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Developed by Neople, and as of April 15, 2014, under the control of Neople, ''Dungeon Fighter Online''[[note]]Known as ''Dungeon and Fighter'' in Korea[[/note]] is a popular Korean {{MMORPG}} BeatEmUp game centered around adventurers known as "Dungeon Fighters" as they travel and battle their way across the FantasyKitchenSink realm of Arad. The game appears to borrow heavily from the ''Dungeons and Dragons'' series of arcade games by {{Creator/Capcom}}, as it largely focuses on DungeonCrawling, as Dungeon Fighters encounter a myriad of wild, dangerous areas scattered across the Aradian landscape in order to grow stronger and fulfill the many, many, ''many'' requests given by [=NPCs=] that populate the world, each with their own unique tale to tell.

One of the popular aspects of the game is that skills can be activated by using button combinations, much like in a fighting game. Want to punch right through a crowd of enemies? Hold FORWARD + Z. That enemy is only vulnerable to magic damage that only your grenades can provide? FORWARD, UP + Z. Once you memorize all the unique combinations, you won't need to use as many hotkeys to activate skills, freeing up your hotkey slots for more important uses.

Players can choose to be one of nine classes (in the most recent Global build):

* '''Slayer''': White-haired warrior who has an arm [[DemonicPossession possessed by a demon]] named Kazan. Specializes in close combat with either a blade or a club. A female version also exists, who is similar but possesses many different techniques.
* '''Fighter''': Close-combat brawler, who uses punches and kicks while sporting a ThongOfShielding. Most likely a LightningBruiser. Has a SpearCounterpart.
* '''Gunner''': Tall, [[GunsAkimbo gun-wielding]] jerk who loves playing the keep-away style. Most likely a GlassCannon. Has a male and female version, each with slightly different abilities.
* '''Mage''': The TokenMiniMoe of the six; usually prefers casting spells to deal damage rather than melee combat. Originally a purely female class, male mages were added to the game later; they manage to look DarkerAndEdgier while still being cute.
* '''Priest''': [[ReligiousBruiser Burly]] [[ChurchMilitant devout]] who wields very large religion-themed weaponry and can cast various buffs on the party. Wears heavy armor. Is a MightyGlacier. Also breaks the usual MMO priest mold by being ridiculously powerful rather than simply a cross between the SquishyWizard and TheMedic.
* '''Thief''': [[OurElvesAreDifferent Dark Elf]] who can either swiftly cut her opponents to ribbons with twin blades, or can hang back and fight with dark magic and ninjutsu.
* '''Dark Knight''': A young slayer changed by events able to use a mix of various Slayer skills (and chain them), use any Slayer weapon, and wear any armor. Does not have a Subclass. A GlassCannon in skillset as it's all about offense.
* '''Creator''': A TokenMiniMoe TimeMaster who winds up in Arad via a Time Gate mishap. Prefers fighting from wherever the screen allows with [[MechanicallyUnusualClass mouse-based attacks]]. Specializes in Plate Armor, averting GlassCannon status unlike the Female Mage. Like Dark Knight, she does not get a Subclass.
* '''Knight''': A young woman sent on a mission to find the god Carloso. Prefers close quarters combat with a Zanbato or Short Sword, and fights with her blade and [[LuckilyMyShieldWillProtectMe trusty shield.]] Wears Heavy Armor. Utilizes a unique Shield Safe system where she can unlock and equip a variety of different Shields, each with their own special buffs.

Note the prevalent use of phrases like "most likely" or "usually" in the class descriptions. All the classes get various subclasses to choose from that can dramatically alter their gameplay, such as a Slayer that wears cloth and specializes in summoning demons or a Battle Mage that prefers to melee with spears or polearms instead of casting spells and supplements their leather armor with a powerful mana shield.

Despite gathering and retaining a relatively small, but vocal and avid fanbase, [[{{Creator/Nexon}} Nexon America]], the former publishers of the game, deemed its release an ultimate failure, and [[ScrewedByTheNetwork shut the game down]] in June of 2013. Since then, it seemed like the legend of ''Dungeon Fighter Online'' was to be gone for good...

[[NetworkToTheRescue ... Until Neople showed up.]]

Opening an obscure, generic, and questionable teaser site, Neople announced the alpha test of ''Dungeon Fighter Online'' in the summer of 2014, with little advertising and fanfare. Attentive fans of ''Nexon''[='=]s game picked up on it and cycled rumors around the internet about the site until Neople, with their own ''Dungeon Fighter Online'' [[https://www.facebook.com/dfoglobal Facebook page]], officially made the news, hoping to revive the game around the world as ''Dungeon Fighter Online Global''[[note]]The ''Global'' meaning that anyone around the world except countries that already have a running version of ''DFO'' could access[[/note]]. After receiving a surprising amount of alpha test players, many fans of the old game, Neople closed the alpha test within a month of service and launched the first official beta test ([[http://www.dfoneople.com/ which can be found here]]) the following Spring with the advent of the Season 4 update, the '''Metastasis''', a massive update written in as a world-rending catastrophe that drastically reshaped the world of ''DFO'', making it a vastly different world than it was before. '''Because of the differences between the past version and current version of the game, the following tropes are divided into respective categories.'''
----
!!This game provides examples of:

[[foldercontrol]]

[[folder:Tropes Applicable to DFO in General]]

