You're walking down a narrow corridor and everything looks normal, when BAM! A huge monster, insane psychopath or malevolent spirit grabs you from behind and you can't move. How do you break free?
Cue Smashing Survival.
Smashing Survival is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the Wii
or PS3 controllers.
Unless the AI programmers were tasteful, expect computer players to be ridiculously good at this
Not to be confused with Button Mashing
, which is a Super Trope
for this and covers a wider variety of scenarios (mainly noobs pressing the buttons at random in the hopes of compensating for their lack of finesse).
Subtrope of Press X to Not Die
- The Ur-Example is the 1980s Kung Fu Master, in which every time you let an enemy get close enough to touch you sent you into this.
- If you lock weapons with an opponent in No More Heroes, you can rotate the Wiimote in order to overpower the opponent and get a free death blow. If you fail to do so, they overpower you instead.
- Shaking the remote and mashing buttons is the quickest way to escape Holly Summer's holes, and also is your only hope of escaping Harvey's dissappearing box.
- Averted in Star Wars: The Force Unleashed, in the Wii version at least. Any situation that would usually fall under this trope is resolved by quickly yet calmly rotating the remote or nunchuck into a specific position and thrusting it forward, repeated with more controller positions for more difficult and thus more awesome tasks.
- Mousers in Teenage Mutant Ninja Turtles: The Arcade Game and its ports latch onto your arm and have to be shaken off in this manner. Also, most Foot Soldiers would grab you from behind, requiring the same solution.
- Some MadWorld Power Struggles are like this, though not all. You may get grabbed by a giant hand, for instance.
- God of War uses these extensively. Bosses will try to crush or eat Kratos, medusas try to turn him to stone, sirens will try to disorient him, climbing enemies will try to make him lose his grip and so on.
- Metal Slug 3 had yeti enemies that spewed out homing ice balls. If you got hit by one, you wouldn't die, but you would turn into an immobile snowman. To get out of the snow you would have to repeatedly mash the buttons before the yeti killed you with its bone club.
- Wiggling the analog stick will free you from being frozen in The Legend of Spyro.
- Bayonetta has this with some mooks and bosses.
- In Batman: Arkham Asylum, you need to smash a button to free yourself when the insane inmates jump on your back or when Poison Ivy manages to grab you in her respective boss battle.
- Enemies in The Simpsons arcade game took a hint from the Foot Soldiers mentioned above.
- If you get frozen by a Frostie in Amorphous+, you can move your mouse up and down quickly to thaw out faster before another Blob Monster touches and shatters you.
- The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask on the N64 and Gamecube had ReDeads that would freeze Link in place if they saw him and if they got to him, they would cling and bite multiple times. Both cases had you mashing buttons and wiggling the stick to break free.
- Metroid Prime 3: Corruption had some enemies and a trap that would latch onto Samus and players had to waggle the remote and nunchuck to break loose.
- Players in Bomberman 64 could "pump up bombs" by tapping a button. Hudson sold their own controller with autofire, advertised in Japan as especially well suited for the game.
Hack and Slash
- Super Smash Bros. has a "break free" mechanic, where anything immobilizing you (Yoshi egg, Donkey Kong's grip, Master Hand grabbing you) is cured faster by mashing every single button on the controller or messing with the control stick. The computer takes advantage of this, and puts in commands faster than is humanly possible.
- Capcom's Street Fighter games have several grab moves which use this trope. For example, if you get caught in Zangief's head bite, you can mash the buttons to escape faster. Interestingly, the attacker can also mash the buttons to increase the damage done by his grab, so this is kind of a double trope. A bystander passing an arcade Street Fighter machine would often see both players frantically whaling on the buttons at the same time.
- It would be easier to list a Wrestling Game that didn't employ this to get out of holds, pins, and general stun.
- WWE 2k15 and WWE 2k16 are recent aversions where it's been replaced by a timing minigame.
- In Samurai Shodown, Blade Locks are resolved this way. Depending on how it goes, it can end in one or both players losing their weapon and having to fight bare-handed until they can retrieve it.
- Averted almost entirely in Fire Pro Wrestling Returns. Unless your character is in a "test of strength" with another, button mashing will do you no good, and the manual explicitly states this. Escaping a grapple or pin revolves around timing your button presses, as opposed to smashing them into the controller.
- Magicka has enemies that can grab you or jump onto you requiring that you mash the space bar to escape. Some bigger enemies will just eat you instead and there isn't enough time to escape.
- Eternal Darkness had one enemy who would latch onto you and try to bore its way into your body. Players had to rotate the control stick quickly to live.
- Dino Crisis forced you to mash the X button when a quick time event played out that put Regina in danger.
- Enemies in Silent Hill: Origins can latch onto you, requiring you to either use Action Commands, or this, depending on the enemy, to break free.
