Characters / Azure Striker Gunvolt

Characters in the series.
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Gunvolt, the Azure Striker
Voiced by: Kaito Ishikawa
"Give me power, Azure Striker, so I can strike down my enemies!"

The Hero is a 14-year-old boy nicknamed Gunvolt. His true name is unknown. He is initially associated with an armed resistance group called QUILL, who fights against the Sumeragi Group. He then leaves the group shortly after meeting Joule. Despite normally being cool-headed, his youthful rebelliousness comes out when he's forced to do things that go against his principles. His power, Azure Striker, allows him to control lightning.

He fights with a gun that fires Dart Bullets, which helps him lock onto enemies and then use his signature Flashfield ability to zap the locked foe from a distance. His Flashfield will also help him hover, shield him from physical projectiles, and solve puzzles in the stages. His other abilities include Prevasion, which lets him evade attacks as long as he has enough energy, and Special Skills, techniques that requires SP to perform and either deals heavy damage to enemies or supports him.
  • Adorkable: Can be this at times, particularly around Joule. He mostly keeps this to himself.
  • Adopt the Dog: The intro stage ends up with him doing this, by taking out Joule to have a more normal life instead of killing her (as it was his objective).
  • Aloof Ally: To QUILL. He does care about the others, particularly Joule, but the friendliest behavior you'll get from him is snark.
  • Always Save the Girl: Downplayed. While Gunvolt makes it clear on several occasions that he will break his back to protect Joule no matter the cost, he isn't oblivious to the amoral/depraved/elitist villains and knows they have to be stopped before they hurt a lot of people. It's mentioned more sparingly in the original Japanese translation to make it clear Gunvolt wants revenge on Asimov, but it is there.
  • Ass Kicking Pose: Gunvolt's EP recharging pose, which he claims allows him to concentrate deeply so he can restore his "Electro Psycho" Energy, or EP. He tells Joule that he came up with it himself.
  • Badass Longcoat: A blue long-coat.
  • Bare Your Midriff: Has this look in Japan's version. Omitted in the overseas version by making his undershirt cover his navel. The second game also has this, but it's more subdued.
  • Battle Cry: Every boss fight (in the Boss Banter in the original Japanese, or in Steam version) always involves Gunvolt saying his famous "Oversurge! Azure Striker!" followed by some badass proclamation.
  • Because You Were Nice to Me: He pretty much owes Asimov for saving him in the past and making something out of him, and thus he does things to support Asimov and QUILL. That doesn't mean he doesn't have limits, however - even he isn't going to support Asimov's plan for Adepts supremacy.
  • Berserk Button: Harm Joule (or threaten to do it) in any way, and you'll learn the hard way that lightning can strike twice. Sumeragi, Copen, and even Asimov learned this the hard way.
  • Big Brother Instinct: When Viper mentions how he liked seeing Joule hooked up to machines, GV immediately judged him as dangerous to keep alive.
  • Blue Eyes: Has these.
  • Bottomless Magazines: He can fire his guns pretty much indefinitely.
  • Boring but Practical: How Gunvolt fights. His basic ability involves shooting a thing, then pumping enough electricity into it to defeat it. It's very basic, but it's also easy and fairly powerful. Lampshaded as much in the intro stage by himself.
  • Bridal Carry: He carries Joule this way after he takes her out of her confinement.
  • Brooding Boy, Gentle Girl: The brooding boy to Joule's gentle girl.
  • Brought Down to Normal: Downplayed; at the end of the first game, Gunvolt gets a massive increase in power thanks to merging with Joule/Lumen. But as of the second game, after a certain incident, i.e Zonda stealing her powers, Joule lost a chunk of her power and thus GV isn't as strong as his end-of-first-game self (but he's still stronger than himself at the beginning; he now lacks the EP bar for one).
  • Byronic Hero: A brooding, snarky hero with a Dark and Troubled Past.
  • Came Back Strong: When he dies on a stage, if Lumen's Anthem activates, he'll be revived with unlimited EP. By virtue of having Lumen inside him in the True Ending, he went back alive after being shot, with Anthem permanently active... and with eyes dead set to Asimov.
  • The Caretaker: He becomes one for Joule after he saves her.
  • Chain Pain: One of his special attacks, Voltaic Chain, summons chains that crisscross around the area which are then electrified. The more enemies in the area, the more effective the attack.
  • Clark Kenting: Almost in a direct reference to Superman himself, in one of the Joule chats he mentions that this is how he hides his mercenary identity from his classmates. He simply ditches his Azure Striker outfit and puts on a pair of glasses.
  • Combat and Support: The combat to Joule's support.
  • Costume Evolution: He goes from a normal blue longcoat to a darker blue one with different details, metal boots, and having his hair color change slightly. He apparently gets it after the prologue stage, from Xiao and Quinn. Given that his old outfit was QUILL standard issue, the change more solidifies his individual identity.
  • Covert Pervert: Is hinted to be one in one of the Joule chats.
    If I'm not wrong... Zeno said that he likes the parts of her that are all grown-up and bouncy...
    Hmm... if you compare Lumen and Joule...
    Joule: Eh? What's wrong...? The way you're looking at me... I-It's really embarrassing... GV...
    Grown-up and bouncy... eh.
    Gunvolt: ...It's nothing.
    Joule: I...I get the feeling you were just thinking about something extremely vulgar...
  • Cutscene Incompetence: Given how slow it travels, there's no way Gunvolt couldn't have avoided the Greed Snatcher shot from Asimov in the ending.
  • Damage Over Time: His main way of dealing damage is by constantly zapping enemies with lightning (after tagging them) that slowly but surely depletes their health. The Flashfield itself can also deal damage at a much slower rate.
    • One of Gunvolt's new skills acts similarly to a concentrated Astrasphere: Gunvolt deploys an orb of electricity that quickly deals heavy damage over several seconds. Unlike Astrasphere, Gunvolt only has to drop it before continuing his assault, although it has a much smaller area of effect.
  • Dark and Troubled Past: As an adept, he was captured by Sumeragi and cruelly experimented on until he was rescued by QUILL and Asimov.
  • Dark Is Not Evil: Hard Mode gives Gunvolt a gray and red Palette Swap, but he's most certainly a good guy.
  • Deadpan Snarker: With lines like "this has got to be the least ninja infiltration QUILL has ever done", Gunvolt always seems to come up with some manner of witty reprise to just about everything he encounters.
    • The retranslation tilts him somewhat more in the direction of deadpan.
  • Defeat Equals Explosion: Dissipates into sparks when his health goes down to zero. Kinda like how the various Mega Man heroes die.
  • Double Jump: Some of his equipments gives him the ability to do this. It expends EP to use. Depending on the gear, he can get one, two, three or infinite extra jumps (the latter comes at the expense of longer overheat recovery time).
  • Dull Surprise: Gunvolt's reaction to finding out that Asimov is an Azure Striker.
    Gunvolt: Well, that's new...
  • Electric Torture: In the intro, you first see him being chained to a chair and whipped by a torturer's electric whip. This, however, only serves to empower Gunvolt back, making him able to break out of his restrains and retaliate.
    Gunvolt: I -AM- electricity!
  • Elemental Hair: Not only in the yellow = electricity sense, but literally as well. Deleted dialogue from the Japanese game indicates that the reason he can zap tagged targets with his Flashfield are because his Dart Bullets contain needles made from his hair.
  • Eleventh Hour Superpower: His level of power skyrockets near the end of the game after Joule/Lumen merges with him; enough to even eclipse Asimov.
  • Et Tu, Brute?: To say Gunvolt wasn't happy to know his idol and Parental Substitute, Asimov, is a genocidal maniac with a hate for humans would be an understatement.
  • Expy: His long blonde hair, personality, blue outfit and the use of multiple guns evoke that of Zero (for the first two), X and Axl respectively, while his use of lightning powers and his role makes him one for Cole MacGrath.
  • Fingerless Gloves
  • Foreshadowing: In one of the Joule talks in the first game, Joule sees a bird flying to the window of GV's apartment and asks Gunvolt if she can keep it; he retorts that a free spirit like that shouldn't be put for their own amusement. While at first it seems like it refers to Joule's previous situation in particular and the Adepts persecution in general, in the second game it becomes poignant when, after Joule and Mytyl merge and becomes someone "other", Gunvolt decides to leave her living to her own decision.
  • Glass Cannon: In Hard Mode, he becomes this. Spikes and lava are now lethal and his health is reduced, but he gets highly increased damage output.
  • Good Is Not Nice: Downplayed. Despite his aloof nature, Gunvolt is a kind person at heart. He only really shows this around Joule however.
  • Good Is Not Soft: If something happens to go against his personal beliefs and morals, he'll be ready to stand and fight against it. Asimov learns this the hard way.
  • Heal Thyself: 2 of his skills can let him heal himself. One heals 1/4 of his health while the other heals it to full.
  • Heartbroken Badass: This is what he becomes after Asimov killed Joule and she, after she fully controls The Muse, decides to merge with him. He then chases Asimov partly to get payback (and partly to stop him from his Evil Plan) and successfully kills him. At the start of the second game, he apparently is still grieving over her death and how he failed to save her, although his encounter with Quinn helps him to get back on his toes.
    • And then it happens again in the second game, although this time it's of his own volition. Joule (as Mytyl) is now living the life he wanted her to have, and GV doesn't want to take her away from it.
  • Heroic B.S.O.D.: In the True Ending, he is left heartbroken and shell-shocked over all the tragedy he has faced just some moments ago. He has battled all the sides of the conflict - even his own side - with his trusted father figure revealing an ambition of world domination, killed Joule, and later GV has to kill his father figure himself. When his (former) squadmates come to him, he can only coldly walk away from the place, without saying a word to them, leaving them confused.
  • Hitman with a Heart: He's a cold, straight hitman on duty, but even he can't bring himself to kill Joule due to him sympathizing with her and her not being hostile. He also shows some pity for Elise and Stratos due to their conditions.
  • Hollywood Hacking: According to Gunvolt, one minor ability of his Septima is that he can hack electrical devices.
  • Innocent Cohabitation: With Joule, after he rescues her.
  • In-Series Nickname: He's often called just GV. Zeno in the 3DS translation calls him "Geeves".
  • Invocation: All of his special attacks begin with a chant.
    Gunvolt: Lightning that flickers like a star, and purges all that violate its realm!! Astrasphere!
    Gunvolt: Sacred sword agleam! Barbarous and bathed in blue cleaving right from wrong! Luxcalibur!
    Gunvolt: Bolts of rebellion! A thunderous voice in his heart speaks of one true law! Voltaic Chains!
    • The Japanese vocal, meanwhile, just shortens them to "Hotobashire (Oversurge)! Armed Blue! (Insert skill here)!"
  • It's Personal: Normally he does his work to support QUILL, and later to "pay the bills". But when Joule gets kidnapped (after you finish 6 main levels), he makes it clear to his (former) squadmates that he's taking the last stages personally.
  • Journey to Find Oneself: The ending implies that Gunvolt does this. After killing both the Big Bad and then his own boss and facing a terrible tragedy, he silently walks away from the place, with whatever his intentions after the whole battle made unclear.
  • Kid Hero: He's a middle schooler. Zeno even calls him the "big bad electro middle schooler" in the Stratacombs.
  • Limit Break: Has three.
    • Astrasphere: Creates a trio of electric orbs that circle him. Gunvolt is immobile while performing this move.
    • Luxcalibur: Creates a blue sword made of electricity which thrusts forward.
    • Voltaic Chains: Chains crisscross the screen which are then electrified to damage enemies. The more enemies onscreen, the more effective the attack.
  • Lightning Can Do Anything: With his Azure Striker ability, aside from hurting enemies...