* AchievementSystem: The Title Book, available from Level 10 onwards, functions this way: in addition to titles you can get in item form, there's also a large number of titles you can get by either finishing specific quests or by accomplishing certain things ingame. You can then equip those titles for stat bonuses, and completing pages of the Title Book gives either bonuses to your overall stats or {{Emoticon}}s that work as an additional cosmetic effect on your character.
* ActionBomb: The most basic Gunner skill of this type creates a small robot that looks like a wind-up toy, which slowly approaches nearby enemies, falls on its face and detonates. Several types of enemies use similar tactics.
* AfterTheEnd: Pandemonium is what's left of Terra (Earth) after it was utterly destroyed -- it's the city of New York, moving through time and space.
* AIBreaker: The Creator's "Wood Fence" Interference skill, which allows the player to create a temporary barrier made of wood by clicking and dragging across the screen. While this skill is designed to play keepaway and protect the Creator, it ''also'' stops ''any'' enemies behind the Fence from attacking or moving at all as long as there isn't a player on their side of the Fence, even if they have ranged attacks that ignore barriers or go through walls. This allows both the Creator and any character with a ranged attack to pull off potshots with ease, as long as the Wood Fence stays up.
* AmazingTechnicolorPopulation: Dark Elves as they come in a rather wide range of shades of brown, purple or in Morgan's case, pink.
** With skin avatars, all classes can have a vast variety of unnatural skin colors, such as white, blue, grey and yellow.
* AmazonianBeauty: The Fighter.
* AmbidextrousSprite: {{Egregious}} in the case of the Slayer, whose ''possessed arm'' changes depending on which way he's facing because he can [[Webcomic/MSPaintAdventures flip it]] [[Webcomic/{{Homestuck}} turn-ways]].
* AncientAstronauts: The further you climb the Tower Of Despair, the more obvious it becomes that it's actually a crashed spaceship: by the time you reach floor 40, you start to see circuits and mechanical parts in the background and floor 50 on, all fights take place in a futuristic room with control panels and and a window showing other parts of the ship in the distance.
* AnIcePerson: [[CaptainObvious Glacial]] [[ExactlyWhatItSaysOnTheTin Master]] subclass for Male Mages. [[SpontaneousWeaponCreation Creates weapons made out of ice to attack]], [[KillItWithIce shoots forth icy shards in a spray, and more!]]
* AntiGrinding: Less EXP is earned the higher the level difference between you and your enemy, forcing you to go through the recommended dungeons for optimal experience gain. You also don't gain Mileage, one of the currencies for the cash shop, for dungeons that're out of your level range.
** Then again, since you can only play each character a limited amount every day, it doesn't really make sense to play dungeons that're out of your level range unless you're doing daily quests.
* AntiFrustrationFeatures: If you are forced to use a revival token, are alone and your level is under 30, an APC will join you for the rest of the dungeon.
** For the most part, if you're stuck at a storyline quest and thus can't seem to proceed to the next area, you thankfully don't need to actually finish the said story quests to gain access to it: once you level up high enough, you can proceed to the new area as you please and thus SequenceBreak parts of the storyline at your leisure. However, the first parts of the epic quests in the Time Gate need to be completed to unlock the next dungeon due to their heavy focus on the story, although thankfully several of them use short versions of the dungeons and you never need to actually do the full-length versions of the said dungeons if you already meet the level requirement for the next dungeon.
** Since the acqusition of all 9 Chronicle set pieces is largely up to RNG and since most people don't want to wait several months to be able to use 3- and 6-piece sets but might not want to do so out of the fear of potentially buying a piece of Chronicle equipment that they end up getting as a drop the next time they fight the enemy that drops them, Chronicle pieces are sold as boxes that let you pick your preferred kind of piece of equipment to get from them. They are also unique in that you can refund them before you open the box to get back all the Interdimensional Fragments you spent to buy them, preventing scenarios where you get a box for a Chronicle set item you want to build towards but manage to get it as a drop, which would render the box useless as now you need another type of piece that the box doesn't contain.
* AntiPoopSocking: The Fatigue Point system enforces this by giving each character a cap of 156 rooms they could traverse per 24-hour period. One point is consumed when you enter a new room in a dungeon, and if you run out of Fatigue Points, that character is done for the day. The only exception is if you run out while in a dungeon, in which case you're still allowed to finish. Special dungeons cost 8 Fatigue Points to enter, but there's no additional cost when exploring them.
** In the current build of the global version, the FP bar is raised to 176 on weekends. There are also Fatigue Potions that can be made via alchemy to recover your FP by 30 but the ingredients for them can be hard to get, as well as different variants available in the Mileage shop that restore 20 and 50 FP, all of which you can use the same day. If you REALLY want to [[MinMaxing optimize]] your FP use, you can have another character mentor with you and have them dripfeed you 1 FP at a time, giving you up to 10 additional full dungeon runs.
** Valley of Fallen Souls dungeons instead use limited numbers of entries per day. (metered by inventory items for Tower of the Dead and Tower of Illusion, by a simple count for Altar of Ascension and Altar of Infinity) You actually get to play them less often than dungeons, but you can do so at no cost to your FP and even when you're completely out. The number of times you can play Altar of Ascension and Infinity is also reset every time you level up, potentially allowing you to run them up to 9-12 times a day if you time them correctly, although whether or not this is a GoodBadBug isn't known.
* ArtisticLicenseMilitary: Anyone who knows anything about portable [=SAMs=] (Surface to Air Missiles) knows that a Stinger is a heat-seeking missile. ''Dungeon Fighter Online'''s Stinger is not a heat-seeking missile. [[NonindicativeName It is a cluster bomb.]] Justified in that tech in the game is different, with wind up robot bombs and laser beams existing side by side.
* AssistCharacter: The Arad Explorers feature allows any of your characters on the same server to call any of your Level 50+ characters to perform a predetermined attack out of 3 possible choices. There's no minimum level limit on who's allowed to call in the assist character, and the damage, while severely nerfed compared to the actual character, stays constant no matter who calls him/her, allowing you to clear out earlier dungeon rooms and OneHitKill weaker bosses on command.
* AutoRevive: Male Mage and Knight have access to this, allowing them to revive with a small amount of HP when they take damage that'd reduce their HP to 0: Male Mage then proceeds to regenerate as many HP as the maximum amount he currently has, but he can't use items to heal himself until he's done so (which can take anywhere from 15 seconds to 2 minutes depending on whether he's in a normal dungeon, a special, harder type of dungeon or in PvP) and takes 50% more damage from all attacks, while the Knight summons a guardian that also protects them but has a long cooldown and doesn't heal HP past the initial amount granted by the skill.
** There's also a general version of this in form of Sacred Blessings, which revive you with 1/3rd of your HP and MP without using up a token if you die while it's in effect.
* BadassAdorable: Mages and Creator. D'awww.
* BadassNormal: Each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks.
** Slayers have the Blade Master, who uses only sword skills and styles to fight.
** Like Slayers, Female Slayers have the Vagabond, who is stated to purposefully supress the energy of the metastasis within them and uses DualWielding as their main form of offense. Despite this, they still end up being by far the flashiest class out of the 4.
** Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
** Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
** Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
** Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
** Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
* BalefulPolymorph: The Witch's Devolution Flyswatter can turn defeated enemies into Goblins, giant Tau Beasts, or the ever-annoying Hunters. However, these transformed creatures will fight for you, except for the Hunter, who immediately targets you.
* [[{{Bara}} Bara Bait]]:
** The Priest, [[http://www.youtube.com/watch?v=byvP4F0YQ6k particularly Jeda from the anime.]]
** Linus also tends to get some attention as well.
** The eponymous Bwanga of Bwanga's Camp gets some attention, particularly in non-English communities.
* BarrierChangeBoss: Guardian Aegis of King's Relic switches between a blue and red aura, absorbing as well as ''reflecting'' magic and physical attacks respectively, plus the AnnoyingLaugh.
* TheBattleDidntCount: You will defeat bosses numerous times running through dungeons, but they're only actually dead/defeated as a result if you have a quest that says so -- otherwise, as far as the story is concerned, they're still around for whatever later quests need them.
* TheBeastmaster: Summoners, via SummonMagic. Easily reaching [[TheMinionMaster Minion Master]] levels.
* BerserkButton: Some enemies do not take kindly to any skill that requires Clear Cube Fragments (which is any skill gained after level 35) and will respond with a reactionary skill, which tends to be a super-powerful attack or defensive move.
* {{BFG}}: The Gunner can equip this type of weapon. The Launcher specializes in them. ("Subweapons")
* {{BFS}}: The Slayer can equip this type of weapon, known as the "Zanbato" weapon class.
* BigApplesauce: New York City is the only part of Earth (Terra) that still exists.
* BigBad: The Apostles.
* BladeOnAStick: The Mage can equip this type of weapon.
* BloodyMurder: Pretty much the definition of the Berserker Slayer sub-class. He goes so far as to duel-wield by crafting another sword '''''out of his own blood!''''' It is never explained how he does this.
* BoltOfDivineRetribution:
** Crusaders have a buff called "Revenge of Light" that causes lightning to strike anything that deals magic damage to the buffed person.
** A rare rosary also grants a passive that does something similar, although not nearly as dependable or powerful.
* BoobsOfSteel: The Fighter and the Knight.
* BoringButPractical: Gunners will want to use the the shoot-shoot-shoot-backstep-repeat strategy as it is faster than the plain shoot-shoot-shoot-repeat combo. Or, they can follow up the backstep with something like pulling out a flamethrower. Also, there's the strategy of using the gunner's slide to cause enough hitstun for you to turn around and slide again.
** Also, not matter what class, Gunners may also want to invest skill points into the Gatling gun. It has great range and damage, and even if you're a ranger you'll still find it useful for peppering incoming mobs.
* BossRush: The Altar Of Ascension is basically this, pitting you against numerous strong individual enemies with their own gimmicks.
* BottomlessMagazines: The game never shows the gunner reloading, [[MostAnnoyingSound except when he's in his in-town idle stance]]. Yes, the gunner keeps reloading his own gun without even firing it, as if he's just swapping out the same two clips of bullets.
* BribingYourWayToVictory: While the original Nexon-run ''Dungeon Fighter Online'' was particularly bad about this with ridiculously overpriced convenience features such as skill tree resets, Neople's ''DFO Global'' promises to be better about it. Time will tell if they keep their word.
** Generally speaking, very little if any of the game is strictly gated behind real-money purchases: the most important one of these, an avatar package including a set of clone avatars, can be bought from the auction house with ingame money or pieces of them can be gotten randomly out of a Lost Treasure and the rest of the items that can only be bought with real money are minor conveniences that aren't necessary to play the game and their cost shouldn't break anyone's bank if you choose to get them.
** The various contracts are probably the most blantant form of this in sense that they have no real background story justification or exist for a sake of making your character more unique-looking or play differently: in short, they give you an universal experience boost that also applies to quest exp rewards which is impossible to get any other way, allow you to learn and level your skills 5 levels earlier (and in case of maximum level characters, gain a free level to your Awakening skill that also unlocks its final upgrade and level up your skills to what they would be naturally 5 levels above the level cap), equip gear that's up to 10 levels higher than your current level and use your cube fragments to deal elemental damage of your choice, get a minor damage boost or increase your exorcism stat and critical hit rate. All of them can be bought directly from the cash shop, come in various lengths and can't be made permanent: that being said, you can still get them from the Lost Treasures and only 2 of them are of any use to max level characters.
*** One thing of note is that while getting a full set of clone avatars for a single character isn't hard or costly to do, the game heavily encourages playing multiple characters, which can easily multiply the costs several times over if you plan to play more than 1 of them in the endgame as the only thing that's shared between all characters is the account vault and the contracts mentioned above.
* ButNotTooBlack: The Thief class, which is the biggest irony in the game because they are [[InNameOnly Dark Elves]].
* CallingYourAttacks: Nearly all attacks involve the player calling out the skill name.
-->'''Gunner:''' ''Burn, baby, burn!''
-->'''Mage:''' ''Dead Murker! Louise! Ice Wall! Lollipop!''
-->'''Priest:''' ''Bless! Smasher! Driver!''
** Non English player character voices often shout skill names in [[GratuitousEnglish English]] rather than in their native language, when this would only make sense for the female Mage.
* CaptainErsatz: Beef him up a little and give him a sword, and the Male Gunner is essentially [[Franchise/DevilMayCry Dante]]. One of the avatar costume sets for male gunners is even named ''Devil Trigger.''
** The Male Gunner in the cartoon series more resembles [[{{Trigun}} Vash the Stampede,]] if he had a complete lack of gun safety and an utter disregard for life. The Spitfire prestige class also bears some resemblance.
** The Slayer essentially looks like one of [[VideoGame/GuiltyGear Sol Badguy's]] pallete swaps.
* CaptainObvious: "I'm Seria Kirmin."
* CarFu: Ghent has biker enemies that love to ram you, including Captain Shred and his tricked out bike with a front wheel that turns into a buzzsaw. If you're a [[RareRandomDrop very lucky]] Exorcist, you can actually use said front wheel as a weapon.
* CatchPhrase:
--> '''Danjin:''' You have to spend money to make money.[[note]]Originally [[LargeHam a lot hammier.]][[/note]]
--> '''Canna:''' Excuse me! Where are you going?
* CherryTapping: Practical given the arcade gameplay in which not getting hurt is primarily based on player skill. Can show up for unusual reasons, such as the game's rating attack accuracy leading to low-level mages using pure staff combat.
* CircusOfFear: Midnight Assault features the Kartel's hired mercenaries...who happen to dress like clowns. Their leaders themselves happen to be magicians.
* ClothesMakeTheSuperman: A minor version: in addition to actual equipment, you can also equip your character with avatars, which change their appearance and in some cases, also give them stat boosts. You can also equip 2 emblems per stat-increasing avatar piece, further increasing your stats to a significant degree with a full set of 10+ stat-boosting avatars with 20+ emblems of your choice.
* CombatPragmatist: Fighters that become Brawlers. As a way of introducing this specialization path, [[AHandfulForAnEye dust kicking]] is one of the starting class' skills.
** Surprisingly, male brawler is a better pragmatist than the female brawler. Both start out the same, but vary once the subclass is unlocked. Where the female brawler uses all her tricks by hand, the male brawler ''throws'' everything at his enemies, giving him more range but equal function than the female. His Explosive hook (grab that ignites an enemy) skill kicks the enemy away, sometimes into other enemies, setting them ablaze as well.
* ComboBreaker: Many bosses possess an ability to otherwise harmlessly knock over players in response to being heavily comboed or knocked down. Can be subverted if the player times a Super Armored skill to power through the effect and continue the combo. Some specific bosses use much more dangerous moves, such as Commodore Cannonhand's anti-launch Will Driver variant.
* CompetitiveBalance: Since fighting against a large number of enemies that can easily overpower you is a lot different than fighting against another human opponent, a large number of skills are changed in basic function when used in the Arena, generally to make them less overpowered.
* ContinuingIsPainful: ...unless you have enough Life Tokens to continue. You can also beg for someone to spend their life token on you, if they're nice enough.
* CutShort: The Taiwanese version. The English version was this temporarily, until Neople saved it.
* CuteWitch: The Mage in general. Especially if she chooses to become a [[DepartmentOfRedundancyDepartment Witch]].
* CycleOfHurting: The main source of difficulty for any fights against more than 1 [=APC=] opponent: they're just as effective at stunlocking you as you are them and due to the lack of a ComboBreaker, you can lose all your health from a single lucky hit. Thankfully these situations don't come up very often outside the various Towers and Altars.
* DarkIsNotEvil: Soul Benders, Necromancers, and Avengers.
* DeathIsASlapOnTheWrist: Zigzagged: in most cases, you can just use a Life Token to come back to life with full HP and MP and reset skill cooldowns, but outside of guild levelups and specific events, it's hard to get a large number of Life Tokens without buying them with real-money currency and most of the difficult dungeons limit the number of times you can use them, with Tower of Despair even restoring enemy HP to full when you use one. However, Sacred Blessings can be used anywhere the game allows item use, have no usage limits and can be readily made by Alchemists and even though they're supposed to be on a 20 minute cooldown when you use one, you can just use another one the second you come back to life.
* DeathOrGloryAttack: The Asura's Ground Quaker or Agni Pentacle.
* DegradedBoss: Several, most notably in the early dungeons.
* DidYouJustPunchOutCthulhu: When the Dungeon Fighter kills an Apostle, which is entirely possible. Notably, Apostles cannot kill each other, [[spoiler:which may result in them trying to invoke LetsYouAndHimFight.]]
* DieChairDie: Breakable objects can contain items, buff-giving fairies, traps, or enemies. There are even quests later on that require you to break specific objects, and a few others that require you to not break specific objects.
* DifficultButAwesome: A few Epic weapons increase damage by a percentage based on empty hotkey slots. It's by far the biggest boost of it's kind in the game, but it requires the player to play entirely with manual inputs to gain said power.
* DifficultyByRegion:
** In the North American version, you used to need about 1.5 times the EXP to level up compared to the Korean version. They helped this out a little by fixing it with a patch, but it's still not on the same level as the Korean version. (Read: English DFO has the Second exp "scaling". Korea has the third, it's the current exp in Dungeon Fighter Online, cut in half.)
** On a lesser scale, players who live on the west coast generally have a harder time finding a party on the west coast channels later in the game, and are forced to use the East Coast channels if they want a party, stripping them of an Experience bonus for playing in their native channels.
*** At least that issue seems to have been solved with a server for players living in Oceania; North American players now have a server for their own.
** DFOG largely subverts this as the exp tables are much closer to asian areas and there's separate severs for both coasts. In some ways it's easier as normal gear an quest items drop more often (to offset the lack of supply early on unlike the more established asian versions)
* DigitalAvatar
