YMMV / Elsword

  • Awesome Music: Admit it, after some years of repetitive music flying around, they at least made the field songs work well.
    • Particular examples would be the Berthe battle and Return Plains themes.
    • The recently released animated video released by Gameforge (who hosts Elsword's EU server) has a pretty impressive rock theme.
    • Many of Elysion's tunes fall into this category. The climactic final fight especially.
  • Base-Breaking Character: Add has attracted praise and derision from all across the fandom since his release, owing to very strong and viable gameplay across all three of his classes as well as his prominence in official and fanmade material.
    • Eve also gets a large amount of attention, even having official birthday events devoted to her in-game when other characters do not. Add often being considered a Spear Counterpart to Eve - though this was later denied (link is Korean) - does not help. Nor does her class balancing, as at least one class of hers ends up becoming the Tier-Induced Scrappy of the moment for one reason or another.
    • Rose has been divisive since her reveal. Many find her gameplay fun and like the designs of all of her classes, while others accuse her for being a Moveset Clone of various other classes or being a character from another game.
  • Broken Base: You either like the new third subclass or hate them all.
    • Though not all are game breakers (Night Watcher was rather underpowered before her revamp)
    • Other 'evolution' changes have only fueled the feeling as well as NA exclusive tweaks, which border on Bad Export for You
    • Eve's new system, which is her own core system, similar to Raven's. Reactions are mixed as some like how it helps her, others are upset that it's a copy of Raven's, some more dislike how they've neglected to fix her real issues, or a mix of the three.
    • Rena's Nature Spirit system, mainly for people thinking that it either favors Grand Archer or Wind Sneaker.
    • The fans are torn on whether to call Add with the surname "Kim" or not. Early publications of Add had "Kim" after his name, but when he's finally released, there's no mention of his surname in-game.
      • This has since died down since Add's real name, Edward Grenore, was revealed.
    • The English voicework, particularly for the EU version, has received quite some flak and people are quite divided on if it's actually good. While the NA/INT version's English voiceovers for all the playable characters were quite well-received or okay at worst and otherwise used the Korean voices, and allow toggling between them, the EU version has some questionable casting choices. While Add and Ciel's voiceovers are quite well-received (with some even arguing that Ciel's UK voice is better than his NA voice. Same with Add, especially the Vocal Minority, as some people don't like when Bryce Papenbrook plays against his typecasting, saying he would fit better as the titular character (which it was given to Nicolas Roye)), the rest of the voices are up in the air with Lu, Ara, and Elesis generally seen as having the weakest voiceovers.
  • Breather Level: The Shrine of Dedication Entrance. The enemies are much simpler and generally weaker than the Nasods from Altera Core, and the boss is a huge step down from the Nasod King. Don't let that lull you into a false sense of security; Feita ups the challenge and then some from there.
    • Pretty much any given first dungeon in any given region will be guaranteed to be this, at least in comparison to the later dungeons in those regions.
  • Ensemble Darkhorse: While each character has their fandoms, Eve stands out for being this on both sides of the Ocean and she's often credited with saving the game in Korea. To the point that Add was made as a response to her popularity.
    • A big one in North America would be Ara Haan for a mix of reasons and as soon as she came out, a massive number of players were playing her.
    • For NPCs, Yuno/Herjuno quickly won over the fanbase.
  • Fandom Rivalry: With Dungeon Fighter Online. Among DFO players, they consider Elsword Snark Bait due to seeing it as a glaring example of Bribing Your Way to Victory. It appears to be largely one-sided at most, as most Elsword players barely know of the rivalry (or the existence of the other game for that matter).
  • Fan-Preferred Couple:
    • Elsword x Aisha
    • Raven x Rena
    • Add x Eve
      • For some reason, Add x Ara has as much fans (if not more) as Add x Eve.
      • Same goes to Add x Elesis.
    • Before Add debuted, Chung x Eve.
      • Raven x Eve also has as many fans as Chung x Eve.
