History VideoGame / DungeonFighterOnline

24th Feb '17 6:26:38 PM AnotherGamer
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*** In addition to the above, the level 90 cap also toned down the randomness of Hell Modes to some degree: the Hardcore and Insane hells were combined into a single difficulty that functions like the old Insane difficulty, the Epic droprates were increased slightly, the Demon Eyes were changed into Epic Souls that drop only 20% as often but are essentially worth 5 times as much which ultimately makes them more valuable, the drop pool for level 90 Hells is much smaller than the level 85 Hell drop pool, mostly because it doesn't contain massive amounts of largely useless class-specific sub equipment, the drop rate for different types of Epics was weighted more equally so that weapons, armor, accessories and special equipment drops roughly as often and the Epic Fragment weighting was removed completely. A new dungeon, Pandemonium Rift, was also added to the game with its own entrance material that can be entered up to 5 times per day and if both minibosses are defeated, the Epic droprate from the boss is higher than normal Hells.
18th Feb '17 12:44:27 PM AnotherGamer
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* TookALevelInBadass: Aganzo, from a gameplay standpoint. Pre-Metastasis, he was a boss in Moonlight Tavern who wanted to drown away his sorrows. Post-Metastasis, he's a friendly Slayer who travels the world sealing up monsters possessed by Nightmares in the Ice Wall of Resignation. This is reflected in his true Level seen post-Metastasis, which is '''''[[ReadingsAreOffTheScale Level 90]]''''', when the current level cap is Level 86.

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* TookALevelInBadass: Aganzo, from a gameplay standpoint. Pre-Metastasis, he was a boss in Moonlight Tavern who wanted to drown away his sorrows. Post-Metastasis, he's a friendly Slayer who travels the world sealing up monsters possessed by Nightmares in the Ice Wall of Resignation. This is reflected in his true Level seen post-Metastasis, which is '''''[[ReadingsAreOffTheScale Level 90]]''''', when the current highest level cap is Level 86.attainable.
18th Feb '17 10:20:41 AM AnotherGamer
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** Anton Legendary equipment: Often gotten as a reward for Anton Raids: otherwise identical to normal Legendary equipment but can't be Compounded, decreasing its overall market value.
18th Feb '17 9:48:24 AM AnotherGamer
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** Another thing that heavily figures into the rarity of Epic items is the fact that most of the Epic armor and accessories have a massively overpowered SetBonus that greatly overshadows most other non-set gear setups: this means that while you might get lucky enough and get a piece or 2 of an Epic armor set, they will be vastly less powerful on their own and the main difficulty from that point is actually completing the set to reap the benefits, which can be exceedingly difficult since you usually need one very specific piece of Epic equipment to complete the set and you can expect to struggle against the RandomNumberGod every step of the way. This was toned down slightly with the release of Metro Center area, as the level 90 Epic armors have a SetBonus for having 3 out of 5 pieces equiped in addition to the full 5 pieces and each armor type also has a secondary set without a set effect and slightly stronger individual pieces to compensate.

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** *** Another thing that heavily figures into the rarity of Epic items is the fact that most of the Epic armor and accessories have a massively overpowered SetBonus that greatly overshadows most other non-set gear setups: this means that while you might get lucky enough and get a piece or 2 of an Epic armor set, they will be vastly less powerful on their own and the main difficulty from that point is actually completing the set to reap the benefits, which can be exceedingly difficult since you usually need one very specific piece of Epic equipment to complete the set and you can expect to struggle against the RandomNumberGod every step of the way. This was toned down slightly with the release of Metro Center area, as the level 90 Epic armors have a SetBonus for having 3 out of 5 pieces equiped in addition to the full 5 pieces and each armor type also has a secondary set without a set effect and slightly stronger individual pieces to compensate.
18th Feb '17 9:47:51 AM AnotherGamer
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*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. If you're strong enough to be accepted into an Anton Raid, you can also get up to 300+ invites from completing both phases and disassemble any low-leved and unuseable Epic items you get as a reward into more of them. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. The Season 2 update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes and varying types of Souls, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a small chance that Gabriel might appear, allowing you to trade 10 fragments out of 5 randomly selected Epic items for 5 fragments of a single Epic of your choice: while this system is obviously helpful when it comes to getting a specific Epic, he appears only about as often as Epics drop and you need to meet him over 100 times on average to get any meaningful progress done this way. Furthermore, you naturally need to possess enough fragments from unwanted items to trade them towards the Epic that you want, which can easily become a problem if you're trying to get one of the rarest types of gear this way: while you can reroll Gabriel's choice of unwanted fragments if an item you plan to get later is amongst them up to 5 times, the initial choice of fragments can result in him picking an item that doesn't have enough fragments since all the Epics involved in the trade must have the same level, and since you can't change what Epic's fragments you want to trade towards after you pick one, this can easily lead into not being able to trade anything and wasting his rare appearance completely.

