"Who needs a real doctor when you got my machines and their scary needles?"In The Future or sometime soon, you won't need a steady hand to heal people, some machine is already doing it for you. In a futuristic setting there will be machines that fix human bodies automatically. If a human doctor is participating in it at all, he will only press buttons and won't even touch a scalpel. The appearance of these machines can range from complex apparatus to seemingly magic circles. Note: There is a difference between this and Save/Heal points in video games. Unless the healing effect is referred to In-universe, it's an Acceptable Break from Reality.
—"Doctor" Zed's Med Vendor, Borderlands
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Anime and Manga
- In Dragon Ball Z, Freeza's forces use the Medical Machine, though it's actually the liquid inside them that does the work. As of Dragon Ball Z: Resurrection ‘F’, the latest model is sophisticated enough to completely reconstruct Freeza from the diced chunks of meat he was turned into by Future Trunks after he is wished back from being vaporized.
- In Gall Force, when Lufy is brought into the analysis station operated by Spea, they just move her into a chamber and press some buttons to restart her heart from a state of suspended animation. Spea mentions offhand that there are several injuries that may require organ replacement.
- The Law of Ueki has Heavenly Beasts that release a healing machine which fully restores anyone inside it for exactly 10 minutes. However, if the healing process is interrupted in any way and the machine is damaged, the person inside it will die.
- In Birdy the Mighty, the title character can soak in a special tank to heal from her injuries.
Film - Animated
- Baymax in Big Hero 6 is a big, soft, friendly, and huggable robot medic. He can perform a full medical scan in seconds, has an extensive database of medical procedures (and adds grief counseling) defibrillators in his hands, antibiotic sprays in his fingers, and he can lift a thousand pounds.
Film - Live-Action
- Elysium: The medical pods are the closest thing the future has to a Panacea. They can heal every disease known to man (as stated in Armadyne's Alternate Reality Game website), cancer, broken bones, and leukemia. They're so powerful that they can even repair Kruger's face, most of which was blown off with Max's grenade.
- The Empire Strikes Back
- The scene of rebuilding Anakin Skywalker into Darth Vader in Revenge of the Sith.
- In The Fifth Element, the machine used to "repair" Leeloo. It actually reconstructs her from what is essentially a bone fragment containing living cells.
- Idiocracy has semi-automatic medical stations. The probes have to be inserted by person. Brain Bleach happens when that person got confused on which probes should be used on which hole...
- Prometheus has one which also serves as a Chekhov's Gun. Dr. Shaw has to hastily have it perform a rapid C-Section to remove the rapidly growing alien fetus, all while she was awake and not well-anesthetized. Shaw initially requests a caesarean but is denied as the machine is calibrated for male patients (this is foreshadowing for the reveal that Peter Weyland is on board). She quickly thinks to request an abdominal foreign body removal instead.
- A version is seen in the original Alien movie as well — despite taking place later in the timeline, it's not efficient enough to identify the alien growing inside a crewmember, though that may have been due to deliberate sabotage...
- Also, it could be the difference between the version sent on a $2 trillion dollar exploration mission and the version sent with a bulk freighter.
- The novelization of Alien actually calls it "the autodoc" by name.
- A version is seen in the original Alien movie as well — despite taking place later in the timeline, it's not efficient enough to identify the alien growing inside a crewmember, though that may have been due to deliberate sabotage...
- The movie Starship Troopers places an injured Rico in a nutrient tank with automated metal hands mending his thigh wound.
- The Avalon in Passengers has one autodoc that is referred to by name. However after giving a diagnosis it needs an authorized medical technician (or a senior crewman's override) to provide a prognosis or apply treatment.
- Larry Niven's Known Space
- Introduced in the short story, "The Ethics of Madness". Small desk autodocs can't repair injuries, but they can test blood samples and inject needed vitamins and drugs, provided that they're pre-supplied with them (the small ones are explicitly intended for personal use; an autodoc for a diabetic would have a supply of insulin that's renewed periodically by a service techician, but one for a non-diabetic wouldn't). There are larger public autodocs that have a much broader variety of supplies. Eventually, the ARM develops military-grade portable autodocs equipped with boosterspice, the longevity drug.
