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- Gilgamesh from Fate/stay night and Fate/Zero wears a suit of golden armor that, despite its appearance, is extremely durable - it can survive a barrage of sword strikes from (an admittedly weakened) Saber without a scratch, and allows him to survive the destruction of his Cool Airship while suffering only minor damage. The only things that have been shown to be able to pierce it are activated Noble Phantasms, the ultimate techniques of Servants, such as his own Merodach's Sword Beam reflected back at him by Shirou's Avalon and Saber's Excalibur fired point-blank - the latter might not necessarily be its upper limit, but Saber did need to subscribe to overkill theory just to make sure that she could actually pierce the armor.
- Berserker from Fate/Zero wears a suit of armor that's arguably even more powerful than Gilgamesh's - it allows him to survive an attempted stab to the head from Saber without a scratch, causes building-shattering weapons from the Gate of Babylon to simply bounce off of it (though since he was attempting a free-fall attack, the weapons still sent him flying off his path), and even lets him survive being trampled by Rider's Gordius Wheel, an A+ ranked Noble Phantasm (albeit injured enough that he had to call a retreat). The only time that the armor's ever been pierced is when Saber runs her sword through him, after he's run out of mana, a state which causes Servants' durability and power to drastically degrade.
- Karna from Fate/Apocrypha possesses a set of armor that puts all other to shame in the form of one of Noble Phantasms, Kavacha and Kundala, a coat of armor and earrings made of solidified sunlight that is stated to be "difficult to destroy even for the gods." In addition to their own natural strength, they reduce all incoming damage (physical, magical, and even conceptual) to 1/10th of its original value before even accounting for his own natural toughness like when he was impaled from the inside out by wooden stakes that tore through his body and bypassed the armor's defense, and all he did get a bit annoyed before burning the stakes away. Not for nothing is it agreed in-story by many that the only Servant who can match him in a fight happens to be Achilles himself, whose immortal body takes reduced damage from opponents whose Divinity is lower than his and completely nullifies any damage from the non-divine.
- Greed's impenetrable shield in Fullmetal Alchemist. It's formed by him rearranging the carbon atoms in his body into a diamond lattice, which is then molded to perfectly act as a shell covering his body. Edward is eventually able to discover the flaw in his armor by alchemically reconfiguring the carbon from diamond into graphite, the same trick Greed himself uses to help defeat Father when he forces Greed into his body.
- Digimon Savers: Craniummon/Craniamon's shield Avalon is supposed to be impenetrable and invincible. While it does break in the end, it took four Burst Mode Digimon to do so.
- Shardplate in The Stormlight Archive. Not only can it take absurd amounts of physical damage and mend itself by consuming Mana, it is also one of only two things that can block a Shardblade, with the other being a different Shardblade. In addition, it makes its wearer immune to Surgebindings and Voidbringer special powers, such as stormform's ability to throw lightning.
- Thanks to having an extremely powerful spirit called an Akari dwelling inside it, the Devil's Armor from The Lukien Series by John Marco makes the wearer impossible to kill. Not only is the armor impossible to breach, it also greatly strengthens the wearer to the point where a charging cavalryman's lance shatters on the breastplate and the wearer doesn't even flinch.
- In the Great Ship novella Eater of Bone, set on a Metal Poor Planet, one of the original colonists has crafted a suit of armor out of irreplaceable hyperfiber, a nigh-indestructible metallic-ceramic material used in starship hulls. However, its sheer strength and hardness backfires when a bullet ricochets off the collar into the innards, thoroughly goring the man and taking him out of action until his transhuman Healing Factor kicks in.
Live Action TV
- Magic: The Gathering has a few equipments and effects that grant invincibility to the equipped creature. The most fitting one is Darksteel Plate, an indestructible suit of armor which makes the creature wearing it equally indestructible. There are ways around this effect (Exile and Sacrifice), but most standard removal spells won't make a dent in the armor nor the creature.
