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I have no idea how we ended up with two Zelda sections (it was me, wasn't it), but let's solve that problem.


* ''Franchise/TheLegendOfZelda'' has enjoyed a few of these over the eras, when the best defense isn't plot-important.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' has the Magic Armor, [[NonIndicativeName a spell item]] that renders Link invincible, at the cost of constantly draining his magic for as long as it is active.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' also features Magic Armor, this time as an actual suit of armour that Link can change into or out of as he pleases. As the game doesn't have a magic meter, this one [[CastFromMoney eats Rupees at a rate of 2 per second]].
** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' has the Hylian Shield, which is protected from both fire and electric attacks, and is the only shield in the game that won't break if it takes too much damage. You can only get it by defeating [[DoWellButNotPerfect eight (and only eight)]] bosses in the BossRush.
** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' gives the Hylian Shield this status again. It's not quite indestructible, but it does have a durability rating of '''800'''[[note]]For comparison, the next most durable shield has a durability rating of 90[[/note]]which means that anyone who doesn't go out of their way to get it at the start of the game (and some of those that do, if they don't pick every fight in Hyrule) will never want for shields again. [[DevelopersForesight If a player does somehow manage to break it]], it's possible (albeit very expensive) to purchase a replacement.
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* ''VideoGame/{{Rimworld}}'': The cataphract armor set introduced in the ''Royalty'' DLC is ''the'' strongest wearable protection in the game. If you are lucky enough to get a set that is manufactured at Legendary quality, even the most powerful weapons have only a twenty percent chance of doing any damage at all if they hit a pawn wearing the armor, and that damage will always be reduced. The one major disadvantage is that it is so heavy it significantly reduces the pawn's walking speed when worn (the FlavorText notes that "neuro-memetic assistors" are installed in the armor to even allow a wearer to move in it at all), but this can be mitigated by installing bionic legs, as they provide a movement speed boost that will cancel out the movement speed penalty.
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* ''Fanfic/MyHeroAcademiaUnchainedPredator'': The Doom Slayer's armor is far more advanced than the most advanced technology of the MHA world. Literally everything thrown at it, ranging from bullets and explosives, to lightning, fire, nanomachines and lava, are effectively useless against him. Only All Might was able to dent his armor, and even then, the damage was superficial.

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* Shardplate in ''Literature/TheStormlightArchive''. Not only can it take absurd amounts of physical damage and mend itself by consuming {{Mana}}, it is also one of only four things that can block a [[SoulCuttingBlade Shardblade]], with the others being another Shardblade, the recently invented "half-shard" shields (plate and blades are LostTechnology) and [[spoiler: [[AntiMagic aluminum]]]]. It also makes its wearer immune to [[FunctionalMagic Surgebindings]] and Voidbringer special powers, such as Stormform's ability to throw lightning. On top of all that, it considerably enhances the wearer's strength and speed like a magical version of PoweredArmor.
* Thanks to having an extremely powerful spirit called an Akari dwelling inside it, the Devil's Armor from ''The Lukien Series'' by John Marco makes the wearer impossible to kill. Not only is the armor impossible to breach, it also greatly strengthens the wearer to the point where a charging cavalryman's lance shatters on the breastplate and the wearer doesn't even flinch.

