon downwards and rocketing upwards. Shooting Guardian adds handgun recoils for more air time.
    • A number of his combos and skills as Fury Guardian also uses this.
  • Recursive Ammo: Shooting Guardian's Magnum Shot (if upgraded) and Shelling Guardian's Carpet Bombing have this.
  • Red Baron: "The White Wolf of Hamel".
  • Reduced Mana Cost: One of Deadly Chaser's passives makes all his skills cost less MP if he enters Berserk Mode.
    • Fury Guardian's Pandemonium Chaos, Shelling Guardian's Carpet Bombing and Shooting Guardian's Shooting Star, if upgraded, will cost less MP.
      • Inversion: Shelling Guardian's Cannon Strike, if upgraded, will cost more MP but can reload all of his ammo upon use.
    • Deadly Chaser's Rumble Shot if upgraded will not use MP at all, but it'll cost 2 ammo instead.
    • A variant: Fury Guardian's Steel Edge, if upgraded, costs no bullets at all.
      • One of Deadly Chaser's passive gives him a chance to recover a bullet per bullet consumed in his combos and skills. This effectively gives him chance to reduce his ammo usage.
      • Inversion: After a patch, Shelling Guardian's Chaos Cannon and Carpet Bombing will do additional strikes, but some of his ammo will be consumed. (The skills can still be done without ammo, but with decreased damage.)
  • Revolvers Are Just Better: Gains one as Shooting Guardian and another one as Deadly Chaser.
  • Scarf of Asskicking: Gains one as Shooting Guardian.
  • Screaming Warrior: He does lots of screaming during attacks; when he's in Awakening Mode he also shouts his skill names.
  • Sean Connery Is About to Shoot You: In Shooting Guardian's official art and intro pose, Deadly Chaser's Victory Pose and his and Tactical Trooper's Super Move Portrait Attack (with guns and a cannon respectively), he does this pose.
  • The Sixth Ranger: Can also qualify as a second Big Guy too.
  • Sphere of Destruction: Deadly Chaser's Sharpshooter Syndrome skill creates a dome-shaped blast around him.
  • Spin Attack: One of his combo moves as Fury Guardian.
  • Splash Damage: Many of his skills do this. In particular, Scare Chase and Shooting Star can be upgraded to have much larger splash when they explode.
  • Spread Shot: Shooting Guardian's Magnum Shot is of the traditional fan-out variety; when upgraded it turns into the explosive shot variety.
  • Stance System: Chung's Siege Shelling allows him to fire his cannon at incoming enemies, but it forced him to be a sitting duck.
    • As "Shelling Guardian", he does this more often.
    • As "Tactical Trooper", he's now able to move slowly forward while firing his shells from the back of his cannon.
  • Sticks to the Back: Deadly Chaser's intro pose and some of his combos have his cannon inexplicably sticking to his back while he holds his 2 guns.
  • Summon to Hand: As Shooting Guardian he can summon his gun quickly onto his hand.
  • Super Mode: The Berserk Mode, activated by using 3 Awakening orbs, which increases attack strength as well as giving him Bottomless Magazines.
    • Deadly Chaster and Tactical Trooper have passives that give Berserk mode extra effects: Reduced Mana Cost and Cool Down of skills (DC), and a defense boost based on awakening beads built up (TT)
    • One of Shelling Guardian's skills lets him throw weak grenades every time you attack normally.
    • Another one of Shelling Guardian's skills somewhat overlaps with the Stance System above - you can fire 2 shots from both sides your cannon as much as the time allows you to, as well as tanking damage, but you're forced to walk slowly.
    • One of his skills as Shooting Guardian makes his attacks deal Critical Hits more often. This move can buff allies in range as well. He can also randomly do double damage (separate, but overlaps with the critical hit chance) with his gunshots while in said mode.
    • Another one, This time for Iron Paladin, lets him cause shockwaves every time he attacks.
  • Super-Persistent Missile: His Scare Chase, Bullet Blitz, Shooting Star, and Dread Chase skills. Dread Chase and Shooting Star missiles in particular will lap dimes around a downed opponent (in PVP) until they get back up and the Mercy Invincibility wears off, after which they'll just detonate normally. After a patch, though, the missiles will not do so and simply explode (with no harm) when the enemies are under invincibility.
  • Three Strike Combo: Fury Guardian's Steel Edge is 2 cannon whack followed by a short-ranged cannon blast.
  • Throw Down the Bomblet: Shelling Guardian's Elastic Bomb (the Hand Grenade version) and Big Bang Stream skill.
  • Tremor Trampoline: One of his basic moves is him dropping from the air and stomping the ground, creating a tremor that knocks enemies upward.
    • His basic skill Gigantic Impact causes this.
    • Fury Guardian's Leap skill ends with this. Not if it is upgraded, though, which only causes hitstun.
    • Iron Paladin's Doom Strike is a heavy stomping with his cannon which generates so much force that the enemies are propelled high upward.
  • Trouble Magnet Gambit: Shelling Guardian's Mark of Commander and Tactical Trooper's Assist Shelling have him marking his enemies, after which missiles will fall down from the sky towards them periodically.
  • Unorthodox Reload: To elaborate, his cannon is reloaded by pumping it, like a shotgun. While he does exactly that most of the time, sometimes he'll smash the cannon to the ground or swinging and yanking it around mid-swing, letting inertia do the reloading while hitting the enemy with it at the same time.
  • Upgrade Artifact: the Shooting Guardian line has him manufacture a gun (named Silver Shooter), and then another identical gun, creating a new faster combat style along with it.
    • Shelling Guardian, with the help of the Elder alchemist Echo, manufactures grenades and special explosives called Disfrozen that is the basis of his tactics. As Tactical Trooper, he makes further advancements on it by using his father's old schematics.
  • Weapon Across the Shoulder: Shelling Guardian and Fury Guardian's idle poses (as well as their job advancements') have him do this with his cannon.
  • Warrior Prince
  • You Will Not Evade Me: Upon activation, Iron Paladin's Doom Strike drags his enemies closer to him for better positioning.
    • Deadly Chaser's Sharpshooter Syndrome drags enemies around him into the center of the blast.

    Ara Haan 
Voiced by: Yeo Min-Jeong (Korean) and Satomi Sato (Japanese)
The Little Xia

Ara Haan was born in Fahrmann, the dominion of the Gods which is located at the North of the Fluone continent. She is a descendant of the Haan Family that protected the seal of the Gumiho-god for generations. One day, the village disappeared as a whole because of the demon invasion. The demon that led the invasion of the village was none other than Ara's brother, Aren Haan (Ran) who was corrupted by the power of the Dark El. She managed to fend off the invasion with the help of the gumiho, via the mystical hairpin in which it is sealed. The gumiho spirit, Eun, offered Ara help for searching and restoring her brother in exchange for recovering the lost El power. Then she traveled to Hamel (where Ran resides) and can only find traces of demons. After a little misunderstanding, Elsword and co, who have been hunting the demons there, offers Ara help to locate the escaped Ran.

Ara is a skilled martial artist who uses a spear. Her versatile air movements rivals that of Eve, while her spear gives her wide attack range; she can be surprisingly quick with the spear, too. Ara also has a unique trait to her different from others, as she uses "spirit orbs" which can be used in conjunction of MP.

