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Are you and Freddy ready?note 

"When fear takes hold and reality fails
The stage is set... and insanity prevails."
Gameplay Trailer

Five Nights at Freddy’s: Security Breach is the ninth main installment and the eleventh game overall in the Five Nights at Freddy's horror-themed strategy franchise. The game is developed by Steel Wool Studios and Scott Cawthon, following up on the story of their previous work, Five Nights at Freddy's: Help Wanted.

After apparently managing to brush off the murders at the previous locations thanks to the help of the virtual reality experience, Fazbear Incorporated has successfully funded and constructed a huge building known as "Freddy Fazbear's Mega PizzaPlex", which, in essence, is an entire indoor amusement park. While being inside during closing hours in such a place may seem like a fun time, for the child protagonist we play as it's anything but, as he's being hunted by Vanny, a strange costume-clad woman who seems to want to follow in nice ol' Mr. Afton's footsteps, Vanessa, a nightguard who really doesn't want you here, the crazed Glamrock animatronics, and the S.T.A.F.F. bots. You'll have only your wristwatch, your wits, and the help of Glamrock Freddy himself to survive until 6 AM.

Following several delays of its original 2020 release, the game was released for PlayStation 5, PlayStation 4 and PC on December 16th, 2021, with a three-month exclusivity detail before launching on other consoles.

In May 2022, a free DLC expansion, entitled Ruin, was announced, and released on July 25, 2023. In this expanded storyline, Gregory's friend Cassie goes back to the Pizzaplex - now in ruins - to find Gregory himself, who has mysteriously returned back to the Pizzaplex but is now trapped within its dilapidated depths. Can Cassie rescue Gregory and uncover the secrets of the once-"happy" pizza franchise, or will she only bear witness to something even more sinister?

Teaser trailer, RTX Tech Demo, Gameplay trailer, "State Of Play" trailer, Playstation Blogpost.


Five Nights at Freddy's: Security Breach provides examples of:

    open/close all folders 

    #-B 
  • Actionized Sequel: Most of the previous games in the franchise involved staying in one enclosed area and trying to prevent animatronics from getting inside for a certain amount of time. Security Breach, in contrast, is a free-roam Stealth-Based Game with ways of directly defending yourself against enemies.
  • Action Survivor: Gregory, the child we play as. Trapped in a sprawling indoor amusement park, armed with only a wristwatch and his wits, he's able to hold his own against the hostile animatronics and Vanny. He's notable in that while most of the previous protagonists were adults who put themselves in harm's way semi-willingly, he is a young child who happens to be trapped after hours with Hostile Animatronics and a copycat killer of a child murderer. Not only that, but since Security Breach is an Actionized Sequel he has more ways of actively fighting back, such as using a camera's flash, hiding inside a friendly animatronic, and using a Gadget Watch to plan out a path in advance. Surviving what's being thrown at him is a huge accomplishment for such a young child.
  • Adults Are Useless: Vanessa, by all accounts, should be able to get Gregory to safety. But she's a Child Hater who makes Gregory fear her. When she does catch him, she locks him in the Lost & Found to wait until morning rather than showing any kind of concern for him or calling the police to pick him up. It makes much more sense when you learn that Vanessa and Vanny are one and the same.
  • Advertised Extra: Vanny's appearances can be counted with one hand, despite being marketed as the main threat of the game. She isn't even present in the True Ending.
  • Ambiguously Evil: Many fans strongly suspect that Monty murdered Bonnie, but not only is it never confirmed, but every clue has a counterpoint.
    • There's an arcade easter egg, but the arcades are implied to have their own intelligence, making one wonder if there isn't some insidious virtual entity using Monty as a distraction rather then the highly unlikely scenario of Monty having the skills or an opportunity to implement the scene himself.
    • Bonnie was last seen going into Gator Golf, but there are several weird things about this:
      • Animatronics only have free roam of the Pizzaplex in an emergency, but other then that, they are locked in their rooms.
  • Affectionate Nickname: Throughout the game, Glamrock Freddy calls Gregory “Superstar”.
  • A.I. Breaker:
    • Elevation completely breaks the enemy AI. The animatronics' view is a straight, horizontal line-of-sight. If Gregory is approximately his height above or below any animatronic, then the animatronic can't find him, even if Gregory is literally right in front of the animatronic. This oversight, for example, can be triggered by having Gregory jump on a desk or box while roaming the PizzaPlex (Gregory is too high for the animatronics to find him) or returning to the ball pit in the Superstar Daycare (Gregory is too low for the Daycare Attendant to find him). The elevation issue may also be why, prior to the February 2022 update, shattered Monty has trouble functioning unless you walk right up to him; his head is close enough to the ground that Gregory is above his line of sight by default.
    • The game will sometimes teleport the animatronics closer to you if it thinks they've gotten lost, and it's possible to manipulate it into teleporting them into closed and inaccessible areas, leaving them stranded.
    • Moon can get stuck on the geometry in the Daycare if at least 2 distractions are knocked down in a certain way. Once stuck, Moon will hop around in place and won't pursue Gregory.
    • The final fight in the True Ending can be completely cheesed with good enough agility and eyesight, and a bit of luck; once Roxy shows up, you can keep her from either leaving or catching you by hiding behind the nearby cot, preventing more troublesome opponents from showing up. It's entirely possible to leave the cot, hit a button to light Burntrap on fire, and return before she catches you; once you've done that enough times, you get the ending without having to deal with Monty or The Blob.
  • Air-Vent Passageway: Due to being a child, Gregory is small enough to crawl through the larger air vents throughout the PizzaPlex. This proves essential for getting around several of the locked doors and evading the animatronics. But don't get too comfortable though, Wind-up Music Man Toys can spawn inside the air ducts to kill Gregory if you don't get out of them quickly enough. Monty also uses a vent during the final battle with Burntrap.
  • Ambiguous Situation:
    • How Gregory got inside of Freddy and how he knows for sure that the security guard is out to get him at the beginning of the game is never elaborated upon. How Gregory got inside the PizzaPlex unregistered and without a pass is also never explained.
    • When taking the barely-functioning Freddy to Parts and Services for repairs, Moon catches up to Gregory. When Gregory hides in the Recharging Station, the player hears metal hitting the floor, and the next scene is of Moon taking the now-unresponsive Freddy away. Did Freddy's second wind run out once Gregory was safe, or did Moon attack Freddy?
    • One of the endings probably counts in-universe to an extent. While the PizzaPlex burns in one of the 2-star endings, Gregory is completely confused by The Reveal that Vanny was Vanessa. To make matters worse, the next scene is of Vanessa in her security guard uniform on the roof. It's unclear if this is a ghost, sister, or something else entirely.
    • Early in the game, Freddy suddenly declares that Gregory is "broken" and takes him to first aid. It's not explained what being "broken" means in this context. It could be referring to the bandaid Gregory has on his cheek. Regardless, Freddy doesn't bring Gregory being "broken" up again, so it's unclear if the bandaid was meant to refer to it.
    • Perhaps one of the biggest questions is whether the Glamrock animatronics (minus Freddy) and even DJ Music Man and Moon to a lesser extent are really trying to kill Gregory, or are they trying to catch him because he was trespassing? By the time Gregory damages the 3 Glamrock animatronics into their Shattered states, they're certainly trying to kill him at that point, but is this out of revenge, Demonic Possession, or were they trying to kill Gregory all along?
    • For no apparent reason, the Glamrock animatronics (and not the other animatronics) get dirtier and look more distressed, with cracks appearing on their outer casings, as the night goes on. This phenomenon is neither mentioned or explained in-game, though it could likely be linked to William Afton draining power from the facility. It was apparently an important enough detail that it was concealed from the State of Play trailer.
  • And a Diet Coke: The Mazercise area of the PizzaPlex hosted by Chica invites guests to burn off calories with step exercises and maze games while they eat intensely fatty fast food like pizza, nachos, and fries.
  • Antepiece: When you enter the PizzaPlex's daycare, you encounter the "Sun" version of the Daycare Attendant, who is benevolent but won't leave you alone and let you move until you knock over some objects, which serve as a distraction as the Attendant is compelled to pick them up. Once you turn out the lights and trigger the Daycare Attendant's "Moon" persona, he becomes deadly and will kill you if he catches you. However, the "Moon" version of the Daycare Attendant is just as compelled to pick up objects you drop, so the strategy that gets you away from the Sun can be used to give you breathing space against the Moon.
  • Anti-Frustration Features:
    • While manual saving is disabled at 6am, the elevator that takes you to the Very Definitely Final Dungeon makes an autosave at the bottom. This means that if you die during the final battle, you're only set back a few minutes at worst, instead of throwing you all the way back to the 6am Last-Second Ending Choice and forcing you to redo everything between the two events.
    • The February 2022 update added a save point in the Atrium that only activates after 6am, making attaining the multiple endings less of a hassle.
  • Arc Symbol: A blue lightning bolt. It's painted on Freddy, Ziggy Stardust-style, and appears on security doors (which you have to go through) and charging stations (which you have to get to at the end of each hour). It has a secondary meaning when you discover that William Afton has been using the power to reanimate his own corpse yet again, not unlike Frankenstein's Monster using lightning.
  • Arc Words: "Are you having fun yet?" First mentioned by Sun if you stand around on the Daycare, and then by Vanny once Vanessa locks you in Lost and Found.
  • Artifact Title:
    • "Five Nights at Freddy's", seeing as the game is one night long.
    • In-Universe, one of the messages mentions that the name of the PizzaPlex's bowling alley should be changed from "Bonnie Bowl" now that Bonnie is no longer present, since it's confusing kids.
  • Artificial Stupidity:
    • In-universe, Chica managed to develop an eating disorder despite being physically unable to eat, and causes damage to her own systems because of it.
    • In-game, every animatronic, including Freddy, has ludicrously bad pathfinding. It got so bad in development that a system was added to teleport animatronics nearby when they can’t get to the player… which itself can be abused to force the animatronics into places where they can’t catch you. It’s been marginally improved since launch with some of the most obvious AI-breaking exploits (for example standing on high surfaces to lose any animatronic instantly) being patched out.
    • Somehow, the game accidentally weaponises artificial stupidity with the fan-named Giga Monty, a version of Monty who only exists to man the spotlight in a stealth segment. Since he doesn’t need to do anything in this segment, the developers stripped down a lot of his code… including the ability to lose track of the player. If this version of Monty ever falls from his perchnote , he stays completely still… until a S.T.A.F.F. bot sees the player, at which point he pathfinds directly to the player regardless of line-of-sight, all the while stomping so loudly that the screen shakes, and never letting up no matter what.
  • Art Shift: Many of the endings are done through hand-drawn comics instead of the 3D animated cutscenes the rest of the game has.
  • Ascended Fanon: A common interpretation was that Foxy's role on-stage was as a Friendly Enemy to Freddy, Bonnie, and Chica, seeing as he's a pirate. The cartoons made to promote this game show him in such a position.
  • Ascended Meme: One segment of the game involves you making pizza. To which Chica has the ability to enter and utter a familiar exclamation
  • Ascended Extra:
    • Roxanne Wolf first appeared as a Lady Not-Appearing-in-This-Game in a promotional image for Freddy in Space 2, a game with dubious-at-best canonicity. Not only does she make an official appearance in a mainline canon game, but she's one of the main four animatronics.
    • Music Man was introduced as simply an animatronic you can set out during the business tycoon portion of Freddy Fazbear's Pizzeria Simulator, and later as one of many, many threats in Ultimate Custom Night. This game has a giant-sized variant of him who's more prominently a threat, complete with his own teaser, as well as tiny toy Music Men that crawl in the vents.
  • Bait-and-Switch: At one pointnote , Gregory walks through a door and gets ambushed by a Jump Scare, but it's just the harmless-but-annoying "free map" robot. Then the robot gets pushed aside by Vanessa, who detains Gregory.
  • Big Bad: Vanny, a copycat serial killer in a bunny costume. In the True Ending route, the franchise's real big bad returns.
  • Balloonacy: The secret Balloon World minigame has you play as Balloon Boy doing this.
  • Bittersweet Ending:
    • The two-star loading dock escape ending. Gregory and Freddy both escape the PizzaPlex, but the PizzaPlax just promotes Montgomery to head musician, giving the murderous gator what he wanted, and it's implied the disappearances will continue.
    • The two-star Fire Escape ending. Gregory attempts to escape the PizzaPlex through the fire escape, and Freddy decides the PizzaPlex must burn. Freddy then sacrifices himself to kill Vanny by throwing her off the roof, leaving Gregory safe but Vanessa never having been freed from her torment at the hands of Glitchtrap and Freddy dead.
    • The two-star Disassemble Vanny ending similarly leaves Gregory safe (if probably traumatized), but Freddy and Vanessa dead.
    • The three-star ending. Gregory escapes the Pizzaplex, and Vanessa is saved from Glitchtrap's possession, but Freddy was dismantled by the S.T.A.F.F bots and is only a head. Thankfully, he doesn't seem to mind too much.
  • Bizarrchitecture: The PizzaPlex has security doors and barriers assigned to various clearance levels that make no logical in-universe sense. One message is from a frustrated employee quitting because they don't have a high enough security level to access the office that they've been assigned to.
  • Black Comedy: This entry continues the series tradition of Fazbear Entertainment having a callous disregard for the safety of both employees and staff sprinkled throughout the game, but now there are also messages from the employees complaining about the terrible design choices, and Freddy commenting on some of the most egregious safety violations, like the only fire escape being in the VIP room.
  • Blatant Lies:
    • In the teaser trailer, Vanny assures Gregory that her losing her temper was "just a glitch" and that it'll all be okay as soon as he comes out.
    • The Glamrock animatronics try to assure Gregory that everything will be fine, that his parents are looking for him, and that they only want to help. Of course, they're running and lunging at him the second he enters their sights.
  • Bolivian Army Ending: If Gregory leaves at 6:00 without Freddy. He ends up sleeping in an alley, then Vanny's shadow appears over him.
  • Boom, Headshot!: One way to stun the animatronics is to use the Fazerblaster on them, which has unlimited uses, but the animatronics must be shot in the head for the Fazerblaster to stun them.
  • Breaking Old Trends: Security Breach departs from the traditional formula in several ways:
    • True to the name of the franchise, previous entries take place over five nights which the player has to survive. This game is the first to take place over a single night. Furthermore, the game is also the first to implement free-roam gameplay and stealth mechanics.
    • Prior to Security Breach, human characters in the series never made full physical appearances outside of alternate media, at least not as pre-rendered 3D models. The player character would always be a First-Person Ghost, and the rest would be limited to appearing as either The Voice, simplified pixelated sprites, or shadowy silhouettes, with William Afton in his Springtrap (being a mummified corpse trapped in a hybrid suit) and Glitchtrap (who appears as a guy in a regular full-body mascot suit) identities coming the closest to averting this. Security Breach finally breaks the trend with the introduction of Gregory and Vanessa, the first (living) human characters to be fully-modelled in the franchise.
    • Aside from the few times where he loses control of himself and attacks you if you mess up the upgrades or let him run out of power or get hijacked by Burntrap, Glamrock Freddy is the first genuinely good-intentioned animatronic that you'll meet, and some of the endings allow you to take him with you, including the true ending.
    • While several FNAF games operate under the premise that you play as a hapless Fazbear employee of some kind (and for the first three games, that employee is a security guard) working a hellish job and trying to survive the animatronics, this game instead makes the security guard character, Vanessa, an antagonist working with the hostile animatronics to track you down.
    • The animatronics have been explored for horror throughout the series in both pristine uncanny forms and damaged, grotesque mechanical horror forms, but these damaged forms were always separated from originals by a time skip across different games (like the Withered classic animatronics or the Scrap animatronics) or the original form was never fully shown (like Mangle or Springtrap). Security Breach is a grand enough production to be able to include progressive damage stages for the animatronics over the course of the game, with all of the Glamrock Band acquiring heavy grime and Chica, Roxy, and Monty suffering serious damage as Gregory faces off against them, allowing each character to embody both of the series' flavors of animatronic horror in one game.
  • Brick Joke: Both Gregory and Freddy agree that Mr. Hippo sucks. In the ending where the two leave the PizzaPlex with a van, Montgomery becomes the band's lead singer and the vacancy Freddy left behind is filled by Mr. Hippo.
  • Bullfight Boss: ...well, as close to a version of this "boss" as the game can get. Roxy's main sequence is not making her lose the eyes so much as it is avoiding her now that she's enraged. You need to actively make sound and have Roxy pursue you in specific directions to break down the doors necessary to move through the rooms under the raceway. Get through four rooms and escape into a vent to have the game call it a success and unleash eyeless Roxy into the main Pizzaplex.

