- Time: How quickly the player completed their objective
- Offense: Number of enemies destroyed, combo length, etc.
- Defense: How little damage the player sustained (may also reflect knockouts or lives lost)
- Completion: Number of items (Heart Containers, gold, among others) collected, secrets found, bonus objectives finished, and so on
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- Ōkami and Ōkamiden rate the player's performance after each battle, based on time spent and damage received. The ratings are icons of plants; seeds represent the lowest rank and blossoming cherry trees the highest. The higher rating you get, the more money you obtain as a bonus. Even the Final Bosses have one, which pops up immediately before the End Game Results Screen.
- Alien Hallway rates your performance on each level from 1-5 stars, with higher ranks earning more gold to buy upgrades. Getting five stars on every level rewards you with a Steam achievement.
- Devil May Cry grades not only the stages, but individual attack combos, with the criteria being the length of the combo, not repeating any particular technique too frequently, and not getting hit during it.
- Hotline Miami gives a score and letter grade at the end of each level. Higher scores can be earned through recklessness, variety, and swiftness.
Beat Em Up
- Almost every single game by PlatinumGames does this. Some examples are Bayonetta, Anarchy Reigns, Metal Gear Rising: Revengeance and The Wonderful 101. The grades usually depend on the game, such as letter grades from S to D (Revengeance), bronze or platinum medals (Anarchy Reigns) or awards that span from Pure Platinum to Stone (Bayonetta and the Wonderful 101, with the Stone award becoming a Consolation Prize in the latter's case).
- Golden Axe shows you your letter grade after the game is over (typically separate from the actual score gained from killing enemies).
- Viewtiful Joe grades each level in sections, with an average given at the end. It substitutes "V" (for "Viewtiful") in place of S, and even offers a rainbow V.
- Starting from Naruto Shippuden: Ultimate Ninja Storm 2. a grading system is implemented during boss fights, particularly in how well you and how fast you get the QTE's down.
- Acceleration of Suguri grades you based on how much damage you took during the fight. "E" is for winning a battle by the skin of your teeth, up to D, C, B, A, S, and finally "P" for a Flawless Victory.
- Capcom vs. SNK
- Divekick rates the winner at the end of a match. Amusingly, the categories are Diving, Kicking, and Not Losing.
- Garou: Mark of the Wolves grades your performance for each round, and you can only reach the True Final Boss if you get a high enough grade for every round.
- Street Fighter III.
- JoJo's Bizarre Adventure: Eyes of Heaven has an interesting addition besides "health remining" and "time spent": "JoJolity", which is increased by performing specific actions that fit your character's fighting style in canon.
Hack And Slash
- Asura's Wrath does this for every episode, based on the time, you took to complete the gameplay sections, overal battle points during the combat, and how well you preform the QTE's, of all things.
- Hyrule Warriors gives you ranks for each mission based on the time it took to complete, the damage you received, and (usually) the number of enemies you defeated. Many stages in Adventure Mode require you to get a certain grade to unlock them and a large number of them need to be completed with an A rank to get their rewards.
- Your combos are graded during Sengoku Basara's gameplay.
- Most of the earlier games in the Silent Hill series had a variation of this after the credits, giving between one and ten stars depending on your performance through the game. The ranking you got sometimes also determined the power of the game's secret weapons in a subsequent playthrough.
- Some instance dungeons of Aion give the participant(s) the following possible letter grades: S, A, B, C, D, and F. There are score and time cutoffs to achieve each particular grade, and higher grades provide better rewards. No rewards are given if the participants receive an F grade.
- Elsword gives you one each time you complete a dungeon or finish enough matches for a PvP ranking. They go as low as F if you just give up or as higher as SSS if you're a PvP master.
- Bugs Bunny: Rabbit Rampage assesses the player's performance after each level and gives a "Style Rating." Unfortunately, their relative ranking is not self-explanatory, nor are the raw scores shown.
