Award-winning tabletop roleplaying game designed to simulate pulp novels and old serials. Think Indiana Jones meets The Rocketeer in Journey to the Center of the Earth. Uses its own dice pool system, Ubiquity, which has been licensed to a couple other games: Desolation, a post-apocalyptic fantasy, and All For One—the Musketeers fight demons.This game contains examples of:
Acquired Poison Immunity: Supplement Mysteries of the Hollow Earth. Cannibal tribes are known for their skill in creating poisons. Some of them include small doses of poison in their meals to build up an immunity to them.
Ancient Conspiracy: The Terra Arcanum is a secret organization created by the Atlanteans to prevent humanity from finding out about or entering the Hollow Earth. Over the centuries they have become a network of power brokers who control the Earth's leaders and institutions.
Auto Doc: The Secrets of the Surface World supplement had an Auto-Doctor as a possible Weird Science gadget.
Big Eater: Supplement Mysteries of the Hollow Earth. Any character with the Flaw of Ravenous must eat twice as much as normal or suffer from the effects of starvation.
Brother-Sister Incest: Supplement Mysteries of the Hollow Earth. In the city of El Dorado the royal family are all descended from the Sun God. It is common for brothers and sisters to marry each other and have children to preserve their bloodline.
Cargo Cult: Supplement Mysteries of the Hollow Earth. Cargo cultist tribes live by collecting items from the surface world that reach the Hollow Earth as flotsam and jetsam or inside beached ships or crashed airplanes. They worship the gods that they believe send them the items and even create "landing fields" to encourage them to send more.
The Arthropleura is 6 foot long, has 50 pairs of legs and a vicious bite.
The giant centipede grows up to ten feet long and two feet wide and has a pair of forcipules (poison-injecting pincers).
Dash Attack: A character or creature may make a Charge attack, which involves making a normal move and using a Melee or Brawl attack on an enemy.
Dead Man Writing: Supplement Mysteries of the Hollow Earth. The journal of Professor Alexander Trader details his exploration of the Hollow Earth. The journal was found abandoned: Professor Trader's fate is unknown. Near the end of the journal it says:
If you are reading this, then all is lost for me, and I most certainly have already shuffled off this mortal coil. My life will not have been in vain, however, if this journal makes it to those who can appreciate my discoveries.
Main rules. One of the more exotic surface terrain types in the Hollow Earth is forests of towering mushrooms.
Supplement Mysteries of the Hollow Earth. Moletown is the underground cave city of the Molemen. The cave that holds the Temple of the Worm has huge forests of phosphorescent fungi, and the fungus farm has fungi that achieve towering heights.
Giant Spider: One type of monster PCs can encounter inside the Hollow Earth are giant meat-eating arachnids that are 10 feet long (not including the legs). They hunt like normal spiders, injecting a paralyzing poison with their bite and cocooning the prey to eat later.
Giant Squid: Kraken are 100 foot long 40 ton squids powerful enough to capsize ships and eat their crews. They can also drag a ship deep underwater and let the pressure and lack of air do their dirty work for them.
God Guise: Titans sometimes pose as gods in order to receive offerings (food, water etc.) from primitive tribes. They are helped in this trickery by the fact that an adult titan is twice as tall as a human, and an old titan can be as much as thirty feet tall.
All creatures inside the Hollow Earth heal at twice the normal rate. People have gone to sleep severely injured and woken up completely healed.
Anyone with the Quick Healer talent heals at twice the normal rate. This benefit is cumulative with the Hollow Earth healing bonus above, for a total benefit of healing at four times the normal rate.
Lizardmen can regenerate damaged organs and lost limbs. A finger takes a week, an eye or other small organ in two weeks, and a tail, arm or leg in five weeks. This benefit is cumulative with the above examples.
Inhabitants of Shangri-La heal at four times the rate of the surface world, and anyone who spends a year there will have lost limbs begin to regenerate and birth defects disappear.
Horn Attack: Creatures that attack with their horns/antlers include the triceratops, auroch, "Giant Unicorn" (a huge rhinoceros), Irish Elk (a giant deer) and wooly rhinoceros. The supplement Mysteries of the Hollow Earth adds the pentaceratops and styracosaurus (which were similar to triceratops), the pelorovis (similar to the auroch) and the brontotherium (another rhinoceros-like animal), as well as the following normal (surface world) animals: bull, deer and rhinoceros.