    • Lu x Ciel.
    • Elsword x Elesis. Yep, some fans ship the siblings. It doesn't help with the fact that Elsword is a siscon and Elesis, depending on how you see it, might be a brocon.
    • Ran/Aren x Ara. Much like Elsword x Elesis above.
    • Ain x Elsword.
    • Class-specific:
      • Iron Paladin x Deadly Chaser. Probably the most infamous one.
      • Yama Raja x Blazing Heart. Very popular to the point of reaching a memetic level in Tumblr.
      • Crimson Avenger x Diabolic Esper. Like Add x Elesis above, but exaggerated, due to being closet Villain Protagonist.
      • Diabolic Esper x Dreadlord. Due to being (infamous) Game Breaker in that time (until their nerf).
      • Code: Exotic/Nemesis x Time Tracer due to being the light novel's main pairing.
  • Game Breaker: Now has a page
  • Goddamned Bats: Stone Gargoyles. They're the first flying enemy that actually makes an effort to stay out of arm's length. While they're frail and not terribly damage, their sonic howl attack does too much damage relative to their actual strength, and they tend to come in groups, usually with other enemies thrown into the mix as well. Their stronger counterpart, the Wyverns, are a bit less annoying (their attack is low-damaging meteors), but still piss off many players.
    • For Sander, the Harpies and Succubi, especially as they start a trend of flying enemies being almost as durable as their grounded counterparts.
  • Goddamned Boss: The fight with Cutty Sark (a large flying monster), while not that hard, can be very short or very long depending on whether you can hit him properly with the stage-laid crossbows to take him down momentarily, or not.
    • Magmanta and Avalanche; detailed in That One Attack below.
    • Taranvash can summon copies of itself by 2 mirrors on the sides of the arena. Turning the mirror away is enough to make the copies disappear, but you'll often be distracted by Taranvash itself to not notice.
    • Spriggan: Not hard but tricky due to small size and speed, but if allowed to have his portals open, he'll unleash some vicious attacks. Many players overlook this.
    • Kelaino; Everytime she retreats, she will summon 6 large blades (7 for her 3rd time) across the length of the stage while generating a powerful tornado that will disable all player skills and the ability to jump while also slowly pushing them outward from the center of the stage. The spears will then fall and explode when enough time passed.
    • Scar, especially since when he awakens, he will cut off all current actions in a cutscene. After that, he will create Demonic Vortex that suck everyone into it unless they can run away fast enough. This is especially bad in Henir mode where there are two of him, since they will both trigger the cutscene unless they're made to awaken nearly simultaneously.
    • Alterasia Type H, mainly due to the timer of the stage and the spores that heal him. His worst attack is at set intervals, making it easy to avoid if you're not over committing yourself. But if you go in sloppily, things will go terribly, especially after the Secret dungeon revamp where his hp, the spores' hp and how much they restore got a massive boost. Easily the most planning intensive fight in the game.
  • Good Bad Bugs: A "mechanic" for Aisha and Rena, known as "Tumbling": basically they continuously bounce up and down if the player holds up while their Aisha/Rena gets hit in midair. Eve has the similar mechanic, only that when that happens, it forces knockdown on her instead. These were patched out during certain revamps, as tumbling had become too much of a focus for any PvP match involving these characters.
  • He's Just Hiding: Some have this reaction to Yuno/Herjuno's Heroic Sacrifice after the end of Atlas Station portion of Elysion.
  • Iron Woobie: Raven gets a pretty Dark and Troubled Past and it plagued him from time to time, but he always focuses on doing what he thinks is right and staying calm about it.
  • Launcher of a Thousand Ships: All characters are almost always paired with the other (whether that be Boy-Girl, Boy-Boy or Girl-Girl). But, Add stands out of all of them as he has been shipped with ALL the main playable characters in the game (except probably with Lu).
    • Eve is also this at almost the same level as Add as she has been shipped with nearly everyone.
