"I broke the wrist of every cinematographer on this movie, guaranteeing that there will be absolutely no still shots in the entire film!"Using a handheld camera with no damping and a lot of movement. Imagine trying to take a clear photo while running up a flight of stairs; you might get the subject in the frame, but it is not going to be perfectly centered or balanced against the rest of the background. It deliberately throws off the expectation of the meticulously directed scene with perfectly proportioned shots. This technique imparts immediacy to the sequence, because it forces the viewer to pay closer attention to catch on to what is happening. It was originally a documentary technique, eventually becoming more common in TV episodes. Often an integral part, if not a nigh-mandatory side effect, of In-Universe Camera and P.O.V. Cam. Often used in conjunction with fast cutting (especially during fight scenes) as a method to convey energy, like saying "Things are so crazy the camera can't keep up!" It is sometimes used in slower, more emotional scenes as well, to heighten the dramatic effect. Combines frequent use of the Whip Pan and the Repeat Cut. The antonym of SteadiCam. Sometimes referred to as "Shaky Cam" but that was coined by Sam Raimi in the use of the closely related trope Shaky P.O.V. Cam (using a POV shot of something moving, which would generally employ the use of the Jitter Cam). Its popularity has increased recently, often overlapping with the style of the Faux Documentary and Mockumentary. (Pick any recent action film.) It can show up in non-live action works as well, see False Camera Effects. Of course, jitter cam has also managed to gather a large Hatedom from people who feel that it's overdone and used to cover up badly choreographed action scenes. Like many things, it isn't inherently a bad thing to use but when used in excess (either too shaky or in too many scenes) many people will describe it as "headache" or "nausea" inducing, especially when viewed on a large movie screen or in 3-D. Contrast Screen Shake. See also Camera Abuse, Shaky P.O.V. Cam, Dizzy Cam.
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Anime & Manga
- Black Lagoon also uses it. Eg: in a car chase with the Robo Maid, the impact with a palm tree is accompanied by jittering camera tilt and shake, along with sustained motion-blur on palm tree itself.
- Time of Eve uses Jitter Cam a lot. Sometimes, it's used to accentuate dramatic scenes, but mostly just for the hell of it.
- Flag is told entirely from the point of view of various cameras and a computer screen. As such, the cameras can vary often end up moving around quite a bit, particularly when the photographer or the chosen camera is being used in combat.
- Fullmetal Alchemist, in the first episode and an opening sequence.
- Used in the opening sequence for Haibane Renmei.
- The very first episode of Magical Girl Lyrical Nanoha used this while Nanoha was running back to the animal clinic containing Yuuno.
- Anime Director Satoshi Kon likes to drop hints that he knows his camera (before his Author Avatar explicitly brags it in Paprika,) and a few times in Paranoia Agent, the Shaky Cam effect is illustrated to enhance an impact. It's especially noticeable in the late season fight between Maniwa and Slugger.
- Le Portrait de Petite Cossette, so much. While jittering, the camera constantly goes in and out of focus as well.
- In the final fight scene in the first episode of the anime Samurai Champloo, the camera not only jitters, but also loses focus at one point. The effect shows up in a few other episodes as well, always in a fight scene. Looks cool, although drawing attention to the camera raises the question of what a cameraman was doing in Edo Japan. Or a cartoon.
- And given the whole premise of the anime, probably deliberately.
- The "camera" in Sword of the Stranger is pretty shaky during the fight scenes, and sometimes seems to have trouble keeping up with the combatants.
- This effect dates at least as far back as 1945 and documentary film The Battle Of San Pietro, in which the combat scenes were filmed with handheld newsreel cameras, producing a Jitter Cam whenever a shell exploded or whenever the cameramen followed the attacking American soldiers. The battle scenes were recreations, but the Jitter Cam effect helps make them look so realistic that for decades afterwards people thought that the cameramen had actually gone into battle with the soldiers.
- One of the largest criticisms of Batman Begins was overuse of shakey cam. Thankfully the sequel went easy on it, especially for the semi flipping scene.
- In Children of Men, a combination of Jitter Cam and long sequences made for a very nervous movie, in which half of the screen time consists of The Oner with Parkinson's.
- Cloverfield, a giant-monster-eats-New-York story shown as "documentary footage" filmed by a guy with a camcorder, is eighty-five solid minutes of this.
- Used in the Transformers Film Series, which is generally a staple of Michael Bay. The first film had the camera mostly at ground level, showing how big the robots are and how chaotic it would be. Later movies tone it down somewhat, as more emphasis was put on robot vs. robot rather than the military vs. the bad robots.
