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Peter Venkman: What? So they don't make them like they used to.
Ray Stantz: No, they never made them like this... your girlfriend lives in the corner penthouse of spook central.
Ghostbusters

The justification of the Weirdness Magnet. A normal person living a normal life will likely not get involved with adventures unless it comes upon them. To explain why these things happen week after week a device will be created, often multiple devices, that polarize the weirdness in the direction of the heroes.

Many times the device is uncontrollable, or the hero acts as a certain guardian of it, protecting it from misuse or limiting the damage it can do.

It can be considered a standing, perpetual Chekhovs Gun, Plot Coupon or Mac Guffin. Usually a good excuse for why they have a City Of Adventure. See also: Regular Caller.

Typical versions include:

Compare Green Rocks.


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