Team Umizoomi is a computer-animated Edutainment Show, with a focus on teaching beginning math concepts to preschool children. The main characters — Milli, Geo, and Bot — are three miniature heroes who live in a statue in Umi City. They help (real) children with their dilemmas, all of which require solving various counting, addition, and geometric challenges to do so. The viewer is addressed as their "UmiFriend" and incorporated into their adventures.As superheroes, each team member has their own unique powers: Geo can create any object by assembling the appropriate geometric shapes from his belt, Milli has prehensile ponytails and can project patterns, and Bot is a multipurpose Do-Anything Robot. They typically travel around town in their orange self-driving UmiCar.The show premiered on Nickelodeon in 2010.
Aesop Amnesia: Dump Truck in The Great Shape Race and Umi Grand Prix
Also in Umi Grand Prix, there was The Shape Bandit and Squiddy
Squiddy gets hit with this again in Umi Ninjas
Adorkable: DoorMouse. Just watch "DoorMouse in Space" and you'll figure out why.
Bot can also qualify.
Animesque: Team Umizoomi is influenced by Korean culture.
Beach Episode: The first involving rescuing a Blue Mermaid. The second involving returning a shark car to its owner.
Compressed Hair: With her helmet on, Milli's ponytails are quite thin and ribbon-like (see Magic Hair for justification). With her helmet off, They are full and luscious without any signs of helmet hair.
Continuity Nod: In "The Great Umi Car Rescue", Milli mentions Umi Car winning the Umi City Race.
Conspicuous CG: Half of the characters and props are made in CGI. Some of these characters blend in pretty well, some stick out like a sore thumb.
Evolving Credits: In Season 1, the opening starts with Milli, Geo, and Bot poking out of the grass, jumping over some shoes, and then getting into UmiCar and driving towards the viewers. The Season 2, 3, and 4 opening consists of Bot, Milli, and Geo popping into the screen with the middle and latter without their helmets, then Milli and Geo put on their helmets and the Team jumps.
In the former opening, Umi Car is inanimate. In The latter opening, he becomes sentient.
Fisher King: Averted. Even when the King of Numbers is trapped in Zilch's tower, Numberland is still a bright and number-y kingdom.
Fisher Kingdom: In "Movie Madness", whatever movie Team Umizoomi and/or a Troublemaker enters, they end up dressed appropriately for the movie. (i.e. In the spy movie, Team Umizoomi is wearing spycatsuits, while Little Trouble is dressed entirely in white.)
Large Ham: There are people who had at least a few large ham moments.
"Super Shaaaaaaaaapes, you-know-what-I'm-talking-about. Super, Duper Shapes!" (Cue Air Guitar)
"Cheese! Come back, cheese! Coming through! CHEESY!"
Lilliputians: Milli and Geo. Bot is a non-human version of this.
Limited Wardrobe: Taken a few steps further, they even dive underwater with their clothes on (abet with faceplates and/or flippers). For spacesuit, they still have the faceplates, but their clothes turn white with few hints of color and gloves are added.
A possible justification is that their clothes are waterproof Magic Pants.
In "DoorMouse in Space", the rocket made by Geo leaves California, and later the two rocket ships head somewhere towards Florida or Georgia.
Why Do You Keep Changing Jobs?: DoorMouse can go from guarding doors in one episode to lowering bridges in another. He was also a shark catcher and a cowboy.
Wise Beyond Their Years: Milli is only 6, and Geo is no older than her. Yet they can handle responbility, speak perfect english, and don't go into temper tantrums that often. They can also solve problems easily.