    • He can heal himself.
    • He can give himself Status Buffs.
    • He can give himself a speed boost, as well as doing air jumps and air dashes.
    • With the Flashfield he can see in the dark in a limited range, hover in the air, and protect against physical projectiles.
    • He can negate damage with Prevasion.
    • He can activate multiple switches at once.
    • He can float with the aid of magnetic ceilings.
    • He can move floating platforms when charged with Flashfield.
    • He can disperse the enemy's defenses with Flashfield (as shown with Nova's first form and later Asimov).
    • He can hack electrical devices and generate power for appliances (at least Joule suggests the latter).
  • Logical Weakness: Water will short-circuit him, making him vulnerable to his own powers. Magnetism also messes with electric currents. The latter nearly gets him killed.note 
  • Mage Marksman: Gunvolt is able to control lightning and wields a gun that aids in his lightning control.
  • Magical Accessory: Gunvolt mentions that the rings he wears contain gems that amplify his Septima. His pendants and eye contacts are similarly used to enhance his abilities.
  • Mana Meter: The "Electro Psycho" Energy Bar (EP Bar) underneath GV when he uses his Septimal Powers. Also the Skill Points bar for his Limit Breaks and Status Buffs.
  • Mana Shield: The "Prevasion" ("Kagerou" in Japan) ability lets him negate damage when you get hit by expending some EP. This can only be done if you're not currently using Flashfield, if you're not overheated, if you equip the gear that allows Prevasion. Note that using it will still reset your Kudos.
  • Morality Pet: Downplayed. While Gunvolt's muted morality is still very much there, Joule is pretty much Gunvolt's moral compass throughout the game. Even when faced with Asimov's choice, he'd choose to protect Joule because his plot would endanger her as much as anyone else.
    Gunvolt: "I don't want your freedom if it means Joule loses hers. Sorry."
  • Multicolored Hair: The tips of his hair appear to have turned blue in his sequel design. This may be caused by either his merge with Lumen, or, as seen with Asimov, a side effect of usage of his powers and/or aging.
  • My Greatest Failure: Even though Joule is with him forever now, and it was entirely her decision of what she wanted with him being unable to influence it whatsoever, GV still cannot forgive himself for failing to save Joule by the time of the second game.
  • My Rules Are Not Your Rules: When Copen fights him in the second game, GV has access to both Astrasphere and Luxcalibur as regular attacks. Only Voltic Chains is presented with any kind of serious fanfare.
  • Neural Implanting: This is apparently how Gunvolt (and most Adepts created by Sumeragi) got their powers.
  • Nice Job Breaking It, Hero: Gunvolt killing Elise freed her third personality, allowing her to revive herself and the other adepts. In other words, he's responsible for Joule getting recaptured by Sumeragi. Though it's downplayed in that there was no way he could've saw that coming.
  • Nonchalant Dodge: The Chargeguard Pendant turns Gunvolt's instant recharge into this, where he's able to sidestep any attack by simply making a flashy pose. With proper timing, you don't even need to bother getting Gunvolt out of the way of certain attacks, and you even get to recharge your EP while you're at it. Of course, the Chargeguard Pendant+ improves on this and makes it even more useful.
  • Not in This for Your Revolution: Zigzagged. Gunvolt leaves QUILL in the introduction of the game to pursue his own goal of protecting Joule, and only takes contracts from QUILL afterward to pay the bills, but he ends up getting personally invested in the conflict with Sumeragi due to Joule being needed for their plans. And then he goes off the rails again after learning that Asimov is, ironically, planning a revolution and decides to stop him.
  • Not Quite Flight: With his equippable rings that gives him either double jumps, air dashes, or both. His Flashfield also lets him hover. Also when Lumen's songs power him up.
  • Only Known By His Nickname: "Gunvolt" is just a codename for him. He's apparently gone as "Gunvolt" for so long that he's long since forgotten what his actual name is.
    • In Nova's audio drama, Gunvolt's true name was about to be revealed, but ultimately he was cut off. It's apparently a code name granted to Azure Strikers who were the result of Project: Gunvolt, which means that Asimov is named Gunvolt as well.
  • Overheating: Happens if his EP Bar goes to zero, resulting in him being unable to use his powers for a short while. Also happens with the "Chaff" Status Ailment.
  • Perpetual Frowner: It is quite a rarity to see him smile. And considering his Dark and Troubled Past, it's not hard to see why.
  • Perpetual Molt: While he doesn't have wings (though Joule would disagree), Gunvolt's abilities tend to manifest feathers.
    • Feather Motif: The white "feathers" that Joule saw emanating from him makes her think he's some kind of an angel. As shown in the True Ending, he's apparently symbolized as a white bird, alongside a blue butterfly (Joule).
  • Pocket Protector: Is saved from a gunshot by the necklace Joule makes for him. Also downplayed, as it doesn't stop the bullet from entering, just from immediately killing him.
  • Predator Turned Protector: He starts off as your average hitman, but when his target turns out to be a tortured, non-hostile Adept girl, he chooses to take her out to give her a normal life. While he's still a hitman afterwards, he now has someone to protect.
  • Punny Name: Flashfield's name in Japan, "Raigekirin" (雷撃鱗, "Thunder Scales"), is a pun on "gekirin" (逆鱗, "reversed scale", or idiomatically, "imperial wrath"), "raigeki" (雷撃, "thunder strike") and how the "rin" ("scale") part homophones with the kanji 輪, ("ring"); Flashfield takes form of a ring of electricity.
  • Puppet Gun: Gunvolt fights with his Conductor Gun. It fires "Dart Leader" shots which don't pack much of a punch but has the ability to lock-on targets for his real "punch": the zap of his Flashfield.
  • Rapunzel Hair: His long blonde hair is braided into a ponytail. Such long hair also explains how he can make a lot of special bullets that contain his hair.
  • Reduced Mana Cost: The Flash Focus contact lens reduces the EP use for his Flashfield.
    • Adrenaline Lens gives him a chance to use a skill without SP.
    • Recirculating Lens gives him a chance to use Prevasion without EP.
    • Geist Locket pendant makes Prevasion uses less EP, but decreases his defense. Solid Geist Locket does the same, in addition to preventing knockbacks.
    • Better ring equipments will give him the effect of using less EP for double jumps or air dashes.
    • Inversion: Overflash Pendant makes him use more EP for Flashfield, but its attack power is also increased.
  • Regenerating Health: The Reviberoptic contact lens lets him recover HP by standing still.
  • Regenerating Mana: His EP and SP bars regenerate by itself. Vigor Lens contact lens accelerates SP recovery while Recharge and Cooldown Lenses accelerates EP recovery (normal and overheating conditions respectively), but caps his Kudos count.
  • Required Secondary Powers: One side effect of GV's Septima is that it gives his skin a microscopic layer that protects it from electrical shocks. Being doused in sea water would disable even that, making him vulnerable to his own powers.
  • Rhetorical Question Blunder: Interestingly, Gunvolt asked one and answered it himself.
    Gunvolt: Elise. I knew you were behind this. Who else has the power to resurrect an Adept?
    ...Lumen. But that's beside the point.
  • Roaring Rampage of Rescue: This is what happens after Sumeragi kidnapped Joule again in the climax. In the True Ending, this turns into a Roaring Rampage of Revenge after Asimov kills Joule.
  • Sarcasm Mode: He engages in this at times.
    Gunvolt: So "ghosts" are crawling out of a secret facility? Yeah, that's not suspicious.
  • Screw the Rules, I'm Doing What's Right: His defining characteristic. He'll follow QUILL's orders, but if they clash with his personal morals, then loyalty goes out the window. It's practically his Establishing Character Moment when he finds Joule. Despite being ordered to terminate her, he immediately disobeys orders and even quits QUILL and goes freelance just to give the girl a somewhat normal life. This gets taken even further at the end of the game when Asimov reveals his true colors and intentions, forcing Gunvolt to kill him. At which point, he leaves QUILL permanently.
    • Lampshaded by Joule once in one of the Joule chats; she knows he quit QUILL because of her and she's concerned if he basically left his "family" just to take care of her. He assures her that he regrets nothing.
  • Shaping Your Attacks/Spontaneous Weapon Creation: One of his special attacks, Luxcalibur, summons a giant blade of electricity that thrusts forward.
  • Sharing a Body: After being mortally wounded by Asimov, the only way Joule could save him was to forcibly assimilate herself into his being much as Nova had done to her shortly before, and it's for keeps. GV isn't too thrilled about this arrangement.
    • As of the second game's ending this is no longer the case, and appears it may never be again.
  • Ship Tease: A healthy number of them with Joule.
  • Shock and Awe: His Septimal powers.
  • Skyward Scream/Say My Name: When Joule is killed, he screams her name into the sky in anguish. In the revised translation, however, he just lets out a generic scream.
  • Specs of Awesome: His contacts, which boost his Septimal power. When going to school, he wears glasses to achieve the same effect while hiding his Adept status. Both also have the standard utility of improving vision; he admits that his eyesight is quite poor.
  • Speed Echoes: Afterimages of him appear whenever he dashes.
  • Sphere of Destruction: His Flashfield covers him in a sphere of electricity that slowly damages enemies and protects against physical hazards (but not energy ones). Also has a stronger special attack called Astrasphere which surround him with spheres of electricity that deliver consecutive damage to enemies.
  • Status Buff: He has 3 of them.
    • Septimal Burst: His EP will regenerate much faster for 30 seconds.
    • Alchemical Field: Increases the rate of his health, credits and EXP gain for 30 seconds.
    • Septimal Surge: Drastically increases his damage output for 30 seconds.
  • Super Not-Drowning Skills: On Easy Mode, Gunvolt cannot drown.
  • Superpower Lottery: GV is an SS-Rank Adept whose powers over lightning not only make him a force to be reckoned with in the modern machine-laden day, but can overcome virtually any other Septima. Which is precisely why Sumeragi went through two other Azure Striker candidates to get it right. Not only that, but the Azure Striker is the first known Adept ever in history.
  • Trick Bullet: The Dart Gun shoots different darts that changes how the darts are fired and how many enemies and objects you can lock-on to.
    • Violet Dragon / Cerberus: Allows automatic fire and lock-on to three.
    • Water Dragon / Mizuchi: Five-direction: Can be fired in one of five directions and ricochets around the screen. Holding down the fire button changes the firing direction. This dart allows for one lock-on.
    • King Cobra / Naga: Holding down the fire button makes a Charged Attack that pierces through enemies and lets you lock-on to five enemies.
    • Teknos / Technos: Two darts are fired at the same time. One goes up and travels along the ceiling, while the other goes down and travels along the floor. Allows for two lock-ons.
    • Hydra / Orochi: A small drone hovers behind Gunvolt, firing darts in seven directions. Allows for up to eight lock-ons.
    • Vasuki: A successful hit will cause the shot to bounce to another valid target. Allows for up to four lock-ons.
    • Dullahan: Fires high-power bullets which deal more damage than any other gun. Does not allow any lock-ons. You're basically playing a Mega Man game with this equipped.
  • Turns Red: In the final battle against him in the second game as Copen, he starts busting out Voltic Chains when down to his last third of life. Mercifully they are not a screen nuke this time, but they hit as hard as you would imagine.
  • Utility Weapon: His Flashfield can be used to solve in-game puzzles.
  • Videogame Dashing: Aside from his normal dash, some of his equipments gives him the ability to do an air dash. It expends EP to use. Depending on the gear, he can get one, two, or infinite air dashes (the latter comes at the expense of longer overheat recovery time).
  • Wake Up, Go to School, Save the World: He's not exactly saving the world, but he's a resistance mercenary/school student.
  • Wall Jump: In the same vein as the heroes of the MMZ and ZX series. Note, however, that Gunvolt lacks the wall sliding.