Her job paths so far are as follows:
Ara -> Little Hsien -> Sakra Devanam
Ara -> Little Devil -> Yama Raja
Ara -> Little Specter -> Asura


  • Action Girl
  • Amusing Injuries: In her introductory trailer, she accidentally whacked Elsword's head with her spear.
  • Animal Motifs: Aside from her default fox, there's also a tiger (as Little Hsien) and butterfly and wolf (as Little Devil).
  • Anti-Air: Her basic skill Falling Dragon has high vertical hitbox to be used as this. Little Hsien's secret skill "Explosion" works similarly with a much larger radius.
    • Sakra Devanam's skills Peerlessness Slash, Swallow Assault and Suppression.
    • Little Devil's Prison Spear is a minor example.
    • The thunder strikes from Asura's Thunder Specter skill can reach very high places.
  • Armor-Piercing Attack: Her Pulling Pierce skill, if upgraded, can ignore defenses. Also Little Devil's Wolf Spear if upgraded.
    • One of Yama Raja's passives allows one of her special skill combos to have a chance to ignore defenses.
    • Her basic skill Force Spear also ignore defenses, and can do full damage on knocked down enemies as well.
    • One of Asura's passives acts as a partial version of this; specifically, her attacks will ignore a portion of the enemy's defense.
  • Attack Reflector: Little Devil's Reflection skill does this to weak projectiles, on top of boosting her magical attack power.
  • Back from the Dead/Auto-Revive: One of Yama Raja's passives allows her to do this automatically at the cost of her spirit orbs. The limitations are that she'll only recover a small HP and this ability has a 3 minute cooldown.
  • Big Brother Worship: Idolizes her brother so much and values his advices. When he was still a good guy, anyway. Her inability to reconcile her love for him with what he began to do as a demon is what drove her to accepting more and more of Eun's power in her Asura class.
  • Bilingual Bonus: Many of her skill names (as well as her job titles) are written in Chinese letters, with English alternate names - and that's in the Korean version.
  • Blade on a Stick
  • Boobs-and-Butt Pose: Yama Raja's Super Move Portrait Attack uses a more active version of this pose.
  • Braids of Action: As Little Specter.
  • Breath Weapon: In Asura's hyper Millennium Fox, Eun appears and then breathes a stream of dark energy.
  • Cast From HP: One version of Little Devil's Conversion skill converts her HP into spirit orbs.
  • Casting a Shadow: She can manipulate shadows/darkness in some of her skills. The Little Devil path focuses more on this.
  • Charged Attack: Little Hsien's Moonlight Slash and Little Devil's Energy Wave can be charged for more damage and range/size.
    • Yama Raja's Energy Void can be charged to stay up for longer and grow bigger.
    • In some of her combos, she can charge the last attack to do more damage.
  • Common Character Classes: A Warrior mixed with Rogue by default. Sakra Devanam goes further in that direction, while Yama Raja substitutes Warrior with Nuker, and Asura is somewhat of a mix of both.
  • Counter Attack: Little Hsien's "Breaking" skill has her do a defensive stance; if she's attacked in this state, she'll attack as she phases through her attacker.
    • A variant of this is shown in her basic skill Steel Body, if upgraded: If she's attacked during the move, the attacker will receive additional damage.
  • Critical Hit Class: Little Hsien has a move that buffs her attacks to induce more Critical Hits.
  • Cute Bruiser/Boobs of Steel: More the former than the other as while she's tough and able in combat, her cuteness is more emphasized than her curves. She was actually designed this way in mind; according to Word of God, she follows the "Bagel Girl" concept, which a describes a girl with a baby face but a glamorous body.
    • Exemplified in the El-type Manga, in which Ara is only a little less busty than Rena.
  • Cute Clumsy Girl: She's a bit clumsy and insecure, and also full of thoughts on her head. For an instance, see Apologetic Attacker above.
  • Damage-Increasing Debuff: One of Sakra Devanam's passives induces this randomly on her normal attacks. Said passive will negate some of the enemy's defense. Her Turbulent Wave skill (as an alternative to said passive) can also do this.
    • Her skill "Suppression" (as all three of her second jobs, although they work differently on each class) also has this effect.
    • Little Hsien's White Tiger skill, if upgraded, has a chance of inflicting this on its victims.
    • Little Specter's skill Specter Walk lets her do this to multiple enemies at once by phasing towards them and inflicting them with Ghost Lights that decreases their defenses.
  • Dangerously Short Skirt: As herself, and Sakra Devanam (though the latter wears stockings as well). Variant with Yama Raja: her top piece covers a bit of her lower part as well.
  • Dark and Troubled Past: Her brother have been corrupted by the darkness and her hometown have been attacked by demons.
  • Dark Is Not Evil: Her advancement to Little Devil and further with Yama Raja gives her some dark vibes, but (aside from being slightly harsher) she's still a pretty nice girl.
  • Dash Attack: Yama Raja's Extreme Speed skill and Sakra Devanam's Turbulent Wave skill.
  • Deadly Lunge: Little Specter's Darkness Sever skill is a lunging stab that goes past multiple enemies at once.
  • Deal with the Devil: In the backstory, Ara made a deal with the Gumiho spirit to help her in her adventures in exchange of finding the power of the El stones for the spirit to free itself.
  • Death from Above: Her Falling Dragon skill has her jumping high and deliver a powerful smack as she falls For Massive Damage.
    • After the right sequence of moves, Little Hsien's Moonlight Slash will have a followup similar to the above and creates a massive crater For More Massive Damage.
    • Little Devil's Prison Spear skill is a rain of spears from above.
  • Demonic Possession/Superpowered Evil Side: It's stated that the gumiho spirit takes over her in the Eun mode. Exemplified in her Little Specter line, which shows Ara developing Eun-like characteristics due to passively using her power.
  • Despair Event Horizon: Comes dangerously close to reaching this point in the story of her Asura class. Having to witness the atrocities her brother had caused drove her to the brink of breaking down, but Eun pulls her out of it by giving Ara enough power to overcome her trials.
  • Detached Sleeves: Little Hsien has a pair on her outfit.
  • Doppelgänger Attack: One of Yama Raja's skills has her call forth a dark clone of herself forward to attack.
  • Double Weapon: As Little Specter, her spear has 2 identical (but differently colored) ends.
  • Elemental Punch: Asura's Fire Fox skill is a clawing attack that can have random elemental effects.
  • Energy Ball: Little Devil and Yama Raja often shoot a dark version of these in their combos and skills.
  • Everything's Better with Spinning: Many of her attacks. The best of which is Sakra Devanam's Thousand Blossoms hyper (with added shining petals to the mix).
  • Facial Markings: Appears in Eun Mode as two red spots beneath her eyes. Her Asura class has permanent red markings above her eyes, and Eun is shown to sport the two red marks below and one above when her true form is revealed.
  • Fashionable Asymmetry: Yama Raja is full of this.
  • Femme Fatalons: Her nails are noticeably sharp-looking in Asura's Super Move Portrait Attack portrait. She also uses it for clawing attacks in some of her moves and skills.
  • Finger Snap Lighter: Little Devil's idle pose and her and Yama Raja's Victory Poses have her holding a ball of darkness on her hand.
  • Foe-Tossing Charge: She has two kinds of this as Little Hsien. Also one of her skills as her base form.
  • Fragile Speedster: Moves fast, has Double Jump, and attacks in a quick and continuous manner. Her skills doesn't do much damage individually, however.
    • Can be subverted as her second jobs as you can choose to learn a passive that increases her defenses and HP, bringing her closer to a Stone Wall.
  • Gainaxing: Much like Rena, her assets can be seen jiggling in some poses.
  • The Ghost: Eun is frequently mentioned by Ara, but for a long time was never seen. She finally appears in person during some of Asura classes' skills and victory poses. Justified in that her abilities in this particular job line can let Eun manifest her physical form.
  • Giving Someone the Pointer Finger: One of her intro poses has her do this.
  • Gold and White Are Divine: As Sakra Devanam she's mentioned to have matured and become wiser, and her mostly white outfit with orange and gold trimmings support this.
  • Gradual Grinder: See Fragile Speedster above.
  • Ground-Shattering Landing: Little Hsien's secret skill has her do this, doing large damage to everything caught on the crater she made during it.
