History VideoGame / DungeonFighterOnline

8th Feb '16 10:12:25 AM AnotherGamer
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** The Season 2 update added another form of item crafting, Compounding: you can essentially take an item of specific tier of equipment and turn it into a randomized piece of equipment of the same tier.
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** The Season 2 update added another form of item crafting, Compounding: you can essentially take an item of specific tier of equipment and turn it into a randomized piece of equipment of the same tier. Depending on the item's level and tier, it can be a good way to turn less popular items into much more wanted ones to either use or sell for profit if you manage to get lucky with it.

*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. A later update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a chance that Gabriel might appear, allowing you to trade one type of Epic fragments towards another randomly chosen type out of 5 offered, although exactly how much of a difference this will make in the end is yet to be seen.
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*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. A later The Season 2 update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a chance that Gabriel might appear, allowing you to trade one type of Epic fragments towards another randomly chosen type out of 5 offered, although exactly how much of a difference this will make in the end is yet to be seen.
7th Feb '16 12:38:09 AM AnotherGamer
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Not sure about the last one, I recall it being something weirder.
Added DiffLines:
* GoshDarnitToHeck: One of the Hell Parties you can encounter consists of 3 female Launchers that spend the entire fight shouting nonsensical TV-edited swearwords at you, including but not limited to "monkey fluffer", "mother schnucker" and "dipstick".
4th Feb '16 4:37:23 PM SonicGamer07
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** Be proud if you managed to grab a Growing Weapon from an Event while still in early-game and made it Permanent. While it gives no bonuses to Skills or has fancy effects, the stats alone vastly outclass the majority of same-level weapons until the Growing Weapon hits max level, which is around Lv. 65.

** Unstoppable Kon is unique among friendly [=APCs=] in that [[CripplingOverspecialization he only knows Gaebolg Fist.]] He will use no other skill, and due to how proficient he is with it, he can use it every couple seconds, whereas the average Mechanic usually has to wait a few minutes between charges.

* NonstandardCharacterDesign: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish in contrast to the game's mangwa-ish style.
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* NonstandardCharacterDesign: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish {{Animesque}} in contrast to the game's mangwa-ish style.

** And the Slayer killed his own as a result of possession by Kazan, poor kid.
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** And the The Slayer killed his own as a result of possession by Kazan, poor kid.

* PlayEveryDay: Since you only get a set number of FP every day, not using them up means you're missing out on some potential experience or drops. That being said, depending on how many days you skip playing a character and how high their level is, [[RewardingInactivity you can get up to a full day's worth of boosted EXP the next time you play them]]. You can also send any level 70 and higher character to explore for a predetermined perioid of time, from 2 hours to 2 weeks, with better rewards the longer they explore.
