->''"The music [in the game] is right out of the movie! I don't know '''which''' movie, because this level sounds like I'm being attacked by Music/DannyElfman and Creator/TimBurton."''
-->-- '''Noah ''"[[WebVideo/TheSpoonyExperiment The Spoony One]]"'' Antwiler''', on ''VideoGame/DemolitionMan'' for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]].

Nothing quite beats an orchestra for a battle, especially an [[HighAltitudeBattle aerial one]].

It may involve OminousLatinChanting or AutobotsRockOut. Or [[UpToEleven both]].

Compare MusicToInvadePolandTo, {{Fanfare}}. Contrast with ClassicalMusicIsBoring. If the music is ''too'' loud, better hope you have SteelEarDrums.

See XylophoneGag for when someone makes an ''actual'' bomb out of a musical instrument.



[[folder:Anime and Manga]]
* ''Anime/TheVisionOfEscaflowne'' loves this trope to itty-bitty little pieces, usually combining it with OminousLatinChanting.
* ''Anime/LegendOfGalacticHeroes'' lives and breathes this trope. Of course it helps that the entire soundtrack is made up of classical orchestral works.
** The first movie has an entire battle set to Ravel's ''Bolero.''
* ''Anime/NeonGenesisEvangelion'' loves this trope - so much so that it has fell victim to MemeticMutation: "[stuff happens] [[WebAnimation/YouTubePoop while Hideaki Anno plays]] [[SoundtrackDissonance unfitting music]]". Two examples are Shinji vs. [[spoiler:Kaworu]] (''Ode to Joy'') and Asuka vs. [[spoiler:MP Evas]] (Bach - ''[[http://www.youtube.com/watch?v=HkY1_TpucLA II Air]]'').
** There's also [[spoiler:Asuka getting {{Mind Rape}}d by Arael]] [[SoundtrackDissonance while Hideaki Anno plays Handel's]] ''[[SoundtrackDissonance Hallelujah]]'' in episode 22. Also, the end of said scene in the Director's Cut has [[spoiler:Rei nailing Arael with the [[EleventhHourSuperpower Lance of Longinus]]]] with the end of Handel's ''Worthy is the Lamb'' in the background.
** And it's still not done yet: while the original series was no slouch in that department either, ''Rebuild 3.0'''s [[http://www.youtube.com/watch?v=ECRs1-tFcKs use of Ode to Joy]] is [[PrecisionFStrike FUCKING]] [[CrowningMomentOfAwesome EPIC]].
* ''LightNovel/HaruhiSuzumiya'' had its space battle episode (the ShoutOut to ''Anime/UchuuSenkanYamato'') employ this trope with Shostakovich's ''Leningrad Symphony''. Fittingly, the "training" course that they went through was set to the almost-comical, waddling march at the end of the first movement.
* The ''Anime/StrikeWitches'' OVA has [[http://www.youtube.com/watch?v=ZOQlG8YRxEQ the Prelude to Act III of Lohengrin]] play during the training battle. The song is also used as background music in some promotional videos. In the show itself, there's [[http://www.youtube.com/watch?v=05jY4stcbN0 Battle of the Witches (Witch no Tatakai)]] from the first season and [[http://www.youtube.com/watch?v=w4ZpUZogOQg&feature=related Attack! (Shutsugeki)]] from the second.
* ''Anime/MobileSuitGundam00'' [[http://www.youtube.com/watch?v=_0pfo7obtuc REALLY]] likes orchestral music during major battles. Sometimes with OminousLatinChanting and/or a OneWomanWail, sometimes without them.
** ''Anime/AfterWarGundamX'' does it in the ColdOpen of its ''very first episode'', as background to the Class 3a ApocalypseHow that sets up the rest of the series. OneWomanWail and OminousLatinChanting included.
* ''Anime/MobileSuitGundamUnicorn'' has the epynomous Unicorn's leitmotif.