- The setting has coffin-sized autodocs (the person is simply placed inside) that can pretty much fix anything, though starship-based versions are mostly used to cure hangovers and give pedicures and haircuts. The only requirement for it to restore someone to perfect health (including youth) is that they be alive on entry - and even that has plenty of wiggle room.
- The short story "Procrustes" introduces Carlos Wu's upgraded autodoc which uses nanomachines and is basically a Deus ex Machina. Given sufficient time, raw material, and the right programming, this device can cure ANYTHING: punctures, infections, old age at the genetic level, even the total destruction of Beowulf Shaffer's body, leaving only a decapitated head. After an upgrade by two Protectors (basically mutated super genius humans,) the device also becomes capable of patching plot holes: The Ringworld becomes self-repairing and gets Quantum II Hyperdrive, which now works inside a gravity well. This particular autodoc can even revert a Protector back into a normal human.
- The Liaden Universe adopted the Niven model, although later books in the series imply that they are at least partially Lost Technology.
- The Andromeda Strain has a fancy couch which performs all the blood tests and immunizations the staff of Project Wildfire require - all powered by the height of 60s computer technology.
- Daniel H. Wilson's Robopocalypse'' features one such device operated either remotely or from data stored within its memory banks.
- Neal Asher's The Polity has autodocs, these devices range from breadbox sized to as tall as a man, and all unerringly designed to look quite disturbing when they are active; more often described as a cross between a chrome Samurai and a cockroach with far too many limbs. They literally slice you open and perform major surgeries - usually whilst the patient is conscious, by using a device called a nerve-blocker that prevents pain from being transmitted to the brain - and seemingly can repair most life-threatening injuries, as well as remove tumors, perform cosmetic repairs to facial injuries, weld bone and cellular material back together, and can even manufacture replacement parts if required.
- The Star Wars Expanded Universe provides more models of medical droid and more details on their advantages and disadvantages: medical droids can have a near-limitless knowledge of sentient species to let them heal the massive variety of patients in the galaxy, and they often have a precision that only a machine could have during surgery. On the flip side, their bedside manner often left something to be desired and led to patients not trusting a droid to operate on them and very few droids (such as the 21B from The Empire Strikes Back) being intelligent enough to deal with unforeseen complications and side effects. In consequence, they're usually used as assistants to an organic doctor that oversees their activities, in order to select a proper treatment.
- Homes on the Great Ship usually have an Autodoc. They serve mostly to augment the Healing Factor of the Greatship's Trans Human inhabitants, or to repair extensive genetic damage.
- Andre Norton's novel The Time Traders. One of the devices on an alien ship is a cradle filled with a healing jelly. Spending time in the jelly quickly cures all wounds you've taken.
- Harry Harrison's Deathworld trilogy. Jason dinAlt has a medikit that diagnoses injuries and illnesses and automatically injects the proper drugs to treat them.
- "Warrior", a story in the Childe Cycle by Gordon R. Dickson, features a Medical Mech - a mobile dog-sized device with metal tentacles that will automatically provide medical aid when it senses anyone's heartbeat is in trouble.
- In Slow Bullets by Alastair Reynolds, the passengers of a malfunctioning Sleeper Starship reactivate its thousand year old autodoc to save a stabbed man. The autodoc operates normally, then suffers a memory glitch and begins to operate on the table below him, thoroughly eviscerating the man in the process.
- The Expanse features extremely capable automatic medical technology on board Martian-designed military ships, capable of handling severely broken bones, radiation sickness, cancer, vacuum exposure and even regrowing most of a hand.
Live Action TV
- In the Doctor Who two-parter "The Empty Child" and "The Doctor Dances", a nanotechnology designed to heal, creates some of the most potent scares in the new series up to that point.