- There's also the pricier and legendary Shield of Kaldra. The only advantage it has over the Plate is that it's part of a set of items and also makes other items of its set indestructible.
- Dungeons & Dragons features this in both the backstory and mechanics of one of the Vestiges from the Tome of Magic supplement. Savnok was the squire of the divine half-brothers Heironeous and Hextor back when the godlings were young and had not yet come to blows. He saw how they longed to try on their mother's incredible armor and offered to steal it for them, but when he grabbed it, Savnok was unable to resist taking it for himself and carving out an empire on the Material Plane. Since no mortal weapons could harm him in the armor, Heironeous and Hextor only stopped Savnok by stealing their mother's bow and subjecting Savnok to a Death of a Thousand Cuts by countless arrows, then hid the evidence of their mistake by making him a Vestige. When called up by a Binder, Savnok grants them the power to summon a suit of formidable magical armor that resists damage - except from piercing weapons like arrows.
- Terminator Armor from Warhammer 40,000; in the fluff, it is capable of protecting the Space Marine wearing it from having a building sized Humongous Mecha step on him, and on the tabletop the 2+ save it provides will turn away anything short of anti-tank weapons (and it has a special force field to repel those as well).
- Castlevania: Circle of the Moon has two examples. The first being the "Shinning Armor" which boosts all your stats in addition to its outstanding defense. To get it, you have to beat The Arena, a gauntlet filled to the brim with Demonic Spiders that you cannot use magic in. Its counterpart, the Dark Armor, boosts defense even more, but actually cuts the rest of your stats. It's also simpler to acquire, being a simple drop (albeit one from a somewhat rare enemy).
- Chrono Trigger. In the DS version's "Lost Sanctuary" side quest, if you find a very rare, hard-to-beat opponent (or steal its item), you can get Lumicite. Give this to a particular NPC and he crafts you armor which grants Lucca (and only Lucca) 100% elemental resistance to ALL elements.
- The Elder Scrolls IV: Oblivion, the player can enchant pieces of clothing with resist damage effects or resist elemental damage effects that resist both damage from the elemental effect and normal damage. One can enchant clothing with chameleon effects which cause partial invisibility. A character can wear gauntlets, boots, greaves, a cuirass, and a helmet or hood as well as a necklace and two rings. Enchanting enough armor or clothing with damage resistances can result in a suit of 85% damage resistant armor. True invincibility can be attained by enchanting enough pieces with chameleon which will make the player totally invisible.
- Or 100% Reflect Damage, which nullifies every attack that is done to you, and reverses it on the attacker. Only way to die now is via magic or arrows. And you can very easily make a custom enchantment that reflects all magic at the caster. So... all that's left are arrows, which, by the end of the game, can't hurt you. At all.
- Skyrim, has the same enchantment processes, but the developers kind of nerfed the extremity of such armors. There are some things that are close, such as "Legendary" (after enhancing the armor with extremely high level smithing which has to be increased further by using blacksmithing potions and smithing increasing equipment) Dragon Bone equipment that has been enchanted with high level defense increase.
- Apparently the developers were paying attention to what people did in Oblivion as all damage resistance in Skyrim caps at 85%. For references its about 560-odd points of armor, a number quite easy to get on steel armor (one of the most basic types) with a decent skill in armoring. Its is possible to get about 97% resistance to magic by combining a resist magic and a resist [fire/frost/lightning] enchantment. This however would take up a lot of enchantment slots leaving little to no room for other, arguably more useful enchantments.
- There are also racial bonuses that can actually stack on enhancements. A Nord has a bonus of 50% resist cold, meaning frost magic damage will be half as effective on you. Then equip armor that has been enchanted with the highest level resist cold and you'll be at the range of being completely invulnerable to cold damage. However, you'll still get smoked by Fire and Lightning element magic and that nasty Giant would just clobber you to the moon in 1-hit.
- Archers in in Skyrim, however... will kill you just as easily as you level up. It doesn't matter if you are wearing the all-powerful custom armor or block with a shield; it's all the same to the archers (unless you've been increasing your shield proficiency as well or you avoid the arrows completely). Something to be said about your enemies getting stronger as you do...
