Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown Overcrank
. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the Guilty Gear
fighting game series.
and Bullet Time
- Used a lot for the comic effect in Kung Fu Panda, especially during Tai Lung's escape, and later when Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.
- The Matrix Revolutions, when Neo punches Agent Smith in the face in slow motion during their Battle in the Rain.
- Used a few times in the new Sherlock Holmes movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
- Watchmen had a ton of this.
- Romeo Must Die, complete with x-ray flashes of the underlying damage.
- Super Mario Bros. Z uses this. A lot.
- One of the most famous examples in the web animation occurs at the end of the third episode of Xiao Xiao series.
- On The Ren & Stimpy Show in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a shovel.
- Used in the Futurama episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to "Raging Bull".
- Transformers Prime absolutely loved this. Loved it. In one instance, Arcee managed to land a normal-speed hit on Starscream during a hit-induced slow-motion shot.