    C-D 
  • Call-Back:
    • In the true ending path, you have to fend off Springtrap, Chica, Monty, Roxy, and the Blob with varying techniques. Very much like a classic FNAF affair.
    • At one point, you can open Freddy's head to do an upgrade by pressing his nose, calling back to the "honking Freddy's nose" Easter egg in nearly every game.
    • The doors in Fazer Blast make the door sound from FNAF1 as they open and close.
  • The Cameo: Several older Fazbear characters make visual cameos throughout the Mega PizzaPlex, like Helpy appearing on the save monitors, Mr. Hippo appearing in the form of a shoddy prize magnet, and posters of the Toy gang being visible around the building. More distressingly, some of the unequivocally horrifying and even metaphysically dubious animatronics like Springtrap and Shadow Bonnie also have visual references that players or guests are free to discover.
  • Cartoonish Supervillainy: Aside from their usual blatant middle finger to OSHA regulations (killer animatronics, large portions of the building being locked by several different types of passes, the one fire escape being for VIPs only), Fazbear Entertainment’s Greed is dialed up to cartoonish extremes.
    • As mentioned previously, the one fire escape in the entire PizzaPlex is for VIPs only.
    • The bowling pass allows for free bowling for a year… minus the shoes, ball, pass to get into the bowling alley, pass to enter the Atrium where the bowling alley is located, and the pass to enter the building.
    • One of the customer complaints implies that they take pizza slices from the trash, combine them together, and sell them back to customers. This is a reference to a rumour that the real-life Chuck E Cheese does the same thing with leftover pizza.
    • The Faz-Cams are only sold in Monty Golf, which bans flash photography so said cameras are immediately confiscated, put back on sale for other customers, and the cycle repeats.
  • Catch-22 Dilemma: An in-universe one exists around Faz-Cams; if a visitor brings any sort of device capable of flash photography into Monty Golf, then it can be confiscated by the staff. This includes the PizzaPlex's own Faz-Cams, which are only sold inside Monty Golf. Which means they can sell you a Faz-Cam, confiscate it, put it back in the gift shop and then sell the exact same Faz-Cam to someone else, confiscate it from them, put it back in the gift shop, sell it to a third person, and repeat ad nauseam. Or as Glamrock Freddy puts it…
    Freddy: It is a very clever marketing plan.
  • Cat Scare: The Map Bots Jump Scaring you… only to offer you a free map. Double Subverted at one point, as Vanessa catches Gregory while a Map Bot is trying to offer him a map.
  • Checkpoint Starvation: Choosing to stay after you have been given the prompt to leave at 6 AM means that you can continue playing, but before the 2/28/22 patch, all of the save stations became disabled, meaning if you die after you have completed plenty of stuff, you would have to do it all over again from the beginning of the endgame. The patch alleviates this by giving you a save station in the atrium that works past 6 AM.
  • Chekhov's Gun: If Gregory makes a mess in the daycare, Sun will become frantic and clean it up. When he turns into his Split Personality Moon and starts hunting after Gregory, Gregory can create a mess to buy him time, as Moon will also stop to clean it up.
  • Comedy Horror: While the premise of a young child trapped in an Amusement Park of Doom with several Killer Robots and a Serial Killer is portrayed as frightening as it sounds, the game has many more comedic and surreal elements than the previous games. One example being Chica (a robot with no sense of taste or smell) having somehow developed an eating disorder.
  • Continuity Nod: There are multiple nods to various aspects of the franchise's history throughout:
    • A shot of Vanny peeking from the side of a door frame in the gameplay and state of play trailers is similar in composition to Springtrap doing the same in Five Nights at Freddy's 3.
    • Two arcade machines show images of past, previously unexpected characters on the side. One has an image of Fredbear's sprite from Five Nights at Freddy's 4's minigames and another has an image of Ella and Theodore, two of Charlie's childhood toys, from Five Nights at Freddy's: The Silver Eyes.
    • The Weaponized Camera mechanic — in which Gregory uses a camera's flash setting to stun animatronics — is a nod to Five Nights at Freddy's 2, which established that the animatronics had a glitch where they would get disoriented and 'system restart' if exposed to flashing lights. A similar mechanic also appears in Five Nights at Freddy's: Sister Location, where the player uses a flash beacon while navigating Funtime Foxy's area.
    • In Episode 4 of "Freddy & Friends: On Tour", Foxy is seen playing the accordion in the band, much like his Rockstar variant did in Freddy Fazbear's Pizzeria Simulator.
    • The security rooms with shockable doors resemble the security room in the first game. The general threat of power management applying both to Gregory's flashlight and Freddy's battery also derives from the gameplay formula of the first game.
    • A section in the museum references Five Nights At Freddys VR Help Wanted, including props from the Pirate Ride minigame. Snacks from the game can be found as well.
    • One arcade machine, "Fazbear Noir - Five Coins", depicts Lefty on the console, and the title and tagline's usage of "Five Coins" hearkens to Rockstar Freddy's function in Ultimate Custom Night.
    • Another arcade machine, "Catch that Fetch", is named after and depicts Fetch.
    • Helpy appears on the save monitors, which are also themed on his head, and various characters appear in cardboard standees, including nightmarish choices like Springtrap and Shadow Bonnie.
    • Some posters from older Fazbear establishments are seen hanging around, lifted directly from the earlier games. Additionally, four of the prizes are some old posters for Fredbear's Family Diner.
  • Crapsaccharine World: According to a PlayStation blog post by the game's creative director, Security Breach's art design is heavily inspired by real-world child-friendly attractions that are often glitzy and glamorous on the surface, but are sometimes filthy and cluttered in places customers typically never see. Not only are some of the PizzaPlex areas dark and gloomy in stark contrast to the more polished and neon-lit Retraux aesthetic, but there are subtly threatening signs directed at employees reminding them to 'smile.' Watching the animatronics off the job reveals that being treated like rock stars in their day jobs, they've developed rock star-like behavioral problems. Chica has a robotic take on eating disorders (devouring food she can't eat, then vomiting it back up and damaging herself), Roxanne has massive insecurity about her appearance and self-worth that she covers with overconfidence, and Montgomery is prone to rage and may have done something to the band's original bassist to take his place. And this is before you get into what happens after hours.
  • Cutting Corners: As per tradition, Fazbear Entertainment is skimping on overall quality in order to save money. The bigger venue of the PizzaPlex just gives them more ways to be cheapskates.
    • One Fazwatch message suggests they're recycling pizza from the trash to resell to customers, with little mind paid to whether the slices constituting the reassembled pizzas are all the same size or have the same toppings.
    • The PizzaPlex's trash is dumped into the foundations of the building instead of being taken away by a garbage collection service.
    • Several messages are about the animatronics exhibiting problematic behavior, such as Chica trying to eat pizza, Monty wandering to the Gator Golf catwalks at inopportune times, or Roxy getting in the way of test runs of the racetrack. The standard response to behavior such as this is to hide away what makes the bots act bizarrely instead of reprogramming them to not do whatever they shouldn't be doing. Gregory is able to exploit the animatronics' behavioral issues not being addressed properly to lead them into situations where they can be heavily damaged.
    • The company's penny-pinching even extends to party decorations, as a note written on a whiteboard implores employees to not let balloons pop lest they have to spend money on replacements and helium.
  • Cutting Off the Branches: The Burntrap ending reveals that Security Breach, and by extension, Help Wanted, takes place after the Completion ending of Pizzeria Simulator, as the pizzeria has notable fire damage, something that only happens in said ending. The Ruin DLC also reveals that Micheal purchased Candy Cadet, who is a completely optional buy in Pizzeria Simulator.
  • Deathly Unmasking: In the Fire Escape ending, Freddy tackles Vanny off the rooftop at the cost of his own life. Gregory moves down the stairs and removes her mask, reacting with confusion upon learning she was Vanessa all along. ...And yet, the camera pans back up to reveal another Vanessa still atop the burning building, looking down at them with a blank stare.
  • Declaration of Protection: When Glamrock Freddy discovers that Gregory is trapped in the PizzaPlex and everyone else is hunting him, he promises to help him find a way out.
  • Demonic Possession: Aside from Glamrock Freddy, the animatronics were all tampered with by Vanny, who herself is possessed by Glitchtrap. During your fight against William Afton, he will attempt to hijack Freddy multiple times, but you can temporarily snap him out of it.
  • Developer's Foresight: If you try and return to the daycare after being thrown out, the Daycare Attendant will catch you at the slide and sound the alarm again, before booting you right back out.
  • Difficult, but Awesome: The Fazerblaster compared to the Faz-Cam. The Fazerblaster can be used multiple times before needing to recharge, but requires more precise aiming.
  • Does This Remind You of Anything?: Chica being a Big Eater despite being an animatronic is a normal expected part of her character. However, this game's Chica adds some elements that are highly evocative of real-world disordered eating in humans, such as digging through the trash can in a desperate attempt to find more food, references to her getting damaged from the amount she's consuming, an extra focus on both food and fitness, and her occasionally vomiting from the mouth.
  • Downer Ending: If Gregory chooses to leave the PizzaPlex at 6:00 am, he is forced to leave Freddy behind and takes shelter in a box in an alley. However, Vanny manages to find him.

    E-H 
  • Earn Your Happy Ending: If Gregory manages to free Vanessa from Glitchtrap’s control, which is one of the more difficult endings to accomplish, then Gregory, Freddy, and Vanessa all survive to leave the PizzaPlex behind. It ends with the three of them placidly eating ice cream together while watching the sunset.
  • Easter Egg: L.O.L.Z.H.A.X. appears as a wall decal in the Fazer Blast arena.
  • Establishing Character Moment: The enemy bots each get a scene early on showcasing their main flaw:
  • Event-Driven Clock: The in-game clock works this way, with the clock only moving when Gregory completes objectives (with the exception of the times where Gregory needs to reach a Recharge Station to escape the Daycare Attendent), regardless of how long it takes to accomplish themnote .
  • Everything Trying to Kill You: Nearly every animatronic present in the game can kill Gregory or at least trigger a game over when touched. This includes a Music Man toy, which crawls around in the vents and is around the size of two fists put together, and yet can still somehow kill Gregory. Even the otherwise friendly Glamrock Freddy can kill Gregory in specific circumstances.
  • Evil Overlooker: The Steam grid poster for Security Breach — as seen above — shows the eyes of Vanny's costume overlooking the rest of the cast.
  • Extinct in the Future: According to one of the Faz-Facts, bears have become extinct by unspecified causes.
  • Extremely Short Timespan: The game takes place over a single night, specifically between midnight and 6:00 a.m.
  • Faux Affably Evil: Vanny is shown happily skipping throughout the gameplay and state of play trailers. She also speaks to Gregory with a soft, gentle voice. Note she's doing this while hunting down a young child.
  • Fauxshadow: When you install Chica's voice box into Freddy, his voice becomes noticeably distorted, and just like every other animatronic, he slowly becomes dirtier throughout the night, suggesting that upgrading him with parts from the corrupted animatronics may be starting to affect Freddy as well. Freddy remains Gregory's faithful guardian till the very end, and outright sacrifices himself for his safety in a few of the endings.
  • Fauxtivational Poster: One of the official in-game posters is a parody of the "Hang in there!" poster, featuring Helpy from Freddy Fazbear's Pizzeria Simulator
  • Five-Second Foreshadowing: Shortly after entering the Superstar Daycare, Gregory can pick up a bag containing a parental complaint about her son having developed sleeping problems after spending time there. That note, combined with Sun's creepy insistence on keeping the light on, provides an early indication that something freaky will happen in the Daycare when he accidentally turns the lights off.
  • Freeze-Frame Bonus: The "Freddy & Friends: On Tour!" episodes have quick, easy to miss shots that hint at plot points:
    • Episode 1 shows what appears to be a wait bot from the dining area modified to have a Nightmare Face with glowing eyes and sharp teeth, with other indistinguishable robots in the background.
    • Episode 2 shows Montgomery Gator with clear damage to his head area.
    • Episode 3 has two, with Roxanne with her upper face removed and Glamrock Chica without a beak.
    • Episode 4 has Vanessa, this game's night guard, staring blankly with a purple filter over her. The same episode also has a series of seemingly random glitching that, when organized in the right order, reveal a composite image of Glitchtrap.
    • In the main game, Sun appears without its usual ray-like extensions for a few frames and at a distance, making the detail hard to notice. note 
  • Friendlessness Insult: While hunting Gregory — who is implied to be a homeless orphan — Roxanne Wolf taunts him with insults like "I bet you don't even have friends.", or "Nobody will miss you!". However, it's implied that these insults are actually what she thinks about herself, and that she's merely projecting.
  • Gadget Watch: Shortly into the game, Gregory gets the Fazwatch, a smartwatch that allows him to communicate with Freddy, tap into camera feeds, access the map (once obtained from a map-giving S.T.A.F.F bot), and view messages gained from duffle bags.
  • Gainax Ending: The ending where you escape the pizzeria through the fire exit. As the PizzaPlex burns down, Vanny falls to her death, and when Gregory removes her mask, she is revealed to be Vanessa. However, the post-credits scene somehow shows Vanessa atop the burning building, forlornly looking below. Is that her ghost? Or does she have a twin sister? Who knows.
  • Game-Breaking Bug:
    • As seen on this video by the 5:35:18 mark, going back into Lost and Found after being caught by Vanessa and escaping Vanny confuses the game into thinking it is the first time the player is in the room, playing the cutscene once again and turning back the clock. What's worse: the game autosaves at the start of the cutscene, so the player is forced to load their last manual save.
    • The same playthrough also shows a softlock at the 5:45:57 mark, where going back to the laser tag game fails to trigger the winning condition, so the player is stuck there until they reload.
    • Taking an elevator has a chance of breaking and letting the player fall out of the game world. This can also happen if you jump while entering Freddy.
    • A particular vent in the Salads and Sides booth sets a story flag which prevents the player summoning Freddy. Activating it at the wrong time can confuse the game seriously and result in an unplayable save file.
    • It is possible to summon one or several "Giga Monties" into the game, an unstoppable band of Monties that cannot be avoided by any means. If the Monties spot Gregory, they will never stop chasing him and cannot be blinded or stunned. Even getting into Freddy will not stop them, as they will shove Freddy into the wall and wait for him to run out of power. Killing Monty will also not stop them from spawning into the Atrium.
    • Being spotted by a security bot at the exact same time the player tries to hide softlocks them into being trapped inside their hiding spot; any attempts to leave will force them to hide again as the game gets confused into thinking they're both inside and outside the hiding spot.
    • During the Burntrap ending, Roxy will sometimes simply not leave even after Freddy uses Chica's voice box to get her to go. This doesn't make ending the fight impossible, but certainly makes it much more difficult to win due to Roxy's constant chasing and interference in a small space.
    • Beyond the above examples, when Youtuber AstralSpiff made a compilation of (almost) every known bug, glitch and softlock known,note  the final result was a 48 minute long video.
    • The Blob's tentacles in the Final Boss fight don't despawn after the player ends the fight, resulting in them occasionally killing the player during the ending cutscene/closing credits.
  • Gameplay and Story Integration:
    • The animatronics suffer damage and lose pieces that change their presence and behavior. Chica loses her voice box and can only make garbled tech shrieks afterward, which makes her a bit harder to pinpoint by sound. She also no longer has subtitles to alert the player to her presence when she does make noise. Roxy loses her eyes, which makes her blind, but immune to stunning and much more aggressive. Monty loses his claws and lower body, changing the way he moves as well, and makes him able to sneak through open vents in the final encounter of the true ending.
    • Sun will enforce your ban from the Superstar Daycare by blocking the entrance chute when you try to return.
  • Gameplay and Story Segregation:
    • A strange case, as it results from one of the pieces of integration. After your first encounter with Moon, Sun bans you from the Superstar Daycare because you activated its Moon persona, and Sun will block the entrance when you try to return. The break between gameplay and story occurs during later sequences when Moon is active in the darkened PizzaPlex. While Moon is out, the "Sun blocks you from the daycare" scene will still play, even though Sun should not be active at the time per the story's rules.
    • In the cutscene that plays at the beginning of the two-star 'Vanny' ending, Freddy will be equipped with both Roxy's eyes and Monty's claws, even if you didn't get either one of those upgrades.
    • Roxy has special eyes that allow her to see animatronics, people, and various things through walls so clearly that she has been caught trying to talk to other robots through the walls, as mentioned by some in-game notes. She can even see Gregory himself through walls, as implied by her additional dialog in the beginning if he hangs around in the vent watching her for too long. Despite all of this, Roxy cannot find Gregory any better than the other animatronics during gameplay, nor can she see Gregory hiding inside Freddy, even when he's standing right in front of her.
  • Giant Space Flea from Nowhere: During the True Final Boss fight, a thing made of various animatronic parts and tentacles appears as one of the threats to Gregory, and, if Gregory survives the True Final Boss fight, the thing prevents the boss' escape and drags the boss into the flames. The thing has a name (the Blob), but it's not mentioned in-game. In fact, nothing about the Blob is explained in-game. It might be Molten Freddy in a new form, but no one knows.
  • Glam Rock: According to the names of official merch, this generation of animatronics are officially referred to as the Glamrock animatronics. Their general aesthetic references this era of music, with flamboyant makeup, extravagant fashion, and exaggerated hairstyles on both the male and female animatronics.
  • Golden Ending: The game has one, but it's not treated as the true ending. The three-star ending, which requires you to complete all three Princess Quest minigames, shows Gregory leaving the PizzaPlex with Glamrock Freddy's disembodied head. Vanessa, apparently free from Glitchtrap's influence, is waiting for him at the door. The post-credits scene has Gregory, Vanessa, and the disembodied Freddy watching the sunset together on a hill, with the former two eating ice cream.
  • Green Gators: Montgomery Gator is bright green. Justified because he is an animatronic character designed In-Universe to entertain children, so it makes sense that they would make his design vivid and eye-catching.
  • Guide Dang It!: Security Breach continues the tradition of including obtuse secret gameplay actions, which is fine, but several parts of the main game come off as similarly obscure by accident, with sequences not always having enough information and scenes having required navigation or actions that aren't very intuitive. The map system doesn't always help much either, since it merely depicts a floor plan for each level. The game also isn't totally transparent about the abilities available to the player, like upgrade items hidden in gift boxes scattered around the map being present, or the fact that Chica's voice box lets Freddy open certain gates. This also pops up during the encounter with William Afton, as while Chica and Monty can clearly be shut out, you are told to hide from Roxy, who doesn't actually go away, unless Freddy stuns her (which you are never told to do in that moment). While the boss fight still ends in a set amount of time, confusion over how to deal with Roxy prevents most players from dealing with Monty and avoiding the Blob until the cutscene is reached.
  • Happy Birthday to You!: A note on a whiteboard for the daycare party rooms requests that employees use the Fazbear Entertainment birthday song to avoid copyright problems.
  • Haunted Technology:
    • None of the new animatronics introduced have any hint of this, Averting this trope. Actually Double Subverted when it turns out that the Big Bad comes to play in the true ending route.
    • The Princess Quest arcade cabinets display some highly unusual behavior. The second and third machines won't boot up unless any given person has played the previous games, and playing all three frees Vanessa from Afton's influence.
  • Heel–Face Turn: The representative Freddy Fazbear, who was an enemy in all the previous games, is an ally in this game. Although this may be only the result of Switching P.O.V. and playing as a kid. In the previous games, Freddy was always trying to protect the kids, and only attacked the player because he had wrongly learned from past experience that the security guard was a threat. Ironically, in this game, the security guard is a threat, but he isn't hostile to her at first. The fact that Glamrock Freddy is an entirely separate animatronic who was implicitly untouched by the corruption his bandmates suffered also justifies the different portrayal.
  • He Knows Too Much: It is strongly implied that Vanessa offed her therapists whenever they attempted to coax her out of her shell. The last therapist eventually had to resort to researching her on their own to stay safe, finding out that Vanessa had lied about her background, and possibly everything she did up until then.
  • High Turnover Rate: According to the CDs, Vanessa was juggled by no less than five therapists, all of whom struggled to get something meaningful out of their sessions due to Vanessa being a terse talker. In CD 13, it is revealed that two of Vanessa's therapists had gone missing, and one of them was eventually found dead in a horrible manner.
  • Hijacked by Ganon: Although Vanny is set up to be the main antagonist, the True Ending route reveals William Afton to be behind everything again.
  • Hostile Animatronics: As per usual, the animatronics are trying to kill you. This time, though, they’re not the only threat you’ll be facing…
  • Humans Are the Real Monsters: As per series tradition, the animatronics may be your main foes, but the only reason they are is because of Vanny, a human, interfering with them. And series Big Bad William Afton is behind her. Arguably, Gregory himself is somewhat an example: even knowing that they're Brainwashed and Crazy and hearing Freddy vouch for them and express his concerns, Gregory has no qualms about brutally maiming the animatronics to steal their "organs", then using a couple of bots to disassemble Vanny.
    • Pretty much justified in Gregory's case. They are trying to kill him. And since they're machines with corrupted programming, they can't be reasoned with. Also he visibly hesitates before ordering the bots to disassemble Vanny, and only does so because Freddy is dead and he is literally cornered with no other way out.