- The Blair Witch Project didn't invent this trope, but, along with Saving Private Ryan, helped to popularize it in the modern era of movies. However, its usage of this trope (especially in the finale) was so extreme that it inflicted motion sickness upon some viewers of the film, even leading them to vomiting.
- The Bourne Supremacy and The Bourne Ultimatum, the first film (by a different director) used it at times but was otherwise more traditional. The other two would have a tilting camera even during quiet dialogue scenes.
- Frankly, one could argue that Paul Greengrass is notorious for abusing this in all his films.
- Used for effect in 2001: A Space Odyssey in the third act: "My God, it's full of stars!"
- The 2004 film Friday Night Lights.
- Path to 9/11 does it start to finish, even when characters are seated, socializing, and completely relaxed.
- Diary of the Dead mostly (and thankfully) averts this, and tends to only suffer it during zombie attacks and for one segment filmed on a camcorder when their main camera's battery dies. We see at this point that, as film students, their main camera features a steady cam device.
- Twelve Rounds.
- Man on Fire has a lot of it.
- Rachel Getting Married combines this with a lot of long shots. Justified in that the movie is basically presented as home videos of the wedding in question and numerous characters are seen with camcorders.
- Saving Private Ryan is the Trope Codifier for the modern action sequence; many of the films listed here followed in its stead. If they aren't imitating aforementioned Blair Witch Project, that is.
- Minority Report
- Schindler's List
- Lost in Translation
- Star Trek (the 2009 movie), largely replacing the old "tilt the camera and make everyone fall down" trick, better known as Screen Shake.
- Public Enemies
- Some parts of District 9 - but done well enough to seem natural, but not nauseated.
- The independent film Amreeka uses Jittercam more or less all the time, supplemented by a devout belief in the Close-Up. Not a great combination.
- Paranormal Activity. Though since the camera is on a tripod or stable surface for 3/4 of the movie, it doesn't offend nearly as much as most other "found footage" films.
- How to Train Your Dragon uses it 3 times with a refreshingly light hand.
- Home Movie
- Black Swan is filmed like this, even the ballet sequences.
- WALL•E was meticulously animated to contrast Jitter Cam-like shots on Earth with SteadiCam-esque shots aboard the Axiom to add another layer of Technology vs. Nature to the film.
- Hot Fuzz uses this technique excessively, to the point of parody.
- Quantum of Solace uses shaky camera techniques heavily during the action scenes. Despite the fact that jitter cam was used only sparingly in its predecessor, Casino Royale (2006).
- Silent House and its predecessor The Silent House uses it as part of their gimmick of the movies being one continuous shot.
- Battle: Los Angeles
- The Hunger Games uses this throughout, primarily to prevent the violence from entering R-rated territory, and to heighten the emotional effect of certain scenes. There's also plenty of jitter cam used during the quiet talking scenes, to give the movie a "gritty" feel. Thanks to a new director, the sequel uses it with a lighter hand.
- Yakuza Graveyard shoots the gunfights like this, to reflect the participants mindset: hysterically blasting away while bumping into each other in confined areas.
- In fact, most of Kinji Fukasaku's Yakuza and war films use this.
- Some of the earlier Giallo films use this technique, such as Argento's The Bird with the Crystal Plumage and Fulci's Don't Torture a Duckling. By contrast, most of the later giallo films have very steady camerawork.
- Babylon A.D. to a nauseating excess.
- Some 75% of Les Misérables (2012).
- REC, as the entire film is shot with a handheld camera.
- A common criticism of Man of Steel's cinematography.
- Like the Man of Steel example above, Tetsuo: The Bullet Man's overall cinematograhy is criticized for this.
- Done in Elysium, this◊ gif gives wonderful insight into the trope.
- Chronicle uses this extensively in the beginning of the film as is expected in a found footage movie. It is used less and less as Andrew begins using his powers to levitate the cameras giving a much smoother filming style.
Live Action TV
- Came into wide TV use in the US with Hill Street Blues...
- ...and in the UK with The Bill.
- Later, NYPD Blue would use the technique heavily.
- The Shield goes so far as to have twitchy zoom and focus; for actual action scenes, they go to a higher shutter speed.
- Lost, particularly in the pilot, when the illusion of running through the jungle was created with actors running in place and filmed by a very shaky camera. However, the camera became less jittery as the series went on; later, this only came up when it made the most sense, such as action scenes.
- Firefly was notable for being the first show that simulated the jittercam effect in its CGI sequences.