- The GBA port of Donkey Kong Country 1 does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
- Time Trial Mode in VVVVVV has grades of "B", "A", "S", and best of all "V". You get a B just for finishing, while a V requires a No Death Run within a set par time (depending on the level) while picking up all shiny trinkets.
- Mega Man Battle Network and Mega Man Star Force have this: 1-10 and S rank. High ranks mean either more money or a greater likelihood of getting a chip. Against the optional Navi bosses, it determines what grade of chip they drop, with their best chip requiring a 9 or above (and being more likely on a 10, and pretty much guaranteed on an S).
- The Mega Man Zero games grade you based on completion time, enemies killed, number of times hit, number of continues used, and number of Cyber Elves used. An "A" or "S" ranking is typically required to get additional moves from the bosses.
- Mega Man ZX graded your battles against the bosses as levels 1-4, starting at 4, and going down a level to the minimum of 1 each time you hit the Boss' weak point (where the Biometal was located]]. Each drop in level also lowered the available energy for that Biometal's form, and lost energy could be regained by paying to have the Biometal repaired or going back and re-fighting the boss to get a higher level.
- ZX Advent has a medal system (Gold, Silver, Bronze), with each medal being gained by beating the boss with a different Self-Imposed Challenge.
- The Sonic the Hedgehog games, starting from Sonic Adventure 2, have this.
- Any Rhythm Game will grade you one way or another. Ones with with a (mostly) letter system include beatmania, Dance Dance Revolution, jubeat, In the Groove, and DJMAX Technika.
- The Nintendo Hard Beatmania IIDX is a rare example of one which actually will slap you with an "F" for a truly abysmal performance, although it is possible (yet extremely unlikely) to clear a song with an F.
- For In the Groove, players who fail a song or course receive a grade of "F" regardless of the percentage score. In standard mode, the "F" grade is only shown if one player fails a song while the other player passes it in two-player mode.
- Dance Dance Revolution gives you a grade from D (just passed the song) to AAA (all Perfect in the earlier games, a few Greats are allowed in SuperNOVA 2.) If you're playing 2-player and fail a song while the other player passes, you'll get an E.
- Hatsune Miku: Project DIVA does this, although with worded grades. From worst to best they are MISS×TAKE (or DROP×OUT in F's English release), CHEAP (or LOUSY in F's English release), STANDARD, GREAT, EXCELLENT, and PERFECT.
- CROS Sx BEATS has two separate grading systems, a letter grade and a Clear Rate percentage, and oddly enough the two are correlated but neither is a function of the other nor a function of the score. On a song with at least 90 notes, if you get a single Fail exactly in the middle and all Flawless or Super on the rest, you'll get a Clear Rate of 89% and a grade of S+. If you get a Cool on every single note, you'll get 10% of the max score, a Clear Rate of 60%, and an S++ grade.
- The Rhythm Heaven games rate your performance at the end of a song. If you do reasonably well enough, you'll get an "OK". A near-flawless performance nets you a "Superb" rating, as well as a medal toward unlocking mini-games. If you miss too many beats, you'll get told to "Try Again" and can't proceed to the next stage until you get an "OK" or better. After getting a "Superb" rating, the game will sometimes give the player an opportunity for a "Perfect" rating, but after three failed attempts, the opportunity goes away until next time. Getting perfect is just a regular "Superb" except during these opportunities.
- In 8 Beat Story, he player is judged by how long the player's maximum combo and how high the score is. Getting S rank on both in Expert and Mother difficulties gives Core Jewels, this game's IAP currency.
Role Playing Game
- The Ar tonelico series grades you after each and every battle, unless it doesn't give experience.
- Final Fantasy XIII and sequels: After most battles you receive a rank of zero to five stars. Some Achievements require you to get five stars for certain battles. Higher ranks also affect the drop rates.