    I-M 
  • Informed Attribute: Averted. In all of the previous installments, the Fazbear characters were stated to be beloved children's characters, even though they were actually horrific threats as far as the nightguard was concerned. This game gives the player their first chance to interact with a Freddy Fazbear animatronic who's not possessed, hacked, part of a nightmare, or confusing them with a child murderer — and sure enough, it turns out that Freddy is genuinely a great guy.
    • ...although, that said, even this version of Freddy is quite capable of killing Gregory if they make a mistake repairing him or run his battery down to zero. The arguable justification is that Freddy is now such a sophisticated animatronic that he does this in fear for his own life, though it could also be his Safe Mode deactivating, allowing Vanny/Glitchtrap's hacking to finally take him over like with the other Glamrocks.
  • In Medias Res: After an intro scene showing the Glamrocks performing on-stage and Freddy glitching, the game opens with Gregory hiding inside Glamrock Freddy, having already been chased by Vanessa beforehand.
  • Interface Screw:
    • Getting close to Vanny distorts your vision, with the effect getting stronger the closer she is. The screen is almost completely glitched out and nearly impossible to see through when she’s close enough to grab you.
    • In subsequent encounters with the Moon version of the daycare attendant, after you have restored all generators in the daycare, he tints the interface blue and fills it with falling sparkles like a night sky, which makes it difficult to see. The closer Moon is, the harder it gets to see whenever he is roaming the rest of the Pizzaplex.
  • In-Universe Nickname: Gregory also refers to Vanny as "the rabbit lady."
  • It Is Pronounced Tropay: The Fazer Blaster, rather than rhyming with "laser" as one would expect, is pronounced with a short A the same as everything else that uses the Faz prefix.
  • It Won't Turn Off: One of the messages you can receive on the Fazwatch concerns an arcade game called Chica Feeding Frenzy that keeps running even when it's unplugged. The person filing the report notes that there's no way it has enough residual charge for that to happen.note 
  • Jack the Ripoff: The primary antagonist in this game is Vanny, who is continuing her wave of crime from when we last saw her in the Sequel Hook in Five Nights At Freddys VR Help Wanted and the unintended emails in Five Nights at Freddy's AR: Special Delivery. Uniquely, she is actually working with the Virtual Ghost of William Afton, with the heavy implication she is not doing so entirely of her own free will if the aforementioned Sequel Hook and unintended emails are any indications. She has a similar MO as Afton did in life, such as wearing a rabbit costume as part of her crimes, targeting children in a Fazbear establishment, and hacking animatronics.
  • Jump Scare: It’s a FNAF game, so these being part of receiving a Game Over is expected. The S.T.A.F.F. bots, however, don't cause a Game Over after jumpscaring you, with one even giving you a free map immediately afterwards. Vanessa also "jumpscares" you without a Game Over when she catches you midway through the game, instead dragging you into the lost and found office. Later in the game, she can cause fatal jumpscares.
  • Karma Houdini: Fazbear Entertainment, Inc.'s plan to discredit the child murders by claiming them to be stories made up by an insane lunatic appears to have worked, allowing them to construct the massive PizzaPlex the game takes place in. Although one customer complaint reveals that the horrors of Fazbear past have yet to fade completely.
    Why did you reopen? Everyone remembers what happened to those kids.
  • Kid Hero: For the first time since Five Nights at Freddy's 4, we do not play as an employee at Freddy's, but a child who happens to visit it.
  • Laser-Guided Karma:
    • One of the notes is from an employee who wouldn't cater to an irate guest demanding a mealnote  the PizzaPlex doesn't serve, and their manager used this as a pretext to fire them on the spot and replace them with a S.T.A.F.F. bot. Of course, because they don't normally serve the meal, the S.T.A.F.F. bot wasn't programmed to prepare it either, so the manager himself was fired soon after for firing the first employee, which they treated as a win.
    • Even more so, one of the notes warns the kitchen staff that Chica's replacement will come out of their paychecks if they dispose of pizza or pizza-flavored merchandise in the garbage compactor and she damages herself in pursuit of it. They still fired all of them, so none of them can be held responsible for Chica's replacement when Gregory uses the garbage compactor to damage her.
    • In one of the endings, Vanny sics the S.T.A.F.F. bots on Freddy to disassemble him, but Gregory manages to swipe her remote control and does the exact same thing to her in retaliation.
    • In another ending, Afton's latest attempt to murder a child ends with him being burned to a crisp. Again.
  • Later-Installment Weirdness:
    • In terms of gameplay, Security Breach is the biggest shift in the core series. Rather than being set in one room you need to defend from animatronics, the game is instead built on exploration and stealth as the player goes through a huge map that gets gradually unlocked, though a few room-defense scenarios naturally pop up. The game has similarities to Sister Location in its more open movement and gameplay variety, but the game takes place in one night, gives the player full movement throughout, and has a largely continuous feel for it that none of the previous games had.
    • This game is the first to feature an animatronic character taking the "mission control" role in the series with Glamrock Freddy. Freddy even goes beyond that into being an active ally, partner, and tool to get the player through dangerous situations, making him the first genuinely friendly animatronic towards the player character in the series.
    • While the core cast of Freddy's are still referred to as animatronics out of tradition, the game openly embraces how ridiculously high-tech Fazbear Entertainment has become over time, featuring robots who are referred to as such for the majority of PizzaPlex staff, extreme technological excess for the facility that makes the Funtime animatronics' underground bunker look like a Neolithic hut, and technological superpowers for the animatronics that lean into the sci-fi and slightly campy angle.
  • Letting the Air out of the Band: The music in Superstar Daycare slows down and eventually stops after the power to the area gets cut.
  • Lightning Bruiser: Montgomery Gator. He's noticeably faster than Gregory when chasing him, and he can bust his way through gates that normally stop the other animatronics in their tracks, as best seen in the gameplay trailer. He's also completely immune to the effects of the Fazerblaster and Faz-Cam.
  • Lighter and Softer: Though the game is still continuing the scary tradition, the story is not that dark compared to FNAF's other installments, there is more humour, and both the atmosphere and animatronics are generally more colourful and bombastic. In addition, this is the only game where a version of Freddy Fazbear is on the protagonist's side and helps them survive.
    • While the game is still horror, you're no longer helplessly sitting in a room hoping to distract or deter; apart from having multiple hiding locations spread throughout the game, Gregory has more agency and ways of fighting back than almost any other protagonist in the series.
  • Malevolent Masked Man: Vanny, William's copycat killer, wears a rabbit mask and matching suit as she hunts down Gregory. The design is particularly creepy as well, with red eyes that glow, Scary Stitches throughout the mask and suit, and a wide grin.
  • Malevolent Mugshot: While the animatronics' visages are all over the Pizzaplex and qualify to varying degrees, Monty's Gator Golf is a borderline Egopolis due to featuring an enormous replica of Monty's head and robotic alligators that pop out of the water.
  • Meaningful Background Event: An early teaser image shows Glamrock Freddy performing in front of an excited audience. However, it was later subtly updated to reveal Vanny's barely noticeable silhouette standing on top of the skylight, watching the performance.
  • Metaphorically True: The newspaper in the Disassemble Vanny ending states that that PizzaPlex is closed "due to health concerns", which is an awkward way of addressing Vanny's gruesome death at the hands of Hostile Animatronics. "Safety concerns" would have been a more accurate (albeit still understated) description, but of course that would be too on-the-nose for Fazbear Entertainment.
  • Mini-Game:
    • "Princess Quest" from the mobile port of Five Nights At Freddys VR Help Wanted returns, and is joined by two in-universe sequels (Princess Quest II and Princess Quest III) that are necessary to unlock the Golden Ending.
    • "Balloon World", accessed in the Daycare Attendant's room, is a Flappy Bird-esque minigame where you play as Balloon Boy as he flies with balloons, collecting more balloons while avoiding bats. The sun and moon are represented by the Daycare Attendant's two faces. There are strange purple-colored glitches which, if encountered, turn the entire environment hellish and sinister, with the Daycare Attendant's sun face being colored crimson. You must traverse through a purple pathway to stay in this hellish mode. Reaching the end of the path suddenly causes the screen to zoom in on the sun, while the phrase "good night" appears, before it exits back to the main game.
    • "Monty's Gator Golf", as the name implies, is a Mini-Golf Episode. The golf courses are modelled after the various incarnations of Freddy Fazbear's Pizzeria.
  • Missing Child: The premise of this game involves a child being stuck alone after hours in an indoor amusement park with not only Hostile Animatronics but a dangerous copycat killer of a child murderer. The teaser trailer emphasizes this by having a robotic, Faux Affably Evil female voice trying to lure Gregory out of hiding, with what sounds like his sobbing and hyperventilating playing in the background. It's not hard to guess what's going on.
  • Missing Secret:
    • Like the unusable Showtime button in Help Wanted, the game has a "feature" that isn't meant to be accessed. The security clearance goes up to level 10, but you will only get up to level 6 even if you've done everything. This is despite the fact that some doors have clearance beyond this level. If you hack the game to get a higher level, you will find that the doors either lead to nowhere, or are glitched so they will transport you to a wholly different area.note  Sometimes they even contain their own glitches, like when Markiplier spotted a T-posing Glamrock Freddy down one of those doors.
    • Near 6:00 AM, Vanessa will use the intercom to tell Gregory to go to the main stage for a "reward". However, there is nothing waiting for you at the main stage; doing so will only reset the game back to your last save point, since the only objective at this point is to reach the exit, and waste precious time as the Moon will come for Gregory at 6:00 regardless of whether he's in Freddy or not. Whether this was an intentional attempt by Vanessa to trick the player or another case of cut content and this dialogue was accidentally left in is up in the air. In fact, an otherwise unused mission objective "Plan A" actually appears when Moon attacks the player in this area at 6 AM, further suggesting something was cut. There is also a chance it may be a reference to the therapy discs, as one of them is in the same room in front of the stage.
  • Mood Whiplash: With the repeated shots and emphasis on her Oh, Crap! face, Roxy getting hit on the track is clearly played for comedy. Then you take her eyes… and almost immediately afterwards, Roxy begins pursuing you much more aggressively through the next few rooms until you find a vent to escape.
  • Morton's Fork: The game's story occasionally takes branching paths that at their core aren't really that different.
    • At one point, Gregory will attempt to find an exit at either the loading dock or the fire escape, the beginning to each route sees him crawl through a vent and have his first encounter with the Lil' Music Man. Taking the loading dock path brings Gregory into the basement, avoiding Glamrock Chica and even getting a S.T.A.F.F. Bot to bake her a pizza. Taking the fire escape path sees Gregory advance higher into the PizzaPlex and mainly avoiding Roxanne Wolf (plus Montgomery Gator at the office along this path). The attempt, regardless of location, always ends with the scene where the Map Bot tries to again offer Gregory a map, but is then shoved aside by Vanessa, who catches the boy.
    • Gregory's use of the Party Pass to enter either Fazer Blast or Monty Golf will always lead to him acquiring a stun weapon (the Fazerblaster or the Faz-Camera), heading to another location to advance in defeating an animatronic (Bonnie Bowl to get the Monty Mystery Mix for luring Chica, or Mazercise for heading to the catwalks above Monty Golf plus the Fazbear Theater to get the key to Mazercise), an encounter with Glamrock Endos in said other location (Bonnie Bowl or Fazbear Theater), and then beating said animatronic and giving Freddy an upgrade that allows him to open certain gates (Monty for his claws or Chica for her voicebox, though Chica's upgrade also allows Freddy to stun other animatronics). Stay after 6 AM, and Freddy rewards the other Party Pass so Gregory can go for the animatronic he didn't go for first.
  • Multi-Armed and Dangerous: The animatronic teased at the end of Episode 3 of "Freddy & Friends: On Tour!" walks on multiple long arms with cartoon gloves. As a later trailer demonstrated, it turned out to be a new incarnation of Music Man.
  • Multiple Endings:
    • 1-Star Ending: Gregory survives until 6:00 am and escapes the PizzaPlex via the front doors, but must leave Freddy behind. He retreats to an alleyway and sleeps in a cardboard box, but Vanny finds him.
    • 2-Star Escape Ending: Gregory and Freddy escape the PizzaPlex through the loading dock, and drive away in a van. Freddy's battery runs out during the trip, but Gregory manages to recharge him using the van's battery, and they continue their getaway.
    • 2-Star Vanny Ending: Gregory and Freddy confront Vanny in Fazer Blast, but Vanny orders the S.T.A.F.F. bots to destroy Freddy, leaving him irreparably damaged. Gregory then finds the control device in her hideout and uses the bots to kill her, but is left heartbroken by Freddy's death.
    • 2-Star Fire Escape Ending: Gregory is able to escape via the fire exit after Freddy sets fire to the place. He runs into Vanny on the roof, but Freddy throws himself off the roof with her. Gregory reaches the ground floor and unmasks Vanny, revealing her to be Vanessa… only for the stinger to reveal another Vanessa on the roof.
    • 2-Star True Ending: Gregory and Freddy discover an old Freddy Fazbear's Pizza location underneath the PizzaPlex, but end up getting trapped inside, and encounter Springtrap, who they must fend off along with Chica, Roxy, Monty, and a gigantic blob that might be Molten Freddy. After burning Springtrap enough times, the Blob attacks Springtrap while Gregory and Freddy escape as the place goes up in flames.
    • 3-Star Ending: After beating Princess Quest III in Vanny's hideout, Gregory finds the S.T.A.F.F. bots deactivated and Vanny's mask left on the floor. Bringing along Freddy's disembodied (but alive) head with him, he approaches the exit to the PizzaPlex and finds Vanessa waiting for him. A post-credits scene shows the three watching a sunset together while Gregory and Vanessa are eating ice cream.
  • My Little Panzer: At one point, you're given a Fazerblaster for a laser game, which can cause S.T.A.F.F. bots in the minigame to explode if you shoot them enough times. The light is also said to be extremely hazardous to the human eye and is capable of stunning Chica, Roxanne, and even Freddy. You can also shoot Vanessa with it, who, by the way, is a human. Vanny? She just gets mad.
  • My New Gift Is Lame: Gregory finds a "free prize" in the PizzaPlex early on, only to discover that it's a Mr. Hippo fridge magnet, which he and Freddy both consider "lame".

