History VideoGame / DungeonFighterOnline

13th Jul '17 10:36:40 PM Perelandra
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*** Male Mechanic's first Awakening active Gaebolg Punch is [[VideoGame/MarvelVsCapcom Bloodia Punch]] in all but name. Likewise, his second Awakening active Hell March is essentially a more militarized version of Servbot Lunch Rush. Finally, his TX-80 Dimension Runner is a [[{{Franchise/Terminator}} Terminator]] in all but name: it teleports on the battlefield via a damaging sphere of energy, shoots at its enemies repeatedly and after its timer runs out and it either blows up or dashes to the closest enemy and performs a [[TakingYouWithMe suicide attack]] on them, the explosion leaves behind a puddle of molten metal where one of its arms sinks into while [[Film/Terminator2JudgmentDay giving a thumbs up]].

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*** Male Mechanic's first Awakening active Gaebolg Punch is [[VideoGame/MarvelVsCapcom Bloodia Punch]] in all but name. Likewise, his second Awakening active [[VideoGame/CommandAndConquer Hell March March]] is essentially a more militarized version of Servbot Lunch Rush. Finally, his TX-80 Dimension Runner is a [[{{Franchise/Terminator}} Terminator]] in all but name: it teleports on the battlefield via a damaging sphere of energy, shoots at its enemies repeatedly and after its timer runs out and it either blows up or dashes to the closest enemy and performs a [[TakingYouWithMe suicide attack]] on them, the explosion leaves behind a puddle of molten metal where one of its arms sinks into while [[Film/Terminator2JudgmentDay giving a thumbs up]].
13th Jul '17 10:32:14 PM Perelandra
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*** The Valley of the Half-Beasts dungeon has trash cans that drop [[InexplicablyPreservedDungeonMeat meat and drumsticks]], much like in other side-scrolling beat-em-ups like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''.

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*** The game as a whole is one ginormous shout-out to classic ''Creator/{{Capcom}}'' beat-'em-up ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''.
*** The Valley of the Half-Beasts dungeon has trash cans that drop [[InexplicablyPreservedDungeonMeat meat and drumsticks]], much like in other side-scrolling beat-em-ups like ''VideoGame/StreetsOfRage'' and ''VideoGame/FinalFight''. ''VideoGame/FinalFight''.
*** One Feat Quest in the Time Gate area is called "[[Manga/{{Saikano}} She, The Ultimate Boss]]".
12th Jul '17 12:16:41 AM Perelandra
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** The Demonic Lancer class is one huge reference to [[VisualNovel/FateStayNight memetic E-Rank luck Heroic Spirit and all-around badass Cu Chulainn.]]

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** The visual design of the Demonic Lancer class is one huge reference to [[VisualNovel/FateStayNight memetic E-Rank luck Heroic Spirit Cu Chulainn]], particularly the blue hair and all-around badass Cu Chulainn.]]red eyes. The default skin with its fur-lined vest is even based on his ''Anime/FatePrototype'' appearance.
12th Jul '17 12:09:44 AM Perelandra
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** The Demonic Lancer class is one huge reference to [[VisualNovel/FateStayNight memetic E-Rank luck Heroic Spirit and all-around badass Cu Chulainn.]]
11th Jul '17 10:54:50 PM SonicGamer07
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* BribingYourWayToVictory: While the original Nexon-run ''Dungeon Fighter Online'' was particularly bad about this with ridiculously overpriced convenience features such as skill tree resets, Neople's ''DFO Global'' promises to be better about it. Time will tell if they keep their word.
** Generally speaking, very little if any of the game is strictly gated behind real-money purchases: the most important one of these, an avatar package including a set of clone avatars, can be bought from the auction house with ingame money or pieces of them can be gotten randomly out of a Lost Treasure and the rest of the items that can only be bought with real money are minor conveniences that aren't necessary to play the game and their cost shouldn't break anyone's bank if you choose to get them.
** The various contracts are probably the most blatant form of this in sense that they have no real background story justification or exist for a sake of making your character more unique-looking or play differently: in short, they give you an universal experience boost that also applies to quest exp rewards which is impossible to get any other way, allow you to learn and level your skills 5 levels earlier (and in case of maximum level characters, gain a free level to your Awakening skill that also unlocks its final upgrade and level up your skills to what they would be naturally 5 levels above the level cap), equip gear that's up to 10 levels higher than your current level and use your cube fragments to deal elemental damage of your choice, get a minor damage boost or increase your exorcism stat and critical hit rate. All of them can be bought directly from the cash shop, come in various lengths and can't be made permanent: that being said, you can still get them from the Lost Treasures and only 2 of them are of any use to max level characters.
*** One thing of note is that while getting a full set of clone avatars for a single character isn't hard or costly to do, the game heavily encourages playing multiple characters, which can easily multiply the costs several times over if you plan to play more than 1 of them in the endgame as the only thing that's shared between all characters is the account vault and the contracts mentioned above.

