History VideoGame / DungeonFighterOnline

28th Nov '17 11:57:02 AM Freecom
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*** The [[https://www.youtube.com/results?search_query=dfo+into+the+fire"Into the Fire dungeon]] from the Once Upon a Time in Arad event has been compared to VideoGame/WildGuns by a few players.

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*** The [[https://www.youtube.com/results?search_query=dfo+into+the+fire"Into com/results?search_query=dfo+into+the+fire Into the Fire dungeon]] from the Once Upon a Time in Arad event has been compared to VideoGame/WildGuns by a few players.
28th Nov '17 11:56:31 AM Freecom
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*** The [[https://www.youtube.com/results?search_query=dfo+into+the+fire"Into the Fire dungeon]] from the Once Upon a Time in Arad event has been compared to VideoGame/WildGuns by a few players.
27th Nov '17 6:37:31 PM Freecom
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*** The [[https://imgur.com/a/qiFKm Dusky West]] [[{{BFS}} zanbato]] is one angled handle away from a [[VideoGame/FinalFantasyVIII gunblade]].
10th Nov '17 9:41:59 PM Freecom
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* UselessUsefulSpell: Many of the pre-Rebirth Awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
** The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage. In the Season 2 Reborn update it now boosts the Mechanic's skill attack power whenever he lands a crit.
** The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
** The Exorcist's passive was nigh-useless for magical Exorcists at first due to only being charged by being in the "super armor" state, something found on nearly every physical Exorcist move but almost no magic Exorcist move. This was fixed simply by allowing casting to charge the meter as well.

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* UselessUsefulSpell: UselessUsefulSpell
**
Many of the pre-Rebirth Awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
** *** The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
** *** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage. In the Season 2 Reborn update it now boosts the Mechanic's skill attack power whenever he lands a crit.
** *** The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
** *** The Exorcist's passive was nigh-useless for magical Exorcists at first due to only being charged by being in the "super armor" state, something found on nearly every physical Exorcist move but almost no magic Exorcist move. This was fixed simply by allowing casting to charge the meter as well.well.
** Pretty much all of the skills obtainable from the NPC Albert fall under this. Being able to learn one low-level skill from each of a class's remaining three subclasses sounds like an awesome idea on paper, but they have a myriad of restrictions that make it not worth it for most people:
*** These skills are only obtainable by reaching Bronze 2 in PVP. Despite the low rank requirement, it's still a hurdle for players who only want to play the PVE portion of DFO, and the minuscule PVP population (at least in DFO Global) makes obtaining this rank hard even for people who might otherwise have the skill to get there.
*** The available skills are mostly only useful in PVP itself as grabs, juggles, or fast attacks. There are a few exceptions where Albert's skills are actually useful in end game PVE content, like the male Slayer's Bloodlust (a grab that's useful for crowd control), but these are few and far between.
*** All of the Albert skills have an inflated skill point requirement of 50 SP per level, something that's reserved only for higher level skills. Couple that with the fact that they also only cap at level 5, and you'll see most players only invest in one level in any of these skills at best, solely for utility purposes.
*** Only [[http://wiki.dfo-world.com/view/Category:Albert_Quest_Skills five base classes in the game]] have the ability to learn Albert's skills. Neople eventually figured out that not a whole lot of people put in the effort to learn these skills anyway, so base classes introduced later in the game's lifespan don't have any Albert skills at all.
30th Oct '17 1:58:27 PM Freecom
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*** Floor 76: The [[GoodOldFisticuffs Monk]] on this floor is just straight up [[Manga/JojosBizarreAdventure DIO]]. He has the ability to [[TimeStandsStill stop time]] and [[SayMyName yells your name]] when you defeat him. ([[BlindIdiotTranslation For some strange reason]], he yells "For camaraderie! For camaraderie!" repeatedly, though...)
17th Oct '17 5:53:46 PM Freecom
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*** Floor 63: The [[ExtremityExtremist male Striker]] present on this floor rather appropriately says "[[Film/OngBak Ong-bak!]]" in one of his combat lines.
14th Oct '17 6:40:48 PM Malady
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** Even for a game published by {{Nexon}}, this goes beyond the pale - credits spent often have a random component to the rewards earned.

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** Even for a game published by {{Nexon}}, Creator/{{Nexon}}, this goes beyond the pale - credits spent often have a random component to the rewards earned.
19th Sep '17 1:25:53 PM Freecom
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* SelfDeprecation: On the Tower of Anguish's 38th floor, the boss is a fake player complaining about the lack of epic equipment drops. There's also a hell gate in the middle of the arena, except instead of spawning mobs upon destroying it, it [[LightEmUp shoots out light beams]] commonly associated with epic drops, which instantly stuns the boss. Depending on who you ask, this floor is either this trope, [[BitingTheHandHumor a jab against]] Creator/{{Nexon}}, or a jab against [[TakeThatAudience players in megaphone chat complaining about the lack of epic drops]].
15th Sep '17 5:17:54 AM AnotherGamer
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** The Valor equipment set, obtainable from Echon: Ruined Sanctuary, has the unique feature of customizeable stats and set bonuses, so one can tailor the set to their character's specific needs.

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** The Valor equipment set, obtainable from Echon: Ruined Sanctuary, has the unique feature of customizeable stats and set bonuses, so one can tailor the set to their character's specific needs.needs: when fully upgraded, it's roughly equal in power to a level 85 Epic equipment set.
10th Sep '17 10:20:37 PM SonicGamer07
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* PrestigeClass: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.

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* PrestigeClass: PrestigeClass:
**
Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.itself.
** The Creator and Dark Knight are somewhat like this, since they can only be unlocked once you have another character on the account that is Lv. 70 or higher. Weirdly enough, this change was implemented because Neople more or less considers them "a mistake" as they deviate too much from the standard gameplay, and were thus segregated from the main cast as a result.
This list shows the last 10 events of 636. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DungeonFighterOnline