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* Shardplate in ''Literature/TheStormlightArchive''. Not only can it take absurd amounts of physical damage and mend ''Literature/TheStormlightArchive'' has Shardplate, [[LostTechnology Lost]]-{{Magitek}} PoweredArmor. It magically fits itself by consuming {{Mana}}, it to any wearer, is also one extremely resistant to any form of attack (including being the only four things armour that can block resist a [[SoulCuttingBlade Shardblade]], with the others being another Shardblade, the recently invented "half-shard" shields (plate [[AbsurdCuttingPower Shardblade]] at all), and blades are LostTechnology) and [[spoiler: [[AntiMagic aluminum]]]]. It also makes its wearer immune to [[FunctionalMagic Surgebindings]] and Voidbringer special powers, such as Stormform's ability to throw lightning. On top of all that, it considerably enhances increases the wearer's strength and speed like a magical version of PoweredArmor.
* Thanks to having an extremely powerful spirit called an Akari dwelling inside it, the Devil's Armor from ''The Lukien Series'' by John Marco makes the wearer impossible to kill. Not only
speed. If it gets damaged, it can regrow itself if it is the supplied with [[{{Mana}} Stormlight]]. The armor impossible to breach, it also greatly strengthens is powered by Stormlight, losing most of its properties if the wearer to gems fueling it run out. In those instances it's more of a hindrance than anything, as moving in the point where a charging cavalryman's lance shatters on heavy armor without the breastplate strength it grants is incredibly difficult. Later books reveal that Shardplate is created from [[spoiler:the bodies of [[OurSpiritsAreDifferent spren]] associated with each particular order of the Knights Radiant, as long as the Knight has been able to swear their [[HeroicVow Fourth Ideal]]. Compared with the "dead" sets of Plate that are more commonly worn, "living" Shardplate is effectively InstantArmor that can appear and the wearer doesn't vanish at will, and can form floating protective barriers or even flinch.be sent to form around a non-Radiant to shield them from harm]].
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* Shardplate in ''Literature/TheStormlightArchive''. Not only can it take absurd amounts of physical damage and mend itself by consuming {{Mana}}, it is also one of only four things that can block a [[SoulCuttingBlade Shardblade]], with the others being another Shardblade, the recently invented "half-shard" shields (plate and blades are LostTechnology) and [[spoiler: [[AntiMagic aluminum]]]]. In addition, it makes its wearer immune to [[FunctionalMagic Surgebindings]] and Voidbringer special powers, such as Stormform's ability to throw lightning.

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* Shardplate in ''Literature/TheStormlightArchive''. Not only can it take absurd amounts of physical damage and mend itself by consuming {{Mana}}, it is also one of only four things that can block a [[SoulCuttingBlade Shardblade]], with the others being another Shardblade, the recently invented "half-shard" shields (plate and blades are LostTechnology) and [[spoiler: [[AntiMagic aluminum]]]]. In addition, it It also makes its wearer immune to [[FunctionalMagic Surgebindings]] and Voidbringer special powers, such as Stormform's ability to throw lightning.lightning. On top of all that, it considerably enhances the wearer's strength and speed like a magical version of PoweredArmor.
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* ''VideoGame/BaldursGateIII'':
** Ketheric Thorm's armor, Reaper's Embrace, is a suit of +1 plate armor that gives the wearer 19 AC, reduces all forms of incoming damage by 2, has a toggleable ability that makes the wearer immune to forced movement like the Shove bonus action and the thunderwave spell at the cost of having disadvantage on Dexterity saves, and once per long rest can be used to cast "Howl of the Dead," an ability that forces all enemies in the radius to make a saving throw against fear or have their speed be reduced by half and grant the caster advantage on attacks against them for three rounds.
** Surpassing Reaper's Embrace is the Armour of Persistence, which found in a shop in Act 3. This is a suit of +2 plate armor with an Armor Class of 2 and also reduces all incoming damage by two, but on top of that it grants the wearer permanent Blade Ward (giving them resistance to piercing, slashing, and bludgeoning damage) and Resistance (giving them +1d4 to all saving throws).
** While Reaper's Embrace and the Armour of Persistance are both extremely powerful, they pale in comparison to the Helldusk Armor, a suit of plate armor that grants an AC of 21, the highest of any armor in the game. While wearing it, you have resistance to fire damage, cannot be set on fire, incoming damage from all sources is reduced by three points, once per long rest it can cast the spell Fly, and any time you succeed on a saving throw the caster is set on fire for three rounds. And the best part is that ''everyone'' is considered proficient in it regardless of what armor proficiencies they actually have. That means it can be worn by your SquishyWizard just as easily as by a fighter or paladin.
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''Website/{{Subeta}}'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close. 30 icons of defense, plus healing ''and'' a chance of inflicting Curse? There's a reason this puppy is so expensive.

