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Orchestral Bombing
"The music [in the game] is right out of the movie! I don't know which movie, because this level sounds like I'm being attacked by Danny Elfman and Tim Burton."
Noah "The Spoony One" Antwiler, on Demolition Man for the 3DO.

Nothing quite beats an orchestra for a battle, especially an aerial one.

Bonus Points for Ominous Latin Chanting, and even more for Autobots, Rock Out!. Even more for both.

Compare Music to Invade Poland to, Fanfare. Contrast with Classical Music Is Boring.


Examples:

    open/close all folders 

    Anime and Manga 

    Film 

    Literature 
  • This shows up a few times in Honor Harrington:
    • In Honor of the Queen, Honor has Hammerwell's 7th symphony played shipwide during the first battle of Yeltsin.
    • One of the Havenite commanders uses "Ride of the Valkyries" as their general quarters signal.
  • In Small Favor, Hendricks and Gard (who happens to be an honest-to-god Valkyrie) perform a Big Damn Heroes with an attack helicopter to "The Ride of The Valkyries", with Hendricks riding shotgun... with a Mini Gun.

    Live-Action TV 
  • Farscape: The destruction of Scorpius' command carrier featured orchestral music and Ominous Latin Chanting.
  • Whenever there was any kind of fight sequence, whether it was between people or spaceships, on Star Trek: The Original Series, it would be accompanied by the most over-the-top, bombastic music imaginable. In fact, they often did this even when there was no fighting happening, like say when an ambassador boards the ship. This was a critical element of the series' Narm Charm and really complemented the acting style. It was sadly missing from most of the later series - compare the scoring to the very same fight scene in "The Trouble With Tribbles" and DS9's "Trials and Tribble-ations" for a perfect example of this.
    • Ron Jones was probably the best among the composers for the sequel series at using this in his scores (see "The Best of Both Worlds, Part 2" in particular the track "Intervention", for a perfect example). Too bad he left TNG during the fourth season.
      • The main reason was because Rick Berman hated this trope, and wanted the music to be strictly part of the background of the show, like wallpaper.
  • Mythbusters recently had some fun with this trope in their Top 25 Special showing off their various explosions to the 1812 Overture. If you download the episode, I can guarantee you'll want to watch the sequence more than once.
  • Babylon 5 used this in every space battle, to cover the (unique for SF shows at the time) absence of sound in space. The opening and closing themes also count.
  • The Pilot Movie of JAG has this in its final aerial battle scene.

    Music 
  • Richard Wagner's Prelude to Act III of ''Lohengrin'', has become something of a Standard Snippet for air raids.
  • The 1812 Overture itself! To quote Calvin and Hobbes:
    "Gee, and I thought classical music was boring!"
    • Two words: Cannons firing. That's not a glib comment; that's actually part of the musical instruction. Yes, the piece, when properly performed, actually uses cannons as part of the orchestra. Ya know, since the 1812 Overture was originally written to mark Russia valiantly defending Moscow against Napoleon's seemingly unstoppable horde. Which makes it even more Crowning Music of Awesome.
  • Gustav Holst wrote the Mars, Bringer of War segment of The Planets suite before World War I had started, but it depicts the brutality and scale of its mechanized warfare brilliantly. John Williams certainly had it in mind - see the ship chase at the opening of Star Wars Episode IV.
  • Richard Strauss's "Ein Heldenleben" ("A Hero's Life") has an impressive battle sequence, beginning with a hostile fanfare and leading to leitmotifs dueling amid assorted orchestral fireworks.
  • Symphony No. 1 (In Memoriam Dresden, 1945) is a piece written to represent the firebombing of the German city of Dresden by the Allies in 1945. The first three movements are fairly slow and ominous, but the fourth, aptly entitled "Firestorm", brings out all the stops. Trombones are made to imitate the sound of bomber engines, an air-raid sired blares, drums placed all around the stage are slammed to mimic the impact of the bombs, band members scream in German - it gets intense.

