Azure Striker Gunvolt
(Armed Blue: Gunvolt
in Japan) is an 2D Side-Scrolling Action game developed by Inti Creates with input from Keiji Inafune
, of the Mega Man
and Mighty No. 9
fame, for the Nintendo 3DS eShop.Twenty Minutes into the Future
, people possessing a psychic power known as Septima (Seventh in Japan) start appearing
, and they quickly start being feared by the general populace. The Sumeragi Group, a large, world-wide conglomerate, tasked itself with bringing peace and order to the world by rounding up psychics. But, unbeknownst to the world, this "Psychic Protection" as the conglomerate calls it, takes the form of concentration camps, where the psychics have horrific experiments performed on them on a daily basis.
Opposing them is a resistance group known as QUILL. Upon learning of the atrocities done by the Sumeragi Group, they started working as a human rights organization to protect the psychics. One of their newest members is a 14-year old boy known only by his nickname
: Gunvolt. He, too, is a Septima psychic, with the power to control lightning, called "Azure Blue".
The plot starts when he is sent to assassinate a Sumeragi Group-sponsored virtual idol named Lumen. But he hesitates upon learning that she is but a manifestation of the powers of a young psychic girl named Joule. That meeting will change his destiny, and will put him on a collision course not only with the Sumeragi Group, but also with his comrades.
Inti Creates has also put out a sub-game called Mighty Gunvolt
, a Retraux Mega Man
clone starring both Gunvolt and Beck
from Mighty No. 9
Azure Striker Gunvolt provides examples of:
- Artificial Human: Joule was artificially created in one of the Sumeragi Groups labs.
- Bare Your Midriff: The main character sports such look, as seen above. This is only present in the Japanese version however: His English design covers his midriff due to not testing well, and unlike the braid, it wasn't added back in later.
- Bland-Name Product: Merak mentions wanting to play some "Realms of Robocraft"
- Black Eyes of Crazy: All of the bosses Gunvolt fights have those. Daytona even combines it with Red Eyes, Take Warning.
- Bitter Sweet Ending In the True Ending: Sumeragi is in shambles, Joule lost her body and Gunvolt killed Asimov to save humanity. Gunvolt then leaves QUILL permanently, leaving Zeno and Moniqa astonished at Asimov's death and questioning Gunvolt's mindset.
- Boss Remix: The opening stage theme is remixed for the True Final Boss.
- Boss Rush: As a game that Expies Mega Man, it's inevitable, though it's more spread out than most examples, taking place over two (actually four) missions: Merak in one, and Stratos, Jota, Viper, Elise, and Copen in the next, with Carrera being skipped entirely, unless you collected all seven Jewels and are on your way to face the True Final Boss in the true final mission, in which he does appear to face you.
- Downer Ending If you don't collect the Seven jewels you get the bad ending in which Asimov reveals his plans to wipe out humanity using the satellite and Joule. When Gunvolt and Joule refuse to join him he kills them with Copen's gun (having seemingly killed Copen earlier) and claims that plans can be rewritten. Downer ending indeed.
- Elemental Powers:
- Gender Neutral Writing: The game uses "xe" and "xem" for the pronouns for Zonda.
- Gosh Dang It to Heck!: Lots of G-rated curse words to keep it in the Teen rating. Though it's not hard to imagine what they mean with terms like "horsejitt" and "jockblocked".
- Innocent Cohabitation: Joule starts living with Gunvolt after he rescues her from the Sumeragi Group.
- Intentional Engrish for Funny: The opening and closing text screens for Mighty Gunvolt use this as an homage to the poor translations of some NES games.
- La Résistance: QUILL.
- Magic Music: Joule's psychic ability, Cyber Diva, manifests itself through song.
- Mega Corp.: The Sumeragi Group in spades.
- Mecha-Mooks: Make up most of the fighting force of the Sumeragi Group.
- Nintendo Hard: Not really the case when playing normally, but aiming for S+ rank definitely requires alot of skill and practice. You need to know the layout of the map to be able to get through in a quick time, and the layout of the enemies to know where you can combo kill and to avoid damage. On top of that getting hit makes you lose your Kudos, while using a skill or touching a checkpoint resets them. So basically to get the most kudos for your score you have go through a level untouched without checkpoints and get a perfect against the stage boss.
- Not Quite Flight: Gunvolt can use his powers to slow down his descent after a jump.
- Only Known by Their Nickname: Gunvolt. His "civilian" name is a secret.
- Our Centaurs Are Different: Daytona can turn his mechanical side-packs into horse-like hind legs, to give himself a speed boost.
- Orcus on His Throne: One of the bosses, Merak, never leaves his comfy throne. Justified in that it also doubles as a floating mecha and his powers enable him to create wormholes with he can use to attack Gunvolt.
- Psychic Children: Most psychics are children due to them recently appearing; the number is slowly growing.
- Psychic Powers: From controlling elements to Literal Split Personality.
- Puzzle Boss: The last boss fights in the game are such that you need to fulfill certain requirements to be able to damage them.
- Rank Inflation: The mission ranks go up to S and S+.
- Rapunzel Hair: Gunvolt wears his hair in a braid that goes down to his waist. It was initially removed in the American version to "appeal to 10-to-14-year-old boys", but Keiji Infaune himself emphasized that it would remain in all versions.
- Retraux: Mighty Gunvolt is done in an 8-bit style, similar to Mega Man.
- Seven Deadly Sins: All of the bosses of the Sumeragi Group (save for Nova) have personality traits and titles linked to the Seven Deadly Sins. Each of them are: Viper: Wrath; Elise: Envy; Stratos: Gluttony; Merak: Sloth; Jota: Pride; Carrera; Greed; and Zonda: Lust.
- Spiritual Successor: Yet another one of Mega Man (Classic), Zero and ZX series specifically.
- Shoot the Bullet: You can do this to Copen's normal revolver bullets.
- Shout-Out: One of Merak's attacks greatly resembles the "Worm Smasher" of Shu Shirakawa's Granzon.
- When discussing a mission taking place in a haunted facility Gino tells Gunvolt he should bring a proton pack.
- The secret weapon Dullahan, which is just a gun that can't tag enemies. No electrical gimmick aside from skills to take down enemies, just shooting them with bullets. So basically it's a Mega Buster.
- Status Buff: How Joule's power works: when she sings she enhances the power of other psychics around her. The Sumeragi Group use this to turn her into a living psychic sonar.
- Super Move Portrait Attack: When characters like Adepts or Copen use a powerful attack skill.
- Elise's is non-offensive; it revives her other selves.
- Theme Music Power-Up: Under certain conditions, the stage BGM changes to a full vocal performance of one of Lumen's songs.
- Time Skip: Six months passed after the first mission.