* DisabilitySuperPower: Slayers that become Asuras make a [[DealWithTheDevil deal with Kazan]] and become blind in exchange for SwordBeam powers and AuraVision. This does [[GameplayAndStorySegregation not stop]] them from being afflicted with the sight-related conditions in the game, such as the Darkness status effect and missing constantly when the lights turn off.
** Fixed in later patches, though certain enemies can reduce ailment resist enough to have it still occur.
* DiscOneNuke: In addition to high-level assist characters, some of the APCs can be massively overpowered for the level you can use them at: the most prominent example of these is probably Girl of Ruins, who is a level 70 female Mech that you can use at level 35 and who proceeds to utterly wreck everything and anything for the next 30 levels or so.
* DistaffCounterpart:
** Gunners have a male and female version with varying levels of distinction in play style.
** Fighters have a [[SpearCounterpart Male]] version with even more deviations in style than the gunners.
** For even more deviations, compare the male and female mages; the male mage has one subclass that uses icy powers ([[AnIcePerson Glacial Master]]).
** Slayers have a female version with subclasses largely different than the males.
** Officially, female Mages, female Fighters, male Gunners, and male Slayers are just Mages, Fighters, Gunners, and Slayers. Their counterparts are, officially M.[[note]]short for male, and informally expanded to it fairly frequently[[/note]] Mages, M. Fighters. F. Gunners, and F. Slayers.
* DualWielding: Thieves, combined with ReverseGrip.
* EarlyGameHell: Some classes suffer from this, mostly because they can't produce reasonable amount of damage early on, meaning they take much longer to clear dungeons and waste MP-restoring items the process: either they're more focused on party play and not very suitable to soloing dungeons or they don't gain access to their main sources of damage until later. The classes that suffer the most from this are Paladin, Soul Bender and some of the female Mage subclasses.
* EarthShatteringKaboom: Happens to Earth (Terra) at some point in the timeline, leaving only New York City -- now known as Pandemonium. The nature of Pandemonium makes it difficult to be certain, but signs are that it happened before the game takes place, not after.
* EarthThatWas: Terra, again. It's reached the point of being little more than a legend of a virtual paradise with advanced technology and natural beauty by the time the game starts.
* ElementalPowers: Effectively present on all of the female mage subclasses, but most prominent on the [[ExactlyWhatItSaysOnTheTin Elementalist]] and Witch. The majority of the Elementalist and Witch skills are based around water (ice), fire, light (lightning), and shadow elements, and they usually end up specializing in two main elements. The Battle Mage has access to the same elements via her chasers, and the Summoner has a couple sets of summons representing each of the four elements.
** Meanwhile, the Male Mage has an "equivalent" to the Elementalist called the [[ElementalPowers Elemental]] [[StuffBlowingUp Bomber]]. It can quite happily fill rooms with spells of the four elements without having to specialize as specifically, combined with the ability to augment his own basic attacks with any of the four elements for varying effects.
** The Sword Master is capable of imbuing her weapon with any of the four elements.
* EvilLaugh:
** The Berserker gives one out when he activates the Frenzy buff.
** The Priest [[ShiningGoodness of all people]] gets one when he casts the Furious Grab spell. Makes more sense when you consider that this is technically an Avenger skill.
** Flaming Binoche has one when encountered in Blazing Grakqarak.
* EvolvingAttack: On a general level, [[LimitBreak Awakening skills]] level up automatically for every 5 levels you gain and can't be leveled up manually: in addition to increased damage, length and status increase that all skills get when they're leveled, they also gain a number of unique properties when they reach level 3, 6 and 9, such as increased critical hit rate, invincibility during skill startup, HP and MP recovery upon skill completion, a chance to instantly reset the skill's cooldown so that you can use it again right away and so on. Blademaster gets a more general version of this with his skills as his weapon mastery skill for each type of weapon increases, giving his skills additional followups and new properties.
* EvolvingWeapon: Various events give you a weapon of your choice that increases in power with your level up to a point: these weapons are generally given out to make new characters easier to level but they must be made permanent by collecting items that drop from enemies during the event. The weapons might also have other unique properties during the event, such as the Phoenix weapon being protected from being completely destroyed if you fail an upgrade past +10 up to +12, although they still lose all their upgrades and you need to restart the process from scratch if you fail such an upgrade.
** Transcendent Weapons are more literal examples of this: you can get one when you complete your second Awakening and their strength is increased by killing named, champion or boss monsters. This levels them up in 7 stages, with each one giving additional stat increases and higher levels enhancing your second Awakening skills in unique ways. However, anything past stage 3 takes 5+ kills to even gain a single % towards the next level (the highest number of these monsters per dungeon is around 20 at most), levels 4 and beyond require you to buy a number of costly items to actually level up the weapon and if you don't spend at least 30 FP every day, you lose 20% of your progress towards the next level, although thankfully the weapon can't actually lose levels.
* ExclusiveEnemyEquipment: Literally, in the form of Boss Unique Drops. They drop more often than normal uniques, but [[RandomNumberGod are still hilariously rare to encounter]], ''and'' only drop from the boss of most dungeons.
** Example being - a high level boss known as "Jericho Crawford" drops his [[MoreDakka Machine Gun]], his [[FridgeBrilliance Time Bomb]], and his [[AndYourRewardIsClothes Jacket]] as rare boss uniques, just to name a few.
** Though some of them can be gotten from [=NPCs=] by trading items you get from bosses in the same area.
* ExperienceBooster: Numerous varieties: by default, doing specific storyline quests rewards you with potions that double the amount of dungeon clear experience for 30 minutes. There's also weaker and stronger versions of this potion that're usually given out as event rewards and Burning Events that also double dungeon clear experience at specific hours and unlike the potions, also effect dungeons with a limited number of entries per day that scale their experience based on your current level. There's also weaker boosters in form of Mentorship that gives up to 15% extra overall experience if both characters are online at the same time, guild skill that gives 5%+ universal experience and the Arad Explorers feature that gives 10% clear experience to all but the highest-leveled character. Finally, specific special dungeons also have their own innate experience boosts that can be triggered when you fulfill the conditions for them: in short, under optimal circumstances, you can gain up to 6 times the default amount of dungeon clear experience.
* {{Expy}}: The Slayer class looks noticeably similar to [[VideoGame/GuiltyGear Sol Badguy]].
* FantasyCounterpartCulture
** The Bantu tribes loosely resemble Eskimo tribes.
** Suju appears to be based off of the Joseon Dynasty of Korea.
** On Empyrean, Ghent's architecture and designs take heavy inspiration from ImperialChina. The Kartels, on the other hand, resemble TheWildWest cowboys and bandits, and some grunt soldiers. Ghent's armed forces are a mixed bag with some wearing japanese styled armor while many wear western miltary officer uniforms. Of the PC classes from Empyrean, the Gunner has ImpossiblyCoolClothes, while the F. Gunner has a stylized women's hanbok.
** A [[SubvertedTrope subversion]] with Pandemonium. Places in Pandemonium are named after places in [[BigApplesauce New York]] such as Bronx, Brooklyn, etc. However Pandemonium lacks any cultural parallel to [[BigApplesauce New York]], names aside.
*** Also subverted in that, according to the backstory, it '''actually is New York''' -- it's all that's left of Earth after humanity destroyed themselves and the planet, having been knocked loose in space and time by the war that destroyed Earth.
* FantasyKitchenSink: At first it just looks like typical fantasy - elves, goblins, minotaurs, dragons, and so on. Then you enter into levels with [[ZeppelinsFromAnotherWorld machine gun toting enemy blimps]], self-powered moving cannons, and the Mafia who are assisted by a goblin with a revolver, missile-launching turrets, and a crazy old man with a jet pack. At level 55, you enter the world of Empyrean, where technology is more prevalent than magic. You get to face gun-toting soldiers, cyborgs, evil clowns, genetic monstrosities, and HumongousMecha.
* FlashStep: Practiced by Rogues, Monks and Male Fighters.
* FragileSpeedster: Generally, any class or sub-class that uses leather armor or light (made of bone) armor to varying degrees. This includes Battle Mages, Rogues, [[ImplausibleFencingPowers Weapon Masters]], [[BareFistedMonk Monks]], general Fighters, as well as others.
* FrickinLaserBeams:
** Gunners who advance to the Launcher subclass gain a laser rifle as their signature damage-dealing move. It can be charged as well, bringing it into WaveMotionGun territory. The recoil from firing it causes the user to slide back quite a distance.
** Blade Masters can equip [[LaserSword Lightsabers]], and a unique spear for Battle Mages is a Beam Spear.
** Brawlers now have Laser Claws available, and Priests have a Beam Scythe.
* FunPersonified: Female Mages.
* {{Gainaxing}}: The Fighter, as well as the Thief, although some avatar costumes avert it.
** New class Knight is prone to this as well.
** Some female NPC's breasts move ''when they are standing still''.
* GatlingGood: The Launcher's Gatling gun.
* GimmickLevel: The various towers in the Valley of the Dead have various changes to normal gameplay.
** Tower of Illusion alters stats, so players and [=APCs=] (enemies based off of the player characters) do much more damage.
** Alter of Infinity pits you against legions of enemies, and as you rack up kills, you earn points that can be used to buff one of your stats or refill your health.
** Tower of the Dead is like Tower of Illusion, but also bans all items, forcing you to use the potions and clear cubes dropped by enemies to heal yourself and use your stronger attacks.
** Tower of Despair is something else. It has 100 floors, only one floor can be attempted each day, and you fight against (usually) a single [=APC=] with various impossibilities. For example, the 49th floor has a witch that calls herself the best driver, and she constantly uses the witch's megadrill without having to wait for the skill to cool down. The 74th floor, "Sure Fire Six" Raina, has a female ranger who has so much health regeneration that she can only be beaten by dodging six of her shots that have a possibility to kill in one hit, after which she drops dead.
** Otherverse is an entire area of gimmicks, except for maybe a single room in each dungeon.
* GlassCannon: The elementalist is the most extreme example, though other classes like soul benders and mechanics may qualify. In short, any class that uses cloth armor is likely to be an example.
** Kunoichi is a major case of this trope; it doesn't take much to drop her, but it doesn't take her much to do likewise.
* GrievousHarmWithABody: From the Grappler description: "The Grappler is adept at grabbing and throwing her opponents, oftentimes into other opponents." The Priest also gets a skill that amounts to "Grab enemy, throw enemy forwards, hopefully into more enemies."
* GunFu: Rangers.
* HandCannon: Gunners can equip this kind of weapon, though it it's more of an ArmCannon rather than a large handgun. It also behaves more like a shotgun than anything else. Played straight in the fact that there are several very large handguns available for higher-leveled gunners.
* HolyHandGrenade: A staple of the Priest classes, naturally.
* HomeRunHitter: The Exorcist's Star in the Sky. He even yells out "HOME RUN!" with a full charge.
* InconsistentDub: Common with English translations of Korean [=MMOs=], but a particularly nasty case is the disaster that hit Arad partway through the game's run -- during OBT1, it was referred to seemingly at random as The Great Metastasis or The Great Devolution -- things directly affected by it are very consistently called "devolved", though. Understandable as this is a result of Neople trying their hand at localizing and DFOG is in a beta state.
** Amusingly, during the introduction video for Underfoot added in through Open Beta Part II, the English subtitles mistranslate it as the "Great '''Devotion'''", among other mistakes.
* InfinityPlusOneSword: Or any other weapon or piece of equipment, really: you can keep reinforcing any equipable item to give it increasing amounts of defense-piercing damage or overall percentage-based damage reduction, which is shown with a numeric modifier that potentially goes up to +32. However, the more you reinforce, the lower the reinforcement's success rate drops: at +7 and below, the item will lose several levels of reinforcements upon failure, and any reinforcement failure above +10 will [[LostForever instantly destroy the item]]. This process is made all the more devious by the fact that reinforcements above +10 will massively increase the item's damage piercing/damage reduction to a point where it'll easily overshadow the item's default attack/defense value (for comparision's sake, strongest Epic weapons will have around 1000+ in their best stat by default, while a +15 weapon of any grade or level will have over double that in piercing damage, although it's not a straight comparision since it's not effected by most things that increase the weapon's base damage granted by its default attack values) and both reinforcement successes AND failures from +10 onwards are broadcasted to everyone on the channel you're playing on: in practice, the highest reinforcement people will generally want to subject any high-end weapon to is +12, as the success chance from that point onwards is far too low to risk for any additional increase of power.
* ItemCrafting: It exists, but suffers severe design flaws. Although crafting materials drop by the truckload and will quickly fill up your storage, the actual recipes are so vanishingly rare that many players never even see one, let alone one for a piece of equipment they can actually use. As a result, crafting recipes and the resultant items tend be vastly overpriced on the player market.
** This has far more use with Chronicle items, some types of which only drop in recipe form instead of the actual item.
* KickChick: Subverted with ''male'' fighters, as female fighters have a good number of punching skills.
* KickThemWhileTheyAreDown: Combos can be continued on downed opponents if the move hits low enough. The Brawler has a special move for downed opponents, as Faris will show you.
* KillItWithFire: "Burn, baby, burn!" The Launcher has access to '''two''' different flamethrowers: One that he gets early on, has a short range but unlike most of his weapons is counted as a ''magical'' attack but can't be moved, and another one that's much longer ranged (to the point where the camera '''actually shifts to fit it all in the same screen'''), is based on the Launcher's strength, ''and'' can be moved. And then there's the Stinger missile which erupts into four fire geysers.
-->'''Elementalist:''' ''"Fire...PILLAR!"''
** The new Thief subclass Kunoichi LIVES for this trope as the vast majority of her skills are fire element.
** Creator's starting magic style, [[ExactlyWhatItSaysOnTheTin "Fire"]], is this.
* KingMook: Lightning Kinoll for the goblins, and Tau King Shauta for the taus. In fact, there are several bosses throughout the game that tend to be an upgraded form of some normal enemy.
* KnifeNut: Rogues, although some prefer to use dual short swords instead of twin daggers.
* LeeroyJenkins: The personality given to the generic [[http://www.youtube.com/watch?v=u8fzRjp2_vc male fighter.]]
* LevelLockedLoot: Most equipment requires you to be at a high enough of a level to be able to equip it and each tier is generally 5 levels apart. Interestingly enough, some equipment also has a maximum level: once you pass that level, the gear stops giving you stats and you won't be able to re-equip it once you unequip it.
* LevelUpFillUp: Attaining the next level in a dungeon instantly restores all of your HP and MP. The resulting burst of light that generally accompanies Level Ups also happens to work as a screen-wide attack that deals minor damage to anything in sight and knocks down enemies.
* LightIsGood: Nen Masters and Crusaders.
* LightningBruiser: A Priest subclass, the Monk, mostly forgoes the parent class's weaponry (in the form of driving it into the ground for a buff aura) in favor of [[GoodOldFisticuffs holy boxing.]] The loss of the big heavy weapon makes them SIGNIFICANTLY faster.
** The Striker subclass for Fighters is also this, with more emphasis on the "Bruiser" part, Punching and kicking for massive amounts of damage. They have powerful self-buffs that turn them into a MightyGlacier, sacrificing movement and attack speed for massively increased power and defense, and the ability to ignore attacks and ''shake the screen with each hit''.
** Literally with the Female Striker's Lightning Dance skill. Landing the first hit will cause her to TeleportSpam around the area, kicking everything she can in the face.
* LightIsNotGood: Light Castellan Sieghart is most certainly ''not'' a good guy.
* LightningBruiser: All subclasses that use light armor.
* LinearWarriorsQuadraticWizards: If you try to select a female Mage when creating a character, you will see the warning: "Mages exchange fragility early on for great power later in the game. This class may not be suitable for beginners."
** Male Mage becomes, surprisingly, the opposite. His listed difficulty is "Easy"[[note]]Each difficulty refers to how simple it is to use said class[[/note]] while the the Female Mage is the only "Hard" class, and unlike the Female Mage his options are rather tight and you most likely won't have trouble getting all the skills. The two classes he has either have less variety in available moves (Elemental Bombers), or change his dynamic completely (Glacial Masters), as opposed to their (possible) female counterparts: Elementalist for Elemental Bomber, and Battle Mage for Glacial Master.
** Flat-out inverted for the Creator, which utterly dominates the early game -- easily capable of soloing even medium or hard difficulty -- but becomes much weaker and more party-dependent later on.
* LimitBreak: At level 50, players can get a powerful ability called Awakening. This can either be a screen-clearing attack, or a transformation.
* LuckBasedMission:
** There is an epic quest that requires giving up a large amount of disassemble by-products, and several drops in exchange for a MacGuffin. You then run this MacGuffin over to another NPC who you pay a ridiculous amount of money for a One-in-Four chance of getting the required object.
*** A related mission has you doing the ''exact same thing'', except now you have to get 5 items that have either a 1/2 of 1/4 chance of dropping. These items are disconcertingly similar in appearance to burning piles of refuse.
*** Post-Metastasis, the above two quests are moved up to a higher level dungeon, only now it's even more annoying because one of the drops required was replaced with an even rarer drop that only drops from bosses and is also required for Awakening.
** Later on in the game, there is a quest that requires you to turn in some gold and a few pricey materials for a capsule. You then have about a 23% chance of getting the correct doll. People have reported getting the doll from after one try to '''upwards of twenty'''. What made this quest more frustrating than the examples above is the fact that it was required for you to get your [[LimitBreak Awakening]] skills. Thankfully, the Revolution update made Awakening much easier. (And yet, more expensive in gold/material costs.)
* LudicrousGibs: Most enemies explode into chunks when killed. [[FistOfTheNorthStar Even when punched to death.]]
* MacGuffin: In ''Slap Up Party'', Baron Abe's quest is to find the cure for his demonic arm. Near the end, this turns out to be [[spoiler:the tears of Behemoth, who is said to cry once every 100,000 years.]]