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* PlayEveryDay: Since you only get a set number of FP every day, not using them up means you're missing out on some potential experience or drops. That being said, depending on how many days you skip playing a character and how high their level is, [[RewardingInactivity you can get up to a full day's worth of boosted EXP the next time you play them]]. You can also send any level 70 and higher character to explore for a predetermined perioid period of time, from 2 hours to 2 weeks, with better rewards the longer they explore.
4th Feb '16 5:03:42 AM AnotherGamer
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The original game was hosted by Nexon America, and while niche, it gathered a dedicated fanbase. However, in 2013, Nexon suddenly declared that the game could no longer be supported, and the game was shut down that June. In spite of this, [[NetworkToTheRescue Neople refused to let it simply die,]] and resurrected the game in 2014 as ''Dungeon Fighter Online Global''[[note]]The "Global" meaning that it was targeted towards all regions that did not already have a version of ''Dungeon Fighter''[[/note]]. After some beta testing, the game officially re-launched late 2014 with the '''Metastasis''', a gigantic overhaul update written in as a world-rending catastrophe that caused [[CosmicRetcon the reset of Aradian history as we knew it.]] '''Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.'''
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The original game was hosted by Nexon America, and while niche, it gathered a dedicated fanbase. However, in 2013, Nexon suddenly declared that the game could no longer be supported, and the game was shut down that June. In spite of this, [[NetworkToTheRescue Neople refused to let it simply die,]] and resurrected the game in 2014 as ''Dungeon Fighter Online Global''[[note]]The "Global" meaning that it was targeted towards all regions that did not already have a version of ''Dungeon Fighter''[[/note]].Fighter'' and regions outside America weren't IP-blocked.[[/note]]. After some beta testing, the game officially re-launched late 2014 with the '''Metastasis''', a gigantic overhaul update written in as a world-rending catastrophe that caused [[CosmicRetcon the reset of Aradian history as we knew it.]] '''Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.'''
4th Feb '16 5:01:42 AM AnotherGamer
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* ExclusiveEnemyEquipment: In the most literal sense, bosses have a [[RareRandomDrop very low chance]] to drop a Boss Unique based on the boss's gear or traits. All bosses usually come with several different Boss Uniques, making it a challenge to get them all. However, a select few can be exchanged for via items through NPCs.
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* ExclusiveEnemyEquipment: In the most literal sense, bosses have a [[RareRandomDrop very low chance]] to drop a Boss Unique based on the boss's gear or traits. All bosses usually come with several different Boss Uniques, making it a challenge to get them all. However, a select few most can be exchanged for bought with different types of Meteors, and thanks to the Season 2 update making them much easier to get via items through NPCs.boxes found in dungeons that can contain up to 3 of them and all of their prices being greatly lowered, you can now actually use them when you're in the level range where they're the best gear you can get.
4th Feb '16 4:55:07 AM AnotherGamer
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There IS a difference.
*** Male Grappler's 2nd Awakening Active Sole Bearer: Quaking Tiger is very similar to [[Franchise/SuperRobotWars Raioh's]] Rising Meteor.