Copen/Acura "The Avenger", The Adept Slayer
Voiced by: Kosuke Masuo
"I've come here to deliver your sentence... Azure Striker!"

Copen feels that, left unchecked, Adepts are a threat that will eventually subjugate anyone that doesn't have their powers, and has made it his mission to destroy them, basing all of his beliefs and goals on his father's discovery about Adepts and his dying wish. He affiliates with no one, crusading in his mission alone, although he gets companions in the sequel. He has no powers of his own, but his scientific mind is on par with Sumeragi's best scientists.

He serves as Gunvolt's rival character; in the first game he's encountered as a boss twice, before becoming playable in the second game. Copen's playstyle is similar, but different in some aspects, from Gunvolt: His gun shoots high-powered lasers that can home in to a marked enemy. You do marking by air-dashing towards the foe and then rebound back; aside from that, his rocket boots helps him hover and dash to different directions in the air. His combat bot, Lola, also provides him Flashfield-like protection as well as Prevasion, and lets him assimilate the power of fallen Adepts for his use.
  • Affectionate Nickname: His little sister and Lola calls him "Boss" in the English version. He is called "Acura-kun" by them in the Japanese version.
  • Attack Drone: Copen gains one in the second game, that he can use to aid him in defense, offense and mobility. In particular, he also can use it to emulate the abilities of Adepts. It can also converse with him.
  • Ax-Crazy: When it seems like Copen has lost his last living family, Mytyl, to an Azure Striker all over again, Copen absolutely loses it. The ensuing boss theme playing against Gunvolt, a disjointed version of Collision of Thunderstorms with a high-pitched and frantic version of Reckless Shooting Conviction playing underneath, illustrates just how broken his mind is at this loss. Thankfully, Mytyl manages to bring him down from it when he sees she's still alive.
  • Badass Normal: Is not an Adept, but can fight toe-to-toe with them.
  • Bait-and-Switch Boss: He's been both the giver and the receiver of this. In the actual game, he overrides Zonda as the boss of Sinner's Row. In Mighty Gunvolt, he appears at the start of the Mirror stage, but Zonda gets a little payback and knocks him out, becoming the Final Boss.
  • Black and White Insanity: Copen doesn't give a flying jitt whether an Adept is good or evil and what it is doing at the moment. As far as he's concerned, all Adepts are irredeemable monsters that need to die right this second, and he won't hear any pleas to the contrary. It's painfully prominent in relation to Gunvolt; even though Copen fights against Sumeragi and Gunvolt is the biggest thorn in the Group's side, his response to an Enemy Mine is pretty much telling Gunvolt to shut up and trying to kill him just because he's an Adept and he's there. Gunvolt pretty much gives up on reasoning with him at the end, deciding he's as bad as Nova and Asimov.
  • The Cameo: In Mighty Gunvolt, he spends the Final Boss fight as a stage prop after getting beaten down by Zonda. Turns out he was hunting Adepts like always, but arrived on the scene a bit late.
  • Cape Busters: A normal human who dedicated himself to hunt all Adepts, he's particularly of the fantastic racist type.
  • Combos: In the second game, destroying enemies consecutively without touching the ground grants Copen an increasing Kudos bonus that gives him 10x the number of enemies defeated in a row while airborne.
  • Costume Evolution: In the second game he trades his normal boots with Rocket Boots and has a more slender design.
  • Depleted Phlebotinum Shells: His gun's bullets can nullify Septimal powers. Your Flashfield won't block it, too.
  • The Determinator: He simply will not stop until he has rendered the Adepts extinct. Every time Gunvolt beats him, it just makes him try harder.
  • Dub Name Change: Copen in English; Acura in Japanese. The names of some of his acquired techniques are also altered overseas; e.g Arrogant Fang becomes Arrogant Radiance.
  • Expy: Of Proto Man in the first game, being the rival character with a gun and a shield; he also evokes Mega Man's trademark Power Copying. In terms of character and mechanics, he evokes Copy-X, albeit a far less villainous take.
  • Fantastic Racism: Hates Adepts and wants to apply the Final Solution on them because he feels they're a potential danger to the world. He seems to get it from his father.
    • Justified. The side story "Fleeting Memories" reveals that his father was killed by a vengeful Azure Striker, implied to be Asimov. And as if that wasn't enough, conflicts with and between Adepts had laid waste to most of the world, giving Copen some understandable motives outside of simple revenge.
  • Frickin' Laser Beams: In 2, his new revolver Voder II (aka Border Mk. II) can shoot laser beams that deal high damage to enemies. If he tags them by smacking them with his gun, he can fire off homing beams instead that hunt down tagged targets.
  • Gadgeteer Genius/Teen Genius: Seems to run in the family. Copen's father designed the technology both his son and the Sumeragi Group use to subjugate Adepts, and Copen understands enough of it to build his own weapons.
  • Heal Thyself: He's got a healing skill in the second game.
  • The Hunter: Hunts down and kills Adepts.
  • Ignored Epiphany: Not even The Reveal in the second game that Mytyl was an Adept all along is enough to change his attitude towards Adepts in general, and in his true ending he ultimately decides to continue his quest to eradicate them despite the hypocrisy, choosing to cut his ties with Mytyl for her own safety and so she doesn't have to know that her brother is "A demon bent on revenge."
  • In the Hood: His Powered Armor jacket has one.
  • Jerkass Has a Point: The reason Copen is unshaken in his belief that all Adepts need to die is that he believes if left unchecked, they'll wipe out humanity. The reason he believes this? Because if Fleeting Memories is to be believed, history has proven him right so far. Most of the world has been destroyed by wars enacted by Adepts against humanity and each other.
  • Kill Steal: He shoots down the third Elise before she can resurrect her other selves again. This is not an example of Big Damn Heroes though, because he didn't do it to save Gunvolt and fights him immediately afterwards.
  • Laser-Guided Karma: At the end of Mighty Gunvolt, Copen seems to be the final boss, but Zonda jumps in, knocks him out, and becomes the boss instead, possibly in retaliation for being demoted to The Unfought by Copen in the actual game.
  • Luckily, My Shield Will Protect Me: Has a shield named Aixgear that he uses to emulate some of the powers he copied. He doesn't have it for the 2nd game. A side story revealed that it was destroyed by Asimov's Voltaic Chain when they fought each other.
  • Man in White: With some shades of red, but it's there.
  • Mana Meter:
    • Instead of having SP for Skills, he possesses three bullet icons known as the Bullits (aka Blitz Gauge) at the bottom of the screen. Performing a Bullits Dash (aka Blitz Dash), i.e airdashing, consumes an icon, and if he has no icons, he can't do the dash. He can recharge icons by dashing into a solid surface, which allows him to ricochet off like a projectile, perform a Ground Pound on landing, or manually recharge it by using a maneuver similar to Gunvolt's old recharge action.
    • His EX Weapons run on a refilling energy gauge that functions similarly to the way Gunvolt's Septima recharges. Utilizing an EX Weapon takes a chunk out of the bar, and Copen needs sufficient meter to use an EX Weapon.
  • Mix-and-Match Weapon: In the first game, a shield that can turn into a bow and replicate Septima powers. How about that?
  • Morality Pet: Not quite enough to qualify for Jerk with a Heart of Gold, he wants Adepts extinct, but Copen is under no illusions from the reality that what he's doing is dirty business. For this reason, he keeps his frail, perpetually-hospitalized and mute twin sister out of the know, caring too much about her to get her involved.
  • Muggle Power: Takes both options. He copies and replicates the powers of Adepts to further his goal of wiping them from the face of the earth.
  • No Sell:
  • Plot Armor: He's the only boss that Gunvolt never kills. Not even while the same punishment that Gunvolt dishes outright kills the Adept bosses. He even (barely) survived Asimov's Voltaic Chains, which is a One-Hit Kill for GV.
  • Power Copying: Is able to copy/replicate the septimal powers of Adepts using his high-tech equipment. In the first game, this took the form of manipulating his shield Aixgear into using special attacks. In the second game, this took the form of floating options that attack on command and have the ability to semi-duplicate powers that he copies from defeating bosses.
    Copen: (mid-battle banter) I will eradicate every last one of you monsters from this world. Even if I have to use your own powers to do it!
  • Powered Armor: His jacket named Meganteleon, though heavy, helps increase his strength. In the second game he's got a new one called White Tiger that lets him be more mobile.
  • Pre Ass Kicking One Liner: Instead of having a catchphrase like Gunvolt, he has these.
    Copen: Time to send this star into supernova.
  • Promoted to Playable: His high-flying style makes its debut in the second game.
  • Red Eyes, Take Warning
  • Relative Button: A 14-year old boy adopted mass murder as a creed to honor his father. Family's a big deal to him. So for the love of god and all that is holy, do not touch Mytyl.
  • Revenge: His motivation is to avenge his father, Dr. Kamizono.
  • Revolvers Are Just Better: Has a revolver, it belonged to his father and is named "Border", it can shoot normal bullets and power nullifying Greed Snatcher shots. Depending on your ammo for Dart Leader, you can Shoot the Bullet for his regular shots. In the second game, it's upgraded to shoot lasers.
  • The Rival: Is featured as the main rival of Gunvolt.
  • Rocket Boots: He gains a pair in the second game, that lets him hover (in the similar style as Gunvolt) and use the Blitz Dash technique on foes that allow him to tag them.
  • Rule of Symbolism: His knack of spewing ominous semi-religious spiel when dealing with Adepts, along with his white hooded attire with red crosses and his general self-righteousness makes him somewhat of a homage to a classic Church Militant.
  • Shield Bash: One of his attacks in the first game.
  • Shock and Awe: In the second game, it's the default offensive ability he has with his bits, apparently being derived from the power of Azure Striker. With it he can either shoot a trio of straight lightning bolts forward, or, when locked onto an enemy, make the bits fly onto the locked enemy and then shock them with a triangle of lightning.
  • Smart Bomb: One of his skills he has by default, "Shred Storm" has him sending his bits around him to greatly damage any foe on screen.
  • Spotlight-Stealing Squad: Promotional materials for 2 put a lot more emphasis on Copen than on Gunvolt due to Copen being a new character with a completely different playstyle.
  • Stealth Pun: In the Japanese version, his Shred Storm skill is called "Strike Saw". "Saw" puns with "Sou", i.e the Japanese subtitle of the second game; you even get "Sou Bonus" points if you kill targets with it. The bits even draw a pattern similar to the Sou kanji at the end of the skill.
  • Tragic Bigot: His belief that all Adepts are evil stems from one murdering his father.
  • Tranquil Fury: Copen is in a constant state of vengeful anger in his life, but he manages to keep calm and concise about it all. And when Gunvolt appears to have killed Mytyl, the blind fury he'd been keeping in check boils over.
  • Uncertain Doom: After the Final Boss battle, Asimov revealed that he had taken Copen's gun, having fought him on the way to meet Gunvolt. The game doesn't make Copen's fate clear. However, in the OS album, it is mentioned that Copen survived the battle and took his gun again.
  • Unscrupulous Hero: In the second game he becomes one of the playable characters... and still retains his vendetta against Adepts.
  • Van Helsing Hate Crimes: He has no regard to whether the Adepts he fought are good or bad - he'll terminate them all the same.
    Gunvolt: I'll help you take Sumeragi down. But you have to leave Joule out of it! She's innocent!
    Copen: We're not negotiating here. I won't stop until every last Adept is dead.
  • Videogame Dashing: With his new Rocket Boots in the sequel, he can perform the Bullits Dash (aka Blitz Dash), an omni-directional dashing maneuver that allows him to tag enemies. He also gains the ability to hover in midair the same way Flashfield suspends Gunvolt in midair.
  • Villain Protagonist: He is in no way a "good guy" in relation to Gunvolt, as he intends to slay all Adepts in the name of his father. Regardless, he was bumped to a starring role in 2 when he became Promoted to Playable.
  • Wall Jump: Can perform these in 2, just like Gunvolt. With the Blitz Dash, he can also wall bounce, scaling walls by ricocheing off of them like a projectile.
  • White Hair, Black Heart
  • You Killed My Father: His dad was killed by an Azure Striker. Given that there have only been two Azure Strikers in existence and that it wasn't Gunvolt that did the deed, the story all but spells out that it was Asimov's doing.

    Team Gunvolt 

Click here to see Joule's Azure Striker Gunvolt 2 design 
Voiced by: Megu Sakuragawa
"My songs will give you wings to fly."

The 13-year-old heroine. She is an Adept girl created in a lab operated by the Sumeragi Group. Her Muse ability allows her to enhance the powers of other Adepts through song. After being rescued by GV from the Sumeragi Group, the two begin to live together.

In 2, Joule now co-exists with Gunvolt as a spirit. She continues to protect him with her Septima, The Muse, which grants him great strength through song. Previously in the form of Lumen, her alter ego, a certain incident caused her power to decrease dramatically, causing her to take a younger form not unlike her original body.
  • Artificial Human: She was created by Sumeragi. And created from Mytyl.
  • Bad to the Last Drop: In one of the Joule chats, she made GV a cup of coffee. When he drinks it, he says (though not to Joule) that it's almost tasteless.
  • Becoming the Mask: In several Joule Chats, GV begins to think that Joule's been missing the life of a superstar (even if she was a prisoner back then). One chat in particular has GV coming across a strange symbol that he believes is Joule practicing signatures (for autographs).
  • Brooding Boy, Gentle Girl: The gentle girl to Gunvolt's brooding boy.
  • Cannot Spit It Out: in some of the Joule chats, there are hints that she likes Gunvolt... most of them involving how she's either trying to hide it, or feeling embarrassed when (she thinks) he knows about it.
  • Cat Girl: In one of the Joule chats, she's dressing like one and practicing saying "meow". She claims it's for a play with her friends. In the official art for Halloween by Inti Creates, she also dresses like one.
  • Clingy Jealous Girl: Believe it or not, yes. When 2 rolls around, she isn't particularly fond of Quinn's... presence on the team. And then there's this:
    Joule: (prologue stage 3, after Gunvolt saves Mytyl) I guess rescuing cute girls is your "thing" now.
  • Combat and Support: The support to Gunvolt's combat.
  • Covert Pervert: Implied in both translations. In the original version, Lumen is a manifestation of Joule's subconcious, and she tells Gunvolt to take his shirt off. In the new version, Joule is implied to like Gal*Gun, which is an incredibly lewd game... featuring girls.
  • Damsel in Distress: Happens in the intro in the game, and in the climax.
  • Disappears into Light: In the True Ending, her physical body glows with light and then disappears.
  • Death Seeker: When she first meets Gunvolt, she begs him to kill her, feeling tremendous guilt about having her powers used for evil. It ceases when he saves her instead.
  • Dub Name Change: Cyan in Japan.
  • Extraordinarily Empowered Girl: Her powers can amplify others' and, in particular, can even revive Gunvolt. Her powers can also be used to locate other Adepts. Sumeragi sought her for this.
  • Foreshadowing: In her narration when Gunvolt saves her, she mentions that that moment is her "first taste of a freedom that couldn't last". Later as you progress through the game, Joule gets kidnapped again... and almost as soon as Gunvolt freed her, Asimov shot down both of them.
  • Fun Size: Having most of her powers taken by Zonda reduces her to this, along with a younger body.
  • Fusion Dance: With Nova/Shiden during his boss fight and later with Gunvolt after they're both shot.
    • In the ending of 2, this occurs again with Mytyl — only this time, on a much more absolute and seemingly irreversible basis. Though to be fair, this isn't so much a "fusion" as it is "becoming whole".
  • Hair Antennae: She has 2 differently-colored, long streaks of hair that resembles antennae.
  • Hero-Worshipper: From her many interactions with Gunvolt (especially in the Joule chats) it's clear that she reveres him a lot.
  • Idiot Hair: In addition to the above, she also has this.
  • Implied Love Interest: The first game did as much as it could to play this up via healthy amounts of Ship Tease in their chats. 2 confirms this.
  • Innocent Cohabitation: With Gunvolt, after being rescued by him.
  • Invisible to Normals: In 2, only a few people can see her due to being a spirit. Oddly, this includes Quinn, who has no Septimal power whatsoever.
  • Kill the Cutie: Asimov shoots her. Thankfully, she's able to merge with Lumen and become one with Gunvolt before she physically dissipates, in the true ending.
  • Living Emotional Crutch: In the True Ending, as she now exists in his head, she's mentioned to be "the only strong part of [Gunvolt] now".
  • Living MacGuffin: She is a vital part to Sumeragi's plans.
    • This doesn't change any with Zonda and Eden.
    • Dismantled Macguffin: Her powers was taken from her by Zonda and then gets distributed to the Seven's Grimoires. Gunvolt's quest is to recover those "mirror pieces" that contains her power from said Grimoires.
  • Magic Music: Her songs can amplify the powers of Adepts and is rumored to be able to control their minds. Sumeragi's plan is to use her songs to locate the world's Adepts from their space station Firmament.
  • Meaningful Name
    • A subtle one: Joule really likes jewels.
    • A joule is a measurement of energy. Lumen (the manifestation of her Adept power) can hypercharge another Adept's abilities and gameplay-wise, gives you infinite energy to work with.
  • Mundane Object Amazement: Being trapped in Sumeragi's custody for most of her life, she doesn't know much about mundane things and shows some curiosity over them.
  • Nice Girl: Possibly the kindest character in the whole game.
  • Now, Let Me Carry You: In the intro, Gunvolt promised her to take care of her and take her to see the top of the world. In the True Ending, he fulfilled his promise, and in turn, she's very grateful; now she (as fused form of herself and Lumen) goes to be part of Gunvolt, revives him and gives him her full support - which means infinite EP and air dash/double jumps you'll usually get from Anthem.
    • This is also alluded to in one of the Joule conversations:
    GV: Don't worry... Joule's protection is my responsibility.
    Joule: GV...
    Joule: (But... I... don't want to just be a girl who's always being protected... I too... want to protect you...)
    • Also alluded to in her Anthem line in the second game.
    Joule: I will protect GV!
  • Powered by a Forsaken Child: Both Sumeragi in general, and later Nova personally, used Joule like this. Previously she was used to broadcast her Magic Music, later she's about to be used for assisting Nova and powering a massive Mind-Control Device.
  • Protectorate: She's basically this for GV in the first game, as he chooses to give her a normal life instead of killing her.
  • Red Eyes, Take Warning: Subverted. She has red eyes, but is a kind soul.
  • Secret Diary: In one of the Joule chats, GV stumbles on a notebook; when he quick-read it (to know who it belongs to), he thinks it's Joule's diary (in which for some reason she writes about him a lot). When Joule catches him reading it, she quickly snatches it from his hands, saying he mustn't read it.
  • Ship Tease: A healthy number of them with Gunvolt.
  • Split-Personality Merge: In the true ending of the first game, after dying she and Lumen became one; Joule's personality with Lumen's appearance.
  • Talking to Themself: She acknowledges Lumen and talks to her when the latter appears. She appears to be somewhat in denial about it, however, as she then says to Gunvolt that she "doesn't know" her. (This only happens in the 3DS translation.)
  • Through His Stomach: Attempted; in some of the Joule chats, she's either cooking something for GV or asking him what food he likes.
  • Walking Late-Arrival Spoiler: Due to everything that goes down in the True Ending of the first game, nearly everything about the nature of her existence in the sequel spoils what happens to her there.
  • You Gotta Have Blue Hair: Has purple hair.

Voiced by: Megu Sakuragawa
"Could you rescue this girl... my other me... from this place?"

Lumen is the top pop star of the country, promoted by the Sumeragi Group. She is, in fact, the avatar of Joule, given form by her Muse/Cyber Diva ability. Even as the Sumeragi Group promotes her as a star, they are using her as bait to find other Adepts to capture and subjugate.