- Battlestar Galactica (2003): The use, at least in the space scenes, was actually called for by writer/producer Ronald D. Moore, in his manifesto on "naturalistic science-fiction." The idea was that while in conventional film-making it is important never to draw attention to the camera in order to avoid breaking Suspension of Disbelief, CGI special effects shots tend to fall into a sort of Uncanny Valley effect. The CGI shots in Battlestar Galactica were therefore shot using only camera placements and techniques that theoretically could have been used if the show were, in fact a documentary.
- It's not just the space scenes. Even in dialog the camera jiggles, although there isn't idiosyncratic zooming.
- The Doctor Who episode "Love & Monsters". The more recent episodes are entirely filmed with Jitter Cam. Just look at "Let's Kill Hitler", for one example.
- Most battle scenes in Band of Brothers.
- The Office, both UK and US, since it's a Mockumentary
- The 2006 Friday Night Lights series, continuing the tradition of the film.
- Boston Legal
- The X-Files episode "X-Cops", since the episode was presented as a show much like COPS.
- Kath & Kim (the original Australian version)
- Law & Order.
- House, from about the third season on.
- The Thick of It, especially in the first series.
- A staple of British young-lawyers drama This Life.
- Breaking Bad
- Power Rangers RPM makes use of this during the fight scenes. Thankfully the Ranger suits are so brightly coloured so you can just about tell what's going on.
- Stargate Universe might as well be named Shakycam Universe. There is roughly 4 combined minutes of not shaking for a 45-or-so minute TV series.
- NTSF:SD:SUV:: Justified since this show is a parody of police procedural shows.
- Jeopardy had this with the group's video diaries.
- A good early example: R.E.M.'s "Pretty Persuasion" video.
- This trope became popular with music videos in the late 80's, used by everyone from Steve Winwood to Guns N' Roses.
- Happens when the player sprints in Gears of War, despite the game being third-person. Word of God says that this masks the fact that running isn't really much faster than normal speed.
- Third Person Shooters, First Person Shooters and other genres use this trope during sprinting.
- The Transformers video game based on the movie.
- In Fallout 3, whenever you use the VATS.
- Resident Evil: The Darkside Chronicles uses this; although it results in a more cinematic presentation than the game's predecessor, The Umbrella Chronicles (which does not feature a shaky cam), it also makes it much more difficult to hit enemies in critical areas, and accuracy is one of the criteria upon which the player is rated.
- Kane and Lynch 2: Dog Days uses this trope as a portrayal of Lynch's mental state. However, one of the many complaints critics had with the game is that the shakey cam made them nauseous.
- The Mass Effect series simulates it, mostly for flybys and establishing shots in cutscenes, and especially prevalent whenever Shepard gets a memory of the Reapers.
- Black Snow's intro features this somewhat heavily - you are technically viewing a recording of your character's headcam as he's running away from the Eldritch Abomination that ate his teammates - but then stabilizes after you take control of the character proper - until you're assaulted by the monster itself.
- Pokémon X and Y uses some of this in battle scenes, although oddly not generally when any action is happening.
- lonelygirl15: Justified since, In-Universe, these are kids recording their experiences with camcorders.
- Same for KateModern
- Parodied in "Epic VFX Time":
- Bum Reviews used it to review The Hunger Games, listed above (complete with complaining that the IMAX makes it even more nauseating).
- The Autobiography of Jane Eyre: Most of Episode 3 is shot in this style. Jane had lost her mobile and was freaking out because she thought she was stranded late at night in the middle of nowhere. She was walking and running, shooting an authentic entry for her fresh vlog.
- Hallowed Worldly: Hallowed Worldly is both the cameraman and the main character in his primary series, so this is inevitable.
- The pilot for Moral Orel used this during dramatic moments, mainly when Bloberta was alone (not sure about the rest of the series).
- Mocked in South Park when South Park is attacked by guinea pigs. Even when just walking around normally, Randy Marsch breathes heavily and shakes his camera around manically, going from his wife's face to his shoes and making a big show for dramatic effect until his wife tells him to knock it off.
- Justice League used it frequently in fight scenes, most notably Superman vs. Captain Atom in "Flashpoint".
- Duckman used it for almost the entirety of the Documentary Episode "American Dicks", as the episode is shown from the point of view of a cameraman filming Duckman's attempts to solve the eponymous Show With A Show's 100th case.
- Used lightly in the Avatar: The Last Airbender episode "The Firebending Masters" to emphasize the size and weight of the two dragons as they're circling.