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''Website/{{Subeta}}'': *''Website/{{Subeta}}'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close. 30 icons of defense, defense for each type, plus healing ''and'' a chance of inflicting Curse? There's a reason this puppy is so expensive.
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''Website/{{Subeta}}'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close.

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''Website/{{Subeta}}'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close. 30 icons of defense, plus healing ''and'' a chance of inflicting Curse? There's a reason this puppy is so expensive.
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''Website/Subeta'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close.

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''Website/Subeta'': ''Website/{{Subeta}}'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close.
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''Website/Subeta'': While not ''completely'' invincible, Blackmoons War Plate comes pretty darn close.

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** Gilgamesh from ''Anime/FateStayNight'' and ''Literature/FateZero'' wears a suit of golden armor that, despite its appearance, is extremely durable - it can survive a barrage of sword strikes from (an admittedly weakened) Saber without a scratch, and allows him to survive the destruction of his CoolAirship while suffering only minor damage. The only things that have been shown to be able to pierce it are activated Noble Phantasms, the ultimate techniques of Servants, such as [[spoiler:his own Merodach's SwordBeam reflected back at him by Shirou's Avalon and Saber's Excalibur fired ''point-blank'' - the latter might not necessarily be its upper limit, but Saber did need to subscribe to [[ThereIsNoKillLikeOverkill overkill theory]] just to make sure that she could actually pierce the armor.]] His defeat in the ''UBW'' route is partially because he believed he didn't need to put on the armor [[spoiler:against Shirou, a mere human and "faker"]], and thus was caught off-guard.
** Berserker from ''Literature/FateZero'' wears a suit of armor that's even more powerful than Gilgamesh's - it allows him to survive an attempted stab to the head from Saber without a scratch, causes building-shattering weapons from the Gate of Babylon to simply bounce off of it (though since he was attempting a free-fall attack, the weapons still sent him flying off his path), and even lets him survive being trampled by Rider's Gordius Wheel, an A+ ranked Noble Phantasm (albeit injured enough that he had to call a retreat). The only time that the armor's ever been pierced is when [[spoiler:Saber runs her sword through him, after he's run out of mana, a state which causes Servants' durability and power to drastically degrade.]]

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** Gilgamesh from ''Anime/FateStayNight'' and ''Literature/FateZero'' wears a suit of golden armor that, despite its appearance, is extremely durable - -- it can survive a barrage of sword strikes from (an admittedly weakened) Saber without a scratch, and allows him to survive the destruction of his CoolAirship while suffering only minor damage. The only things that have been shown to be able to pierce it are activated Noble Phantasms, the ultimate techniques of Servants, such as [[spoiler:his own Merodach's SwordBeam reflected back at him by Shirou's Avalon and Saber's Excalibur fired ''point-blank'' - -- the latter might not necessarily be its upper limit, but Saber did need to subscribe to [[ThereIsNoKillLikeOverkill overkill theory]] just to make sure that she could actually pierce the armor.]] His defeat in the ''UBW'' route is partially because he believed he didn't need to put on the armor [[spoiler:against Shirou, a mere human and "faker"]], and thus was caught off-guard.
** Berserker from ''Literature/FateZero'' wears a suit of armor that's even more powerful than Gilgamesh's - -- it allows him to survive an attempted stab to the head from Saber without a scratch, causes building-shattering weapons from the Gate of Babylon to simply bounce off of it (though since he was attempting a free-fall attack, the weapons still sent him flying off his path), and even lets him survive being trampled by Rider's Gordius Wheel, an A+ ranked Noble Phantasm (albeit injured enough that he had to call a retreat). The only time that the armor's ever been pierced is when [[spoiler:Saber runs her sword through him, after he's run out of mana, a state which causes Servants' durability and power to drastically degrade.]]