  • Hair Decorations: She wears a hairpin in her base class and all classes of her Little Hsien and Little Devil line, but it's noticeably absent from her Little Specter line. Instead, Little Specter she wears a smaller hairpin with a fox head on it, and Asura wears a big ribbon behind her hair.
  • Idiot Hair: Retained to her job changes, even.
  • Invisibility: One of Little Specter's skills.
  • Immune to Flinching: Her Charged Attacks above makes her resist flinching in the process. Also an effect in one of her basic combos.
    • Little Specter's Specter Walk skill also makes her immune to flinching for a short period. She'll lose the status if she attacks, though.
    • Asura can ignore flinching during one of her combos, as well as one of her skills.
  • Impaled with Extreme Prejudice: A number of her combos and skills end with this.
  • I Will Find You: Her quest is to find her brother and try to bring him back to his senses.
  • Kamehame Hadoken: Little Devil's Energy Wave skill.
  • Kitsune: Eun (Korean for "silver"), the fox spirit that resides within Ara's hairpin. More precisely, a gumiho (its Korean equivalent).
  • Lag Cancel: Her specialty is to cancel her skills into another with specific timing, gaining spirit orbs in the process.
  • Make Me Wanna Shout: In Asura's Suppression: Specter skill, Eun appears and then does a howling attack that debuffs enemies.
  • Mana Burn: Her Gain Force skill induces this on her victim(s).
  • Mana Drain: One of Little Specter's skills.
  • Miko: Little Specter line has this theme running in her.
  • Mini Dress Of Power: Almost with all of her forms except Little Hsien, who wears shorts instead.
  • Mismatched Eyes: Of the Duality Motif type. One of Ara's eyes turns red in her Little Specter line - the same color as Eun's eyes.
  • Mystical White Hair: Ara's hair turns glowing white when she taps into the power of Eun, the Fox Specter that resides in her body. She develops a white-colored Skunk Stripe as Asura, as well.
  • Opera Gloves: As herself and Yama Raja.
  • Painfully Slow Projectile: Yama Raja's Energy Cannon hyper moves very slowly, but it can hurt continuously.
  • Psychotic Smirk: In Eun Mode, but only for Ara's Little Specter line. Her Little Hsien and Little Devil lines has her instead be a Perpetual Frowner. The change can actually be quite alarming.
  • Post-Victory Collapse: Somewhat inverted in her backstory as she collapsed after getting possessed by the gumiho spirit the first time and, by the time she got aware about what happened, she had battled her brother and the demons unconsciously.
  • Power Dyes Your Hair: Her hair turns white in Eun mode.
  • Power Makes Your Voice Deep: She sounds deeper in Eun mode (although that's only true in Japanese version)
  • Proper Tights with a Skirt: As Sakra Devanam.
  • Rapidfire Fisticuffs: One of her combo moves as Asura, though she did it with claws instead.
  • Rapunzel Hair
  • Raven Hair, Ivory Skin
  • Red Eyes, Take Warning: In Eun mode. "Take Warning", indeed.
  • Reduced Mana Cost: Her Shadow Knot skill if upgraded will cost much less MP, but instead it costs more beads in her Spirit Gauge. Meanwhile her other skill Heavenly Strike if upgraded will cost more MP, but the skill allows her to pull the victim closer towards her.
    • Little Hsien's skill Dragon Falling and Little Devil's Conversion: Mana, if upgraded, will cost less MP.
    • A variant: Little Hsien's skill Conversion: Blood will lets her recover some HP that she used to cast the skill if it hits the enemy. If upgraded, she can recover more.
    • Another variant: Her basic skill Wind Wedge will cost less Spirit Beads to perform.
      • Little Devil's Finger Bullet skill gives back Spirit Beads that she used for the skill depending on how much of the enemy gets hit by it.
      • After a patch, her basic skills Quick Thrust, Steel Body, Heavenly Strike and Force Spear will cost less spirit beads if you use one of them to cancel another skill.
    • Little Hsien and Little Specter have passives that let her gain MP when she gains spirit beads when it's already full/burns spirit beads respectively. In effect, this decreases the MP consumption of her skills as Little Hsien's skills tend to let her gain spirit beads when used and when canceled, while Little Specter's skills tend to cost the beads.
  • Rolling Attack: Little Devil's Wolf Claw skill has her doing a short roll while slashing with her spear.
  • Sealed Evil in a Can: The Gumiho spirit resides in Ara's hairpin that was safeguarded by her family for generations. Though said spirit is only Ambiguously Evil at best.
  • She's Got Legs: Especially as Asura, who also bares her toes. Also Yama Raja and to a lesser extent Sakra Devanam.
  • Shaping Your Attacks: Little Devil's secret skill Killing Howl summons forth wolf heads made of darkness at her enemies.
    • Little Specter's skill Restrains Specter creates a giant arm made of shadows and then she claws her enemies with it.
  • Shoryuken: If done with the right sequence of skills, Asura's Fox Prey skill will then be followed with a Shoryuken with dark claws.
  • Skunk Stripe: As Asura, Ara has a few white streaks running through her hair.
  • Size Shifter: Not Ara herself, but Eun appears to be able to change her own size. At times she appears the size of a small horse, but at other times she's absolutely gigantic.
  • Slice-and-Dice Swordsmanship: She does a lot of twirling and slashing with that spear of hers. Although it's worthy of note that her style is close to Real Life Wushu spearmanship, which involves lots of these.
  • Slipknot Ponytail: In Eun mode. The lone exception is her Asura class, the only class of which her hair is flowing loose naturally.
  • The Southpaw: In combat, she primarily holds her spear with her left hand.
  • Storm of Blades: More like Storm of Spears, but two of Little Devil's skills qualify.
  • Summon Magic: Asura can summon Eun in some of her skills and victory poses, including her Hyper Active, Millennium Fox.
  • Super Mode: The Eun Mode, activated by using 3 Awakening orbs (much like Chung's Berserk Mode) which allows her to gain one spirit orb for each enemy killed (and, after a patch, after 9 normal combo hits) as well as heal herself for a bit every time she does so. It also boosts her speed.
    • Little Hsien introduces "White Tiger", an attack skill that will also buff her (and allies within range) afterwards with increased damage, attack speed and Critical Hit chance. Sakra Devanam's secret skill Fierce Tiger, with the help of a certain passive, will also grant a similar buff (though only for Critical Hit).
    • Asura has 2 skills that are this:
      • Necromancy buffs her and her allies with critical hit and accuracy increase and Ara's attacks will periodically summon fox claws to deal bonus damage.
      • Thunder Specter lets her summon lightning strikes every time she does normal attacks.
  • Super Speed: Like Code Architecture's Oberon, Little Hsien'snote  skill "Peerlessness Slash" has her dashing multiple times while delivering blindingly fast slashes.
  • This Is a Drill: Little Specter's skill Spectral Storm ends with her drilling her enemies with her spear.
  • Throwing Your Spear Always Works: Her Shadow Knot skill has her throw her spear away and then it boomerangs back to her.
    • Her Wolf Spear skill has her throwing multiple shadow spears.
  • Three-Point Landing: When she activates Awakening Mode, she'll do a short jump and then land like this.
  • Throw The Mook At Them: Little Hsien's Double Collision skill can send out her victim to fly away and hitting other enemies.
  • Tornado Move: Little Specter's skill Spectral Storm and secret move Hundred Specters' Night Parade creates a giant tornado.
  • Transformation Of The Possessed: Aside from Mystical White Hair and Red Eyes, Take Warning above, in Eun Mode, she grows 9 spectral fox tails.
    • The Little Specter job path takes this much further: Even without transforming, she's got a Eun-red right eye. She can also access Eun Mode much more easily with just 1 or 2 Awakening orbs; she'll gain 3 and 6 tails respectively. And in her Eun Mode's full power (3 Awakening orbs), she also grows fox ears. Then as Asura she develops Femme Fatalons and Eun-white Skunk Stripe, and her eyebrows become smaller and sharper as well. Justified in-universe in that her exorcism abilities allow her to undo a bit of the exorcism seal of Eun, letting it affect her more than before, which is shown by the list of changes above.
  • Tremor Trampoline: Her Falling Dragon skill is a heavy smack with her spear that will propel enemies high upward.
    • Little Hsien's secret skill (Explosion) also has this effect, turned Up to Eleven.
  • Your Soul Is Mine: In Eun Mode, whenever she kills a mook, she'll gain a little amount of health.
  • You Will Not Evade Me: The aforementioned Shadow Knot can pull enemies towards her when it connects. Yama Raja's Energy Void and Suppression: Energy skill, meanwhile, acts like a black hole.
  • Zettai Ryouiki: As her base form and her two first jobs. Meanwhile Yama Raja has this only in one leg.

