History Main / GameplayGrading

31st Dec '16 5:36:09 PM Xtifr
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** Some other Sonic Team games that feature this include ''NightsIntoDreams'' and ''BurningRangers''.

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** Some other Sonic Team games that feature this include ''NightsIntoDreams'' ''VideoGame/NightsIntoDreams'' and ''BurningRangers''.''VideoGame/BurningRangers''.
17th Nov '16 9:23:30 AM GoblinCipher
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* The NES version of ''VideoGame/SolomonsKey'' infamously supplies a "Game Deviation Value" on its game over screen. Thirty years and counting and players still haven't figured out how it's computed.
9th Oct '16 4:21:23 PM DrNoPuma
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* In ''VideoGame/{{Snapimals}}'', at the end of each journey, the Captain scores the photos you took based on Size, Spot, and Angle, on a scale of 1 to 10.
15th Sep '16 2:41:39 AM StFan
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* ''CastleShikigami III'' gives you a letter grade between levels, from F (worst) all the way up to SS (best).

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* ''CastleShikigami ''VideoGame/CastleOfShikigami III'' gives you a letter grade between levels, from F (worst) all the way up to SS (best).
11th Aug '16 10:11:23 PM KEEP_IN
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* ''VideoGame/HotlineMiami'' gives a score and letter grade at the end of each level. Higher scores can be earned through recklessness, variety, and swiftness.
27th Jul '16 2:38:36 AM murazrai
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* In ''VideoGame/EightBeatStory'', he player is judged by how long the player's maximum combo and how high the score is. Getting S rank on both in Expert and [[spoiler:Mother]] difficulties gives Core Jewels, this game's IAP currency.
16th Jun '16 7:08:11 AM erforce
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* The GBA port of ''VideoGame/DonkeyKongCountry'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.

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* The GBA port of ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' does this in Time Attack mode. Finishing the level more quickly gets you a better grade.
28th May '16 5:55:09 AM Zoriax91
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* ''VideoGame/JoJosBizarreAdventureEyesOfHeaven'' has an interesting addition besides "health remining" and "time spent": [="JoJolity"=], which is increased by performing specific actions that fit your character's fighting style in canon.
31st Jan '16 3:50:42 PM Quanyails
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* ''VideoGame/ResidentEvilCodeVeronica'' and ''[[VideoGame/ResidentEvilUmbrellaChronicles Umbrella Chronicles]]'' both grade you based on headshots, accuracy, and damage taken.

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* ''VideoGame/ResidentEvilCodeVeronica'' and ''[[VideoGame/ResidentEvilUmbrellaChronicles ''[[VideoGame/ResidentEvilTheUmbrellaChronicles Umbrella Chronicles]]'' both grade you based on headshots, accuracy, and damage taken.
1st Jan '16 1:23:36 PM mariovsonic999
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* ''VideoGame/NintendoWars''.

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* ''VideoGame/NintendoWars''.''VideoGame/NintendoWars'' has three grading for each mission. Speed is self-explanatory, based on how fast you complete the mission, Power is based on the number of enemies are destroyed from a ratio in a single turn, and Technique is based on the number of units you have than you have lost. Technique could be elevated by spamming units from all bases so that you have more troops than you lost. ''Days of Ruin/Dark Conflict'' reworked the system, especially the Power and Technique where the former is based on the damage value inflicted and number of times you attacked during your turn and the latter is based on the number of enemy units and how much they joined divided by the number of units you own and lost, meaning that spamming units is not a good idea. How you get the rank is based on the game, as in the first three Advance Wars games, you must have at least 280 points in order to get an S-rank while in Days of Ruin, you must have at least 300 points, although that game has a 150 point limit per score than the 100 in the previous games.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayGrading