"Give me power, Azure Striker, so I can strike down my enemies!"
The Hero is a 14-year-old boy nicknamed Gunvolt. His true name is unknown. He is initially associated with an armed resistance group called QUILL, who fights against the Sumeragi Group. He then leaves the group shortly after meeting Joule. Despite normally being cool-headed, his youthful rebelliousness comes out when he's forced to do things that go against his principles. His power, Azure Striker, allows him to control lightning.
Chain Pain: One of his special attacks, Voltaic Chain, summons chains that crisscross around the area which are then electrified. The more enemies in the area, the more effective the attack.
Dark and Troubled Past: As an adept, he was captured by Sumeragi and cruelly experimented on until he was rescued by QUILL and Asimov.
Deadpan Snarker: Good Lord almighty like you would not believe! Every other line out of this guy's mouth is some kind of snazzy one-liner.
Eleventh Hour Superpower: His level of power skyrockets after Joule/Lumen merges with him; enough to even eclipse Asimov.
Expy: With his age, blond hair, and lightning powers, he's essentially this game's Ky Kiske with a little bit of Neku's attitude.
Even some of his and Ky's Limit Breaks are similar. Astrasphere is basically an immobile Ride the Lightning, while Luxcalibur is similar to Sacred Edge.
Good Is Not Nice: Downplayed. Despite his aloof nature, Gunvolt is a kind person at heart. He only really shows this around Joule however.
Good Is Not Soft: While Gunvolt does have morals and lines he's not willing to cross, if he's ordered to take out a target, all bets are off. Asimov learns this the hard way.
Lightning Gun / Puppet Gun: Gunvolt fights with his Conductor Gun. It fires "Dart Leader" shots which don't pack much of a punch but has the ability to lock-on targets.
Limit Break: Astrasphere, Luxcaliber, and Voltaic Chains.
Mana Meter: The Energy Point Bar (EP Bar) underneath GV when he uses Psychic Abilities.
Morality Pet: Downplayed in regards to Joule. He's already heroic and good, but his conversation with Asimov at the end of the game implies he may have done what Asimov suggested if he didn't care about her more.
"I don't want your freedom if it means Joule loses hers. Sorry."
Not Quite Flight: He can float for a short time with his Lightning Ring and also when Lumen's songs power him up.
Pocket Protector: Is saved from a gunshot by the necklace Joule makes for him. Also downplayed, as it doesn't stop the bullet from entering, just from immediately killing him.
Screw the Rules, I'm Doing What's Right: His defining characteristic. He'll follow QUILL's orders, but if they clash with his personal morals, then loyalty goes out the window. It's practically his Establishing Character Moment when he finds Joulie. Despite being ordered to terminate her, he immediately disobeys orders and even quits QUILL and goes freelance just to give the girl a somewhat normal life. This gets taken even further at the end of the game when Asimov reveals his true colors and intentions, forcing Gunvolt to kill him. At which point, he leaves QUILL permanently.
Sphere of Power: When he attacks with Flashfields also has a stronger special attack called Astrasphere which surround him with spheres of electricity that deliver consecutive damage to enemies.
Trick Bullet: The Dart Gun shoots different darts that changes how the darts are fired and how many enemies and objects you can lock-on to.
Violet Dragon / Cerberus: Allows automatic fire and lock-on to three.
Water Dragon / Mizuchi: Five-direction: Can be fired in one of five directions and ricochets around the screen. Holding down the fire button changes the firing direction. This dart allows for one lock-on.
King Cobra / Naga: Holding down the fire button makes a charged attack that pierces through enemies and lets you lock-on to five enemies.
Teknos / Technos: Two darts are fired at the same time. One goes up and travels along the ceiling, while the other goes down and travels along the floor. Allows for two lock-ons.
Hydra / Orochi: A small drone hovers behind Gunvolt, firing darts in seven directions. Allows for up to eight lock-ons.
Vasuki: A successful hit will cause the shot to bounce to another valid target. Allows for up to four lock-ons.
Dullahan: Fires high-power bullets which deal more damage than any other gun. Does not allow any lock-ons.
The 13-year-old heroine. She is a psychic girl created in a lab operated by the Sumeragi Group. Her Muse ability allows her to enhance the powers of other psychics through song. After being rescued by GV from the Sumeragi Group, the two begin to live together.
"Could you rescue this girl... my other me... from this place?"
Lumen is the top pop star of the country, promoted by the Sumeragi Group. She is, in fact, the avatar of Joule, given form by her Muse ability. Even as the Sumeragi Group promotes her as a star, they are using her as bait to find other psychics to capture and subjugate. Joule and Lumen inhabit different bodies. Unlike Joule, she has a strong personality and is very much a free spirit. Lumen claims she only reflects the person Joule wants to be deep inside.
QUILL is an armed resistance force founded by members of a foreign human rights organization to combat the increasingly radical measures being taken by the Sumeragi Group. Through guerrilla warfare and rescue operations involving psychics imprisoned within Sumeragi facilities, QUILL intends to eventually free all psychics from the clutch of Sumeragi.