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* BribingYourWayToVictory: While Nexon's version of the original Nexon-run ''Dungeon Fighter Online'' game was particularly bad about this with ridiculously overpriced convenience features such as skill tree resets, ''notorious'' for this. Neople's ''DFO Global'' promises to be better about it. Time will tell if they keep their word.
** Generally speaking, very little if any of
version relaxes the game is strictly gated behind real-money purchases: the most important one of these, an avatar package including a set of clone avatars, can be bought from the auction house with ingame money or pieces of them can be gotten randomly out of a Lost Treasure and the rest of the items pay-to-win elements significantly.
** Most stuff
that can only be bought purchased with real money are minor conveniences CERA can also be purchased with in-game Gold via the Auction House, and those that aren't necessary to play the game and their cost shouldn't break anyone's bank if you choose to get them.
** The various contracts are probably the most blatant form of this in sense that they
can't have no real background story justification or exist for a sake of making your character more unique-looking or play differently: in short, they give you an universal experience boost that also applies to quest exp rewards significant impact on gameplay anyways.
** [=NeoPremium=] Contracts,
which is impossible are akin to a "premium" subscription in other [=MMOs=]. For a monthly fee, you get several boons, such as additional Fatigue Points per character, +10% dungeon clear EXP, an extra Reward Card, the ability to ignore Stamina, and Fatigue Express, which lets you consume Fatigue Points twice as fast in exchange for 2x EXP. The Plus+ version also adds a free Unique Weapon you can rent out every day, a free daily gift, an extra Simona's Letter of Recommendation per day, and Neo Premium Tokens added to all drop pools, which let you play Canna's Vending Machine to get any other way, allow you to learn rare and level your skills 5 levels earlier (and in case of maximum level characters, gain a free level to your Awakening skill that also unlocks its final upgrade and level up your skills to what exclusive items. Although they would be naturally 5 levels above the level cap), equip gear that's up to 10 levels higher than your current level and use your cube fragments to deal elemental damage of your choice, typically require payment, you can get a minor damage boost or increase your exorcism stat and critical hit rate. All of them can be bought directly from the cash shop, come Contract items in various lengths and can't be made permanent: ways in-game that being said, let you can still get them from receive the Lost Treasures and only 2 benefits of them are of any use [=NeoPremium=] without having to max level characters.
*** One thing of note is that while getting a full set of clone avatars
pay up, although typically for a single character isn't hard or costly to do, the game heavily encourages playing multiple characters, which can easily multiply the costs several times over if you plan to play more than 1 of them in the endgame as the only thing that's shared between all characters is the account vault and the contracts mentioned above.much shorter time periods.



* CaptainErsatz: Beef him up a little and give him a sword, and the Male Gunner is essentially [[Franchise/DevilMayCry Dante]]. One of the avatar costume sets for male gunners is even named ''Devil Trigger.''

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* CaptainErsatz: CaptainErsatz:
**
Beef him up a little and give him a sword, and the Male Gunner is essentially [[Franchise/DevilMayCry Dante]]. One of the avatar costume sets for male gunners is even named ''Devil Trigger.''



* CircusOfFear: Midnight Assault features the Kartel's hired mercenaries...who happen to dress like clowns. Their leaders themselves happen to be magicians. Justified as they started off as a normal circus troupe, but since they mainly operated where the Kartel [[WretchedHive originated from]], they had to learn how to fight to protect themselves, until they were so good at it that they started employing themselves as part-time mercenaries.
* ClothesMakeTheSuperman: A minor version: in addition to actual equipment, you can also equip your character with avatars, which change their appearance and in some cases, also give them stat boosts. You can also equip 2 emblems per stat-increasing avatar piece, further increasing your stats to a significant degree with a full set of 10+ stat-boosting avatars with 20+ emblems of your choice. There are also rare avatars that give double the benefit of a normal avatar and which are the only ones that have platinum emblem slots, which in turn are the only type of emblem that can give you additional skill levels.
* CombatPragmatist: Fighters that become Brawlers. As a way of introducing this specialization path, [[AHandfulForAnEye dust kicking]] is one of the starting class' skills.

