Developed by Neople, and as of April 15, 2014, under the control of Neople, Dungeon Fighter Online is an online multiplayer beat-'em-up game most likely inspired by and borrowing heavily from the Dungeons and Dragons series of arcade games by Capcom. Most of the gameplay is held in dungeons, the only areas of the game that aren't safe and are not PvP arenas (ie. have monsters in them).One of the popular aspects of the game is that skills can be activated by using button combinations, much like in a fighting game. Want to punch right through a crowd of enemies? Hold FORWARD + Z. That enemy is only vulnerable to magic damage that only your grenades can provide? FORWARD, UP + Z. Once you memorize all the unique combinations, you won't need to use as many hotkeys to activate skills, freeing up your hotkey slots for more important uses.Players can choose to be one of six classes (in the most recent NA build):
Slayer: White-haired warrior who has an arm possessed by a demon named Kazan. Specializes in close combat with either a blade or a club, and wears heavy armor. A female version has been released in the Korean version.
Gunner: Tall, gun-wielding jerk who loves playing the keep-away style. Wears leathers. Most likely a Glass Cannon. Has a male and female version, each with slightly different abilities.
Mage: The Token Mini-Moe of the six; usually prefers casting spells to deal damage rather than melee combat. Originally a purely female class, male mages were added to the game later; they manage to look Darker and Edgier while still being cute.
Priest: Burlydevout who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a Mighty Glacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the Squishy Wizard and The Medic.
Thief: Dark Elf who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and her trusty Battle Butler.
KR only classes currently:
Dark Knight: A young slayer changed by events able to use a mix of various Slayer skills (and to chain them), use any Slayer weapon, and wear any armor.
Creator: A mage in a similar case as the Dark Knight but gains a different set of elemental powers. Controls with the mouse mainly.
Knight: A sword/shield using young woman who attacks with both of them with different shields providing different buffs.
Note the prevalent use of phrases like "most likely" or "usually" in the class descriptions. All the classes get various subclasses to choose from that can dramatically alter their gameplay, such as a Slayer that wears cloth and specializes in summoning demons or a Battle Mage that prefers to melee with spears or polearms instead of casting spells and supplements their leather armor with a powerful mana shield.The game could be found on the official website or on Steam, under the Free To Play section of the Steam store. There is also a standalone version of the game on XBLA called Dungeon Fighter LIVE, however it only has the Slayer, (female) Fighter, and (male) Gunner as playable classes.On April 2nd, Nexon announced that the English version was going to be closing. The cash shop was closed on April 11, 2013, and game servers shut down on June 13, 2013. The Korean version Dungeon & Fighter continues to be one of Nexon Korea's major cash cows and has a massive competitive scene, and is responsible for various other games of its ilk to be made.However, in a surprise reveal, developers Neople revealed a teaser site for an English Alpha Test for Dungeon Fighter Online in America on May 11th, 2014. After some Wild Mass Guessing and a lot of suspicion over the site's legitimacy, Neople officially confirmed over Facebook two days later that the site was indeed legitimate and the game would be returning to western shores starting May 15thin an Alpha state. The Alpha used the client that Nexon left off on, and only lasted about a month before Neople pulled the game yet again. They have come to state that the game will be returning somewhere around March 2015 in a Closed Beta Testing state.
This game provides examples of:
Action Bomb: The most basic mechanic skill creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates. Several types of enemies use similar tactics.
Almighty Janitor: G.S.D. is an old man who sits in an alleyway at the back of Hendon Myre. He also happens to be the single most powerful Slayer in existence. See Escort Mission below.
Alternate Universe: S4/Metastatis is this compared to the Arad we know, with many changes to the terrain and characters (some now missing/dead and others alive when they were not), such Alchemist Morgan who's alive and well as opposed to a Ghoul boss.
Anti-Grinding: Less EXP is earned the higher the level difference between you and your enemy, forcing you to go through the recommended dungeons for optimal experience gain.
Anti-Frustration Features: If you are forced to use a revival token and are alone, an APC will join you for the rest of the run.
Anti-Poop Socking : Formerly, a Fatigue system placed a hard limit on activity per character per day. This has been replaced with 'blitz points', which gives an exp bonus but also increases the rate at which equipment deteriorates after long periods of continuous play, along with the cost of repairing it. It also, once it runs out, prevents that character from getting any item drops during a run until the blitz points are restored. That also means parties, so partying with an empty blitz player greatly reduces the gold you get and outright prevents loot from dropping.