- Final Fantasy II begins a tradition in the series with the Genji equipment, obtained by beating the masters of Hell. Since then, the same armor has appeared in some form in almost every main series Final Fantasy game, usually as one of the best armors in the game.
- Final Fantasy IV, the Adamant Armor has 100 defense, resists almost all status ailments and elemental damage, and gives a big boosts to stats. Finding it requires you to find the Pink Puff randomly in a single room in the final dungeon, win the Pink Tail from it which drops very rarely (combined with the puff's rarity each encounters has less than a 1/10000 chance to get it) and then trade it for the armor.
- The Advance release introduced the Hero's Shield, the spiritual sucessor to the Paladin's Shield (see below) which is won from a Bonus Boss in the Bonus Dungeon, while the the DS release introduced a whole subset of this called Onion Equipment. Like the Adamant Armor you need to collect tails randomly dropped from enemies.
- Final Fantasy VI has the Paladin Shield, which has 59 defense and magic defense, boosts evade and magic evade by 40%, and nullifies or absorbs all elemental damage. Not only that, but it is also one of only two items in the game (along with the Ragnarok magicite) that teaches you the Ultima spell. To get it though you need to fight 256 battles equipped with the Cursed Shield, which has terrible stats and inflicts all status ailments on the wearer (though also equipping the ribbon stops most of the ailments).
- With a defense rating of 128, the Snow Muffler gets you more than halfway to the max possible defense rating, and with a decent helmet and shield most attacks will only do 1 damage to you.
- Final Fantasy VII gives us the Ziedrich, which has 100 defense, halves all elemental and physical damage, boosts your stats and can only be stolen from three bosses (well, technically, the same boss three different times), one of which can be missed entirely. The catch is that it has no materia slots, making it of somewhat dubious value.
- There's also the Mystile. While it doesn't gives the highest defense, it has huge evasion bonuses and 3 pairs of materia slots. You can only find it in 2 chests, but there's a Good Bad Bug that allows you to get a third.
- Due to the fact that all equipment in Crisis Core is accessories but often possess the names of common Final Fantasy armor (including the Ziedrich mentioned above), the high-tiered accessories are either this or Infinity Plus One Swords: most of the best ones give you all positive status effects in the game, massively boost your stats, absorb all elemental damage, and if the plot didn't have anything to say about it, would easily make Zack the most powerful being in the Final Fantasy VII universe by the virtue of his stats alone.
- Final Fantasy IX has the Tin Armor, which can only be acquired by defeating a Bonus Boss and having him synthesize it from two items, one of which is incredibly common and the other of which can only be acquired by doing a lengthy sidequest.
- The Armor of Invincibility in Final Fantasy XII is exclusive to the Japanese-exclusive re-release, the Gendarme. It boosts evade and magic evade by 90 and resists all forms of elemental damage.
- Final Fantasy Tactics A2 has the Peytral, a heavy armor that provides one more point of defense for every time you use a randomly available "Opportunity" action (even before you get it). At its lowest it's already one of the best, but at its max it provides more than twice as much as the next highest.
- Nearly all Final Fantasy games have a helmet or accessory called the Ribbon. While it usually doesn't have the best defense bonuses, in almost all games it makes you immune to most or all Standard Status Effects, usually including instant death. In the few games it doesn't, it cuts elemental damage significantly. Usually that makes it the single best accessory or helmet in the game. In games where its use is gender-restricted to females, there is usually an expensive, top-tier ability for males to learn that will allow them crossdress and to wear it too.
- In most given Kingdom Hearts games, odds are that the Ribbon will be the best equipment available. It usually has the best defensive boost of any armor and also gives resistance to all elemental damage.
- In the Fallout series, odds are that the Armor of Invincibility is some kind of Power Armor, though the exact make and model vary from game to game.