Joule and Lumen inhabit different bodies. This is because, as Gunvolt points out, Joule doesn't have full control of her septima yet. Unlike Joule, she has a strong personality and is very much a free spirit. Lumen claims she only reflects the person Joule wants to be deep inside.
  • Animal Motifs: Has a look of Pretty Butterflies. The butterfly also appears in the ending credits.
  • Auto-Revive/Back from the Dead: Her song, Reincarnation, revives Gunvolt if he falls in battle, with a chance. Your chance is increased if you talk to Joule more often. Except in the True Final Boss battle, because by that point she has become a part of Gunvolt.
  • Digital Avatar: She is Joule's.
  • "Do It Yourself" Theme Tune: True to form, her voice actress also sings the Lumen themes in the game.
  • Dub Name Change: Her full JP title was changed from Cyber Diva Morpho to Muse Lumen. Her "Anthem" is also called "Song of Diva" in Japan.
  • Expy: Role-wise, she's pretty much the Roll to Gunvolt's Mega Man.
  • Fighting from the Inside: Despite being fused with Nova, who has complete control over her as a Septimal ability, she's still conscious, and tells Gunvolt to stop her. She can even still cast Anthem in this state.
  • Fusion Dance: With Nova during his boss fight and later with Gunvolt after they're both shot.
  • Hair Antennae: Same as Joule's, but more pronounced; it adds to her butterfly motif.
  • Hair of Gold, Heart of Gold: Has long blonde hair and is a pretty kind girl, if a bit sassy.
  • Idol Singer: What Sumeragi promotes her as. While she's primarily being used to sniff out stray Adepts for Sumeragi to capture, she also has a huge fanbase among the human population. Needless to say, the humans do not react kindly when their idol suddenly goes off the grid, as one of the Joule chats show.
  • Literal Split Personality: She appears as a floating holographic image, separate from Joule. She claims that she reflects the persona Joule wants to be.
  • Meaningful Name: Morpho is a nod to her Butterfly of Transformation theme.
  • Older Alter Ego: She is what Joule might look like as 17 years old.
  • Power Echoes: Her voice has a slight echo, a sign of her supernatural powers. Later Joule herself gets this too.
  • Rapunzel Hair
  • Sexier Alter Ego: Very much so.
  • Shipper on Deck: In the 3DS translation, for Gunvolt and Joule. Her advice to Gunvolt?
    Lumen: Next time, don't wear a shirt.
    • Averted in the Steam translation, where the line is redone. On the other hand, the re-translation adds this in one of the Joule chats:
    Lumen: Aaand, her first composition in a long time, is a secret song for GV, y'know.
    Joule turned bright red and began to panic.
    Joule: L...Lumen! W...Why did you snitch!?
    Lumen: I'm your heart y'know... A mirage of your true feelings.
    Lumen: The truth is... you really wanted GV to know about your efforts, didn't you?
    Joule: T...There's no such thing!
  • Superpowered Alter Ego: Joule can't handle her powers quite well yet, so it is mostly manifesting through her subconscious - which is Lumen.
  • Theme Music Power-Up: Lumen's "Anthem"/Reincarnation can also power Gunvolt up, giving him infinite EP.
  • Virtual Celebrity: What Sumeragi promotes her as.
  • Winged Humanoid: Has blue butterfly wings made of light.
  • Zettai Ryouiki

Voiced by: Reina Kondo
"I'll fix you a snack when you come back, okay?"

The heroine of Azure Striker Gunvolt 2. She is the human daughter of a wealthy financial conglomerate, possessing no Septimal powers. Her situation caused her to grow up sheltered for much of her life. However, when she has a run-in with a particularly murderous Adept, Gunvolt comes to her aid and takes her under his wing much as he did with Joule, opening her up to the true world surrounding her. Her presence is what helps Gunvolt find his footing after the death of Joule left him with deep emotional scars. She is known for being ditzy at times, but is entirely supportive of Gunvolt 1000% on his new mission.

Xiao Wu
Voiced by: Chiaki Omigawa
"GV, do you copy? How are things on your end?"

Gunvolt's personal support operator in 2. A former QUILL operative in his own homeland, he was driven out when the forces of Eden attacked, spurring him to travel overseas to partner with Gunvolt. While normally level-headed and serious, his deep-rooted hatred for Eden can sometimes bring his emotions forward.

    Team Copen 

Voiced by: Yurika Endo
"I think it's time for me to see some action!"

The personification of Copen's Robot Buddy in Azure Striker Gunvolt 2. She thinks of herself as his guardian, and once spent her time chatting with Mytyl during development. In battle, she becomes an ACP, a drone in control of numerous bits that enable Copen to use EX Weapons. During their journey, she eventually gains the power of The Muse, a Septima that utilizes singing to empower Adepts.
  • Affectionate Nickname: "Boss" for Copen.
  • Artificial Intelligence: She is one.
  • Attack Drone: Her true form is an Autonomous Combat Pod (ACP) that controls multiple smaller ones called bits.
  • Combat and Support: The support to Copen's combat.
  • Computer Voice: Her voice has a noticeable reverb/echo-like effect to it.
  • Digital Avatar: Has one that looks like a girl Joule's age. If Copen is killed during a mission, there's a chance where she'll manifest and activates her own Anthem for him. There's a reason for this: when Zonda trapped Joule in a mirror prison and then and shattered it, Copen got his hands on one of her fragments right away. This carried Joule's Septima, which gave Lola a similar form and power.
  • Dub Name Change: Her English name is "Lola" while her Japanese name is "RoRo".
  • Idiot Hair: Her Digital Avatar has one.
  • Japanese Honorifics: Calls Acura (Copen's Japanese name), "Acura-kun" due to picking it up from Mytyl.
  • Magic Music: She also has Joule's Septima, The Muse. It's implied that she acquired it in the prologue at Copen's command (with a special beam) when Gunvolt was busy floating down with Mytyl. She appears to lose this during the final battle against Gunvolt in 2, wherein Mytyl's body absorbs her Digital Avatar after having done the same to Joule in her entirety.
  • Mana Shield: When her power is at max, she deploys an auto-guard effect called Flashshieldnote  that surrounds Copen with bits, protecting him from non-energy-based projectiles the same way Flashfield protects Gunvolt from them.
  • Moe Anthropomorphism: Her Digital Avatar is effectively this.
  • Power Copying: Enables Copen to use defeated Adepts' Septimal powers as EX Weapons.
  • Robot Buddy: Is Copen's in the second game.
  • Winged Humanoid: Her Digital Avatar has orange bird like wings made of light. They are actually speakers.
  • You Gotta Have Blue Hair: Her Digital Avatar has aquamarine-ish hair.
  • Zettai Ryouiki: Her Digital Avatar wears them.


Copen's twin sister, who, much like him, is a Muggle. Her unusual birth conditions have caused extreme fraility and loss of voice, causing her to stay in a medical care facility for much of her time. Her growth also appears stunted as a result, which causes many people to believe that Copen and Mytyl were born many years apart.
  • Aerith and Bob: Even amongst a cast filled with weird names, "Mytyl" sticks out.
  • Big Damn Heroes: After retaking the power of the Muse from Joule and Lola, when either GV or Copen falls to the one the player is controlling for the final boss fight, she busts out Song of Diva via a duet version of Indigo Destiny and revives them. Even after this, she stands between the two as they prepare to kill each other, both sparing GV and Copen as well as helping them part on terms of far less animosity than they've had until now.
  • Cute Mute: Is pretty much the archetypical Moe character and completely mute. She still can communicate with her tablet, however.
  • Dub Name Change: "Michiru" to "Mytyl". However, based on the names' origin, Mytyl was the original name, and Michiru is the translation.
  • Fusion Dance: Due to the machinations of Eden, Mytyl ends up merged with Joule on a physical and spiritual basis, sharing both their joined appearance and personality traits. However, the new form isn't sure whether she should answer to Joule or Mytyl after this. Gunvolt ultimately makes the decision for her, leaving her with Copen so she may live a better life as Mytyl.
  • Ill Girl: Extremely frail and innocent.
  • Living MacGuffin: She's the actual original source of the Muse, and Joule by extension.
  • Locked Out of the Loop: It's mentioned that Copen keeps his battles against Adepts a secret to her.
  • Muggle: Just an ordinary human girl. Or so she seems.
  • Older Than They Look: Her growth impediment gives her the appearance of a small child, but she and Copen are the same age due to being twins.
  • Polar Opposite Twins: One is a tall, battle-hardened warrior seeking revenge against all Adepts. The other is a short, innocent girl who essentially lives in a hospital and can't talk. They're still twins.
  • Purity Personified: She's basically the innocent little sister that serves as an anchor for Copen's morality and actions.
  • Shout-Out: Her name in both versions, to The Blue Bird.
  • Unwitting Pawn: Tenjian revealed that the Eden purposefully put Mytyl in the airship in the opening stage to lure Gunvolt and/or Copen to the scene.
  • The Voiceless: She lost her voice due to surgery. She now communicates by tablet.

Voiced by: Ayumi Tsunematsu
"Sorry to keep you waiting, Copen."

Copen's personal support operator, as well as his maid. From typical work to backup, she can handle it all. Due to Copen and Mytyl's lack of parents, she sometimes also takes the role of Parental Substitute, usually not in the nicest way. She has no objections to Copen's usage of former family assets to exact revenge on Adepts.

QUILL is an armed resistance force founded by members of a foreign human rights organization to combat the increasingly radical measures being taken by the Sumeragi Group. Through guerrilla warfare and rescue operations involving Adepts imprisoned within Sumeragi facilities, QUILL intends to eventually free all Adepts from the clutch of Sumeragi.
  • Dub Name Change: Called Chant Armament Organization FEATHER in Japan and QUILL in the US.
  • Fun with Acronyms: QUILL stands for "The Quorum for Unrestricted Information, Law, and Liberty."
  • La Résistance
  • Sequel Non-Entity: The QUILL members from the first game are entirely absent from Gunvolt 2, with no explanation ever provided.

Voiced by: Masashi Yukita
"Your mission is to assassinate the virtual pop star Lumen. Good Luck."

Asimov is a team leader at QUILL and also one of the founding members. He is a skilled marksman who is deadly with a sniper rifle. Although he displays no emotion in the line of duty, his passion for the group's cause is well known among the QUILL members who look up to him. Gunvolt owes his life to Asimov, who rescued the boy from a Sumeragi facility where he was put through horrifying experiments. To GV, Asimov is a savior, teacher, and father.
  • Authority Equals Asskicking: He might not look like it, but he's actually powerful. It's shown in the true ending route, where he showcases his powers.
  • Badass Longcoat: Is always seen wearing one until the final battle.
  • Big Good: He functions as one for QUILL, at least for the Sheeps team. Up until he betrays Gunvolt.
  • Broken Pedestal: To say Gunvolt wasn't happy to know his idol is a genocidal maniac with a hatred for humans would be an understatement.
  • Catch Phrase: He's somewhat fond of saying "Good Luck" in the Japanese version. It's even his last words before he dies to his wounds.
  • Changing Clothes Is a Free Action: Before his boss fight, he somehow changes from his longcoat to a more compact battlesuit in a blink of light.
  • Cold Sniper: His official artwork has him wielding a sniper rifle and on duty he displays no emotions.
  • Cool Shades: Always wears his sunglasses. He takes them off for the final battle.
  • Eagle Land: A Type I; He's a bit dim but ultimately well-intentioned and a Reasonable Authority Figure who Sheeps looks up to. At least, that's his cover.
  • Evil All Along: There are hints everywhere, but ultimately you'd hardly expect that Asimov was planning to Kill All Humans and rule the world.
  • Expy: Him being the leader of the resistance movement our hero is involved in, and later not only reveals an ambition for racial supremacy, but also killing our hero's loved one and becomes a boss, he becomes one for Elpizo.
  • Fantastic Racism: His true purpose for establishing QUILL and opposing Sumeragi? To wipe out the human species and create the world of adepts. Gunvolt is not happy to learn this.
  • Fingerless Gloves
  • Foreshadowing: In the very first stage, Asimov advises Gunvolt about how Gunvolt should remember to recharge, to which Gunvolt replies that it is his power, not Asimov's. Gunvolt is wrong as Asimov is actually able to use the same power as him.
    • In one of the formerly cut Joule conversations, Gunvolt and Joule discuss how the unit name (SHEEPS, in English) is gramatically incorrect, especially considering how Asimov was the one who named it. Turns out he was faking being an American.
  • Graceful Loser: He takes his defeat and imminent demise surprisingly well. In the 3DS translation, he states that he doesn't hate Gunvolt, but wishes he could have done better. In the revised translation, he uses his dying words to wish Gunvolt good luck for the future, when Adepts will rise.
  • Gratuitous English: Speaks in this quite a bit, being an American. The fact that it's a little too gratuitous (see Foreshadowing above) is a plot point. The whole thing was a ruse.
  • Ground Punch: He has an attack where he punches the ground, causing electricity to surge across the ground.
  • Invocation: For his Voltaic Chains Limit Break.
    Asimov: Fear the Azure creed! Its thunderous voice the Alpha and Omega of all things! Voltaic Chains!
  • Irony: His main method of attack is to spam Greed Snatcher, and the only point in the entire battle where he can be rendered vulnerable to GV's tags is when he actually uses his own Flashfield.
  • Kick the Dog: He had absolutely no reason to shoot Joule, yet does so anyway. This is what spurs Gunvolt's Roaring Rampage of Revenge.
  • Light Is Not Good: When his true colors are shown.
  • Limit Break: His Voltaic Chains during the fight.
  • Magnetic Weapons: His weapon is the Electromagnetic Anti-Tank Rifle, or EATR.
  • Meaningful Name: In reference to Isaac Asimov, having raised Gunvolt whom commands electricity. Which keeps you from suspecting his true power.
  • Mirror Boss: In his boss fight, nearly every attack he has is comparable to one of Gunvolt's. Besides the Flashfield and Voltanic Chain attacks, he fires Copen's gun in three-round bursts (Cerberus), fires shots into the air that release more blasts in a spread (Orochi), and can fire rounds that alter their course (a mix of Vasuki and Mizuchi).
  • Nice Job Fixing It, Villain: In the 3DS translation, Asimov ignores using the Septima suppressor on Copen's gun when he shoots Joule, allowing Joule to merge with Lumen. The revised translation makes no mention of this and simply says that Joule dying allowed her soul to excise itself from her body and become one with her Septima, who is an extension of her soul.
  • Not So Different: In the revised translation, when he reveals his plan of wiping the human race to Gunvolt, Gunvolt says that Asimov would be no different than Nova or Copen if his plan went through.
  • Parental Substitute: A father figure for Gunvolt. Until his true colors are shown.
  • Pragmatic Hero: He does things based on how useful it would be for later, regardless of whether it's ethical or not. Note how he asked Gunvolt to kill Joule because she's potentially dangerous, only to proclaim that "she has her place now" when Asimov reveals his intentions of Adepts supremacy after Nova is defeated and Sumeragi is in shambles.
  • Prophet Eyes/Glowing Eyes of Doom: When he removes his glasses and activates his powers, his eyes shine white.
  • Power Glows: When he activates his Azure Striker, complete with Expressive Hair
  • Power Limiter: His sunglasses. They seal his Septima instead of how GV's contacts increase his. Only a few in QUILL knew what it does.
  • Power Nullifier: As he's got Copen's gun, getting hit by the shots will make you unable to use your abilities. Yes, even when permanently powered with Anthem.
  • Puzzle Boss: You can't easily tag him with your gun. You have to clash your Flashfield with his when he activates it to overcharge it, making him go to an overheat state and become vulnerable to your attacks.
  • Rebel Leader: He's at least one of the founders; he's technically just the head of his own unit (called "Sheeps").
  • Shock and Awe: Asimov's septimal power is Azure Striker, the same as Gunvolt himself, something that was foreshadowed in the first stage.
  • So Proud of You: He proclaims this to Gunvolt after he defeated the Final Boss, saying that Gunvolt has grown leaps and bounds ever since he left QUILL.
  • Supporting Leader: He's the leader of the organization Gunvolt is (or used to be) in, and a major supporting character.
  • True Final Boss: Only if you've collected the seven jewels.
  • Walking Spoiler: If the spoiler tags were any indication.
  • We Can Rule Together: In the ending, he basically asks Gunvolt and Joule to assist him in his plan to Kill All Humans. When the two refused, he shot them dead (or not, depending on whether you equipped Joule's special necklace or not).
  • White Hair, Black Heart: When he reveals his true colors.
  • With Us or Against Us: When Gunvolt refuses his idea of Adept supremacy, he doesn't hesitate to shoot him and Joule with Copen's gun. Later on, he puts a spin on the idea.
    Asimov: Whether you fight for us... or against us... As long as you... wield that kind of power... You'll have to... fight... for something...
  • Would Hit a Girl: Perfectly willing to shoot and almost kill Joule.

