History Main / HitStop

10th Jun '18 4:59:34 AM SolidSonicTH
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** The final hit of a round in ''VideoGame/{{Tekken}} 7'' will slow down the action and zoom in the camera. If two players are closing in at the same moment and at least one of their attacks could potentially end the round, it becomes an ImpendingClashShot instead.
30th May '18 7:34:58 PM erforce
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* Used a few times in the 2009 ''Film/SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.

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* Used a few times in the 2009 ''Film/SherlockHolmes'' movie, ''Film/SherlockHolmes2009'', while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
12th May '18 8:37:49 PM AuraXtreme
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* ''VideoGame/KidIcarusUprising'' uses this trope on the finishing blow of every boss. Mid-chapter bosses get only brief pauses, while chapter-end bosses [[spoiler:(including chapter-end bosses that get reappearances)]] get dramatic camera angles, an extended slow-down, a BondOneLiner from Pit, and a reaction from either Palutena or the boss itself.
29th Mar '18 7:17:45 AM erforce
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* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.

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* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', ''VideoGame/FinalFightStreetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.
4th Feb '18 9:58:05 AM Monolaf317
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* In the final chapter of ''Manga/NounaiPoisonBerry'', this is used when [[spoiler: Saotome smashes the fish sculpture he made.]]

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* In the final chapter of ''Manga/NounaiPoisonBerry'', ''Manga/PoisonBerryInMyBrain'', this is used when [[spoiler: Saotome [[spoiler:Saotome smashes the fish sculpture he made.]]


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21st Nov '17 9:56:00 AM Kenji115
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** Giorno Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].

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** Giorno Giovanna's Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize making you feel every aspect of that it was hit, to punch for what seems like hours. To put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].
26th Sep '17 10:15:28 PM Abodos
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* ''VideoGame/MetroidSamusReturns'' uses an effect like this to indicate when you have successfully used the Melee Counter against an enemy.
11th Sep '17 2:25:48 PM Robertroper
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* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant ducked.

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* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant opponent ducked.
27th Aug '17 7:29:53 PM KillerClowns
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* A part of the character select in ''VideoGame/Injustice2''; the characters exchange blows, with P1's blow to P2 resulting in a hit stop. Unless P1 is ComicBook/TheFlash; while it's still nominally slowed down to ultra-slow motion, the Flash [[SuperSpeed just moves so fast he looks like he's moving at normal speed during the hit stop]].
21st May '17 4:42:25 PM SneaselSawashiro
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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters.

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** ''Guilty Gear''[='s=] SpiritualSuccessor ''VideoGame/BlazBlue'' has this in JustForFun/{{egregious}} amounts, particularly with its Fatal Counters. It's often stated that the hitstop makes it very easy for a lot of frame-perfect combos in the first two iterations, though it starts to be a lot more fast-paced as of the ''Chronophantasma'' installment however.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HitStop