- The Immortality Gate (not named by its makers) is similar in that Bad Things™ happen when you give it the wrong template. So don't let The Master get his hands on one... oops.
- Also, In "The Curse of the Black Spot", the Siren.
- And in "The Girl Who Waited", the Handbots.
- Goa'uld sarcophagi in Stargate SG-1. These are so effective that they can bring people back to life. At least, those who are recently considered dead by He's Dead, Jim standards. We don't know just how dead you can be; there may be a difference between someone who was recently shot and someone dead for years or reduced to Ludicrous Gibs. Most of the cast would not have lasted very long without one lying around (and not well-guarded) during Goa'uld encounters.
- However, there's a downside. If you're already in good health, they start making "improvements." Unfortunately, addictiveness and megalomania come with that package, to the point where the non-evil-overlord branch of the species avoids using them. For some reason, after we learn that it's bad news if used when healthy, it begins to be treated by the cast as if it's evil no matter what. You would really think the Tok'ra and the SGC would keep one nearby and just not let people who weren't injured play with it (and give one to Atlantis) but of course that would solve too many problems too easily.
- The Ancient technology its based on, which resembles a cube small enough to carry two-handed, heals anything near it when activated. Unfortunately non-Ancient corpses tend to come back as regenerative zombies.
- Look Around You brings us Medibot, the first ever machine qualified to automatically perform surgeries. One of the hosts decides to test this new technology on himself by having it give him a facelift...the results of which, to put it mildly, suggests that Medibot is still not quite suited for life-saving surgeries.
- Technically, the Medical Holograms of Star Trek is this. Of course, if you keep them running for long periods of time they tend to end up as persons, they still have use of biologicals helping out (as nurses, if not necessarily as doctors), and due to the whole hologram thing they look like a human doctor and need the same tools as a human doctor to do medicine. Still, they are machines (holo-emitters combined with a complicated program) designed to heal people without any doctor to help out.
- Grey's Anatomy: One episode has one of the doctors use a robot to perform surgery. See the Real Life section below.
- The Red Dwarf episode "Fathers and Suns" reveals there is an AI dentist on board the Red Dwarf. Unfortunately it is as well programmed as the rest of the computers built by the Jupiter Mining Corp; which is to say, not very. It is perfectly happy to perform dentistry on an individual even when it has ran out of dental anaesthetic.
- Blake's 7. In "Volcano", Avon gets a futuristic splint put on his arm that apparently heals the broken bone as well.
- Gadgets supplement.
- The Autopepper is a device worn on the body. If the wearer falls unconscious, it will inject a stimulant that can bring the wearer back to consciousness and help the wearer recover lost STUN and BODY damage.
- The Quikfix Autodoc Unit is installed in superhero headquarters and villain/agent bases. It automatically uses the Healing power on any injured being placed inside it.
- Several adventures have medical facilities operated by the base A.I. as standard equipment in super headquarters/bases.
- Gadgets supplement.
- The Classic supplement Merchants and Merchandise by Paranoia Press has the AutoDoc Independent Medical Treatment Center. It can perform first aid, minor operations and dental work, diagnose diseases, and inject drugs and antitoxins as needed.
- In the Mongoose version Autodocs are one of the basic classes of robot and often installed on ships.
- Buck Rogers In The XXVc (25th Century). One item of technology in the game is an Autosurgery that can perform any type of surgery needed.
- The Morrow Project
- M1 CBR Detector/Treatment Kit. This device can detect the presence of any poison (dangerous chemical) in the area. If it is pressed against the skin it will automatically inject the antidote to any poison(s) it has detected.
- When pressed against a wound or the skin, a medkit will automatically read the patient's vital signs, treat small wounds, close major wounds and inject/spray antitoxins, antibiotics, coagulants, pain relievers, sleep inducers or stimulants as necessary.
- Med Units are large enclosed beds with medical support equipment. They have a biocomputer which performs automatic diagnosis and treatment.
- Shadowrun: Many medical devices are run either on automatic or by remote.