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[[folder:Gamebooks]]
* ''Literature/FightingFantasy'' has some really good armour in a couple of their books:
** ''Literature/NightDragon'' has a legendary Magic Armour that's a chainmail which increases your Attack Strength (your likelihood of winning the turn against your enemy and hurting them) and this increase goes up against the Night Dragon and his Bone Stalkers. Unfortunately, besides the difficulty of finding this armour -- initially it's badly damaged and you must do a quest for the armour's makers before they repair it.
** In ''Literature/StormSlayer'', you essentially buy layers of armour -- a breastplate, a Wyrmskin Cloak and a suit of chainmail armour. While you roll a dice for every layer to see if it actually absorbed some damage, if you can afford to buy all these and keep making successful dice rolls -- then you can reduce up to 3 Stamina damage per attack (almost all enemies only do 2 Stamina per successful attack on you) making it possible to get hit constantly but take no damage.
* In ''Literature/GrailQuest'' book ''Voyage of Terror'', you can win a magical armour from Vulcan which stops any amount of damage from 2 hits, after that it's just very good armour.
* Zigzagged in ''[[Literature/GrailQuest J.H Brennan]]'s ''Saga of the Demonspawn'', you go through Books 1 -- 3 without any armor which isn't too bad because in the books, because armour you find in Book 4 has limited worth (such as the Glowing Shield stopping the first attack in a battle before breaking after 10 uses). In the VisualNovel adaptation the magical Levenskin shirt, now increases the likelihood of enemies whiffing each attack. But it pales in comparison to the glowing shield and the Dragonskin armour you can get just before you meet the [[BigBad 3 sorcerers who started this mess]] -- with these, you're almost indestructible in battle as your enemies will only have 2 out of 12 chance of hitting you with an attack (modified depending on what weapon the enemy has).
* In the ''TabletopGame/Warhammer40000'' ''Path to Victory'' gamebook ''Herald of Oblivion''. Your character starts with ArmorOfInvincibility as he's a [[ExperiencedProtagonist veteran Terminator]] for the Imperial Fists. Besides having Tactical Dreadnought plasteel/ceramite plating that enemies have difficulty breaching, your Termie can use mighty weapons exclusive to Terminator armour (plus a few that aren't part of a Termie's regulation loadout such as Relic Blade).
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* Played with in ''The Inquisitor: Unsafe and Unsound'', the eighth entry in the ''Literature/LaFuerzaSeries''. The cybernetic armor given to Inquisitor and several other characters isn't invincible per se, but it has the ability to repair itself. It will continue to repair itself indefinitely - ''even after the person with it is dead and there’s nothing left of their body except the armor''.

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* Played with in ''The Inquisitor: Unsafe and Unsound'', the eighth entry in the ''Literature/LaFuerzaSeries''. The cybernetic armor given to Inquisitor and several other characters isn't invincible per se, but it has the ability to repair itself. It will continue to repair itself indefinitely - -- ''even after the person with it is dead and there’s nothing left of their body except the armor''.



* ''Franchise/StarWarsLegends'': The ''Literature/JediAcademyTrilogy'' introduced quantum armor, formally known as quantum-crystalline armor or layered molecular armor, used on the Sun Crusher -- it was designed to be truly impenetrable, and proved its worth when the Sun Crusher not only survived ''ramming through the bridge of a Star Destroyer'' but was undamaged by the pressures at the core of the gas giant Yavin, and it's implied it would have survived being thrown into a sun as well. The only things that actually damaged it were a planet-destroying blast from the prototype Death Star and the immense gravity of a black hole, the latter of which would destroy anything; the ''Literature/YoungJediKnights'' series later introduced two more vessels made with quantum armor, one of which demonstrated a key weakness in the concept -- an ion storm, which produced effects similar to an ion cannon (a single shot from which could knock out the electrical systems in a starship and could only be deflected by magnetic fields) didn't physically damage the armor, but the effects completely bypassed it and necessitated repairs to the internal systems.