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*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. If you're strong enough to be accepted into an Anton Raid, you can also get up to 300+ invites from completing both phases and disassemble any low-leved and unuseable Epic items you get as a reward into more of them. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 9 on insane) when you defeat it and the chance to get an Epic from each drop is higher. The Season 2 update changes Hell Mode drops so that Hell Parties drop Epic fragments instead of random normal equipment (and the number of fragments dropped is determined by the diffculty, when currently difficultly has very little effect on potential Epic drops and doing them at higher difficulties only takes more time and consumes more Life Tokens) in addition to a potential normal Epic drop, and with 1000 of them and a sufficient amount of Demon Eyes and varying types of Souls, you can craft an Epic of your choice: however, since each Hell Party has a large pool of possible items, getting 1000 fragments of an epic Epic of your choice is still going to take a long time if you don't get one as a direct drop, although at least you're still making constant progress, even though ultimately this system will only benefit exceptionally unlucky people willing to sink massive amounts of time and money into the game. Another update to this new system is that once you beat a Hell Party, there's a small chance that Gabriel might appear, allowing you to trade 10 fragments out of 5 randomly selected Epic items for 5 fragments of a single Epic of your choice: while this system is obviously helpful when it comes to getting a specific Epic, he appears only about as often as Epics drop and you need to meet him over 100 times on average to get any meaningful progress done this way. Furthermore, you naturally need to possess enough fragments from unwanted items to trade them towards the Epic that you want, which can easily become a problem if you're trying to get one of the rarest types of gear this way: while you can reroll Gabriel's choice of unwanted fragments if an item you plan to get later is amongst them up to 5 times, the initial choice of fragments can result in him picking an item that doesn't have enough fragments since all the Epics involved in the trade must have the same level, and since you can't change what Epic's fragments you want to trade towards after you pick one, this can easily lead into not being able to trade anything and wasting his rare appearance completely.completely.
** Another thing that heavily figures into the rarity of Epic items is the fact that most of the Epic armor and accessories have a massively overpowered SetBonus that greatly overshadows most other non-set gear setups: this means that while you might get lucky enough and get a piece or 2 of an Epic armor set, they will be vastly less powerful on their own and the main difficulty from that point is actually completing the set to reap the benefits, which can be exceedingly difficult since you usually need one very specific piece of Epic equipment to complete the set and you can expect to struggle against the RandomNumberGod every step of the way. This was toned down slightly with the release of Metro Center area, as the level 90 Epic armors have a SetBonus for having 3 out of 5 pieces equiped in addition to the full 5 pieces and each armor type also has a secondary set without a set effect and slightly stronger individual pieces to compensate.
18th Feb '17 9:33:09 AM AnotherGamer
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* PowerGlows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines: Reinforcement gives them a pulsating glow that grows in intensity the more times the weapon is reinforced, while Refinement gives them a colored outline. Finally, if a Hell Party drops an Epic piece of equipment, there's a bright glowing effect to ensure that you don't neglect to pick it up: unique equipment likewise has a glow around them when they're lying on the ground if a boss drops one, but there's no special effect when they drop and it's a lot more subdued.

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* PowerGlows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines: Reinforcement gives them a pulsating glow that grows in intensity the more times the weapon is reinforced, while Refinement gives them a colored outline. Finally, if a Hell Party drops an Epic piece of equipment, equipment or a Legendary item drops from any enemy that can drop one, there's a bright glowing effect to ensure that you don't neglect to pick it up: unique equipment likewise has a glow around them when they're lying on the ground if a boss drops one, but there's no special effect when they drop and it's a lot more subdued.
18th Feb '17 7:58:02 AM AnotherGamer
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* DiveregentCharacterEvolution: The Female Gunner and Male Fighter have very similar skills and subclasses to their opposite gender counterparts. While for some classes this may lead to focusing on skills that their counterparts wouldn't use or prioritize, they can play rather similarly. However, their awakenings (and especially their second awakenings) accentuate these differences to the point that they can be called entirely separate classes. Later opposite gender classes avert this, being entirely different from their originals from the start.

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* DiveregentCharacterEvolution: DivergentCharacterEvolution: The Female Gunner and Male Fighter have very similar skills and subclasses to their opposite gender counterparts. While for some classes this may lead to focusing on skills that their counterparts wouldn't use or prioritize, they can play rather similarly. However, their awakenings (and especially their second awakenings) accentuate these differences to the point that they can be called entirely separate classes. Later opposite gender classes avert this, being entirely different from their originals from the start.
16th Feb '17 2:40:17 PM Felloffalot
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* '''Priest''': [[ReligiousBruiser Burly]] [[ChurchMilitant devout]] who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a MightyGlacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the SquishyWizard and TheMedic.
* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and ninjutsu. A DistaffCounterpart was recently added.

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* '''Priest''': [[ReligiousBruiser Burly]] [[ChurchMilitant devout]] who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a MightyGlacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the SquishyWizard and TheMedic.
TheMedic. A DistaffCounterpart was recently added.
* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and ninjutsu. A DistaffCounterpart was recently added.
15th Feb '17 12:28:47 PM Jgamer
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* DiveregentCharacterEvolution: The Female Gunner and Male Fighter have very similar skills and subclasses to their opposite gender counterparts. While for some classes this may lead to focusing on skills that their counterparts wouldn't use or prioritize, they can play rather similarly. However, their awakenings (and especially their second awakenings) accentuate these differences to the point that they can be called entirely separate classes. Later opposite gender classes avert this, being entirely different from their originals from the start.
15th Feb '17 12:15:56 PM Jgamer
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* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and ninjutsu.

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* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and ninjutsu. A DistaffCounterpart was recently added.
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