It Does warn a party if a player is blitzless, making it harder to troll people with it.
Badass Normal: Slayers who become Blade Masters choose to concentrate completely on their sword skills, sealing up their demon arm instead of drawing on its power.
Fighters who advance to Strikers forego Ki Attacks, flashy grapples, and just plain cheating to focus on their martial arts. They're one of the strongest classes in the game, at the cost of limiting their range to whatever their arms and legs can reach.
each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks. YMMV on their actual status, but the actual styles seem to be invoking this.
Slayers have the Blade Master, who uses only sword skills and styles to fight.
Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
Baleful Polymorph: The Witch's Devolution Flyswatter can turn defeated enemies into Goblins, giant Tau Beasts, or the ever-annoying Hunters. However, these transformed creatures will fight for you, except for the Hunter, who immediately targets you.
Boring but Practical: Gunners will want to use the the shoot-shoot-shoot-backstep-repeat strategy as it is faster than the plain shoot-shoot-shoot-repeat combo. Or, they can follow up the backstep with something like pulling out a flamethrower. Also, there's the strategy of using the gunner's slide to cause enough hitstun for you to turn around and slide again.
Also, not matter what class, Gunners may also want to invest skill points into the Gatling gun. It has great range and damage, and even if you're a ranger you'll still find it useful for peppering incoming mobs.
Even for a game published by Nexon, this goes beyond the pale - credits spent often have a random component to the rewards earned.
As of Rebirth there is no longer a random component in buying avatars. Everything else with random components on the other hand...
It's a subtle one, but it's there. with the title system you can earn titles to use at any time, they are no longer inventory items. One of the titles available, you can view all in the title book even if you haven't earned it yet, is granted for owning 30 pieces of avatar items. As of right now it's impossible to naturally get an avatar item. That's not the problem, the problem is it probably has one of the most practical effects of the titles. For each hit you get inflicted with, you have 1% chance to get 200 (rounded down) HP; it's low enough to not be game shattering, and 5% chance to get 600 (rounded down) mp. If a character attacks fast enough, such as the gunner's mini-gun, you can potentially get, not a game breaking amount, but decent amount of health and MP back. Remember that, aside from items, it's hard to break more than 50 HP recovered a minute.
Captain Ersatz: Beef him up a little and give him a sword, and the Male Gunner is essentially Dante. One of the avatar costume sets for male gunners is even named Devil Trigger.
The Male Gunner in the cartoon series more resembles Vash the Stampede, if he had a complete lack of gun safety and an utter disregard for life. The Spitfire prestige class also bears some resemblance.
I know you're not talking about Capensis.
The Slayer essentially looks like one of Sol Badguy's pallete swaps.
Cherry Tapping: Practical given the arcade gameplay in which not getting hurt is primarily based on player skill. Can show up for unusual reasons, such as the game's rating attack accuracy leading to low-level mages using pure staff combat.
Circus of Fear: Midnight Assault features the Kartel's hired mercenaries...who happen to dress like clowns. Their leaders themselves happen to be magicians.
Combat Pragmatist: Fighters that become Brawlers. As a way of introducing this specialization path, dust kicking is one of the starting class' skills.
Surprisingly, male brawler is a better pragmatist than the female brawler. Both start out the same, but vary once the subclass is unlocked. Where the female brawler uses all her tricks by hand, the male brawler throws everything at his enemies, giving him more range but equal function than the female.
Continuing Is Painful: ...unless you have enough Life Tokens to continue. You can also beg for someone to spend their life token on you, if they're nice enough.
Cut Short: Somewhat. The game is still running in other countries, but the English version had shut down.
Cute Witch: The Mage in general. Especially if she chooses to become a Witch
Die, Chair! Die!: Breakable objects can contain items, buff-giving fairies, traps, or enemies. There are even quests later on that require you to break specific objects, and a few others that require you to not break specific objects.
In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.)
On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels.
At least that issue seems to have been solved with a server for players living in Oceania; North American players now have a server for their own.
Elemental Powers: The elementalist can choose between water (ice), fire, light (lightning), and shadow, usually sticking with two main elements.
Meanwhile, the Male Mage has an "equivalent" called the ElementalBomber. It can quite happily fill rooms with spells of the four elements without having to specialize as specifically, combined with the ability to augment his own basic attacks with any of the four elements for varying effects.