"Hey, if I had powers like yours, I'd be pretty unstoppable, too."

Zeno/Gino is the life of the party at QUILL. He loves anime, manga, and games. Gino tends to make frivolous jokes at the expense of others, but he does care for his colleagues, even GV after he left QUILL.
  • Action Hero: Very much so. Case in point: When Gunvolt must infiltrate the facility where Elise is, Zeno's method is to blow a hole in the ground and make an entrance.
    • Nerd Action Hero: As stated in his description, Gino loves anime, manga, and games.
  • Badass: Though we don't get to see him in action, at one point he calls Gunvolt for backup while making a joking remark that he got nicked on his mission. Gunvolt notes that despite the jokes, Zeno's skills are the real deal and if any enemy is able to touch him then they should be taken completely seriously.
  • Chivalrous Pervert: Makes friends with Joule and Lumen (the Joule Chats mention that he occasionally visits GV's apartment just to hang out), and in one of these occasions he offhandedly mentions his preference for Lumen's "assets".
  • Dub Name Change/Spell My Name with an "S": The English site spells it Gino while in-game text spells it Zeno.
  • Guns Akimbo: Armed with an assault rifle and a handgun.
  • Informed Ability: One of the Joule chats has Gunvolt mention that Zeno is an Adept. It's never mentioned what exactly his abilities are.
  • Kid Hero: He's just two years older than Gunvolt, but is just as skilled as GV on the field.
  • Life of the Party: For QUILL. He's a pretty cool guy and loves to make jokes.
  • Multicolored Hair: Brown with an orange streak.
  • Nice Guy: A pretty cool guy to be around.
  • Otaku: He's a huge video game nerd, and often talks about games he owns while GV's on mission. He even calls Lumen his "waifu" in the opening mission.
  • The Worf Effect: Even as he was touted to be a badass, it's mentioned that Zonda easily beats him - pretty much to establish Zonda's threat.
  • Ye Olde Butcherede Englishe: When he hears Carrera speak, he's quick to playfully follow suit.

"Don't over do it, GV."

Moniqa/Monica is an operations officer at QUILL and one of few members who doesn't have septimal powers. She is like an older sister to GV and Zeno. Despite generally being a serious and highly capable officer, Monica has a clumsy side that reveals itself occasionally. She deeply admires Asimov.
  • Cool Big Sis: Acts like this for Gunvolt and Zeno.
  • Deadpan Snarker: Has her moments.
    Moniqa: Okay then, I'll tell the other "fringe lunatics" you said no.
  • Dub Name Change/Spell My Name with an "S": The English site spells it Monica while in-game text spells it Moniqa.
    • Given her German heritage, it might also be Monika.
  • Green Eyes
  • Ignored Enamored Underling: She loves Asimov but can never say so aloud to him. In the Admiration to Peace audio drama's Prayer track she went to a temple for a "marriage tie amulet" for help in her romance.
  • Mission Control: Her role in QUILL.
  • Putting The X In XY:
    Moniqa: Affirmative, and if there is an armed submarine down there–
    Gunvolt: Disarm it, right? I got it.
    Moniqa: Thanks. You sure put the "brief" into "briefing"...
  • The Team Normal: The only one among the SHEEPS unit to be a non-Adept.
  • Zettai Ryouki: Grade A.

    Sumeragi Group 
A powerful conglomerate composed mostly of power companies, the Sumeragi Group is the sole supplier of the nation's energy needs and is also involved in media, space development, and military technology. They wield extraordinary influence in politics; it is not an exaggeration to say that they are the de facto power in this country. The Sumeragi Group was the first to consider the potential energy use of septimal powers, and its technology in the field of septimal energy is the most advanced in the world. Today, only the Sumeragi Group owns the technology, known as Glaives, capable of controlling septimal powers.
  • Evil Plan: The "Project Muse" aims to control all Adepts using the power of the Muse - that is, Joule's.
  • Mecha-Mooks: Employs tons of 'em.
  • Mega Corp.: A conglomerate composed mostly of power companies, they are also involved with media, space development, and military tech.
  • Mutant Draft Board/Superhuman Trafficking: Sumeragi used to be an example of the latter, but after a certain Dr. Kamizono died they respected his beliefs and tried to adhere closer to the former. At least, that's what Nova says.
  • Number of the Beast: On the loading screen, the file number designation for Sumeragi in the QUILL database is File No. 666.
  • Playing with Syringes: Performs lots of inhuman experiments on adepts.
  • Villain with Good Publicity: As a whole, Sumeragi is hailed for a lot of things by the populace. Except for those who know what they do behind the scenes, that is.
  • Well-Intentioned Extremist: Apparently they're this. According to Nova, they want to keep Adepts under control for fear they'll rise up and destroy the world. Considering what happened with Asimov, he may have had a point...

Nova/Shiden Tsukuyomi, the Mighty
Voiced by: Ayumu Murase
"How sad... another pathetic assault by QUILL?"

A small army of Adepts and soldiers serves under this young, charismatic Sumeragi lieutenant. He leads a project that would give Sumeragi total control over all Adepts, ostensibly for the safety and security of the nation. Nova/Shiden is an enigma who speaks in riddles and seems to generally look down on others. Not much is known about his septimal power, except that it is the most powerful among the Sumeragi Adepts.
  • A Child Shall Lead Them: Nova looks to be around Gunvolt's age and is a leader of the Sumeragi adepts.
  • Affably Evil/Faux Affably Evil: A mix of both. Despite being the leader of Sumeragi, Nova is infallibly polite to both subordinates and enemies alike. He's so polite that it's hard to tell how much is genuine and how much is fake. He drops the polite facade when he goes One-Winged Angel.
    • The audio drama tilts him in the former direction when he shows displeasure at Stratos being used as a guinea pig.
  • A God Am I: Upon going One-Winged Angel, he boasts that he was given this power because his cause was just. During the fight, he just straight-up declares himself omnipotent.
  • Artificial Human: Was a failed attempt at creating an Azure Striker. Apparently, even cloning an Adept doesn't guarantee they'll get their powers. From the looks of it, however, he got something even more powerful.
  • Attack Drone: Has two in his One-Winged Angel form. They're key to defeating him.
  • Authority Equals Asskicking: One of the higher-ups of Sumeragi and among the most powerful of Adepts (and the most powerful of those seen in the game).
  • Background Boss: His second form boss fight is this.
  • Badass Longcoat: Much like Gunvolt, only his is black.
  • Big Bad: Of the game. His plans take center stage.
  • Blow You Away: One of his Attack Drones will create a hurricane that blows Gunvolt off the arena. You have to dash against the wind to escape.
  • Dark Is Evil: Wears a black longcoat, his septima power is purple, and he's the main antagonist of the first game.
  • Dragon-in-Chief: Merely one of Sumeragi's more dangerous members and not the head of it. However, his plans take center stage, and he's the highest-ranking member seen.
  • Duality Motif: His One-Winged Angel form is a gigantic humanoid with a black half and a white half.
  • Dub Name Change: Nova in English; Shiden in Japanese. The Mind Melder Limit Break is also named "Psycho Fusion" in Japanese.
  • Energy Ball: His main attack in the first battle with him. His second form can also use this, although not as frequently. Also, his Mind Melder Limit Break.
  • Expy: Being the Big Bad? Check. Being (effectively) a ruler for the masses? Check. Persecuting his own race? Check. Being a Beta Test Baddie? Check. His Boss Battle taking place IN SPACE!? Check. Having a divine-looking second form? Check. Has a black/purple color palette? Check. Flies around while fighting a blue colored, gun toting hero? Check. Conclusion: Nova is pretty much (a darker version of) Copy X, with a bit of Bass thrown in too.
  • The Fatalist: When a Sumeragi mook said that their strong member, Zonda, has been defeated by a human, Nova just says that nature's full of surprises and that he expects that human to bump to QUILL and kill each other.
  • Flying Firepower: Flies a lot and fires energy balls.
  • Freudian Excuse: You know the reason why he breaks composure at times? He hates Gunvolt. Nova WANTED to be Gunvolt and was in fact a part of the project, but he never manifested his powers.
  • Fusion Dance: With Joule during the final battle.
  • Invocation: For his special attacks.
    Nova: Ruler from above! Hunt your sworn nemeses now and leave them no quarter! Mind Melder!
    Nova 2nd: Emperor and god sent from galaxies afar to punish fools like this! Clamator Aethereus!
  • Limit Break:
  • Mind over Matter: His Septima, explained by himself, gives him control over physical matter. This is why he wants Joule's power to hypnotize Adepts, so with her power and his combined he can control the bodies and minds of Adepts worldwide.
  • Multi-Armed and Dangerous: His second form has 6 arms.
  • Multicolored Hair: Purple with a white Skunk Stripe.
  • One-Hit Kill: His Clamator Aethereus can kill you if you so much as touch it even before it fully descends down.
  • One-Winged Angel: Transforms into a gigantic robot monstrosity after his first defeat. Gunvolt even proclaims that it's an Adept above all others.
  • Only in It for the Money: Nova apparently prefers hiring these types, as it's easier to get them on your side. Jota disagrees.
  • Only One Name: In-game. Audio drama reveals his last name is Tsukuyomi.
  • Pillar of Light: His second form can fire these.
  • Platform Battle: During the battle with his second form, the platform is reduced into a small one with Bottomless Pits on each side.
  • Power Floats: When he lets out his powers, he always levitates.
  • Power Limiter: Just like the Swordsmen, he has his true power contained in a Glaive - no, make it three Glaives. Even without them he can still use his powers, while other Adepts under him need to use their Glaives to access their powers.
  • Purple Is Powerful: Has purple hair, and his powers are mainly colored purple. He's also among the most powerful of Adepts.
  • Red Baron: "The Mighty"
  • Red Eyes, Take Warning: Has red eyes and is the Big Bad of the game.
  • Rings of Death: Can fire series of energy rings which Gunvolt has to jump through.
  • Shaped Like Itself: His Septima is named "Psychokinesis".
  • Shielded Core Boss:
  • Shonen Hair: Has spiky hair.
  • Superpowered Evil Side: It is implied that for Nova, at least, the transformation when using his Glaive amplifies his dark side, specifically his pride (to A God Am I levels).
  • Sword Beam: His dark Attack Drone will use this.
  • Villain Has a Point: After his final defeat, he states to Gunvolt that without Sumeragi to keep the Adepts in line, nothing will prevent Adepts from abusing their powers and destroying the world. He turns out to be right to a degree, if Asimov is any indication.
  • Wave Motion Gun: His Attack Drones can fire big lasers.
  • Yin-Yang Bomb: His Attack Drones. One fights with dark energy. The other uses light.
  • You Gotta Have Blue Hair: Has purple hair.