- The original game has the hardened power armor. The second game has the advanced power armor MkII
- The Winterized T-51b armor from Fallout 3's Operation: Anchorage DLC not only has the second highest DR in the game, but has astronomically high condition HP and will not significantly degrade over the course of gameplay, apparently due to the developers accidentally putting the simulation version in the armory instead of a normal degradable version. Next in line is the Enclave Hellfire Armor from Broken Steel, which has the same DR as the base game's T-51b, but unlike that, can be fully repaired with other suits of its kind, and has a strength bonus along with increased fire resistance.
- The Gannon Family Tesla Armor in Fallout: New Vegas, obtainable from Arcade Gannon at the end of his companion quest, is the only Medium-weight Power Armor in the game, which means significantly less speed penalty than the normal power armors, which are classified as Heavy.
- From the Dead Money DLC, the Reinforced Sierra Madre Armor has the highest DT of all Light armors, only one point less than the Medium-weight Reinforced Mk II Combat Armor, which is the strongest non-DLC non-power armor.
- Fallout 4 has the X-01 Power Armor, which is basically the FO 2 and FNV Enclave armor with a different name.
- Super Mario RPG has the Lazy Shell, the best armor in the game bar none. It does do terrible things to the wearer's non-defensive stats, but put it on Princess Toadstool, who has no real place doing anything but healing anyway, and it becomes basically impossible to lose a fight.
- Pokémon has the infamous "Curselax" set in its Gameboy Colour and Gameboy Advance releases, which lowers your speed (which Snorlax doesn't care about in the first place) tremendously, but improves Snorlax's mediocre defense, which only aids his phenomenal special defense. It doesn't hurt that it raises its attack too, making it something of a gamebreaker in those generations.
- Many moves raise defenses, including Cosmic Power, Quiver Dance and Bulk Up to name a few. The stand-out for pure defense though is Cotton Guard, which grants +3 stages of increase to defense, when the max increase is +6 stages of increase. Each stage raises defense by 50%, and stacks additively, meaning you'll have quadrupled your defense after two uses of the move.
- Star Ocean: The Second Story has the Bloody Armor, which has seemingly low stats and constantly drains your health at an astounding rate, but wearing it makes you immune to any and all damage and keeping up with the constant HP drain isn't that much of an issue with an assigned healer.
- The Fusion Helmet in Shadow Complex. You're required to scour the map for all the passkeys, but if you get it, you take little damage from most attacks. Better yet, if you are completely still or moving VERY slowly, you gain a forcefield, making you pretty much completely immune to every attack in the game.
- The Body Armor in Vampire: The Masquerade – Bloodlines. It is only obtainable in the endgame sequence, and even then only at one point in-between missions with no prior clue to your opportunity to get it. The actual acquiring is quite simple though, as you only need to talk to your ghoul to get it. If you do get the body armor, you'll be pleasantly surprised to find it gives 4 damage soak to bashing and lethal, render you nearly immune to most melee weapons or small arms fire the game will throw at you. However, it does nothing for the aggravated damage dealt by many of the enemies you'll meet in melee during the endgame, which is to say most of them from that point onward.
- As a note, a fan-made post release patch, in addition to covering a host of bugfixes and other minor gameplay tweaks, allows such armor to be purchased from a vendor later in the endgame if the player missed it the first time. However, it will cost a lot of money.
- Minecraft has armor crafted from diamonds. However, you'll need a lot of diamonds; even basic boots will take four diamonds to make, let alone breastplates or pants.
- The 1.0 release had a bug where damage reduction from armour was applied twice, making a player wearing a full suit of diamond practically invincible. This greatly impacted on the strategies employed during the first Reddit "race for wool" tournament as obtaining diamond armour or denying it to the other team would often decide the match.
- Industrial Craft 2 (which is also part of Tekkit) features Quantum armor. By spending the time to get several lapis power gems that require diamonds, iridium plating that requires an immense power source for a matter generator and Nano armor requiring carbon fiber and power gems, you can get a full set of armor that allows you to run extremely fast, jump really high, your hunger never goes down and damage is negated to the point that you can swim in lava as long as the power source lasts. It's easy to charge as well if you have several HV Solar Arrays connected to a MK-3 Charging Bench.
