- "False" Fish Eye Lens shots use a type of drawn perspective that replicates the curved shape of the retina and the curved lens of the eye. While much more complicated than linear perspective, it creates a better sense of depth and scale, and allows a more immersive field of view.
- gaussian and bloom effects and a single pair of overlapping exposures for a drugged or concussed character- these replicate impaired ability to focus the eye's lens, contract the pupil, and synchronize one's eyes.
- the depth of field effect depicted in the page image, with or without double vision effects. note
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Anime and Manga
- The first episode of Ah! My Goddess (the newer one) had scan lines scroll across a television that was depicted, as if the frame rate of the TV didn't match the frame rate of the "film".
- Azumanga Daioh had a promotional short available for download, Azumanga Web Daioh. It's presented as a video project made by one of the characters using a hand-held cam.
- In Black Lagoon, there are impact shudders at points of the chase between Revy and Roberta.
- Dennou Coil often used very subdued Jitter Cam effects when a horror element presented itself.
- Episode 1 of Vision of Escaflowne includes Lens Flares in outdoor shots when Hitomi is practicing track and field.
- Fullmetal Alchemist uses a false-focus effect so often you don't even realize that animation isn't supposed to work that way.
- Manabi Straight! loves to use fish-eye lenses.
- Episode 1 of Magical Girl Lyrical Nanoha includes a brief sequence of Nanoha running that is made to look like it was filmed with a hand-held camera. There are also water droplets on the camera during Nanoha and Fate's final battle.
- In episode 6 of Midori Days there is a moment when Shiori is speaking about her mother in heaven; it's presented using a pseudo-Fish Eye Lens, shot from above down into Shioiri's face.
- Moribito: Guardian of the Spirit uses this in episode one. When one character dives into a river to save another and goes under, the camera pans across the river, only to suddenly stop and whip back as the character surfaces, having skipped over her.
- "Yura Yura" the last opening for the original Naruto series uses this.
- Satoshi Kon enjoyed using effects in Paranoia Agent. His Author Avatar lampshades it somewhat in Paprika. Both the show and the movie employed shaky-cam, false focus and depth of field shifts.
- Most of the Non-Indicative First Episode of Haruhi Suzumiya consists of a fake amateur science fiction movie filmed on a camcorder by the main characters, including jump cuts with non-matching sound, characters appearing out of frame, production crew wandering into frame, and the whole thing appearing in 4:3 aspect ratio, where the rest of the series is in 16:9. The animators even added the slightly grainy quality of many lower-cost camcorders, and out-of-focus shots. Even later on in the series, there would be the occasional Fish Eye Lens shot. The producers even used cheap-sound synthesized music to create the effect of a cheap high school background music production.
- Baccano! has a scene where water droplets splatter the camera lens.
- Tsukuyomi: Moon Phase does it but not with the camera itself, instead a spotlight and microphone are visible during some scenes.
- The Pet Girl of Sakurasou anime adaptation has several uses of the Fish Eye Lens in its third episode.
Films — Animation
- In The Lion King a Rack Focus is simulated during the "Circle of Life" sequence (the shot with the ants and the zebras). There is also a simulated Tracking Zoom when Simba sees the wilderbeest stampede.
- Near the end of The Incredibles, there is a brief Jitter Cam shot as the Parr family runs from the limo into their house.
- In the Pixar film WALL•E, when the title character disturbs a pile of shopping carts, as he runs past the camera point-of-view, there is a brief moment when the image goes out of focus, then quickly back in again.
- Children Who Chase Lost Voices: There is a Jitter Cam effect during certain action sequences, as well as a ridiculous amount of attention paid to shifts in lighting within scenes.
- In Babylon 5, the CGI shots of the titular space station during the first year used Lens Flare to add realism.
- The most famous non-anime example would have to be Firefly, which used Lens Flare effects and shaky-cam in the CGI-only shots to provide added realism and contribute to the Used Future feel.
- The new Battlestar Galactica has this by the truckloads. Nearly every scene "shot" in space has at least one shot with fake camera effects added to make it seem as though a real cameraman was trying to keep up with the action. Cue the Shaky Cam, Lens Flare, focus adjustments, and various zooming levels as though scanning for objects to pay attention to. And this is a time when CGI itself already looks very lifelike on its own. Best of all is when debris from an explosion seems to hit the camera and break it, in a completely CG shot.
- Some common effects include:
- Lens Flare, appearing in pretty much every video game since the first Unreal.
- Distortion or grain filters, often found in horror games to enhance the atmosphere.
- Blood, water, or cracking effects on the "lens" of the non-existent camera.
- Motion Blur, to give the impression that the camera can't keep up with the action on-screen.
- Bouncing, swaying, or otherwise unsteady camera motions to make it appear the shot was done with a handheld camera.
- Focus effects, including blurring background when focusing on the foreground (see page image) or vice-versa, and shots that look like they take a few seconds to focus on the subject entirely.
- The Metal Gear games had several. Looking around in First Person View when outside can give you a lens flare which shifts, brightens and vanishes as you turn your gaze towards and away from the sun - and changes the background noise to make it sound like it was shot through a SteadiCam.
- If Snake gets hit in Metal Gear Solid 4, the camera gets noisy every time he's struck.
- Both Penumbra episodes give off a strong effect if the character looks too long on the monsters around him. Used in gameplay, too, because eventually he'll panic and give himself away.
- Call of Cthulhu: Dark Corners of the Earth. Looking at monsters (or down when in high areas) make the vision blurry until it's nearly impossible to see anything. (The character still controls normally, however.)
- Killzone 2 uses false TV effects. The menu screens mimic the pop, picture shake, and chroma-separation effects of poor-quality SDTVs. Quite strange to see on an LCD at first.
- In Left 4 Dead, not only is there film grain added, but there's even a slider in the options menu to control how much grain you see.
- In the Thief series, there is at least one point in Deadly Shadows used False Camera Effects, right after the mission 'Killing Time'.
- In the beginning of BioShock when you are swimming through the ocean, there are little water drops on the screen, as if you were looking through a wet camera lens, when in fact you are seeing what the protagonist sees. So unless he is wearing glasses, it makes no sense.
- But damn, it was nifty.
- Bulletstorm uses the same 'water on the screen' effect as Bioshock, for the same reason.
- First-person horror game The Tape uses grain and distortion filters to give the player the feeling they are watching a well worn VHS Found Footage tape, through night vision no less. The filters can be adjusted for intensity or turned off entirely, but that sort of defeats the purpose of the game in the first place.
- Some of the Scenery Porn-tastic cutscenes in Ōkami use Lens Flare to show off how shiny the place is now that you've cleaned it up.
- One of the best examples occurs in the Metroid Prime series. When the environment is very bright, you'll sometimes see a ghostly reflection of Samus' face on the screen. There are a few other effects, too — the screen fogs up when near sources of steam, and raindrops dot the screen if you look up in rainy areas. These are all justified because the protagonist really is supposed to be viewing the world through a piece of glass (She wears a helmet).
- Telltale Games are using various downgrades of the visual quality lately:
- When dropping the vehicle in the first Mass Effect, the camera would use a zoom effect like it was trying to get the perfect zoom on it.
- Silent Hill 2 adds film grain which makes the movie look more like a J-Horror film. You can disable it in the options menu, but the atmosphere suffers.
- Kane and Lynch 2: Dog Days includes things like compression artifacts to make the action look like it was shot by a crummy handheld camera or cellphone.
- The Legend of Zelda: The Wind Waker dims the image whenever the normal third-person camera is pointed directly at the sun, presumably to emulate the effect of a bright light on the image on a digital camera. This effect does not appear when the Telescope, the Picto Box. or bare first-person view is used.
- Mirror's Edge uses depth of field and motion blurring to give the users a sense of height, distance and speed. The end result can give people with fear of heights a real adrenaline shock.
- In the Kamen Rider fighting game Climax Heroes, the Showa Kamen Ridersnote have a special ability that adds a pale sepia tint and film grain to the screen, making it look like a Japanese TV show from the 70s. The effect lasts until they land a special move...at which point the game pauses and a Narrator gives a short expository speech about the attack, just like in the Showa-era shows.
- Outlast plays with this trope. The standard first-person view appears normal, with little to no camera effects. However, the player character has a handheld video camera with optional night vision. Anything viewed through the camera has a grain filter, plus a green tint when in night vision mode. The REC and battery life are also displayed when viewing through the camera. And lastly, you drop the camera at one point, and the lens is cracked and distorted by the time you find it again.
- James Bond: Everything or Nothing uses a blurred fadeout when Katya uses a tranquilizer dart on Bond.
- Used extensively in the more recent episodes of Banana-nana-Ninja! Lens flares and blur effects are common.
- El Goonish Shive. This page simulates a Rack Focus shot.
- Gunnerkrigg Court. Page 334 simulates a Rack Focus shot, and pages 337 and 408 simulate a Fish Eye Lens shot.
- Questionable Content #2110 has lens flare, because "lens flares are awesome and if you disagree you are dumb."
- Lucid Spring makes use of it several times in Pacem and Viktor.
- In the Tex Avery short The Magical Maestro, after the third use of the "rabbits on his hands" gag, a hairline suddenly appears on the bottom left of the screen, as if the filmreel was having problems at that point of the cartoon. After about 30 seconds of this, the opera singer (and the music) abruptly stops to pull it out and throw it away before continuing as if nothing happened. The studio eventually put red stickers on the film cans telling projectionists about the gag so they wouldn't try to clear the hair out of the film gate.
- The pilot for Moral Orel used fake Jitter Cam for dramatic moments, mainly when Bloberta was alone.
- The DC Showcase: The Spectre animated short used a lot of fake frame errors to give it the feel of a 70s thriller.
- The episode "Mysterious Mysteries" in Invader Zim had some supposed camcorder footage of the title character. It included the camera being dropped and it swtiching to static at the end.
- In an episode of Wakfu, the camera is hit by a cannonball and cracked.
- At the Batman: The Animated Series episode "Joker's Favor", when the Joker threatens Charlie Collin's family by phone, we see the camera "blurries" on Charlie inside his house while his wife and son scene outside the house "focus" on them, then when he hangs the phone, the focus is on Charlie again. This is Emphasis by Focus, showing the audience that Charlie has to occult the peril he faces from his family, visually showing the Dramatic Irony.
- In the Sym-Bionic Titan episode "Under the Three Moons", when we see Kristin practicing her martial arts, there's a shot in which the "camera" appears to shake.