Seven Adepts who had their Septimal powers, which is naturally contained in the Septimosome, extracted into sword-shaped devices called Glaives. Their Glaives, which can be used remotely to control any unwanted bursts of power, allow them to stay out of trouble and live ordinary lives. However, in cases of emergency, Sumeragi's monitoring facility gives them access to these Glaives and they fuse with the septimosome inside, triggering a monstrous transformation dubbed "weaponization."
  • Animal Motifs: Crossing over with Shout-Out, the Animal Motifs of the Seven Swordsmen's armored look are based on the animals that are normally depicted for the Seven Deadly Sins. The Shout-Out part comes from that a few are from the Ancrene Wisse.
    • Zonda/Pantera: Scorpions
    • Stratos: Flies
    • Carrera: Hedgehogs
    • Merak: Bears
    • Viper/Daytona: Unicorns
    • Elise: Snakes
    • Jota: Peacocks
  • Back from the Dead: All of them get revived by Elise in a final attempt to stop Gunvolt.
  • Black Eyes of Crazy and Evil: The Swordsmen get these after going through "weaponization."
  • Boss Rush: They'll all later be fought again in the final levels. Except for Zonda, because Copen absorbs xem directly. Carrera comes late, i.e only in the True Ending.
  • Color-Coded Characters: Each of them is represented by a certain color.
    • Viper/Daytona: Red
    • Merak: Blue
    • Elise: Purple
    • Stratos: Yellow
    • Zonda/Panthera: Pink
    • Carrera: Orange
    • Jota/Iota: Green
  • Dub Name Change: Aside from individual character names, some of the Swordsmen have their nickname changed overseas. E.g Merak is "Sloth Hauler" and Elise is "Ultimate Envy" in Japan.
  • Invocation: Each has one for their Limit Break.
    Viper: Rays of searing heat! The sun returns all to ash beneath its wrathful gaze! Refulgence!
    Merak: Light whose fell pillars leave rifts in the wider world and lead it toward ruin! Lazy Laser!
    Elise: Life, return to life! Break the cycle and return this soul from nether coils! Resurrection!
    Insane!Elise: Die die die die DIE DIE die die die die die DIE Die die DIE die die! ReSURrexIOnnN!
    Stratos: Like a dire swarm echo loathsome chewing sounds! A hunger without end! Nemesis Fang!
    Copen: Hands defiled by sin! A body damned for deeds far done seeks its salvation! Doppler Desire!
    Carrera: Greedy arms reach out to possess all within sight! Their grasp an awful vice! Quasar Collapse!
    Jota: Blade within whose wake light declares us all condemned before we flicker out! Phosphoratorium!
  • Limit Break: Each boss has one that they will use when down to a 1/3 of their health.
    • Viper's Refulgence: Viper jumps between the two fire pillars and gathers heat around himself before unleashing a flurry of fireballs that cover the screen.
    • Merak's Lazy Laser: Merak uses his Wormhole power and fires a laser from his hover chair through the portals to hit Gunvolt.
    • Elise's Resurrection: One Elise revives the other when defeated.
    • Stratos's Nemesis Fang: Stratos's "mouths" unleash a swarm of flies as they slowly enlarge. When large enough, they crash together, killing Gunvolt instantly.
    • Carrera's Quasar Collapse: Carrera creates a large magnetic field that draws Gunvolt in while draining his EP. The field eventually explodes, damaging Gunvolt.
    • Jota's Phosphoratorium: Jota's Attack Drones converge together to form a BFS. He slashes his sword and fired a Sword Beam that travels across the screen. Jota himself then charges at Gunvolt.
    • Zonda's Doppler Desire: Presumably, Zonda creates copies of themself and proceeds to charge forward, not being able to be hit because the Dopplegangers are used as a shield. However, we only see Copen use it.
      • Zonda's Phantasmagoria, their Limit Break in the sequel. Zonda's male and female forms transport the opponent into an inverted mirror realm where they proceed to bombard the opponent with all manner of mirror-based attacks such as energy balls and mirror shards.
  • The Magnificent Seven Samurai: An inversion of the trope, the seven Adepts are enemies Gunvolt fights.
  • Personality Powers: Each of their powers are fitting to their personality.
  • Power Dyes Your Hair: After transformation, their hair colors tend to change. They might change their eye color too.
  • Power Limiter/Transformation Trinket: The Swordsmen's Glaives.
  • Red Baron: Each member of the Swordsmen posses a moniker representing his/her power and one of the Seven Deadly Sins.
  • Seven Deadly Sins: Each of the Swordsmen represents one.
  • Shout-Out: The fact that they all have a Transformation Trinket and go through a Transformation Sequence when preparing to fight is one to the Biometals and their Biomatches.
  • Thematic Rogues Gallery: They're pretty much the Mutos Reploids of MMZ or Pseudoroids of ZX series, except they are psychics with their own suits of Powered Armor and Transformation Trinkets. They are also themed and nicknamed after the Seven Deadly Sins, and are Color Coded For Your Convienience.
  • Vehicular Theme Naming: All the Swordsmen are named after cars, regardless of the name change.

Viper/Daytona, the Burning Wrath
Click here to see his armor
Voiced by: Koji Kawakami
"You're going the wrong way, man. Hell's this way!"

Viper/Daytona patrols Sumeragi's chemical plant complex and possesses the septimal power "Explosion". Once a notorious gang leader, Viper/Daytona fell in love with Lumen's voice and enlisted as part of Sumeragi's private army.

He has the ability to compress thermal energy into small spheres called Angry Bombs that explode on impact. He can also coat his legs in flames and his Glaive is named "Lord of Fire".

Merak, the Slothful Conjurer
Click here to see his armor
Voiced by: Yuta Kasuya
"Yes, yes, that's me. Brilliant, gifted commander Merak."

Merak is an Adept that commands Sumeragi's private army, and possesses the septimal power "Wormhole". He has a sharp mind and is valued as a strategist by Nova, but is also entirely apathetic, sometimes not even getting up when he's hit. Not that he needs to, considering he rides an armoured chair, which he uses in tandem with his Wormhole ability. Merak uses the Glaive "Unwavering Spirit".
  • Badass Bookworm: Is gifted with a tactical mind, and shows it in the way he fights.
  • Bad Boss: Floods his base and kills a number of his own men just to get Gunvolt. During the fight, he comments that he can't be bothered thinking about things like his subordinates' lives because it's too much of a hassle.
  • Because You Were Nice to Me: In the rematch, he fights Gunvolt again because he feels he owes Nova for bring him back from the dead. He may be arguably one of the most evil characters in the game, but one thing he is not, is an ingrate.
  • Beware the Silly Ones: Despite wisecracking in every opportunity he gets and being so lazy and apathetic, he can be really petty and cruel, such as how he doesn't care about his own soldiers being killed in the flood he started just to kill Gunvolt.
  • Brilliant, but Lazy: Merak is ostensibly a talented strategist, but prefers napping to fighting. He doesn't even move when forced to fight; he just lets his hover chair and his portals do all the fighting for him.
    • In fact, when asked why he doesn't just stay at home and laze away, he states that he only works to put food on the table.
  • Cool Chair: Has a hover chair with weapons.
  • Curtains Match The Windows: Blue hair and blue eyes in his weaponized form. Averted for his normal form, which has brown hair.
  • Deadpan Snarker: Heavy on the deadpan and rivals Gunvolt as the snarkiest character in the game. He has a wisecrack for practically every situation.
    Merak: Aw, come on. Why are you still alive? Would it have killed you to just drown? I don't wanna do any actual work.
  • Flying Firepower: By virtue of using a flying chair that can shoot missiles and lasers.
  • Headphones Equal Isolation: In his human form, most likely to drive the point home about his apathetic nature.
  • Hoist by His Own Petard: You can actually shoot into his own portals to hit him during his boss battles. How useful this could be may actually vary.
  • Lack of Empathy: Going hand in hand with his apathetic nature, Merak cares very little for others.
  • Laughably Evil: He's an apathetic person who prefers lazing around. This, on the other hand, leads to his funny lines.
  • Megaton Rocket Punch: One of his attacks that he sends through wormholes, with the fists of his chair.
  • Macross Missile Massacre: He can fire missiles through his wormholes.
  • Mini-Mecha: His hoverchair is essentially the same thing.
  • Only in It for the Money: A variant; he mentions that the only reason he's actually trying is because if he kills Gunvolt, he gets three years paid vacation.
  • Peek-a-Bangs: His right eye is always covered by his hair.
  • Perpetual Frowner: He never smiles.
  • Platform Battle: The second fight against him occurs with 2 Bottomless Pits, one on each side. Especially made dangerous with his gigantic fist attack as it may knock you towards the pit.
  • Professional Slacker: He only works so he can get more time to laze, and his fighting style gives him the least amount of effort physically compared to the other bosses.
  • Red Baron: "The Slothful Conjurer".
  • “Stop Having Fun” Guy: When Merak actually gets around to playing a video game on screen in Lazy Kingdom, he is shown to be one of these. He's nearly completed September Record, an MMORPG with what must be loads of content, and he tells a Noob (Elise) that she shouldn't play as the local Difficult but Awesome class despite the fact that she just thought it had a cute costume and was mostly playing to have fun.
  • Thinking Up Portals/Space Master: He can create wormholes with his power.
  • Unwanted Revival: He's the only one who complains about being revived for the Boss Rush because it means he has another job to do. He still does it, though, if only Because You Were Nice to Me.
  • Wave Motion Gun: His Limit Break is to fire one through multiple wormholes.

Elise, the Eternal Envy
Click here to see her armor
Voiced by: Ayano
"I'm sorry... So sorry..."

Elise was a Swordswoman being held prisoner by Sumeragi. She possesses the ultimate septimal power "Rebirth," the ability to manipulate the soul into spinning out life for eternity. Sumeragi were attempting to implant Elise's brain with a more aggressive persona that ended up taking control of her original, weak-willed persona.

Unfortunately, Sumeragi were unable to contain her power, triggering a rampage that leveled the research facility she was being held at. Elise uses the "Living Blade" as her Glaive of choice, and controls "vipers" that she can shape into daggers. After being thrown, she can make them come back to life as zombies.
  • Alas, Poor Villain: Considering her weak-willed personality, heavily implied to be the original one, as well as the utter insanity of her third personality likely brought on by the experiments performed on her, she's quite possibly the most sympathetic of the seven Swordsmen.
  • Animal Motifs: Snakes. She take both the Serpent of Immortality motif (through her main ability) and the mythological Gorgon (a part-snake being who can petrify people with their gaze).
  • Apologetic Attacker: Her weak-willed personality, when she attacks you.
  • Apologizes a Lot: The first, primary Elise apologizes in practically every line. Her "stable" personality does all the real talk.
  • Ax-Crazy: Her alternate personalities. ''Especially' the more insane, glowing one that appears in the rematch. This is even shown in gameplay when she uses Resurrection on the other two when they die: While the original two spell it correctly and have it in all caps ("RESURRECTION") with a nice little chant beforehand like the other bosses, the insane Elise not only spells it like a glitchy mess while shifting between lowercase and uppercase letters ("ReSURrexIOnnN"), the chant is replaced with her saying "Die" over and over.
  • Be Careful What You Wish For: The research facility that performed experiments on her wanted to know the secret behind her resurrection powers. After going berserk, she used said power to turn all the research personnel into zombies. She notes that they should've been "more specific" about the details.
  • Break the Cutie: Pre-experimentation, Elise was a kind girl who wouldn't hurt a fly and had no desire to meddle with the dead. Unfortunately, Sumeragi really wanting the ability to bring lost Adepts back to life, which led to all sorts of horrible things including manufacturing a more dominant personality to control Elise. The original Elise ended up an emotionally-unstable doormat by the end.
  • Clothing Combat: Her sleeves can turn into whips to attack and travel from pole to pole.
  • Decoy Damsel: When he runs into her at the end of the Stratacombs, GV thought Elise was in need of his help.
  • Dual Boss: Done with her Literal Split Personality. Later becomes a Triple Boss, though the newer one can't actually be hurt.
  • Expy: To Rospark and Argoyle/Ugoyle, from the way she fights; she's purple-colored and is a Dual Boss like Argoyle/Ugoyle, while she hangs on vertical ropes and can use a whip attack and throwing darts like Rospark.
  • Eye Beams: Her Gorgon's Gaze, where she fires a petrifying beam from a special visor she wears that turns Gunvolt to stone.
  • Flechette Storm: Throws knives that turn into snakes.
  • Foreshadowing: When Elise is defeated, her Glaive disappears rather than shatters. That's because she's Not Quite Dead.
  • For the Evulz: Possibly her only reason for turning the facility workers into zombies, aside from getting payback for the experiments they performed on her.
  • Freudian Excuse: She went crazy and turned the facility workers into zombies for performing experiments on her to harness her septimal power.
  • Freudian Trio: Revealed at her second match on top of the Babel Elevator. The stable-looking Elise you fight in the Stratacombs? That's her Super Ego. Her Id is much worse...
  • Gemini Destruction Law: The only way to effectively kill her is to kill both of her selves at the same time. The tricky part is how the two don't have the same amount of HP.
  • Gone Horribly Wrong: The first attempt to instill a more cooperative personality into the meek Elise failed on a spectacular level: the end result was a complete psychopath that lashed out at everyone and everything in response to the experiments that broke her. They eventually subdued the psychotic Elise with a more dominant personality, but not before she killed a huge number of people.
  • Hand-Hiding Sleeves: Her weaponized form gives her these.
  • Informed Attribute: She represents the sin of Envy, but while the other characters have even a tangential connection to their sin, Elise... doesn't. It's possible that her envy is channeled into her split personalities, but if so we can't really tell. The only time this is alluded to is when Copen shoots her with Greed Snatcher bullets, and saying "And so envy succumbs to greed. The power to take always trumps the desire to have." At least Lazy Kingdom, the third audio drama, delves a bit more into this aspect of her character, namely how her more vicious self was born from her envy towards the more serious, veteran players in the game online she's playing that leads her to petrify other players out of spite.
  • Literal Split Personality: Her power lets her create a second self. It's later revealed that the two of them were hiding a third personality.
    Zeno: Holy jitt, did she just go amoeba on you?
  • Madness Mantra: The insane Elise's Invocation wherein she merely chants "die" over and over.
  • Maniac Tongue: The Ax-Crazy Elise in the Boss Rush always has her tongue tucked out.
  • Ms. Fanservice: If her weaponized appearance wasn't enough for you, how about the fact that the way she slings herself on the poles makes her look like she's pole dancing?
  • Mystical White Hair: She has it in her normal form.
  • Necromancer: With her primary ability, she can Animate Dead. She can also do regular resurrection (i.e with their actual selves and all).
  • Nigh Invulnerable: The insane Elise is immune to damage and constantly attacks with knives.
  • Noob: In the Lazy Kingdom audio drama, in order to contrast Merak, Elise is mostly playing the game as a form of Escapism, and is not particularly far in it nor particularly good at it. She, amazingly, turns out to be the God Modder kind, using her Adept powers in game, and her dominant personality becomes infamous as a Player Killer. She still sucks at the game; she's just takes the Game Breaker approach.
  • Not Quite Dead: The moment before they were killed, the stable Elise released the Ax-Crazy Elise on a risky gamble that she would revive them and not go on a mindless rampage. It works; both of the defeated Elises are brought back, and they subsequently bring back their fellow Swordsmen for the Boss Rush.
  • Person of Mass Destruction: With her Resurrection power, she can easily start a Zombie Apocalypse. And she does just that throughout the underground facility, turning everyone into zombies.
  • Power Glows: The insane Elise is constantly surrounded by a purple aura.
  • Purple Is Powerful: She wears purple while weaponized (and has purple eyes), and she's definitely no slouch. Her abilities are among the most valuable in Sumeragi.
  • Red Baron: "The Eternal Envy".
  • Reptiles Are Abhorrent: She has a snake motif. Subverted for her original timid personality who doesn't mean any harm, but played straight with her more "dominant" personality who's crueler. Her insane side takes it Up to Eleven.
  • The Reveal: The dominant Elise that we're introduced to as the second personality and is loyal to Sumeragi? It's not the second, but the third. The real second is an Ax-Crazy monster that takes orders from no one and only revives her other selves whenever she sees it necessary to kill something. The third personality was made to keep the second in check while also commanding the original.
  • Shrinking Violet: Her more timid personality.
  • Shy Finger-Twiddling: Her timid side does this before the battle starts.
  • The Smurfette Principle: Elise is the only female boss (unless you count Lumen while Nova is controlling her and maybe Zonda), though to be fair, you're facing "two" and later "three" of her.
  • Snakes Are Sexy: She's got a snake motif and she's the Ms. Fanservice.
  • Supernatural Is Purple: Purple eyes and armor, and her Septima can make someone immortal, bring someone back to life, or turn them into zombies.
  • Superpower Lottery: Her Resurrection power is very versatile and very destructive. With it, she can bring anyone back to life and even revive herself as long as one of her personalities are still alive. She can also make others immortal and turn others into zombies.
  • Taken for Granite: Has a petrifying gaze as an attack. True to its "Gorgon's eye" origin, this move can be avoided by simply facing away from Elise (or Copen, as he uses her ability).
  • Talking to Themself: Her Split Personalities can talk to each other as if they're different persons.
  • Whip It Good: She also uses her sleeves like a whip to travel pole to pole in her stage.
  • Woobie, Destroyer of Worlds: She was kidnapped by Sumeragi and experimented on, and had an extra personality implanted in her to force her to use her powers for them (actually, make that two personalities). She then loses her memories, and is left trapped in an abandoned research facility full of zombies, alone and scared out of her wits. After Gunvolt finds her, her memories return and her other personality makes her fight him, while she apologizes the entire time. The player can't be blamed for feeling bad about killing her (although she dies expressing relief that she can finally be at peace).