  • Memetic Molester: Add is often given this treatment in fandom for his obsessions of Eve. Fans also often add the crush to his Stalker Without A Crush towards her (canonically, he only follows her for her Code, which he can use to go back in his timeline.)
  • Most Annoying Sound: Anytime Aisha shoots a fireball or teleports - which will happen very often - she'll shout the same grunt. Guaranteed to become an Ear Worm in short time.
    • Aisha's voice in general (in nearly all languages).
    • Japanese Rena's noise when firing in siege mode.
    • For an enemy specific example; ANYTIME when a party is fighting the Trocks in PvE, or the Laguz in Phantasmal Geyser.
    • NA English Elesis' scream on certain attacks, especially when looped.
    • NA Ain's yelling on some of his Z attacks.
  • Most Wonderful Sound: The loud sound that any Critical Hit makes.
    • KR Eve's "vei" (rhymes with "ray") on certain commands is just satisfying to hear.
  • Nightmare Fuel: This game has its moments.
  • Play the Game, Skip the Story: The lore and story of Elsword is actually pretty deep once you read into it. Unfortunately, even reading it requires some concentration as the stories are not parsed well with how the gameplay is handled. Many useful infos are also All There in the Manual and the access to said manual is very limited. As the result the players often care more about gameplay and fashion than the story. It's gotten to the point that "This game has a story?" is a joke made by the fans about this.
  • Scapegoat Creator: KOG has fallen into this recently, with skewed character "balance" patches and sidequests that unlock character content that are grindy and RNG-based, so players will be driven to buy the unlockable content from the cash shop instead. It does not help that employee exit surveys have shown that the company cares as little for its workers as it seems to care about its players, with the greatest thing many have written about the company being that it has good cafeteria food.
  • Ship-to-Ship Combat: For the love of God, this game is also notorious for this. With the creator's occasional Ship Tease moments between characters adding more gas to the fire and the fact that NONE of the ships are actually canon (except probably in the case of Lu x Ciel). Doesn't helped by the fact that you can create pairings through the marriage system in the gamenote .
    • Let's start with Elsword himself. He's usually shipped with two female characters - Aisha and Eve. Both ships has been teased once (or twice) by the creators themselves so naval battles between these two are inevitable.
    • Raven is usually only shipped with Rena and the two of them also got an official Ship Tease of their own. But, you can also see him being shipped with Eve and... Elsword. Those who ship Raven x Rena will defend that the only person Raven could ever love is Rena due to her resembling his deceased late fiancee, while those who ship Raven x Eve, aside from saying that they're connected with being (half) Nasod and having similar/contrasting color schemes, will argue that Raven may possibly love Rena only because she resembles his fiancee and not because of the person she really is and therefore deserves Eve. Raven x Elsword fans are surprisingly neutral. (Then again, for the most part, the BL/GL shippers tend to stay out of harm's way.)
    • Add... Who is practically shipped with EVERYONE, but four pairings stand out for him. Like Raven above, he is mostly shipped with Eve and the two has been Ship Teased more than once by the creators, the rival ships are Add x Ara, Add x Elesis and Add x Aisha. Add x Eve fans are mostly neutral (because they have pretty strong standing) but those who ship other Add pairings constantly argue that they feel sorry for Eve if that ever happens due to them portraying Add as a Memetic Molester and should look for somebody else. Add x Ara fans can be particularly vocal about their opposition with the Add x Eve ship and ESPECIALLY the Add x Elesis ship. Add x Elesis and Add x Aisha also have their share of fans. But, these two are probably the most hated Add ships out of all of them and are frequently targeted for naval torpedoes. Not to mention the faction that ships Add with himself either because Guy-on-Guy Is Hot or because they feel Add can't get along with anyone.
    • For Chung, it's more subdued (in part because he's a shota), but his most prominent ships include Chung x Eve, Chung x Ara and Chung x himself, with a slightly smaller faction shipping Chung x Rena.