* ''Anime/{{Macross}}'' initially averted this trope, but later installments went ''really'' wide with it. Examples include [[http://www.tudou.com/programs/view/zPoXtsY6jm4/ Horobi no Uta]] from ''Anime/MacrossZero'''s final battle and [[http://www.youtube.com/watch?v=Exg-zf2nouQ several]] [[http://www.youtube.com/watch?v=dRBlX-7qvzU other]] [[http://music.myeverything.info/song/ZWZC7UUZ/Battle-Frontier-Yoko-Kanno.html tracks]] from ''Anime/MacrossFrontier''.
* The music is as important a character as any other in ''Anime/SpaceBattleshipYamato''. The various series and movies do not hold back on the score during battles.
* This musical style is in full effect during Nanoha's final battle with Fate in the first ''Anime/MagicalGirlLyricalNanoha'' movie. Better yet, the first half of the heroine's revised {{Leitmotif}} is strongly reminiscent of Music/GustavHolst's ''Mars, the Bringer of War''. Specifically, the part which Music/JohnWilliams also borrowed for the very first space battle in ''Film/StarWars: Film/ANewHope''...
* Invoked in ''Anime/KillLaKill'', wherein Nonon decides that the upcoming battle between Ryuko and Tsumugu is a ''perfect'' opportunity for band practice. Later, in her one-on-one fight with Ryuko, she takes this trope [[http://www.youtube.com/watch?v=yZmATEDylBA as literally as it possibly can be]], right down to nuking the battlefield with weaponized music.
* In OnePiece, when Luffy finally gets to multi-punch the everliving crap out of Crocodile, part of Antonin Dvorak's ''New World Symphony'' (specifically, the first part of the fourth movement, "Allegro con fuoco") plays. It fits the scene surprisingly well.
* ''LightNovel/ShakuganNoShana'' pumps out a booming orchestral score often mixed with OminousLatinChanting to give it an unbelievable powerful presence. This got especially true in the third season. Being hammered out by the same guy who did the ''VideoGame/ShadowOfTheColossus'' soundtrack, this is to be expected.

* ''Film/ApocalypseNow'' has a quite literal example, where "Music/RideOfTheValkyries" is blasted over the speakers of the choppers as Kilgore's forces attack a village controlled by Viet Cong.
* ''Film/DrStrangelove''
** [[EarWorm We'll meet again... don't know where, don't know when...]]
* ''633 Squadron'', possibly the TropeMaker. Scored by Ron Goodwin.
* ''Film/TheDamBusters'', with music by Eric Coates.
* ''The Battle of Britain'' has William Walton's [[http://www.youtube.com/watch?v=43zVRey2XEs Battle in the Air]]
** Although Ron Goodwin's main theme and his "Luftwaffe March" from that movie fit the trope much better.
* Music/JerryGoldsmith's epic score for the war film,''Film/TheBlueMax'', highlighted with the cue, ''[[http://www.youtube.com/watch?v=GLQA1-S4gGk TheAttack]]''.
** Goldsmith probably outdid himself with another epic one for the medieval film ''Film/FirstKnight'': ''[[https://www.youtube.com/watch?v=d0osYcipTKo Never Surrender]]''.
* ''[[Film/ANewHope Star Wars Episode IV: A New Hope]]'', based on the previous.
** Ditto for the battle themes in the rest of the series.
* ''Film/TheChroniclesOfNarnia: Film/TheLionTheWitchAndTheWardrobe'' used this, though that was part of the movie's proper score.
* Happens [[PaintingTheMedium quite literally]] in ''Film/VForVendetta'', where the titular V plays Tchaikovsky's "1812 Overture" over London's public address system when he blows up the Old Bailey and the Houses of Parliament.
* Used during the EarthShatteringKaboom at the climax of ''Film/{{Damnatus}}''.
* Used pretty-much constantly in ''Trinity and Beyond: The Atomic Bomb Movie''. With tons of OminousLatinChanting. More than justified, since it has pretty much an hour of nuclear explosion footage. I definitely heard Dies Ira, and I think I heard Die Valkyrie.
* ''Film/{{Aliens}}'' uses this a lot, particularly in the ambush of the Marines as they enter the hive and Ripley's escape with Newt from the exploding atmosphere processor.
