Video Game / Star Fox 1
Star Fox (released as Starwing in Europe), jointly developed by Nintendo and Argonaut Software, was the very first entry of the Star Fox series. It was released in 1993 for the Super Nintendo Entertainment System alongside an accompanying comic series in Nintendo Power; the comic actually began publication before the game itself was released, providing the first introduction to the game's story, setting and characters.

The Super NES game was the first game to include the Super FX chip, a coprocessor that provided (at the time) cutting edge 3D polygon graphics, years before the PlayStation and Nintendo 64 made this the norm in console video game design.

Star Fox was the second best-selling title of the franchise, only outsold by Star Fox 64, Star Fox's own reboot only four years later in 1997. Star Fox 64 so overshadowed its predecessor that some fans to this day are still unaware of the original game's existence.

A sequel utilizing the revised Super FX chip, Star Fox 2, was in development for Super NES, but was canceled due to the looming release of the Nintendo 64. Early and late-development ROMs were leaked on the Internet, the latter of has even been fan-translated to English with its debug features patched to simulate a final version.

Star Fox and Star Fox 2 both represent a Darker and Edgier canon compared to Star Fox 64 and its sequels (though it's more accurate to say that Star Fox 64 was Lighter and Softer than them).

Star Fox provides examples of:

  • Anyone Can Die: Unlike later games, any of your wingmates can be shot down for the rest of the playthrough. According to Takaya Imamura, the reasoning behind this element of the game is to make the player feel the tragedy when they lose a wingman they've grown attached to.
    Takaya Imamura: "It’s pretty tragic when your allies are defeated, so players ought to realize at some point that they’ve begun to feel empathy towards them."
  • Autobots, Rock Out!: Thanks to music by Hajime Hirasawa, who left Nintendo after working on this game. The 1993 game and unreleased 1995 game have a much greater share of rock-themed soundtrack than Star Fox 64 or its sequels. Some of Hirasawa's compositions were rearranged for Super Smash Bros. Brawl, both by him and by fellow composers like Kenji Ito.
  • Badass: From what little characterization there is in comparison, this game was actually moderately more Badass in characterization than the Narmier characters in Star Fox 64.
  • Background Boss: All of the bosses except the Atomic Bases, the Dancing Insector, Plasma Hydra, Monarch Dodora, the Spinning Core, and the Great Commander in its first fight and final forms do not attack with their bodies.
  • Big Bad: Andross.
  • Boss Battle: At the end of each and every stage.
  • Boss Corridor: The Atomic Bases, Professor Hanger, and Andross have notable ones, but there is a distinct lack of enemies before a boss.
  • Boss Remix: The slot machine's theme remixes three real life children's songs.
  • Boss Warning Siren: Almost all boss battles were announced by a short voice clip of "incoming enemy". As this was invariably near the end of each level, it occurred while the level music was fading out to be replaced with the boss battle music.
  • Characterization Marches On: Slippy had a constant stutter in the English version, and periodically punctuated his lines with "ribbits" in the Japanese version — both of these quirks vanished entirely from his rebooted persona.
  • Climax Boss: The Metal Smasher, Phantron, Galactic Rider, and the Great Commander, one of whom will be the boss of the penultimate stage and the Mini-Boss of the final stage.
  • Cognizant Limbs: Most bosses have multiple parts, but Monarch Dodora is not a machine or ship, but a cyborg dragon with two heads, a tail, and a body. You must stun either the two heads or the tail to make the body vulnerable.
  • Complaining About Rescues They Don't Like: Falco always gives you ungrateful slack when you save him from an enemy pursuer.
  • Contractual Boss Immunity: Some bosses are invulnerable or strong against Smart Bombs. Phantron counterattacks in the first fight with a missile that will one hit kill you. It is a heat seeking missile. You dodge it by doing nothing.