- Shows up in Resident Evil 4, sometimes being a quickdraw press, and sometimes being Smashing Survival. Other games had reaction commands of a different sort, like Resident Evil 3: Nemesis's dodge (which was a crapshoot), and the REmake's defensive items, which could be either done automatically or through a button press when attacked.
- Resident Evil 5 is equally guilty with the executioner majini among others. The executioner majini even does both smashing survival and Press X to Not Die within the same attack sequence! During the final boss you get a Press X Then Mash X Then Shake L Stick Then Mash O Then Mash X Then Press L + R Then Mash X Then Press O sequence just to move a frigging rock.
- Of course these were present in Resident Evil 6 but much more merciful. On the lower difficulties you could press any button regardless of which one was displayed on screen. Savvy players quickly learned you could take advantage of this to break free of holds almost instantly by mashing every button on the controller as fast as possible.
- Resident Evil Outbreak uses this for any enemy with an attack that grabs the player, which includes the majority of enemy types in the game. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.
- This has actually been in the series since Resident Evil 2, where mashing buttons after being grabbed by a zombie would allow the player character to break free from their grip, thus reducing the amount of damage taken.
- Resident Evil 3: Nemesis incorporates this into the Nemesis fights: if he grabs you in preparation for his One-Hit Kill attack, you can mash the buttons to break free before he can pull it off. This doesn't work, however, if you're in Danger status, so if he grabs you then, you're as good as dead.
- Dead Space has this as a component of his gameplay whenever Necromorphs jump on you to attempt face-rape.
- Fatal Frame has it that if you smash the Confirm button X for PS2 and A for Xbox on II, hit R1 for III, and waggle the Wii-mote on IV at the right moment, you can shake off the attacking ghost without taking damage. However, all three games require the Evade function equipped to do so. The first game? Good luck with those shots!
- In Survivor: The Living Dead, you have to hit the sprint button repeatedly if Amber runs out of stamina and trips.
- Mad Father has a few instances where you're instructed to mash "Z" to escape some attack.
- Clock Tower: has this in the form of mashing the Panic Button; normally, it comes during a chase scene when Bobby is trying to bring his scissors down on Jennifer, but it can happen at pretty random moments - the most shocking being an optional scene where your reflection tries to strangle you.
- Haunting Ground: following on from the Clock Tower series' tradition, mashing the action (circle) button is the only way to escape a death hold (not mashing results in being strangled, having your spine snapped or being impaled more often than not).
- Rule of Rose: whenever an Imp attaches itself to Jennifer, you have to frantically rotate the analogue sticks to make her shake it off.
- House of the Dead 4 requires you to shake the gun to break free of an enemy's grip, get up when knocked down, or manipulate certain objects.
- While you're supposed to use your fingers for this sort of thing, the temptation to spin a control stick for this with the palm of your hand is so strong that Nintendo was forced to give special gloves to the litigious parents of Mario Party players.
- Ditto wiimote waving and wrist straps later on.
- Incredible Crisis features this frequently. A compilation of minigames from the PSX era, the first mission suckered people in with a simple DDR timed button entry clone. The second level was just a simple Quick Time Event level. The third level is where many players would destroy their tendons, as it required mashing the circle button, building up a gauge to slow a falling elevator. However, you'd also have to stop sometimes to avoid falling objects (don't ask), which made the level of the gauge decrease and you'd have to mash more. And once the elevator is stopped, you'd have to do it again in the same level, within the remaining distance. Good luck if you stopped it at 100 feet...
- In Champions Online, this is how you break out of hold and immobilize effects: hit Z until the hold or your keyboard breaks, whichever comes first.
- After getting frozen/put to sleep in Super Paper Mario, you must shake the Wii remote to unfreeze yourself/wake up. You will also stop sleeping if you take damage, but shaking is the only way to become unfrozen.
- Super Mario Bros. 3 had Micro Goombas that could cling to Mario and make his jumps extremely short. The only way to shake them off was to keep jumping until they fell off.
- The Plasma Wisp power in Kirby Super Star builds up power this way.
- The fight with Crystal Snail in Mega Man X2 uses this; you have to button mash to escape his Crystal Hunter. Likewise, if you get caught by Crush Crawfish's crushing pincers in Mega Man X3, you have to do this if you want to minimize your damage.
- Also used to escape from the vacuum fish present in X and X5, and to escape from Web Spider's webs and the eyes in Cyber Peacock's level in X4.
- In Kirby's Epic Yarn, one of Squashini's attacks leaves you tied up on stage with a nearby bomb's fuse burning away. Downplayed in that button mashing to wriggle free is easy; the real point is doing so quickly enough so you can ring a bell and collect all the beads that come out before the bomb explodes.
- Wiggling the analog stick will free you from being frozen in Sonic Unleashed.
- In I Wanna Be The Fangame, you have to mash the fire button to escape a Pokéball at the end of the Pokémon trainer Boss Battle.