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* CircusOfFear: Midnight Assault features the Kartel's hired mercenaries... who happen to dress like clowns. Their leaders themselves happen to be magicians. Justified as they started off as a normal circus troupe, but since they mainly operated where the Kartel [[WretchedHive originated from]], they had to learn how to fight to protect themselves, until they were so good at it that they started employing themselves as part-time mercenaries.
* ClothesMakeTheSuperman: A minor version: in addition to actual equipment, Equipment aside, you can also equip your character with avatars, which wear Avatars, cosmetics that change their your character's appearance and in some cases, also can give them stat boosts. You Certain Avatars can also equip 2 emblems per stat-increasing avatar piece, further increasing your stats to a significant degree with a full set of 10+ stat-boosting avatars with 20+ emblems of your choice. There are also rare avatars slot in Emblems that give double the benefit of a normal avatar and which are the only ones that have platinum emblem slots, which in turn are the only type of emblem that can give you additional skill levels.
stats. Rare Avatars can give even more stats, and have Platinum Emblem Slots, which can actually boost Skill Levels as well.
* CombatPragmatist: CombatPragmatist:
**
Fighters that become Brawlers. As a way of introducing this specialization path, [[AHandfulForAnEye dust kicking]] is one of the starting class' skills.



* ComboBreaker: Many bosses possess an ability to otherwise harmlessly knock over players in response to being heavily comboed or knocked down. Can be subverted if the player times a Super Armored skill to power through the effect and continue the combo. Some specific bosses use much more dangerous moves, such as Commodore Cannonhand's anti-launch Will Driver variant.

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* ComboBreaker: ComboBreaker:
**
Many bosses possess an ability to otherwise harmlessly knock over players in response to being heavily comboed or knocked down. Can be subverted if the player times a Super Armored skill to power through the effect and continue the combo. Some specific bosses use much more dangerous moves, such as Commodore Cannonhand's anti-launch Will Driver variant.



* CompetitiveBalance: Since fighting against a large number of enemies that can easily overpower you is a lot different than fighting against another human opponent, a large number of skills are changed in basic function when used in the Arena, generally to make them less overpowered. This is also why all new classes are banned in PvP until they're balanced sufficiently to make them useable there, although some of them might be banned permanently if their basic mechanics are so overpowered against a single target that they'd either need to be removed completely or {{nerf}}ed to a degree that they might as well not exist to begin with.

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* CompetitiveBalance: Since fighting against a large number of enemies that can easily overpower you is a lot different than fighting against another human opponent, a large number of skills are changed in basic function when used in the Arena, generally to make them less overpowered. This is also why all new classes are banned in PvP until they're balanced sufficiently to make them useable usable there, although some of them might be banned permanently if their basic mechanics are so overpowered against a single target that they'd either need to be removed completely or {{nerf}}ed to a degree that they might as well not exist to begin with.
11th Jul '17 10:34:05 PM SonicGamer07
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A game with the working title of ''[[[[http://2p.com/45778123_1/Is-Nexon-Making-a-New-3D-Dungeon-Fighter-Online-Game-by-Wei.htm Project D]]'', rumored to be a "sequel" to Dungeon & Fighter, is also in the works.

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A game with the working title of ''[[[[http://2p.''[[http://2p.com/45778123_1/Is-Nexon-Making-a-New-3D-Dungeon-Fighter-Online-Game-by-Wei.htm Project D]]'', rumored to be a "sequel" to Dungeon ''Dungeon & Fighter, Fighter'', is also in the works.