* Several examples from ''Film/StarshipTroopers'', most notably ''Klendathu Drop'', from the scene where the [[SpaceNavy Fleet]] and the [[SpaceMarines Mobile Infantry]] launch their first assault on Klendathu.
* Literally in ''Film/ASongIsBorn'', as a rousing rendition of "Flying Home" manages to cause a drum to fall on one of the villains, knocking him out (after "The Anvil Chorus" failed to work).
* ''Franchise/StarTrek'' examples:
** ''Film/StarTrekTheMotionPicture'' gives us the Klingon theme in its opening scene ("Klingon Battle") contributed by Music/JerryGoldsmith. V'Ger's theme, played on an instrument called the Blaster Beam, also features in the same scene.
** ''Film/StarTrekIITheWrathOfKhan'' has both the new ''Trek'' theme by Music/JamesHorner, along with Khan's, both of which come to a head in "Surprise Attack" and "Battle in the Mutara Nebula''.
** ''Film/StarTrekIIITheSearchForSpock'' reprises the theme from the last movie and features the new, percussion-heavy Klingon theme by James Horner, which would return for an AwesomeMoment in the ''Series/StarTrekTheNextGeneration'' episode "The Defector".
** [[AvertedTrope Averted]] in ''Film/StarTrekIVTheVoyageHome'' which features no aerial or space battles, and no shots fired in anger. Besides, the music by Leonard Rosenmann was decidedly LighterAndSofter.
** ''Film/StarTrekVTheFinalFrontier'', for all its faults, has the return of Jerry Goldsmith and his Klingon theme, with the screech of a real Bird-of-Prey mixed in, mainly heard in the track "With Out Help".
** ''Film/StarTrekVITheUndiscoveredCountry'' brings Cliff Eidelman, who contributes yet another Klingon theme, which provides the score for "The Battle For Peace", where the crew of the ''Enterprise'' frantically try to stop a conspiracy from destroying the last hope for universal peace.
** ''Film/StarTrekFirstContact'' has "Red Alert", where the Federation fleet takes on a Borg Cube headed straight for Earth. Jerry Goldsmith reprises his Klingon theme as Worf's {{Leitmotif}}.
** ''Generations'' calls extra attention to the score as the scenes repeatedly shift between barely audible soft music as Picard tries to sneak into Soran's work area on the surface, and the blaring battle music as the Enterprise battles the Klingons in space, and the resulting crash landing due to damage.

* This shows up a few times in ''Literature/HonorHarrington'':
** In ''Honor of the Queen'', Honor has Hammerwell's 7th symphony played shipwide during the first battle of Yeltsin.
** One of the Havenite commanders uses "Ride of the Valkyries" as their general quarters signal.
* In ''Literature/SmallFavor'', Hendricks and Gard (who happens to be an honest-to-god Valkyrie) perform a BigDamnHeroes with an attack helicopter to "The Ride of The Valkyries", with Hendricks riding shotgun... with a {{M|oreDakka}}ini {{G|atlingGood}}un.

[[folder:Live-Action TV]]
* ''Series/{{Farscape}}'': The destruction of Scorpius' command carrier featured orchestral music and Ominous Latin Chanting.
* ''Series/StarTrekTheOriginalSeries'':
** Whenever there was any kind of fight sequence, whether it was between people or spaceships, it would be accompanied by the most over-the-top, bombastic music imaginable. In fact, they often did this even when there was no fighting happening, like say when [[MundaneMadeAwesome an ambassador boards the ship]]. This was a critical element of the series' NarmCharm and really complemented the [[LargeHam acting style]]. It was sadly missing from most of the later series - compare the scoring to the very same fight scene in "The Trouble With Tribbles" and ''[[Series/StarTrekDeepSpaceNine DS9]]'''s "Trials and Tribble-ations" for a perfect example of this.