* ''Series/KamenRiderWizard'''s SuperMode is Infinity Style - a suit themed around diamonds and completely impervious to attacks by any Phantoms save for [[BigBad Wiseman]] himself. Comes with FlashStep capability, too.

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* ''Series/KamenRiderWizard'''s SuperMode is Infinity Style - -- a suit themed around diamonds and completely impervious to attacks by any Phantoms save for [[BigBad Wiseman]] himself. Comes with FlashStep capability, too.



[[folder:Gamebooks]]
* ''Literature/FightingFantasy'' has some really good armour in a couple of their books:
** ''Literature/NightDragon'' has a legendary Magic Armour that's a chainmail which increases your Attack Strength (your likelihood of winning the turn against your enemy and hurting them) and this increase goes up against the Night Dragon and his Bone Stalkers. Unfortunately, besides the difficulty of finding this armour - initially it's badly damaged and you must do a quest for the armour's makers before they repair it.
** In ''Literature/StormSlayer'', you essentially buy layers of armour - a breastplate, a Wyrmskin Cloak and a suit of chainmail armour. While you roll a dice for every layer to see if it actually absorbed some damage, if you can afford to buy all these and keep making successful dice rolls - then you can reduce up to 3 Stamina damage per attack (almost all enemies only do 2 Stamina per successful attack on you) making it possible to get hit constantly but take no damage.
* In ''Literature/GrailQuest'' book ''Voyage of Terror'', you can win a magical armour from Vulcan which stops any amount of damage from 2 hits, after that it's just very good armour.
* Zigzagged in ''[[Literature/GrailQuest J.H Brennan]]'s ''Saga of the Demonspawn'', you go through Books 1 - 3 without any armor which isn't too bad because in the books, because armour you find in Book 4 has limited worth (such as the Glowing Shield stopping the first attack in a battle before breaking after 10 uses). In the VisualNovel adaptation the magical Levenskin shirt, now increases the likelihood of enemies whiffing each attack. But it pales in comparison to the glowing shield and the Dragonskin armour you can get just before you meet the [[BigBad 3 sorcerers who started this mess]] - with these, you're almost indestructible in battle as your enemies will only have 2 out of 12 chance of hitting you with an attack (modified depending on what weapon the enemy has).
* In the ''TabletopGame/Warhammer40000'' ''Path to Victory'' gamebook ''Herald of Oblivion''. Your character starts with ArmorOfInvincibility as he's a [[ExperiencedProtagonist veteran Terminator]] for the Imperial Fists. Besides having Tactical Dreadnought plasteel/ceramite plating that enemies have difficulty breaching, your Termie can use mighty weapons exclusive to Terminator armour (plus a few that aren't part of a Termie's regulation loadout such as Relic Blade).
[[/folder]]



* ''TabletopGame/DungeonsAndDragons'' features this in both the backstory and mechanics of one of the Vestiges from the ''Tome of Magic'' supplement. Savnok was the squire of the divine half-brothers Heironeous and Hextor back when the godlings were young and had not yet come to blows. He saw how they longed to try on their mother's incredible armor and offered to steal it for them, but when he grabbed it, Savnok was unable to resist taking it for himself and carving out an empire on the Material Plane. Since no mortal weapons could harm him in the armor, Heironeous and Hextor only stopped Savnok by stealing their mother's bow and subjecting Savnok to a DeathOfAThousandCuts by countless arrows, then hid the evidence of their mistake by making him a Vestige. When called up by a Binder, Savnok grants them the power to summon a suit of formidable magical armor that resists damage - except from piercing weapons like arrows.