- R. Talsorian Games' Cyberpunk
- Supplement Home of the Free. The Automedic is put on top of a patient and immediately goes to work: diagnosing problems, stabilizing the patient, treating wounds, injecting drugs etc.
- Pacific Rim Sourcebook. The Japanese Type 15 MBT (main battle tank) has a built-in Auto-medkit for its crew.
- The Hollow Earth Expedition supplement Secrets of the Surface World has an Auto-Doctor as a possible Weird Science gadget.
- Laserburn Sci-Fi Combat Rules (1980). When attached to a wounded person, the Automedic device will repair severed arteries, administer needed drugs and so on.
- Genius: The Transgression allows characters to build these.
- Mutant Future
- When placed over a wound and activated, Healing Packs send out a wave of healing radiation that closes wounds, mends broken bones, replaces lost tissue, etc.
- Encasing Military Armors have the Battle Doc 6000 system, which acts like a Healing Pack on the Armor's wearer.
- Regeneration Tanks are filled with a special regenerative chemical that heals damaged organs and wounds. There are rumors about a special kind of Regeneration Tank that can bring people back from the dead if used within 24 hours of death.
- Paranoia has the DocBots, tireless robotic medical personnel of Alpha Complex intended to see to all the clones' problems. They can inject any needed drug, analyze biochemical samples, and perform surgery. The largest ones can act as intensive care wards. Predictably, they are about as reliable as most Alpha Complex robots at best and stark raving insane at worst.
- "Healing Vats" are the oldest and most common forms of medical nanotechnology in Eclipse Phase. They can regenerate a lost limb in about twelve hours and restore a severed head's body in a week or two.
- Gamescience's Space Patrol (1977) had the Medikit, which was strapped to its owner's wrist or waist and constantly monitored its wearer's well being. When something went wrong with their body, it would inject any needed drugs to remedy the situation.
- Starblazer Adventures, based on the 1980's British science fiction Comic Book.
- A starship's Med-Bay system included a medical computer system capable of diagnosing and treating injuries.
- Mindjammer campaign setting. The Biomed Suit could synthesize drugs (anesthetics, antiseptic, etc.), blood and skin and use them to perform first aid on the person wearing it. This could stabilize the patient and promote healing.
- Terran Trade Authority RPG.
- The Medsuit is a garment worn under other clothing. It has a VS (Vital Signs) pack that monitors its wearer's blood pressure, heart rate, brain activity and other medical information. If the VC pack detects medical problems in its wearer it can inject appropriate drugs as needed. If the wearer loses a limb or part of one (hand, foot) it will clamp down, preventing further blood loss.
- The MekDoc is a robot designed to perform all kinds of medical procedures on a patient, up to and including surgery. It can diagnose problems, dose patients with drugs, change wound dressings etc.
- Advanced battle armor from the BattleTech universe have built in autodocs; the suit with cauterize wounds, pump the user with morphine, and self-seal the suit against environmental hazards. Clan Elemental powerarmor is famous in-universe for being nigh-invulnerable against infantry weapon, and there's situations where an Elemental will have half of his limbs blown up only to keep fighting.
- 1st Edition Gamma World. When a Medi-Kit was placed over a wound it would take a blood sample, inject any necessary drugs, suture wounds, give verbal directions on how to handle any conditions it could not, and spray on an antiseptic dressing.
- Rolemaster Shadow World setting supplement
- Kingdom of the Desert Jewel. The Bed of Suspension is a magical version that appears in a tomb in the Halls of the Mountain King. It is an intelligent coffin of ruby red stone that can diagnose the injuries of anyone put in it and cast healing spells to cure their ills.
- Jaiman: Land of Twilight adventure "The Tomb of Andraax". The Medical Center has "medbeds": automated surgical/medical facilities that activate when a body is placed in them. They can cure almost injury except severe brain damage or loss of a major body part.
- Phoenix Command
- A Combat Suit will constrict around wounds to limit bleeding and will inject the drug Oxyspan if the wearer is near death.
