Video Game: Star Fox 1

Star Fox (released as Starwing in Europe), jointly developed by Nintendo and Argonaut Software, was the very first of the Star Fox series. It was released in 1993 simultaneously as a Super NES video game and companion comic series; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters.

The Super NES game was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before Sega Saturn, Sony Playstation and Nintendo 64 made this the norm in console video game design.

Star Fox was the second best-selling title of the franchise, only outsold by Star Fox 64, Star Fox's own reboot only four years later in 1997. 64 so overshadowed its predecessor that many Star Fox fans today are actually unaware of the Super NES game's existence.

A 1995 sequel, Star Fox 2, was completed in development, but cancelled and unreleased, only to be released later on the Internet as a ROM which has since been Fan Translated to English.

It's probably safe to say both Star Fox and Star Fox 2 are a different Darker and Edgier Canon compared to Star Fox 64 and its sequels (though it's more accurate to say that 64 was Lighter and Softer than them).

Star Fox provides examples of:

  • Anyone Can Die: Unlike in 64, any of your wingmates can die.
  • Badass: From what little characterization there is in comparison, this game was actually moderately more Badass in characterization than the Narmier characters in Star Fox 64.
  • Background Boss: All of the bosses except the Atomic Bases, the Dancing Insector, Plasma Hydra, Monarch Dodora, the Spinning Core, and the Great Commander in its first fight and final form do not attack with their bodies.
  • Big Bad: Andross.
  • Boss Corridor: The Atomic Bases, Professor Hanger, and Andross have notable ones, but there is a distinct lack of enemies before a boss.
  • Boss Remix: The Slot Machine's theme remixes three real life children's songs.
  • Boss Warning Siren: Almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occured while the level music was fading out to be replaced with the boss battle music.
  • Characterization Marches On: Slippy had a constant stutter in the English version, and periodically punctuated his lines with "ribbits" in the Japanese version — both of these quirks vanished entirely from his rebooted persona.
  • Climax Boss: The Metal Smasher, Phantron, Galactic Rider, and the Great Commander, one of whom will be the boss of the penultimate stage and the Mini-Boss of the final stage.
  • Cognizant Limbs: Most bosses have multiple parts, but Monarch Dodora is not a machine or ship, but a dinosaur with two heads, a tail, and a body. You must stun either the two heads or the tail to make the body vulnerable.
  • Complaining About Rescues They Don't Like: Falco always gives you ungrateful slack when you save him from an enemy pursuer.
  • Contractual Boss Immunity: Some bosses are invulnerable or strong against Nova Bombs. Phantron counterattacks in the first fight with a missile that will one hit kill you. It is a heat seaking missile. You dodge it by doing nothing.
  • Cool Shades: One of General Pepper's most distinguishing features, along with his distinctive uniform. Given to Fox's father in subsequent titles.
  • Cores and Turrets Boss: The Atomic Bases play this trope COMPLETELY straight.
  • Cowardly Boss: Professor Hangar. He even starts out the fight by saying “BYE BYE!!!” and flying away. He is also the only boss besides Andross to communicate to the player, for that matter.
  • Cute 'em Up: The level 'Out of This Dimension' is to the rest of the game what Parodius is to Gradius.
  • Damage-Sponge Boss: The exceptions listed in Attack Its Weak Point, except for the Slot Machine. Professor Hangar plays this COMPLETELY straight, having an incredibly large amount of health. He's a VERY easy target, though.
  • Didn't Need Those Anyway: The Attack Carrier, the Rock Crushers, the Dancing Insector, Plasma Hydra, and the Great Commander's final form all do this.
  • Downer Ending: When you complete the game with just Fox McCloud left in the squadron.
  • The Dragon: Phantron in the Easy Path, Metal Smasher and later Galactic Riders in the Medium Path, and Great Commander in the Hard Path.
  • Enemy Roll Call: The ending shows all the bosses, along with their names, fought in the selected route.
  • Fighter Launching Sequence: Seen at the start of a new game.
  • Final Boss: Andross. Unless you do a whole series of convoluted steps in Level 3's Asteroid Belt. Then, the final boss is a Slot Machine.
  • Final Boss, New Dimension: Andross appears in a very, VERY weird room that looks very interdimensional. Played straight with the Slot Machine, whose stage is called Out of this Dimension.
  • Final Death: Unlike in later games, if your wingmen die, it's permanent for the rest of the game.
  • Flunky Boss: The Attack Carrier, Professor Hanger, Monarch Dodora, and Atomic Base II.
  • Fragile Speedster: Phantron, who doesn't have that much health, but is so fast it creates illusions. Then it grows legs...
  • Fun with Acronyms:
    • It's uncertain whether the Super FX chip was named after Star FoX or vice versa.
    • The full designation of the iconic spacecraft is "SFX Arwing" which probably means "Space Fighter, Experimental"
  • Get Back Here Boss: While all of the bosses except for a few are fought while flying, two bosses are very notable in this. Professor Hangar will flee whenever enemies show up and the first fight with the Great Commander has the two of you flying past each other, trading blows, and turning around and repeating the process.