  • Cool Shades: One of General Pepper's most distinguishing features, along with his distinctive uniform. Given to Fox's father in subsequent titles.
  • Cores and Turrets Boss: The Atomic Bases play this trope COMPLETELY straight.
  • Cowardly Boss: Professor Hanger. He even starts out the fight by saying “BYE BYE!!!” and flying away. He is also the only boss besides Andross to communicate to the player, for that matter.
  • Cute 'em Up: The Out of This Dimension stage is to the rest of the game what Parodius is to Gradius.
  • Damage-Sponge Boss: The exceptions listed in Attack Its Weak Point, except for the slot machine. Professor Hanger plays this COMPLETELY straight, having an incredibly large amount of health. He's a VERY easy target, though.
  • Didn't Need Those Anyway: The Attack Carrier, the Rock Crushers, the Dancing Insector, Plasma Hydra, and the Great Commander's final form all do this.
  • Downer Ending: Two kinds of them.
    • How the "Out of This Dimension" level ends. Basically, Fox has been sucked into a psychedelic black hole with no way to get out. Role credits. What makes this even more of a downer is when you really start to think about it. General Pepper meanwhile is concerned, wondering where Fox is, saying that he has to protect Corneria. Without Fox to protect Corneria, Andross basically wins.
    • When you complete the game with just Fox McCloud left in the squadron.
  • The Dragon: Phantron in Level 1, Metal Smasher and later Galactic Rider in Level 2, and Great Commander in Level 3.
  • Dub Name Change: Two notable ones comparing the Japanese and English releases: Smart Bombs were changed to Nova Bombs (which didn't stick), and Andorf was changed to Andross (which did stick, and in fact was left in the Japanese releases of Star Fox Adventures and Star Fox Assault). The latter is believed to have been because his name hit too close to Adolf.
  • Easter Egg: The game had the Out of This Dimension hidden level, a freaky, psychedelic location with creepy smiling moons where the background is constantly distorting and the enemies consist of paper planes and slot machines. Oh, and there's no escape from this level, meaning Fox is stuck flying in this place forever until you reset the game.
  • Enemy Roll Call: The ending shows all the bosses, along with their names, fought in the selected route.
  • Fanfare: The Main theme is an utterly amazing piece of videogame music.
  • Fighter-Launching Sequence: Seen at the start of a new game.
  • Final Boss: Andross. Unless you do a whole series of convoluted steps in Level 3's Asteroid Belt. Then, the final boss is a slot machine.
  • Final Boss, New Dimension: Andross appears in a very, VERY weird room that looks very interdimensional. Played straight with the slot machine, whose stage is called Out of This Dimension.
  • Final Death: Unlike in later games, if your wingmen die, it's permanent for the rest of the game.
  • Flunky Boss: The Attack Carrier, Professor Hanger, Monarch Dodora, and Atomic Base II.
  • Fragile Speedster: Phantron, a robot boss which doesn't have that much health, but is so fast it creates illusions. Then it grows legs...
  • Fun with Acronyms: It's uncertain whether the Super FX chip was named after Star FoX or vice versa.
  • "Get Back Here!" Boss: While all of the bosses except for a few are fought while flying, two bosses are very notable in this. Professor Hanger will flee whenever enemies show up and the first fight with the Great Commander has the two of you flying past each other, trading blows, and turning around and repeating the process.
  • Giant Space Flea from Nowhere: For the little plot the game has, no one really KNOWS what the slot machine's purpose is for. It MAY be connected to Andross, but that whole level makes NO sense.
  • Guide Dang It:
    • If you attack Phantron with a Smart Bomb, it will counterattack with a missile that perfectly follows your movement AND is a One-Hit Kill. The only way to avoid it? Do nothing.
    • The methods of accessing the Black Hole on all three routes, and the method to getting to Out of This Dimension, are all usually difficult to do. You're really likely to get the Route 1 Black Hole opened up by accident, oddly enough.