- Power Armor has the benefits of a Combat Suit plus a built-in Auto-Medic Kit.
- SPI's Universe. A Medical Pod computer can diagnose and treat a patient by itself as if it were an highly skilled doctor.
- GDW's Dark Conspiracy supplement Darktek
- The Antidoter is a Darktek device that is attached to a creature's skin. When any poison enters the creature's body, the Antidoter analyszes it, creates an antidote and injects it into the creature's body to negate the poison. The side effect is that the user has to eat tweo pounds of raw meat for each minute the device operates.
- The Rejuvenator is a Darktek device that heals any injured creature put inside of it. It can stabilize critical wounds, halve the time needed to heal, and regenerate lost body parts. Unfortunately, it also makes the recipient more vulnerable to Dark Minion Mind Manipulation.
- GURPS Ultra Tech has several versions for different Technology Levels, from the TL9 Automed (a sealed trauma pod with automated functions, but which needs advice from a real doctor if anything unexpected happens) to the TL12 Medical Bush Robot, which has multiple medical instruments on its fractal "branchesstar" enabling it to perform any surgery.
- FASA's Star Trek: The Roleplaying Game supplement Star Trek: The Next Generation First Year Sourcebook. The Federation has diagnostic beds that can perform a number of procedures on patients, such as dispensing intravenous drugs and stimulating the heart and lung systems.
- In the Fallout series, there are machines called Autodocs. For the most part, they seem to work pretty well, but A.I. Is a Crapshoot is still in full effect here.
- In New Vegas, Caesar heads up the Legion, an explicitly technophobic group of tribes and gangs, not using anything more advanced than basic rifles, a motorized grinding wheel, and at least one chainsaw. If you actually get into Caesar's tent, he has an autodoc mounted to the foot of his bed. If you take his questline, fixing it is one of the ways to treat his illness.
- In the Fallout: New Vegas DLC "Dead Money", you find Christine trapped inside one modified to perform surgery on her vocal chords to make her sound like someone else. Several other Auto-Docs scattered around the Sierra Madre, and since you're stuck inside without any doctors, hardcore players will be relying on them for health, limb repair, and relief of hunger, thirst, and exhaustion.
- In New Vegas's Old World Blues DLC, the Courier gets an Auto Doc that has a personality and is the best physician in game, able to add implants, replace organs, give psychological evaluations (and by extension of that feature CURE NEARSIGHTEDNESS for Four Eye'd players), standard check ups, perform plastic surgery and give haircuts. If he's left on, with a good Courier he finds a way to turn off the Y-17 Trauma Harnesses, freeing the corpses trapped inside, several years after the game ends.
- Fallout 3 has the My First Infirmary in your house, which could heal everything short of addiction. It also has a Mr. Handy and Mr. Gutsy robots standing in for doctors, though they prove to be incompetent autodocs. Mr. Handy is a general purpose servant and maintenance robot complete with a grabber, a buzz saw, a blowtorch, and a butler-y posh British accent. Mr. Gutsy is a US Army variant, though he keeps the grabber, he trades the blowtorch for a military grade flamethrower, the buzz saw for a light plasma weapon, and the butler voice for a Drill Sergeant Nasty voice. Andy is a Mr. Handy that attempts to treat a sprained toe by amputating the wrong leg, and Sawbones is a Mr. Gutsy programmed with extensive medical knowledge, but not programmed to use it. Upon asking him for medical attention, he prefers to hurt you instead unless you fix the bug allowing him to do that and making him into an excellent doctor, although he's very unhappy about that.
- In the Alien: Resurrection licensed game, you must find and use one of these after getting facehugged to prevent death by chestburster.
- The BioShock series has automated health stations. They charge you cash, but will completely heal you, however enemies can also use them. You can also hack them so they'll give you a discount and kill any enemies who try to heal with it. Destroying them causes them to drop first aid kits.