*** Kunoichi: Kunai (called Chakrams ingame)
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*** Kunoichi: Kunai (called Chakrams ingame)Chakra Weapons ingame).
4th Feb '16 4:40:34 AM SonicGamer07
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Despite gathering and retaining a relatively small, but vocal and avid fanbase, [[{{Creator/Nexon}} Nexon America]], the former publishers of the game, deemed its release an ultimate failure, and [[ScrewedByTheNetwork shut the game down]] in June of 2013. Since then, it seemed like the legend of ''Dungeon Fighter Online'' was to be gone for good... [[NetworkToTheRescue ... Until Neople showed up.]] Opening an obscure, generic, and questionable teaser site, Neople announced the alpha test of ''Dungeon Fighter Online'' in the summer of 2014, with little advertising and fanfare. Attentive fans of ''Nexon''[='=]s game picked up on it and cycled rumors around the internet about the site until Neople, with their own ''Dungeon Fighter Online'' [[https://www.facebook.com/dfoglobal Facebook page]], officially made the news, hoping to revive the game around the world as ''Dungeon Fighter Online Global''[[note]]The ''Global'' meaning that anyone around the world except countries that already have a running version of ''DFO'' could access[[/note]]. After receiving a surprising amount of alpha test players, many fans of the old game, Neople closed the alpha test within a month of service and launched the first official beta test ([[http://www.dfoneople.com/ which can be found here]]) the following Spring with the advent of the Season 4 update, the '''Metastasis''', a massive update written in as a world-rending catastrophe that drastically reshaped the world of ''DFO'', making it a vastly different world than it was before. '''Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.'''
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Despite gathering and retaining a relatively small, but vocal and avid fanbase, [[{{Creator/Nexon}} The original game was hosted by Nexon America]], the former publishers of the game, deemed its release an ultimate failure, America, and [[ScrewedByTheNetwork shut while niche, it gathered a dedicated fanbase. However, in 2013, Nexon suddenly declared that the game down]] in June of 2013. Since then, it seemed like the legend of ''Dungeon Fighter Online'' was to could no longer be gone for good... [[NetworkToTheRescue ... Until Neople showed up.]] Opening an obscure, generic, supported, and questionable teaser site, Neople announced the alpha test of ''Dungeon Fighter Online'' in the summer of 2014, with little advertising and fanfare. Attentive fans of ''Nexon''[='=]s game picked up on it and cycled rumors around the internet about the site until Neople, with their own ''Dungeon Fighter Online'' [[https://www.facebook.com/dfoglobal Facebook page]], officially made the news, hoping to revive the game around was shut down that June. In spite of this, [[NetworkToTheRescue Neople refused to let it simply die,]] and resurrected the world game in 2014 as ''Dungeon Fighter Online Global''[[note]]The ''Global'' "Global" meaning that anyone around the world except countries it was targeted towards all regions that did not already have a running version of ''DFO'' could access[[/note]]. ''Dungeon Fighter''[[/note]]. After receiving a surprising amount of alpha test players, many fans of the old game, Neople closed the alpha test within a month of service and launched the first official some beta test ([[http://www.dfoneople.com/ which can be found here]]) testing, the following Spring game officially re-launched late 2014 with the advent of the Season 4 update, the '''Metastasis''', a massive gigantic overhaul update written in as a world-rending catastrophe that drastically reshaped caused [[CosmicRetcon the world reset of ''DFO'', making it a vastly different world than it was before. Aradian history as we knew it.]] '''Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.'''
4th Feb '16 4:30:09 AM SonicGamer07
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* DifficultyByRegion: ** In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.) ** On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels. *** At least that issue seems to have been solved with a server for players living in Oceania; North American players now have a server for their own. ** DFOG largely subverts this as the exp tables are much closer to asian areas and there's separate severs for both coasts. In some ways it's easier as normal gear an quest items drop more often (to offset the lack of supply early on unlike the more established asian versions)
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* DifficultyByRegion: ** In DifficultyByRegion: Back in pre-Metastasis era, Nexon was ridiculously far behind in updating the North American version, you used to need about grind curves, requiring at least 1.5 times 5x the EXP you needed to level up compared to grind in the Korean version. They helped this out a little by fixing it with a patch, but it's This was due to NA still not being on the same level as 2nd EXP "scaling" by the time it shut down, whereas the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.) ** On a lesser scale, players who live version was on the west coast generally have a harder time 3rd, which was 2nd scaling, but halved. Neople's ''DFOG'' fixed this by bringing the curve in line with more recent Korean versions. ** Also in pre-Metastasis, finding a party on the west coast channels later in the game, good server, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels. *** At least that issue seems to have been solved with a server for thus more players living in Oceania; North American to play with, varied wildly depending on where you played from. East Servers had ''far'' less players now have a server for their own. ** DFOG largely subverts this as the exp tables are much closer to asian areas and there's separate severs for both coasts. In some ways it's easier as normal gear an quest items drop than West Servers, which made it more often (to offset the lack of supply early on unlike the more established asian versions)difficult to party up with people. This problem was also fixed when Neople merged servers.