- Dragon Age: Origins: The Shimmering Shield buff grants a frankly preposterous armor bonus of 15 (a full set of top-tier massive armor gives 32), maxes out all elemental resistances, and gives gigantic bonuses to mental and physical resistance checks. It's Shimmering Shield that makes mages the best tanks in the whole game.
- The entire Arcane Warrior Specialization is basically this trope cranked Up to Eleven. In addition to the aforementioned Shimmering Shield, it has Combat Magic, the first skill in the tree, which allows the mage to use their magic stat instead of their strength stat so they can wear that top-tier massive armor if they are so inclined, the second ability, Aura of Might, gives them, among other things, a bonus to defense while Combat Magic is active, then the aforementioned Shimmering Shield, And finally, Fade Shroud, a passive modifier to Combat Magic that gives the player +25% chance to dodge attacks and you essentially have a heavily-armored mage that can evade a significant chunk of attacks thrown at them, and then the ones that do hit them will do a pathetic amount of damage.
- The Legend of Zelda: Skyward Sword has the Hylian Shield, which is protected from both fire and electric attacks, and is the only shield in the game that won't break if it takes too much damage. You can only get it by defeating eight (and only eight) bosses in the Boss Rush.
- Wind Waker also had a set of magic armor that rendered Link invincible, at the cost of constantly draining his magic for as long as it was active. Magic Armor (this time an actually item you change into instead of a magic covering put over you) is also in Twilight Princess, this time draining Rupees (both over time and with damage taken) because the game didn't have a magic meter.
- All three of the Assassin's Creed games starring Ezio Auditore features a set of special armour that gives you the highest HP rating in the game and is also completely unbreakable. In Assassin's Creed II and Assassin's Creed: Brotherhood, getting the Armours of Altair and Brutus took most of the game, but in Assassin's Creed: Revelations, it's possible to gain one of TWO such suits by the second memory sequence, making it a veritable Disc One Nuke.
- The Legend of Dragoon had Legend Armor and Legend Casque which reduced physical and magical damage respectively to roughly 1/5th of what it would normally do on top of giving you 50% chance to dodge said damage. The catch? Each cost 10,000 gold, and every enemy that wasn't a Metal Slime or a boss dropped 30-50+ gold at best.
- Adamantine armor in Dwarf Fortress can be this way, enhanced greatly by being masterwork quality or the even better artifact quality (which multiply the chance of deflecting attacks by double and triple, respectively). The material property-based damage logic can make it a little more complicated, though: adamantine is unbreakable, but adamantine clothe provides little protection from blunt attacks. Even rigid adamantine armor isn't very good against blunt damage and terrible against blunt projectile's because of its low density. And for some reason, whips basically ignore every armor almost entirely.
- Full steel plate armour in Mount & Blade is the most expensive item in the game by a considerable margin. However, it completely negates all damage made by handheld weapons and even the really heavy crossbows and warhammers used by expensive mercenary troops struggle to penetrate it. Truth in Television, European plate armour really was that effective.
- Subverted in Undertale. Near the end of a No Mercy run, you get a Locket that makes your defense 99 which should theoretically make fights a complete cakewalk, except that the sole remaining enemy in the game turns out to deal only Scratch Damage. A constant, unrelenting stream of Scratch Damage that bypasses your armor, your Mercy Invincibility and applies a Damage Over Time effect that gets worse with each hit... Conversely, the enemy in question only has 1 HP and 1 defense, but casually dodges every single one of your attacks. It's kinda like the game is mocking you for thinking that numbers equal power.
- The Temmie armor from the same game is a more straight example, however getting it first requires you to pay a large sum of money to help temmie go to college, then even more to buy the actual armor, though the price goes down every time you die.
