History YMMV / Elsword

29th Nov '16 1:04:42 PM Neophix
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*** Rounding out the trio, Yama Raja is infamous for possessing the ability to resurrect upon death and low-cost, low cooldown, high damage skills that can't be [[ComboBreaker Mana Broken]] that chain directly into each other. Bad enough with one; if two are involved you get [[https://youtu.be/JoPiV5ubpIg this]].

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*** Rounding out the trio, Yama Raja is infamous for possessing the ability to resurrect upon death death, a full-screen, gravity-powered Suppression skill that answers nearly every problem, and low-cost, low cooldown, high damage skills that can't be [[ComboBreaker Mana Broken]] that chain directly into each other. Bad enough with one; if two are involved you get [[https://youtu.be/JoPiV5ubpIg this]].



** Rose, despite the extremely limited combo game lifted straight from her source DungeonFighterOnline, has access to all of her Active skills much sooner than any other character due to her ECP system, which covers all Active costs with ECP instead of MP, and she begins the game with a full ECP bar in all play modes.

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** Rose, despite the extremely limited combo game lifted straight from her source DungeonFighterOnline, has access to all of her Active skills much sooner than any other character due to her ECP system, which system. The system covers all Active costs with ECP instead of MP, and she begins the game with a full ECP bar in all play modes.



*** Crimson Rose has very high damage multipliers that activate when she's hit targets with the Bleed debuff (more on that below), plus a combo breaker (Western Fire) nearly as effective as Elesis's Stoic - Strong. This is particularly problematic in matches against Ravens, as an earlier patch was implemented to compensate for HitboxDissonance. The patch, unfortunately, caused another kind of HitboxDissonance in that Raven is considered to be hitting the front and back of a target simultaneously with his standard Z attacks, while the trigger condition for Western Fire is "when Rose is attacked from behind." It takes stoic or prediction on the level of ''mind reading'' for Raven players to be able to effectively fight Crimson Roses who are aware of this.

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*** Crimson Rose has very high damage multipliers that activate when she's hit targets with the Bleed debuff (more on that below), plus a combo breaker (Western Fire) nearly as effective as Elesis's Stoic - Strong. Strong and, once again, using ECP instead of MP to cover the cost. This is particularly problematic in matches against for Ravens, as an earlier patch was implemented to compensate for some previous HitboxDissonance. The patch, unfortunately, caused another kind of HitboxDissonance in that Raven is considered to be hitting ''hitting the front and back of a target simultaneously simultaneously'' with his standard Z attacks, while the trigger condition for Western Fire is "when Rose is attacked from behind." It takes stoic or prediction on the level of ''mind reading'' for Raven players to be able to effectively fight Crimson Roses who are aware of this.



*** The "Bleed" status debuff. Originally exclusively available to Veteran Commander, this status effect deals high, direct-to-HP-damage calculated off of the stats of the user's weapon, stacks up to three tiers, and is now widely available among the cast. The issue is that while the original concept was for the debuff to be DifficultButAwesome, requiring precise combo-work and active-cycling to reach the third tier, several characters have a criminally easy time slapping the third Bleed stack, often automatically and nearly instantaneously. This is also the cause for much flak against Infinity Sword (Sword Shield) and Night Watcher (Briar Trap), which both are able to apply the debuff this way. Newer additions include Crimson Avenger and Crimson Rose - the former can keep up a skill similar to Sword Shield perpetually, as it costs next to nothing and can passively stack Bleed for free, while the latter can reach very high stacks quickly with a single Special Active.

to:

*** The "Bleed" status debuff. Originally exclusively available to Veteran Commander, this status effect deals high, direct-to-HP-damage calculated off of the stats of the user's weapon, stacks up to three tiers, and is now widely available among the cast. The issue is that while the original concept was for the debuff to be DifficultButAwesome, requiring precise combo-work and active-cycling to reach the third tier, several characters have a criminally easy time slapping the third Bleed stack, often automatically and nearly instantaneously. This is also the cause for much flak against Infinity Sword (Sword Shield) and Night Watcher (Briar Trap), which both are able to apply the debuff this way. Newer additions include Crimson Avenger and Crimson Rose - the former can keep up a skill similar to Sword Shield up perpetually, as it costs next to nothing and can passively stack Bleed for free, while the latter can reach very high stacks quickly with a single Special Active.
29th Nov '16 12:50:48 PM Neophix
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*** The Code: Battle Seraph's ''Sweep Rolling - Tri Vulcan'' quickly became this. Though a very, very weak spell by itself, combine it with Fusion Mode and suddenly the game's brain vomits all over itself and makes the ability deal [[UpToEleven upwards to eleven million damage]]. ''Thankfully'' this was fixed one week after the revamp, and Battle Seraph herself is often considered the strongest class in the game, even after so many revamps, at least in PvE.
*** It should be noted that since the above was written, Code: Battle Seraph has been hit terrifically hard with nerfs. To put this into perspective: in a four-player dungeon run, all equipment being equal, it is entirely possible for a Battle Seraph to rack up a combo score several times higher than all her teammates combined, whilst dealing a mere fraction of the damage. This awful damage to hits and resources ratio has also caused a steep decline in her PvP performance and representation, and she's generally considered to be among the absolute lowest tier in terms of PvP viability.
*** Taking up the mantle, Code:Nemesis has been treated extremely kindly by the Transcendence patches, with several major buffs that have placed her at the very top, a place she hasn't seen since soon after her release in S1. To wit: she has access to improved maneuverability, allowing her to fly higher than most stages even render in some places, an aerial combo that costs next to nothing, lays down sticky hitboxes, and allows her to continue aerial movement after it's been complete (which also allows her to re-use the combo for as long as she has air dashes), a much more rewarding Mana Conversion than her sisters, and [[http://elwiki.net/w/Cheat_Code:_Destruction a passive that drastically improves her Mana gain with Queen's Throne active, while simultaneously reducing the cooldown on one of her most powerful skills to a measly three seconds.]] [[EverybodyHasStandards Even dedicated Nemesis players think she's become too powerful.]]

to:

*** The Code: Battle Seraph's ''Sweep Rolling - Tri Vulcan'' quickly became this. Though a very, very weak spell by itself, combine it with Fusion Mode and suddenly the game's brain vomits all over itself and makes the ability deal [[UpToEleven upwards to of eleven million damage]]. ''Thankfully'' this was fixed one week after the revamp, and Battle Seraph herself is often considered the strongest class in the game, even after so many revamps, at least in PvE.
*** It should be noted that since the above was written, Code: Battle Seraph has been hit terrifically hard with nerfs. To put this into perspective: in a four-player dungeon run, all equipment being equal, it is entirely possible for a Battle Seraph to rack up a combo score several times higher than all her teammates combined, whilst dealing a mere fraction of the damage. This awful damage to hits and resources ratio has also caused a steep decline in her PvP performance and representation, and she's generally considered to be among the [[TierInducedScrappy absolute lowest tier in terms of PvP viability.
viability.]]
*** Taking up the mantle, Code:Nemesis has been treated extremely kindly by the Transcendence patches, with several major buffs that have placed her at the very top, a place she hasn't seen since soon after her release in S1. To wit: she has access to improved maneuverability, allowing her to fly higher than most stages even render in some places, an aerial combo that costs next to nothing, lays down sticky hitboxes, and allows her to continue aerial movement after it's been complete completed (which also allows her to re-use the combo for as long as she has air dashes), dashes). She has a much more rewarding Mana Conversion than her sisters, and [[http://elwiki.net/w/Cheat_Code:_Destruction a passive that drastically improves her Mana gain with Queen's Throne active, while simultaneously reducing the cooldown on one of her most powerful skills to a measly three seconds.]] [[EverybodyHasStandards Even dedicated Nemesis players think she's become too powerful.]]



** Rose, despite the extremely limited combo game lifted straight from her source DungeonFighterOnline, has access to all of her Active skills much sooner than any other character due to her ECP system, which covers all Active costs with ECP instead of MP, and she begins the game with a full ECP bar in all play modes.
*** Storm Trooper has been strong since release due to her near-meditation like passive, which provides free MP to her for as long as she's in Over Strike mode. This allows her access to powerful utility special actives from the start of the match, as most will dump all of their ECP on Actives and buffs before the opponent can reach them. This also allows her to use a tracking drop laser before either player has even interacted, putting her at a significant early advantage.
*** Crimson Rose has very high damage multipliers that activate when she's hit targets with the Bleed debuff (more on that below), plus a combo breaker (Western Fire) nearly as effective as Elesis's Stoic - Strong. This is particularly problematic in matches against Ravens, as an earlier patch was implemented to compensate for HitboxDissonance. The patch, unfortunately, caused another kind of HitboxDissonance in that Raven is considered to be hitting the front and back of a target simultaneously with his standard Z attacks, while the trigger condition for Western Fire is "when Rose is attacked from behind." It takes stoic or prediction on the level of ''mind reading'' for Raven players to be able to effectively fight Crimson Roses who are aware of this.