* MagicKnight: The Priest class, but also the Soul Bender, Asura, Nen Master, and Battle Mage subclasses (and possibly the Spitfire).
* MarketBasedTitle: ''Dungeon Fighter Online''. Nexon America converted the title ''Dungeon and Fighter'' to this because they thought ''Dungeon and Fighter'' would sound too awkward to someone who knows how to speak English.
* MechanicallyUnusualClass: Creator. She looks similar to and shares movement animations with Mages, but that's it for similarities. Unlike every other fighter in the game, the Creator fights primarily with the mouse and moves with WASD, with a different set of hotkeys centered around her alternative movement keys. She wields Rods, but her playstyle takes StatStick to the logical extreme, as she can't even ''attack with it'', instead opting for a point-and-click burst attack that can be aimed anywhere onscreen and rapid-fired [[ButtonMashing as fast as the player can click the mouse.]] Her skills have no "cooldown", but rather a usage gauge that depletes whenever she activates one of her skills and uses the associated attacks. This gauge replenishes when that skill isn't activated, allowing her to switch attack styles on the fly and always have a few tricks charging in reserve. [[ArsonMurderAndJaywalking She's also the only Mage-type character that wields Plate Armor.]]
** Dark Knight, to a lesser extent. While still combo focused, none of his skills have a fighting game-like input at all and need to be bound to one of six hotkey combos. This includes the basic LauncherMove that's normally bound to the Z button on every other class (the Dark Knight's Z button does nothing by default).
* MenAreStrongWomenArePretty: [[PlayingWithATrope Played with.]] For the most part, any class with a gender counterpart will have difference between genders, but the main difference for most of the classes is this: Men will have more damage behind their skills, females will have more skill or utility behind theirs. The female classes are by no means weaker. The easiest to look at is the spitfire. The male spitfire will have less charges for their bullets and less grenades, but they will do more damage with each one, females have more bullets and grenades that are weaker, so while the male will burn their their arsenal quickly they will also go through enemies faster, while females will have more shots to use on different enemies.
* MightyGlacier: Any subclass that uses heavy or plate armor will be this.
** The Priests are slow moving, but are hard to kill. They can also dole out as well as they receive. The Crusader subclass' Plate Armor Mastery makes the already strong Plate Armor grant an even greater defense bonus, and their buffs can take up most of the slack in magic defense. They also have a skill which makes them completely invulnerable to physical type damage for a short period. Finally, they can heal themselves on a short cast time.
*** The Exorcist subclass is even better/worse, if they go with a melee build. Almost ALL of their attacks have huge range, hit like a bladed locomotive, and grant super armor. They are also the best counter for [[HitAndRunTactics evasive]] witches, as their axe can hit incredibly high.
** The Monk is an inversion of this, tossing away their weapon and instead beating their opponents to death the old-fashioned way; with FlashStep and RapidFireFisticuffs.
** The Grappler also qualifies, but is not nearly as slow as the Priest.
* MiniGame: The pre-Metastasis version had a slot machine, played with tokens that were a RandomDrop from enemies that could potentially get you enhancement beads, reinforcement tickets and avatar tokens, but in practice, the chance to get anything but various potions was near zero. The post-Metastasis version has a crane game as a permanent fixture in one of the final areas of the game with pots that have an increased chance to create Legacy-tier equipment as the most common price, but it also has random Boss Unique items, various healing items, meteors and even items that create a random (low) number of Demon Eyes as a price: successfully grabbing one of the items with the crane is easy with a little practice, but anything that's actually valuable will slip off the crane and fall back in 90% of the time.
** There are also a number of other minigames available during specific events including a simplistic boardgame, a card matching minigame and a bingo minigame.
* MissFanservice: Knight as she's designed to play this up [[UpToEleven even more]] than the non-mage female classes.
* {{Mondegreen}}
** The puppeteers in Sky Tower/Viper's Nest really like calling your character an asshole.
** The Asura would like you to shut the fuck up while he casts Spirit Crescent.
** [[CompletelyMissingThePoint Your soul? Asarevoltum?]]
* MoreDakka: Gunners can equip crossbows and semiautomatics, which have the fastest firing rate out of all the guns. However, Rangers have passive skills that increase the firing rate and decrease the cooldown of revolvers. Finally, there's the gatling gun skill.
* MyRulesAreNotYourRules: Do a quick run of the Tower Of The Dead: it won't take you long to notice [=APCs=] spamming their skills at a rate that far exceeds their minimum possible cooldowns.
** Pretty much how the Tower of Despair works. Some opponents love to spam "cube" attacks[[note]]any high-level skill that requires Clear Cube Fragments to use[[/note]] while the player's best attacks start on cooldown. Taken UpToEleven by the floor 53 Summoner, who will summon Conqueror Kasijas right in your face ''during the countdown''. That being said, Indras' Thunder God Energy also doesn't follow the rules and will cause the current opponent to be zapped by a lightning bolt during the countdown, doing extra damage and briefly putting them in hitstun when the battle starts.
* NinjaLog: The Female Mage's Phase Shift. Triggering it will leave behind a straw dummy in the Mage's place as she teleports, and picking up the dummy grants a speed boost.
** Kunoichi has a similar skill fittingly enough.
* [[NoKillLikeOverKill No Kill Like Overkill]]: The Mechanic, Berserker, and Grappler subclasses have some insanely powerful moves that seem just plain cheap or painful, and that's not counting the Awakenings.
** If the damage dealt is especially excessive (as would be the case should you play early dungeons with even a mid-game character), the enemy immediately [[LudicrousGibs disintegrates into chunks]] (rather than exploding) which fly away from your character at a rather high speed, and the announcer will note it quite enthusiastically.
* NonNaziSwastika: Several examples: all Anodrons have several on their giant back halos, and at least one of the rosaries wielded by priests is decorated with them.
* NonstandardCharacterDesign: Creator and Knight have a remarkably different design than the rest of the cast, looking more animeish in contrast to the game's mangwa-ish style.
* NotTheFallThatKillsYou: Both Gunner stories involve the Gunner plummeting out of the sky and landing safely in some bushes in the forest with nary a scratch. The slightly revised backstory post-Metastasis downplays it, as the Gunner now lands in a tree and nearly breaks his/her back from the impact.
* NotTheIntendedUse: Despite the seemingly simple gameplay, there's numerous ways to abuse various mechanics to do things you weren't meant to do or [[ScriptBreaking skipping lenghty parts of various largely scripted bossfights]]. These tricks are extremely prevalent in Otherverse, which consists mostly of time-consuming {{Puzzle Boss}}es:
** In general, even most normally invincible enemies that only take damage as a result of specific actions can be damaged briefly by your attacks with extremely good timing during this time, but unless your party is ridiculously overpowered, you can't usually make use of it to kill them quicker.
** In the first room of Castle Nebulous, it's intended that players get caught in sequence, because getting caught places a Curse debuff on characters and the stab causes a OneHitKill on Cursed characters. If the party contains a Gunner, they can simply place a Landrunner and let it be caught to trigger the decoys.
** Crusader's Hammer Of Repentance has a chance to temporarily convert an enemy to your side, meaning they take damage from other enemies, do damage to them and can't damage you. This can be used to quickly take out 2 of the enemies who'd normally be time consuming to fight: the ridiculous HealingFactor of the four Puppetmasters in Castle Nebulous is nullified when it is in effect, meaning you can attack them normally and Iron Swaycle in Void Rift can be lured into attacking one of the inactive cubes that need to be pushed onto a platform to defeat him, which instantly kills him the same way it kills you if he's under [=HoR's=] effect.
*** Likewise, Crusader's Healing Wind not only heals other party members, but it also creates a strong shield that protects you from all damage for as long as you are in its area of effect: this can be used to quickly kill off the 3 Lizard Souls in Castle Nebulous with your strongest moves without the risk of being subjected to a TotalPartyKill as a result of killing their decoys at the same time.
** The second to last room in Goblin Kingdom has you protecting a weird machine in the center of the room that goblins shot out of a cannon will run towards, killing themselves and damaging the machine: if the machine is damaged enough, it fires out bombs that do severe damage and if it takes even more damage, it blows up, causing a TotalPartyKill. However, you can skip this lengthy room by using various attack items, which are subject to FriendlyFire and can be used not only to kill other players, but also in other, more creative manners: by using them on the machine to blow it up early while simultaneously knocking down your party members AND using another move that grants you invincibility frames, the party can use their Quick Recovery to remain invincible while the bomber makes use of the goblins to make them invincible to the explosion.
*** This method is so widely used that there's an ingame title that references it and even shows it in action.
** Female Brawler's Junk Spin can be used to bypass many scripted attacks from bosses or making them vulnerable for extended perioids of time, thanks to its guaranteed long-lasting Stun effect: this is especially useful against Ozma, whose first major attack enables FriendlyFire for all your party members, meaning you'll easily kill each other by accident. The only cure for this besides waiting it to wear off is to use the transformed player's special attack, but it rarely works and even when it does, the transformed player will still be under the FriendlyFire effect afterwards: using Junk Spin or another disabling attack on Ozma skips this phase of the fight, allowing them to turn a potentially 10-minute slogfest into a 30 second one.
** To prevent Ash Core's TotalPartyKill attack, one of the players is required to stand on a glyph at the other end of the room so they're surrounded by an aura of ice and then traverse the length of the room within a time limit to touch Ash Core with the aura while the said aura constantly stuns them and enemies drop impassable pillars of magma in their way. What usually winds up happening (if possible) is that players will use "vacuum" attacks such as Deadly Enticer or Mega Drill to drag Ash Core (who doesn't even have an actual hitbox during this attack) to the aura carrier, making the attack trivial.
* {{Onmyodo}}: Magic exorcists, armed with an arsenal of magical [[PaperTalisman [=Ofuda=]]], and shikigami loosely based off the four gods. In fact, every exorcist has a fiery shikigami following them even when they do not go with a magic build.
* OralFixation: Male Rangers never go anywhere without their smokes.
* OurElvesAreDifferent: Dark elves to be exact, as they're not chaotic evil, and are generally reasonable. Though some do go about practice dark magic.
* PaletteSwap: Monsters get many colors to choose from.
* ParentalAbandonment:
** The Fighter's parents were killed by monsters.
** And the Slayer killed his own as a result of possession by Kazan, poor kid.
* PistolWhipping: The drawing animation of the Gunners basic attack. Launchers get a skill early on that allows them to pistol whip [[GatlingGood with a gatling gun,]] [[KillItWithFire a flamethrower,]] [[FrickinLaserBeams a laser rifle...]]
* PlanetTerra: Taken to almost parodic levels -- although Terra is all but outright stated to be Earth as we know it or a very similar parallel world (down to New York City being all that's left of it and one high-level alchemy item having flavor text referring to a legendary medicine of Terra capable of granting superhuman stamina for a single night called "biagra"), it's ''never'' referred to in-game '''or''' in-lore as anything but Terra. "Earth" isn't even mentioned as an older name or to confirm outright it's the same place.
* PlayEveryDay: Since you only get a set number of FP every day, not using them up means you're missing out on some potential experience or drops. That being said, depending on how many days you skip playing a character and how high their level is, [[RewardingInactivity you can get up to a full day's worth of boosted EXP the next time you play them]]. You can also send any level 70 and higher character to explore for a predetermined perioid of time, from 2 hours to 2 weeks, with better rewards the longer they explore.
* PowerGlows: Some of the subclass cosmetic features consist of glows. Weapons too, when upgraded through the reinforcement machines: Reinforcement gives them a pulsating glow that grows in intensity the more times the weapon is reinforced, while Refinement gives them a colored outline. Finally, if a Hell Party drops an Epic piece of equipment, there's a bright glowing effect to ensure that you don't neglect to pick it up.
* PrestigeClass: Subclasses get you an extended skill list. Subclasses also have "Awakenings" available at higher levels. They're powerful attacks which for each class is usually capable of clearing entire dungeon rooms by itself.
* RandomEvent: The events commonly known as [[FanNickname "Cube Jackpots"]] that occur every so often when you're Disassembling items. Scoring a Cube Jackpot means that instead of dispensing a handful of colored Cube Fragments upon Disassembly, you will instead get '''''a ton''''' of that Cube Fragment. Not only that, but when you're Disassembling pink items, there's a chance that the end result will be rare trading items usually only dropped by bosses and you can get a Jackpot of those as well, meaning you can get several hundred of them all at once: this'll allow you to easily buy one of the rare items that'd normally take several weeks' worth of concentrated effort to get an equal amount of said rare trading items.
* RandomNumberGod: ''Everything'' you pick up while in a party goes to a random team mate, unless all of your teammates are dead. This tends to cause LootDrama when Uniques show up.
** Averted in ''DFO Global'', where everyone gets their own drops, although this discourages party play when hunting for items since you don't have to share the drops. Otherverse drops are also thankfully given to everyone, which is basically mandatory since you can't do any of the worthwhile difficulty levels solo.
* RankInflation: Ranks for completing dungeons go all the way up to SSS. The most [[DepartmentOfRedundancyDepartment difficult difficulty]] for each dungeon requires at least an S rank on the difficulty below it.
* RareCandy: When a characer reaches maximum level, a new gauge appears next to their health globe: every time you fill it up by gaining experience that'd normally go to waste, you'll receive a Growth Capsule which can be used on any of your other characters to give them an instant 1 million experience. However, since each Growth Capsule expires in 2 days and you can only use them on characters that're already level 50 to begin with, this diminishes their usefulness somewhat. Then again, with the increased level cap and multiple events that encourage creating new characters, it's unlikely that you don't have at least 1 lv50 character along with a max level character who can receive the said capsules to begin with.
* RareRandomDrop: The "Unique" (Pink) and above tier of item rarity. They exist, but are much "easier" to get from the Auction House. To see a unique drop, bad or not, is a surprise.
** The "Epic" (Orange) tier of equipment. It only drops from "Hell Mode" [[EarnYourFun The drop chance is very low, not to mention without any player interaction, ''hell modes themselves are randomly encountered by default!'']] [[PowerEqualsRarity The reward is usually worth it if you get one]], [[InfinityPlusOneSword particularly if you are of higher level for the drop.]]
*** You can also force Hell Modes on command once you hit high enough of a level and do the respective quest to enable them, but each one takes at least 20 Demon Invitations and outside of timed events that give them or spending a fortune on them in the Auction, you can get 2 of them from each boss you kill at best: the best normal way to get them is to do the various tournaments in Suju, where each opponent counts as a boss and you can get up to 8 invites/challenges per tournament but that's only if you're exceptionally lucky. The most consistent way to get a large number of them is reach level 85, which awards you with 500 invites, but you only get this once per character. Finally, Hell Modes themselves have two difficulties, Hardcore and Insane, the latter of which forces you to fight another strong enemy before the actual Hell Party, but there's an increased number of item drops (6 on hardcore, 10 on insane) when you defeat it and the chance to get an epic from each drop is higher.
*** Inverted with Chronicle items: it's almost inevitable that you'll see at least 2 or 3 of them for each Otherverse dungeon you play through, but there's a massive number of them, the most powerful ones come in sets and they are dropped only by the hardest bosses. Thankfully every single one of them can be bought with Interdimensional Fragments even if the RandomNumberGod isn't co-operating with you and 2 pieces of the tier 2 set and a single piece of the tier 3 set can be gotten as a quest reward, but it's still going to take a good while to get the remaining 8 pieces of the set you're after, especially since each Otherverse dungeon can only be entered twice per day by default.
* RedEyesTakeWarning: Slayers in general have red eyes, but the Berserkers' are GlowingEyesOfDoom.
* RedRightHand: The Slayer's left arm, which is possessed by the demon Kazan.
* RevenueEnhancingDevices: The Lost Treasures are essentially a form of this: they work similarily to crates in free-to-play shooters in that getting the treasures themselves is easy, but finding keys to open them is noticeably more difficult. You need 3 keys to open one and you can expect to see roughly that many per FP bar spent on average, but you can buy them in large amounts in the ingame cash shop. Their contents usually consist of a number of items that're hard or impossible to get in other ways without spending cash on it, with several much more valuable items being offered for a limited time, although all of them can be obtained in a more direct manner in some form. That being said, in the Nexon version the keys were dropped as fragments that needed to be put together before they could be used and they were much more rare to begin with.
* ReverseGrip: Theives, combined with dual wielding.
* RevolversAreJustBetter: The Ranger subclass subscribes to this train of thought.
* RewardingInactivity: There's a title you can get for idling 5 hours in a row. Two of the professions are also somewhat based around this: they involve setting up shop in town and letting other players make use of your skills in the said profession while you're not actively playing the game over the NPC providers of the said service.
* ScunthorpeProblem: When the North American version first came out, you couldn't even say "Blazing Grakqarak" without part of it being censored, even though ''the game uses that actual name for a dungeon.'' The game's censor filter system was pretty stupid all around. Over time, Nexon ended up adding in more filters that just made things worse, but finally got things together and revamped the filter system to something decent.
** ''DFO Global'' has this issue currently to some mindboggling extents, hopefully it'll get fixed by the official release.
* SelfMadeOrphan: The Slayer, though unwillingly.
* ShoutOut: Due to the large number of moves and character classes, there's bound to be a lot of them:
