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Films — Live-Action
- Saturn 3: Hector is perhaps the quintessential example of an Unnecessarily Creepy Robot. Hector is seven feet tall and humanoid in form, although instead of a recognizable head it has a telescoping metal tentacle with a pair of eye stalks on it. Its body is a network of metal tubes and plates that resemble human musculature, giving it the overall appearance of a skinned, decapitated corpse. Its CPU is a mass of culture-grown human brain tissue. Hector's intended purpose? To replace one of the human workers on a farming colony.
- Played straight and then later justified in-universe in the The Matrix. The Sentinels are alien, organic-looking robots with multiple eyes and metallic tentacles, that almost resemble deep-sea creatures. There isn't really a reason they need to look this way, other than to be truly menacing when they swarm on the Nebuchadnezzar. Indeed, most of the Machine tech is characterized by being unnecessarily creepy. The "human farms" in particular look like something out of a Hieronymous Bosch painting. Later works in the franchise imply that this was a conscious choice on the part of the Machines. "The Second Renaissance" shows that the first Machines were simple humanoid androids. As relations between Human and Machine soured, the Machines became more and more alien, developing into creepy insectoid things. And it was most likely deliberate: both to distinguish themselves as apart from both humanity and humanity's control, and as a means to intimidate the Humans.
- Colossus of New York tells the story of a brain surgeon whose humanitarian son gets into a fatal accident, so he transfers his son's brain into a robot body. The robot looks like this. Unsurprisingly, he goes on a rampage.
- The Star Wars universe has an interesting example. On many backwater outposts like Mos Eisley, droids are often put together or repaired with parts salvaged from other droids. This not only results in droids that sometimes look rather unsettling, but also causes many of them to develop bizarre personalities and mental defects.
- I, Robot edges into this territory. Normally the robots are non-threatening, if a bit coldly impersonal — a shining example of Everything Is an iPod in the Future. When dialling home for a software update, however, they stand in a corner, stare at their owners, and glow a baleful red.
- In the film Transcendence, the helpful singularity known as Will Caster attempts to help disabled people by using nanotechnology to restore their limbs, eyes, and other deficiencies. He also, for some reason, felt the need to add brain implants to all of his patients that could turn them into creepy borg-like drones which he could take control of and speak through. The only thing this accomplishes is freaking people out and causes the authorities to turn against him.
- The Terminator universe has the T-600's, the models preceding the iconic T-800. The metallic skeleton design has a purpose, since its supposed to be intimidating for humans, but the 600's were the first attempts at creating Terminators capable of blending in with the resistance. Unfortunately, this was before Skynet had created realistic synthetic skin, so the 600s ended up looking like freakish, murderous mannequins that would pass only a very cursory inspection.
- The robots of Isaac Asimov's works are an interesting subversion: the Robot designers are Genre Savvy enough to be aware of this trope, and go out of their way to make their robots as non-creepy as possible. The Robots are described as basically humanoid in form, but quite obviously mechanical. Some stories indicate that the technology does exist to make them look more organic, but the designers don't do it to avoid the Uncanny Valley. They genuinely don't want to creep out the humans who are going to buy the robots and work closely with them on a day-to-day basis. Unfortunately, sometimes it just can't be helped - and unfortunately many of the film adaptations missed the point.
- Depending on how you define "robot" (ie - artificial life form, construct, etc.), Frankenstein's Monster. The Monster is a grotesque abomination with a humanoid form, a crude imitation of human life whose creator abandoned him almost immediately after his "birth". The story unfolds as it does for this very reason: the Monster's initial kindness giving way to violent misanthropy stems from his hideousness causing everyone he interacts with to reject him. The book does note that the creepiness only starts after bringing Adam to life, and Frankenstein was aiming for beauty.
- Heart of Steel offers up a robot that Julia dubs Stickman, who resembles a cross between a stick insect and a coatrack, sounds like someone taught an electric shaver how to talk, and acts like a nominally-helpful Cylon.
- Eureka features "Tiny," an experimental extra-terrestrial explorer robot. It's built like a giant wolf and has the obligatory glowing red eyes and laser cannons. Carter even calls it out as an "unnecessarily creepy design."
- The classic Star Trek episode "What Are Little Girls Made Of?" features androids that are superficially identical to humans... and then there's Ruk, the monstrous giant android portrayed by Ted "Lurch" Cassidy. It could be justified in that he was an older "model" android, and so perhaps not as elegantly designed as newer ones, but still, he's much more intimidating than he needs to be. Potentially further justified by the fact that Ruk is old enough to have been constructed by the original makers of the android-constructing equipment, while the other androids were made by humans. It is entirely possible that he is exactly as intimidating as he needed to be to look superficially like the Old Ones that made him.
- The Watchbird drones from the Masters Of Science Fiction episode "Watchbird" were originally designed for military use in the middle east, and like any other military drone, moves too fast and too high up for the target to be able to see them clearly for them to have any psychological effect. Despite this, they were designed to look like creepy metallic eagles.
- In Other Space Kent designs a body for AI Natasha so she can operate outside the ship. It's a mechanical spider.
Natasha: Kent designed it to be very fast.
Kent: And eerily quiet, while it's not quite as venomous as I want it to be.
- Warhammer 40,000:
- Somewhat justified in-universe with the Necron, an Omnicidal Maniac race of robots (a humanoid race whose mind imprints were put in machines after their masters ate their souls). They all look like mechanical skeletons, fight in utter silence and use energy guns that disintegrate their targets bit by bit with rays of green light. They are nearly impossible to kill and if their nanomachines can't cope with the damage, they teleport away, disappearing without a trace. It is all done entirely on purpose. The C'tan want their enemies to know death is coming for them.