The first NPC you escort turns out to be a total badass capable of wrecking everyone's shit without any assistance from you, while a later quest involves a lost mage/girl in a dungeon filled with octopus monsters though. She doesn't attack, but does teleport randomly around the area. It's understandable that she keeps both hands over her lower region until you kill all the enemies.
The third escort isn't really an escort. It's watching the mini-boss you defeated in the last dungeon completely destroy everything in her path. She lets you come with her because she says it's boring training alone.
The fourth quest involves you finding a Slayer and escorting him through a dungeon with literal Demonic Spiders.invoked By the way, the Slayer's very low leveled (Lv. 20) and will always try to fight. The game notes the inexperience of the Slayer when you get the quest.
Fantasy Kitchen Sink: At first it just looks like typical fantasy - elves, goblins, minotaurs, dragons, and so on. Then you enter into levels with machine gun toting enemy blimps, self-powered moving cannons, and the Mafia who are assisted by a goblin with a revolver, missile-launching turrets, and a crazy old man with a jet pack. At level 55, you enter the world of Empyrean, where technology is more prevalent than magic. You get to face gun-toting soldiers, cyborgs, evil clowns, genetic monstrosities, and Humongous Mecha.
Flash Step: Practiced by Rogues, Monks and Male Fighters.
Fragile Speedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor. This includes Battle Mages, Rogues, Weapon Masters, Monks, general Fighters, as well as others.
Gunners who advance to the Launcher subclass gain a laser rifle as their signature damage-dealing move. It can be charged as well, bringing it into Wave Motion Gun territory. The recoil from firing it causes the user to slide back quite a distance.
Blade Masters can equip Lightsabers, and a unique spear for Battle Mages is a Beam Spear.
Brawlers now have Laser Claws available, and Priests have a Beam Scythe.
The 3525: series is particularly aggravating on the principle it kills your dungeon run without actually killing you, which makes you auto-fail quests that require you to beat the boss under certain criteria. To date, Nexon America has not found a fix, even though there is a topic dedicated to it on the boards.
One has popped up since the Rebirth patch: Some call it the no-drop bug, others refer to it as simply "The Curse". The afflicted player will not see any items or gold drop ever, aside from the occasional quest collectable or Ryan Cokes. This will affect the entire party if one of them happens to experience this bug. Many fans suspect something from Nexon as they have not acknowledged this bug as even existing yet after a couple of patches, even though the forums always have a thread about it.
And now there is another one when fighting the boss of Second Spine at Behemoth. When you fight the boss, it may put you to sleep and then attempt to grab you with its tentacle. However, it can't, since you are lying down. The space between the tentacle will be empty, showing where your sprite SHOULD be. The bad part? The boss becomes invincible, so this bug forces you to quit the dungeon.
Gimmick Level: The various towers in the Valley of the Dead have various changes to normal gameplay.
Tower of Illusion alters stats, so players and APCs (enemies based off of the player characters) do much more damage.
Alter of Infinity pits you against legions of enemies, and as you rack up kills, you earn points that can be used to buff one of your stats or refill your health.
Tower of the Dead is like Tower of Illusion, but also bans all items, forcing you to use the potions dropped by enemies.
Tower of Despair is something else. It has 100 floors, only one floor can be attempted each day, and you fight against (usually) a single APC with various impossibilities. For example, the 49th floor has a witch that calls herself the best driver, and she constantly uses the witch's megadrill without having to wait for the skill to cool down. The 74th floor, "Sure Fire Six" Raina, has a female ranger who has so much health regeneration that she can only be beaten by dodging six of her shots that have a possibility to kill in one hit, after which she drops dead.
Glass Cannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.
Grievous Harm with a Body: From the Grappler description: "The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents." The Priest also gets a skill that amounts to "Grab enemy, throw enemy forwards, hopefully into more enemies."
Hand Cannon: Gunners can equip this kind of weapon, though it it's more of an Arm Cannon rather than a large handgun. It also behaves more like a shotgun than anything else. Played straight in the fact that there are several very large handguns available for higher-leveled gunners.
Heroic Sacrifice: Bakal the Apostle of all people! How? He saw his own death at the character's hands, but didn't know when it would happen. He arranged for an invasion of Empyrean and the use of Sky Castle to push the people of Arad into becoming stronger. When the characters encounter him in Otherverse He correctly guesses that you're from the future, and wonders if you're strong enough to do him in after all his work
Home Run Hitter: The Exorcist's Star in the Sky. He even yells out "HOME RUN!" with a full charge.
