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[[quoteright:350:[[Film/TheMatrixRevolutions http://static.tvtropes.org/pmwiki/pub/images/matrix_punch_520.png]]]]
[[caption-width-right:350:Agent Smith will feel that for a long time.]]

Freezing or slowing time right at the moment of an impact to create the impression that something hits harder, or for dramatic effect. For particularly dramatic scenes it may continue into a full-blown {{Overcrank}}. Some video games will also use it to make combo input easier. Trope name comes from the term used for this in the ''VideoGame/GuiltyGear'' fighting game series.

Compare: {{Overcrank}} and BulletTime.


[[AC: {{Anime}}]]
* Used in ''Anime/{{Usavich}}'' when the giant robot smacks Kirenenko and he collides with Putin and their robot.
* In the final episode of ''Anime/CowboyBebop'' [[spoiler:when Julia is shot]].
* Occurs in ''Manga/{{Bleach}}'' episode #144 when Chad punches the arrancar Demora in the face and crushes half of his mask.
* [[Creator/ProductionIG Used and abused for]] [[CrowningMomentOfAwesome great effect]] in ''Manga/AttackOnTitan''. starting with the opening theme.
* [[Manga/JojosBizarreAdventure Giorno Giovanna's]] Gold Experience is absolutely brutal. It may look like a simple punch, but in fact, it accelerates your perception of time, and all the time it takes to the person to realize that it was hit, to put it lightly, it's like you've been hit it by a truck, and only after that happens you realize all the pain and suffering you've been through. Ohh, and the catch? It heightens your senses, so it's going to hurt you, [[UpToEleven a lot]].
** Dio's boxing punch on Jonathan during Part I. He tries again when they grow up, but it's no longer effective.
* In the final chapter of ''Manga/NounaiPoisonBerry'', this is used when [[spoiler: Saotome smashes the fish sculpture he made.]]

* Occurs a few times in [[http://www.fimfiction.net/story/109581/1/i-did-not-want-to-die/i-did-not-want-to-die I Did Not Want To Die.]]

* Used a lot for the comic effect in ''WesternAnimation/KungFuPanda'', especially during Tai Lung's escape, and later when [[spoiler:Po lands on Tai Lung butt-first as they fight their way down the long, long, long, long stairway from the Jade Palace.]]
* ''Film/TheMatrixRevolutions'', when Neo punches Agent Smith in the face in slow motion during their BattleInTheRain.
* Used a few times in the 2009 ''Film/SherlockHolmes'' movie, while Holmes is going through his fight moves in his head. The actual fight is then shown in real time to prove that Holmes' moves worked.
* ''Film/{{Watchmen}}'' had a ton of this.
* ''Film/ThreeHundred'', by the same director as ''Watchmen'' also made extensive use during fight scenes.
* ''Film/RomeoMustDie'', complete with x-ray flashes of the underlying damage.
* In ''Film/{{Undefeatable}}'', early on in their final confrontation, Stingray gives Nick two of these, and Nick gives one back.
* In ''Film/TheCampaign'', Cam Brady slo-mo punches ''a baby''. He was aiming for his political rival as they were fighting over the baby to [[PoliticiansKissBabies kiss him]], but his opponant ducked.
* In ''Film/RagingBull'', Jake [=LaMotta=] slo-mo punches an opponent for a KO.
* ''{{Film/Serenity}}'': When River Tam kicks some Reaver ass, she punches one in the face in slo mo.

[[AC: LiveActionTV]]
* Used ''all the time'' in ''Series/SpartacusBloodAndSand'', as the show had a similar overall style to Zack Snyder's ''Film/ThreeHundred''.
* One of the most hilarious moments in ''{{Series/Mythbusters}}'' was when Jamie slapped Adam across the face while testing cures for drunkenness and seeing how viable having sense slapped into you was, which was repeated in slow-motion for them to watch. Even Adam thought it was hilarious, though he was drunk at the time.

[[AC: VideoGames]]
* Most modern 2D [[FightingGame fighting games]] have this to varying degrees, with some attacks only dealing a few frames of hitstop to help people confirm combos, to special moves and super moves that have a lot of them, to help drive their impact home.
** The ''VideoGame/GuiltyGear'' series is the TropeNamer.
** ''Guilty Gear's'' SpiritualSuccessor ''VideoGame/BlazBlue'' has this in egregious amounts.
** Present in both Capcom's ''StreetFighter'' and ''MarvelVsCapcom'' games.
** Critical Counters in ''VideoGame/TheKingOfFighters XII'' have alot of this.
** ''VideoGame/MortalKombat9'': The X-Ray attacks cause this effect on the hit that actually does internal damage. ''VideoGame/MortalKombatX'' also has X-Ray attacks but the slowdown effect is not as prominent here.
** ''VideoGame/SuperSmashBros'' notably applies hitstop to the person(s) taking damage[[note]]or the person(s) blocking the attack[[/note]] and the person dealing the damage, but everything else continues moving. This includes the background, nearby items and hazards, particle effects (including particle effects of the attacker's attack), and [[OhCrap nearby players who didn't take any damage]].
** ''VideoGame/RivalsOfAether'' applies hitstop and a faint shockwave effect to particularly powerful attacks or on fighters with high damage.
** ''VideoGame/LethalLeague'' even displays a hitstop meter. The hitstop time increases the faster the ball is going.
* Used in ''VideoGame/GoldenSun'' whenever a CriticalHit strikes.
* Happens in ''VideoGame/SonicAdventure2'' when [[CutscenePowerToTheMax Sonic defeats the Egg Golem]] (from Dark Story perspective.)
* Used in the ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' series whenever Zero cuts something with his Beam Saber.
* Fully charged Focus attacks in ''VideoGame/StreetFighterIV'' and scoring a counter hit with a Hard-strength attack in ''VideoGame/StreetFighterAlpha 3''
* Time slows during some third-person finishing blows in ''VideoGame/TheElderScrollsVSkyrim''.
* The staggering blow to an enemy in VideoGame/FinalFantasyXIII will typically do this.
* A correctly done CounterAttack in ''VideoGame/FinalFight: Streetwise'', be it by blocking the attack at the right time or parrying, and you're treated to several variations of this trope.
* By using the slow motion feature during replays in ''VideoGame/MarioKart 8'', you can create the effect of making an impact from items look devastating.
* In ''VideoGame/UnderDefeat'', the game momentarily freezes when the player is killed.
* ''VideoGame/ALLTYNEXSecond'' has this as a toggleable feature. When enabled, the game pauses for a few frames when you kill an enemy with the blade.

* ''WebAnimation/SuperMarioBrosZ'' uses this. A lot.
* One of the most famous examples in the web animation occurs at the end of the third episode of the ''WebAnimation/XiaoXiao'' series.

* On ''WesternAnimation/TheRenAndStimpyShow'' in the episode "Man's Best Friend", we see this trope in effect as Ren hits his owner George Liquor in the face with a oar.
* Used in the ''WesternAnimation/{{Futurama}}'' episode "Raging Bender" when Destructor delivers a devastating punch to Bender's face which dents in his head and knocks off his mouth piece and some teeth, in a shout out to ''Film/RagingBull''.
* ''WesternAnimation/TransformersPrime'' absolutely loved this. ''Loved it.'' In one instance, Arcee managed to land a normal-speed hit on Starscream ''during'' a hit-induced slow-motion shot.
* ''WesternAnimation/SouthPark'': During Wendy's beating of Cartman in "Breast Cancer Show Ever", there is a seconds-long pause when she delivers the final blow, cutting from the punch to the crowd's reactions.