    Elesis 
Voiced by: Yoon Yuh-Jin (Korean) and Marina Inoue (Japanese)
The Free Knight

Elesis is strong willed but is prone to acting before talking. She would do anything as long as it's for her younger brother, Elsword, and cares deeply for him. Elesis's sword skills were passed down to her from her father who is a famous but retired Velder Kingdom Knight. She mastered her father's teachings very quickly and improved upon it to make it her own. However, Elesis wasn't satisfied with her training in Ruben, so she ventures out into the wide world of Elrios to become a stronger swordsman. She returns to Ruben 3 years later, earning the title of "Red Haired Knight" and comes to watch Elsword's progress. After returning, Elesis and her brother were ambushed by a horde of demons led by Scar, the Captain of the Demon Realm. After much struggle, she was able to fight them off, and defeated Scar with the help of Elsword. Knowing that the Demons will return, Elesis leaves Ruben to become a Velder Kingdom Knight in order to defend her brother and all of Elrios from the approaching demon invasion.

Elesis is as fierce as she is calculated, expressing sedate attacks with her claymore on to her enemies. Although she wields a mighty claymore, Elesis herself is agile, able to evade and gap close with extreme effect unlike her borther Elsword, who incorporates a more defensive fighting-style. In addition to her swordsmanship, Elesis is also capable of harnessing and expressing energy into fire, enhancing her combat effectiveness.

Her job paths so far are as follows:
Elesis -> Saber Knight -> Grand Master
Elesis -> Pyro Knight -> Blazing Heart
Elesis -> Dark Knight -> Crimson Avenger