Interface Spoiler: Later in the game, Ophelia, the sole survivor of her religious organization, discovers that there are more Grand Blue Lore members in Arad, and asks you to inspect them and see if they are brainwashed by Lotus, the one who hijacked the GBL. When you enter the dungeon, all the enemies behave like friendly entities and don't attack you, but looking at the dungeon menu, you will quickly notice that the thumbnails for the dungeons, which usually have an image of the dungeon's boss, depict two GBL members and a sky blue He'etako. When you re-enter the dungeon for the next quest, the enemy GBL members have tentacles coming out from under their robes.
Item Crafting: It exists, but suffers severe design flaws. Although crafting materials drop by the truckload and will quickly fill up your storage, the actual recipes are so vanishingly rare that many players never even see one, let alone one for a piece of equipment they can actually use. As a result, crafting recipes and the resultant items tend be vastly overpriced on the player market.
Kick Chick: Subverted with male fighters, as female fighters have a good number of punching skills.
Kick Them While They Are Down: Combos can be continued on downed opponents if the move hits low enough. The Brawler has a special move for downed opponents, as Faris will show you.
Kill It with Fire: "Burn, baby, burn!" The Launcher has access to two different flamethrowers: One that he gets early on, has a short range but unlike most of his weapons is counted as a magical attack but can't be moved, and another one that's much longer ranged (to the point where the camera actually shifts to fit it all in the same screen), is based on the Launcher's strength, and can be moved. And then there's the Stinger missile which erupts into four fire geysers.
The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.
King Mook: Lightning Kinoll for the goblins, and Tau King Shauta for the taus.
Knife Nut: Rogues, some prefer to use dual short swords instead of dual daggers though
Lightning Bruiser: A Priest subclass, the Monk, mostly forgoes the parent class's weaponry (in the form of driving it into the ground for a buff aura) in favor of holy boxing. The loss of the big heavy weapon makes them SIGNIFICANTLY faster.
The Striker subclass for Fighters is also this, with more emphasis on the "Bruiser" part, Punching and kicking for massive amounts of damage. They have powerful self-buffs that turn them into a Mighty Glacier, sacrificing movement and attack speed for massively increased power and defense, and the ability to ignore attacks and SHAKE THE SCREEN WITH EACH HIT.
Literally with the Female Striker's Lightning Dance skill. Landing the first hit will cause her to Teleport Spam around the area, kicking everything she can in the face.
Linear Warriors, Quadratic Wizards: If you try to select a female Mage when creating a character, you will see the warning: "Mages exchange fragility early on for great power later in the game. This class may not be suitable for beginners."
Male mage becomes, surprisingly, the opposite. His listed difficulty is "easy" (each difficulty refers to how simple it is to use said class) while the F.mage is the only "hard", and unlike the female mage his options are rather tight and you most likely won't have trouble getting all the skills. The two classes he has either have less verity in available moves (elemental bomber), or change his dynamic completely (Glacial master) compared to the female counterpart elementalist for bomber, battle mage for glacial (most likely. It's hard to tell at this point if the classes was supposed to be a counterpart to the battle mage or not.)
Limit Break: At level 50, players can get a powerful ability called Awakening. This can either be a screen-clearing attack, or a transformation.
There is an epic quest that requires giving up a large amount of disassemble by-products, and several drops in exchange for a MacGuffin. You then run this MacGuffin over to another NPC who you pay a ridiculous amount of money for a One-in-Four chance of getting the required object.
A related mission has you doing the exact same thing, except now you have to get 5 items that have either a 1/2 of 1/4 chance of dropping. These items are disconcertingly similar in appearance to burning piles of refuse.
Later on in the game, there is a quest that requires you to turn in some gold and a few pricey materials for a capsule. You then have about a 23% chance of getting the correct doll. People have reported getting the doll from after one try to upwards of twenty. What made this quest more frustrating than the examples above is the fact that it was required for you to get your Awakening skills. Thankfully, the Revolution update made Awakening much easier. (And yet, more expensive in gold/material costs.)
Magic Knight: The Priest class, but also the Soul Bender, Asura, Nen Master, and Battle Mage subclasses (and possibly the Spitfire).