*** The "Bleed" status debuff. Originally exclusively available to Veteran Commander, this status effect deals high, direct-to-HP-damage calculated off of the stats of the user's weapon, stacks up to three tiers, and is now widely available among the cast. The issue is that while the original concept was for the debuff to be DifficultButAwesome, requiring precise combo-work and active-cycling to reach the third tier, several characters have a criminally easy time slapping the third Bleed stack, often automatically and nearly instantaneously. This is also the cause for much flak against Infinity Sword (Sword Shield) and Night Watcher (Briar Trap), which both are able to apply the debuff this way.

to:

*** The "Bleed" status debuff. Originally exclusively available to Veteran Commander, this status effect deals high, direct-to-HP-damage calculated off of the stats of the user's weapon, stacks up to three tiers, and is now widely available among the cast. The issue is that while the original concept was for the debuff to be DifficultButAwesome, requiring precise combo-work and active-cycling to reach the third tier, several characters have a criminally easy time slapping the third Bleed stack, often automatically and nearly instantaneously. This is also the cause for much flak against Infinity Sword (Sword Shield) and Night Watcher (Briar Trap), which both are able to apply the debuff this way. Newer additions include Crimson Avenger and Crimson Rose - the former can keep up a skill similar to Sword Shield perpetually, as it costs next to nothing and can passively stack Bleed for free, while the latter can reach very high stacks quickly with a single Special Active.
28th Nov '16 5:40:03 PM Neophix
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*** The Code: Battle Seraph's ''Sweep Rolling - Tri Vulcan'' quickly became this. Though a very, very weak spell by itself, combine it with Fusion Mode and suddenly the game's brain vomits all over itself and makes the ability deal [[UpToEleven upwards to eleven million damage]]. ''Thankfully'' this was fixed one week after the revamp.
*** Battle Seraph herself is often considered the strongest class in the game, even after so many revamps, at least in PvE.

to:

*** The Code: Battle Seraph's ''Sweep Rolling - Tri Vulcan'' quickly became this. Though a very, very weak spell by itself, combine it with Fusion Mode and suddenly the game's brain vomits all over itself and makes the ability deal [[UpToEleven upwards to eleven million damage]]. ''Thankfully'' this was fixed one week after the revamp.
***
revamp, and Battle Seraph herself is often considered the strongest class in the game, even after so many revamps, at least in PvE.PvE.
**** It should be noted that since the above was written, Code: Battle Seraph has been hit terrifically hard with nerfs. To put this into perspective: in a four-player dungeon run, all equipment being equal, it is entirely possible for a Battle Seraph to rack up a combo score several times higher than all her teammates combined, whilst dealing a mere fraction of the damage. This awful damage to hits and resources ratio has also caused a steep decline in her PvP performance and representation, and she's generally considered to be among the absolute lowest tier in terms of PvP viability.
*** Taking up the mantle, Code:Nemesis has been treated extremely kindly by the Transcendence patches, with several major buffs that have placed her at the very top, a place she hasn't seen since soon after her release in S1. To wit: she has access to improved maneuverability, allowing her to fly higher than most stages even render in some places, an aerial combo that costs next to nothing, lays down sticky hitboxes, and allows her to continue aerial movement after it's been complete (which also allows her to re-use the combo for as long as she has air dashes), a much more rewarding Mana Conversion than her sisters, and [[http://elwiki.net/w/Cheat_Code:_Destruction a passive that drastically improves her Mana gain with Queen's Throne active, while simultaneously reducing the cooldown on one of her most powerful skills to a measly three seconds.]] [[EverybodyHasStandards Even dedicated Nemesis players think she's become too powerful.]]
26th Nov '16 6:00:05 AM virgofall
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** Eve also gets a large amount of attention, even having official birthday events devoted to her in-game when other characters do not. Add often being considered a SpearCounterpart to Eve - though this was [[{{Jossed}} later]] [[https://twitter.com/ELSWORD_KOG/status/612048230734413824 denied (link is Korean)]] - does not help. Nor does her class balancing, as at least one class of hers ends up becoming the TierInducedScrappy of the moment for one reason or another.



