History Main / FalseCameraEffects

7th Nov '17 10:29:24 PM Gamermaster
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* Episode 1 of ''MagicalGirlLyricalNanoha'' includes a brief sequence of Nanoha running that is made to look like it was filmed with a hand-held camera. There are also water droplets on the camera during Nanoha and Fate's final battle.

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* Episode 1 of ''MagicalGirlLyricalNanoha'' ''Anime/MagicalGirlLyricalNanoha'' includes a brief sequence of Nanoha running that is made to look like it was filmed with a hand-held camera. There are also water droplets on the camera during Nanoha and Fate's final battle.
20th Oct '17 10:48:54 AM HardKor
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* ''VideoGame/FridayThe13thTheGame'' tries to capture [[Main/TheEighties an 80s]] SlasherMovie vibe which include [[InterfaceScrew VHS static]] whenever Jason teleports nears one of the counselors.
6th Oct '17 5:16:53 PM Abodos
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* One of the best examples occurs in the ''VideoGame/MetroidPrime'' series. When the environment is very bright, you'll sometimes see a ghostly reflection of Samus' face on the screen. There are a few other effects, too -- the screen fogs up when near sources of steam, and raindrops dot the screen if you look up in rainy areas. These are all justified because the protagonist really ''is'' supposed to be viewing the world through a piece of glass (She wears a helmet).

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* One of the best examples occurs in the ''VideoGame/MetroidPrime'' series.''VideoGame/MetroidPrimeTrilogy''. When the environment is very bright, you'll sometimes see a ghostly reflection of Samus' face on the screen. There are a few other effects, too -- the screen fogs up when near sources of steam, and raindrops dot the screen if you look up in rainy areas. These are all justified because the protagonist really ''is'' supposed to be viewing the world through a piece of glass (She wears a helmet).
29th Aug '16 9:23:02 AM DavidCowie
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* The film of ''Anime/GhostInTheShell'' gives us a lot of horizontal LensFlare effects, especially from red warning lights.
7th Jul '16 10:16:39 AM Willbyr
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* Episode 1 of ''VisionOfEscaflowne'' includes {{Lens Flare}}s in outdoor shots when Hitomi is practicing track and field.

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* Episode 1 of ''VisionOfEscaflowne'' ''Anime/TheVisionOfEscaflowne'' includes {{Lens Flare}}s in outdoor shots when Hitomi is practicing track and field.
31st May '16 9:25:31 AM TheNicestGuy
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* If you outfit your character in ''VideoGame/KillingFloor2'' with eyeglasses, a gas mask, or the like, a glare-on-dust effect is visible when you look toward bright lights. Note that these items are otherwise meant to be purely cosmetic.
27th May '16 10:59:22 PM gophergiggles
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* In the GameCube remake of ''VideoGame/ResidentEvil'' if you go into the holding cell [[spoiler:where Chris or Jill was imprisoned in the underground lab]] the FixedCamera is grainy, angled from one of the corners on the ceiling, and has a fish-eye distortion effect as if you're looking at a surveilance camera feed on your tv.
25th May '16 12:23:58 PM Soldancer
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* ''VideoGame/LostOdyssey'' uses the focus effect during cutscenes, often taking a moment to focus on the subject or deliberately blurring the background.
9th Apr '16 7:35:47 PM sorako
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* In episode 6 of ''MidoriNoHibi'' there is a moment when Shiori is speaking about her mother in heaven; it's presented using a pseudo-FishEyeLens, shot from above down into Shioiri's face.

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* In episode 6 of ''MidoriNoHibi'' ''Manga/MidoriDays'' there is a moment when Shiori is speaking about her mother in heaven; it's presented using a pseudo-FishEyeLens, shot from above down into Shioiri's face.
28th Mar '16 9:06:18 AM Soldancer
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* If we're talking about lens flares, pretty much every video game since the first Unreal.
** The ''Franchise/MetalGear'' games had more. Looking around in First Person View when outside can give you a lens flare which shifts, brightens and vanishes as you turn your gaze towards and away from the sun - and changes the background noise to make it sound like it was shot through a SteadiCam.
*** If Snake gets hit in ''VideoGame/MetalGearSolid4'', the camera gets noisy every time he's struck.
** Both ''VideoGame/{{Penumbra}}'' episodes give off a strong effect if the character looks too long on the monsters around him. Used in gameplay, too, because eventually he'll panic and give himself away.
** Similarly in Call of Cthulhu: Dark Corners of the Earth. Looking at monsters (or down when in high areas) make the vision blurry until it's nearly impossible to see anything. (The character still controls normally, however.)

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* If we're talking about lens flares, Some common effects include:
** LensFlare, appearing in
pretty much every video game since the first Unreal.
** Distortion or grain filters, often found in horror games to enhance the atmosphere.
** [[CameraAbuse Blood, water, or cracking effects]] on the "lens" of the non-existent camera.
** MotionBlur, to give the impression that the camera can't keep up with the action on-screen.
** Bouncing, swaying, or otherwise unsteady camera motions to make it appear the shot was done with a handheld camera.
** Focus effects, including blurring background when focusing on the foreground (see page image) or vice-versa, and shots that look like they take a few seconds to focus on the subject entirely.
*
The ''Franchise/MetalGear'' games had more.several. Looking around in First Person View when outside can give you a lens flare which shifts, brightens and vanishes as you turn your gaze towards and away from the sun - and changes the background noise to make it sound like it was shot through a SteadiCam.
*** ** If Snake gets hit in ''VideoGame/MetalGearSolid4'', the camera gets noisy every time he's struck.
** * Both ''VideoGame/{{Penumbra}}'' episodes give off a strong effect if the character looks too long on the monsters around him. Used in gameplay, too, because eventually he'll panic and give himself away.
** Similarly in * Call of Cthulhu: Dark Corners of the Earth. Looking at monsters (or down when in high areas) make the vision blurry until it's nearly impossible to see anything. (The character still controls normally, however.)


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* First-person horror game ''VideoGame/TheTape'' uses grain and distortion filters to give the player the feeling they are watching a well worn VHS FoundFootage tape, through night vision no less. The filters can be adjusted for intensity or turned off entirely, but that sort of defeats the purpose of the game in the first place.


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* ''VideoGame/{{Outlast}}'' plays with this trope. The standard first-person view appears normal, with little to no camera effects. However, the player character has a handheld video camera with optional night vision. Anything viewed through the camera has a grain filter, plus a green tint when in night vision mode. The REC and battery life are also displayed when viewing through the camera. And lastly, [[spoiler: you drop the camera at one point, and the lens is cracked and distorted by the time you find it again.]]
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