    N-R 
  • Never Say "Die": According to unused text files, some of the dialogue was overhauled to downplay the injuries Gregory can suffer:
    • Originally, it was explicitly stated that Vanny will kill him if she catches him ("kill" was replaced by the vague "get" in the final release).
    • In the final product, Freddy detects that Gregory is somehow "broken" and takes Gregory to a first-aid station. In the cut dialogue, Freddy would have instead sensed blood inside of him and noticed that Gregory had badly cut his arm while in the vents, which then prompts Freddy to take Gregory to the first-aid station.
    • The fact that children have been disappearing comes up so little it feels like a last-second Plot Twist when it finally does come up at 6 AM.
    • Vanny's butcher knife from the marketing is absent, and her jumpscare utilizes Nothing Is Scarier instead.
  • Never Trust a Trailer:
    • The game's PS5 gameplay trailer suggests that the security guard would be an ally, even promising that she would get Gregory out of there in a reassuring voice. In the actual game, Vanessa acts only as another patrolling enemy and spends the entire time seemingly unaware that the animatronics are out to get him… when she's not out to kill him herself, at least. The PlayStation blog uploaded before the game's release does actually state she is trying to patrol for Gregory alongside the animatronics, but this detail was easily missed.
      Vanessa: Gregory, we can get you out of here. You and me, together.
    • In the trailers, the game appears to have near CGI level graphics. The final game doesn’t have that level of detail, looking closer to the graphics of a VR game.
    • The animatronics becoming dirtier aside from Chica being broken over time is hidden from the final trailer. Notably, Monty is shown in a clean, shiny state when the trailer depicts the scene that plays shortly before his boss encounter (when he would actually look dirty by the time the player reaches this scene in-game).
    • The trailer for Ruin showed a shot of the hostile Prototype Glamrock Freddy. The brief shot shown of him digging through trash is in the game, but the word "prototype" on his foot was absent from the trailer, concealing the one detail that showed he wasn't the Freddy that Gregory worked with.
  • New Powers as the Plot Demands: William Afton can now, from a distance, flat-out possess and influence animatronics somehow. note 
  • Nightmarish Nursery: One of the first areas you explore in Freddy Fazbear's Mega PizzaPlex is the daycare. Just before going in, you discover a message consisting of a parent's complaint that after spending time there, their child refuses to sleep with the lights off and wets the bed on top of that. The daycare itself looks like any other playplace. The issue is with its attendant, an animatronic with a sun-and-moon face. The Sun version of the Daycare Attendant is overly playful and has No Sense of Personal Space, but is otherwise harmless. Turning out the lights, which happens when you pick up a security badge you came for, unlocks the Moon persona, who insists on punishing bad children up past their bedtime and creepily pursues you as you try to restore the lights by activating generators that are, for reasons known only to Fazbear Entertainment, scattered throughout the playground equipment.
  • No Fair Cheating: If the player attempts to camp in the Daycare while the harmless Sun animatronic is active and wait until 6 am with cheats preventing the power to go off, the game triggers the Dummied Out Vanny meter and Vanny will spawn in and chase the player, ending the game as Sun will eventually prevent the player from escaping her.
  • Noodle Incident: According to Freddy, there used to be a "bunny" in the PizzaPlex… but not anymore. We never find out exactly what he means, but he begins to make connections to "Vanny" later on.
    • Partially answered by a collectible message. "Understudy" mentions that Monty is the band's bassist because Bonnie is "out of commission", confirming that there was originally a Glamrock Bonnie. The question of just what happened to him remains unanswered, however, though it is implied that entering Monty Golf was a grave mistake for Bonnie which led to his decommissioning and Monty's ascendancy to the Glamrock Band.
  • No OSHA Compliance: Even after all these years, Fazbear Entertainment has still not changed. Most of the PizzaPlex seems normal and family-friendly when you're not being hunted down, but there are still some… odd choices for safety.
    • The backup generators for the daycare's power are inside the children's play structures, complete with cables snaked through them.
    • The only fire escape in the multilevel facility is only accessible to VIP guests, something Freddy lampshades. Other emergency exits in the facility are either nonfunctional or in areas that require high security clearance to access.
    • The way the mall disposes of its trash is blatantly illegal, as they're literally just crushing it and dumping it in the foundations of the building itself.
    • The security doors still need power to remain closed.
    • The security clearance level system has several issues. The required security level to access any given area is seemingly assigned randomly and employees aren't given the clearance they need to access all the areas they need to be in for their job. At least part of this is due to tampering (as Freddy mentions the first time the player tries to go to the loading dock), but messages scattered throughout the complex imply this is an issue even at normal times. One message is from an ex-security member who kept getting locked out of the security office due to not having a high enough clearance level to open the door, and they needed to use the same Party Passes given to the guests in order to enter some areas of the PizzaPlex.
      "I'm on the security team. Shouldn't I have access to everything?"
    • The Parts & Service room features a protective cylinder to shield operators from harm while they do maintenance on the animatronics… except you still need someone inside the cylinder to do the work. The work itself is so tricky that doing one thing wrong will result in the animatronic going berserk and murdering the poor technician, who has no way out due to the "protective" cylinder. This is exactly what happens if you fail the "Simon Says" Mini-Game to repair and upgrade Freddy.
      • Lampshaded, as the voiceover talking about the purpose of the cylinder when you first enter mentions that in case of an emergency, the cylinder will protect... the equipment in the room. It's not actually FOR the technician inside- and in fact, the technician is considered utterly disposable.
    • One room near Roxy Raceway is perpetually on fire for no clear reason.
    • A retroactive case for the Pizzeria Simulator where the old location is filled with easily activated flamethrowers. This case is justified as it was never intended to be accessed by the public, only as a trap for murderous animatronics.
  • Nostalgia Level: Some events play out almost identically to the original game, where you close doors to keep the animatronics out while keeping an eye on their movements through the cameras. Late in the game, you can find areas that seemingly are the original places from Sister Location and Pizzeria Simulator.
  • Not Quite Dead: Not only did William Afton's spirit manage to migrate to the digital world in the form of Glitchtrap, the route to one of the 2-star endings reveals that his real self, as in the one that was supposed to die in Freddy Fazbear's Pizzeria Simulator, has been revived. The same route also introduces us to the Blob, a gigantic Mechanical Abomination that might or might not be a still-alive Molten Freddy.
  • Offscreen Teleportation: Running into a security bot has a tendency to automatically spawn one of the animatronics in the same area as the player, even if they were nowhere near the player before, simply to ensure the player is punished for not avoiding the bots.
  • Ominous Multiple Screens: One early teaser image showed Vanny in a room with multiple static-y screens, with the caption "OBEY". A similar visual appears in the gameplay trailer, which showed Gregory standing inside a security room filled with identical screens. Securitybreachtv.com uses a downplayed variant, with one large screen flanked with two small screens sitting on a desk. What's particularly ominous is that the screens have gotten damaged over time.
  • Optional Boss: About midway through the game, it becomes possible to confront the Glamrock Animatronics as Gregory alone in order to secure upgrades for Freddy — however, it requires using the limited Party Passes, and you do not receive enough to face all three before 6:00 AM, meaning you have to choose which attraction you'll be opening and, consequently, who you'll be confronting. Play in the postgame, however, and Freddy gives you another he managed to find. This enables you to secure the final upgrade you missed, and you require all three in order to reach the True Final Boss encounter.
  • Pay Evil unto Evil:
    • While fixing Freddy in Parts and Services, Gregory notices that the other animatronics have received upgrades and suggests upgrading Freddy. Freddy says that he couldn't hurt his friends. Gregory is incredulous, arguing that doing this to animatronics that have been hunting him all night would only give them their just desserts. Freddy insists that the others shouldn't be able to harm guests, and something must be going on.
    • In one of the bad endings, after Vanny uses the remote for the S.T.A.F.F. robots to make them tear Freddy apart, Gregory finds the remote and orders them to do the same to Vanny.
  • Perception Filter: The first time that Gregory sees Vanny, he asks Freddy about "What was that?", only for Freddy to explain that it is a fountain, a decorative reservoir used to discharge water. When Gregory clarifies that he meant the dancing rabbit lady, Freddy insists that there are no longer any rabbits in the PizzaPlex, suggesting that Freddy has somehow been coded to be unable to notice Vanny. If you give him Roxy's eyes, he'll be able to see her.
  • Permanently Missable Content:
    • One of the Flashlight Battery Upgrades is inside Superstar Daycare itself. If you don’t pick it up before you leave and Sun bans you from coming back, you'll never be able to get it.
    • One of the prizes, the black and white Fredbear's Singin' Show poster, is inside Fazerblast. If you don’t pick it up before you leave, you won’t get it either.
  • Point of No Return: Upon finding the elevator that leads to the True Ending, Freddy warns you that it is likely one-way. Sure enough, once you take the elevator, not only can you not take it back up, but your autosave file has you kept down there.
  • Pre-Rendered Graphics: Both the opening movie and the 2-Star True Ending are prerendered.
  • Puzzle Boss: To get the enemy animatronics' parts, you'll need to lure them into specific areas with dangerous traps: Chica needs to be lured into the trash compactor with Monty Mystery Mix, Roxy needs to be run over by a test car in Roxy Raceway, and Monty needs to be sent falling down using the Splash Bucket. Monty's fight is the closest to an actual boss fight as you're required to fill the Splash Bucket before dumping it while Monty is constantly chasing you.
  • Reconstruction: Glamrock Freddy and in the DLC, Roxanne Wolf reconstruct the whole idea of the Pizza animatronic mascot the series has based itself off tearing down. While still unsettling in how large and booming the Glamrock animatronics are and how their personality quirks end up making them a bit more like rock stars than intended behind the scenes, without external tampering they're shown to be beloved kids entertainers who always do their best to put on a show, and with their sentience and capacity for empathy are shown to connect to troubled kids and help them have a good time.
  • Retraux: The PizzaPlex's visual and sound design is clearly inspired by 80s-era aesthetics. Most of the customer-facing areas are full of neon color schemes and lighting, the animatronics are officially referred to as the Glamrock Band and wear exaggerated fashion from that era, and the intro cutscene features the band performing with stereotypical 80s music video/concert tropes and music, complete with some VHS effects.
  • Ridiculously Human Robots: The Glamrock Band of animatronics seem to have personalities so human that they feel more like employees who clock in to entertain on a normal day rather than machines running on code and scripting.
  • Riding into the Sunset: In one of the two-star endings, after Gregory fixes Freddy, they drive a van into the sunset.
  • Running Gag: One of the S.T.A.F.F. bots has a habit of jumpscaring you... only to offer you a free map. It doesn't do anything else, just gives you a map.

