Independent journalist Miles Upshur breaks into Mount Massive Asylum for the Criminally Insane, which had been recently reopened by the transnational Murkoff Corporation, after receiving information from an inside source. Expecting a controversial scoop, Miles finds himself in a hell he could never imagine.Outlast is a Survival Horror game released for Steam on September 4, 2013 with a version for the PS4 released on February 5, 2014, and an Xbox One version released on June 26, 2014. Its X Meets Y is Amnesia: The Dark Descent and Mirror's Edge: you control a Non-Action Guy with no combat options but the ability to parkour his way over obstacles, hide in lockers and under beds, and lose pursuers amongst the twisted hallways of the facility. As an added mechanic, Miles has a camcorder with a Night-Vision Goggles mode, which is useful in the asylum's many pitch-black sections but requires batteries to operate.An expansion pack, "Whistleblower", was released on April 6, 2014. It follows Waylon Park, the inside source that tells Miles about Mount Massive, and takes place during the takeover of the asylum and after the events of the main game. Like Upshur, Park isn't physically equipped to handle the inmates and must run and hide while using a camcorder to see in the dark.
Acrofatic: Chris Walker is one of the fastest enemies in the game. He's also the biggest.
Alas, Poor Villain: Surprisingly, Miles's reaction to Chris Walker's death is this to some degree:
Miles Upshur: You've escaped one Hell, Chris Walker. God help me but I somehow hope you didn't find another.
It may have helped that Chris was a war veteran with PTSD and Mile's assumption was that, based on Chris' own ramblings, Chris was trying to contain the horrors of the facility albeit in his own, insane way.
Always a Bigger Fish: You finally encounter the Walrider in the last area of the game. One of its first acts is to messily kill Chris Walker, the Implacable Man giant inmate that has been pursuing you throughout the entire game.
Ambiguously Gay: Rudolf Wernicke worked with Alan Turing, a scientist who laid the foundation for modern computing and was found guilty of being homosexual, tortured with hormone therapy and committed suicide due to it in the 50s. When reminiscing about his work with him, Wernicke talks about him and regards him like the love of his life.
The Atoner: By the end, Rudolf Wernicke realizes that he played God too much, so he asks Miles to kill Billy. Then when Wernicke sends officers to kill Miles, not realizing that Miles was the new host for the Walrider.
The Bad Guy Wins: Miles kills Billy Hope, who was projecting the Walrider, only to get possessed by it and then gunned down by Wernicke's hired soldiers, which in turn, released the Walrider once again to terrorize the world... at least, it seemed this way until the DLC was released.
Bedlam House: Mount Massive Asylum is not a place of healing. It turns out that this is entirely intentional, even critical to the plot: The Morphogenic Engine only kicks in when used on subjects who have experienced/are experiencing extreme emotions only found in horrible living conditions (which is why its first successful use was in the heart of Nazi Germany. Wernicke says it's a way to force the human body to assemble molecules on demand—human-created nanotechnology. Either that or the patients are right and the Walrider is Made of Evil and only manifests in extremely evil conditions. The two theories are not mutually exclusive.
Additionally, the Morphogenic Engine seems to run on ''memes" as much as anything. Patients yell cryptic stuff that is surprisingly accurate, like how "THIS is the experiment!" or "What kind of experiment would the dead perform on the living? I'll give you a hint: it's happening right now!" By continuing to do horrible things to each other, and to their former captors, the patients are "spreading" the experiment around. That's why you meet several executives who are just as crazy and mutated as the patients, including Trager and one of his victims. Kind of makes Martin's goal of wanting you to spread the truth all the more sinister, huh?
Big Bad Ensemble: The three main antagonists are Chris Walker, the hulking monstrosity who chases you down at every opportunity; Richard Trager, who captures and tortures you halfway through the game; and the Walrider, the ghostly apparition that everyone fears. The Twins are part of the ensemble to a lesser extent, as they still attack you even though their boss says otherwise.
Body Horror: Many of the surviving inmates have rather disturbing deformities, all of which were visibly made by the doctors of the asylum.
Character Development: Happens throughout the various notes by Upshur the player collects. Miles starts out as resolute in investigating the asylum, and is shaken, but brave against most of the things he sees in the beginning. By the middle he is more unhinged and aggressive towards the enemies he faces, and at the end he's been driven nearly insane by the things he has seen, and is content with his belief that he will die soon.
