open/close all folders
Anime & Manga
- In the Hades chapter of Saint Seiya, the specter Minos Gryphon can turn his enemies into People Puppets. The sadist enjoys twisting them and breaking them to "put on a show", at one point turning this power on Gemini Kanon.
- In InuYasha, the victims of Yura of the Hair.
- In Pandora Hearts, this is how Gilbert moves under the control of Zwei's chain, Doldum. It makes its point.
- Princess Tutu:"
- The title character moves like this while in Drosselmeyer's world.
- One episode features the Doll's Waltz, a real ballet routine meant to look like this.
Films — Animation
- Linguini on Ratatouille, because he is literally being moved like a marionette. A rat riding inside his chef's hat controls him by tugging on his hair.
- Jan Švankmajer 's films own this page!
- Mr. Clipboard from Food Fight! moves like this to such a ridiculous degree that JonTron refused to comment on it during his review out of fear that he might have a disability.
- In a rare heroic example, both Jack Skellington and Sally Patches from The Nightmare Before Christmas have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.
Films — Live-Action
- Among other tricks such as choreography, in the film adaptation of Silent Hill the eerie, jittery movements of the nurses were done by the actresses walking backward. The footage was later reversed.
- In MirrorMask, the Uncanny Valley box mannequins have this. So very much. And to the tune of "Close to You", no less.
- When the... thing in Splinter controls bodies, this is how they move.
- The Boss Battle in Stardust features a very well-done duel with a magically animated dead swordsman who moves this way.
- The android Ash does this when hit over the head in Alien.
- A Nightmare on Elm Street 3: Dream Warriors had this with one of it's victims, who was being controlled as a marionette by Freddy in his dreams.
- Mama has this with both Mama, and the younger sister Lily.
- Ultron does this in Avengers: Age of Ultron when he uses the body of a robot of the Iron Legion that was heavily damaged earlier in the film. Also counts as Rule of Symbolism as Ultron sees the Avengers as "puppets tangled in strings".
- In The remake of House on Haunted Hill (1999), undercranking accompanied by deliberately slow movements resulted in a jerky style for the ghosts (particularly Vannacutt) that plunged them into the Uncanny Valley.
- In The Gamer, the Big Bad leads himself and several mind-controlled mooks in a marionette dance to mock Gerard Butler's character for his lack of autonomy.
- Criminal Minds had an unsub make marionettes with human beings in an episode.
- Angel: Illyria when she first takes control of her new body.
- The dead astronauts in Doctor Who episode "Silence in the Library/Forest of the Dead".
- The Humongous Mecha in older Super Sentai seasons sometimes slipped into this during wirework stunts.
- In the Supernatural episode "Bloody Mary" (S01, Ep5), the titular character moves this way when she leaves her mirror.
- Rihanna's "Disturbia" music video.
- The "evil clowns" in Pink's music video for "Funhouse".
- In the Talking Heads music video "Once in a Lifetime", David Byrne's dance is about halfway between a marionette and an epileptic fit.
- This style of dancing is used by a lot of k-pop artists, but a particularly memorable example can be seen in 2PM's music video for "Heartbeat" in which the members utilize the style of broken-body dancing to show how their hearts are being controlled by a scornful girl and how they are helpless to stop it. At a few points in the dance, they are even shown as being controlled by one of their own.
- Also, B.A.P's debut single "Warrior" has the members move this way when they are being controlled by Zelo. At the end of the video, they even surround him in Marionette Motion and shoot him dead.
- Expression Crew's Marionette performance is also a notable example as the crew members wear masks during it, hence making them seem even more puppet-like. The dancers "pulling the strings" are also typically dressed in white clothes, making them stand out against the "puppets".
- The music video for *NSYNC's "Bye Bye Bye" featured the boys being manipulated like marionettes by the young woman with whom they are presumably breaking up. The resulting marionette motion is incorporated into their dancing.
- In the Lucha Underground promo where Catrina taunted Fenix about the imminent return of Mil Muertes, the Disciples of Death also made their debut- three skull-masked figures perched above Fenix on top of the lockers, moving in this eerie, jerky manner. It produced the distinct impression that not only might these guys not be your average luchadors, they may not even be human!
- Metal Gear Solid 4: The result of Screaming Mantis using her weapon on people.
- The various nurses in the Silent Hill franchise (and quite a few monsters besides, for that matter).
- Appropriately enough, the Marionettes in Devil May Cry, who even still have strings on their limbs.
- Some of the more humanoid-shaped Nobodies in Kingdom Hearts II move this way.
- This is briefly encountered in The Legend of Zelda: Twilight Princess during the portion where you must navigate the Lost woods. The Skull Kid unleashes groups of actual man-sized marionettes on you which move in this way to attack you.
- Possessed Humans act like this in Ghostbusters: The Video Game, coupled with Glowing Eyes of Doom and Ghostly Glide.
- The lurching of the ghost people in Fallout: New Vegas would qualify. They lurch about as described due to their flesh being fused to their heavily stiffened hazmat suits.
- On Avatar: The Last Airbender and its Sequel Series, The Legend of Korra, this affects anyone under the influence of blood bending.
- Ren does this in the Ren and Stimpy episode "Stimpy's Invention", while wearing the Happy Helmet.
- Marceline's father, from Adventure Time.
- In The Little Rascals episode "The Zero Hero", the Cocoa Spudsnote dance as if they were marionettes (though no strings are visible).
- As with traditional animation, the most basic components of computer animation are keyframes: each movement of a character is broken into a series of poses, and the intervening space is filled in with "tween" frames that transition between these poses. The trouble, however, is that computers are very bad at anatomy, and a poorly keyframed movement can find a character momentarily demonstrating any and all of the many jittery, twitching, gravity-defying, limb-flailing forms of Marionette Motion. Amusingly, a newer CGI animation technique known as digital puppeteering can help Defy such accidental trips through Body Horror land: first, the artist defines a collection of simple, fluid animations for basic movement types like walking, getting up from the ground, extending an arm, looking right and left, etc. Then a series of controls are created that allow these to be mixed, matched, and blended on the fly. The exact setup varies from artist to artist; one might use a motion capture system to mimic traditional marionette puppeteering, another might create a hidden control box note , another might script an interface that lets them use a game controller to enter commands. Done properly, it allows the artist to work with the animation intuitively in real time, and creates much more fluid and natural-looking results.