* AntiFrustrationFeatures: If you are forced to use a revival token, are alone and your level is under 30, an APC will join you for the rest of the dungeon.
** Before Season 2, if you were you're stuck at a storyline quest and thus can't seem to proceed to the next area, you thankfully don't need to actually finish the said story quests to gain access to it: once you level up high enough, you can proceed to the new area as you please and thus SequenceBreak parts of the storyline at your leisure. However, the first parts of the epic quests in the Time Gate need to be completed to unlock the next dungeon due to their heavy focus on the story, although thankfully several of them use short versions of the dungeons and you never need to actually do the full-length versions of the said dungeons if you already meet the level requirement for the next dungeon.
*** Currently most of the above doesn't apply and you need to finish the story for the current dungeon to unlock the next one, which is much less of an inconvenience since you'll generally gain a ton of quest experience regardless of where you are in the story: however, if you overlevel all the quests in the area and just want to gain access to the next one, you can choose to skip all of them, but you gain no quest rewards or experience if you do so.
** Since the acqusition of all 9 Chronicle set pieces is largely up to RNG and since most people don't want to wait several months to be able to use 3- and 6-piece sets but might not want to do so out of the fear of potentially buying a piece of Chronicle equipment that they end up getting as a drop the next time they fight the enemy that drops them, Chronicle pieces are sold as boxes that let you pick your preferred kind of piece of equipment to get from them. They are also unique in that you can refund them before you open the box to get back all the Interdimensional Fragments you spent to buy them, preventing scenarios where you get a box for a Chronicle set item you want to build towards but manage to get it as a drop, which would render the box useless as now you need another type of piece that the box doesn't contain.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you are forced to use a revival token, are alone and your level is under 30, an APC will join you for the rest of the dungeon.
** Before In post-Metastasis Season 2, 1, if you were sufficiently overleveled, you could skip the current set of Epic Quests and just progress to the next storyline dungeon and continue as normal. As of Season 2, you are required to progress through Epic Quests in a set order, but you're stuck at a storyline quest and thus can't seem to proceed to the next area, you thankfully don't need to actually finish the said story quests to gain access to it: once you level up high enough, you can proceed to the new area as you please and thus SequenceBreak parts of the storyline at your leisure. However, the first parts of the epic quests in the Time Gate need to be completed to unlock the next dungeon due to their heavy focus on the story, although thankfully several of them use short versions of the dungeons and you never need to actually do the full-length versions of the said dungeons if you already meet the level requirement for the next dungeon.
*** Currently most of the above doesn't apply and you need to finish the story for the current dungeon to unlock the next one, which is much less of an inconvenience since you'll generally gain a ton of quest experience regardless of where you are in the story: however, if you overlevel all the quests in the area and just want to gain access to the next one, you can choose
allowed to skip all an entire dungeon's set of them, but Epic Quests. Doing so forces you gain no quest to give up any associated rewards or experience if you do so.
and EXP, however.
** Since the acqusition of all 9 Chronicle set pieces gear is largely up to RNG and since most people don't want to wait several months to be able to use 3- and 6-piece sets but might not want to do so out of the fear of potentially buying a piece of Chronicle equipment that they end up getting as a drop the next time they fight the enemy that drops them, Chronicle pieces are sold as in boxes that let allow you to pick your preferred kind what gear you want, so as to mitigate some of piece of equipment the RNG required to get from them. They are complete a set. Unopened boxes can also unique be refunded in that you can refund them before you open the box to get back all full for the Interdimensional Fragments you spent to buy paid for them, preventing scenarios where just in case you happen to get a box for a the Chronicle set item gear you want to build towards but manage were going to get it as a drop, which would render from the box useless as now you need another type of piece that the box doesn't contain. a RareRandomDrop instead.



** In order to complete your second Awakening, you need to collect a number of items from the Black Dragon Tournament, which exists solely for that purpose: all of its opponents are from the first 50 floors of Tower Of Despair, meaning that if you haven't managed to get far in the tower itself, the tournament opponents will be just as hard to defeat. However, there's 2 major differences between the tower and the tournament that make the latter much easier to beat: the order of enemies in the tournament are randomized, meaning that it's far less likely that you run into a situation most characters will in the actual tower where the second opponent can easily take out most unprepared characters, discouraging them from attempting the tower further and unlike the tower, using a Life Token doesn't refill the enemy's HP AND it'll also reset your cooldowns, meaning that you now have instant access to your strongest attacks which make taking down your opponent much easier.
** The Season 2 update added a large number of these, far more than it would be sensible to list here: some of the significant ones are greatly revised leveling curve and scennario dungeons that allow you to level up extremely quickly and at a consistent pace regardless of how high your level is while also minimizing repetition via giving every story quest its own unique part of the dungeon, the ability to see your HP and MP values in percentages instead of just artistic but vague colored globes, removing colored cube fragments from your inventory and putting them in a seperate tab that's also shared between every character on your account and making it possible to automatically disassemble all the equipment in your inventory you can't use.
* AntiPoopSocking: The Fatigue Point system enforces this by giving each character a cap of 156 rooms they could traverse per 24-hour period. One point is consumed when you enter a new room in a dungeon, and if you run out of Fatigue Points, that character is done for the day. The only exception is if you run out while in a dungeon, in which case you're still allowed to finish. Special dungeons cost 8 Fatigue Points to enter, but there's no additional cost when exploring them.
** In the current build of the global version, the FP bar is raised to 176 on weekends. There are also Fatigue Potions that can be made via alchemy to recover your FP by 30 but the ingredients for them can be hard to get, as well as different variants available in the Mileage shop that restore 20 and 50 FP, all of which you can use the same day. Before the Season 2 update, if you REALLY wanted to [[MinMaxing optimize]] your FP use, you could have another character mentor with you and have them dripfeed you 1 FP at a time, giving you up to 10 additional full dungeon runs.
** Valley of Fallen Souls dungeons instead use limited numbers of entries per day. (metered by inventory items for Tower of the Dead and Tower of Illusion, by a simple count for Altar of Ascension and Altar of Infinity) You actually get to play them less often than dungeons, but you can do so at no cost to your FP and even when you're completely out. The number of times you can play Altar of Ascension and Infinity is also reset every time you level up, potentially allowing you to run them up to 9-12 times a day if you time them correctly.
** The [=NeoPremium=] contracts introduced in the early September update increase your base FP to 234 and 273 points respectively: if you then proceed to use every kind of daily FP potion available, you'll end up with over 400 FP to spend, which will take over an hour of solid dungeon-crawling to use up and that's assuming you manage to clear every room in 10 seconds and never pick up any items, which more or less defeats the point. Add unskipable load times to that and you'll more than likely add another hour to it and change the room clear times to a more realistic 20-30 seconds with picking up items factored in and you'll probably get closer to 3-4 hours: repeat this over 3-4 characters and you'll probably get your FP restored by the time you're done with the last one, unless you make it a point to just play the game nonstop for the sake of it and never take a single break. The above estimation doesn't even take dungeons that cost no FP to run into account, which will easily add another hour or 2 into the estimate for each character.