- Fire Emblem 4, 5, 6 and 7 do this. FE 12 also has them, but it is far too generous and gives out max ranks pretty easily.
- In Kingdom Hearts II, the Gummi Ship levels are graded with one prize unlocked for each rank achieved. When playing these levels for a high score, Rank Inflation kicks in as a truly high-score receives declarations of "S+1" rank, "S+2", and so on.
- The Inazuma Eleven games grade your performance on the optional repeatable matches. An S requires you to win in a complete shutout with at least 5 points, and getting all S ranks on a set of matches gets you a reward (in addition to the one you get for just beating the set).
- In Odin Sphere, the treasure chest that appears when the player wins a battle will contain more money/items if the player earned a higher grade.
- The Pokémon Ranger games grade your performance when capturing Pokemon, with higher letter grades granting you more experience points.
- Tales Series rank player's battle performance at the end of each battle with numbers. Grades sum up and can later be exchanged for in-game items and features or saved till the end of the game for Grade Shop, which, among other things, sells grade bonuses for New Game+. Combined with bonuses on setting higher game difficulty they can really take grades on the further playthroughs Up to Eleven. But not unless you perform bad enough to actually get a NEGATIVE number...which in that case ALSO gets multiplied by all your bonus indices.
- Valkyria Chronicles had an unusual system in which you were graded solely on how quickly you captured the enemy base (usually the main objective) resulting in a good strategy for an 'A' ranking being to deploy Alicia the Scout by herself, and just run her through the enemy ignoring firing and gunplay for captures.
- In The World Ends with You, the player's grade is one bonus to their pin points, multiplying it by a factor from 0.80x (for "D" — that's a 20% decrease) to 1.50x (for "*").
Shoot Em Up
- The Ace Combat games do this, grading your performance by the time you spent on a mission and the score you've achieved. Higher grades increase the reward for the mission.
- Star Raiders, at the end of each mission, assigns the player a ranking which is determined by a function of skill level, energy used, time taken, and number of enemy ships and starbases destroyed (with a greater penalty for bases destroyed by Zylon). Successful players can achieve ranks ranging from Rookie to Star Commander; failed players are Galactic Cook or Garbage Scow Captain.
- Trauma Center.
Stealth Based Game
- The Commandos games rate how well did you the mission with letters.
- The Hitman games give you a rank based on the number of non-targets killed and alarms raised during a mission. Different ranks carry different cash bonuses, with the elusive "Silent Assassin" rating netting the most.
- Metal Gear Solid: Peace Walker ranks your performance after each mission, with completing the level quickly, not killing enemies and not raising any alarms increasing your grade. The ranks go from C up to S.
- Some Mario Party games will grade you for your performance in the Story Mode.
Third Person Shooter
- One ranks the player's performance after the completion of each stage on a scale from Sedate to Pissed to Enraged to Rage.
Turn Based Strategy
- Nintendo Wars has three grading for each mission. Speed is self-explanatory, based on how fast you complete the mission, Power is based on the number of enemies are destroyed from a ratio in a single turn, and Technique is based on the number of units you have than you have lost. Technique could be elevated by spamming units from all bases so that you have more troops than you lost. Days of Ruin/Dark Conflict reworked the system, especially the Power and Technique where the former is based on the damage value inflicted and number of times you attacked during your turn and the latter is based on the number of enemy units and how much they joined divided by the number of units you own and lost, meaning that spamming units is not a good idea. How you get the rank is based on the game, as in the first three Advance Wars games, you must have at least 280 points in order to get an S-rank while in Days of Ruin, you must have at least 300 points, although that game has a 150 point limit per score than the 100 in the previous games.
- The Steel Panthers games don't give players letter grades, but they do calculate the exact measure of victory or defeat using a ratio of the victory points acquired by both players over the course of a scenario. This mostly matters in predefined campaigns, where the next scenario that you advance to can change depending on whether your victory was a Strategic one or a Marginal one.