- In Shovel Knight, one of King Knight's attack can leave the player pinned to the floor, forcing them to mash the buttons or face King Knight's sceptre.
- This is how the revival mechanic for Freedom Planet 2 is activated. Just keep in mind that, unless you have the Strong Revival item, you're coming back with a brief bit of Mercy Invincibility and your Last Chance Hit Point, so try not to get wasted again, as each revival consumes one of your stock as if you had died.
- When a racer in Crash Team Racing runs into a TNT crate, it will land on top of them and start counting down. When this happens to the player the jump button can be tapped rapidly to knock the crate off, preventing any damage that would've been taken from the eventual explosion. Nitro crates (the upgraded version of the TNT) don't give a chance of escape - they explode instantly upon contact.
- In Super Mario Kart, moles would jump out of holes onto to front of your kart, slowing you down and blocking your vision. You had to hop quickly and repeatedly to shake them off.
- As part of its Darker and Edgier tricks, the main character Jack in Need for Speed: The Run must do this either to break free from the car about to be crushed in a compactor, or avoiding a police car about to smash his person, or even an out-of-control container truck sliding his way.
- Pokémon Diamond and Pearl has the Great Marsh, where you have to mash buttons and toggle the d-pad to get unstuck from the bog squares.
- Black★Rock Shooter has this after every single boss fight. You get TWO for the final boss!
- Dungeons & Dragons: Tower of Doom and D&D 2: Shadow Over Mystara had players wiggle the joystick in order to "make a saving throw" if they get hit with a spell.
- In Kingdom Hearts 3D, while playing the Flick Rush minigame, you can escape faster from any kind of status effect that makes you unable to act by rubbing the touch screen. On a fortunate note, the AI isn't a cheater when it comes to doing this. On a not-so fortunate note, you can't do this in normal gameplay, where said status effects are far more dangerous.
- In Custom Robo, to recover from Down and start matches more quickly, do this.
- Mass Effect 3, with some monsters capable of grabbing you. Generally if you succeed you break the grasp, hurl the enemy to the ground and stomp them. Higher-ranked grabby monsters will instead One-Hit Kill you if they latch on, with no chance of escape except a very quick save from a teammate.
- Several of the big monsters from Monster Hunter have attacks that pin the player if they connect. Players who are pinned lie helpless on the ground as the monster attempts to eat them, which not only deals damage to them but also restores the monster's stamina in the process. The player can mash buttons to escape, or alternatively throw a dung bomb, which stuns the monster and lets the player escape.
- Star Wars: Republic Commando has a small drone that latches on to your helmet and starts to drill through your visor. You have to mash the melee attack button until you manage to shake it off.
- Semi-aversion: When opponents (including you) lock lightsabers in the Dark Forces Saga, the result of the contest is decided statistically depending on the two combatants' "Saber Offense" skill levels. However, it is supplemented by button mashing nonetheless. Also subverted in that, if you're losing or don't have the time to go through with the whole song and dance, you can tap one different button to use Force Push and force the enemy out of the saber lock.
- In Call of Duty 3, there are certain sections in which the player is required to do this to defeat a Nazi trying to grab your rifle.
- Hammering the "use" key is how you shake off Choking Hands in Blood and Bone Leeches in the sequel. It is also the only way to survive after a knockdown in Bloodbath.
- All over the place in Uncharted games, usually involving Good Old Fisticuffs.
- In SkyGunner, when your aircraft's engine/balance stalls you have to mash the face buttons to avoid crashing. When Dog Missiles and Poulets latch onto your plane, you have to mash the directional buttons instead.
- Very common in F.E.A.R. 2.
- The Gears of War series has the chainsaw duel. Upon being attacked by a Lancer chainsaw, the victim must mash the melee button in order to survive. This only works if the victim also has a Lancer equipped, and is facing the attacker.
Stealth Based Games
- 1080°: Avalanche requires you to spin your control stick in an effort to avoid falling over from moderately flubbed landings.
Wide Open Sandbox
- Metal Gear Solid and Metal Gear Solid 2 both have their torture sequences wherein you must smash a button to keep from dying if you refuse to submit to it, which affects your ending. Auto-fire is explicitly not allowed during them.
- Metal Gear Solid 4 has the Microwave Corridor, though you'll be very aware that it's coming.
- It also has the "Scarabs." Waggle analog stick to break free.
- In Metal Gear Solid: Peace Walker, if you get stunned you need to waggle the analogue stick to wake up.
- [PROTOTYPE 2] now features this in order to shake off a Super Soldier grapple.
- In Saints Row: The Third, this is how you break out of a zombie hold.
- In Bully, if you're grabbed by prefects or law enforcement after making trouble, you'll need to mash a button to escape their grasp. But if your trouble meter is too high, they'll skip this and you'll be headed straight to detention the moment they get their hands on you.