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** In order You are required to complete your second Awakening, you need to collect a number of items from enter in the Black Dragon Tournament, which exists Tournament to obtain items to unlock Second Awakening. The Black Dragon Tournament consists solely for of [=APCs=] that purpose: all of its opponents are from also appear in the first 50 floors of the Tower Of of Despair, meaning but the Tournament is set up so that if fighting them is significantly easier; you haven't managed only have to get far in the tower itself, the tournament opponents will be just as hard to defeat. However, there's 2 major differences between the tower and the tournament that make the latter much easier to beat: the order fight a set number of enemies in the tournament them per run, which ones appear are randomized, meaning that it's far less likely that and if you run into a situation most characters will in the actual tower where the second opponent can easily take out most unprepared characters, discouraging them from attempting the tower further and unlike the tower, using have to revive with a Life Token Token, the opponent's HP doesn't refill the enemy's HP AND it'll also reset and your cooldowns, meaning that you now have instant access to your strongest attacks which make taking down your opponent much easier.
own Skill Cooldowns are reset.
** The Post-Metastasis Season 2 update added a large number of these, far more than it would be sensible to list here: some of the significant ones are greatly revised leveling curve and scennario dungeons that allow you to level up extremely quickly and at a consistent pace regardless of how high your level is while also minimizing repetition via giving every story quest its own unique part of the dungeon, the ability to see your them, such as precise percentage values for HP and MP values in percentages instead of just artistic but vague colored globes, removing colored cube fragments from your inventory MP, and putting them in a seperate tab that's also shared between every character on your account and making it possible to automatically disassemble all the equipment in your inventory you can't use.
hyper-simplification of Cube Quests.
* AntiPoopSocking: AntiPoopSocking:
**
The Fatigue Point system enforces this by giving each system, which hard caps the amount of time a character can be played at any given time[[note]]This system exists due to South Korean law, for the record[[/note]]. It typically has a cap of 156 rooms they could traverse per 24-hour period.points, but is extended to 176 points on weekends [[RegionalBonus in Global]], and can be extended to 234 and 273 points with [=NeoPremium=] Basic and Plus+ Contracts, respectively. One point is consumed when you enter a new room in a dungeon, and if you run out of Fatigue Points, that character is done for the day. The only exception is if you run out while in a dungeon, in which case you're still allowed to finish. Special dungeons cost 8 Fatigue Points to enter, but there's no additional cost when exploring them.
finish.
** In the current build of the global version, the FP bar is raised to 176 on weekends. There are also Fatigue Note that while it has a hard cap, it can be restored in increments with special items, such as a Potion that can be crafted by Alchemists and limited Potions that can be made via alchemy to recover your FP by 30 but the ingredients for them can be hard to get, as well as different variants available in bought from the Mileage shop that restore 20 and 50 FP, all of which you Shop. This can use the same day. Before the Season 2 update, if you REALLY wanted to [[MinMaxing optimize]] help extend your FP use, you could have another character mentor with you and have them dripfeed you 1 FP at playtime on a time, giving you up to 10 additional full dungeon runs.
single character.
** Special Dungeons, like those in the Valley of Fallen Souls dungeons Souls, instead use limited numbers of entries per day. (metered limit play by inventory requiring special items for Tower of the Dead and Tower of Illusion, by or just have a simple count for Altar of Ascension and Altar of Infinity) You actually get to hard play them less often than dungeons, but you can do so at no cost to limit. They don't use your FP and even when you're completely out. The number of times you FP, though, so they can play Altar of Ascension and Infinity is also reset every time you level up, potentially allowing you to run them up to 9-12 times a day if you time them correctly.
** The [=NeoPremium=] contracts introduced
be played in the early September update increase your base FP to 234 and 273 points respectively: if you then proceed to use every kind of daily FP potion available, you'll end up tandem with over 400 FP to spend, which will take over an hour of solid dungeon-crawling to use up and that's assuming you manage to clear every room in 10 seconds and never pick up any items, which more or less defeats the point. Add unskipable load times to that and you'll more than likely add another hour to it and change the room clear times to a more realistic 20-30 seconds with picking up items factored in and you'll probably get closer to 3-4 hours: repeat this over 3-4 characters and you'll probably get your FP restored by the time you're done with the last one, unless you make it a point to just play the game nonstop for the sake of it and never take a single break. The above estimation doesn't even take dungeons that cost no FP to run into account, which will easily add another hour or 2 into the estimate for each character.regular content.