"Your mission is to assassinate the virtual pop star Lumen. Good Luck."
Asimov is a team leader at QUILL and also one of the founding members. His is skilled marksman who is deadly with a sniper rifle. Although he displays no emotion in the line of duty, his passion for the group's cause is well known among the QUILL members who look up to him. Gunvolt owes his life to Asimov, who rescued the boy from a Sumeragi facility where he was put through horrifying experiments. To GV, Asimov is a savior, teacher, and father.
Broken Pedestal: To say Gunvolt wasn't happy to know his idol is a genocidal maniac with a hate for humans would be an understatement.
Foreshadowing: In the very first stage, Asimov advises Gunvolt about how Gunvolt should remember to recharge, to which Gunvolt replies that it is his power, not Asimov's. Gunvolt is wrong as Asimov is actually able to use the same power as him.
"Hey, if I had powers like yours, I'd be pretty unstoppable, too."
Zeno/Gino is the life of the party at QUILL. He loves anime, manga, and games. Gino tends to make frivolous jokes at the expense of others, but he does care for his colleagues even GV after he left QUILL.
Badass: Though we don't get to see him in action, at one point he calls Gunvolt for backup while making a joking remark that he got nicked on his mission. Gunvolt notes that despite the jokes, Zeno's skills are the real deal and if any enemy is able to touch him then they should be taken completely seriously.
Badass Normal: Has no psychic powers, but is just as skilled as Gunvolt on the field.
Moniqa/Monica is an operations officer at QUILL and one of few members who doesn't have psychic powers. She is like an older sister to GV and Zeno. Despite generally being a serious and highly capable officer, Monica has a clumsy side that reveals itself occasionally. She deeply admires Asimov.
A powerful conglomerate composed mostly of power companies, the Sumeragi Group is the sole supplier of the nation's energy needs and is also involved in media, space development, and military technology. They wield extraordinary influence in politics it is not an exaggeration to say that they are the de facto power in this country. The Sumeragi Group was the first to consider the potential energy use of psychic powers, and its technology in the field of psychic energy is the most advanced in the world. Today, only the Sumeragi Group owns the technology capable of controlling psychic powers.
Mega Corp.: A conglomerate composed mostly of power companies, they are also involved with media, space development, and military tech.
A small army of psychics and soldiers serves under this young, charismatic Sumeragi lieutenant. He leads a project that would give Sumeragi total control over all psychics, ostensibly for the safety and security of the nation. Nova/Shiden is an enigma who speaks in riddles and seems to generally look down on others. Not much is known about his psychic power, except that it is the most powerful among the Sumeragi psychics.
Villain Has a Point: After his final defeat, he states to Gunvolt that without Sumeragi to keep the adepts in line, nothing will prevent adepts from abusing their powers and destroying the world. He turns out to be right to a degree, if Asimov is any indication.
Seven psychics who had their psychic powers extracted into sword-shaped devices. Their swords which can be used remotely to control any unwanted bursts of power allow them to stay out of trouble and live ordinary lives. However, in cases of emergency, Sumeragi's monitoring facility gives them access to these swords and they fuse with them, triggering a transformation dubbed "weaponization."
"You're going the wrong way, man, Hell's this way!!"
Viper/Daytona patrols Sumeragi's chemical plant complex and possesses the psychic power "Explosion". Once a notorious gang leader, Viper/Daytona fell in love with Lumen's voice and enlisted as part of Sumeragi's private army.He has the ability to compress thermal energy into small spheres called Angry Bombs that explode on impact. He can also coat his legs in flames and his sword of choice is "Lord of Fire".
Merak is a psychic that commands Sumeragi's private army, and possesses the psychic ability "Wormhole". He has a sharp mind and is valued as a strategist by Shiden, but is also entirely apathetic, sometimes not even getting up when he's hit not that he has to, considering he rides an armoured chair, which he uses in tandem with his Wormhole ability. Merak uses the sword Unwavering Spirit.
Brilliant, but Lazy: Merak is ostensibly a talented strategist, but prefers napping to fighting. He doesn't even move when forced to fight; he just lets his hover chair and his portals do all the fighting for him.
Elise was a Swordswoman being held prisoner by Sumeragi. She possesses the ultimate psychic power "Rebirth," the ability to manipulate the soul into spinning out life for eternity. Sumeragi were attempting to implant Elise's brain with a more aggressive persona that ended up taking control of her original, weak-willed persona.Unfortunately, Sumeragi were unable to contain her power, triggering a rampage that leveled the research facility she was being held at. Elise uses the "Living Blade" as her sword of choice, and controls "vipers" that she can shape into daggers. After being thrown, she can make them come back to life as zombies.
Axe Crazy: Her alternate personalities, especially the third one that appears in the rematch. This is even shown in gameplay when she uses Resurrection on the other two when they die: While the original two spell it correctly and have it in all caps ("RESURRECTION") with a nice little chant beforehand like the other bosses, the third Elise not only spells it like a glitchy mess while shifting between lowercase and uppercase letters ("ReSURrexIOnnN"), the chant is replaced with her saying "Die" over and over..