** Slayer's Moonlight Slash looks similar to and functions much like Moriya's Glancing Moon Blade from VideoGame/TheLastBlade.
*** Sword God's second Awakening active essentially works like a set of magical [[Anime/MobileSuitGundam Funnels]], including grouping the floating swords on his back in wing formation when they're not attacking.
*** Asura's Wave Eye allows him to shoot out a spinning red card with the third slash of his basic combo, much like Genjuro's projectile from VideoGame/SamuraiShodown.
** Female Slayer's Projection Slash likewise functions similar to Moriya's Glancing Blade Haze.
*** Vagabond's Exploding Palm is essentially [[Film/KungFuHustle Buddhist Palm]] in all but name, including its ability to be used when jumping and leaving a giant palm-shaped crater in the ground when used that way. Her Blade Triangle and Fluttering Blades also greatly resemble [[VideoGame/SamuraiShodown Charlotte's]] Tri-Slash and Crystal Rose.
** As stated below, many of Fighters' attacks are similar to well-known Franchise/StreetFighter moves, right down to every Fighter having a Hadouken and HurricaneKick in their basic moveset.
*** In addition to the moves Ryu and Ken are known for, Female Grappler's Neck Snap, a passive Suplex ability that increases its power when it's performed from behind the target and Cyclone Suplex are similar to [[VideoGame/StreetFighterIII Alex's]] moves.
*** Female Striker's first Awakening active is identical to [[VideoGame/TheKingOfFighters Joe Higashi's]] World's Strongest Low Kick.
** Male Gunner's Mach Kick looks and functions similar to [[VideoGame/TheKingOfFighters Benimaru's]] Super Inazuma Kick.
*** Female Launcher's second Awakening active Operation Raze is very remiscient of a downscaled [[Anime/MobileSuitGundamSEED METEOR]] weapon pack used by Strike Freedom and Infinite Justice.
*** Male Mechanic's first Awakening active Gaebolg Punch is [[VideoGame/MarvelVsCapcom Bloodia Punch]] in all but name. Likewise, his second Awakening active Hell March is essentially a more militarized version of Servbot Lunch Rush. Finally, his TX-80 Dimension Runner is a [[{{Franchise/Terminator}} Terminator]] in all but name: it teleports on the battlefield via a damaging sphere of energy, shoots at its enemies repeatedly and if there's no enemies present when its time runs out to perform its [[TakingYouWithMe suicide attack]] on, it starts melting while [[{{Film/Terminator2}} giving a thumbs up]].
** Much of the Monk's playstyle is based on other technical boxer characters, mostly [[VideoGame/StreetFighterIII Dudley]] and [[{{VideoGame/Tekken}} Steve]].
** Rogue's Vertical Spiral functions the same way as [[VideoGame/TheKingOfFighters Andy Bogard's]] (Chou) Reppadan, with an additional sword attack at the end.
** Necromancer's second Awakening, Vallacre's Advent, has Vallacre take on an appearance remiscient of {{Background Boss}}es seen in VideoGame/MarvelVsCapcom games. One of Nicholas' moves also greatly resembles [[VideoGame/{{Darkstalkers}} Jedah Dohma's]] Dio Cega.
** Chaos' Sky Sword is essentially a sped-up version of [[Anime/VoltesV V no Jigiri]] with an additional horizonal slash at the end.
* ShotoClone: Fighters can learn [[KamehameHadoken Nen Shot]] and [[HurricaneKick Tornado Kick]]. Nen Masters can learn Nen Cannon (Denjin Hadouken) and Strikers can learn [[{{Shoryuken}} Rising Fist]].
* SinisterScythe: The Priest can equip this type of weapon.
** The Avenger has a special bonus for using it; it gives them a bonus to Darkness damage. One of the very first spells you unlock also involves manifesting a scythe of darkness and pulling off a rapid combo, regardless of whatever weapon you were holding before. Yeah, Avenger is all over it.
* SkillPointReset: You can reset your skills at any point or level them down individually at your preference, and resetting them at least five times nets you an useful title.
* SlasherSmile: The Slayer can don this, as [[http://images.wikia.com/dfobuilds/images/0/0f/Soul_bender.png these]] [[http://wiki.dfo-world.com/images/3/38/Slayer_berserker.png examples]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7c9s speak]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7cc0 for]] [[http://browse.deviantart.com/?qh=žion=&q=dfo+slayer+story#/d2y7cpj themselves]], not just Baron of [[http://asset3.torrentino.com/pictures/000/664/903/original.jpg?1267152047 Slap Up]] [[http://www.youtube.com/watch?v=_KGuvfhcq44 Party]].
* SocializationBonus: As can be largely expected from an {{MMORPG}}, playing levels in parties makes them a good deal easier. There's also guilds that provide stat and experience boosts and free Life Tokens to all their members when sufficiently leveled up via member activity, and mentor-apprentice relationships that provide exp boosts for the apprentice and extra gold and FP for the mentor.
* SomeDexterityRequired: Averted for the most part, as stated in the intro paragraph: even the strongest attacks have commands that're 4 directions at their longest by default, and you can always switch them to simpler commands. You can also map up to 12 of them to hotkeys to use them instantly, and in so cases, this is the only way to activate the skill to begin with.
* SpinAttack: Plenty of these to go around on both sides.
* SpiritualSuccessor: This game is what happens if someone took Capcom's [[VideoGame/DungeonsAndDragons Dungeons & Dragons beat em ups]] and fully expanded the RPGElements. You could also compare it as [[XMeetsY Streets of Rage meets Diablo]].
* SquishyWizard: All subclasses that use cloth armor.
* StoneWall: Crusaders. Possibly exaggerated if a crusader dumps their money to upgrade their armors, and compromising their damage for survivability skills like their heals. You'll probably run out of mana trying to kill such a crusader in PvP.
* SummonBiggerFish: Soul Benders have, as their awakening, the ability to summon Blache, the god of violence, to consume their enemies. However, doing so also consumes the ghosts that they have summoned, leaving them defenseless (the ghosts act as Buffs, [=AoE=] damage, Debuffs, etc) while their ghosts cool down.
** Summoners can summon an Aposole's shadow to fight for them.
** Soul Benders can summon in their 2nd awakening Zieg the original soul bender, now the mightest of ghosts.
* SuperMovePortraitAttack: Two varieties: when using their first tier Awakening move, a closeup of their face slides in from either lower corner of the screen, and when using their second one, a brief narrow animated closeup of them is shown in the middle of either side of the screen.
* SuplexFinisher: The Fighter's Grappler subclass has two of them. One of them is the Spiral skill at Level 35, which involves the Grappler reaching out and grabbing '''''every enemy''''' in the immediate radius area around her, then jumping up and spinning in the air, then slamming them into the ground a la [[StreetFighter Zangief's Atomic Pile Driver]]. At Level 40, the Grappler gets the Cyclone Suplex skill. The grappler grabs an enemy, then proceeds to suplex them numerous times by spinning around them like a wheel, [[http://img24.imageshack.us/img24/3392/endlesscanadiandestroye.gif (as shown here with a Japanese wrestler using a... blow up doll...]] before jumping into the air and kicking them into the ground.
* SwordBeam: Slayers, particularly Asuras; they start small, but work up to a [[KillItWithFire wave of lava]] and a Wave Motion Sword.
* TheUnpronounceable: In Empyrean, mermaid (or is it Mermaidea?) names are long and hard to pronounce, which is why one cute little mermaid on Bahn Hafen is nicknamed Coral, who has a friend named Quong'qng.
* TheWarSequence: Altar Of Infinity is focused around this, as the name implies: it's broken up into rounds and each enemy you kill gives you BP, which you can spend on temporary powerups that last until the end of the level.
* ThisIsGonnaSuck: The theme for the lower levels NintendoHard Tower Of Despair is a rock remix of [[Music/FryderykChopin Chopin]]'s Funeral March.
* TierSystem: Each piece of equipment not only has a level requirement, but there's also a number of tiers for all of them:
** Common: Equipment that's damaged and dirty, white name
** Uncommon: Same equipment but in normal condition, light blue name
** Magic-sealed equipment: Same equipment, but it also has a random bonus effect which can be changed and two pieces of magic-sealed equipment can be combined into another random piece of equipment of the specified category, dark purple name.
** "Powerful" equipment: Same equipment, but much higher stats and exclusive, stronger bonus effects, the strongest type of equipment that can be combined and the number of times you can reroll the bonus effect is limited by default, pink name.
** Unique equipment: Stronger type of equipment with a number of unique effects, pink name.
** Boss Unique equipment: Generally stronger that normal Unique equipment with the same properties but can't be traded, pink name.
** Legacy equipment: Equipment that can have additional increased stats and a SetBonus, dark blue name.
** Chronicle equipment: Equipment that specializes in greatly increasing the effectiveness and changing the functionality different skills: they can either increase the effectiveness of predetermined skils, can be customized to increase the damage, cooldown/MP consumption or other skill-depending properties or they can have a SetBonus that massively increases the effectiveness of a small pool of skills. They also increase your Exorcism stat, which is used in the areas they are obtained from. Red name.
** Legendary equipment: Equipment that largely focuses on giving the highest overall stat boosts along with boosts to skill levels, the strongest type of equipment that can be traded, dark orange name.
** Epic equipment: As stated above, the strongest overall equipment with various powerful unique effects that encourage a specific playstyle, has [[SetBonus set bonuses]] but Epic weapons aren't a part of them, light orange name.
* TooAwesomeToUse: Events generally give out various items that have effects that're hard or impossible to duplicate with more readily-available items, meaning most people would prefer to hang on to the event items forever: however, this is ultimately subverted because almost all event items have an expiry date and if you don't use it by then, they disappear from your inventory.
* TooDumbToLive: [[spoiler: Rabble Rouser Rake]] in the Ghent storyline ends up betraying you to the Kartels. The problem being that he does this at a point where the Kartels have gone from handily winning to demoralized, panicked, and beyond any real hope of recovery, and ''you'' are almost single-handedly responsible for this change.
* TrappedInAnotherWorld: The Mage and Gunner stories describe this.
** The Female Mage comes from Pandemonium, which has been taken over and pretty much destroyed by The Apostles. After meeting a Pandemonian named Kate, who tells her own story, the Mage voluntarily transports herself to Arad in order to destroy the evil that is oppressing both worlds.
** The Male Gunner comes from Empyrean, a world where SteamPunk and other modernized technology is prevalent over magic. After stirring up some trouble, the gunner finds himself backed up against a cliff. He figures he's gonna die either way, so instead of being gunned down, he decides to jump into the ocean. Ever sinking further and further, he eventually finds himself sinking through the entire ocean, and then FALLING through the sky in Arad, when he eventually [[SoftWater lands safely in some bushes in a forest.]]
** The [[DistaffCounterpart Female Gunner]], however, was an Imperial Guard member trapped in a Makeshift Camp with a princess, so she used the strategy of pretending she was about to kick the bucket (via throwing up). When she did, she took down the enemy and made a hasty escape on a Motorcycle to get the aid from somewhere else. Much like her [[SpearCounterpart Male Counterpart]], she ''drives'' off a similar cliff [[SoftWater and lands in some bushes in a forest.]]
** The Male Mage was once a criminal who preyed on those weaker than him in Pandemonium. Upon his death he was resurrected by a reaper [[spoiler: actually Hilder in disguise]] and after having his heart replaced by the abyss, he was sent to Arad to atone.
* TwentyBearAsses: There are a fair few quests like this. The drop rates are pretty good, so soloing them isn't usually a problem. However, it becomes complicated when adventuring in a party, as each item picked up is randomly given to a party member, regardless of who actually grabbed it. This can get very annoying when you have multiple party members attempting to complete the same collection quest.
** With the drop system changed, that issue has been fixed.
** There are other quests that avoid this problem. For example, the quest where you have to acquire medpacks from defeated medics will simply add one medpack to your inventory every time your party defeats one, with it stopping once you've hit the number you needed for the quest.
* UnstoppableRage: The Berserkers.
* UselessUsefulSpell: Many of the pre-Rebirth Awakening passives, the worst ones being the male ranger's, male mechanic's, and crusader's passive.
** The male ranger's passive, 'Sudden Death' had a chance to automatically kills monsters that have a certain amount of HP left but the chances of triggering are undependable (around 2% at the most), and any monster that is within the HP requirement are already close to being dead. It's been changed now to a MUCH better passive which increases physical critical rate on enemies, a vital stat needed for rangers.
** The male mechanic's passive, 'Final Will' summoned a robot when the mechanic was at 25% life or less and gave a buff to all robots on the field. However, the buff stats were pitifully small and the robot itself could be killed very easily. Post-rebirth, the robot now gives more than double the stats, activates at higher life, and most importantly, shields the mechanic from a certain amount of damage.
** The Crusader's passive provides an aura which raise stats. The higher the Crusader's health, the stronger the aura, it giving the most when the Crusader was at full health obviously. While the Crusader's passive has not directly been changed, the reworks to the stats have made this passive far more useful. Pre-rebirth, the Crusader was not always at maximum health because he would shield damage others would take with Sign of Protection. Now, vitality gives health regeneration and maximum health so Crusaders naturally will almost always be max health. Also, post-rebirth, the aura gives double the amount it used to.
** The Exorcist's passive was nigh-useless for magical Exorcists at first due to only being charged by being in the "super armor" state, something found on nearly every physical Exorcist move but almost no magic Exorcist move. This was fixed simply by allowing casting to charge the meter as well.
* VendorTrash: You collect all sorts of neat collectibles, but they're all either used for some quest or have other purposes, like ingredients for recipes. However, that useless equipment you can't even wear or is inferior to what you're using now? Sell it. Or disassemble it for more ingredients.
* ViolationOfCommonSense: Some Titles require the player to pull off odd stunts that they would avoid under most normal circumstances, such as the Nightna's Nightmare Title, which requires getting hit by Nightna's Full Swing, which happens to be a OneHitKill.
* VirtualPaperDoll: Avatar items and weapons change the appearance of your character, and give a small bonus to stats and/or skills. Before the Second Impact update, there was a random component to avatar purchases, which often led to a case of RainbowPimpGear. With the advent of the Second Impact update, avatar items can now be purchased directly and allow you to choose what stat bonuses each piece of clothing has. This makes it easier to avoid [[RainbowPimpGear mismatching outfits]] for the sake of stats.
* WeaponOfChoice: Each class in Dungeon Fighter Online generally has a preferred weapon choice. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. [[note]](Exception being the [[ExactlyWhatItSaysOnTheTin Weapon Master]] class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)[[/note]]
** Slayer:
*** Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the [[BeamSword Lightsabre]] is exclusive to them.
*** Soul Bender: Katanas for speed and magic attack.
*** Berserker: Zanbatos for power, katanas for speed.
*** Asura: Short swords for magic power, katanas for a balance between magic attack power and speed.
*** Sword Master: They can use any Slayer weapon with the exception of [[BeamSword Lightsabres]]
*** Demon Slayer: Zanbatos for their raw damage.
*** Dark Templar: Short Swords for magic attack.
*** Vagabond: They can wield 2 types of weapons at the same time, but their offhand weapon is restricted to a [[BeamSword Lightsabre]]. People generally prefer to use a Zanbato as their main weapon, since their naturally slow attack speed is nullified both by their main buff and the game averaging the attack speed between their 2 weapons, with the Lightsabre being the fastest weapon type. They're also unique in that they can actually change the type of their secondary weapon to another type of beam weapon on the fly , although this only changes the secondary effect of their main attack string.
** Fighter:
*** Striker: Boxing gloves, a balance of attack power and speed. Also, strikers are the only fighter subclass that are allowed to wield these.
*** Grappler: Gauntlets for power, tonfas for speed and defense bonuses.
*** Nen Master: Knucklers for magic attack power, tonfas for defense to balance out their [[SquishyWizard cloth armor]].
*** Brawler: Claws, which are a balance of physical and magical attack power and can inflict bleeding.
** Gunner:
*** Ranger: Revolvers
*** Launcher: Hand cannons, for high physical attack power. [[StatStick They don't use them much, anyways.]]
*** Mechanic: Autoguns for high magic attack power.
*** Spitfire: Bowsguns for magic attack power. Muskets for physical attack power.
** Mages:
*** Elementalist, Summoner, Elemental Bomber, and Glacial Master: Staves for raw power, rods for casting speed, attack speed (more important for Glacial Masters than other classes), and saving mana.
*** Witch: Broomsticks so they can fly and use aerial attacks, but they can use staves or rods if they want.
*** Battlemage: Spears for physical attack power, poles for speed and/or magical attack power.
** Priest:
*** Crusader: Crosses to boost their ability to buff and heal their teammates, rosaries for magical attack power.
*** Monk: Totem poles for attack power and speed, but battle axes and scythes would also work.
*** Exorcist: Battle axe for physical attack power, rosaries for magical attack power, or scythes for speed and a balance between physical and magical power.
*** Avenger: Scythes for magical attack power and speed.
** Thief:
*** Rogue: Daggers for speed, Twin Swords for power.
*** Necromancer: Dual Wands for magical attack power.
*** Kunoichi: Kunai
*** Shadow Dancer: Daggers.
** Creator: Broomsticks, [[StatStick but they can't even]] ''[[MechanicallyUnusualClass attack]]'' [[StatStick with them.]]
** Dark Knight: Swords. Unique in that he can use any Slayer weapon without a problem, and can choose which weapon type he wants to be good with.
** Knight
*** Elven Knight: Can only wield Zanbatos
*** Chaos: Can only wield Short Swords
* WhipItGood: Summoners have the Lasher ability, which swings a magic [[EnergyWeapons laser whip]], and gives allies a speed buff.
** The Demon Slayer subclass of Female Slayer can change her sword into a sword whip.
* WolverineClaws: [[OverlyLongGag The Fighter can equip this type of weapon.]]
* WorldOfBadass: Arad's so badass that groups of superpowered adventurers sweeping through armies of evil minions is considered a part of the daily routine.
* YinYangBomb: The battle mage has an attack called fusion chaser. When using the [[ElementalRockPaperScissors opposite element chasers]] in the attack, it will, rather than exploding, create a wheel of both elements that will damage the enemy constantly.
* YouWillNotEvadeMe:
** Brawlers can snare enemies with a net, pulling them into brick range while immobilizing and weakening them.
** Witches do the same with their Black Manteau, but it has less range and knocks enemies down. This is a great setup for the [[BalefulPolymorph Devolution Flyswatter]].
** Berserkers can do this as well with their Bloody Twister, which constantly damages and stuns enemies as they are slowly pulled in for a big, hearty cleave.
** Asuras can do this with Deadly Enticer, but this does not stun enemies, leaving them open to counterattacks if held for too long.
** The Female Striker's Awakening skill knocks all nearby enemies down with a mighty stomp & battlecry, then pulls them in with the [[SuckingInLines sheer force]] of charging up [[ExactlyWhatItSaysOnTheTin The World's Strongest Low Kick]].
** Male Strikers can do this to a certain extent with their Lightning Dance. If they manage to hit one of your allies, expect him to teleport in front of you and kick you towards your stunned comrades.
** Creators can play this both ways with the Draw skill, which lets them drag and drop enemies with the mouse. This allows them to either toss pesky enemies away, or bring them closer to keep them on the screen.
[[/folder]]