* AttackOfThe50FootWhatever: Quattro Manus, the last boss on the King's Library Special Dungeon on the [[TitleOfTheDead Castle of the Dead]]. You fight it on top of a tower a la [[MarvelVsCapcom Onslaught]], complete with [[MegatonPunch attacks from the background]], [[SmashingSurvival a grab that it's lethal if you don't button mash enough]], [[DamageSpongeBoss and a obscene number of life bars]]. If you aren't prepared for this fight, you (or your party) WILL lose many [[OneUp Life Tokens]].

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* AttackOfThe50FootWhatever: AttackOfThe50FootWhatever:
**
Quattro Manus, the last boss on the King's Library Special Dungeon on the [[TitleOfTheDead Castle of the Dead]]. You fight it on top of a tower a la [[MarvelVsCapcom Onslaught]], complete with [[MegatonPunch attacks from the background]], [[SmashingSurvival a grab that it's lethal if you don't button mash enough]], [[DamageSpongeBoss and a obscene number of life bars]]. If you aren't prepared for this fight, you (or your party) WILL lose many [[OneUp Life Tokens]].



* AutoRevive: Male Mage, Female Crusader and Knight have access to this, allowing them to revive with a small amount of HP when they take damage that'd reduce their HP to 0: Male Mage then proceeds to regenerate as many HP as the maximum amount he currently has, but he can't use items to heal himself until he's done so (which can take anywhere from 15 seconds to 2 minutes depending on whether he's in a normal dungeon, a special, harder type of dungeon or in PvP) and takes 50% more damage from all attacks, while the Knight summons a guardian that also protects them but has a long cooldown and doesn't heal HP past the initial amount granted by the skill.
** There's also a general version of this in form of Sacred Blessings, which revive you with 1/3rd of your HP and MP without using up a token if you die while it's in effect.

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* AutoRevive: Male Mage, Female Crusader and Knight have access to this, allowing them to revive with a small amount of HP when they take damage that'd reduce their HP to 0: AutoRevive:
**
Male Mage has a Passive that allows him to come back to life when he dies. He then proceeds to regenerate as many restore HP as the gradually, up to his base maximum amount he currently has, HP, but he can't does so at a rather slow rate (depending on content) and cannot use restorative items to heal himself until while he's done so (which can take anywhere from 15 seconds to 2 minutes depending on whether he's in a normal dungeon, a special, harder type of dungeon or in PvP) and regenerating health. He also takes an extra 50% more damage from all attacks, incoming attacks while healing.
** Knight gets to use one once she Subclasses. If she dies, she comes back immediately and summons a Guardian (depending on Subclass) that helps defend her while she heals her HP, up to a limit defined by the Skill's Level. It also happens to have a restrictively long cooldown, meaning that if the enemy is sufficiently powered, it can still kill you even after you revive.
** F. Crusader's Resurrection allows her to revive players killed
while the Knight summons a guardian buff is active. As an added bonus, players revived by this Skill get to retain the buffs that also protects were applied to them but has when they died, as opposed to losing all their buffs as a long cooldown and doesn't heal HP past the initial amount granted by the skill.
Life Token would entail.
** There's also a general version of this in form of The Sacred Blessings, which revive you Blessings item grants the player a buff that instantly revives them with 1/3rd of your their maximum HP and MP without using up a token if you die they drop dead while it's in effect.active. It too has a long cooldown... but since item cooldowns are reset upon reviving, you can just pop another one once you've used up your first.
11th Jul '17 8:48:54 AM Freecom
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Added DiffLines:

Two spinoff games were produced: ''[[http://marketplace.xbox.com/en-US/Product/Dungeon-Fighter-LIVE-Fall-Of-Hendon-Myre/66acd000-77fe-1000-9115-d80258410b7f Dungeon Fighter Live]]'' for the Xbox 360, and ''[[https://www.google.com/search?q=dnf+spirit&ie=utf-8&oe=utf-8 DnF Spirit]]'', a mobile game for iOS and Android.