** No Original Series score exemplifies this trope quite like the scores for "Amok Time" (by Gerald Fried) and "The Doomsday Machine" (by Sol Kaplan). Cues from both scores would go on to be reused throughout later episodes, with the cue "Ancient Battle" from the former being commonly known as ''the'' Star Trek Fight Music. The music from both episodes were even included together on one soundtrack album.
** Ron Jones was probably the best among the composers for the sequel series at using this in his scores (see "The Best of Both Worlds, Part 2" in particular the track "Intervention", for a perfect example). Too bad he left ''[[Series/StarTrekTheNextGeneration TNG]]'' during the fourth season. The main reason was because Rick Berman ''hated'' this trope, and wanted the music to be strictly part of the background of the show, like wallpaper.
* ''Series/{{Mythbusters}}'' recently had some fun with this trope in their Top 25 Special showing off their various explosions to the ''1812 Overture''.
* ''Series/BabylonFive'' used this in every space battle, to cover the (unique for SF shows at the time) [[ShownTheirWork absence of sound in space]]. The opening and closing themes also count.
* The PilotMovie of ''Series/{{JAG}}'' has this in its final aerial battle scene.
* Spoofed on ''Series/MontyPythonsFlyingCircus'' in a [[https://www.youtube.com/watch?v=AG184YzkDX8 sketch]] that shows an orchestra in a field playing the "Blue Danube Waltz." [[RuleOfFunny For no particular reason]], in each successive musical phrase another musician [[StuffBlowingUp blows up]].

* Music/RichardWagner's [[http://www.youtube.com/watch?v=ZOQlG8YRxEQ Prelude to Act III of ''Lohengrin'']], has become something of a StandardSnippet for air raids. Likewise, ''[[http://www.youtube.com/watch?v=V92OBNsQgxU Ride of the Valkyries]]'' for a bombastic assault. It was used in ''Film/ApocalypseNow'' for a very good reason.
* ''The 1812 Overture'' itself! To quote ComicStrip/CalvinAndHobbes:
-->"Gee, and I thought classical music was '''boring!'''"
** Two words: Cannons firing. That's not a glib comment; that's actually ''part of the musical instruction''. Yes, the piece, when properly performed, actually uses ''cannons'' as part of the orchestra. Ya know, since the 1812 Overture was originally written to mark [[UsefulNotes/TheNapoleonicWars Russia valiantly defending Moscow against Napoleon's seemingly unstoppable horde]]. Which makes it even ''more'' [[AwesomeMusic/{{Classical}} awesome]]!
* Music/GustavHolst wrote the "Mars, Bringer of War" segment of ''The Planets'' suite before World War I had started, but it depicts the brutality and scale of its mechanized warfare brilliantly. John Williams certainly had it in mind - see the ship chase at the opening of ''Film/StarWars'' [[Film/ANewHope Episode IV]].
* Richard Strauss's "Ein Heldenleben" ("A Hero's Life") has an impressive battle sequence, beginning with a hostile fanfare and leading to {{leitmotif}}s dueling amid assorted orchestral fireworks.
* [[https://www.youtube.com/watch?v=UOtGC9AIxoI Symphony No. 1 (In Memoriam Dresden, 1945)]] is a piece written to represent the firebombing of the German city of Dresden by the Allies in 1945. The first three movements are fairly slow and ominous, but the fourth, aptly entitled "Firestorm", pulls out all the stops. Trombones are made to imitate the sound of bomber engines, an air-raid sired blares, drums placed all around the stage are slammed to mimic the impact of the bombs, band members scream in German - it gets intense.
* Music/LudwigVanBeethoven was probably the first one to use the trope. His ''Eroica'' symphony opens with two full orchestral chords, to underline this point (Timpani included). His overture "Wellington's Victory" plays it even more literally, with the score calling for muskets and artillery sound effects to represent the battle.

[[folder:Video Games]]
* ''VideoGame/{{Bayonetta}}'' 's later levels go all out on orchestral music and choir, to match the [[DidYouJustPunchOutCthulhu scale of what's going on]].