Men Are Strong, Women Are Pretty: a variation of For the most part, any class with a gender counterpart will have difference between genders, but the main difference for most of the classes is this: Men will have more damage behind their skills, females will have more skill or utility behind theirs. The female classes are by no means weaker. The easiest to look at is the spitfire. The male spitfire will have less charges for their bullets and less grenades, but they will do more damage with each one, females have more bullets and grenades that are weaker, so while the male will burn their their arsenal quickly they will also go through enemies faster, while females will have more shots to use on different enemies.
The Priests are slow moving, but are hard to kill. They can also dole out as well as they receive. The Crusader subclass' Plate Armor Mastery makes the already strong Plate Armor grant an even greater defense bonus, and their buffs can take up most of the slack in magic defense. They also have a skill which makes them completely invulnerable to physical type damage for a short period. Finally, they can heal themselves on a short cast time.
The Exorcist subclass is even better/worse, if they go with a melee build. Almost ALL of their attacks have huge range, hit like a bladed locomotive, and grant super armor. They are also the best counter for evasive witches, as their axe can hit incredibly high.
The Monk is an inversion of this, tossing away their weapon and instead beating their opponents to death the old-fashioned way; with Flash Step and Rapid-Fire Fisticuffs.
The Grappler also qualifies, but is not nearly as slow as the Priest.
Mook Bosses: Many of the bosses tend to be this if they're not a Degraded Boss, such as the bosses in Sky Tower and on the Behemoth.
More Dakka: Gunners can equip crossbows and semiautomatics, which have the fastest firing rate out of all the guns. However, Rangers have passive skills that increase the firing rate and decrease the cooldown of revolvers. Finally, there's the gatling gun skill.
No Kill Like Overkill: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
If the damage dealt is especially excessive (as would be the case should you play early dungeons with even a mid-game character), the enemy immediately disintegrates into chunks (rather than exploding) which fly away from your character at a rather high speed, and the announcer will note it quite enthusiastically.
Nonstandard Character Design: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish in contrast to the game's mangwa-ish style.
Onmyodo: Magic exorcists, armed with an arsenal of magical Ofuda, and shikigami loosely based off the four gods. In fact, every exorcist has a fiery shikigami following them even when they do not go with a magic build.
Oral Fixation: Male Rangers never go anywhere without their smokes.
Power Glows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines.
Prestige Class: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.
Random Number God: Everything you pick up while in a party goes to a random team mate, unless all of your teammates are dead.
Rank Inflation: Ranks for completing dungeons go all the way up to SSS. The most difficult difficulty for each dungeon requires at least an S rank on the difficulty below it.
Rare Random Drop: The "Unique" (Pink) and above tier of item rarity. They exist, but are much "easier" to get from the Auction House. To see a unique drop, bad or not, is a surprise.
Scunthorpe Problem: When the North American version first came out, you couldn't even say "Blazing Grakqarak" without part of it being censored, even though the game uses that actual name for a dungeon. The game's censor filter system was pretty stupid all around. Over time, Nexon ended up adding in more filters that just made things worse, but finally got things together and revamped the filter system to something decent.
The avenger has a special bonus for using it, it gives them a bonus darkness damage, as well as one of the very first spells you unlock changing whatever weapon you're using to a scythe for the length of a combo. Yeah, avenger is all over it.
Stone Wall: Crusaders. Possibly exaggerated if a crusader dumps their money to upgrade their armors, and compromising their damage for survivability skills like their heals. You'll probably run out of mana trying to kill such a crusader in Pv P.
Summon Bigger Fish: Soul Benders have, as their awakening, the ability to summon Blache, the god of violence, to consume their enemies. However, doing so also consumes the ghosts that they have summoned, leaving them defenseless (the ghosts act as Buffs, AoE damage, Debuffs, etc) while their ghosts cool down.
Suplex Finisher: The Fighter's Grappler subclass has two of them. One of them is the Spiral skill at level 35, which involves the Grappler reaching out and grabing EVERY ENEMY in the immediate radius area around her, then jumping up and spinning in the air, then slamming them into the ground ala Zangief's Atomic Pile Driver. At level 40, the Grappler gets the Cyclone Suplex skill. The grappler grabs an enemy, then proceeds to suplex them numerous times by spinning around them like a wheel, (as shown here with a japanese wrestler using a... blow up doll...◊ before jumping into the air and kicking them into the ground.