[[folder:Tropes Exclusive to Pre-Metastasis DFO]]

* AlmightyJanitor: G.S.D. is an old man who sits in an alleyway at the back of Hendon Myre. He also happens to be the single most powerful Slayer in existence. See EscortMission below.
* AntiPoopSocking: While Fatigue Points used to exist, Nexon America's Dungeon Fighter Online eventually replaced this system with Blitz Points, to downplay the AntiPoopSocking aspect that the Fatigue Point system had. With Blitz Points, you use one Blitz Point per room traversed, and when you consumed enough to hit the next Blitz Stage, the amount of EXP earned in dungeons increased, but increased the rate at which equipment durability decreased. Once a character ran out of Blitz Points, they could still continue running dungeons, but could not earn any loot, and Gold drops were severely decreased to discourage further playing. Unfortunately, this had the side effect of making dedicated players level ludicrously fast, as well as breaking the economy even further.
* YouFailGeographyForever: The town West Coast is, well, [[http://wiki.dfo-world.com/images/9/94/West_Coast_Map.png not exactly in the west.]]
** Actually as revealed in a map elsewhere it is, it's just that the ingame map doesn't have North=Up.
* BodyHorror:
** Goliath, Atlas, and Titan, bosses of the Scoria Core dungeon. Look at all of them [[http://wiki.dfo-world.com/index.php?title=Giants here]] [[SarcasmMode for your convenience.]]
** The mobs of first three rooms of Noire Ferra, an Ancient Dungeon in Aphelia Post.
** And then here are the cursed melting knights in the first room of Reshpon, an Ancient Dungeon that makes Noire Ferra sound pretty easy to decontaminate (maybe).
* BrainlessBeauty: Lorianne. "I have everything, except things I don't!" [[BunnyEarsLawyer She's also one of the highest ranking mages in the academy.]]
* BribingYourWayToVictory:
** Even for a game published by {{Nexon}}, this goes beyond the pale - credits spent often have a random component to the rewards earned.
** As of Rebirth there is no longer a random component in buying avatars. Everything else with random components on the other hand...
** It's a subtle one, but it's there. with the title system you can earn titles to use at any time, they are no longer inventory items. One of the titles available, you can view all in the title book even if you haven't earned it yet, is granted for owning 30 pieces of avatar items. As of right now it's impossible to naturally get an avatar item. That's not the problem, the problem is it probably has one of the most practical effects of the titles. For each hit you get inflicted with, you have 1% chance to get 200 (rounded down) HP; it's low enough to not be game shattering, and 5% chance to get 600 (rounded down) mp. If a character attacks fast enough, such as the gunner's mini-gun, you can potentially get, not a game breaking amount, but decent amount of health and MP back. Remember that, aside from items, it's hard to break more than 50 HP recovered a minute.
*** Until the release of the Quest Shop, that is.
* DualBoss:
** GBL High Priest and GBL Archbishop at the Outer Temple Walls.
** Ice Pick Shavante and Beast Master Luger at The Ridge.
** The Martel Bros - Silky Martel and Felty Martel of Midnight Assault.
** Scoria Core is a Triple Boss.
*** Southern Dale has a Triple Boss as well.
* EscortMission: A few quests had this.
** The first NPC you escort (old arad) turns out to be a total badass capable of wrecking everyone's shit without any assistance from you, while a later quest involves a lost mage/girl in a dungeon filled with octopus monsters though. She doesn't attack, but does teleport randomly around the area. It's understandable that she keeps both hands over her lower region until you kill all the enemies.
** The first old escort isn't really an escort. It's watching the [[DefeatMeansFriendship mini-boss you defeated in the last dungeon]] completely destroy everything in her path. She lets you come with her because she says it's boring training alone. Not present in the Current version doesn't have this.
** The second old quest involves you finding a Slayer and escorting him through a dungeon with literal DemonicSpiders.[[invoked]] By the way, the Slayer's very low leveled (Lv. 20) and will always try to fight. The game notes the [[NeverBeAHero inexperience]] of the Slayer when you get the quest.
* FloatingContinent: The Behemoth area, courtesy of a [[GiantFlyer flying]] [[TurtleIsland whale]].
* GameBreakingBug: These apply to the original Nexon NA version.
** The 3525: series is particularly aggravating on the principle it kills your dungeon run without actually killing you, which makes you auto-fail quests that require you to beat the boss under certain criteria. To date, Nexon America has not found a fix, even though there is a topic dedicated to it on the boards.
** One has popped up since the Rebirth patch: Some call it the no-drop bug, others refer to it as simply "The Curse". The afflicted player will not see any items or gold drop ever, aside from the occasional quest collectable or Ryan Cokes. This will affect the entire party if one of them happens to experience this bug. Many fans suspect something from Nexon as they have not acknowledged this bug as even existing yet after a couple of patches, even though the forums always have a thread about it.
*** And now there is another one when fighting the boss of Second Spine at Behemoth. When you fight the boss, it may put you to sleep and then attempt to grab you with its tentacle. However, it can't, since you are lying down. The space between the tentacle will be empty, showing where your sprite SHOULD be. The bad part? The boss becomes invincible, so this bug forces you to quit the dungeon.
* HeroicSacrifice: Bakal the Apostle of all people! How? [[spoiler: He saw his own death at the character's hands, but didn't know when it would happen. He arranged for an invasion of Empyrean and the use of Sky Castle to push the people of Arad into becoming stronger.]] When the characters encounter him in Otherverse [[spoiler: He correctly guesses that you're from the future, and wonders if you're strong enough to do him in after all his work]]
* InterfaceSpoiler: Later in the game, Ophelia, the sole survivor of her religious organization, discovers that there are more Grand Blue Lore members in Arad, and asks you to inspect them and see if they are brainwashed by Lotus, the one who hijacked the [=GBL=]. When you enter the dungeon, all the enemies behave like friendly entities and don't attack you, but looking at the dungeon menu, [[http://wiki.dfo-world.com/view/Category:Coastal_Jct._dungeons you will quickly notice]] that the thumbnails for the dungeons, which usually have an image of the dungeon's boss, depict two [=GBL=] members and a sky blue [[EverythingsSquishierWithCephalopods He'etako]]. When you re-enter the dungeon for the next quest, [[spoiler:[[BodyHorror the enemy GBL members have tentacles coming out from under their robes.]]]]
* TheLostWoods: Grand Flores.
* NiceJobBreakingItHero: [[spoiler:Defeating Lotus causes the previously friendly Marcellus to go murderously insane due to [[TheOnlyOneAllowedToDefeatYou being denied his vengeance]], and the player is forced to put him down too.]]
* StalkerWithACrush: Lorianne repeatedly refers to your character as this.
* TheManBehindTheMan: It turns out that the reason Bakal conquered Empyrean and outlawed magic? [[spoiler: One of the other Apostles, Hilder, is plotting to destroy Arad to help remake Terra. Bakal's invasion and subsequent war was the result of a centuries old plan to strengthen the people of Arad so they would be powerful enough to stop her]]
** [[spoiler: It's to the point where fans' first guess as to why something happened in the plot being "Hilder's behind it"]]
* TheOnlyOneAllowedToDefeatYou: Marcellus considers himself this to Lotus. [[spoiler:He does ''[[AxCrazy not]]'' take it well when the player beats him to the punch.]]
* WakeUpCallBoss: Lakius, the first boss in Sky Tower. While he doesn't have much health and is fairly easy compared to some of the other Sky Tower bosses, he is capable of gradually regenerating it, and he can create a clone to assist himself in battle as well. Also, every time you knock Lakius down, he will surround himself with an electric barrier that ''hurts'', but players with ranged attacks can take advantage of this.
* WasOnceAMan: The slimy Phantasmal Shamblers were once humans of North Myre before they fell prey to Blooderflies. [[FridgeHorror It's scary to imagine]].
* WaterIsAir: A subtle one, but if you look, when you get high in the sky tower, you do enter the ocean (of the world above), indicated by bubbles rising up when you run. Nothing at all is affected by this, but you are undoubtedly underwater.
[[/folder]]

