History Main / HitStop

21st May '17 4:42:25 PM SneaselSawashiro
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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters.

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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters. It's often stated that the hitstop makes it very easy for a lot of frame-perfect combos in the first two iterations, though it starts to be a lot more fast-paced as of the ''Chronophantasma'' installment however.
4th Apr '17 4:48:46 PM Quanyails
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** Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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** Giorno Giovanna's]] Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].
2nd Feb '17 9:09:38 AM MacronNotes
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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].20%.
7th Dec '16 2:27:19 AM StFan
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* [[Manga/JoJosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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* [[Manga/JoJosBizarreAdventure ''Manga/JoJosBizarreAdventure'':
**
Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].




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* Occurs a few times in ''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]''

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Occurs a few times in ''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]''

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* ''Disney/{{Zootopia}}'': During Judy's training at the Police Academy, the scene where she pushes a rhino's fist into his own face is shown in slow-motion, with drool and teeth protector comically flying.
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* ''{{Film/Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

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* ''{{Film/Serenity}}'': ''Film/{{Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

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* One of the most hilarious moments in ''{{Series/Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.

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* One of the most hilarious moments in ''{{Series/Mythbusters}}'' ''Series/{{Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.




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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}.
*** The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

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** The ''VideoGame/GuiltyGear'' series is the {{Trope Namer|s}}.
***
Namer|s}}. The ''Xrd'' installments introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].




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1st Dec '16 8:49:17 PM Steven
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* Parodied in one episode of ''Series/MalcolmInTheMiddle'' where a bully attempts to punch Malcolm in the face while everyone else in the schoolyard watches. The action goes into slow motion and Malcolm ducks to the side to avoid being hit. The bully's momentum keeps going and, while still in slow motion, makes an OhCrap expression as he sees his fist is now going towards Stevie, who is in a wheelchair, and is unable to stop himself. The impact of the punch is just a light tap on the cheek, but once the speed returns to normal, Stevie suddenly falls over in his wheelchair.
23rd Sep '16 8:21:06 PM X2X
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* [[Creator/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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* [[Creator/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome [[RuleOfCool great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure [[Manga/JoJosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].



* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]

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* Occurs a few times in [[http://www.''[[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]
]]''



* Most modern 2D [[FightingGame fighting games]] have this to varying degrees, with some attacks only dealing a few frames of hitstop to help people confirm combos, to special moves and super moves that have a lot of them, to help drive their impact home.

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* Most modern 2D [[FightingGame fighting games]] {{fighting game}}s have this to varying degrees, with some attacks only dealing a few frames of hitstop to help people confirm combos, to special moves and super moves that have a lot of them, to help drive their impact home.



*** The ''Xrd'' installments introduces a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].

to:

*** The ''Xrd'' installments introduces introduce a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].



* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to ''Film/RagingBull''.

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* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", Friend," we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out shout-out to ''Film/RagingBull''.
23rd Sep '16 8:18:52 PM X2X
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Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.

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Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope The trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.



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** The ''VideoGame/GuiltyGear'' series is the TropeNamer.
** ''Guilty Gear's'' SpiritualSuccessor ''VideoGame/BlazBlue'' has this in egregious amounts.
** Present in both Capcom's ''StreetFighter'' and ''MarvelVsCapcom'' games.
** Critical Counters in ''VideoGame/TheKingOfFighters XII'' have alot of this.

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** The ''VideoGame/GuiltyGear'' series is the TropeNamer.
{{Trope Namer|s}}.
*** The ''Xrd'' installments introduces a feature known as Danger Time, [[LuckBasedMission randomly activated by any clash between attacks]], wherein any attack successfully landed during the next 10 seconds causes what is known as a Mortal Counter, briefly freezing up the assailee before they experience [[BulletTime immense slowdown]]--all while [[ForMassiveDamage attack damage is boosted by 20%]].
** ''Guilty Gear's'' Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in egregious amounts.
JustForFun/{{egregious}} amounts, particularly with its Fatal Counters.
** Present in both Capcom's ''StreetFighter'' ''Franchise/StreetFighter'' and ''MarvelVsCapcom'' ''VideoGame/MarvelVsCapcom'' games.
*** In regards to ''Street Fighter'', there are methods to create more hitstop than normal that vary from game to game, such as fully-charged Focus Attacks in ''VideoGame/StreetFighterIV'' or scoring a counter hit with a hard-strength attack in ''VideoGame/StreetFighterAlpha 3'' (which would be later revisited with the Crush Counters in ''VideoGame/StreetFighterV'').
** Critical Counters in ''VideoGame/TheKingOfFighters XII'' have alot a lot of this.



* Happens in ''VideoGame/SonicAdventure2'' when [[CutscenePowerToTheMax Sonic defeats the Egg Golem]] (from Dark Story perspective.)
* Used in the ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
* Fully charged Focus attacks in ''VideoGame/StreetFighterIV'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''

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* Happens in ''VideoGame/SonicAdventure2'' when [[CutscenePowerToTheMax Sonic defeats the Egg Golem]] (from Golem]], but only when seen from the Dark Story perspective.)
perspective.
* Used in the ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
* Fully charged Focus attacks in ''VideoGame/StreetFighterIV'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''
Z-Saber.



* The staggering blow to an enemy in VideoGame/FinalFantasyXIII will typically do this.

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* The staggering blow to an enemy in VideoGame/FinalFantasyXIII ''VideoGame/FinalFantasyXIII'' will typically do this.



* By using the slow motion feature during replays in ''VideoGame/MarioKart 8'', you can create the effect of making an impact from items look devastating.

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* By using the slow motion feature during replays in ''VideoGame/MarioKart 8'', ''VideoGame/MarioKart8'', you can create the effect of making an impact from items look devastating.



* ''WesternAnimation/SouthPark'': During Wendy's beating of Cartman in "Breast Cancer Show Ever", there is a seconds-long pause when she delivers the final blow, cutting from the punch to the crowd's reactions.

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* ''WesternAnimation/SouthPark'': During Wendy's beating of Cartman in "Breast Cancer Show Ever", Ever," there is a seconds-long pause when she delivers the final blow, cutting from the punch to the crowd's reactions.
13th Jul '16 6:41:16 AM anza_sb
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* Done in the beginning of ''Manga/{{Barakamon}}'' when Handa punches the Director in the face.
22nd Jun '16 9:03:17 AM JamesShade
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* ''[[Franchise/JakAndDaxter Jak X: Combat Racing]]'' would do this when the player pulled off certain kill moves, along with a close up zoom of the wrecked car and one of several randomized messages appearing on the screen. The player's car also got this treatment when they were killed. Both of these could be toggled off in the menu, even in mid-race.
10th May '16 10:29:32 AM eroock
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[[quoteright:350:[[Film/TheMatrixRevolutions http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]

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