    • Getting the Space Whale to spawn in Sector Y requires shooting all the yellow stingrays to turn them blue. ALL of them.
  • It's Up to You: The only time your wingmates will help is when you save their bacon from being fried by pursuing enemies. And even then, they're still useless.
  • Level in Boss Clothing: The slot machine.
  • Load-Bearing Boss: The Atomic Bases and Andross. Played with with the slot machine; defeating it stops the background distortion.
  • Lone Wolf Boss: The slot machine, possibly.
  • Luck-Based Mission: The slot machine, fittingly. While it's not necessarily hard to kill before getting killed, it can take anywhere from 30 seconds to over 10 minutes depending on how the RNG feels.
  • Macro Zone: Fortuna has giant dragonflies, spontaneously-growing plantlife, and dragon-like serpents. According to the instructions, it is also ironically known as the Dinosaur Planet.
  • Marathon Boss: Yes, you can guess how annoying the slot machine is.
  • Mind Screw: Sector Y is a space ocean. The Black Hole feature enemies floating all around. Out of This Dimension trumps these. You enter from a space bird who just hatched, has living moons, the background is distorted, the enemies are paper airplanes, and a slot machine is the boss. Oh, and there's a mild Gainax Ending.
  • Mini-Boss: The second fight with your path's Venom guardian is fought right before Andross in the same stage.
  • Multi-Stage Battle: Upon reaching the guardian of Venom (depending on your chosen course), you must fight it once as the boss of the orbit and once right before Andross using new tactics on the ground.
  • Never Found the Body: The artificial Black Hole, which was created by Andross's experiements, sucked Fox's then-unnamed father into it at some point prior to the events of the game.
  • One-Winged Angel: While most bosses simply Turn Red, Phantron plays this trope straight, gaining legs, having transition music, and getting an increased health bar ALL AT ONCE.
  • Orchestral Bombing: Just like the entry for Autobots, Rock Out! above, this is also thanks to Hajime Hirasawa, who left Nintendo after working on this game. The 1993 game and unreleased 1995 game have a very differently styled orchestra soundtrack than Star Fox 64 or its sequels, with a heavier emphasis on Fanfare. Some of Hirasawa's compositions were rearranged for Super Smash Bros. Brawl, both by him and by fellow composers like Kenji Ito.
  • Puzzle Boss: The slot machine. Hit the jackpot to win. No, seriously. Triple Sevens.
  • Reactor Boss: The Atomic Bases.
  • Real Men Wear Pink: Fox's scarf.
  • Recurring Boss Template: The Attack Carrier returns in Star Fox 64, Monarch Dodora is in Star Fox Command, and both reappear in Star Fox Zero. This makes them the most recurring bosses in the series after series-regulars Andross and Star Wolf. In Star Fox 2, Phantron and Plasma Hydra were combined as H Fantron and Monarch Dodora was to get a male counterpart called King Dodora, but the game remained unproduced.
  • Shielded Core Boss: The straightest examples are the Atomic Bases and Andross.
  • Single-Biome Planet: Averted more often than Star Fox 64 did, but there are still a few notable examples:
    • Papetoon in the comics appears to be mostly desert with sparse arid vegetation and an exotic karst topography.
    • Titania is an ice planet. But it turns out this is just a weather machine. In the Continuity Reboot, Titania was changed to a desert planet, and Fichina was introduced as an ice planet.
    • The monotony of planetary appearances is justified by the game using prerendered bitmaps for planetary backgrounds. It is understood that planets like Corneria and Fortuna have more variety than is shown, and Fortuna is actually shown to have three different biomes in its playable area.
  • Skippable Boss: Thanks to the Black Hole, you do not have to follow the exact paths. If you go for the first warp, the Rock Crusher, Atomic Base, and the Dancing Insector are all skipped; second warp, Level 2's Rock Crusher and Professor Hanger; third warp, Level 3's Blade Barrier and Monarch Dodora are skipped. Only the Attack Carrier and Andross are constants.
  • Pivotal Boss: The Atomic Bases.