** The English voicework, particularly for the EU version, has received quite some flak and people are quite divided on if it's actually good. While the NA/INT version's English voiceovers for all the playable characters were quite well-received or okay at worst and otherwise used the Korean voices, and allow toggling between them, the EU version has some questionable casting choices. While Add and Ciel's voiceovers are quite well-received (with some even arguing that Ciel's UK voice is better than his NA voice. Same with Add, especially the VocalMinority, due some people don't like when Creator/BrycePapenbrook [[PlayingAgainstType doesn't typecast what's he uses to]], saying he would fit to be the titular character (which it was given to Nicolas Roye)), the rest of the voices are up in the air with Lu, Ara, and Elesis generally seen as having the weakest voiceovers.

to:

** The English voicework, particularly for the EU version, has received quite some flak and people are quite divided on if it's actually good. While the NA/INT version's English voiceovers for all the playable characters were quite well-received or okay at worst and otherwise used the Korean voices, and allow toggling between them, the EU version has some questionable casting choices. While Add and Ciel's voiceovers are quite well-received (with some even arguing that Ciel's UK voice is better than his NA voice. Same with Add, especially the VocalMinority, due as some people don't like when Creator/BrycePapenbrook [[PlayingAgainstType doesn't typecast what's he uses to]], plays against his typecasting]], saying he would fit to be better as the titular character (which it was given to Nicolas Roye)), the rest of the voices are up in the air with Lu, Ara, and Elesis generally seen as having the weakest voiceovers.



*** The mounts can be pretty much this since they can make you move faster and has very powerful attacks. But especially the [[https://www.youtube.com/watch?v=hxf2VQeMu6U Holy Fox]] and the [[https://www.youtube.com/watch?v=6nO_9XtNLo4 Oberon bikes]], due to exploits.

to:

*** The mounts can be pretty much this since they can make you move faster and has very powerful attacks. But especially the [[https://www.youtube.com/watch?v=hxf2VQeMu6U Holy Fox]] and the [[https://www.youtube.com/watch?v=6nO_9XtNLo4 Oberon bikes]], due to exploits. Rickshaw Phorus are no slouch either, going well into the billions of ED ingame due to amazing mob clearing power.



* LoveItOrHateIt: Elysion territory dungeons (The last 3 from Elysion region). One side consider [=KoG=] [[GrowingTheBeard doing a great job for making truly hard]] [[Awesome/VideoGameLevels and challenging dungeons in very final]] (for now). On the other side think [[DifficultySpike they making]] [[UpToEleven too hard]] [[ItsHardSoItSucks to handle it]].

to:

* LoveItOrHateIt: Elysion territory dungeons (The last 3 from Elysion region). One side consider [=KoG=] [[GrowingTheBeard is doing a great job for making truly hard]] [[Awesome/VideoGameLevels and challenging dungeons in the very final]] final area]] (for now). On the The other side think thinks [[DifficultySpike they making]] make them]] [[UpToEleven too hard]] [[ItsHardSoItSucks to handle it]].handle]].



** EN [[https://www.youtube.com/watch?v=zAR8fSoqZRM Elesis' scream]] on certain attacks, especially when looped.

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** EN NA English [[https://www.youtube.com/watch?v=zAR8fSoqZRM Elesis' scream]] on certain attacks, especially when looped.



* NightmareFuel: This game has it moments.
** Plant Overlords from Underground Garden, it has 3 of them, they don't look scary at first. If you killed 2 of these, the last one will transform into a ManEatingPlant.
** Velder's ending cutscene features Elsword got beaten up by [[DarkActionGirl Chloe]]. Aisha, Rena, Ara, and others forced to watch it while they can't do anything.
** Kelaino's FantasticRacism also frightening, consider [[HumansAreTheRealMonsters the harpy feathers trade in Sander's market, the harpies were being brutally hunted for their high value feathers in past]].

to:

* NightmareFuel: This game has it its moments.
** The three Plant Overlords from Underground Garden, it has 3 of them, they Garden don't look scary at first. If you killed 2 of these, them, the last one will transform into a ManEatingPlant.
** Velder's ending cutscene features Elsword got beaten up by [[DarkActionGirl Chloe]]. Aisha, Rena, Ara, and others are forced to watch it while they can't do anything.
** Kelaino's FantasticRacism is also frightening, consider considering [[HumansAreTheRealMonsters the harpy feathers feather trade in Sander's market, market - the harpies were being brutally hunted for their high value feathers in past]].



* ShipToShipCombat: For the love of God, this game is also notorious for this. With the creator's occasional ShipTease moments between characters adding more gas to the fire and the fact that NONE of the ships are actually canon (except probably in the case of Lu x Ciel). Doesn't helped by the fact that you can create pairings through the marriage system in the game.

to:

* ShipToShipCombat: For the love of God, this game is also notorious for this. With the creator's occasional ShipTease moments between characters adding more gas to the fire and the fact that NONE of the ships are actually canon (except probably in the case of Lu x Ciel). Doesn't helped by the fact that you can create pairings through the marriage system in the game.game[[note]]Though it only allows for heterosexual couples, and [[BrotherSisterIncest Elsword/Elesis]] (and Lu/Ciel with another Lu/Ciel) pairs are prohibited[[/note]].



