Dungeon Blitz is a 2D-Flash Casual
developed and published by Blue Mammoth Games. The story is focused on a city that sits on a crossroads between the Human World and the Sleeping Lands, an underworld of legendary creatures and civilizations whose time of grandeur have passed. The crossroads is only a few of the places on this world where the Sleeping Lands still cross into the Human World. As an adventurer in Dungeon Blitz, you will journey underground into various dungeons and locales, the Sleeping Lands, and various other locations to unlock the mystery and secrets of the world as well as fixing the problems of the populace.
As an adventurer, you can either be a Paladin, Rogue, or Mage. Paladins focus on having high HP-totals, high defense, and area-of-effect damaging skills. Rogues focus on maximizing melee DPS and debuffing. Mages focus on outputting long-range (magic) damage. Though, all classes can utilize long-range attacks, only mages can maximize their long-range damage potential. Every class has their own unique sets of equipment and skills.
Like most other MMOs
, the key to advancing is to kill monsters, complete quests for EXP and Gold, kill bosses, and gain loot (both gold and item drops). Thankfully, this process and the RPG-elements are streamlined to focus on the action-portion of the game. In fact, for the most part, the RPG-elements take a back seat to the action-elements. Just good 'ol fashioned hack-and-slash mixed together with RPG-elements.
This game can be played at here
This game provide examples of:
- Airborne Mook: Floating Eyeballs.
- An Adventurer Is You
- An Axe to Grind: Paladins have the ability to use these. They start with one (Farmer's Axe) as a basic weapon.
- All There in the Manual: The backstory for this game is located on Blue Mammoth Games's game section. It's practically never mentioned in-game anywhere.
- Badass Cape: Part of the Rogue's repertoire.
- Bag of Holding: Where else could all those pieces of equipment (already over a hundred) be stored in.
- Death Is a Slap on the Wrist: In fact, when you die, you can revive in the exact same room with full health with the monsters having the same amount of HP before you died. The only negative effects are the rage meter being emptied and the chance of a rare item being dropped being decreased.
- Degraded Boss: Several.
- Dem Bones: Skeletons. There are many of them
- Dual Wielding: Rogues' specialty. They can wield a main weapon (usually a sword or staff) and an off-hand weapon (usually a knife). This usually makes them have the greatest Melee-DPS in the entire game.
- Enemy Chatter: Every enemy has this. The dialogue ranging from normal to hilarious to random.
- Fighter, Mage, Thief: Played completely straight with the Paladin, Mage, and Rogue classes.
- Inexplicable Treasure Chests: Subverted. It's justified in some locations as the monsters put them there. But in other cases, not so much.
- Instant Awesome, Just Add Dragons: Many bosses in the game are dragons...apparently they enjoy plaguing the land.
- In-Universe Game Clock: The time of day changes in-universe. Depending on what time it is, the monsters that spawn may vary in strength and/or number.
- Lizard Folk: The main type of enemy present in Swamp Road.
- Luckily My Shield Will Protect Me: Paladins have a shield for their offhand equipment slot which increases their defense greatly.
- Knife Nut: Rogues' offhand weapons are usually these.
- Money Spider: Every enemy has a chance of dropping gold - even if they are non-corporeal.
- Mook Chivalry: Averted. If in aggro range, enemies will rush to aid their comrades. They will continue to chase you even if you leave the screen.
- Non-Lethal Bottomless Pits: Falling off the screen won't kill you nor damage you. It's never explained how the player gets back up though.
- Noob Cave: The Goblin Hideout in River Road.
- Simple Staff: The beginning weapon of the mage.
- Wake-Up Call Boss: The Dream Dragon, Sythokhan, of the Dream Dragon's Lair in River Road. Unlike the previous two bosses, slashing wildly at him will quickly get you killed due to his strong melee and fire-breathing attack. This is where it becomes vital to attack from distances, use hit-and-run tactics, dodge attacks, equip the new equipment, and utilize skills.
- Warm-Up Boss: The large goblin at the end of the Goblin Hideout in River Road. Can be effectively killed by just using the basic attack and equipment. Doubles as a Degraded Boss as it can be found in later portions of River Road to be a normal enemy outside of dungeons.