  • Action Girl
  • Anti-Air:
    • Saber Knight's Sword of Victory acts much like Armageddon Blade (see Elsword's section) in this regard. Unlike the latter, however, Sword of Victory's initial activation (a large chop) can also be used to hit midair enemies.
    • Meanwhile Grand Master's Sword of Relics, Pyro Knight's Eternal Fire and Blazing Heart's Ancient Fire have very high vertical range, and thus excellent as anti air. The former's Sonic Blade can work as this, too.
  • Anti-Hero: Her Dark Knight line turns her into this.
    • Nineties Anti-Hero: What with the name Dark Knight and Crimson Avenger, her ruthless disposition, outfits full of leather and belts, brutal fighting style and use of dark powers...
    • Pragmatic Hero: Basically what Elesis becomes when she chooses to become a Dark Knight, realizing that sometimes Violence is the Only Option.
    • Unscrupulous Hero: As Crimson Avenger she turns into this, as, while she's still fighting for good, a good chunk of it is motivated by revenge.
  • Armor-Piercing Attack: Her Wild Shock skill, if upgraded, will ignore defenses if performed during Annihilation Mode.
  • Badass Cape: An event item during her release. Her Dark Knight Class got the same cape but severely worn and damaged, signifying her change into a more violent warrior.
  • Badass Longcoat: As Blazing Heart.
  • Bare Your Midriff: As Blazing Heart.
  • Battle Ballgown: As Saber Knight, which gets more elaborate as Grand Master.
  • Berserk Button: Nobody hurts Elsword in front of her, as Scar finds out the hard way.
  • BFS: Just like Elsword. Unlike him, she almost exclusively wields hers two-handed, with Grand Master's promo sword looking even bigger than anything her brother ever used (though it's still the same size in-game).
    • Pyro Knight's Infernal Blade skill has her enlarging her sword with flames and then does 3 wide slashes with it.
    • Grand Master's Sword of Relics Hyper Skill involves forming a gigantic sword of energy that nails itself on the battlefield and explodes.
    • Saber Knight has "Sword of Victory" which works like Armageddon Blade (range boost) but it's shorter/has a damage boost.
  • Bifauxnen: As Blazing Heart. If it weren't for her clothes she can be easily mistaken as a long-haired Elsword.
  • Big Sister Mentor / Cool Big Sis
  • Blade Across The Shoulder: Her base form's idle pose does this. She also does this in Annihilation mode.
  • Blade Spam: Her Unlimited Blade skill.
    • Dark Knight's Brandish Breaker is of the "Simultaneous Blade Spam" variety.
    • One of Crimson Avenger's combos is her running and then slashing multiple times. Bonus points for spamming Sword Beams as well.
  • Blood Magic/Casting a Shadow: Most of the skills in the Dark Knight path are this.
  • Boobs-and-Butt Pose: Downplayed in Grand Master's Super Move Portrait Attack; the former is visible, but the latter is concealed by her skirt.
  • Braids of Action: As Saber Knight.
  • Bring My Red Jacket: She's mainily coded with dark red and as Dark Knight line expect her to lose her HP a lot as she prominently uses Blood Magic.
  • Cast from Hit Points:
    • A few of Dark Knight line's skills will deal 20% of the damage back to her, but said skills will be powered up by 40%.
    • With her Passive Dark Force, the Dark Knight class can increase the power of Annihilation-based Skills by sacrificing HP.
    • Dark Knight's skills Brandish Breaker and Burning Phantom can be charged to be stronger at the cost of 20% of the damage dealt inflicted on her as well. (But as Brandish Breaker is a Gale skill, with Dark Force passive, using it in Gale Mode will heal you about as much.)
  • Charged Attack: Her skill Sonic Assault (with 2 variants), if upgraded, can be charged for either guaranteed Critical Hit or increased damage and range.
    • Dark Knight's skill Ejection Buster can be charged for more damage, at the cost of using more MP.
  • Combat Stilettos: As Saber Knight, Grand Master and Blazing Heart.
  • Common Character Classes: A Warrior by default. Grand Master and Crimson Avenger go further in that direction (while the former giving a touch of Support as well), while Blazing Heart has her switch into a Nuker.
  • Counter Attack: During Grand Master's Provoke skill, if she's attacked, she'll counter with an additional attack.
  • Critical Hit Class: More pronounced than other characters, in that even as her base form, with her Annihilation Mode, she can make her certain attacks deal 100% critical.
    • Even so Pyro Knight is able to advance in this further, with one of her passives increasing Critical Hit rate and damage.
  • Critical Status Buff: Saber Knight's passive Chivalry can either make her attacks stronger if her allies' health go below half, or make her defense increased if her own health goes below half.
    • Dark Knight's Madness Runaway passive lets her gain more MP from attacks if her health goes lower, as well as randomly ignoring defense when she attacks.
  • Curtains Match the Window
  • Damage-Increasing Debuff: Saber Knight's Power Break skill induces this.
    • Blazing Heart has 2 passives: One decreases enemy's magic defense, another decreases resistance to fire attacks. She also has a skill that lets her attacks ignore some of enemy's resistance to fire for a duration.
    • Her basic skill Power Burster, if upgraded, will cause complete nullification of fire resistance to her victims for a duration.
    • Grand Master's Provoke can induce this on many enemies at once, but they'll have increased attack power and will only target her for the duration.
  • Dark Is Not Evil: In the Dark Knight path. Although she might be Slowly Slipping Into Evil as she becomes Crimson Avenger.
  • Difficult but Awesome: Minor case as she takes more effort than her brother to learn but at the same time but when mastered is very powerful.
  • Dash Attack: Grand Master's Drastic Charge skill and Dark Knight's Dark Wave skill.
  • Deadly Disc: Crimson Avenger's Bloody Cutter skill has her create a giant buzzsaw disc of dark powers and then throws it forward.
  • Deadly Lunge: Her Sonic Assault skill, which has 2 versions. Also the Rushing Sword skill where she does this back-and-forth up to 3 times.
    • Grand Master's Critical Dive skill and Dark Knight's Brutal Cutter skill also start this way.
  • Defense Mechanism Superpower: Her Strong Iron Body skill will negate an attack that hits her and then makes her Immune to Flinching afterward. During Annihilation Mode she can also do a similar thing with Mana Breaking (see Combo Breaker at the top folder).
  • Elemental Punch: Pyro Knight's Fire Fist skill, much like Magic Knight (Elsword)'s own.
  • Evil Laugh: She does this in one of Crimson Avenger's victory poses.
  • Expy: Not just Expy, but it's almost as if Elesis of Grand Chase is transplanted here. Her backstory in both games are different, though. Oh, and she becomes less of a Jerkass here.
    • Saber Knight is one to Saber of Fate/EXTRA, right down to her clothing (compare with Saber's) and one of her skills.
    • Grand Master has been compared a lot to Asuna and Erza, among others.
    • And then there's Pyro Knight and Blazing Heart, which compares Elesis to a certain Flame-Haired Red-Hot-Eyed Hunter.
    • Speaking of Grand Chase, she may or may not have a same role like her Grand Chase counterpart's ancestor, Sieghart
    • As Dark Knight and especially Crimson Avenger, her whole concept (revenge-driven swordmaster who wields dark powers and can drain lives of others) resembles that of Ragna the Bloodedge.
  • Eye Color Change: As Crimson Avenger her eyes get a slight yellow tint. Her expression also becomes sharper and slightly duller.
  • Fashionable Asymmetry: Pyro Knight has only one arm sleeve. Meanwhile Blazing Heart's trousers only cover one leg.
  • Fiery Redhead
  • Fights Like a Normal: While she sometimes can still use some of her innate magic power, her Saber Knight line focuses more on swordplay.
  • Fingerless Gloves: As Pyro Knight and Blazing Heart.
  • Finger Snap Lighter: Pyro Knight's idle pose has her holding a fire on her left hand. Meanwhile Blazing Heart's idle pose has her flicking fire every few seconds.
  • Flaming Sword: Many of her skills has her coating her sword in flames before attacking.
    • Blazing Heart's Sword of Red Lotus skill applies fire manually to her sword.
  • Flash Step: Her "Dodge & Slash" skill.
  • Glass Cannon: Due to her general system, Dark Knight is this. Her attacks are potentially strong, but she needs to sacrifice HP for it.
  • Ground Pound: Her basic skill Power Burster and its stronger version Mega Burster has her smashing her sword to the ground, causing fiery explosion.
  • Hard Light: Much like Armageddon Blade, Saber Knight's Sword of Victory is her creating a giant blade out of this to extend her sword's reach.
    • Grand Master's Sword of Relics is her summoning a gigantic sword of hard light.
  • Heal Thyself: Dark Knight's Dark Force passive lets her heal herself when attacking in Gale Mode.
    • With her Blood Runaway passive, attacking gives you a buff stack; stack 5 and she'll heal a slight amount of HP.
    • Crimson Avenger's Shade Scratch skill will heal her if the attack hits an enemy.
  • Hell-Bent for Leather: Dark Knight wears a leather bodysuit with slight opening in the crotch area.
  • Hot-Blooded: Although it is subdued as Dark Knight.