Sword Beam: Slayers, particularly Asuras; they start small, but work up to a wave of lava and a Wave Motion Sword.
The Man Behind the Man: It turns out that the reason Bakal conquered Empyrean and outlawed magic? One of the other Apostles, Hilder, is plotting to destroy Arad to help remake Terra. Bakal's invasion and subsequent war was the result of a centuries old plan to strengthen the people of Arad so they would be powerful enough to stop her
It's to the point where fans' first guess as to why something happened in the plot being "Hilder's behind it"
The Unpronounceable: In Empyrean, mermaid (or is it Mermaidea?) names are long and hard to pronounce, which is why one cute little mermaid on Bahn Hafen is nicknamed Coral, who has a friend named Quong'qng.
The Mage comes from Pandemonium, which has been taken over and pretty much destroyed by The Apostles. After meeting an Elf who tells her own story, the Mage voluntarily transports herself to Arad in order to destroy the evil that is oppressing both worlds.
The Male Gunner comes from Empyrean, a world where Steam Punk and other modernized technology is prevalent over magic. After stirring up some trouble, the gunner finds himself backed up against a cliff. He figures he's gonna die either way, so instead of being gunned down, he decides to jump into the ocean. Ever sinking further and further, he eventually finds himself sinking through the entire ocean, and then FALLING through the sky in Arad, when he eventually lands safely in some bushes in a forest.
The Female Gunner, however, was an Imperial Guard member trapped in a Makeshift Camp with a princess, so she used the strategy of pretending she was about to kick the bucket (via throwing up). When she did, she took down the enemy and made a hasty escape on a Motorcycle to get the aid from somewhere else. Much like her Male Counterpart, she drives off a similar cliff and lands in some bushes in a forest.
Twenty Bear Asses: There are a fair few quests like this. The drop rates are pretty good, so soloing them isn't usually a problem. However, it becomes complicated when adventuring in a party, as each item picked up is randomly given to a party member, regardless of who actually grabbed it. This can get very annoying when you have multiple party members attempting to complete the same collection quest.
There are other quests that avoid this problem. For example, the quest where you have to acquire medpacks from defeated medics will simply add one medpack to your inventory every time your party defeats one, with it stopping once you've hit the number you needed for the quest.
Useless Useful Spell: Many of the pre-rebirth awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage.
The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
Vendor Trash: You collect all sorts of neat collectibles, but they're all either used for some quest or have other purposes, like ingredients for recipes. However, that useless equipment you can't even wear or is inferior to what you're using now? Sell it. Or disassemble it for more ingredients.
Virtual Paper Doll: Avatar items and weapons change the appearance of your character, and give a small bonus to stats and/or skills. Before the Second Impact update, there was a random component to avatar purchases, which often led to a case of Rainbow Pimp Gear. With the advent of the Second Impact update, avatar items can now be purchased directly and allow you to choose what stat bonuses each piece of clothing has. This makes it easier to avoid mismatching outfits for the sake of stats.
Wake-Up Call Boss: Lakius, the first boss in Sky Tower. While he doesn't have much health and is fairly easy compared to some of the other Sky Tower bosses, he is capable of gradually regenerating it, and he can create a clone to assist himself in battle as well. Also, every time you knock Lakius down, he will surround himself with an electric barrier that hurts, but players with ranged attacks can take advantage of this.
Water Is Air: a subtle one, but if you look, when you get high in the sky tower, you do enter the ocean (of the world above), indicated by bubbles rising up when you run. nothing at all is affected by this, but you are undoubtedly underwater.
Weapon of Choice: Each class in Dungeon Fighter Online generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. note (Exception being the Weapon Master class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)
Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the Lightsabre is exclusive to them.
Soul Bender: Katanas for speed and magic attack.
Berserker: Zanbatos for power, katanas for speed.
Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their cloth armor.
Brawler: Claws, which are a balance of physical and magical attack power.
Ranger: Revolvers, usually, but they can use hand cannons (and specialize in kicking enemies instead of shooting them) or muskets, which are both slower but more powerful.
World of Badass: Arad's so badass that groups of superpowered adventurers sweeping through armies of evil minions is considered a part of the daily routine.
Yin-Yang Bomb: The battle mage has an attack called fusion chaser. When using the opposite element chasers in the attack, it will, rather than exploding, create a wheel of both elements, damage the enemy constantly