- The Chronicles of Riddick: Escape from Butcher Bay features NanoMED Plus stations which will inject a user with nanomachines to repair injuries nearly instantly. In Riddick's own words, "Takes away the hurt, leaves the pain."
"NanoMED Plus: We treat you right when the world treats you rough."
- Chrono Trigger has in its ruined future a device called an Enertron which gives you a whole night's sleep within a few seconds... but it does nothing to replenish your state of hunger when you first enter. Chrono Cross references this briefly later on.
- Dawn of War. Eldar Webway Gates can be upgraded to provide a healing aura.
- Deus Ex features healing robots that can heal the player fully without using resources and can preform surgery to install augmentations. Notably, Deus Ex is on a much lower tech level than most examples, taking place in 2052, with the only other technological advancement over the 2000s being limited human augmentation and attack robots.
- Earthbound has Instant Revitalizing Machine. Created by Dr. Andonuts. Its also appear in Mother3, used by the Pigmask Army with different design and appear more frequently than it was in Earthbound, Foreshadowing that Dr. Andonuts is now working with the Pigmask Army.
- In Evolve there are mechanical diagnosis and treatment units called autodocs. Organic doctors do still exist though, as the machines can still misdiagnose patients and tend to side with practicality rather than empathy.
- FTL: Faster Than Light's Med Bay explicitly works by automatically pumping the patient full of healing nanomachines, no human (or alien) operator required. The Engi ship comes with an augment that allows these nanomachines to be pumped into the ship's life support system and offer (somewhat slower) healing throughout the ship, and a weapon system can be found that packs the nanomachines into a bomb that can be teleported onto an enemy ship to heal boarding parties mid-operation.
- Final Fantasy VIII has a variation - the Phoenix Guardian Force is the only one that can't be summoned normally, but will randomly auto-summon to revive your entire party after they've all died, denying a Game Over.
- Half-Life and Half-Life 2 have both first aid stations, which heal you, and similar looking HEV stations, which recharge your HEV suit.
- The battle armor in MechWarrior Living Legends, a combined arms simulation game based off of BattleTech, has the same autodoc as the boardgame's. Battle armor will regenerate their health by dispensing "harjel" to seal holes in the armor, and messages on the battle armor's visor will note when morphine is being administered - such as when the visor is completely covered in blood and oil.
- In Mission Critical, there's one in the Lexington's medical bay. It becomes useful later.
- In the NES game Nightshade, there's a healing booth in the superhero Vortex's cave. Nightshade is allowed in only after gaining sufficiency notoriety with his heroics.
- The Alien Medpack from Perfect Dark is required to revive Elvis (a Grey) from his comatose state before you can escape Area 51 with him. It takes about a minute to work on him.
- The Pokémon games do this with the Healing Machine in Pokemon Centers. In Colosseum and XD, there are even self-service versions that you don't need a nurse to operate for you.
- Space Colony has medibays, while they need to be 'preped' by a colonists, they operate automatically after this. Anaesthetic, it seems is not included, given the noises the colonists using them make.
- Automated Simulations' game Star Warrior. Your character's armor contained a medical subsystem, which would automatically heal some of your damage each turn as long as it was operational.
- System Shock 1 and 2 have automatic medical beds that heal you completely in an instant. They also have Quantum Bio-Reconstruction Machines that will reanimate "killed" characters, though these need to be reset so they won't turn them into more cyborgs instead.
- Team Fortress 2
- The Engineer's Dispenser will heal nearby teammates and provide ammo for them.
- The Medigun is a mobile version of this; just aim it at a wounded teammate, pull the trigger, and it will automatically heal your "target" (regardless of how bad your aim is) using a not-quite-magic gas that near-instantly heals pretty much anything that doesn't kill you. It also has an "Übercharge" function, meaning that healing people builds up a Limit Break depending on which Medigun you use, e.g. temporary invincibility for you and one teammate.
- Xenosaga II: Jin Uzuki mentions that such machines have taken over most of the doctors' duty, with the doctors (he included) now essentially being counsellors.
- In Civilization: Beyond Earth, the Clinic buildings available on newly colonized worlds are stated to consist mainly of drug dispensers, surgical robots, scanners, and other automated systems, with only one or two trained doctors and a handful of nursing staff. This is sufficient to meet most well-known needs in a small community - qualified human doctors and nurses are extremely valuable assets and their efforts are wasted treating common illnesses and injuries, but they can be called in for anything more complicated that the automated systems can't handle. This is the first Health-generating building, based on humanitarian clinics developed on Earth That Used to Be Better to treat refugees and slum-dwellers - further developments are more straightforward examples of this trope.
- As depicted, Dr. Zed's vending machines in Borderlands dispense health (and, in the first game, portable medkit-like items). This is notable because Dr. Zed himself isn't actually a doctor ever since he had his medical license suspended. Turns out the Vault Hunters universally prefer to have one of the vending machines repeatedly jab them with needles rather than go to Zed when injured.
- Once a prototype for a line of LLC nanny-bots, Kid Ultra from Battleborn is hardwired to lend a helping hand. He's the pinnacle of LLC support technology, programmed with all sorts of gadgets to assist or subdue a target as he sees fit.
- A Miracle of Science has this doc.
- Lynn Tailor nearly lost her eggs (and more than likely her ovaries as well) due to a faulty Auto Doc in Data Chasers. A REAL doctor showed up and turned it off.
- In Escape from Terra most households on Mars or Ceres supposedly have one that can repair a shot through the heart if gotten to soon enough. They're illegal on Terra though due to their ban on biotech and nanotech.
- Quantum Vibe has ubiquitous tank-based autodocs.
- Schlock Mercenary had one that was souped up a bit and actually tried to improve its patients, sometimes successfully. The Toughs dubbed it the "magic cryokit" after a few such improvements.
- Tales from the interface has a machine that can heal or fix any injuries.
- There's a short story about a couple who abuse the capabilities of an Auto Doc. In it, the couple quit their jobs and become asteroid miners (the job is mostly automated so they can sit back and relax) while using a hacked Auto Doc to slowly turn themselves into a mountain of a man with one hell of a package and a bombshell of a babe. Unfortunately, Shapeshifter Baggage and No Conservation of Mass are averted in this story and they didn't account for how big his dick would be.
- SCP Foundation
- SCP-212 ("The Improver"). SCP-212 is a medical device with three large robotic arms. When anyone gets too close to it it grabs them and starts performing bizarre surgical procedures on them.
- SCP-1300 ("Liquid Surgeon"). SCP-1300 looks like a dentist's chair. When someone sits down in it, it injects a paralytic drug and a local anesthetic and starts performing surgery on them. It removes everything foreign to the body (possibly including something the patient needs, like a pacemaker).
- SCP-2048 ("The Virtual World"). SCP-2048-1 includes a robotic autosurgical suite that can remove a person's brain and replace it with a spongy substance that emulates brain activity as well as a wireless transmitter that allows two-way communication. The suite then replaces the removed section of cranium and eliminates all evidence of the surgery.
- Adventures of the Galaxy Rangers established that one of these was on Ranger-1. Good thing, as none of the party were known medics!
- Transformers: Beast Wars has CR Chambers (what CR stands for depends on who you ask, and is never said in-show.) that injured bots are tossed into and they come out good as new. No matter how kablooificated you get, so long as the spark is still there, the CR chamber can work miracles. (The series still manages to kill a significant chunk of its cast.) Also, they could reconstruct bots to give them new beast modes (just scanning and changing yourself on your own doesn't appear until Transformers Armada, at least in the US.)
- An actual robotic surgeon already exists. The daVinci Robotic Surgeon is a scary looking machine, but it is capable of doing real surgery. It still operates via human control, but it has lots of automatic functions, and NASA is interested in creating an AI-equipped version for long range space missions, such as a mission to Mars where there wouldn't be a quick option for a return trip home for emergency surgery and it would be inefficient to send several specialists to handle every conceivable surgery.