- In Sands of Destruction, Kyrie may get the Crimson Gear, assuming you revisited Barni before he died, then revisited Barni again after he was resurrected - keep in mind that Barni is now an utter ghost town and you have no other reason to try to go there. If not, it becomes Permanently Missable and you get the Crimson Robe as a consolation prize. Both are stronger than any other armor he can obtain, but the Gear nullifies all elements as well as having a higher defensive value. Other characters also have an ultimate armor personal to them, though they only have one ultimate option; in their cases, the catch is more often triggering the quest itself, rather than remembering to do random things at the appropriate time to ensure you get the better option (in particular, Rhi'a's dresses are known to be a pain to trigger; even though the only thing you have to do is walk into town, it's up to the game to decide if this particular visit is the one where Felis Rex will decide to send her a present - so you may get several in a row if you exit and reenter, or you may get nothing no matter how many times you get on and off your ship at the docks).
- Warcraft III: In the expansion's orc campaign, you can find an item called the Baneblade Armor, which not only gives the holder 7 armor but gives him and surrounding units 1 armor (around 30% damage reduction total on the carrier).
- Dawn of War II: Towards the end of the first game, you can obtain several suits of Terminator armor, though they're not usable by all squads. They make the game a lot easier... or would, if by that point the enemies weren't fully capable of overwhelming you.
- Resident Evil 4: The game's rereleases add a literal suit of medieval armor as an unlockable costume for Ashley. This makes her completely invincible, as the armor will not only prevent her from taking any kind of damage (Even explosions cause her to merely fall on her behind harmlessly), but is also too heavy to allow any enemy to kidnap her. This makes the sections with her much easier, as you don't need to worry about her safety anymore.
- Armor of Invincibility is worn by the Elite Mook Juggernauts of Modern Warfare. Rendering its wearer capable of soaking up mag after mag of assault rifle and sniper fire, an enemy wearing said armor can be a right pain to deal with. Later waves of Survival mode throw several at the survivors at once from multiple directions, and donning one is an optional killstreak reward in multiplayer matches. The sole time they show up in the campaign, you and your mate are said Juggernauts.
- The Fiend Ring from Lunar 2: Eternal Blue Complete is found in Zophar's Domain. On one side, it brings your health to 1 every time you start a fight. On the other side, it boosts physical and magic defense by so much, that nothing could ever hope to cause lasting damage any more, especially if you also wear the Healing Ring.
- Dark Souls has Havel's Armor. It's made from primordial rock and is the best defensive and most stable armor in the game. The Stone Giant set has higher physical resistance, at the cost of being even heavier.
- Horizon Zero Dawn has a set of Power Armor locked behind multiple security systems. To grab it, you need to find five power cores to hack the locks, but the power cores themselves are kept in obscure ruins that are accessed during various points of the story. If you miss one during the storyline, it's a ten-minute trek to get it back. Aloy can't use the full force of the Power Armor but she can refashion the multiple kinetic barriers into a force field, which gives her Deflector Shields that can take the full force of a robot T-Rex charge attack and only needs fifteen seconds to recharge.
- Persona 3, 4, and 5 have the Omnipotent Orb, an accessory which nullifies all attacks except those of the Almighty element. Obtaining it generally requires defeating a Bonus Boss, which makes it a Bragging Rights Reward since a player capable of getting it would probably be able to beat the game without it anyway.
- The Apex Armor from Transformers Prime. Able to repel everything from swords, laser fire, and even point blank explosives. And of all the bots it could go to, it winds up in Starscream's clutches. It's only real drawback is its lack of built in weaponry which, given the greatly enhanced strength it provides the wearer, is a minor concern.
- The Two-Ton Tunic from Xiaolin Showdown. Wearing it pretty much makes you invincible, as attacks don't go through and it's weight makes you stand your ground without even trying. On the flip side, you won't be moving anytime soon.
- In Galtar and the Golden Lance, the Sacred Shield that Tormack stole from Princess Goleeta's family is capable of blocking anything, even the Golden Lance's energy beams.