* ThatOneSidequest: More often than normally you'll find yourself wondering about the purpose of some of Camilla's quests. Camilla's Interdimediate Training? Part 3/5? Have fun spending more than 300% stamina trying to finish that FetchQuest.

to:

* ThatOneSidequest: More often than normally you'll find yourself wondering about the purpose of some of Camilla's quests. Camilla's Interdimediate Intermediate Training? Part 3/5? Have fun spending more than 300% stamina trying to finish that FetchQuest.



** The skill tree revamp has changed most of these to be more bareable... save for the last step of the expert skill quests: Getting 5 S ranks in Sander stages. This is easy for a few classes and for others it'd be a matter of not having certain other classes mess things up.

to:

** The skill tree revamp has changed most of these to be more bareable...bearable... save for the last step of the expert skill quests: Getting 5 S ranks in Sander stages. This is easy for a few classes and for others it'd be a matter of not having certain other classes mess things up.



* WinBackTheCrowd: the third major skill revamping (starting around August 2015) that brings back the older system and making it better (they no longer require skill points, for one) receives much props fron the playerbase.

to:

* WinBackTheCrowd: the third major skill revamping (starting around August 2015) that brings back the older system and making it better (they no longer require skill points, for one) receives much props fron from the playerbase.
24th Oct '16 5:17:16 AM KomasanS
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Added DiffLines:

* LoveItOrHateIt: Elysion territory dungeons (The last 3 from Elysion region). One side consider [=KoG=] [[GrowingTheBeard doing a great job for making truly hard]] [[Awesome/VideoGameLevels and challenging dungeons in very final]] (for now). On the other side think [[DifficultySpike they making]] [[UpToEleven too hard]] [[ItsHardSoItSucks to handle it]].
24th Oct '16 4:55:05 AM KomasanS
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*** Before Add debuts, Chung x Eve

to:

*** ** Before Add debuts, Chung x EveEve
*** Raven x Eve also has as much fans as Chung x Eve.
24th Oct '16 4:52:14 AM KomasanS
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Added DiffLines:

*** Before Add debuts, Chung x Eve
24th Oct '16 4:45:34 AM KomasanS
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*** This has since died down since Add's real name, Edward Grenore, was revealed.
** The English voicework, particularly for the EU version, has received quite some flak and people are quite divided on if it's actually good. While the NA/INT version's English voiceovers for all the playable characters were quite well-received or okay at worst and otherwise used the Korean voices, and allow toggling between them, the EU version has some questionable casting choices. While Add and Ciel's voiceovers are quite well-received (with some even arguing that Ciel's UK voice is better than his NA voice), the rest of the voices are up in the air with Lu, Ara, and Elesis generally seen as having the weakest voiceovers.

to:

*** This has since died down since Add's real name, Edward Grenore, [[spoiler:Edward Grenore]], was revealed.
** The English voicework, particularly for the EU version, has received quite some flak and people are quite divided on if it's actually good. While the NA/INT version's English voiceovers for all the playable characters were quite well-received or okay at worst and otherwise used the Korean voices, and allow toggling between them, the EU version has some questionable casting choices. While Add and Ciel's voiceovers are quite well-received (with some even arguing that Ciel's UK voice is better than his NA voice), voice. Same with Add, especially the VocalMinority, due some people don't like when Creator/BrycePapenbrook [[PlayingAgainstType doesn't typecast what's he uses to]], saying he would fit to be the titular character (which it was given to Nicolas Roye)), the rest of the voices are up in the air with Lu, Ara, and Elesis generally seen as having the weakest voiceovers.



*** Same goes to Add x Elesis.



*** Crimson Avenger x Diabolic Esper

to:

*** Crimson Avenger x Diabolic EsperEsper. Like Add x Elesis above, but exaggerated, due to being closet VillainProtagonist.
22nd Oct '16 10:40:11 AM TimeTravelerEon
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Added DiffLines:

*** This has since died down since Add's real name, Edward Grenore, was revealed.
11th Oct '16 12:12:39 PM KomasanS
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** Kelaino's FantasticRacism also frightening, consider [[HumansAreBastards the harpy feathers trade in Sander's market, the harpies were being brutally hunted for their high value feathers in past]].

to:

** Kelaino's FantasticRacism also frightening, consider [[HumansAreBastards [[HumansAreTheRealMonsters the harpy feathers trade in Sander's market, the harpies were being brutally hunted for their high value feathers in past]].
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