YMMV / Star Fox 1

  • Anticlimax Boss: While Professor Hanger is just another stage boss, he's given a lot of buildup, having a whole segment before you can actually attack him and being one of the few bosses who can actually speak. All of this in addition to a massive health bar for this game and awesome music would hype players up to a threatening showdown...only for Hanger to go down really, really easily.
  • Awesome Music:
    • The theme for the first stage, Corneria is a well-loved track by the fanbase to this day, even to those who otherwise started with Star Fox 64.
    • Most of the soundtrack applies, to the point where a good portion of fans of the original game prefer its soundtrack and more serious tone over 64's. See the Awesome Music page of the main series for more.
  • Best Boss Ever: Despite it being incredibly annoying, the Slot Machine is perhaps the most memorable boss in the game.
  • Bizarro Episode: Sector Y? Odd. The Black Hole? Really weird. Out of this Dimension? No words can describe it.
  • Breather Boss: A few, a relief from the occasional That One Boss. The most notable is Professor Hanger, who, although having a ton of health, is an easy target, has easy to dodge attacks, and doesn't really move, kinda. Also, the Path 3 bosses can either be this, That One Boss, or Goddamned Boss, depending on how you play.
  • Goddamned Boss: Path 3 bosses have the potential to become this. The Great Commander's first fight, depending on your skill, can either become the most notable Goddamned Boss or the most notable That One Boss. The Slot Machine is not disputable. It's just that annoying.
  • Hilarious in Hindsight: The grinning asteroids in the hard version of the Asteroid Belt bear quite a resemblance to the modern Trollface meme. Said asteroids even troll you by swerving to hit you!
  • Most Annoying Sound: "Wing damage."
  • Most Wonderful Sound:
    • "Wing repair."
    • "Twin Blaster!"
  • Nightmare Fuel:
    • The box art and posters featuring realistic anthropomorphic versions of the Star Fox team. Let's just say there's a good reason the team doesn't look like road kill in-game or anywhere else...
    • Out of this Dimension, mostly due to Fridge Horror. Pepper tries to contact the Star Fox team and fails, and the team is stuck in an alternate dimension with no way back; even killing the endboss of the stage simply results in a "THE END" screen that goes on forever. Since the Star Fox team has left the dimension they came from, one can assume that Andross is now free to conquer the system with negligible resistance.
      • Worse, none of Fox's teammates appear in the stage at all, which not only leads you to wonder if Fox is possibly all alone, trapped and lost in space forever, but what about the whereabouts of the others?
  • Sequel Displacement: A lot of fans are still unaware there was a Star Fox before 64. And this game and story didn't have many of the things the series became known for later. No Great Fox. No ROB 64. No Star Wolf. No Krystal. And no Aquas, Area 6, Bolse, Fichina, Katina, Sauria, Solar or Zoness. But there was Papetoon and Fortuna, while the Venom orbital stages and Space Armada were similar in comparison to Area 6. The stages that did exist also look significantly different.
  • Suspiciously Similar Song: Some fans have noted that the iconic Corneria theme sounds very similar to the main theme from Sega's After Burner, at least in tone. Not that you'll find anyone complaining, as the comparison has inspired some remixes using the Sega Genesis and arcade soundboards. This video makes a brief comparison.
  • That One Boss: On Path 1, Phantron after going One-Winged Angel. On Path 2, Plasma Hydra. Everyone has the potential on Path 3, but the Great Commander in particular stands out.
  • Visual Effects of Awesome: While they may look dated in this day and age, the Super FX graphics were considered quite impressive and groundbreaking back when the game first came out. Visually speaking, the game did not look like a first effort. Enemies animated, robots walked across the battlefield. There are even robots that abscond with buildings and the like; if you kill them, they drop what they're holding.
    • Special note should be given to the design of the Arwing itself. The in-game model is just 12 triangles, completely flat-shaded with no lighting. And yet, it maintains a clear and distinct silhouette, making it easily recognizable from other objects. It's clear that the Arwing was deliberately designed to look good with minimal triangles.
  • Uncanny Valley: Dear lord the characters look creepy in the artwork. Thank goodness Nintendo stuck with the cartoony designs in-game afterwards.

Alternative Title(s): Star Fox 1993

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