  • That One Attack:
    • The long stream of fire breath of Ancient Bone Dragon, Bonus Boss of Bethma region. It can be avoided, but once you get in its path prepare to receive heavy damage (you can also force yourself down to avoid it, but you'll lose some MP). A more annoying (but slightly less deadly) one is when it flies and breathes a carpet of fire in the arena; there'll be a spot in the corner that's not covered in fire that you have to run onto, back and forth. Also the dragon's HP regenerates while doing so.
    • The boss of Altera's secret dungeon, Type-H, can use Elsword's Storm Blade whenever his HP is depleted to a certain number - it comes out quickly, without warning, and deals enormous damage. Especially careless players are often tricked into this.
    • Magmanta, Avalanche, and Surveillan will periodically retreat to the background where they will do long-range attacks while being unable to be hit by players. This needlessly stretches out the fight time.
      • The former's jumping can be prevented, but telling those that don't know the trick not to attack him outside of Super armor frames can be difficult.
    • Herbaon's Quadrato Plasma, seven to eight barrages of location-tracking lasers during which Herbaon is invincible. It can be canceled, but requires your party to save up MP and all nuke him at once while he prepares the attack, unless members with strong equipment are able to pick up the slack for under-contributing members. Speaking of your party, if they don't manage to cancel it, they'll likely be running around the map trying to dodge the lasers, which doesn't tend to go well with one laser firing at each player (plus one more that activates regardless of the number of people in your party).
    • Another Elysion boss: Solace, specifically his Halted Sun's Memory form. When he has a full power gauge, he launches an attack fan-nicknamed the "Flash of Death" which whites the screen and rapidly deals enough strikes to the player to take at least two full health bars. There is no way to mana break or dodge it normally; the primary ways to survive are to spam HP recovery potions or use a skill with long invincibility frames.
    • For PvP, certain player skills would count if they're used against you, such as Armageddon Blade for its huge range, and Energy Spurt for its 50% defense piercing.
  • That One Level:
    • Elysion territory dungeons are a Love it or Hate it affair. One side believes that KoG has done a great job of making truly hard and challenging dungeons for the very final area. The other side thinks they've been made too hard to handle.
      • The bosses in Elysion are usually a combination of Damage-Sponge Boss and "Get Back Here!" Boss. Previous dungeons have bosses with relevant gimmicks or tricks that could be used to skip or avoid more annoying attack patterns. Elysion bosses, on top of being immune to debuffs, spend much of the fight either super armored or invincible, with attack patterns that generally affect the entire boss arena. The conditions for making the fight easier, if they exist at all, tend to be obscure and often rely on luck or powerful weapons. Player skill has very little affect on what bosses do and don't do in Elysion, whereas knowledgeable players almost always held an advantage in other regions.
      • As for the stages themselves, there is a much greater emphasis on platforming over pitfalls and other hazards in Elysion overall, an aspect of the game that had fallen out of focus since Velder.
    • Hamel's Secret Dungeon, Temple of Trials. Originally a gruelling Marathon Level with minibosses in most rooms, this was compounded by the fact that the second room held a scripted battle against the final boss of the dungeon and Chung's fallen father, Helputt. After losing this fight against him, the party is transported to the main body of the dungeon - a complex where the main meat of the experience was backtracking through rooms you'd cleared before that had become overrun again. Players originally had to clear each trial hall twice, once going through and once backtracking, and still have to clear the main hall three times each run. Before fighting Helputt again, players are presented with one last room that slowly fills with doppelgangers of the members of the Elgang (everyone before Elesis), but the most efficient way to handle this room is to stall outside for two minutes and nuke all the clones at once when you enter.
  • That One Sidequest: More often than normally you'll find yourself wondering about the purpose of some of Camilla's quests. Camilla's Intermediate Training? Part 3/5? Have fun spending more than 300% stamina trying to finish that Fetch Quest.