* ''VideoGame/CompanyOfHeroes'' does this on a regular basis, one minute the music can barely be heard as your troops move around the village or pass a few bushes and blaring you with Trumpets and a wide assortment of instruments the next as your tanks get blown to pieces by rockets or shells raining down from heaven as if the sky was crashing down.. In short as the action heats up the orchestra start doing their thing, and it is [[CrowningMomentOfAwesome Awesome]].
* ''VideoGame/AceCombat'' uses this trope repeatedly:
** ''VideoGame/AceCombat3Electrosphere'' uses OminousLatinChanting whenever you fight an XR-900 Geopelia or an X-49 Night Raven. Yes, these planes are just ''[[GameBreaker that superpowered]]''.
** ''VideoGame/AceCombat04ShatteredSkies'' uses ''[[http://en.wikipedia.org/wiki/Agnus_Dei Agnus Dei]]'' (preceded by a brief verse of ''[[http://en.wikipedia.org/wiki/Requiem_(Mozart)#Structure Rex Tremendae]]'') for its final mission. The result? [[http://www.youtube.com/watch?v=d0zW7H8CIxU Pure]] [[http://www.youtube.com/watch?v=nZ6ABV_Q9qU awesome]].
** ''VideoGame/AceCombat5TheUnsungWar'' also creates a uniquely fresh trope from this; the OminousLatinChanting from the game's Razgriz theme "[[http://www.youtube.com/watch?v=o1Qkzj5bStU The Unsung War]]" are in fact a Vulgate Latin translation of the Razgriz prophecy, quoted earlier in the game.
** ''VideoGame/AceCombatZeroTheBelkanWar'' (the final mission music of the game of the same name) combines that with Spanish flamenco. Seriously. One of the few sightings of OminousLatinChanting's elusive cousin, Ominous Spanish Castanets.
** ''VideoGame/AceCombat6FiresOfLiberation'' departs from this, to a degree, through the use of a Rather Depressing Boy's Choir. It also plays it straight at the same time, however, with the [[http://www.youtube.com/watch?v=4HGQS5XSoJ4 Liberation of Gracemaria]].
** ''VideoGame/AceCombatAssaultHorizon'' gives us [[http://www.youtube.com/watch?v=o2nRsXeTTho Release]].
* No matter how bad the ''VideoGame/CommandAndConquerTiberianTwilight'' was, and how the soundtrack is completely different from previous installments, anyone had to admit this: When you playing as GDI, and some action starts, [[http://www.youtube.com/watch?v=GcOUyZw69yg THIS]] is freaking epic. Too bad its just about only epic thing from game officially entitled "epic conclusion of the saga".
* The UsefulNotes/WorldWarTwo VideoGame/{{Battlefield}} games, first with [[https://m.youtube.com/watch?v=vg0Tmydj29M 1942]], and then [[https://m.youtube.com/watch?v=hOB4q01VCVg 1943]].
* Every ''Franchise/FinalFantasy'' game ever.
** ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'''s version of [[VideoGame/FinalFantasyVII One-Winged Angel]] has this, OminousLatinChanting, ''and'' AutobotsRockOut!
** [[spoiler:[[GodIsEvil Bhunivelze]]]]'s theme in ''VideoGame/LightningReturnsFinalFantasyXIII'' is an orchestral [[EpicRocking air raid]].
* ''Franchise/{{Halo}}''. The original trilogy has some particularly notable examples, such as "Brothers In Arms/Follow Our Brothers", "On/Behold A Pale Horse", "Drumrun" (during the escape from ''VideoGame/HaloCombatEvolved''[='s=] "The Maw"), "Earth City" (its rollicking and [[UncommonTime irregular]] rhythm fits with the movements of the Scarab Walker in ''VideoGame/{{Halo 2}}''), "Delta Halo Suite: Leonidas" (heard in ''Halo 2'' during the gondola rides on "Regret", and again in ''VideoGame/{{Halo 3}}'' during the air battle on "The Covenant"), "Blow Me Away"(during the climactic battle on ''2''[='s=] "Gravemind" mission), "This Is Our Land", "This is the Hour" and "Finish The Fight" (the music in the original ''Halo 3'' advertisement).