  • Idiot Hair: Grand Master has a strand of hair sticking out at the top of her head.
  • Immune to Flinching: Aside from one of the Stance System's effects (below), she has a skill that applies this manually.
    • Grand Master's also immune to flinching during one of her combo moves and 2 of her skills.
    • The Dark Knight line (counting Crimson Avenger) has 3 combos that have super armor frames.
      • Her Dark Wave skill also lets her ignore flinching.
  • Impaled with Extreme Prejudice: In some of her skills, she can do this to her enemies.
  • Interface Screw: Her Mega Slash skill if upgraded will cause this on her opponents.
  • I Shall Taunt You: Grand Master's Provoke skill makes enemies attract to her, increases their strength while also lowers their defense.
  • It's Not You, It's My Enemies: Or "Our" enemies in this case - she leaves Ruben (her and Elsword's hometown) after they managed to repel a demonic assault; she leaves to find out more about the demons' plan since they happen to know some things about her. She claims that "waiting for the enemy to strike" isn't her style.
  • Kamehame Hadoken: Dark Knight's Ejection Buster skill.
  • Lady in Red
  • Lady of War: Saber Knight and Grandmaster have this vibe heavily.
  • Magic Knight: She's more proficient in magical attacks than Elsword is. Emphasized more as Pyro Knight.
  • Master Swordsman: As Grand Master.
  • Moveset Clone: She and Elsword. Justified as they're siblings and she taught her brother her style. The consensus is that Elsword's style is more defensive and relies on brute force while Elesis has more finesse and slightly more emphasis on magic. Her first two class choices (and to an extent, her third) also mimics Elsword's own.
    • To a small extent, Saber Knight also draws some cues from Raven's Sword Taker class. Perhaps justified in that they're practicing Velder swordsmanship.
    • Dark Knight line's general ability is also comparable to Weapon Taker's in that both tend to lose HP during their attacks. The difference is that the former can also heal herself as well.
  • Opera Gloves: As Saber Knight and Grand Master, as well as Crimson Avenger.
  • Orbiting Particle Shield: Dark Knight's Injection Stigma skill has her summoning these to circle around her and giving enemies a DOT debuff every hit.
  • Overrated And Underleveled: She starts at level 1 like the others despite of Elsword's claim of being a powerful swordfighter. Though it may be justified in that her story is hinted to start right after she left him in Ruben, and she becomes properly leveled three years later in Velder, when Elsword starts his journey.
  • Playing with Fire: Like Elsword, fire is her affinity. Pyro Knight and its upgrade Blazing Heart focus more on this.
  • Power Limiter: She wears this on her right glove as Pyro Knight. This is after she accidentally burns out part of a forest with her newfound power. Though as a Blazing Heart she doesn't need it anymore, as she trained to control her powers.
  • Proper Tights with a Skirt: As Pyro Knight.
  • Rapunzel Hair
  • Red and Black and Evil All Over: As Dark Knight and Crimson Avenger. Downplayed in that she isn't really evil, just really ruthless and terrifying.
  • Red-Headed Hero: Her Red Baron is "Red-Haired Knight", even.
  • Reduced Mana Cost: One of the effects of one of her Stance System is to reduce the MP cost of affiliated skills.
    • Her basic skill Mega Slash, if upgraded, will cost less MP. As well as Unlimited Blade (as well as allowing it to be done twice before the cooldown starts), but with the penalty of reduced damage.
    • Pyro Knight's Eternal Fire and Saber Knight's Power Break and Sword of Victory, if upgraded, will cost less MP. A variant with the former's Fire Fist; it can let her regain more MP if it hits, if upgraded.
    • If you level up her Dark Force passive, her Annihilation Mode-affiliated skills will use less HP.
  • Retcon: Way back before her introduction, her name was Elsa.
  • Revenge: Elesis motivation for advancing into Crimson Avenger after she and her knights were ambushed by demons, with her as the only survivor. By absorbing the power of the Dark El to survive, her lust for it increased dramatically.
  • Rolling Attack: Grand Master's Sonic Blade skill and Crimson Avenger's Dread Weapon skill.
  • Schmuck Bait: In her introductory comic, she's on the receiving end of one of these.
    Scar: A mere knight cannot break this magic field.
    Elesis: Really? Want to test how sturdy that shield you're so proud of is?
  • Scarf of Asskicking: As a Dark Knight, Elesis' cape is worn in this fashion.
  • Schrödinger's Gun: If the player chooses to become a Grand Master, then Elesis, upon discovering the demon attack in Feita, grabs a few soldiers and trains them incessantly to counteract the Demon attacks, gaining the title of Grand Master, and then, after beating the Demons in Feita, she goes back to Velder and forms an entire army under her command, creating the Red Knights. If you choose to become a Blazing Heart, however, Elesis is simply rumored to be the reincarnation of a great warrior that could control the essence of fire itself, and someone else created the knights.
  • Sexy Backless Outfit: As Saber Knight and Grand Master, as well as Crimson Avenger.
  • Shaping Your Attacks: 2 of Pyro Knight's skills has her creating blades made of fire that erupt out of the ground to skewer her enemies.
  • Sphere of Power: She's surrounded in a blue circle while in Gale mode.
  • Spin Attack: One of her normal moves as Grand Master, as well as one of her skills, Juggernaut Buster.
  • Spread Shot: Blazing Heart's Fireworks skill is of the "explosive shot" variety.
  • Stance System: Just like Elsword, the "Way of the Sword".
    • Gale Mode increases her speed, lets her extend combos and decreases MP usage and cooldown for the affiliated skills.
    • Annihilation Mode gives her 100% Critical Hit on the affiliated attacks and skills, as well as being able to escape attacks and becomes Immune to Flinching afterward. Attacks of this type ignore defensive stances, allowing her to damage guarding Chungs, shield mooks among others normally.
  • Standard Powerup Pose: Crimson Avenger does this on her intro pose.
  • Sticks to the Back: One of her custom idle poses has her put her sword this way.
  • Super Mode: Saber Knight's Victorious Sword has her elongate her sword with magical energy, akin to Sword Knight's Armageddon Blade. The former results in a shorter blade than the latter but boosts her damage.
    • Grand Master's War Prelude boosts her moving speed and mana recovery, and can be used to buff allies too.
    • Blazing Heart's Sword of Red Lotus adds flames to her sword, as well as making her enemies more vulnerable to fire.
    • Dark Knight's Brutal Cutter adds a buff to her sword that gives her a chance to do extra hit on her normal attacks.
    • Crimson Avenger's Shade the Illusion lets her reduce damage taken and makes a few of her skills do doubled amount of hits.
  • Super-Persistent Missile: Blazing Heart's Blaze Wing skill is a gout of flame that homes in on opponents and circles around them to hit them multiple times.
  • Sword Beam: Her Wild Shock skill has her shooting a fiery crescent from her sword.
    • Saber Knight's Extinction skill, which is aimable and usable while in midair.
    • Pyro Knight Burst Wave skill and its midair version, Sword Fire.
    • Blazing Heart's Scaldic Sword skill is a lesser variant.
  • Sword Drag: Grand Master's Drastic Charge skill has her do this, scraping her blade against the ground and then attacking the enemy with it.
  • Sword Plant: One of Grand Master's normal moves.
    • Also in one of her custom idle poses, as well as one of Crimson Avenger's win and lose poses.
  • Sword Pointing: Dark Knight's intro pose has her doing this.
  • Synchronization: Crimson Avenger's Shadow Edge skill links her to 2 enemies; when said enemies attack her, they'll also get damaged.
  • Teleport Spam: Blazing Heart's Blazing Dance skill has her teleporting to multiple enemies and delivering numerous fiery slashes.
  • Tomboy
  • Too Many Belts: Dark Knight has some loose belts dangling around her outfit.
  • Tornado Move: Pyro Knight's Eternal Fire and Blazing Heart's Wall of Prominence is a fiery variant. Taken Up to Eleven with her Ancient Fire Hyper.
  • Three Strike Combo: Her Rushing Sword skill can be looped 3 times. Though one of Grand Master's passives lets her increase the number of its loops.
    • Meanwhile Pyro Knight's Infernal Blade skill is her doing 3 strikes with an enlarged blade made of fire.
  • Useless Useful Spell: Downplayed; Crimson Avenger's Assault Strike skill lets her deny their enemies their Mana Break with a debuff. Thing is, the only time an enemy can perform a Mana Break is in PvP play; mobs in dungeons has no such thing so it doesn't have much use in dungeon play.
  • You Have Researched Breathing: Like Elsword, she has to advance to a certain level to be able to do... a kick. A simple knee kick to the chest, not anything flashy like Rena's. Like Elsword's, it can extend combos.
  • You Will Not Evade Me: Blazing Heart's Scarlet Rose has her throwing a fireball. If said fireball passed through enemies, it will then release an explosion that knocks the victim toward her.
    • Dark Knight's Burning Phantom skill acts like a black hole.
  • Zettai Ryouiki: As herself, Saber Knight and Grand Master.