** Gunners have a male and female version with varying levels of distinction in play style. ** Fighters have a [[SpearCounterpart Male]] version with even more deviations in style than the gunners. ** For even more deviations, compare the male and female mages; the male mage has one subclass that uses icy powers ([[AnIcePerson Glacial Master]]). ** Slayers have a female version with subclasses largely different than the males.
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** Female Gunners have a male and female version with varying levels Male Fighters to Gunners and Fighters, respectively. They share closely similar movesets and growth to their originals, but feature tweaks to their styles to make them more unique; F. Gunners focus more on utility at the expense of distinction in play style. ** damage, while M. Fighters have a [[SpearCounterpart Male]] version with even more deviations in style than the gunners. ** For even more deviations, compare the male and female mages; the male mage has one subclass kick-based attacks that uses icy powers ([[AnIcePerson Glacial Master]]). hit low and ground. ** Male Mages to Mages. However, the play ''very'' different, the former possessing unique mechanics and new Subclasses. Female Slayers have a female version with subclasses largely also fall into this archetype of counterpart to Slayers; while they share the same weapons, they are vastly different than the males.characters.

* ExclusiveEnemyEquipment: Literally, in the form of Boss Unique Drops. They drop more often than normal uniques, but [[RandomNumberGod are still hilariously rare to encounter]], ''and'' only drop from the boss of most dungeons. ** Example being - a high level boss known as "Jericho Crawford" drops his [[MoreDakka Machine Gun]], his [[FridgeBrilliance Time Bomb]], and his [[AndYourRewardIsClothes Jacket]] as rare boss uniques, just to name a few. ** Though some of them can be gotten from [=NPCs=] by trading items you get from bosses in the same area.
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* ExclusiveEnemyEquipment: Literally, in In the form of most literal sense, bosses have a [[RareRandomDrop very low chance]] to drop a Boss Unique Drops. They drop more often than normal uniques, but [[RandomNumberGod are still hilariously rare to encounter]], ''and'' only drop from based on the boss of most dungeons. ** Example being - boss's gear or traits. All bosses usually come with several different Boss Uniques, making it a high level boss known as "Jericho Crawford" drops his [[MoreDakka Machine Gun]], his [[FridgeBrilliance Time Bomb]], and his [[AndYourRewardIsClothes Jacket]] as rare boss uniques, just challenge to name a few. ** Though some of get them all. However, a select few can be gotten from [=NPCs=] by trading exchanged for via items you get from bosses in the same area.through NPCs.

* {{Gainaxing}}: The Fighter, as well as the Thief, although some avatar costumes avert it. ** New class Knight is prone to this as well. ** Some female NPC's breasts move ''when they are standing still''.
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* {{Gainaxing}}: The Fighter, as well as the Thief, although some avatar costumes avert it. ** New class and Knight is prone to this as well. ** all do this. Some female NPC's Avatars manage to conceal it, though. ** This goes as far as to make some breasts move ''when they are standing still''.bounce ''just by the character breathing.''

* GlassCannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.
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* GlassCannon: GlassCannon: ** The elementalist Elementalist is the most extreme example, though other classes like soul benders Soul Benders and mechanics Mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.

* GlassCannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. ** Creator. In short, any class that uses cloth armor is likely do ''not'' let her get caught in a firefight, it can only lead to be an example.death.

** The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.
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** The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.

* MechanicallyUnusualClass: Creator. She looks similar to and shares movement animations with Mages, but that's it for similarities. Unlike every other fighter in the game, the Creator fights primarily with the mouse and moves with WASD, with a different set of hotkeys centered around her alternative movement keys. She wields Rods, but her playstyle takes StatStick to the logical extreme, as she can't even ''attack with it'', instead opting for a point-and-click burst attack that can be aimed anywhere onscreen and rapid-fired [[ButtonMashing as fast as the player can click the mouse.]] Her skills have no "cooldown", but rather a usage gauge that depletes whenever she activates one of her skills and uses the associated attacks. This gauge replenishes when that skill isn't activated, allowing her to switch attack styles on the fly and always have a few tricks charging in reserve. [[ArsonMurderAndJaywalking She's also the only Mage-type character that wields Plate Armor.]]
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* MechanicallyUnusualClass: Creator. She looks similar to and shares movement animations with Mages, but that's it for similarities. Unlike every other fighter in the game, the Creator fights primarily with the mouse and moves with WASD, with a different set of hotkeys centered around her alternative movement keys. She wields Rods, Broomsticks, but her playstyle takes StatStick to the logical extreme, as she can't even ''attack with it'', instead opting for a point-and-click burst attack that can be aimed anywhere onscreen and rapid-fired [[ButtonMashing as fast as the player can click the mouse.]] Her skills have no "cooldown", but rather a usage gauge that depletes whenever she activates one of her skills and uses the associated attacks. This gauge replenishes when that skill isn't activated, allowing her to switch attack styles on the fly and always have a few tricks charging in reserve. [[ArsonMurderAndJaywalking She's also the only Mage-type character that wields Plate Armor.]]

* MissFanservice: Knight as she's designed to play this up [[UpToEleven even more]] than the non-mage female classes.
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* MissFanservice: MsFanservice: Knight as she's designed to play this up [[UpToEleven even more]] than the non-mage female classes.