A game with the working title of ''[[[[http://2p.com/45778123_1/Is-Nexon-Making-a-New-3D-Dungeon-Fighter-Online-Game-by-Wei.htm Project D]]'', rumored to be a "sequel" to Dungeon & Fighter, is also in the works.
11th Jul '17 12:07:01 AM Perelandra
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*** Male Nen Master's Energy Shield is similar to the [[Franchise/StreetFighter Kikoshou]].

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*** Male Female Nen Master's Energy Shield is similar to the resembles [[Franchise/StreetFighter Kikoshou]]. Chun Li's Kikoushou]] while the Male version resembles [[VideoGame/TheKingOfFighters Benimaru's Raikouken]].
10th Jul '17 11:58:29 PM Perelandra
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** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop, with the main draw being monthly items that are often extremely sought after and can include items that either can't be aquired any other way or are infinitely harder and/or more timeconsuming to get the proper way and even if you have no use for said items, you can still sell them to [=NPCs=] for 15 or 30 million gold, depending on the item. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but the Fragments were Unique-tier items and could thus replace an actual Unique item drop, they were useless on their own, and to add event more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, you could get ANOTHER Key Fragment instead of an useable item. The post-Metastasis era fixed this by shifting Fragments over the whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as boosting their drop rates considerably and giving them as event rewards. It's still faster to buy Keys from the Cash Shop, though.

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** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop, with the main draw being monthly items that are often extremely sought after and can include items that either can't be aquired acquired any other way or are infinitely harder and/or more timeconsuming time-consuming to get the proper way get; and even if you have no use for said items, you can still sell them to [=NPCs=] for 15 ''15 or 30 million gold, gold'', depending on the item. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four required one to collect ''four'' Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but were. Even worse, despite being useless on their own the Fragments were Unique-tier items and could thus replace an actual ''actual'' Unique item drop, they were useless on their own, and to drop. To add event even more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, [[ShaggyDogStory you could get ANOTHER Key Fragment instead of an useable item. a usable item]]. The post-Metastasis era fixed this by shifting discarding Fragments over the altogether in favor of whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as and boosting their drop rates considerably and considerably--even giving them out as event rewards. [[BribingYourWayToVictory It's still faster to buy Keys from the Cash Shop, though.though]].
10th Jul '17 11:51:33 PM Perelandra
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** The "Epic" (Orange) tier of equipment. It only drops from "Hell Mode" [[EarnYourFun The drop chance is very low, not to mention without any player interaction, ''hell modes themselves are randomly encountered by default!'']] [[PowerEqualsRarity The reward is usually worth it if you get one]], [[InfinityPlusOneSword particularly if you are of higher level for the drop.]]
*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. If you're strong enough to be accepted into an Anton Raid, you can also get up to 300+ invites from completing both phases and disassemble any low-leved and unuseable Epic items you get as a reward into more of them. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. The Season 2 update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes and varying types of Souls, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an Epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a small chance that Gabriel might appear, allowing you to trade 10 fragments out of 5 randomly selected Epic items for 5 fragments of a single Epic of your choice: while this system is obviously helpful when it comes to getting a specific Epic, he appears only about as often as Epics drop and you need to meet him over 100 times on average to get any meaningful progress done this way. Furthermore, you naturally need to possess enough fragments from unwanted items to trade them towards the Epic that you want, which can easily become a problem if you're trying to get one of the rarest types of gear this way: while you can reroll Gabriel's choice of unwanted fragments if an item you plan to get later is amongst them up to 5 times, the initial choice of fragments can result in him picking an item that doesn't have enough fragments since all the Epics involved in the trade must have the same level, and since you can't change what Epic's fragments you want to trade towards after you pick one, this can easily lead into not being able to trade anything and wasting his rare appearance completely.
*** Another thing that heavily figures into the rarity of Epic items is the fact that most of the Epic armor and accessories have a massively overpowered SetBonus that greatly overshadows most other non-set gear setups: this means that while you might get lucky enough and get a piece or 2 of an Epic armor set, they will be vastly less powerful on their own and the main difficulty from that point is actually completing the set to reap the benefits, which can be exceedingly difficult since you usually need one very specific piece of Epic equipment to complete the set and you can expect to struggle against the RandomNumberGod every step of the way. This was toned down slightly with the release of Metro Center area, as the level 90 Epic armors have a SetBonus for having 3 out of 5 pieces equiped in addition to the full 5 pieces and each armor type also has a secondary set without a set effect and slightly stronger individual pieces to compensate.
*** In addition to the above, the level 90 cap also toned down the randomness of Hell Modes to some degree: the Hardcore and Insane hells were combined into a single difficulty that functions like the old Insane difficulty, the Epic droprates were increased slightly, the Demon Eyes were changed into Epic Souls that drop only 20% as often but are essentially worth 5 times as much which ultimately makes them more valuable, the drop pool for level 90 Hells is much smaller than the level 85 Hell drop pool, mostly because it doesn't contain massive amounts of largely useless class-specific sub equipment, the drop rate for different types of Epics was weighted more equally so that weapons, armor, accessories and special equipment drops roughly as often and the Epic Fragment weighting was removed completely. A new dungeon, Pandemonium Rift, was also added to the game with its own entrance material that can be entered up to 5 times per day and if both minibosses are defeated, the Epic droprate from the boss is higher than normal Hells.