- Also applies to Imperial Servitors. Due to the Adeptus Mechanicus fear of true AIs, all robots are actually either clones or convicts that are lobotomized and strapped with huge amounts of cybernetics, which results in extremely disturbing cyber-zombies doing much of the Techpriests' menial labour.
- Chortlebot in Wario Land: Shake It! Seriously, it was presumably designed to be some sort of entertainment robot, like an automated clown for a circus. What they actually came up with was a Monster Clown flying head that looks like it came from the ninth circle of hell, complete with Evil Laugh, built in flamethrower and a nose that acts like a circular saw. There's pretty much no role on the planet that this thing could do that wouldn't have anyone in the nearby vicinity running for an exit.
- Five Nights at Freddy's takes place in a Suck E. Cheese's where the animatronics are not only really creepy looking, but roam around the restaurant at night - and, due to shoddy programming, see anybody they find as a robot out of costume and try to jam them into a suit filled with wires and electronics. The managers are evidently too cheap to get any of these things fixed.
- In the sequel Five Nights at Freddy's 2, some of the new animatronics are even more creepy than the originals. The Mangle is a poorly tampered version of Foxy, while the Marionette is a skinny puppet with a creepy clown-like mask. The old mascots are left to rot, and are in a state of disrepair. Bonnie for one doesn't even have a face.
- Toy Chica invokes this during the second game: when she begins to roam the halls, she ditches her beak and eyes, turning an already creepy robot into something of nightmares◊.
- Five Nights at Freddy's 3 only has one animatronic Springtrap, which is a decrepit version of Bonnie, which was found in a sealed off room. It also has a human corpse trapped inside it.
- Five Nights at Freddy's: Sister Location has all the animatronics can separate their faces revealing their robotic parts underneath.
- Many of the robots from the Descent series of games fall into this category. They hit all of the tropes - glowing eyes, sharp, deadly claws, scary humanoid faces, spider-like limbs, ridiculously freaky sounds... many a kid in the 90s had nightmares after playing these games.
- In Bravest Warriors, there is an episode where Danny builds a robot version of Chris in order to make him jealous. While everyone else is understandably freaked out (Robo-Chris is just a skull with arms, legs, and glowing red eyes) Chris himself is thrilled that Danny built him and doesn't find him creepy at all. At least until Danny turns up Robo-Chris's friendship drive and said robot starts getting clingy...
- Questionable Content has Gordon, a friendly robot who helps with the questionnaires that pair humans with companion androids. He's also designed like a dog-sized purple spider who sits on people's heads to collect biometric readings, and doesn't have a clue why Marten's heart rate is so high in his presence.
- Ultron on The Avengers: Earth's Mightiest Heroes! looks pretty creepy, even before his inevitable Face–Heel Turn. His designer Hank Pym (Ant-Man) even gets called on it, but he doesn't see it.
Hank: It's not a toy and it's not creepy-looking. It's designed to look like an Ant head.
- Futurama has quite a collection, played largely for laughs:
- Robot Santa Claus. Sure, he's evil now, but as originally designed, he shouldn't be that scary. Granted, he didn't start that way exactly. He has a "nice" look (eyes curves side down, tilted outward, no teeth, no spikes on the hat, seen when he gives Zoidberg his pogo stick) and a "naughty" look (seen every other time he's on screen). The "naughty" look is very over-the-top howevernote , and the massive size seems rather unnecessary.
- The current page image is that of a robot nanny who not only looks frightening, but speaks in a loud, angry voice and claims to have replaced the baby's mother before feeding it with a bottle from its toothy maw. Leela thought it was cute. Notably, the baby doesn't seem to mind either.
- In the Gravity Falls episode "Soos and the Real Girl", Stan shows off Goldie, a nickel-operated animatronic gold prospector that's supposed to give a "gold nugget" to customers. It already suffered from Uncanny Valley, but its age and poor maintenance causes it to leak oil (especially from it's mouth and eyes), fall apart, and shriek when used.
Wendy: No offense, Mr. Pines, but it's time to throw that thing out. Its face reminds people of the inevitability of death!
- Steven Universe: Holo-Pearl, who's meant to be a simple sparring partner, but very conspicuous shortcuts in its appearance make it fall deep in the Uncanny Valley, having a one track mind focused on fighting, talks like a robot, and, while in "wait mode", just stares. Also, every time it furrows its brow, its blue eyes turn red, which is probably supposed to be scary.
- Real Life military tech averts this trope for the most part, with an emphasis on functionality rather than intimidation. Drones like the Predator are basically small unmanned planes, and there's actually a kind of beauty to their simple aerodynamic design.
- As mentioned above, the current trend in robotics is a move toward designs based on insects. Focus is shifting away from complex machines capable of complex tasks, and more toward smaller, simpler units programmed with a simple set of commands. The insectoid design definitely is more efficient for certain tasks, like moving over uncertain terrain, and some have theorized that future space exploration will be done by means of insect-like autonomous drones. So they are, in a sense, Necessarily Creepy Robots...
- Cracked has posted several articles on this subject. See here, and here.
- There's also "A Series of Emails from Cyberdyne's New Tech Guy," about the Fridge Logic that should have averted a certain Robot War. "I'm not a design guy or anything, but I can't see any either peformance or aesthetic benefits in designing the robots with cold skeleton heads, piercing red eyes, or giant metal teeth." (However, the article seems to believe it was Cyberdyne that built the Terminators, which it did not.)
- There are many creators of animatronic robots that invoke this trope.
- Some high-end hunting decoys resemble real deer or bears closely enough to hit the Uncanny Valley when their animatronic heads turn to "look around".
- Inverted in the case of the "Cloaca Machines," a series of works designed by Belgian industrial artist Wim Delvoye. They aren't all that creepy to look at, actually. As to what they do, however... What's a "cloaca"?