Stratos, the Gluttonous Fly
Click here to see his armor
Voiced by: Takahiro Miwa
"Hungry... I'm so... hungry!"

Stratos is a Swordsman that is held prisoner by Sumeragi. Prior to his capture, he was a handsome, popular man, although no trace of this man remains today. Stratos possesses the "Fly" ability and is capable of turning his flesh into fly-shaped particles of energy that can dismantle any matter and incorporate it into his body.

Repeated experimentation on Stratos has caused his powers to become too powerful for even his Glaive, "Lizardslayer," to control. The only thing that keeps him in check is a special drug called S.E.E.D., extracted from the experimental plant ViVid/Eidolon.
  • Alas, Poor Villain: When GV and Moniqa realize what a sorry state Stratos is in as a result of being Sumeragi's guinea pig for so long, both of them are understandably rattled and pity him. Gunvolt even considers his imminent defeat of Stratos more of a Mercy Kill than anything else.
  • Ax-Crazy: Noticeably the least stable member of Sumeragi.
  • Expy: A guy who's driven insane due to experiments and gains the ability to control bugs, can shapeshift himself and can eat anything? He's pretty much Arakune if he were more speech-capable.
  • Extreme Omnivore: By virtue of his power, he can potentially consume anything.
  • Flaming Hair: His transformation gives him yellow fiery hair.
  • Flies Equals Evil: Summons and creates flies from his body that attack friend or foe. He can even turn into flies.
  • Floating Limbs: When transformed. His limbs and torso are replaced by some yellow fire-like substance, on which pieces of armor are affixed.
  • Horror Hunger: See quote.
    • Notably, in the original 3DS translation he sounded more insane while the Steam translation makes him sound more sad and pained.
  • I'm a Humanitarian: In one of the on-stage dialogues, Stratos goes after a mook and eats him.
  • One-Hit Kill: If you fail to stop his Nemesis Fang, you'll get "consumed" by it.
  • Pest Controller: Stratos' power... Besides the fact that he's not controlling actual pests.
  • Power Limiter: Other than his Glaive, he takes a drug called S.E.E.D. that suppresses his hunger and septimal powers.
  • Red Baron: "The Gluttonous Fly"
  • Slasher Smile: His default expression.
  • The Swarm: He can create one with his powers. He can even turn into one and back again.
  • Sympathy for the Devil: Gunvolt and Moniqa shows this towards him during the fight.
  • Third-Person Person: Always speaks in third person, which denotes his mental health.
  • Tragic Monster: After being experimented upon, he became a decrepit man-eater.
  • Undeathly Pallor: His skin is pale white, likely as a result of all of those cruel experiments.
  • Woobie, Destroyer of Worlds: The poor guy was also kidnapped by Sumeragi and used him as a guinea pig for an experimental, addictive drug, leaving him with relentless hunger that drove him insane. Then Gunvolt destroys the only thing capable of staving off his hunger. Unlike Elise, Gunvolt justifies killing Stratos by Invok Mercy Kill and treats it as a case of Shoot the Dog.
  • You Gotta Have Blue Hair: Green in his normal form.

Zonda/Panthera, the Lustful Mirage
Click here to see xyr armor
Voiced by: Syo Nogami
"War, like love, is inescapable."

Zonda is another Adept in Sumeragi's Adept Hunter Unit. Zonda possesses the septimal power "Mirror," and uses the Glaive "Crow Child." Zonda's age, gender and background are all shrouded in mystery. Even among Sumeragi's top brass, very few know anything about Zonda. Even less is known about Zonda's Mirror ability, often reputed to be some sort of illusion-based power. Zonda is among Sumeragi's most powerful Adepts, and it is said to be as powerful as Gunvolt and Nova/Shiden.
  • Ambiguous Gender: Like pretty much everything else about them, no one has any clue what gender Zonda is supposed to be. Zonda's weaponized form dodges the choice by giving them both a male AND a female form, which appear to be literal mirror images of each other.
    • Transsexual: For the record, in the revised translation, Moniqa calls their gender "indistinct" and says that Zonda can appear either as male or as female every other day.
    Zonda: Look at you, you're all boy!
    Gunvolt: And I heard you're a little bit of both.
    • Come Gunvolt 2, it turns out this ambiguity was deliberate — neither of these forms are the legitimate one.
  • Beware My Stinger Tail: The female form has the pink crystal on the end of a long tail, like a scorpion.
  • Death Dealer: The character's weaponized form official art has the person hold a small rectangular card (or possibly a mirror pane). The armor can open up to reveal more.
  • Depraved Bisexual: When they're not spewing some jitt about love, they're spewing some sort of innuendo.
  • Does This Remind You of Anything?: Zonda's male weaponized form has a spike on the crotch and Zonda thrusts forward with it as an attack.
  • Double Entendre: They like engaging in this.
    Zonda: A plug for every socket, and a socket for every plug.
  • Dub Name Change: Zonda in English; Panthera in Japanese.
  • Fighting a Shadow: It turns out in the second game that the Zonda that Copen killed in the first game was but a fragment of their illusion - part of their mirror powers so to speak.
  • Foreshadowing: The second trailer for the game doesn't show any footage of the battle against Zonda, unlike the other six Swordsmen. That's because you don't actually get to fight them.
  • Gender Bender: They can appear as either a male or a female when transformed, and has use for both forms in Mighty Gunvolt. Moniqa lampshades this in the Steam translation.
    • They uses this during the rematch with Copen in the penultimate boss fight, using what they announce as "Over Gender" when tagging out with the other form.
  • Gender-Neutral Writing: Was referred by the "xe" pronoun and called bigender in the original localization. This received criticism from both the anti-Tumblr crowd (who called it needlessly pandering) as well as the social justice crowd, who pointed out that a. Zonda wasn't really bigender in the typical sense, and b. if they were, xe probably isn't the right pronoun. The new localization simply doesn't specify, avoiding the matter entirely.
  • Informed Ability: Their power is supposedly as powerful as Gunvolt and Nova but Zonda gets taken out by Copen before you get a chance to fight them. The only time we see their power is through Copen's usage of Doppler Desire which may not even be the true extent of Zonda's power. At least in Mighty Gunvolt, Zonda as a boss is pretty strong and tricky to fight. And then the sequel reveals that statement was very much true.
  • Interface Screw: Their power turns the world upside-down, as a stage hazard.
  • Love Freak: And boy, are they very lively about it.
  • Magic Mirror: Their power revolves around this. In Mighty Gunvolt (which is the only place you can actually fight them), Zonda creates mirror panes to flip between their male and female forms, duplicate themself, drop triangular projectiles from above, and hide while firing energy shots. Bonus points in that their power is actually named "Mirror". The sequel takes this further, showing them being able to cast illusions, fire energy balls and mirror shards, and create mirror versions of the other boss Adepts.
  • Masculine Lines, Feminine Curves: Not Zonda specifically, but rather, their mirrors: Male Zonda has rectangular mirrors, female Zonda has ovular mirrors.
  • The Mole: The second game reveals that they were a part of Eden all along, who infiltrated Sumeragi to gain infos on their Glaives and to steal their tech.
  • Mythology Gag: Mighty Gunvolt may be a spinoff title, but it faithfully showed how the Adepts of Gunvolt and the Mighty Numbers of Mighty No. 9 fought in their boss fights. Turns out, Zonda is no different. If you fought them in that game, you know how they'll fight in their rematch with Copen come the second title.
  • Nothing Is Scarier: Unknown age, unknown gender, unknown backstory. No one knows anything about Zonda except for one thing: Their power is supposedly as tough as Gunvolt and Nova. This is one Adept you probably don't want to mess with. ...Or not, since Copen worfs them before they get a chance to prove it.
    • ...Then taken right back when it turns out Copen never even touched the actual Zonda.
  • Not Quite Dead: Surprise surprise, guess who's pulling the strings in Gunvolt 2?
  • The Power of Love: Does not shut up about it. They gleefully proclaim that everything they do is some form of love or act of love. Even when they're screwing with Gunvolt by flipping him backwards and upside down or tossing mooks at him, they self-justify it by saying Love Hurts.
  • Red Baron: "The Lustful Mirage"
  • Shoulders of Doom: Their male weaponized form sports very Galactus-esque ones.
  • Showgirl Skirt: Their female weaponized form has their armor in the style of one.
  • Stealth Pun: Zonda has a male and female form. In Gunvolt 2, they're revealed to be The Mole in Sumeragi and working for Eden. Zonda is literally two faced.
  • Trans Equals Gay: Zonda shows quite a fascination for Gunvolt when they meet each other.
  • The Unfought: Copen takes Zonda out before you get a chance to fight them, resulting in you fighting Copen for that stage instead.note 
  • You Gotta Have Blue Hair: Pink in their transformed form.

Carrera, the Magnetic Avarice
Click here to see his armor
Voiced by: Mao Onishi
"Your lightning is no match for my magnetism!"

Carrera is an Adept in Sumeragi's Adept Hunter Unit and possesses the septimal power "Magnetic Arts". He's described as a "pure fighter" who joined the unit simply for the chance to battle powerful Adepts. He has a habit of speaking very formally, and mentions "strength" and "battles against titans" in just about every conversation.

Carrera uses the Magnetic Arts ability to produce a special magnetic field that attracts other Adepts. This field also has the effect of temporarily blocking the use of septimal power. Naturally, this is a quality that Sumeragi prizes highly, as it makes capturing Adepts all the easier. His Glaive of choice is named "Rockslicer."
  • Blood Knight: Joined the Adept Hunter Unit only to fight powerful Adepts.
  • Collapsing Ceiling Boss: One of his attacks will cause a few rocks to fall from above.
  • Dark-Skinned Blonde: Has dark skin and light blonde hair.
  • Expy: Of Mino Magnus. Not just due to their power being similar, both can also make electromagnetic orbs, having a "create a big magnetic chunk of rubble" tactic, and his tactic of floating while grabbing with his giant mech hands is similar to Magnus' Detachment Combat move.
  • Foe-Tossing Charge: Has a shoulder charge move that can knock Gunvolt away if it hits.
  • Giant Hands of Doom: He has a pair of them attached to his arms - as in, those mech hands grip his arms, making them look like epaulets. He can detach them from his body and then use them to grab Gunvolt.
  • Magnetism Manipulation: His septimal power.
  • Not in This for Your Revolution: Implied: he mentions that he isn't moved by duty nor by sense of justice. His real motivation is, of course, Greed.
  • One-Hit Kill: His Quasar Collapse can kill you instantly if you get hit by the explosion.
  • Power Nullifier: His power can negate Septimal powers. In his boss fight, this is used in his Quasar Collapse attack, and will force Gunvolt into Overheat state for a while, removing his ability to Prevade attacks or use the Flashfield. This power becomes very important later in the story.
  • Red Baron: "The Magnetic Avarice"
  • Rocket Punch: A variant: One of his attacks attracts chunks of metal to his hands and forms a big fist, then he punches it forward, launching it towards Gunvolt. If GV shoots at him with his gun while Carrera's charging the move, the fist will get bigger.
  • Scissors Cuts Rock: His magnetism ability is a perfect match against Gunvolt's lightning powers, and he can even nullify Gunvolt's powers for a short while. Gunvolt still beats him.
  • Stuff Blowing Up: A couple of his attacks (including his own Limit Break) causes explosions.
  • The Unfought: Unlike the rest of the Adepts, the rematch with him will be omitted if the player didn't fulfill the requirement for the True ending.
  • The Worf Effect: He's left out of the Boss Rush so that when you fight him along the way to confronting Asimov, you'll get to see just how powerful Gunvolt is now that Lumen is supporting him. Ironically, he's also the only one of the Swordmasters who can harm Gunvolt at that point since the Quasar Collapse's secondary effect still works on him.
  • Ye Olde Butcherede Englishe: Speaks like this. Gunvolt does not miss a beat in lampshading it.
    Gunvolt: ...I'm sorry, what? Did you just break out a "thou"?
  • Younger Than They Look: Most Adepts are mentioned to be young since they're a fairly recent phenomenon. Carrera... doesn't look that young. (For the record, he's just 18.)
  • You Will Not Evade Me:
    • One of his attacks is to launch his "extra" hands to grab Gunvolt then pull him towards Carrera, who would then launch Gunvolt to the wall in an explosion.
    • His Quasar Collapse attack sucks Gunvolt in. You'd have to dash against it to escape.