    S-Z 
  • Save Point: Save points are represented by monitors showing Helpy walking. Note that you have to wait for several seconds before you are given the option to save, as the game helpfully points out, so it is important to be careful not to do it when animatronics are nearby. Also, all save points are disabled after 6 AM, barring one that was added in the February 2022 update to make attaining the multiple endings less difficult.
  • Schmuck Bait: Just before 6 AM, Vanessa takes over the intercom to tell Gregory she's impressed with him, and that she left a reward for him at the main stage. Absolutely nothing happens if you go there, and because the trip takes so much time it's not possible to avoid Moon before reaching the exits.
  • Secret Room:
    • There is a door somewhere underground that can be accessed only if you trigger the Faz-Cam in front of a facade wall. A note found in front of it gives a clue, namely that you need to be able to see in the dark. It leads you to Eggs Benedict's living room from Five Nights at Freddy's: Sister Location. Inside the room is a CD player which you can use to play the secret CDs collected throughout the game.
    • The Daycare Attendant's room is accessed through a secret door behind a poster in the theater. To access it, you have to use the Faz-Cam near a couple of select standees matching the poster characters which are found throughout the pizzeria. Using the Faz-Cam will cause their eyes to glow yellow and light up the corresponding characters' eyes on the poster until all are lit and the door opens. Inside the Daycare Attendant's room is an annex with a couple of items and the BB World minigame.
  • Self-Deprecation:
    • When Gregory gets a Mr. Hippo magnet prize, he hates it, and Freddy offers sincere condolences to him.
    • On multiple occasions, the Map Bot gives a Jump Scare… before calmly telling Gregory to take a free map. The moment seems to be poking fun at the way the series has sometimes been perceived as over-reliant on startles by featuring a character who has hilariously irrelevant startles. Gregory will even mutter how much he hates that bot after getting jumped by it a few times.
  • Sequel Hook: In the true ending, we never find out what happened to Vanessa, implying she's still out there and under Afton's influence. To say nothing of the man himself, who somehow survived the deathtrap in Freddy Fazbear's Pizzeria Simulator.
  • Significant Double Casting: Averted. Despite some confusing moments that have caused questions about it, the game largely indicates that Vanny and Vanessa are the same person. The two roles are nonetheless voiced by different people, respectively Marta Svetek and Heather Masters, rather than one with effects applied for Vanny.
  • "Simon Says" Mini-Game: Repairing Freddy involves pushing musical, colored buttons in the order demonstrated. Get it wrong and he kills you.
  • Soft Reboot: This game acts as one for the series, after Pizzeria Simulator neatly tied everything up that had come before with a bow. There's no hauntings, no ghosts. No Circus Baby, no Puppet, no Michael Afton. Save for William Afton having become a Ghost in the Machine and a possible ghost seen in one of the endings, there's no supernatural elements of any description, all purely sci-fi in nature, and introduces a new line of Freddy animatronics, a new direction by Fazbear Enterprises, a widely expanded and shifted form of gameplay, and a new player perspective. It's all familiar and picking up where the last chronological entry left off, but it's mostly removed from the ongoing interconnected saga that had concluded with the sixth entry, with only one ending of the game (though it is played as the true one) heavily bringing back plot threads of the earlier titles. This could be taken in-universe as well, as the Mega PizzaPlex is Fazbear Entertainment's attempt at a fresh start after their efforts to discredit its ugly past through Five Nights At Freddys VR Help Wanted.
  • Sprint Meter: Gregory is able to run for short bursts to help create distance between himself and any deadly animatronics. But he can't run forever and is limited by a gauge at the bottom of the screen, forcing players to budget this resource carefully in intense encounters to avoid running out at a crucial time.
  • Stacked Characters Poster
    • The Steam grid poster — as seen above — for Security Breach features the main cast huddled together, with the eyes of Vanny's costume overlooking.
    • Also In-Universe. The Daycare Theater has a poster for Captain Foxy's Pirate Adventure, which shows Foxy in focus in the midground with Freddy and Bonnie below in the foreground.
  • Stealth-Based Game: In contrast to other installments in the franchise, Security Breach is free-roaming with many of the mechanics centered around traversing the PizzaPlex without drawing attention to yourself, such as hiding inside a friendly animatronic, using various ways of stunning and distracting enemies, and using the series' trademark cameras, this time accessible on a Gadget Watch, to plan out a path in advance. Highlighted by this quote in the State of Play trailer:
    "You should be able to escape when the security doors open at 6:00 am. Until then... keep moving and try not to draw attention to yourself. If there is another way out, I will help you find it. I promise."
  • Stealth Pun:
    • Episode 4 of "Freddy and Friends: On Tour!" is the only one that doesn't end with the band driving away inside their van. However, it immediately cuts to Vanny staring right into the camera.
    • When you go into Bonnie Bowl, you find bowls of ice cream being sold from an ice cream bar. Rounding out the pun is the bowling alley's mascot, a Blue Bunny.
    • When you grab the security badge in the Daycare, the lights shut off, and Sun freaks out and starts to transform. The pun happens after he falls off the desk, when you see a Bad Moon Rising.
    • "Are you hungry?" is one of the lines spoken by Roxanne Wolf, in a sneaky Shout-Out to "Hungry Like The Wolf" by Duran Duran.
    • Promotional art for Captain Foxy's Pirate Adventure with Chica the Chicken as a mermaid can be found across the Pizzaplex, with one in the prize counter captioned "Chica of the Sea". The phrase "chicken of the sea" is old sailor slang for white albacore tuna, and is the namesake of the Thai Union Group's subsidiary Chicken of the Sea, whose mascot since 1952 has been a blonde mermaid (named Catalina in 2014).
  • The Stinger: Aside from the Bad Ending, every ending in the game has a brief scene that follows the credits.
    • The 2-Star Escape Ending ends with a newspaper advert indicating that Monty has replaced Freddy's role as head of the band, with Mr. Hippo replacing Freddy in turn.
    • The 2-Star Vanny Ending ends with an advert showing that Fazbear Entertainment closes "due to health reasons", but will reopen the next season.
    • The 2-Star Fire Escape Ending ends with a shot of Vanessa looking down below from the burning PizzaPlex building, even though the preceding scene shows her falling to her death.
    • The 2-Star True Ending ends with a shot of Gregory and Freddy watching the sun together.
    • The 3-Star Ending ends with a shot of Gregory, Vanessa, and a disembodied Freddy eating ice cream and watching the sun together.
  • Stomach of Holding: Freddy is somehow able to hold Gregory, a presumably 10-year-old child, inside his stomach hatch, even though as far as we can see, there is only enough space in there for a moderately sized birthday present.
  • Super-Persistent Predator: Compared to the other two, Monty will practically never stop chasing you once he finds you, the only way to ward him off is to either climb inside Freddy or go on a high enough elevated surface so he'll stop.
  • Strictly Formula: The "Freddy & Friends: On Tour!" episodes are intentionally designed with a Hanna-Barbera-esque appeal, including a rigid plot using many Scooby-Doo tropes. As seen in the first three episodes, the characters' van drives to a new place, Freddy, Bonnie, and Chica then peek from a place (whether a tree or a door), walk for a bit through the location before one of them approaches Foxy, trying to get him to join the band (Freddy asks "Wanna join our band?" outright, Chica clucks it out, and Bonnie is silent save for some static on the screen). He points his hook threateningly, starting a chase scene where he chases the animatronics through a hallway with many paths, followed by Bonnie hiding in a pot. It cuts to sometime later, where Foxy is tied by rope and unmasked as an endoskeleton to the shock of Freddy and Chica (though Bonnie is unfazed). Then Freddy, Bonnie, and Chica play music, while Freddy is the one mainly singing, Chica devours a stack of pizza, and the car drives off in the night. The fourth episode shifts the formula by showing the car continuing to drive into a location rather than showing the animatronics peek, and the chase instead ends with Freddy offering Foxy pizza, which is what gets him to join the band. A shot of Foxy playing replaces Chica's gluttonous moment during the band shot, while the animatronics walk off into the night instead of driving off.
  • Suck E. Cheese's: Heavily played with. The PizzaPlex first appears to be an aversion; the animatronics are not latently harmful, and it contains attractions that would be every child's dream, such as a multi-story laser tag arena, a go-kart track, and a mini-golf course. Later it's revealed to be deconstructed; it's tight on security and who's allowed in need guest profiles and several tickets and passes. Entry to the establishment is separate from other attractions, and some venues aren't even accessible from the main lobby, requiring multiple tickets and passes, even if you intend to visit one specific location. Paying for entry is also separate from buying or rentals of attractions. To top it all off, only VIPs get access to an emergency exit. It's made clear that you won't be enjoying the place unless you can afford it and the whole place is built upon corporate greed. However, the pass system essentially guarantees that no one person has full access to the entire building at once which, considering Fazbear's history, is very necessary... and is swiftly sabotaged by someone already inside.
  • Ten-Second Flashlight: Gregory picks up a flashlight from the daycare center, which proves essential for navigating the dark, dingy areas of the PizzaPlex. But it has a limited battery life good for a few minutes of use and can only be recharged at special stations throughout the PizzaPlex, encouraging the player to practice good light discipline to avoid running out. Luckily, recharging only takes a few seconds once you get to one of those stations.
    • Played With slightly given the other abilities you can get. The Fazer Blaster has the least amount of light and is in red for the target reticle which makes everything harder to see. The FazCam has a yellow light that has a wider spread than the standard flashlight and has infinite charge, but it's in a dim yellow and you can't see as clearly as the standard flashlight.
  • Terms of Endangerment: Montgomery Gator calls Gregory "little guy" while searching for him. He'll still jumpscare Gregory if he catches him.
  • The Hero Dies: In the 1-Star Ending, Gregory is found sleeping in an alley by Vanny, who presumably kills him off-screen.
  • There Are No Therapists: Averted. It seems that Freddy's employs therapists specifically chosen to deal with its employees' problems. The CDs you find throughout the game are recordings of Vanessa's sessions with five different therapists.
  • Timed Mission: After escaping the Daycare, Gregory needs to make it to a Recharge Station on the hour, every hour, or the Daycare Attendant’s Moon form will get them. These encounters utilize a semi-invisible timer represented by the in-game clock.
  • Token Good Teammate: This game's version of Freddy is far more benevolent than the other animatronics and he will frequently help you out. When he's undergoing repairs, however, his body might disagree…
  • Token Human: Vanny is notable in that she is the first, and so far, only, (living) human character presented as a direct threat, complete with her own Jump Scare seen in the teaser trailer.
  • Trash of the Titans: Under the foundations of the PizzaPlex is all of the trash which the company is supposed to be sending to the dump, precariously stacked around and propped up into makeshift corridors by wooden beams.
  • Unintentionally Unwinnable: It's possible to get jumpscared during the True Ending's credits, which forces the player to retry the whole sequence.
  • Video Game Cruelty Potential: The Fazerblaster and Faz-Cam are able to fend off the antagonists with their bright flash, but you can also turn them on Freddy to his discomfort and confusion.
  • Video Game Cruelty Punishment: If you shoot a Wet Floor Bot with the Fazer Blaster, it causes the bot to spin hilariously in place. It also summons an animatronic to attack you, as if you'd been spotted by a STAFF bot.
  • Villainous Rescue: The Blob, upon being unable to get ahold of Gregory or Freddy in the True Final Boss sequence, opts to take Springtrap instead, keeping him from going after them.
  • Watching the Sunset: The post-credits scenes for the third star and and one of the second star endings show this. The former features Gregory, Freddy (as a disembodied head), and Vanessa, while the latter features only Gregory and Freddy.
  • Weaponized Camera: Gregory can use the Faz-Cam to temporarily stun the animatronics using the flash mechanism with a limited number of uses. The State of Play trailer features Gregory doing this to Roxanne.
  • Welcome to Corneria:
    • The three antagonistic animatronics, as well as Vanny, have a short list of lines they can say while idly walking around. So prepare to hear "Who wants candy?" and "I'm the best!" a few hundred times over the course of the game. Vanny is the biggest offender of the bunch with her repeated "Are you having fun yet?" note , but Monty with the amount of time he says "Hey, little guy!" follows right behind.
    • The S.T.A.F.F. bots all mainly have one line they say when stunned, which was heard very frequently before it was removed in the latest patch.
      S.T.A.F.F.: "Warning! Tampering with Fazbear automated staff will result in suspension of your membership!"
  • What Happened to the Mouse?: Vanny/Vanessa completely disappears from the plot of Security Breach without even confronting her in the True Ending where you confront Springtrap/Afton below the PizzaPlex with little explanation of what happens to her in this ending.
  • What the Hell, Hero?:
    • Shutting the lights off in Superstar Daycare to get the security pass despite Sun's warnings causes him to transform into the hostile Moon. When the Daycare Attendent reverts back to Sun form, he is less than pleased as he forcibly kicks you out and calls security.
      "Rule-breaker! Rule-Breaker! You are banned from the daycare! Security alert! SECURITY ALERT!! WOO WOO WOO WOO!"
    • If you try to bring Freddy to the Fazer Blast, he will call out Gregory for cheating and refuse to go with him.
      "Shame on you, Gregory. We cannot enter together. That would be cheating. I am programmed not to cheat."
    • Glamrock Freddy can be affected by the Faz-Cam and Fazerblaster too, and he calls out Gregory because of being blasted by it.
      "Gregory! What are you doing?"
  • Who Needs Their Whole Body?: While it's possible to incapacitate the Glamrock animatronics, doing so only makes them stop being a nuisance for a while. In fact, two of the animatronics become more dangerous. While Monty, missing most of his limbs, becomes much slower without his legs, he can still leap at you.
  • The Window or the Stairs: The worst ending has Gregory leaving the PizzaPlex through the front entrance, as he sought to do since the beginning of the game. Vanny finds him sleeping in an alleyway, implying that she succeeds in killing him. The other endings require Gregory to go back into the PizzaPlex and either find a different exit, foil Vanny's Evil Plan, or put William Afton down once more.
  • Would Hurt a Child: Vanny, the crazed rabbit suit-wearing killer in the PizzaPlex who is hunting down the child we play as, in addition to the animatronics. Since she's a copycat killer of William Afton, it's only natural she wouldn't have as much of an issue with the idea of hurting children.