* [[NoKillLikeOverKill No Kill Like Overkill]]: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
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* [[NoKillLikeOverKill No Kill Like Overkill]]: ThereIsNoKillLikeOverkill: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
4th Feb '16 4:02:53 AM SonicGamer07
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* DiscOneNuke: In addition to high-level assist characters, some of the APCs can be massively overpowered for the level you can use them at: the most prominent example of these is probably Girl of Ruins, who is a level 70 female Mech that you can use at level 35 and who proceeds to utterly wreck everything and anything for the next 30 levels or so. ** Unlike all other creature-summoning assists in the game, Mechanic's Gale Force/Tempester moves between rooms with the character who used the assist, instead of being restricted to the room the assist was used in: thanks to this, all low-leveled characters can have a permanent robot helper that basically kills everything for them in low-leveled dungeons.
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* DiscOneNuke: DiscOneNuke: ** In addition to high-level assist characters, some of the APCs can be massively overpowered for the level you can use them at: the most prominent example of these is probably Girl of Ruins, who is a level 70 female Mech that you can use at level 35 and who proceeds to utterly wreck everything and anything for the next 30 levels or so. ** Unlike all other creature-summoning assists in the game, Mechanic's Gale Force/Tempester moves between rooms with the character who used the assist, instead of being restricted to the room the assist was used in: thanks in. Thanks to this, all low-leveled characters can have a permanent robot helper that basically kills everything for them in low-leveled dungeons.dungeons. ** Ice Plate. This is a low-level Creator skill that drops a large sheet of ice on an area you right-click on. It does ''ginormous'' damage and comes with a ridiculous area-of-effect, allowing you to wipe a pack of enemies in one swift motion. This skill even remains useful through the end-game, where it becomes a low-cost damage tool.
3rd Feb '16 3:50:30 PM Food
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**The Scenario Dungeon Update has largely done away with this for the main storyline quests, as requirements for a given quests can usually be fulfilled at the end of a single dungeon run.

** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage.
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** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage. In the Season 2 Reborn update it now boosts the Mechanic's skill attack power whenever he lands a crit.

*** Kunoichi: Kunai
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*** Kunoichi: KunaiKunai (called Chakrams ingame)

*** Kunoichi: Kunai**Demonic Lancer ***Duelist: Lances for speed. ***Vanguard: Halberds for attack power.

*** Kunoichi: Kunai** Neople employee Nyangko was once available as a pet in chibi form.

* LetsYouAndHimFight: [[spoiler:Hilder reveals that she is trying to invoke this through crafting the Hyper Jammer in order to get the Dungeon Fighter to kill Lotus for her. When asked why [[WhyDontYouJustShootHim she can't just kill Lotus herself,]] she [[JustifiedTrope explains]] that the power Apostles radiate prevent them from killing one another.]]
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* LetsYouAndHimFight: [[spoiler:Hilder [[spoiler:Prior to the Scenario Dungeon update, Hilder reveals that she is trying to invoke this through crafting the Hyper Jammer in order to get the Dungeon Fighter to kill Lotus for her. When asked why [[WhyDontYouJustShootHim she can't just kill Lotus herself,]] she [[JustifiedTrope explains]] that the power Apostles radiate prevent them from killing one another.]]

* PeninsulaOfPowerLeveling: A minor version: special dungeons generally give more overall experience than higher-leveled normal dungeons. This is particularly blatant with Mt. Hardt and Pursuit! The Express Train, both of which are the best source of experience for 5-6 levels until AntiGrinding catches up to them and/or dungeons with better experience become available. In fact, if you don't want to do epic quests for the Oceanic area, Pursuit becomes available just when the experience gained from Hardt falls too low to be worthwhile.
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* PeninsulaOfPowerLeveling: A minor version: Prior to the scenario dungeon update, special dungeons generally give gave more overall experience than higher-leveled normal dungeons. This is particularly blatant with Mt. Hardt and Pursuit! The Express Train, both of which are were the best source of experience for 5-6 levels until AntiGrinding catches up to them and/or dungeons with better experience become available. In fact, if you don't want to do epic quests for the Oceanic area, Pursuit becomes available just when the experience gained from Hardt falls too low to be worthwhile.

* RightForTheWrongReasons: The Knight is correct when she tells Ilia that there are Apostles who aren't evil... but the reason she thinks this is because [[spoiler:she'd just gotten help from Hilder, who is only pretending to be one of them]].
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* RightForTheWrongReasons: The Prior to the Scenario Dungeon Update, the Knight is correct when she tells Ilia that there are Apostles who aren't evil... but the reason she thinks this is because [[spoiler:she'd just gotten help from Hilder, who is only pretending to be one of them]].
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