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* ''TabletopGame/DungeonsAndDragons'' features this in both the backstory and mechanics of one of the Vestiges from the ''Tome of Magic'' supplement. Savnok was the squire of the divine half-brothers Heironeous and Hextor back when the godlings were young and had not yet come to blows. He saw how they longed to try on their mother's incredible armor and offered to steal it for them, but when he grabbed it, Savnok was unable to resist taking it for himself and carving out an empire on the Material Plane. Since no mortal weapons could harm him in the armor, Heironeous and Hextor only stopped Savnok by stealing their mother's bow and subjecting Savnok to a DeathOfAThousandCuts by countless arrows, then hid the evidence of their mistake by making him a Vestige. When called up by a Binder, Savnok grants them the power to summon a suit of formidable magical armor that resists damage - -- except from piercing weapons like arrows.



* In ''VideoGame/SandsOfDestruction'', Kyrie ''may'' get the Crimson Gear, assuming you [[spoiler:revisited Barni before he died, then revisited Barni ''again'' after he was resurrected - keep in mind that Barni is now an utter ghost town and you have ''no'' other reason to try to go there]]. If not, it becomes {{Permanently Missable|Content}} and you get the Crimson Robe as a consolation prize. Both are stronger than any other armor he can obtain, but the Gear nullifies all elements as well as having a higher defensive value. Other characters also have an ultimate armor personal to them, though they only have one ultimate option; in their cases, the catch is more often triggering the quest itself, rather than remembering to [[GuideDangIt do random things at the appropriate time to ensure you get the better option]] (in particular, Rhi'a's dresses are known to be a pain to trigger; even though the only thing you have to do is walk into town, it's up to the game to decide if this particular visit is the one where Felis Rex will decide to send her a present - so you may get several in a row if you exit and reenter, or you may get nothing no matter how many times you get on and off your ship at the docks).

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* In ''VideoGame/SandsOfDestruction'', Kyrie ''may'' get the Crimson Gear, assuming you [[spoiler:revisited Barni before he died, then revisited Barni ''again'' after he was resurrected - -- keep in mind that Barni is now an utter ghost town and you have ''no'' other reason to try to go there]]. If not, it becomes {{Permanently Missable|Content}} and you get the Crimson Robe as a consolation prize. Both are stronger than any other armor he can obtain, but the Gear nullifies all elements as well as having a higher defensive value. Other characters also have an ultimate armor personal to them, though they only have one ultimate option; in their cases, the catch is more often triggering the quest itself, rather than remembering to [[GuideDangIt do random things at the appropriate time to ensure you get the better option]] (in particular, Rhi'a's dresses are known to be a pain to trigger; even though the only thing you have to do is walk into town, it's up to the game to decide if this particular visit is the one where Felis Rex will decide to send her a present - -- so you may get several in a row if you exit and reenter, or you may get nothing no matter how many times you get on and off your ship at the docks).



* The Two-Ton Tunic from ''WesternAnimation/XiaolinShowdown''. Wearing it pretty much makes you invincible, as attacks don't go through and it's weight makes you stand your ground without even trying. On the flip side, [[StoneWall you won't be moving anytime soon]].

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* The Two-Ton Tunic from ''WesternAnimation/XiaolinShowdown''. Wearing it pretty much makes you invincible, as attacks don't go through and it's its weight makes you stand your ground without even trying. On the flip side, unless you're strong enough, [[StoneWall you won't be moving anytime soon]].
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-->-- '''John Creasman upon unlocking the final body armor upgrade, VideoGame/RoadOfTheDead'''

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-->-- '''John Creasman Creasman''', upon unlocking the final body armor upgrade, VideoGame/RoadOfTheDead'''
''VideoGame/RoadOfTheDead''
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-->-- '''John Creasman upon unlocking the final armor upgrade, VideoGame/RoadOfTheDead'''

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-->-- '''John Creasman upon unlocking the final body armor upgrade, VideoGame/RoadOfTheDead'''
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->''"Damn helicopters are still shredding me to pieces... this'll give me a chance."''
-->-- '''John Creasman upon unlocking the final armor upgrade, VideoGame/RoadOfTheDead'''

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