    Ruin DLC 
  • Advertised Extra: The Ruin trailer features the scene of Eclipse shutting the daycare's doors as a prominent hook, implying a bigger, antagonistic role for the Daycare Attendant. This is actually Eclipse's final scene in the DLC, and he's nothing but polite and kind to Cassie.
  • Air-Vent Passageway: Like Gregory before her, Cassie uses the Pizzaplex's air ducts to travel deeper into the building. Unfortunately, the building's general state of disrepair results in several of the vents breaking and falling while she's inside them.
  • All for Nothing: After a lot of buildup to Cassie saving her friend Gregory, going through the dangerous, destroyed Pizzaplex to find him, it turns out the distress call was all a lie. No matter which ending you get, Cassie ends the game alone in the basement, though the good ending does leave the option of escape open now that the villain is destroyed.
  • Ambiguous Ending: The Fredbear ending has Cassie walk through a virtual Fredbear standee, at which point she finds Gregory, Vanessa and Helpi in a green meadow and the game abruptly ends. Has Cassie gotten away, is she trapped in an augmented reality, or has the same malevolent program that made Vanessa into Vanny gotten a hold of her mind? There's no way to tell.
  • Ambiguous Situation:
    • For some reason, there's a headless prototype of Glamrock Freddy in Fazer Blast. It's unclear as to where it came from, as dialogue from the main game implies there's only one Freddy casing in the Pizzaplex and there's an uncertain amount of time between the main game and the building getting wrecked (after which getting inside to install it would have been impractical at best). Given that it's in roughly the same location as where Freddy's disassembled by S.T.A.F.F. bots in two of the endings and Freddy lacks the "PROTOTYPE" text on his foot in the base game, its primary purpose for being there seems to be to cast doubt on whether the DLC actually takes place after the Princess Quest ending.
    • How Gregory was able to come in contact with Cassie after the Mimic reveals himself. As the Mimic spent the entire game mimicing Gregory's voice, it's left ambiguous if this is actually the real Gregory or not. Also of note is how the Mimic tossed aside the walkie-talkie it used to talk to Cassie, but nothing was stopping it from picking it back up offscreen or using some alternate method to talk through Cassie's after getting past Roxy.
  • Anti-Frustration Features:
    • Since the original Save Points and recharge stations are destroyed here, the game autosaves at key moments, and Cassie's flashlight has unlimited charge to make up for it.
    • All progress and collectibles are saved over time, so if you wish to return to a previous chapter, it won't affect your current collectible status or the chapter you've reached.
  • Ascended Meme:
    • While sliding into Fazer Blast, distorted audio of Roxy and Freddy singing "Happy Fazbear Birthday" plays. The Freddy version starts with him beatboxing the first few notes of the Toreador March in the same style as Abdul Cisse's cover of The Living Tombstone's FNaF 1 song.
    • If Cassie chooses to replace Chica's voice box, she'll exclaim "I smell pizza!" before deactivating again.
  • Bait-and-Switch: In Roxy Raceway, the first two sections follow a pattern: deactivating the child node triggers a suppressor to turn on (forcing the mask to stay on), and the player must find and disable the suppressor. A third, inactive suppressor is immediately presented as the player progresses towards the third child node. But after deactivating the child node, the third suppressor never turns on; it's a trap set up by the Entity, and going back to it will likely get the player cornered by Chica. Instead, the player must use the camera terminal ahead to progress and get the mask off.
  • Big Bad: The Mimic, a malevolent animatronic introduced in the Tales from the Pizzaplex novel series, which manipulates Cassie into releasing it by pretending to be Gregory.
  • A Birthday, Not a Break: It's mentioned by the Daycare Attendant and Roxy that the events of the DLC take place close to Cassie's birthday, and the animatronics know it. Of course, considering the situation at hand, there's no time to really celebrate.
  • Bittersweet Ending: The Scooper Ending has Cassie definitively destroy the Mimic, but it fades to black with no indication of how she will escape, or even if she can.
  • By the Lights of Their Eyes: When Cassie finally reaches Gregory's room, it's pitch black - and then "Gregory's" eyes start to glow.
  • Cruelty Is the Only Option: In chapter 9, the player is forced to deactivate Roxanne Wolf in order to progress. It's clear not only that Cassie is heartbroken about having to do it, but the game refuses to let the player back out once the scene begins. Twisting the knife further, the security node puzzle is the simplest in the whole game.
  • Darker and Edgier: The DLC takes place in the collapsed ruins of the Pizzaplex, a far cry from how bright it had been previously. And unlike the main game, Freddy's not there to help, leaving Cassie to fend for herself in a far more dangerous place.
  • Dark World: By using the V.A.N.N.I. mask, Cassie can see the AR world where she can see what parts of the world are digital constructs she can walk through, hack the pizzaplex's systems and find AR plushies to collect. Though the way the AR world works is something of a Mind Screw, considering it allows her to bypass obstacles in the real world in seemingly impossible ways.
  • Downer Ending: The normal ending of the game awakens the Mimic; though Cassie evades it, Gregory is forced to make the elevator she's in malfunction and crash to stop it from following them up. Her fate, as it stands, is unknown. While Roxy can be heard calling for Cassie after the credits roll, it's unclear as to whether this is actually her because the Mimic can be heard learning to mimic Roxy's voice during their fight, leaving it ambiguous if Cassie is going to be saved or end up in further danger.
  • Earn Your Happy Ending: By finding all the security cameras, Cassie can lure the Mimic to the Scooper, which will destroy it for good and prevent it from escaping the Pizzaplex. However, this is only a bit better than the Normal Ending, as Cassie is still trapped in the Pizzaplex with no escape.
  • Easter Egg:
    • Over the course of the game, Cassie can deactivate various Wet Floor Bots scattered throughout the building. Deactivating all of them will open a secret door in Bonnie Bowl, where Cassie can find Bonnie's battered body surrounded by four more Wet Floor Bots.
    • While entering Roxy Raceway, there is a chance that the broken Staffbot that normally repeats "Do you need assistance?" before its head falls off will instead start speaking in a heavily garbled and distorted version of Gregory's voice. In the game files, it is shown that Gregory is actually speaking, not the Mimic, hinting it's an attempt for Gregory to communicate with Cassie and warn her.
  • Exact Words: While not an example of intentional deception, when entering the server room, Helpi informs you that you should be safe there. This turns out not to be the case, as the entity shows up not long after. When Cassie calls it out on this, it gets defensive and points out that it only said she "should" be safe. "It is not safe and I am not wrong."
  • Five-Second Foreshadowing:
    • Near the beginning of the game, Cassie can see an area with a damaged staff bot and claw marks on the walls, along with a fence that's been damaged by something close to the ground. A few moments later, say hello to Shattered Monty.
    • Just before entering Fazer Blast, graffiti in the vents warn about a dangerous Freddy. Once the security node is disabled, you encounter a headless, violent Glamrock Freddy as you begin to leave.
    • Gregory's voice starts changing in tone while traversing the final area of the game. Coupled with the Candy Cadet in the same area telling a story about a monster that copies sounds that indicate safety to lull a child into a false sense of security, it's one of the final indications that Cassie has been following the directions of the Mimic for the entire game.
  • Fooled by the Sound:
    • Various sections require you to use a replication of either Gregory or Cassie's voice to lure hostile animatronics away from key locations.
    • You can find Candy Cadet in the depths beneath the Pizzaplex, who will tell you a story if you find enough tokens scattered around the area. He tells the story of a mother and son who lived in a cabin in the woods, hunted by a monster before the mother captured the monster and locked it up in the basement. The boy was afraid of the noises the monster made each night, but the mother would soothe the boy by singing him a lullaby. Eventually, the monster listens and learns to replicate the lullaby, singing it to the boy when the mother is away in order to lure him into setting them free, and... that's where the story ends. The story is the final bit of Foreshadowing before the true identity of the "Gregory" trapped beneath the Pizzaplex is revealed.
  • Foreshadowing:
    • The cardboard standee of the four Glamrock animatronics in the main lobby only has Roxanne and Chica intact, while Freddy and Monty have been destroyed. Both Roxanne and Chica survive the events of the game, while Freddy is absent (aside from a damaged prototype) and Monty's fate after being electrocuted in the water is ambiguous, however, the sequence in which he is electrocuted is referred to in the files as "Monty Death"
    • In the base game, when entering the gift shop, Freddy's plush is the only one on the checkout counter. When Cassie visits its remains in Ruin, it's still there, but now Roxy's plush is there too, hinting her taking on the "guardian" role like Freddy did before.
    • One of the first jumpscares in Ruin is an elevator falling down the shaft and crashing right after Cassie walks under it to get to a ladder. The DLC's normal ending has Gregory cutting the cables of the elevator Cassie's in, causing it to plummet and crash in the depths of the Pizzaplex.
    • When you first access a camera terminal and use an audio distraction, it speaks with Cassie's voice, with H.E.L.P.I. clarifying that it copied her speaking patterns. Voice mimicry turns out to be the cause of the entire plot.
    • One of the final props in the Monty Golf dark ride is damaged in a way that mirrors the condition of a later enemy: the Freddy statue representing the one at the Pizzaplex's entrance and the hostile Freddy in Fazer Blast have both had their heads removed.