Jota/Iota, The Prideful Silhouette
Click here to see his armor
Voiced by: Shishimaru
"I am one with the light!"

Jota is a Adept who protects the massive Sumeragi communications tower, the UTU Media Tower. He possesses the septimal power "Lightspeed". A former soldier, Jota left the military under the belief that serving Sumeragi was the only way to truly bring peace and stability to his country. His Glaive of choice is the "Shadow Dragon."
  • Attack Drone: His five Photon guns.
  • Blade Below the Shoulder: He has one on each arm.
  • Cool Sword: Can combine his Photon guns into a big one.
  • Curtains Match The Windows: Green hair and green eyes while weaponized. Averted for his normal form, which has blue hair.
  • Evil Gloating: His fight commentary has him boasting that his lasers move even faster than the speed of light, among plenty of other things.
  • Expy: Of Hivolt and Aeolus. They all have green color schemes, fights with swords, and (exclusive to Hivolt) can shoot lasers.
  • Flying Firepower: Can float from place to place, and fire lasers.
  • Hypocrite: When he appears during the boss rush, he berates Gunvolt's "arrogance" for thinking Stratos was all he had to deal with. Which sin is this guy associated with again?
  • Light 'em Up: His septima power gives him control over light.
  • Light Is Not Good: Jota in the second battle boasts that he is light and his enemies darkness, and his powers match. He's still a villain.
  • Orcus on His Throne: Most of the main levels have a gimmick that hinder GV in his progress, that has something to do with the powers of the Boss (Merak's wormholes, Elise and the Zombie Apocalypse she started, etc.). UTU Media Tower is the only mission where the main gimmick (catapults) doesn't seem to have any connection with Jota or his powers.
  • Patriotic Fervor: A Type II.
  • Red Baron: "The Prideful Silhouette". Also unofficially known as "Sumeragi's shining sentinel".
  • Rocket Boots: His boots have jets underneath them to aid him in flying.
  • Rugged Scar: Has a scar over his left eye, and is a former soldier.
  • Sword Beam: As his Limit Break, he can fire off a gigantic one in a similar fashion to Zero's Genmu Zero.
  • Tautological Templar: Is convinced that Sumeragi Group can do no wrong.
  • Teleport Spam: He may sometimes teleport a lot before launching his multiple lasers attack (the one that covers a large area in front of him). As well, his general strategy involves attacking with his drones and then teleporting out of the stage, before coming back to retrieve them.
  • This Is a Drill: His Photon guns can turn to drills.
  • You Gotta Have Blue Hair: Blue normally, green after transformation.
  • Younger Than They Look: Implied; he apparently had served in the military before dropping out of it. In the artbooks, his age is given as 19.

Eden is the antagonist group of the second game, comprising of Adepts from all around the world. They all plan on creating an utopia for Adepts by eradicating all non-Adepts.

The Seven (Grimoired Seven)

They're seven particularly powerful members of the Eden, who inspire other Adepts in the group. Similar to the Sumeragi Adept's Glaives, they all possess special book-like devices named Grimoires (aka "Fairy Tales" in Japan), built from emulating the technology behind Glaives and combining it with the power of the Muse. Grimoires enhance the user's Septimal powers to phenomenal levels (by activating them, transforming the user) instead of limiting them like Glaives do.
  • Amplifier Artifact/Transformation Trinket: This is what their Grimoires do for them.
  • Black Eyes of Crazy and Evil: Like the Swordsmen before them, post-transformation their sclera turn black.
  • Color-Coded Characters: Tenjian is blue, Teseo is green, Ghauri is purple, Desna is yellow, Milas is pink, Asroc is orange and Gibril is red.
  • Curtains Match the Window: All of their transformed states so far have matching hair and eye colors.
  • Invocation: Each has one for their Limit Break.
    Tenjian: Strike down cold petals on a plain of perfect white with this frosted blade! Frigid Blossom!
    Asroc: Free the puppet now from the yoke of fate's cruel strings to fight for my joy! Amuse-Bouche!
    Desna: Golden locks of hair, heed the maiden's wish and build a spire to Heaven! Entangled Strands!
    Ghauri: Prism glitters bright, forming such bewitching bonds from which none may flee! Poetry Slam!
    Gibril: Instinct conquers all - instilling new agony - yet bliss transcends pain! Iron Maiden!
    Milas: Currents brightly shine and waves cascade o'er me as they cleanse the land! Aqua Avatar!
    Teseo: Let a voice cry out: All hail he who weaves the code! For his realm is sealed... Impregnable Fortress!
  • Limit Break: Like the Swordsmen before them, they each have a powerful attack used when they're down to 1/3 of their health.
    • Tenjian's Frigid Blossom: Tenjian fires several beams of ice at the player. If any of them connect, the player is frozen in a giant snowflake during which Tenjian slashes them several times before dealing a huge slash that shatters the snowflake.
    • Asroc's Amuse-Bouche: Asroc separates his robot into six pieces, all of which attack the player separately.
    • Desna's Entangled Strands: Desna spreads her hair all across the screen, creating hair-hands that attempt to trap the player, draining their health if successful.
    • Ghauri's Poetry Slam: Ghauri summons several crystal pillars to trap the player which also refracts light into deadly lasers to damage them.
    • Gibril's Iron Maiden: Gibril creates a giant cage around herself and the player, and then creates metal spikes from the walls, floor and ceiling.
    • Milas' Aqua Avatar: Milas dashes about the screen, creating water clones of himself to attack the player.
    • Teseo's Impregnable Fortress: Teseo commands his Attack Drones to surround the player, bombarding them with bombs. They will also fire large lasers if the player is outside the fortress.
  • Power Dyes Your Hair: After transformation, their hair colors tend to change, much like the Sumeragi Swordsmen before them. Again, so would their eyes.
  • Thematic Rogues Gallery: Similar to the Swordsmen before them, but without the Seven Deadly Sins part.

Tenjian, the Frozen Blade

Voiced by: Hiroshi Watanabe
"The weak yield to the strong - as you will yield to my blade!"

The apparent leader of The Seven, his ingenuity is one of his greatest assets. He's gifted with the Septima "Permafrost", which lets him manipulate ice, and is skilled with weapon combat, capable of wielding swords, sickles and chakrams. The boss of the stage "Frozen City".

Teseo, the Serial Experiment

Voiced by: Tomonori Ishihara

Formerly a contributor for uploading foreign movies to a certain website, he joined Eden after being fascinated by their transmission equipment. Likes to use internet slang in his speech, and tends to annoy people around him because of it, which he may not do intentionally. His Septima "Hack the Planet" turns physical matter into data and vice versa. The boss of the stage "Cyber".
  • Attack Drone: When transformed, his main weapon is a pair of cylindrical drones that he can use to manipulate matter/data around him and fire lasers.
  • Cool Crown: In his transformed state he gets a spiky black crown on his head.
  • Curtains Match the Window: Played with. In his normal form, his eyes and hair are both green, but in different shades. In his transformed state, they're the same shades of green.
  • Green and Mean: Played with, in that he can sometimes be mean and annoying even without meaning to.
  • Limit Break: Impregnable Fortress.
  • Peek-a-Bangs: His right eye is covered by his hair.
  • Reality Warper: In a variant, he can warp physical matter into data and vice versa. He is so powerful that he is able to turn an entire stage into Cyberspace.
  • Scary Teeth: His teeth are jagged, making for a creepy Slasher Smile.
  • Shout-Out: Teseo is basically an internet meme machine, including "Original stage. Do not steal.", "Ya dun goofed, son!" and "Yer a wizard, GV!".
  • Troll: Teseo actively insults both Gunvolt and Joule every moment he isn't saying a meme. Joule even calls him on it.
  • You Gotta Have Blue Hair: Light green normally, darker green when transformed.

Ghauri, the Prism Master

Voiced by: Chiharu Sawashiro
"There's an audience in place! Gotta let 'em see my face!"

As a former street dancer, his lively personality is famous within Eden. He's known for speaking in rhymes, painful or otherwise. With his Septima "Prism Cataclysm" that lets him create and manipulate crystals, he's constantly trying to find ways to combine his powers with his dancing to create maximum spectacle. The boss of the stage "Prism".
  • Anime Hair: His hair turns spikier and more crystalline when he transforms.
  • Crowd Pleaser: Being a former street performer, he has this mentality even when fighting the heroes.
  • Dance Battler: He was a street dancer and he incorporates dance moves to his attacks.
  • Gemstone Assault: His Septimal power. With it, he can attack with crystalline projectiles, coat the ground on slippery crystals and attack with prism lasers.
  • Hair Decorations: Wears sunglasses on his forehead in his normal form, which transforms into part of his headgear in his transformed state.
  • Life of the Party: For Eden, due to his background.
  • Painful Rhyme: invoked He might sometimes derail his speeches to add a rhyme into them.
  • Purple Is Powerful: His main color theme is purple and he's one of the more powerful Adepts in Eden.
  • You Gotta Have Blue Hair: Purple in his normal form, lavender when transformed.

Desna/Nike, the Starstruck Beauty

Voiced by: Jenya
"The starlight whispers many secrets to me."

An enthusiast of astrology and well-known fortune teller within Eden, who joined them under the premise of being an oracle of the stars and expanding her knowledge. Her Septima "Splitting Ends" allows her to control her phantasmagorical hair. The boss of the stage "Tangled".
  • Fortune Teller: She works as one within Eden.
  • Ground Pound: Once she enters her second phase, she can fly into the sky and slam the player with a mighty smash. It comes out faster than one would initially believe, so don't stand in place for too long.
  • Hair Antennae: She has it in her normal form.
  • Limit Break: Entangled Strands.
  • Ms. Fanservice: A busty and curvy young woman with form-fitting weaponized armor and a Limit Break pose that has her cleavage front and center. Yup.
  • No Sell: The small projectiles she fires block lasers. Unless you've tagged her, in which case the Photon Lasers are homing.
  • Prehensile Hair: Her Septimal power. Desna can manipulate her blonde hair in numerous ways, which include, but aren't limited to, creating pseudo-electric cords, forming platforms and walls, and causing drills to pop out of the ground or fire them as projectiles. Her lackeys are practically obsessed with the stuff.
  • Rapunzel Hair: Her hair is already pretty long before being transformed.
  • Shrouded in Myth: Her fortune telling ability and enigmatic persona causes her to be referred to as some kind of divine being, although she doesn't see herself as that. Best exemplified by the mook chatter in the Ravelled stage; the grunts worship her to the point of sounding like religious fanatics.
  • Smashing Survival: If you get hit by Entangled Strands, you will be trapped in a vortex that quickly drains your health. If you don't button mash to break free, it will kill you.
  • This Is a Drill: One of her attacks create drills made of hair from the ground.

Milas/Nimrod, the Aquadynamic Merman

Voiced by: Takaki Ohtomari
"I, Milas, fight for nothing less than the ocean itself."

An Adept who cares for the seas and joined Eden so he can continue his work of preserving them. With his Septima "Ichor" he can manipulate any sort of liquid, but due to his eccentricities he seems to prefer either fresh or ocean water. The boss of the stage "Water".
  • Expy: Due to his water powers, his desire to protect the ocean and his weapon, he can be seen as one to the Greek god Poseidon. As well as Thetis.
  • Making a Splash: His Septimal power. With it he can manipulate liquid matter in many ways, such as riding a giant wave, making streams of water float in the air, and even performing a Tornado Move with water. This should give him an advantage against Gunvolt even while he is fully powered, as his Septima Azure Striker shorts out after contact with water.
  • Multicolored Hair: Untransformed, his hair is light brown with white streaks.
  • Nature Lover: A rare villainous example. He cares very much for the ocean and its life.
  • Prongs of Poseidon: He wields a trident when transformed. He can also throw the blade part of the trident which comes back to him like a boomerang.
  • Scissors Cut Rock: As Milas manipulates water, this presents him as majorly advantaged against Gunvolt, as he has to be more careful when using his attacks because of it. Gunvolt still wins in the end.
  • You Gotta Have Blue Hair: Pink in his transformed state.

Asroc, the Pygmalion Furnace

Voiced by: Kazuki Ohta
"Now gain wisdom by the fire of the Galette Krone!"

After years of persecution by non-Adepts towards him, he has hold onto the flames of revenge in his heart for long. He weaponizes a special robot, Galette Krone, that is designed to be controllable only by utilizing his Septima, "Puppetmaster", that manifests by special energy strings from his fingertips. The boss of the stage "Puppeteer".

Gibril, the Full Metal Jacket

Voiced by: Maya Enoyoshi
"You'll pay for that, buddy-boy... and it's gonna hurt!"

She's a young Adept girl who's quite sadistic and hot-tempered, especially if someone so much as say "tiny" or "small" within her earshot. She can manipulate metals through her Septima "Metallon". The boss of the stage "Beast".
  • Ax-Crazy: Quite unhinged and violent, almost to the same level as Viper.
  • Combat Sadomasochist: Aside from being extremely sadistic, she also has a hidden masochistic side.
  • Distaff Counterpart: She's basically a genderflipped Viper with power over metal instead of fire.
  • Extra Ore Dinary: Her Septimal power. She specifically can create metallic constructs with her "Alchemist Mode", or rushing around with metal claws with her "Beast Mode". She transforms parts of her armor to do so. It's also implied that, due to the suspicious red liquid that appear when she uses her powers, she might also utilize her blood to manipulate the iron inside it.
  • Expy: "The Full Metal Jacket"? Hates being called short or tiny? "Alchemist Mode" that allows her to instantly transform raw material into other objects? Are we talking about a genderbent Edward Elric?
  • Fiery Redhead: It's a bit of a magenta shade, but still, she's definitely the loud, angry type.
  • Hair-Trigger Temper: She tends to easily lose her temper and go hostile towards people.
  • Horned Humanoid: She gains little red horns after transformed.
  • Multicolored Hair: Has red hair with a few white streaks when untransformed.
  • The Napoleon: Harbors a great complex about her little stature, which is apparently the reason for her short temper. It's especially ill-advised to say something along the lines of "tiny" around her.
  • Ore Onna: She uses "ore" to refer to herself and she's fittingly a rude, foul-mouthed young girl.
  • Shaping Your Attacks: She can shape metals into gigantic spikes, flying axes or even a floating iron maiden coffin to attack our protagonists.
  • Wolverine Claws: During "Beast Mode" she's armed with these. She also becomes much, much faster.