History VideoGame / DungeonFighterOnline

6th Jul '16 12:28:52 PM AnotherGamer
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** Another update added in a Guild Hideout, which can be used as an easy way to share items between guild members via a shared storage chest. It also serves as an access point to 6 guild-exclusive dungeons which are the only location where you can obtain insignia to boost your stats and gems to give it additional properties. Since the completion percentage of these dungeons is shared between all guild members, they need to be beaten repeatedly to increase their purification percentage, which unlocks additional dungeons and ultimately causes another NPC to spawn who sells the best insignia in the game when the final dungeon is completely purified.
30th Jun '16 4:13:39 PM Anddrix
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* NecessaryWeasel: A patch post-Season 2 secretly snuck in the [[BaseBreaker controversial]] updated F. Fighter sprite; while some fans are still upset over this, others lament that it had to be done since any future Avatars would be incompatible with her old sprite due to being designed with the slimmer sprite in mind.

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* NecessaryWeasel: A patch post-Season 2 secretly snuck in the [[BaseBreaker controversial]] controversial updated F. Fighter sprite; while some fans are still upset over this, others lament that it had to be done since any future Avatars would be incompatible with her old sprite due to being designed with the slimmer sprite in mind.
25th Jun '16 12:04:32 PM AnotherGamer
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* GlobalCurrencyException: It's easier to list NPCs that sell universally useful things for gold instead of some other form of currency. Having large amounts of gold is still useful since it's the only form of currency used at the auction house.

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* GlobalCurrencyException: It's easier to list NPCs [=NPCs=] that sell universally useful things for gold instead of some other form of currency. Having large amounts of gold is still useful since it's the only form of currency used at the auction house.
25th Jun '16 12:04:06 PM AnotherGamer
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* GlobalCurrencyException: It's easier to list NPCs that sell universally useful things for gold instead of some other form of currency. Having large amounts of gold is still useful since it's the only form of currency used at the auction house.
8th Jun '16 7:38:55 PM AnotherGamer
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* {{Cooldown}}: The main limiting factor that prevents you from just spamming your strongest attacks over and over: most basic moves have anywhere from 2 to 10 seconds of cooldown, stronger moves have around 20-30 seconds and strongest normal moves generally cap out at 40-50 seconds, with both Awakening moves generally taking 2-3 minutes until you can use them again, generally limiting their use to once per dungeon.
* CooldownManipulation: Other than changing move properties and making them stronger, this one of the main properties of Chronicle set equipment, generally making stronger moves usable much more often. Some Epic equipment takes this even further, either by reducing all cooldowns by a set amount or periodically resetting the highest current cooldown with a maximum cooldown under a specific value. One Epic set also has this as its main gimmick: it randomly removes cooldown from a specific move almost completely and reduces its MP consumption to a similar degree so that you can briefly spam it at your heart's content, although with the cost of reduced damage per use.
5th Jun '16 4:06:50 AM AnotherGamer
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*** Female Launcher's second Awakening active Operation Raze is very remiscient of a downscaled [[Anime/MobileSuitGundamSEED METEOR]] weapon pack used by Strike Freedom and Infinite Justice.

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*** Female Launcher's second Awakening active Operation Raze Raids is very remiscient of a downscaled [[Anime/MobileSuitGundamSEED METEOR]] weapon pack used by Strike Freedom and Infinite Justice.
4th Jun '16 6:54:25 PM AnotherGamer
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** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop, with the main draw being monthly items that are often extremely sought after and can include items that either can't be aquired any other way or are infinitely harder and/or more timeconsuming to get the proper way and even if you have no use for said items, you can still sell them to NPCs for 15 or 30 million gold, depending on the item. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but the Fragments were Unique-tier items and could thus replace an actual Unique item drop, they were useless on their own, and to add event more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, you could get ANOTHER Key Fragment instead of an useable item. The post-Metastasis era fixed this by shifting Fragments over the whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as boosting their drop rates considerably and giving them as event rewards. It's still faster to buy Keys from the Cash Shop, though.

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** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop, with the main draw being monthly items that are often extremely sought after and can include items that either can't be aquired any other way or are infinitely harder and/or more timeconsuming to get the proper way and even if you have no use for said items, you can still sell them to NPCs [=NPCs=] for 15 or 30 million gold, depending on the item. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but the Fragments were Unique-tier items and could thus replace an actual Unique item drop, they were useless on their own, and to add event more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, you could get ANOTHER Key Fragment instead of an useable item. The post-Metastasis era fixed this by shifting Fragments over the whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as boosting their drop rates considerably and giving them as event rewards. It's still faster to buy Keys from the Cash Shop, though.
4th Jun '16 6:54:05 PM AnotherGamer
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** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but the Fragments were Unique-tier items and could thus replace an actual Unique item drop, they were useless on their own, and to add event more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, you could get ANOTHER Key Fragment instead of an useable item. The post-Metastasis era fixed this by shifting Fragments over the whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as boosting their drop rates considerably and giving them as event rewards. It's still faster to buy Keys from the Cash Shop, though.

to:

** Skeleton Keys were notorious for this in the pre-Metastasis era. You need a Skeleton Key to open one Lost Treasure, which usually contain powerful consumables or rare items that can only otherwise be acquired from the Cash Shop.Shop, with the main draw being monthly items that are often extremely sought after and can include items that either can't be aquired any other way or are infinitely harder and/or more timeconsuming to get the proper way and even if you have no use for said items, you can still sell them to NPCs for 15 or 30 million gold, depending on the item. However, Skeleton Keys could only be obtained one of two ways: picking up Skeleton Key Fragments in dungeons or [[BribingYourWayToVictory buying them from the Cash Shop.]] If you didn't want to shell out cash, you were forced to grab Fragments, which were not only ''absurdly'' rare, but you needed four Fragments for ''one'' Key. If you wanted to open a single Lost Treasure, you had to grab four Fragments that then needed to be combined together into a single Key, which was a gigantic pain because of how rare they were: not only that, but the Fragments were Unique-tier items and could thus replace an actual Unique item drop, they were useless on their own, and to add event more insult to injury, in case you DID manage to ever get a complete Key and use it to open a Lost Treasure, you could get ANOTHER Key Fragment instead of an useable item. The post-Metastasis era fixed this by shifting Fragments over the whole Keys, reducing the number needed to open a Lost Treasure from 4 to 3, as well as boosting their drop rates considerably and giving them as event rewards. It's still faster to buy Keys from the Cash Shop, though.
4th Jun '16 4:40:53 AM AnotherGamer
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** All pets also have their own idle animations and some of them might also talk in speech bubble form.

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** All pets also have their own idle animations animations, most of the ones that represent a subclass usually try to use one of their skills but screw it up in some comical manner and some of them might also talk in speech bubble form.
24th May '16 12:29:15 PM NativeJovian
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%%* FragileSpeedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor to varying degrees. This includes Battle Mages, Rogues, [[ImplausibleFencingPowers Weapon Masters]], [[BareFistedMonk Monks]], general Fighters, as well as others.

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%%* FragileSpeedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor to varying degrees. This includes Battle Mages, Rogues, [[ImplausibleFencingPowers [[MasterSwordsman Weapon Masters]], [[BareFistedMonk Monks]], general Fighters, as well as others.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DungeonFighterOnline