[[folder:Tropes Exclusive to Post-Metastasis DFO]]

* AfterTheEnd: Zigzagged. As of the current version, Arad has been devastated by an event known as the Great Metastasis, which the opening cutscene shows as entire chunks of the world being torn apart by the sheer energy produced by the catastrophe. However, life for the average Arad citizen and Dungeon Fighter is largely the same, the main difference being that [[spoiler:the world's monsters are now capable of having nightmares. Nightmares that make them ''much'' more powerful when they wake up.]]
* AlwaysChaoticEvil: The Dwarves introduced post-Metastasis. They're greedy, violent, corrupt, and in this setting are actually directly responsible for the Dark Elves' fall -- manipulating them into revealing the location of the goddess Venus' secret gold vein, then abandoning them to the anger of their goddess once it was revealed -- Venus also cursed the dwarves for their trouble, making it so that gold could only bring them misery... but they're too greedy to stop seeking it despite that.
* AntiFrustrationFeatures: As of the Metastasis, the ever-hated Cube Fragment quests are no longer an issue, as Seria Kirmin will directly sell you any color Cube Fragment for 5 Clear Cube Fragments each, so if you keep up on Disassembling items you don't need, Cubes and Cube Fragments generally won't be a hassle. Also, earlier quests that ask for Cubes or Cube Fragments will generally be offered alongside a different quest of similar level whose reward includes the Cube or Cube Fragment you need.
* AsYouKnow: In a particularly silly example, [[spoiler:Hilder]] will tell the Creator, who's originally from Pandemonium, about the Apostles as if they have no knowledge of them. There ''is'' alternate dialogue for characters from Pandemonium, but they're not properly flagged for it.
* AscendedMeme: Ice Tiger Capsules were commonly given out in the Nexon version as a compensation for service problems: they create a friendly Ice Tiger monster to help you, but their use was questionable at best, since they have a tendency to grab enemies and are low-leveled, causing the grabbed enemy to be immune to damage from other, far more damaging sources. Fastforward to Neople's version, and Ice Tiger Capsule Machine became a piece of subequipment that you could get from a leveling challenge that randomly summoned an Ice Tiger when attacking, with the description "this machine seems to be well-maintained...". This was also referenced in another item package given out as a compensation for service problems with the description "Hmmm...Ice Tiger? No...".
** The weapon avatar available to the Female Slayer as an event reward is an oversized flower-decorated informercial kitchen knife: this is a reference to a specific Korean informercial with near-identical knives and even had its own video made for it in the informercial's style for the ingame version: as an additonal bonus, it creates random household objects that end up being cut in half with every swing when you attack with it equiped, much like the alleged demonstrations of the actual knife's cutting ability seen in the said and basically any other similar informercial.
** Due to the massive amount of power that can be attained from high-level reinforcing, many people are willing to subject their extremely rare weapons to the mercy of Kiri to do so, even though in 99% of the cases they'll just end up with a destroyed weapon. If do the quest to obtain your Transcendent Weapon and then remove it from your inventory (ie. just put it in your storage chest), you'll unlock another quest that allows you to get another one at a hefty price. Accept it and the blacksmith Jun who forged the weapon for you asks how you managed to lose it, immediately assumes that you let Kiri have her way with it and agrees to make another one for you but this time you won't get it for free.
* BackFromTheDead: Morgan, who was killed in the backstory of the original Dungeon Fighter Online, was CosmicRetcon'd back to life by the Great Metastasis.
* BadassInDistress: Much of the Iced Wall story revolves around finding Bwanga and Aganzo, who decided to enter the realm of the Nightmare to do some work and haven't returned since. [[spoiler:It's actually subverted in the former case. Bwanga just got disillusioned due to the Nightmare and got lost. Aganzo, however, needs to be [[GetAHoldOfYourselfMan roughed up a little]] to knock some sense into him.]]
* CallBack: With the updated story, a lot has changed including enemies and locations, but there are many references to the original DFO, such as fighting in the ruined streets of Arad, a couple of references to dungeons, such as sky tower being ruined as well as a character asking about it, and a couple of old enemies showing up in non-antagonist roles, such as a puppeter floating in the dojo, taking control of practice targets for you to fight against.
** The Ice Wall of Resignation area is basically designed for this, since it takes you through many areas that were destroyed or are gone after the Great Metastasis via a DreamLand.
* CaptainErsatz: Two of the first bosses you fight are thinly-veiled copies of the [[WesternAnimation/AdventureTime Flame Princess and Ice King]].
* CosmicRetcon: The Metastasis didn't simply devastate a good portion of Arad; it completely rewrote its history, including the backstories and fates of several [=NPCs=], bosses, locations, and even certain [[PlotCoupon Plot Coupons]].
* CrapsackWorld: While pre-Metastasis Arad wasn't exactly sunshine and rainbows, post-Metastasis Arad is very much this. More than half the world is in ruins and monsters are running rampant [[spoiler:and are being empowered by strange "Nightmares"]], the Elves are practically extinct. The destruction of most of the world's Pentacles has put nature itself out of wack, causing previously benevolent nature spirits and fairies to go insane and attack people. Dwarves are causing trouble, waking things that shouldn't be. The ruins of Hendon Myre are overrun with strange spores, ant-people among other things. However, a few ''good'' things came out of the Metastasis: [[spoiler:Gangling Lotus's mind control over the GBL isn't ''quite'' as potent meaning many GBL bosses are now allies who help you fight him, Michelle using her powers to help out when it hit the fan meant she was much more accepted and is now the main quest-giver at Iced Wall, and there is also a more peaceful state between Dark Elves and humans]].
** The nigh-extinction of elves was something in old Arad as well, and the Dark Elf/Human war was a thing in old Arad but post-Metastasis things aren't so bad.
* CreatorCameo:
** Exclusive to the ''Global'' version's open beta test, you can talk to an NPC version of Neople's CEO, In Lee, everyday in Underfoot to get a package of goodies.
** Everyone in Part II of the open beta test received a Creature of a SuperDeformed version of the AuthorAvatar of Neople employee "[[OnlyKnownByHisNickname Danjun]]".
* DarkerAndEdgier: The new story is a LOT darker now, with most of the world being destroyed and nature is out of control in most places because of it, making it a struggle to survive for certain people.
* DegradedBoss: Examples can be found here and there of enemies that were bosses pre-Metastasis but are now just mini-bosses. Viper's Nest is the biggest offender, as it features Lakius, Master Dogrie, and Heaven Expeller as mini-bosses.
* DreamLand: The Nightmare, the resident dungeon locale of the Ice Wall of Resignation, a locale in post-Metastasis Arad where monsters sealed away by Ice Dragon's Breaths are stored inside, well, [[ExactlyWhatItSaysOnTheTin a giant wall of ice blocks.]] The nightmares you encounter largely take the form of [[NostalgiaLevel composites of dungeons from pre-Metastasis Arad,]] with many of the enemies from that era intact within the realm of the Nightmare.
* EasyExp: The exp-sharing feature available during the second awakening event is a major source of this: instead of being able to just create Growth Capsules that give 1 million exp for every 11.6 million exp you gain that can only be used from level 50 onwards when you get a character to a maximum level, this event lets you store up to 30 million exp per day when you play as a specific class and then use it on ANY character the following day with no restrictions: if you dump it all on a freshly made character, it bumps them to nearly level 43, allowing them to skip 3 areas worth of dungeons instantly.
* EldritchLocation: The Nightmare, again. The characters' initial assumption (that it's just a shared DreamLand inhabited by all the creatures sealed in the Ice Wall) is swiftly proven false, and even the revised understanding that it's conjuring images from the minds of those within still doesn't end up explaining everything, implying that it's ''still'' something different and stranger than that.
* EnemyMine: Due to the effects of the Great Metastasis, [[spoiler:Death Dragon Spirazzi wakes up from the depths of Underfoot and tries to recover his full strength.]] The scenario is so bad that the Dwarves are willing to team up with the Dark Elves to stop him. Most of them, anyway.
* EscortMission:
** A quest that'll be in a more up to date build is escorting some famed sword masters to fight Lotus. Of course, like the majority of [[EscortMission Escort Missions]] in the game, your "escorts" are also stupidly overpowered, and you're just tagging along for the ride.
** Each area of Iced Wall contains at least one quest where you must escort Michelle through the dungeon. Thankfully, she's completely invincible and occasionally buffs the player.
** One mission involves Sandstorm Varracht, a former Kartel member, asking you to take him along to a dungeon. While he may be retired and lacks a working eye, he can hold his own very well as a Level 80 Ranger.
** A more proper (but optional) EscortMission is the Furtz Power Plant. The shortest path to the boss requires protecting an APC while he destroys barriers for you, and him dying forces you to spend more Fatigue taking the longer north route.
* FantasticNuke: The Great Metastasis, a disaster that reportedly occurred when the Pentacles supporting Old Arad in Myre collapsed, allowing a Dimensional Rift to form that obliterated practically all of the original Arad. [[spoiler: Well, that's the official story. It actually happened as a result of Carloso managing to reunite with one of the fragments of his power.]]
* FantasticRacism: Elder Saffron doesn't much like the Elven Knight, as Klonter warns you about beforehand.
** In general, while relations between Humans and Dark Elves aren't ''nearly'' as bad as they were pre-Metastasis, there's still a fair amount of friction between them. Notably, the Thief, who was one of the most vocal and open of the Dark Elven racists, is now much more friendly.
* FloatingContinent: After the Great Metastasis, the formerly underground cities of Underfoot and Noire Ferra are this, as well as the Inverted Waterfall, which is made up of fragments of what used to be Sky Tower.
* GimmickLevel: A large number of dungeons have some sort of a minor or a major gimmick, such as imprisoned [=APCs=] you can break free in order to gain their help, overpowered [=APCs=] you can either get as allies or fight as enemies depending on if you select the right DialogueTree choices, a boss whose form changes depending on which miniboss out of 3 you kill first, a cave where you can get extra money at the end if you [[NoDamageRun avoid getting hit too much]], levels where you can find and pilot a small airship and two types MiniMecha, both with their own sets of attacks, a level where you dress up as ninja turtle to fool other turtle pirates and a level that starts with a brief chase sequence with a speedboat and if you avoid crashing, you gain numerous powerups, including doubled experience.
** When doing the Iced Wall story, every dungeon will have at least one run where you have to tag alongside Michelle and defeat the Foundation of the Nightmare. Michelle emits a special aura whose effect changes depending on what dungeon you're doing, such as stunning invisible monsters or revealing the contents of nearby pots so you don't break the wrong one. Naturally, said levels are full of these gimmicks that only Michelle can help you get past.
* GlassCannon: Notably, ''any'' character throughout the duration of Abnova, partly due to the lack of differences between characters in terms of defense (since all you can get is weak Leather Armor for the time being), partly because almost everything there does relatively absurd damage, including bosses that can eat 1/3 of your HP with a single hit.
* GravityScrew: One of the effects of the Great Metastasis caused Arad's gravity to invert itself. This caused the underground cities of Underfoot and Noire Ferra to emerge from the ground and become flying islands, as well as creating the Inverted Waterfall, named as such because the water there flows upward instead of down.
* HaveYouSeenMyGod: Carloso hasn't been seen in any capacity since he re-emerged and reunited with one of his fragments at the end of the pre-Metastasis storyline.[[note]]This was primarily tied to the F. Slayer's pre-Metastasis storyline, which [[NoExportForYou was never featured in the English version.]][[/note]] The Knight class is composed of different incarnations of the same entity dedicated to finding him.
* HeelFaceTurn: Several characters underwent this via CosmicRetcon, including [[spoiler:Alchemist Morgan, formerly Malicious Morgan of Shallow Keep, as well as Vangelis and Isadora, who used to be bosses from the Temple of Apostacy.]] In a location sense, Behemoth could count as well, since it is now a town as opposed to a dungeon.
* HopelessBossFight: The Imperial Captain in the Knight's first Glassfey quest, [[spoiler:at least until Annis [[TasteOfPower gives you a portion of her power.]]]]
* LetsYouAndHimFight: [[spoiler:Hilder reveals that she is trying to invoke this through crafting the Hyper Jammer in order to get the Dungeon Fighter to kill Lotus for her. When asked why [[WhyDontYouJustShootHim she can't just kill Lotus herself,]] she [[JustifiedTrope explains]] that the power Apostles radiate prevent them from killing one another.]]
* LuckBasedMission: Some of the storyline quests in Heisz are a major offender of these: while earlier storyline missions also required you to collect various dropped items, most of them were all but guaranteed and the quest description told you or strongly hinted at the enemy that dropped the item: compare this with the Heisz missions, which start off by telling you to find a Princess' Trace with no other clues...which ends up being rarely dropped by a sniper miniboss in the middle of the stage. Once you do get the item and go through the plot, you're eventually tasked to get 3 different pieces of data from the actual boss...all of which are random and since there's only 1 boss, you need to kill him at least 3 times and that's if you're extremely lucky.
** A more minor but still annoying version is a quest which requires a specific untradeable item, but you can only get it by using a Magic Capsule that has a chance of creating the said untradeable item. Said capsule requires a number of items which are hard to get early on to create, and if the said untradeable item doesn't pop out of the capsule, you need to make another one. Thankfully the number of materals required for another capsule are halved after it's been created once and the other items the capsule creates can either be used to complete the quest in a different way or either used in a later quest or sold in the auction at a high price.
* MarathonLevel: The Forgotten Land is an extensive dungeon with 5 distinct areas, where your goal is to find and kill the 5 main bosses to gain access to a 6th random one: you have 30 minutes of real time to explore it, and even in gameplay, a single visit is stated to take 8 days.
* MonsterSobStory: Queen Clara, the boss of Chessboard of Despair. [[spoiler:She isn't actually a true living being, but a puppet infused with magic and a soul. Seria extrapolates that Clara must have originally been a puppet left behind in Sharon's shop that was stolen behind Sharon's back, then infused with dark magic via a special tiara to make her commit evil against her will. Even Seria laments over the pain and suffering Clara's soul must have experienced.]]
* NoEnding: The Iced Wall arc seemingly has zero concrete conclusion at all, seeing as how it stops at [[spoiler:Aganzo being rescued by the Dungeon Fighter, then [[DancePartyEnding everyone throws a celebratory banquet.]]]] Aside from one last quest from Bwanga tying up loose ends before you head to Emperyan, nothing about [[spoiler:the truth behind the Foundation of the Nightmare or what exactly the Nightmare is]] is ever explored.
* NostalgiaLevel: The Iced Wall of Resignation area has dungeons based on each of the dungeons areas of Arad from pre-Metastasis. Though some of the Monsters get mixed up (ex. dark elves in the Grand Flores dungeon, Zombies in the Mt. Thunderime dungeon, etc.) The only area missing is the Citadel area, [[spoiler:but an epic quest takes you to an altered version of Verderia, a dungeon from that area with Michelle as the boss.]]
* OnceMoreWithClarity: During the Epic Quests within the Iced Wall, you see a scene of Siran trying to get Aganzo to move on from Roxy's death at the Screaming Cave. Latter, you see the same scene again during the Time Gate Epics, only now you know that Siran is from the future trying to figure out the identity of the mage who caused all the disasters.
* OurDwarvesAreAllTheSame: The Dwarves featured in post-Metastasis Arad's Gold Tunnels are basically ''the'' stock Dwarves: stout, fat humanoids with long beards who fight with hammers and pickaxes, have a sort of accent, and have a fatalistic love for gold. They're even enemies of the Dark Elves. However, it's subverted in how absolutely jerkass they are compared to normal dwarves and how their love of gold has basically overriden all other typical dwarf traits. It's so bad that [[spoiler:some of them are willing to side with what is essentially ''death incarnate'' under the promise that they'll get Gold Tunnel back.]]
* PeninsulaOfPowerLeveling: A minor version: special dungeons generally give more overall experience than higher-leveled normal dungeons. This is particularily blantant with Mt. Hardt and Pursuit The Express Train, both of which are the best source of experience for 5-6 levels until AntiGrinding catches up to them and/or dungeons with better experience become available. In fact, if you don't want to do epic quests for the Oceanic area, Pursuit becomes available just when the experience gained from Hardt falls too low to be worthwhile.
* PutOnABus: Many of the pre-Metastasis [=NPCs=] have disappeared without a trace after the Great Metastasis, and no one bothers to mention where they are or what happened to them. [[spoiler:Although if their situation is like Orca's, they're [[KilledOffForReal most likely dead.]]]]
* PuzzleBoss: Tower Of Despair and Altar Of Ascension are both filled with these: in addition to the ones described above in Tower of Despair, the Altar has bosses that only take damage if you kill off their puppets, ones whose only weakpoint is a cocoon in the middle of the room and who attack you for major inescapeable damage if you do anything when the screen tints red, a pair of bosses that only take damage from attacks that fall within specific damage range, another pair with tons of HP that take massive amounts of extra damage from the element they're weak against and do tons of unavoidable damage and recover most of their HP if you attack them with the element they're strong against and who revive infinitely if you don't finish them off with the said element and several bosses who force you to use your [[MercyInvincibility Quick Recovery]] to avoid taking massive damage from their otherwise unavoidable attacks.
** Almost the entirety of Otherverse dungeons consists of a party variant of these, to a degree that there's an optional ingame tutorial that tells you what you need to do in each room to beat it and that the only difficulty level you can do solo is the easiest one.
* RightForTheWrongReasons: The Knight is correct when she tells Ilia that there are Apostles who aren't evil... but the reason she thinks this is because [[spoiler:she'd just gotten help from Hilder, who is only pretending to be one of them]].
* ShowDontTell: In a truly bizarre example, Queen Maya tells you that [[spoiler:Death Dragon Spirazzi has to be sealed away.]] You, the Dungeon Fighter, just tell her that [[WhyDontYouJustShootHim that you could just kill him instead.]] Instead of outright telling you that [[spoiler:Death Dragon Spirazzi is effectively immortal, as his body regenerates after every defeat,]] she simply tells you to ''go try it anyway'' and see why. She doesn't tell you the [[spoiler:"effectively immortal"]] bit until ''after'' you beat the boss.
* SpringtimeForHitler: A strange mechanics-based example: normally, Tainted/Cracked Chronicle equipment is useful as long as you have the items to enhance them, which allows you to choose yourself what move(s) they boost. You can enhance each such piece of equipment twice, with the first one being guaranteed, but the second one having a measily 10% chance of success: failure breaks the item and nets you some Clear Cube and Chaos Stone Fragments, and a varying number of Interdimensional Fragments determined by how many levels of reinforcement the item has, which are used as a currency to directly buy parts of massively powerful item sets instead of having to rely on RandomNumberGod being merciful. This trope comes in effect when you already have a piece of Tainted equipment you don't wish to replace and choose to instead purposefully first reinforce the item and then attempt to add a second enhancement on it, which will usually break it and net you a large number of Interdimensional Fragments: actually succeeding in adding the second enhancement will more than likely end up giving you an item you have no use for, plus you're now out of however much cash and Clear Cube Fragments you spent to reinforce the item and naturally you need to get another Tainted item that matches your class to do it again, which you might not even get for several days if you're unlucky.
* StalkerWithACrush: Queen Clara, the boss of Chessboard of Despair, is this towards Albert.
* TheComputerIsALyingBastard: Get caught in one of Luminous Anodron's attacks and the game tells you that you need to [[SmashingSurvival mash X]] to keep the gauge in the blue area or you die. Nope, you need to [[PressXToNotDie hold X]], as if the boss wasn't hard enough as it is. That being said, the amount the gauge moves as a result of pressing and releasing the button is randomized and when it's the most sensitive, you need to tap the button so often to keep the gauge in the safe zone that it's closer to mashing it than holding it.
* TheOnlyOneAllowedToDefeatYou: ''[[AvertedTrope Not]]'' Marcellus' motivation this time around, but [[spoiler:he still meets with misfortune, thanks to the curse of the Forbidden Shrine.]]
* TacticalSuicideBoss: Gold King Widir will TurnRed after taking enough damage, and will gain an incredibly deadly rush combo that will eat away at a victim's HP at a surprising speed. However, if he does this too long, the exertion makes him tired, which allows players to close in on him to score free hits.
* TasteOfPower: Prior to the Knight's first venture into Glassfey, Annis appears and asks you to check out one of the two Subclasses, Elven Knight or Chaos. After you take your pick, you head into the dungeon and encounter the Imperial Captain, a [[HopelessBossFight practically invincible midboss]] who will take you down in one or two hits. [[spoiler:However, upon death, Annis sends you that power packet she asked you to pick out earlier, and you get resurrected with all of that Subclass's best pre-Awakening skills overriding your Hotkey Bar, alongside a limitless MP pool and full invulnerability. You can then proceed to steamroll your way through the rest of the dungeon without breaking a sweat.]]
* TechPoints: Two varieties, SP and TP: SP is gained normally by leveling up and used to level up your skills, while TP becomes available from Level 51 onwards and can be used to enhance the skills in more ways than just increasing their damage or how much they boost your status when used, such as giving them more hits, increasing their area of effect or greatly increasing one of their properties at the cost of another one.
* TookALevelInBadass: Aganzo, from a gameplay standpoint. Pre-Metastasis, he was a boss in Moonlight Tavern who wanted to drown away his sorrows. Post-Metastasis, he's a friendly Slayer who travels the world sealing up monsters possessed by Nightmares in the Ice Wall of Resignation. This is reflected in his true Level seen post-Metastasis, which is '''''[[ReadingsAreOffTheScale Level 90]]''''', when the current level cap is Level 85.
* TurnsRed: Gold King Widir will shed his golden armor once he accumulates enough damage. This makes him [[LightningBruiser incredibly fast and powerful]] and gives him several new and dangerous moves. [[DifficultySpike This can easily make him exponentially more difficult to take down.]]
* UngratefulBastard: In Gold King's Secret Cave, if you lose all your gold before you get to Widir's room, Greedy Jor will [[FaceHeelRevolvingDoor instantly turn on you]] and attack.
-->'''Jor:''' I lost all my gold. I have no business with you! [[PrepareToDie DIE!]]
* VendorTrash: While the only thing worth selling to the ingame vendors in general are weak and common versions of equipment, this mainly exists in form of various types of Protein Oils which the Alchemist profession can easily produce but has no use for and which the Animator profession can't produce on their own in sufficient quantities but needs for all their [=APC=]s, which means that even Inferior Protein Oils will be sold in the ingame auction at a noticeably high price despite the relative easiness of making them. The game lampshades this with the item's description, stating that they're the main byproduct of [[YouSuck failed alchemists']] attempts of creating gold, sold en masse at the auction as a means to avert poverty.
* VideoGameCrueltyPotential: For all the missions involving escorting her, [[spoiler:Michelle]] is completely immune to damage but is otherwise NOT FriendlyFireproof. Some players choose to get the "Daredevil" title [[note]]get an 888 hit combo[[/note]] by simply comboing her after clearing a room or completing the dungeon.
* WorthlessYellowRocks: While money is still important as ever, various normally valuable gemstones such as diamonds generally suffer from this: they're only ever used in crafting which few people bother to do since equipment recipes only let you craft items you can easily get in other means, they're not worth much in ingame stores and they take up valuable item slot space: cue everyone dashing in to grab any iron scraps and raw hardeners the enemies might drop but leaving gems behind.
* WakeUpCallBoss: The last few bosses of Abnova can qualify as this due to being so early and while your characters are a tad frail.
* WasOnceAMan: A common trend in the Meltdown dungeons where people that lived in the area became mushroom people, wolf creatures, ghosts, or living chess pieces.
* WaterIsAir: Applies to the Shark Habitat dungeon where sharks swim in the air.
* WorldHalfFull: Post-Metastasis Arad is by no means a pleasant place, but civilization is still able to moderately thrive with the help of the Dungeon Fighters, the evil De Los Empire is slowly but surely losing its power, and due to the fact that [[spoiler:there's no ZombieApocalypse plague causing them to go at eachother's throats]], relations between Humans and Dark Elves are ''much'' more cordial, and are steadily improving by the day.