Be Careful What You Wish For: The research facility that performed experiments on her wanted to know the secret behind her resurrection powers. After going berserk, she used said power to turn all the research personnel into zombies.
Dual Boss: Later becomes a Triple Boss, though the third one can't actually be hurt.
The Smurfette Principle: Elise is the only female boss (unless you count Lumen while Nova is controlling her), though to be fair, you're facing "two" and later "three" of her.
Supernatural Is Purple: Purple eyes and armor, and her Septima can make someone immortal, bring someone back to life, or turn them into zombies.
Whip It Good: She also uses them to travel pole to pole in her stage.
Stratos, the Gluttonous Fly
"Hungry... I'm so... hungry!"
Stratos is a Swordsman that is held prisoner by Sumeragi. Prior to his capture, he was a handsome, popular man, although no trace of this man remains today. Stratos possesses the "Fly" ability and is capable of turning his flesh into fly-shaped particles of energy that can dismantle any matter and incorporate it into his body.Repeated experimentation on Stratos has caused his powers to become too powerful for even his Sword, "Lizardslayer," to control. The only thing that keeps him in check is a special drug called S.E.E.D., extracted from the experimental plant ViVid.
AxCrazy: Noticeably the least stable member of Sumeragi.
Flies Equals Evil: Summons and creates flies from his body that attack friend or foe.
Zonda is another psychic in Sumeragi's Psychic Hunter Unit. Zonda possesses the psychic ability "Mirror," and uses the sword "Crow Child." Zonda's age, gender and background are all shrouded in mystery. Even among Sumeragi's top brass, very few know anything about Zonda. Even less is known about Zonda's Mirror ability, often reputed to be some sort of illusion-based power. Zonda is among Sumeragi's most powerful psychics, and it is said to be as powerful as Gunvolt and Nova/Shiden.
Ambiguous Gender: Pretty much xyr defining trait. Zonda's weaponized form doesn't provide any answers: Xey have both a male AND a female weaponized form.
Mirror Boss: Literally. In Mighty Gunvolt (which is the only place you can actually fight xem), Zonda creates mirror panes to flip between xyr male and female forms, duplicate xemself, drop triangular projectiles from above, and hide while firing energy shots. Bonus points in that xyr power is actually named "Mirror".
Nothing Is Scarier: Unknown age, unknown gender, unknown backstory. No one knows anything about Zonda except for one thing: Xyr power is supposedly as tough as Gunvolt and Nova. This is one adept you probably don't want to mess with. ...Or not, since Copen worfs xem before xey get a chance to prove it.
Showgirl Skirt: Xyr female weaponized form has xyr armor in the style of one.
The Unfought: Copen takes Zonda out before you get a chance to fight xem, resulting in you fighting Copen for that stage instead.note You do get to fight xem in Mighty Gunvolt.
Carrera, the Magnetic Avarice
"Your lightning is no match for my magnetism!"
Carrera is a psychic in Sumeragi's Psychic Hunter Unit and possesses the psychic ability "Magnetic Arts". He's described as a "pure fighter" who joined the unit simply for the chance to battle powerful psychics. He has a habit of speaking very formally, and mentions "strength" and "battles against titans" in just about every conversation. Carrera uses the Magnetic Arts ability to produce a special magnetic field that attracts other psychics. This field also has the effect of temporarily blocking the use of psychic abilities. Naturally, this is a quality that Sumeragi prizes highly, as it makes capturing psychics all the easier. His sword of choice is named "Rockslicer."
Blood Knight: Joined the Psychic Hunter Unit only to fight powerful psychics.
Power Nullifier: His power can negate Septimal powers. In his boss fight, this is used in his Quasar Collapse attack, and will force Gunvolt into Overheat state for a while, removing his ability to prevade attacks or use the flashfield.
This power becomes very important later in the story.
The Worf Effect: He's left out of the Boss Rush so that when you fight him along the way to confronting Asimov, you'll get to see just how powerful Gunvolt is now that Lumen is supporting him. Ironically, he's also the only one of the Swordmasters who can harm Gunvolt at that point since the Quasar Collapse's secondary effect still works on you at that point.
Gunvolt: ...I'm sorry, what? Did you just break out a "thou"?
Jota/Iota, The Prideful Silhouette
"I am one with the light!"
Iota is a psychic who protects the massive Sumeragi communications tower, Amaterasu. He possesses the psychic ability "Lightspeed". A former soldier, Iota left the military under the belief that serving Sumeragi was the only way to truly bring peace and stability to his country. His sword of choice is the "Shadow Dragon."
"I've come here to deliver your sentence... Azure Striker!"
Copen feels that, left unchecked, Psychics are a threat that will eventually subjugate anyone that doesn't have their powers, and has made it his mission to destroy them. He has no powers of his own, but his scientific mind is on par with Sumeragi's best scientists.
Bait-and-Switch Boss: He's been both the giver and the receiver of this. In the actual game, he overrides Zonda as the boss of Sinner's Row. In Mighty Gunvolt, he appears at the start of the Mirror stage, but Zonda gets a little payback and knocks him out, becoming the Final Boss.