to:

** The "Epic" (Orange) tier of equipment. It only drops from "Hell Mode" [[EarnYourFun The drop chance is very low, not to mention without any player interaction, ''hell modes interaction,]] ''[[EarnYourFun Hell Modes themselves are randomly encountered by default!'']] default!]]'' [[PowerEqualsRarity The reward is usually worth it if you get one]], [[InfinityPlusOneSword particularly if you are of higher level for the drop.]]
*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, Invitations, which awards you with 500 invites, but you only get this once per character. If you're strong enough to be accepted into an Anton Raid, you can also get up to 300+ invites from completing both phases and disassemble any low-leved and unuseable Epic items you get as are a reward into more of them. Finally, Hell Modes semi-rare drop themselves have two difficulties, Hardcore unless you know how to farm them[[note]]such as grinding Raids and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. The Season 2 update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes and varying types of Souls, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an Epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a small chance that Gabriel might appear, allowing you to trade 10 fragments out of 5 randomly selected Epic items for 5 fragments of a single Epic of your choice: while this system is obviously helpful when it comes to Ancient Dungeons, getting a specific Epic, he appears only about as often as Epics drop and you need character to meet him over 100 times on average to get any meaningful progress done this way. Furthermore, you naturally need to possess enough fragments from level 85 for a free 500 DI box, disassembling unwanted items to trade them towards the Epic that you want, which can easily become a problem if you're trying to get one of the rarest types of gear this way: while you can reroll Gabriel's choice of unwanted fragments if an item you plan to get later is amongst them up to 5 times, the initial choice of fragments can result in him picking an item that doesn't have enough fragments since all the Epics involved in the trade must have the same level, and since you can't change what Epic's fragments you want to trade towards after you pick one, this can easily lead into not being able to trade anything and wasting his rare appearance completely.
items, events, etc.[[/note]].
*** Another thing that heavily figures into the rarity of Epic items is the fact that most of the Epic armor and accessories have a massively overpowered SetBonus that greatly overshadows most other non-set gear setups: this means that while you might get lucky enough and get a piece or 2 two of an Epic armor set, they will be vastly less powerful on their own and the own. The main difficulty from that point onward is actually completing ''completing'' the set to reap the benefits, which can be exceedingly difficult since you usually need one very specific piece of Epic equipment incredibly frustrating due to complete the set and you can expect to struggle against the RandomNumberGod hampering one's efforts every step of the way. This was toned down slightly with the release of the Metro Center area, as the level 90 Epic armors have a SetBonus for having 3 out of 5 pieces equiped partial {{Set Bonus}}es in addition to the full 5 pieces set bonus, and each armor type also has a secondary set without a set effect and non-set pieces which have slightly stronger individual pieces bonuses to compensate.
*** In addition to the above, the level 90 cap also toned down the randomness of Hell Modes to some degree: the Hardcore and Insane hells were combined into a single difficulty that functions like the old Insane difficulty, the Epic droprates were increased slightly, the Demon Eyes were changed into Epic Souls that drop only 20% as often but are essentially worth 5 times as much which ultimately makes them more valuable, the drop pool for level 90 Hells is much smaller than the level 85 Hell drop pool, mostly pool [[note]]mostly because it doesn't contain massive amounts of largely useless class-specific sub equipment, which is a huge problem when farming 80-86 Hell Modes[[/note]], the drop rate for different types of Epics was weighted more equally so that weapons, armor, accessories and special equipment drops roughly as often and the Epic Fragment weighting was removed completely. A new dungeon, Pandemonium Rift, was also added to the game with its own entrance material that can be entered up to 5 3 times per day and if both minibosses are defeated, the Epic droprate from the boss is higher than normal Hells.
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