    • For this reason they tend to have the Fan Nickname "Camilla's trolling"
    • The skill tree revamp has changed most of these to be more bearable... save for the last step of the expert skill quests: Getting 5 S ranks in Sander stages. This is easy for a few classes and for others it'd be a matter of not having certain other classes mess things up.
    • Part 5/5 of the Grand Archer sidequest is also hair pull-inducing. It involves having to get 20 item drops from Glitter Necromancers. Unfortunately, Glitter Necromancers are not common creatures to begin with, and the drop is very rare. Have fun grinding the Underground Chapel 4 or 5 times to maybe get one drop!
    • Both Code: Battle Seraph and Lunatic Psykers have it even worse in their sidequest: 40 drops from the aforementioned Glitter Necromancers in Part 5/5 of their quest. Have fun wasting all of your stamina on these quests!
    • Part 2/2 of Ariel's Skill Notebook sidequest involves collecting 20 drops of Fine Leather from the Fire Komodos in both Bethma Lake (Night) and Dragon's Nest. The item itself is a rare drop so good luck even getting more-than-one drop on a single dungeon run (if any at all). This sidequest will really test your patience at the cost of your stamina.
    • ALL of the Transcendence related quests. Most of the parts involve getting 3 to 15 decently rare drops from Secret, Lanox, and Atlas dungeons. Total, you must run at least 104 dungeons, and assuming a rate of 1 for every 3 dungeons, you need to run around 300 dungeons to bring your character to its highest potential. It's no wonder many players open their wallets to instantly purchase the reward instead of actually doing the quest. KOG is a genius in marketing, indeed.
  • Tier-Induced Scrappy: Exists on both major areas with NA having Infinite Sword, mainly due to bad players making things hard for other character. Other than that, most NA players have no problem with having underpowered classes in their party.
    • KR considers Tactical Trooper, Code Nemesis, and any other class that lacks speed/high burst damage this and unlike NA, the game will boot you from a party if your damage output flow drops below a certain point.
  • They Changed It, Now It Sucks: Starting from the introduction of Chung onwards everything goes downhill...
    • The skill tree revamp was definitely not received very well at all. Messages of complaints, insults, and quitting are all over the Korean website.
    • Some of the other changes weren't exactly popular as the new end game sets have nerfed and/or less special effects.
    • The NA region's reaction to the version of Gate of Darkness they got. To elaborate in short: the KR version still has ingredients as rewards for special potions and costume pieces, but the NA version changed it to all potions and costume pieces depending on a chance in a box with other, less-appealing prizes inside. And you only get two of those upon completion, no matter what. It's only sometime around the 2015 revamps that it was reworked to be almost like the KR version.
    • The near-unanimous reaction to the PvE and PvP skill tooltip split. It was initially suggested during a player-developer conference because many skills had different effects and reduced damage during PvP, but the description only showed the PvE damage and effects. A few months later, the skill descriptions were updated to resolve the problem. Not suggested, however, were the damage nerfs to the affected skills, enraging certain parts of the playerbase. Many high MP nukes lost around 300% to 1000% of attack power multiplier. There's still more to come, as only base and 1st job skills were covered in the update. With the NA server updates getting closer and closer to catching up with KR, NA players likely only have a few weeks before their server gets these changes as well.
      • NA servers now have the nerfs in effect, and KR servers now have updated 2nd job and Transcendence skill damage values. The major complaining seems to have died down, as the KR patch didn't massacre the higher level skills and buffed many of them.
      • The only character unaffected by the change was Ain, due to being a new character. This has lead some players to proclaim that Ain is now the best, or even the only viable PvE character.
  • They Wasted a Perfectly Good Character: All 3 of Transcendent Lu/Ciel's Awakened Will passive skills have exactly the same effect that kicks in when their Combination Gauge is less than half-full, which some claim is at it's most useful for Demonio.
  • Win Back the Crowd: the third major skill revamping (starting around August 2015) that brings back the old system and makes it better (skill points have been abolished, and all skills are unlocked automatically) receives much props from the playerbase.


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