    Add 
Voiced by: Jeong Jae-Heon (Korean) and Ryōhei Kimura (Japanese)
The Tracer

Add came from a family of Nasod researchers who were purged amidst the Human-Nasod wars and he got thrown to a life of slavery after the wars. While trying to escape, Add got trapped in the Ancient Library, but with enough food and books there, he spent his time expanding his knowledge and constructing himself a special weapon, called Nasod Dynamo, from broken Nasod parts inside the library. After several years, he came out mentally unhinged from the isolation, along with an obsession to find rare Nasod codes. As the library distorted time inside, he ends up in the future outside, where the Nasods no longer exist. He manipulates Wally in order to grow his strength and originally sought to find a way to get back to the past. That was until Add found traces of "that person" from the corrupted Nasod King.

Staying true to his concept of being a mechanic, Add uses his mechanized weapon Nasod Dynamo and electricity in battle. He can create electric pillars or use his mobile weapon 'Nasod Dynamo' for melee attack. His attack style will be transitioning in-between long range and close range attacks.

His job paths so far are as follows:
Add -> Psychic Tracer -> Lunatic Psyker
Add -> Arc Tracer -> Mastermind
Add -> Time Tracer -> Diabolic Esper


  • Anti-Air: His basic skill Mind Break and EMP Shock can be used for this.
    • Lunatic Psyker's Dust Anatomy is a minor version.
    • Arc Tracer's Panzer Buster can be aimed upward to hit airborne opponents, and his Psionic Generator has a large enough radius to be used as this.
  • Armor-Piercing Attack: One of his passives as Lunatic Psyker lets his special combos having a chance to pierce defenses.
  • Attack Drone: His Nasod Dynamos.
  • Ax-Crazy: He comes off as this. Helped by his insane screams.
  • Back from the Dead/Auto-Revive: Time Tracer's Seal of Time buff skill will record his and his allies' HP, MP and other gauges (such as Elsword's Way of the Sword gauge or Chung's ammo). If he or his allies died while the buff is still in effect, they'll be revived with the recorded gauges.
  • Badass Arm-Fold: Arc Tracer's idle pose.
  • Badass in a Nice Suit: Lunatic Psyker dons some sharp dress with added some armor bits. Ditto for Mastermind.
  • Badass Longcoat: His Mastermind class has one.
  • Being Tortured Makes You Evil: Subverted. Right, he was tortured and he is evil, but the two have little connection to each other.
  • Beam Spam: Psychic Tracer's Dynamo Desolver skill.
  • The Berserker: The Psychic Tracer line focuses on nigh-unstoppable combo links coming from his special Nasod Armor.
  • Black Eyes of Crazy: As Diabolic Esper.
  • Chain Lightning: His Dynamo Pylon skill is a borderline case; you put electric beacons in multiple places and chains of lightning will be drawn through the lines.
  • Charged Attack: One of his combo moves can be charged for more damage.
    • With the help of a passive, his Pulse Bullet skill can be charged to increase its range, damage, size and gain homing capabilities.
    • Psychic Tracer's Pulse Cannon can be charged to shoot up to 4 more bullets.
    • Time Tracer's Void Field can be charged to last longer and do additional damage.
  • Common Character Classes: A Nuker by default, with a touch of Ranger. Mastermind goes further in that direction, Lunatic Psyker adds Warrior to the mix and Diabolic Esper adds Support instead.
  • Critical Hit Class: Lunatic Psyker has a passive that increases his critical hit rate if his DP meter reaches a certain point.
  • Damage-Increasing Debuff: Arc Tracer's Drone Activator can give the target a debuff that increases the damage of skills done against them, as well as making some of his skills home in on them.
  • Dark and Troubled Past: After the Nasod-human wars (see Eve's backstory), everything related to Nasods were outlawed - because Add's parents were Nasod researchers, they were hunted down and killed, and Add was sold to slavery (it became common to replace the Nasods' role). When Add managed to escape, he's hunted and ran away until he's trapped in ancient Nasod library, after which he grew up there, growing an obsession with Nasod cores.
  • Deadly Disc: His Dynamo Magnetron skill creates 3 energy discs will circle him and dealing extra damage when he attacks.
    • With Arc Tracer's Phantom Seeker, the discs will fly wildly and hit enemies multiple times.
  • Deadly Lunge: Lunatic Psyker has 2 skills where he charges forward and delivers an electric punch.
  • Death by Origin Story: In his backstory, his parents were executed for conducting experiments on Nasods.
  • Death from Above: Time Tracer's Stardust Shower has him creating a portal above him that will rain gravity balls around him, damaging his enemies continuously.
  • Energy Ball: He fires these in some of his skills.
  • Expy: Is a big one to Accelerator. It's not just their face and hair being very nearly identical — both share some similar powers and are even Ax-Crazy when it comes down to it (though Add's more into Nasod machinery than contemplating about being strong, and Accelerator mellows out as time passes). In the Korean version he is even voiced by the same guy who dubbed Accelerator.
    • Lunatic Psyker has the clothes of Laxus and looks (especially the hair and eyes) of Kakashi. 2 of his moves practically resembles the latter's Raikiri.
  • Eyepatch of Power: As Time Tracer.
  • Facial Markings: Has a thin magenta line across his left eye and cheek.
  • Finger Snap Lighter: In Lunatic Psyker's idle pose, he'll clench his right hand every few seconds and a small sphere of electricity will appear on said hand.
  • Frickin' Laser Beams: Arc Tracer's Panzer Buster has him firing an aimable red laser.
    • Mastermind's Shooting Chaser and Ultimate Fury summons drones that will automatically fire continuous lasers, while his Starfall uses his drone to call forth Pillars Of Light that will target any enemy that comes near him.
  • Full-Contact Magic: Many of his combos and skills have him do punching and kicking motion to launch the attack.
    • As Psychic Tracer, he can go right ahead and directly punches and kicks the opponent.
  • Glass Cannon: Much like Eve, his tremendous power is offset by his low defense and HP.
  • Go Mad from the Isolation: His backstory has him undergo this.
  • Ground Punch: One of his special combos as Lunatic Psyker ends with this, knocking the enemy within range to the air.
    • Arc Tracer also does this in one of his combos, which also creates a creeping chain of energy bursts.
  • Hit Scan: His Mind Break skill automatically hits the closest enemy from a long range. Time Tracer's Void Impact and Space Crack also work this way.
  • Homing Projectile: His Pulse Bullet skill, when charged. Also his Mind Break skill, which also decreases the victim's magic power.
    • Mastermind's Flick Disk and Delayed Explosion, with the former can also hit other enemies after it hits one.
    • The spatial projectiles generated by Time Tracer's Maximum Strike will home in to the closest enemy that was hit by the initial attack, and pierces multiple opponents in-between in the process.
    • Magic Missile Storm: Psychic Tracer's Pulse Cannon and Conqueror skills (the latter only when not in DP mode).
  • Iconic Item: His headphones.
  • Improvised Platform: He can use his Nasod Dynamos to stand in midair for long.