[[/folder]]

[[folder:Tropes Present in ''Arad Senki - Slap Up Party'']]

* AnimeThemeSong: Nogawa Sakura's ''Party Play'' for Season One.
* TheAnimeOfTheGame: ''Slap Up Party -Arad Senki-'' aired in spring of 2009.
* BareHandedBladeBlock: Not only does Ryunmei do this, she then proceeds to ''karate chop the blade in half!''
* BigDamnHeroes: When Baron is suddenly confronted by a horde of Taus and Goblins, Cabenesis jumps out of nowhere and rains lead on the lot of them, killing them all except for their local boss, Tau King Shauta.
* {{Bishounen}}: Cabenesis imagines himself as this. He's really not.
* DangerousForbiddenTechnique: Unleashing Kazan's curse. This immensely increases the infected's power, but also transforms them into a demon, and may possibly kill them. [[spoiler:Roxy does this in the prologue after their party [[GodzillaThreshold runs out of options.]]]]
* DenserAndWackier: The anime verges on wacky comedy sometimes, with among other things, [[MemeticBadass GSD]] becoming a DirtyOldMan, [[TheBlacksmith Linus]] becoming ''[[RuleOfFunny allergic to weapons]]'' somehow, and Canna having her own fan club.
* DrivenToSuicide: After being ousted from his own village for possessing a demonic arm, Baron was ready to kill himself, [[SubvertedTrope until he met Roxy.]]
* DualWielding: Roxy's primary weapon is twin short swords, like a Thief.
* ExpositionFairy: Roxy, the spirit of the female Slayer[[note]]NOT the same as the PC class -- she was a Slayer of the same type as the (male) Slayer who happened to be female[[/note]] of the same name who possesses Baron Abe's Sword and talks to him.
* FightClubbing: The anime's depiction of the Arena is this.
* FunnyAfro: One nameless Arena combatant has this. He gets [[OneHitKill taken out instantly]] via pressure point.
* HumanPincushion: In the prologue, Aganzo is run through multiple times by CombatTentacles.
* HopeSpot: In Episode 1, a nameless village girl offhandedly mentions that her father has figured out a way to cure Kazan's curse, something Baron has been searching for much of his life. [[spoiler:The girl's father and his wife are subsequently killed by Tau King Shauta when Taus and Goblins attack the village one scene cut later.]]
* NiceJobBreakingItHero: Roxy's destruction of the demon spirit in the prologue winds up starting the Devolution.
* NonchalantDodge: After his sword gets destroyed, Kaspo, an Arena champion, tries tossing some random items at Ryunmei, who sidesteps them with minimal effort.
* NotTheFallThatKillsYou: Cabenesis quite literally falls out of Emperyan and crash lands into the ground as a flaming comet, with an impact crater no less. He's completely unharmed.
* TalkingWeapon: Played with. While Aganzo's sword doesn't talk, the spirit possessing it, Roxy, does. Only Baron can hear her, though.

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