** The [[ThemeTune Halo Theme]], naturally. It becomes even more bombastic in ''Halo 3'' as "Greatest Journey" (the final escape theme), when Martin O'Donnell swapped out the first game's synthesizers with a live orchestra.
* ''VideoGame/{{Homeworld}}'': The [[spoiler:Burning of [[DoomedHometown Kharak]]]] is set to a [[http://www.youtube.com/watch?v=y6ilqJW3fV8 choral version of Adagio for Strings, with the lyrics to Agnus Dei]]. A double-whammy. [[http://www.youtube.com/watch?v=fXRJBK8oJSA Click here]] for the version used in the game.
** If you can play through that part of the game without crying you ''aren't human.''
** Then it comes back during the truly epic battle of the final mission. [[spoiler:Rebel reinforcements arrive to take the pressure off your fleet and start driving a hole through the Emperor's defenses, sacrificing themselves while]] giving you the chance to strike back ForGreatJustice. ''Hell yes.''
In the final Mission of VideoGame/MassEffect 2, the score goes all out. First, there's the epic uplifting music during the space battle, then the score goes all out for the finale to bring the already awesome mission to a breathtaking close.
* In ''VideoGame/MetalGearSolid 3: Snake Eater'', the final boss fight takes place in a field of white flowers and has a 10 minute time limit. If you have not defeated your opponent by that point, you both get killed in an air strike. The fight starts with no music at all, but after 5 minutes an instrumental version of the games main theme, which you have heard several times at that point, starts playing and you know that if you haven't won by the final note, you'll be dead.
* An orchestral version of [[CrowningMusicOfAwesome Beyond The Bounds]] plays during an epic air siege in ''VideoGame/ZoneOfTheEnders: The Second Runner''.
* Given the huge number of remixes and styles incorporated in the ''VideoGame/SuperSmashBros'' series, pure statistics alone dictate that a ludicrously epic orchestral piece will be playing in the background at some point.
* ''VideoGame/SuperMarioGalaxy's'' soundtrack is 90% orchestrated (same for the sequel), and has this all over the place in varying degrees, but the best examples would have to be [[http://www.youtube.com/watch?v=wTFgZK5XSts every]] [[http://www.youtube.com/watch?v=hv4oRt79AP0 single]] [[http://www.youtube.com/watch?v=A9cmUFBQK2E Bowser]] [[http://www.youtube.com/watch?v=Glzkh5jl31k battle theme.]]
** [[http://www.youtube.com/watch?v=9UYXABAC06s Melty Monster Galaxy]] from ''VideoGame/SuperMarioGalaxy2'' is downright ''magnificent'' in all its orchestrated glory.
* Later games in the ''SonicTheHedgehog'' series have embraced this trope for their final boss battles, using orchestral versions of the games' main themes. These include ''VideoGame/SonicTheHedgehog2006'' 's arrangement of [[https://www.youtube.com/watch?v=vRe3h1iQ1Os His World]], ''VideoGame/SonicUnleashed'' 's arrangement of [[https://www.youtube.com/watch?v=mdDwqJiYO6c Endless Possibility]], and ''VideoGame/SonicColors'' ' arrangement of [[https://www.youtube.com/watch?v=LBna1sm6XhY Reach for the Stars]], all of which also [[AutobotsRockOut add electric guitars for good measure]].
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has this trope in spades, fittingly enough coming from the same music team behind the ''Galaxy'' games. While the overworld themes are surprisingly low-key (with the exception of the Sky theme), the boss themes in particular are particularly bombastic.
** The overall theme, ''Ballad of the Goddess'', starts with a solo HarpOfFemininity (appropriately enough), and after about 45 seconds launches into epicness.
* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has [[http://www.youtube.com/watch?v=PLJuT8zPmvA Final Destination]], which is both this and OminousLatinChanting.
* ''VideoGame/{{BioShock|1}}''. When you place the third (out of four) picture in the art collab, the already unstable Sander Cohen freaks out and, in a fit of instability, orders his henchmen to kill you. Cue the CrowningMomentOfAwesome as you beat the living crap out of splicers who seem to come out of HammerSpace. You'll be symphonizing a bloody massacre while Waltz of the Flowers blares throughout the studio for minutes, though odds are that you'll be done by 2:44.