  • In the Hood: Subverted in that he (in-game) normally doesn't wear his hoodie, but there's a limited accessory that gives him a hooded appearance.
  • Jumping Off the Slippery Slope: If he hadn't done this already Add does this upon becoming the Diabolic Esper.
  • Labcoat of Science and Medicine: Arc Tracer wears a stylized one.
  • Laser Sight: Arc Tracer's Panzer Buster skill comes with this.
  • Long-Haired Pretty Boy: As Mastermind.
  • Long-Range Fighter: Even as his base job, his normal attack range is rather long. Mastermind continues this, while Lunatic Psyker attacks more up-close.
  • Made a Slave: in his backstory. After the human-Nasod wars, slavery practices occured since the Nasods are no longer there to help humans; Add was one of the unfortunate victims.
  • Mad Scientist: A more juvenile version than most.
  • Magic from Technology: Just like Eve.
  • Man Behind the Man: He's the one behind Wally's obsession with Nasod machinery.
    • It started with him saving Wally after the assault on Cargo Airship, and from there on they cooperate on finding the giant Nasod core. However it doesn't last long as Add destroys Wally's escape vehicle because the latter went to Altera Core first.
  • Man in White: As Mastermind.
  • Mechanically Unusual Class: He's the only playable character to lack the Awakening Mode; he instead has the DP System (see Stance System below). Instead of "awakening charge rate" and "awakening time" stats the other characters have, he has "DP charge rate" and "DP consumption reduction". The Fever state and Awakening potions in dungeons, for him, will instead automatically regenerate his DP gauge.
  • More Dakka: Mastermind's Pulse Gatling skill summons a drone that will continuously fire bullets.
  • Moveset Clone: Conceptually, of Eve, but not as much in practice, as he only shares a few moves and skills.
  • Mr. Fanservice: His crazy disposition, weird antics and classy-looking outfits has net him many fangirls.
  • Nominal Hero: If not outright Villain Protagonist - He's only motivated by finding rare Nasod codes and giving himself more power, and he's also a bit tapped on the head.
  • Peek-a-Bangs: His hair as Psychic Tracer and Arc Tracer.
  • Pillar of Light: Lunatic Psyker's Dooms Day Hyper has him generating these which will then spin around him and explode in a huge energy pillar.
  • Power Makeover: During the DP mode, his drones form a glowing wing-like structure and he slightly hovers off the ground.
    • Lunatic Psyker with Quicksilver Frenzy activated will also glow dark blue.
    • One of his custom idle poses has him float slightly off the ground.
  • Psycho Electro
  • Rapid-Fire Fisticuffs: He can do this while in DP mode as Psychic Tracer. As Lunatic Psyker he can do even better, dealing up to 20+ hits!
  • Rebel Relaxation Pose: He does this in one of his custom idle poses. With his drones as the "wall".
  • Really Seventeen Years Old: He comes from the past, but due to being trapped in a time-dilating library, he ended up in the present world while still being 16.
  • Reduced Mana Cost: One of Mastermind's passives can reduce the MP cost of his special drone attacks.
  • Reflecting Laser: Lunatic Psyker's Psionic Beat skill.
  • Regenerating Mana: One of Mastermind's passives allows faster mana regeneration if you activate your drone skills.
  • Shock and Awe: Some of his moves and skills have him manipulate jolts of lightning.
  • Slasher Smile: Prominent in all of his portraits.
  • Sphere of Destruction:
    • His EMP Shock skill (shared on his two first jobs), which also acts as Mana Burn.
    • Psychic Tracer's Stasis Field, which can alternately replenish his MP.
    • Arc Tracer's Psionic Generator skill.
  • Spread Shot: Mastermind's Fission Shot skill is of the Explosive Shot variety.
  • Stance System: The Dynamo Point System, which replaces the other character's Awakening System. It can be triggered on and off at will, unlike awakening. During the stance, your attacks will be more powerful, but it burns through the DP gauge.
    • As his first jobs, he gains Instant Armor in this mode. He also gains access to powerful combo links.
    • As Time Tracer, activating DP mode will make all his skills consume Dynamo Points instead of MP, and will recover 20% of the DP as MP when used. While deactivating it will make him recover 20% of the MP used for skills as DP.
  • Super Mode: Lunatic Psyker's Quicksilver Frenzy skill increases his speed tremendously and makes his normal attack deals extra damage as well as decreasing the victim's speed and evasion rate.
    • One could see his DP On stance as one.
  • Stalker Without A Crush: He stalks Eve for her Nasod Code (more or less her programming).
  • Symbol Motif Clothing: He has the "on/off" symbol on many places on his clothing, and even one on his left eye.
  • Synchronization: Lunatic Psyker's Reverse Reactor skill has him link himself with one enemy; any damage that Add receives will also be inflicted to said enemy.
  • Teen Genius
  • Teleporters and Transporters: One of his normal moves lets him teleport forwards to attack the enemy from behind.
    • His Phase Shift skill weaponizes this.
    • As his first jobs, he can teleport to the enemy's back as a counter to negate an attack while in DP mode, but it'll burn his DP meter quickly. In said mode, he can also teleport to catch an enemy after a certain combo/skill.
  • Throw Down the Bomblet: Arc Tracer's Dynamo Rushing Drone skill has him throwing cube bombs.
    • Mastermind also has the move as a normal attack.
  • Time Bomb: Mastermind's Delayed Explosion skill.
  • Time Master: The specialty of the Time Tracer line.
  • Token Evil Teammate: His personality and motivation contrast a lot with that of the rest of the characters, setting him firmly into this role.
  • Tornado Move: Lunatic Psyker's Psychic Storm skill creates an electric tornado.
  • Upgrade Artifact: Psychic Tracer creates the Nasod Armor system that expands his fighting abilities. Meanwhile, Arc Tracer upgrades his dynamos' schematics with Echo's help so he can control them more flexibly.
    • Amplifier Artifact: Lunatic Psyker uses the Moonstone to give his dynamos more energy and, with it, let him upgrade his Nasod Armor system. Meanwhile, Mastermind uses mystical schematics of demonic weapons that allows him to control his drones better and make them stronger.
  • Videogame Dashing: He can air dash with the help of his dynamos, though the movement isn't as flexible as Eve's.
  • Violation of Common Sense: The Psychic Tracer line focuses on quick melee brawling with Nasod Armor and yet he's a magic oriented class. The reverse is true for Arc Tracer line; focusing on usage of tactical assisting drones that covers wide area and yet he mainly deals physical damage.
  • Waistcoat of Style: Both his second jobs wear one.
  • White Hair, Black Heart
  • Younger than They Look: Lunatic Psyker looks more of a man in his middle/late 20s. In reality, he's 19.
  • You Will Not Evade Me: His Neutron Bomb skill will suck enemies nearby to one place and damage them continuously.
    • Lunatic Psyker's Dust Anatomy skill pulls enemies around him with Tractor Beams and makes them crash into the electric barrier that surrounds him.
    • One of Mastermind's normal combos directly pulls an enemy towards him with an electric line which hurts them continuously.
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