  • Giant Space Flea from Nowhere: For the little plot the game has, no one really KNOWS what the Slot Machine's purpose is for. It MAY be connected to Andross, but that whole level makes NO sense.
  • Guide Dang It:
    • If you attack Phantron with a Nova Bomb, it will counterattack with a missile that perfectly follows your movement AND is a One-Hit Kill. The only way to avoid it? Do nothing.
    • The methods of accessing the Black Hole on all 3 routes, and the method to getting to Out Of This Dimension, are all usually difficult to do. You're really likely to get the Route 1 Black Hole opened up by accident, oddly enough.
    • Getting the Space Whale to spawn in Sector Y requires shooting all the yellow stingrays to turn them blue. ALL of them.
  • It's Up to You: The only time your wingmates will help is when you save their bacon from being fried by pursuing enemies. And even then, they're still useless.
  • Level in Boss Clothing: The Slot Machine.
  • Load-Bearing Boss: The Atomic Bases and Andross. Played with with the Slot Machine; defeating it stops the background distortion.
  • Lone Wolf Boss: The Slot Machine, possibly.
  • Luck-Based Mission: The Slot Machine, fittingly.
  • Marathon Boss: Yes, you can guess how annoying the Slot Machine is.
  • Mind Screw: Sector Y is a space ocean. The Black Hole feature enemies floating all around. Out of this Dimension trumps these. You enter from a space bird who just hatched, has living moons, the background is distorted, the enemies are paper airplanes, and a Slot Machine is the boss. Oh, and there's a mild Gainax Ending.
  • Mini-Boss: The second fight with your path's Venom Guardian is fought right before Andross in the same stage.
  • Multi-Stage Battle: Upon reaching the guardian of Venom (depending on your chosen course), you must fight it once as the boss of the orbit and once right before Andross using new tactics on the ground.
  • Never Found the Body: The artificial Black Hole, which was created by Andross's experiements, sucked Fox's then-unnamed father into it at some point prior to the events of the game.
  • One-Winged Angel: While most bosses simply Turn Red, Phantron plays this trope straight, gaining legs, having transition music, and getting an increased health bar ALL AT ONCE.
  • The Power of Rock: Thanks to music by Hajime Hirasawa, who left Nintendo after working on this game. The 1993 game and unreleased 1995 game had a much greater share of rock-themed soundtrack than Star Fox 64 or its sequels. Some of Hirasawa's compositions were rearranged for Super Smash Bros. Brawl, both by him and by fellow composers like Kenji Ito.
  • Puzzle Boss: The Slot Machine. Hit the jackpot to win. No, seriously. Triple Sevens.
  • Shielded Core Boss: The straightest examples are the Atomic Bases and Andross.
  • Single-Biome Planet: Averted more often than 64 did, but there are still a few notable examples:
    • Papetoon in the comic adaptation appears to be mostly desert with sparse arid vegetation and an exotic karst topography.
    • Titania is an ice planet. But it turns out this is just a weather machine. In the Continuity Reboot, Titania was changed to a desert planet, and Fichina became the ice planet.
    • The monotony of planetary appearances is justified by the game using prerendered bitmaps for planetary backgrounds. It is understood that planets like Corneria and Fortuna have more variety than is shown, and Fortuna is actually shown to have three different biomes in its playable area.
  • Skippable Boss: Thanks to the Black Hole, you do not have to follow the exact paths. If you go for Path One, the Rock Crusher, Atomic Base, and the Dancing Insector are all skipped. Path 2, the Path 2 Attack Carrier is replaced with the Path 1 Attack Carrier and you skip the Path 2 Rock Crusher and Professor Hanger. Path 3, the Destructor is replaced with the Path 1 Attack Carrier and the Blade Barrier and Monarch Dodora are skipped.
  • Speaking Simlish: Since there was very little in the way of voice acting, most vocal speech and inflection was simulated this way, and was one of the game's more memorable features. Regardless of what characters had to say, they said it one of only a few different varieties of moderately expressive gibberish. However, there were a handful of English language sound clips, including General Pepper saying "Good Luck!" at the briefing screen, Fox saying "Let's Go!" at the continue screen, and a few lines of voice-acted script of Fox and Pepper in the game's ending.
  • Species First Name/Species Last Name: Fox McCloud, Falco Lombardi, Peppy Hare, Slippy Toad (although Falco is reportedly a pheasant, not a falcon).
  • Spell My Name with an "S": Some boss names differ between the cast roll in the ending and the instruction manual. For instance, Atomic Base is the Atomic Core, Galactic Rider is Galactic Riders, Professor Hanger is Professor Hangar, and Monarch Dodora is Monarch Dodra (which was also used in Star Fox Command).
  • Tactical Suicide Boss: The Path 2 Rock Crusher, the Galactic Rider, the Blade Barrier, the Spinning Core, and the Great Commander could've won if they refrained from certain attacks.
  • Trick Boss: Phantron does this with himself. He's VERY easy to take out in his second fight. Then he goes One-Winged Angel...
  • Turns Red: Every boss except for Phantron, who goes straight out One-Winged Angel, and the Metal Smasher, the Galactic Riders, the Blade Barrier, Monarch Dodora, and the Slot Machine, all of which only have one form with no changes.
  • Vehicular Assault: All of the bosses except for Professor Hanger, Monarch Dodora, Andross, and the Slot Machine.

Alternative Title(s):

Starwing, Star Fox 1993, Star Fox SNES, Star Fox Super NES