    • While going through Roxy Raceway, using the mask while near Roxanne cardboard standees show images of Cassie partying with her, hinting that Roxy and Cassie have met before.
    • When distracting Roxy, the audio distractions use Gregory's voice instead of Cassie's. This hints at Roxy having no ill-will towards Cassie.
    • Roxy's original body renders digitally over her withered real body while wearing the mask, which doesn't happen to any of the other animatronics, teasing that Roxy has an important role within the security system.
    • The shattered Candy Cadet in the last area, when activated, will tell a story about a mother and a child living in a cabin in the woods, where the mother keeps a monster locked in the basement. Which is a late clue who Cassie is actually in the process of freeing.
  • Formula-Breaking Episode: Most of the chapters allow the player to navigate the area freely to find child nodes before disabling the security node. But in chapter 5, when navigating Roxy Raceway, the player is funneled through setpieces and must find and deactivate child nodes in a predetermined order. Coupled with forcing the mask to stay on in specific segments, it uses the level environment to set up Cassie's prior relationships with Roxanne Wolf and Gregory.
  • Glamour Failure: Near the end of the DLC, Gregory's voice starts sounding strange, changing tone from word to word, his sentences seeming almost like they're cobbled together from different voicelines. If you haven't caught on by then that this isn't Gregory, this is your Five-Second Foreshadowing.
  • Happy Birthday to You!: The Fazbear Entertainment birthday song (used to avoid in-universe copyright problems) is finally heard while sliding into Fazer Blast, sung by Freddy and Roxy.
    Happy Fazbear birthday
    Pizza, games and cakes!
    Open all your presents until your tummy aches!
    You are one year older
    On your special day
    And when this song is over, you'll be on your way!
  • Hell Is That Noise: Approaching a wet floor sign bot while wearing the VANNI mask will cause it to start emitting noises akin to a crowd of small children crying and screaming. Fortunately, you can disable the bot, cutting the sound.
  • Heroic Second Wind: After being forced to deactivate Roxy in order to reach what later turns out to be not Gregory, when the Mimic tries to attack Cassie, Roxy quickly interferes, having reactivated just in time to stall the Mimic long enough for Cassie to escape.
  • Infinite Flashlight: Unlike the base game, here Cassie's flashlight has infinite battery power. Until the final section of the DLC, where it breaks for good.
  • Karmic Death: Monty is heavily implied to have murdered Bonnie out of jealousy, and ultimately dies as a result of a neon sign of Bonnie's face electrifying the water he's submerged in, causing him to short-circuit.
  • Lampshade Hanging: Cassie eventually balks at entering a vent that leads to Fazer Blast, citing that every time she's tried to use an Air-Vent Passageway she either gets attacked by an animatronic or the vent collapses with her still inside of it. While nothing bad happens in the Fazer Blast vent, it looks like a surreal glitchy tunnel due to Cassie wearing the V.A.N.N.I. mask inside of it; furthermore, the vent out of Fazer Blast (and the last vent section of the DLC) has her get chased by a miniature Music Man toy.
  • Merging the Branches: The main game has six possible endings, and shattering both Chica and Monty is only required for one of them; while Gregory has to chose between going after Chica or Monty, the other endings are either available on the way or require something else to achieve, leaving one or both unscathed should you so chose. It is implied that the DLC follows up on a variation of the Princess Quest ending where Gregory shattered all three animatronics, as comics depicting every ending except for it are present and the AR version of Vanny's room has the Princess' sword sticking out of the overturned Princess Quest III cabinet.
  • Multiple Endings: At least three.
    • Normal: Cassie manages to flee to the elevator, the Mimic just barely missing the ride, but Gregory tells her it's too dangerous to let anyone leave the Pizzaplex and drops the elevator back underground, with Cassie still in it. The credits roll, but Roxanne calls for Cassie in a worried tone, though if the Mimic did indeed learn to use her voice, it could indicate the Mimic is the one calling for her instead.
    • Fredbear/Brazil: Turning left instead of right during the final chase leads to a Fredbear cutout, where Cassie can put on the mask. This shows her a comicbook scene of Vanessa, Gregory and Helpi eating ice cream while Gregory's earlier line about having found a safe place to hide plays. Cassie's panicked breath is heard. The scene then fades to end credits.
    • Scooper: If you found all the secret cameras throughout the game, Cassie will run into a series of side rooms during the final chase. Reaching the end will lead her to a button that, upon pressing, scoops out the Mimic and kills it, but leaving Cassie still stranded below the Pizzaplex.
  • Non-Standard Game Over: Most of the things that can actively kill Cassie are Hostile Animatronics. The one exception is a go-kart that suddenly drives forward by itself.
  • Perfect Disguise, Terrible Acting: Inverted with the Mimic. It's Gregory impersonation is practically impeccable, but it doesn't seem to be very good at disguising itself.
  • Passing the Torch: In-Universe. Standees in the Monty's Gator Golf darkride show Glamrock Bonnie with the rest of the Glamrocks, then him handing his guitar to Monty as if he was retiring. This is implied to be a story made up to cover for the murder of Glamrock Bonnie (implied to be at the hands of Monty), whose mangled body can be found in a room behind Bonnie Bowl.
  • Random Event: A few voice lines aren't guaranteed to be heard every playthrough.
    • After the falling elevator jumpscare in chapter 1, Cassie has a chance to quip "That was too close. I was almost a Cassie Sandwich."
    • The broken S.T.A.F.F bot that usually repeats "Do you need assistance?" until its head falls off can occasionally call out to Cassie with Gregory's voice instead.
  • Sequel Hook: Possibly in the Normal ending. Cassie plummets down the elevator shaft after her final contact with Gregory, and the credits roll...but Roxy calls Cassie's name, looking for the young girl.
  • Shoot the Dog: In the normal ending, the real Gregory lets Cassie know that it wasn't her fault that she was tricked by the Mimic, but to keep it from escaping, he sends the elevator she's in plummeting back to the bottom of the shaft and to her near certain death.
  • Shout-Out:
    • After nearly being crushed by the lobby elevator, Cassie quips "That was too close, I was almost a Cassie Sandwich."
    • Near the Daycare is a arcade cabinet with art of what looks like a jawless Freddy standing in a doorway, perfectly mimicking Freddy's level of The Joy of Creation: Reborn.
    • After being rebooted, the Daycare Attendent happily exclaims "Happy birthday!", in a near indential inflection to Frosty.
    • One of the game's endings is labeled as the Brazil Ending in the files; like the film's protagonist, this ending involves Cassie seeing a hallucination of a desirable happy outcome while in a perilious situation.
  • Surprisingly Realistic Outcome: In one section, Monty swims around a half-submerged area to attempt to get at Cassie. However, as Monty is an animatronic who lacks any kind of exterior shell to protect his electronics, he short-circuits once she's in the clear, courtesy of Cassie powering a door and the electricity seeping into the water, and isn't seen again.
  • Sympathetic Villain, Despicable Villain: Montgomery Gator and Roxanne Wolf. While both were Brainwashed and Crazy in the base game, it's strongly implied that Monty murdered Glamrock Bonnie in order to replace him before getting brainwashed, and that he was plotting to kill Glamrock Freddy in order to become the lead star. In contrast, Roxy is a Tragic Monster who has an Inferiority Superiority Complex and gets a Humanizing Tears scene. In the sequel DLC Ruin, while Monty and Roxy are no longer brainwashed, Roxy starts out as a Woobie, Destroyer of Worlds as she pursues Gregory for stealing her eyes, but stops when she almost kills Cassie, and eventually pulls a Heel–Face Turn to save the latter from danger. Monty, on the other hand, remains homicidal and is eventually electrocuted to death.
  • Unseen Pen Pal: The Mimic poses as one, pretending to be Cassie's friend Gregory to lure her into releasing it from the Pizzaplex's basement.
  • Video Game Caring Potential: Beating Chica's Feeding Frenzy awards Cassie with Chica's voicebox, which she can then stick back inside Chica's mouth. This is completely optional but if you do it, Chica springs to life for a few moments before going inactive for the rest of the story, preventing the M.X.E.S system from calling in Chica to attack Cassie.
  • Video Game Cruelty Potential: The Wet Floor bots can be optionally deactivated by wearing the VANNI mask. They make unsettling screaming noises while the player wears the mask, making it clear they don't want to be put out of commission.
  • Wham Line:
    • From chapter 6: "Oh! I'm sorry. I... error." Said by Roxanne after Cassie tells her to let go of her arm, revealing that unlike Monty and Chica, Roxy is still sentient and not too far gone to be talked down.
    • At the start of chapter 9, said by Gregory: "Roxy is the final node. You need to deactivate her."
    • From chapter 9: "Cassie. Cassie... Welcome back, Cassie." Said by Roxanne when Cassie encounters her in the Raceway, revealing that Roxy remembers her.
  • Wham Shot: By the time you finally get down to the sinkhole, Cassie quickly finds out that Gregory was never inside the Pizzaplex to begin with in this story, instead being impersonated by yet another animatronic. The real deal chimes in after Cassie briefly evades the Mimic to bring this truth to light for her.


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Vanny

When chasing the player, Vanny makes your screen become filled with static, an odd detail since it's from a human's point of view.

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Main / StaticScrew

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