  • Space Whale: In Sector Y, if you shoot all the small orange stingrays, a space whale shows up and drops a slew of powerups just before you encounter the boss. In the tie-in Nintendo Power comic, this is said to actually be the visual manifestation of a trans-dimensional spaceship that saved Fox's father, Fox McCloud Senior, leaving him permanently shifted to that dimension.note 
  • Speaking Simlish: Since there was very little in the way of voice acting, most vocal speech and inflection was simulated this way, and was one of the game's more memorable features. Regardless of what characters had to say, they said it one of only a few different varieties of moderately expressive gibberish. However, there were a handful of English language sound clips, including General Pepper saying "Good Luck!" at the briefing screen, Fox saying "Let's Go!" at the continue screen, and a few lines of voice-acted script of Fox and Pepper in the game's ending.
  • Species First Name/Species Last Name: Fox McCloud, Falco Lombardi, Peppy Hare, Slippy Toad (although Falco is reportedly a pheasant, not a falcon).
  • Spell My Name with an "S": Some boss names differ between the cast roll in the ending and the instruction booklet. For instance, Atomic Base is the Atomic Core, Galactic Rider is Galactic Riders, Professor Hanger is Professor Hangar, and Monarch Dodora is Monarch Dodra (which was also the spelling used in Star Fox Command, but not Star Fox Zero). This is a minor mistranslation in the manual, as the Japanese version does not share this discrepancy.
  • Suicide Attack: Averted. If your Arwing is about to explode, you might try to spite the boss that killed you by crashing your ship into it. Notice its taking longer than usual for you to denote? That's because the boss is actively trying to reach a minimum safe distance from you. And then you blow up.
  • Tactical Suicide Boss: The Level 2 Rock Crusher, the Galactic Rider, the Blade Barrier, the Spinning Core, and the Great Commander could've won if they refrained from certain attacks.
  • Trick Boss: Phantron does this with itself. It's VERY easy to take out in its second fight. Then it goes One-Winged Angel...
  • Turns Red: Every boss except for Phantron, who goes straight out One-Winged Angel, and the Metal Smasher, the Galactic Rider, the Blade Barrier, Monarch Dodora, and the slot machine, all of which only have one form with no changes.
  • The Unfought: According to both the Mission File Printout and the tie-in comic, the giant face that Fox faces on Venom is actually a remote-controlled computer designed to allow Andross to oversee Venom's army without actually being there himself. This is also implied by his trophy description in Super Smash Bros. Melee. He is still unfought in the unreleased Star Fox 2, as the only thing that appears is just another control computer. It's worth noting that the control unit is the cube inside the face, and not the face itself, which is more like a robotic guardian.
    • A more minor example occurs with the Attack Carrier. You fight it at the end of Corneria if you take the Level 1 or Level 2 routes, but if you take the Level 3 route Andross's attack fleet get the opportunity to deploy their Destructor attack tank along with the Attack Carrier. Falco ends up fighting the Attack Carrier himself off-screen, leaving you to deal with the Destructor.
  • Ungrateful Bastard: Falco, if you defeat the "bogey on his six," just tells you to mind your own business.
  • Vehicular Assault: All of the bosses except for Professor Hanger, Monarch Dodora, Andross, and the slot machine.
  • Victory Fakeout: Phantron, just before it goes One-Winged Angel.
  • Videogame Cruelty Potential: You can choose to do nothing and let all of your wingmates be destroyed.
  • The War Sequence: The Space Armada stage. You fly through Andross' main invasion force, wiping out fighters, shooting down capital ships by bombarding their bridges from the outside or flying inside them to destroy their energy cores, shooting down troop shuttles, and eventually flying inside the gigantic flagship and take out the Atomic Core.
  • We Cannot Go on Without You: Apparently, only Fox has the skill and motivation to defeat Andross.

Alternative Title(s): Star Fox 1993