    Video Games 
  • Bayonetta 's later levels go all out on orchestral music and choir, to match the scale of what's going on.
  • Company of Heroes does this on a regular basis, one minute the music can barely be heard as your troops move around the village or pass a few bushes and blaring you with Trumpets and a wide assortment of instruments the next as your tanks get blown to pieces by rockets or shells raining down from heaven as if the sky was crashing down.. In short as the action heats up the orchestra start doing their thing, and it is Awesome.
  • Ace Combat uses this trope repeatedly:
  • No matter how bad the Commandand Conquer Tiberian Twilight was, and how the soundtrack is completely different from previous installments, anyone had to admit this: When you playing as GDI, and some action starts, THIS is freaking epic. Too bad its just about only epic thing from game officialy entitled "epic conclusion of the saga".
  • Every Final Fantasy game ever
  • Halo. Especially with songs such as "Brothers In Arms/Follow Our Brothers", "On/Behold A Pale Horse", "Drumrun"(during the escape from The Maw), "Earth City"(its rollicking and irregular rhythm fits with the movements of the Scarab walker), "Delta Halo Suite: Leonidas"(heard in Halo 2 during the gondola rides on Regret, and again in Halo 3 during the air battle on The Covenant), "Blow Me Away"(during the climactic battle on the Gravemind mission), "This Is Our Land", "This is the Hour" and "Finish The Fight" (the music in the original Halo 3 advertisement).
    • The Halo Theme, naturally. It becomes even more bombastic in Halo 3 as "Greatest Journey" (the final escape theme), when Martin O'Donnell swapped out the first game's synthesizers with a live orchestra.
  • Homeworld: The razing of Kharak is set to a choral version of Adagio for Strings, with the lyrics to Agnus Dei. A double-whammy. Click here for the version used in the game.
    • If you can play through that part of the game without crying you aren't human.
    • Then it comes back during the truly epic battle of the final mission. Rebel reinforcements arrive to take the pressure off your fleet and start driving a hole through the Emperor's defenses, sacrificing themselves while giving you the chance to strike back For Great Justice. Hell yes.
  • In Metal Gear Solid 3: Snake Eater, the final boss fight takes place in a field of white flowers and has a 10 minute time limit. If you have not defeated your opponent by that point, you both get killed in an air strike. The fight starts with no music at all, but after 5 minutes an instrumental version of the games main theme, which you have heard several times at that point, starts playing and you know that if you haven't won by the final note, you'll be dead.
  • An orchestral version of Beyond The Bounds plays during an epic air siege in Zone of the Enders: The Second Runner.
  • Given the huge number of remixes and styles incorporated in the Super Smash Bros. series, pure statistics alone dictate that a ludicrously epic orchestral piece will be playing in the background at some point.
  • Super Mario Galaxy's soundtrack is 90% orchestrated (same for the sequel), and has this all over the place in varying degrees, but the best examples would have to be every single Bowser battle theme.
  • The Legend of Zelda: Skyward Sword has this trope in spades, fittingly enough coming from the same music team behind the Galaxy games. While the overworld themes are surprisingly low-key (with the exception of the Sky theme), the boss themes in particular are particularly bombastic.
    • The overall theme, Ballad of the Goddess, starts with a solo Harp of Femininity (appropriately enough), and after about 45 seconds launches into epicness.
  • Super Smash Bros. Brawl has Final Destination, which is both this and Ominous Latin Chanting.
  • BioShock. When you place the third (out of four) picture in the art collab, the already unstable Sander Cohen freaks out and, in a fit of instability, orders his henchmen to kill you. Cue the Crowning Moment Of Awesome as you beat the living crap out of splicers who seem to come out of Hammer Space. You'll be symponizing a bloody massacre while Waltz of the Flowers blares throughout the studio for minutes, though odds are that you'll be done by 2:44.
  • The action themes in the later Syphon Filter games.
  • The Tales Series is full of them.
  • Resident Evil 5 has a full orchestra for Excella as Uroboros Aheri's boss fight, Jill's boss fight, and Wesker's boss fights.
  • This is the music during the Exterminatus scene in Dawn of War II.
  • Serious Sam: The Second Encounter has you traversing the game to various music score ranging from atmospheric ethnics to rock remixes of Jingle Bells. However, the final level is a massive showdown set to this.
  • Ratchet & Clank: A Crack In Time allows the player to invoke this at will once they come across the game's Infinity +1 BFG, the RYNO V, as the gun in question plays the finale of Tchaikovsky's 1812 Overture for as long as it's fired.
  • A game that's unfortunately been largely forgotten, Kessen and its sequel Kessen II, runs on this trope. ''Kessen'' in particular was one of the first games ever to have a full orchestral soundtrack, performed by the Moscow International Symphonic Orchestra, so it was almost nothing but Orchestral Bombing. Kessen III, the last of the series, also has some bombing but uses Neoclassical Punk Zydeco Rockabilly for most battle themes.
  • Spongebob Squarepants Battle For Bikini Bottom's Final Boss music is this.
  • Several of the battle themes from Fallout 3, especially Battle 5, aka "Behemoth".
  • The Hoover Dam theme in Fallout: New Vegas. Double points when the Boomers commence their bombing run on whichever faction you're fighting against.
  • In the helicopter rail shooter level of Soldier of Fortune II, the pilot decides to play Ride of the Valkyries as a shout out to Apocalypse Now, but the stereo is destroyed by gunfire.
  • Mount & Blade: In the Napoleonic Wars mod, you get artillery to fire at the enemy. You also get troops that carry nothing but musical instruments to play for morale. The rest of the equation is up to you.
  • Beyond Good & Evil has a powerful soundtrack that is completely downloadable on the web. The very first fight that Jade has involves a big stick, several aliens and a choir of pissed-off angels singing background for her. The final fight raised this Up to Eleven.
  • The soundtrack of Elemental Gearbolt is all orchestral, all the time and the gameplay is all aerial battles, all the time.

    Web Comics 

    Western Animation 
  • Wallace & Gromit: A Close Shave does this with the porridge shooting run, as an homage to films like The Dam Busters.
  • The intro theme music for Batman: The Animated Series does this perfectly, with the booms and flourishes matching up perfectly with the action on-screen.
  • The old Disney cartoon Music Land has this in a literal sense, when two music-themed islands of animate musical instruments assault each other... using giant organ pipes and horns as cannons.
  • In the canyon chase sequence of Rango, Ride of the Valkyries is played. On banjos.

    Real Life 
  • During the first BLACK BUCK mission during the Falklands War, one of the crew of the Vulcan wondered where the orchestra was. They did play the theme from Chariots of Fire on the way home.

Orchestra Hit Techno BattleScore and Music TropesOrchestral Version
The Operators Must Be CrazyJust for PunOut-of-Genre Experience
Opposing Combat PhilosophiesMilitary and Warfare TropesPeeling Potatoes

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