House System: Ubiquity, a dice pool system based on counting evens.
Human Sacrifice: Supplement Mysteries of the Hollow Earth. The Sun God priests in the city of El Dorado cut the hearts out of sacrifices with a razor sharp quartz knife, then hold them up while they're still beating.
I'm a Humanitarian: Supplement Mysteries of the Hollow Earth. Cannibals hunt, kill and eat human beings. Molemen will capture and eat humans who intrude into Moletown and those who encounter their hunting parties on the surface.
Island Base: If a character has the Resource of Refuge 5 they have a secret island base with everything they could want.
Jack-of-All-Trades: The Jack of All Trades skill in the Secrets of the Surface World supplement.
Jet Pack: This is an Artifact Resource in the main rules and the Secrets of the Surface World supplement. It has a speed of 100 m.p.h. If the wearer carries another person, top speed is cut in half and maneuverability is reduced.
Megalodon: One of the most dangerous predators in the seas of the Hollow Earth is the megalodon, a shark that's more than 100 feet long and weighs more than 50 tons. They feed on whales and plesiosaurs, but avoid attacking the kraken.
The Men in Black: The Paranormal Investigator archetype in the Secrets of the Surface World supplement.
Monowheel Mayhem: The Wheelbike in the Weird Science chapter of the Secrets of the Surface World supplement.
Mother Bear: Main rules sample adventure. When the PCs first arrive in the Hollow Earth they will encounter a herd of triceratops, including a mother and her child. If the PCs get too close the mother will charge them, and if they attack the child she will become enraged.
Noble Savage: Supplement Mysteries of the Hollow Earth. There are entire tribes of this character type in the Hollow Earth. They are regal and wise, respecting nature and trying to maintain the ecological balance of the area where they live.
Not-So-Safe Harbor: Supplement Mysteries of the Hollow Earth. The pirate city of Bloody Bay is ruled by a cruel and heartless tyrant who overthrew the previous Pirate King. This has led to an atmosphere of paranoia and chaos in the streets, with violence rising to ten times previous levels.
Pirate: Supplement Mysteries of the Hollow Earth. Pirates are a distinct culture in the Hollow Earth. They sail everything from Roman triremes to 18th century galleons.
Poison Is Corrosive: The Secrets of the Surface World supplement mentions an Amazon rain forest wasp which has a sting with venom so caustic it causes 2nd degree burns.
Power Pincers: supplement Mysteries of the Hollow Earth. Giant scorpions, an aquatic scorpion called pterygotus, and the giant crab.
Remote Yet Vulnerable: Supplement Mysteries of the Hollow Earth. When a shaman uses the Spirit Journey ritual their spiritual self leaves their body and travels through the spirit world. If their spirit spends too long away their body will waste away and die, stranding them there.
Stealth Hi/Bye: Supplement Mysteries of the Hollow Earth. The Hermit will guide lost travelers to the edge of the Northern twilight region so they can return to the surface world. If after taking a few steps to the south they turn and look back, he will have mysteriously disappeared.
Translator Microbes: Supplement Secrets of the Surface World. When the Atlantean language is spoken properly it can be understood by any sapient being that hears it as though it had been spoken in their native tongue. In other words, it's a language that translates itself.
Walking the Earth: Secrets of the Surface World supplement. The Wandering Hero archetype is a monk from China who wanders the Earth fighting against injustice and helping people.
Weakened by the Light: Supplement Mysteries of the Hollow Earth. The Flaw of Albinism causes anyone who has it to take one point of non-lethal damage per hour they spend in direct sunlight.
Weather Control Machine: In the city of Atlantis, the Vril-ya priests can use the Great Crystal to control the weather, including calling down lightning strikes.
Words Can Break My Bones: A character who knows the Atlantean language and has the talent Atlantean Power Words can order opponents by using one word commands in Atlantean. If he has the Atlantean Commands talent as well he can issue complex multi-word commands.
Year Outside, Hour Inside: There is a time dilation effect inside the Hollow Earth that causes time to pass at a slower rate than in the surface world. Because of this, dinosaurs that became extinct on the surface millions of years ago still exist in the Hollow Earth.