* The action themes in the later ''VideoGame/SyphonFilter'' games.
* The ''VideoGame/TalesSeries'' is full of them.
* ''VideoGame/GuiltyGear'' is more well-known for its [[AutobotsRockOut heavy metal]] than orchestral music, yet ''Guilty Gear Xrd'''s rendition of Ky's classic theme "Holy Orders" ([[BGMOverride which only plays when Ky's ponytail is undone]]) proves that not only does the series do orchestral music well, but that pairing it up with heavy metal makes it even better.
* ''VideoGame/ResidentEvil5'' has a full orchestra for [[spoiler: Excella as Uroboros Aheri's boss fight, Jill's boss fight, and Wesker's boss fights]].
* [[http://www.youtube.com/watch?v=zp6KEjqATxA&feature=related This]] is the music during the [[EarthShatteringKaboom Exterminatus]] scene in ''VideoGame/DawnOfWar II''.
* ''VideoGame/SeriousSam: The Second Encounter'' has you traversing the game to various music score ranging from atmospheric ethnics to rock remixes of Jingle Bells. However, the final level is a massive showdown set to [[http://www.youtube.com/watch?v=RQMCAdMadMY&feature=related this]].
* ''VideoGame/RatchetAndClankFutureACrackInTime'' allows the player to invoke this at will once they come across the game's [[InfinityPlusOneSword Infinity +1]] {{BFG}}, the RYNO V, as the gun in question plays the finale of Tchaikovsky's 1812 Overture for as long as it's fired.
* A game that's unfortunately been largely forgotten, ''Kessen'' and its sequel ''VideoGame/KessenII'', runs on this trope. ''[[http://youtu.be/aVBc-f7dbJw Kessen]]'' [[http://youtu.be/noIrsm62gF8 in particular]] was one of the first games ever to have a full orchestral soundtrack, performed by the Moscow International Symphonic Orchestra, so it was almost nothing ''but'' OrchestralBombing. ''Kessen III'', the last of the series, also has some bombing but uses NeoclassicalPunkZydecoRockabilly for most battle themes.
* VideoGame/SpongebobSquarepantsBattleForBikiniBottom's FinalBoss music is this.
* Several of the battle themes from ''VideoGame/{{Fallout 3}}'', especially [[http://www.youtube.com/watch?v=9JL3oDPS35E Battle 5]], aka "Behemoth".
* The [[http://www.youtube.com/watch?v=8fmZHGlDn7I Hoover Dam]] theme in ''VideoGame/FalloutNewVegas''. Double points when the Boomers commence their bombing run on whichever faction you're fighting against.
* ''VideoGame/{{Fallout 4}}'' goes ahead and just gives you a classical music radio station so you can make just about any situation in the game run on this trope.
* In the helicopter {{rail shooter}} level of ''VideoGame/SoldierOfFortune II'', the pilot decides to play "Music/RideOfTheValkyries" as a {{shout out}} to ''Film/ApocalypseNow'', but the stereo is destroyed by gunfire.
* ''Videogame/MountAndBlade'': In the ''Napoleonic Wars'' mod, you get artillery to fire at the enemy. You also get troops that carry nothing but musical instruments to play for morale. The rest of the equation is up to you.
* ''VideoGame/BeyondGoodAndEvil'' has a powerful soundtrack that is [[http://www.gameinformer.com/b/news/archive/2011/03/08/download-the-beyond-good-amp-evil-soundtrack-for-free.aspx completely downloadable on the web]]. The very first fight that Jade has involves a big stick, several aliens and a choir of [[OminousLatinChanting pissed-off angels singing background]] for her. The final fight raised this UpToEleven.
* The soundtrack of ''VideoGame/ElementalGearbolt'' is all orchestral, all the time and the gameplay is all aerial battles, all the time.
* In ''VideoGame/ShadowOfTheColossus'', all of the music is orchestrated. It also only starts playing when you encounter the Colossi.
* Subverted by ''VideoGame/{{Psychonauts}}'', which has the lighter portions of the ''1812 Overture'' playing during the Napoleonic board game level.
* The soundtrack to ''VideoGame/LegacyOfTheVoid'' makes liberal use of this trope. Standout examples include:
** [[https://www.youtube.com/watch?v=mUzxdczZKjY The Golden Armada]]
** [[https://www.youtube.com/watch?v=ymPfyoGcAfc Attack on Korhal]]
** [[https://www.youtube.com/watch?v=CqI2EOxoW3c Blades of Justice]]
** [[https://www.youtube.com/watch?v=1Qe1o4RZ9lk Holding up the Sky]]
* In ''VideoGame/SenranKagura'', the Gessen girls' themes are arrangements of classical music:
** Yumi: Requiem Mass in D minor, by Mozart and Piano Sonata No. 8 (Sonata Pathétique) by Beethoven for ''Shinovi Versus'', and Requiem Mass in D minor (the Lacrimosa portion) and Saint-Saëns' Carnival of the Animals (Aquarium) for ''Estival Versus''.
** Murakumo: Scythian Suite Op. 20 (Dance of the Pagan Monster), by Sergei Prokofiev.
** Tozakura: Piano Sonata No. 14 (Moonlight Sonata), by Beethoven.
** Shiki: The Four Seasons, by Vivaldi. [[MeaningfulName Interestingly, "Shiki" literally means "Four Seasons".]]
** Minori: The Nutcracker Suite Op. 71a, by Tchaikovsky (Specifically, "Russian Dance") for ''Shinovi Versus'', and Saint-Saëns' Carnival of the Animals for ''Estival Versus''.
* ''VideoGame/Splatoon2'' busts out the live orchestra for the final battle against [[spoiler:DJ Octavio and a BrainwashedAndCrazy Callie.]]
* ''VideoGame/TinkerQuarry'''s battle music is an epic orchestral theme simply titled "Attacked".
* Much of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'''s soundtrack is quiet and understated to fit the theme of you wandering a huge, mostly empty world all on your own. Whenever you're in combat (particularly with a boss monster), trying to shut down a [[HumongousMecha Divine Beast]], or ''especially'' storming [[TheVeryDefinitelyFinalDungeon Hyrule Castle]], things get much more rousing.
* ''VideoGame/Pikmin3'' uses orchestral music for particularly large-scale boss battles, a pretty sharp contrast from the lower-key, atmospheric themes heard in the rest of the game (and series).
* ''VideoGame/KidIcarusUprising'', in just about every flight sequence and several land sequences as well. Boss fights lean more towards AutobotsRockOut, though.
* Every single ''VideoGame/StarFox'' game.

[[folder:Web Comics]]
* ''Webcomic/{{Freefall}}'' has a ''[[http://freefall.purrsia.com/ff1200/fv01190.htm literal]]'' Orchestral Bombing.

[[folder:Western Animation]]
* ''Franchise/WallaceAndGromit: WesternAnimation/ACloseShave'' does this with the porridge shooting run, as an homage to films like ''The Dam Busters''.
* The intro theme music for ''WesternAnimation/BatmanTheAnimatedSeries'' does this perfectly, with the booms and flourishes matching up perfectly with the action on-screen.
* [[WesternAnimation/ClassicDisneyShorts The old Disney cartoon]] ''Music Land'' has this in a literal sense, when two music-themed islands of animate musical instruments assault each other... using giant organ pipes and horns as cannons.
* In the canyon chase sequence of ''WesternAnimation/{{Rango}}'', Ride of the Valkyries is played. On banjos. Note that the banjos are in-universe: they're being played by an army of hillbilly shrews as they chase the heroes on the backs of bats.

[[folder:Real Life]]
* During the first BLACK BUCK mission during the UsefulNotes/FalklandsWar, one of the crew of the Vulcan wondered where the orchestra was. They did play the theme from ''Film/ChariotsOfFire'' on the way home.