Chronic Backstabbing Disorder: Inverted. Almost everyone Miles runs into that aren't already trying to kill him either do nothing to help him at all (Father Martin) or they just screw him over and make things worse for him (again, Father Martin, and Richard Trager).
Hell, Rudolf Wernicke, the one person who actually tells Miles the truth and helps him to the best of his ability actually sends a team of soldiers to kill him!
Cold-Blooded Torture: Many of the victims of the mental hospital look to be victims of this. Miles eventually becomes one himself.
Controllable Helplessness: First, when Miles is captured by Trager, who wheels him through the asylum while you can only look around, then tortures him; second, when Miles loses his camcorder. You'll realize how powerless he is without it when you can't see a couple of feet in front of yourself and several patients lurk at you in the dark.
Crazy Sane: Arguably, Miles is this by the end. Even up to the last moment, he retains his faculties and remains somewhat coherent and empathic even to Chris' death not unlike someone who just ran through a war zone.
The Cuckoolander Was Right: Richard Trager's monologue seems like the usual mad ramblings of the Asylum's inhabitants, but everything he says is actually true (albeit filtered through a fractured mind). His talk about how money has evolved from something solid, like the gold standard, to "an article of faith" does reflect the current state of modern economics (as the mortgage collapse easily attests), and his talk of "turning the consumer into the means of production" is a succinct description of Dr. Wernicke's research, which alters the cells of a human being's body to becoming nanite factories.
Chris Walker. The relentless man keeps following you throughout the game, no matter where you are. Unlike certain enemies, who only check one locker you can hide in, Walker's smart enough to check both lockers. His patrols are completely random, he uses sound to his advantage during the pitch-black watery section of the sewers, and he rarely stops chasing you if you're caught unless you squeeze through a crack or crawl through a hole, neither of which he can fit in.
Doctor Richard Trager. Like Walker, his patrol isn't scripted, and he has a habit of literally popping up from around a random corner. He's more than happy to check under the beds you can hide under, and unlike other enemies (including Walker), he doesn't always waste time bashing down doors. Sometimes he'll just casually open them. He can also flank you, so closing doors to slow him down doesn't always work since he'll take a different path to find you. He also acknowledges his mistakes, remarking that he should have cut off Miles' feet first so he wouldn't be able to run.
The two naked inmates can also open doors as well. They also try to strategically flank you.
Darkness Equals Death: Mostly inverted — dark areas are common, not necessarily locations with enemies, and always to your advantage, since you have a camera with an infrared flashlight and lens, while your enemies have to use their eyes. The one time you lose the camera, you discover that the darkness you've been having to avoid is full of enemies the moment you regain it.
The first time Chris Walker stalks you, you need to hide in a pair of lockers to avoid him. He always checks the locker you didn't hide in, then turns his back on you before leaving. If you switch lockers while his back is turned, he'll turn back around and search the locker you just left. This makes you feel really clever, but actually isn't necessary since he doesn't do this if you don't switch lockers. Later in the game, he will search multiple lockers, though.
Late in the game, as you're about to enter the chapel, the two naked Twins will be standing there (they're hostile no more at that point). Until you leave the chapel, you cannot crouch - so you won't even be tempted to look straight into their crotches.
When you encounter the Walrider for the first time, you can shut the door in it's face as it comes towards you, should you have quick reflexes. The Walrider proceeds to phase through the door and disappear after it gets close to you.
Downer Ending: Miles manages to kill the Walrider's host, and starts to make his way out of the base before being stopped by a squad of soldiers, who shoot him. As the game cuts to black, it's revealed that the Walrider has possessed Miles, who then murders the squad and is implied to begin The End of the World as We Know It. Fortunately, the DLC slightly expands on this.
The Dreaded: The mysterious Walrider, who is talked about throughout the game, is described as this or worshipped.
Everything Trying to Kill You: Surprisingly averted. Not all the inmates are violent, and even a few of the violent ones will show no interest in pursuing you. This actually makes exploring the asylum more tense, as it makes dealing with the inmates unpredictable since you never know whether they're going to attack or not.
The Faceless: Miles Upshur's face is never shown, and any attempts to look in mirrors are heavily distorted. Even in promotional art, he's shown only from the neck down.
Chris Walker is shirtless and musclebound - hideously so. His muscles are so huge they've deformed his body, and his face has been ruined and seems to be locked in a permanent Slasher Smile on top of it.
The Twins, the infamous machete-wielding naked men you run into who long to kill you slowly and eat your organs.
In the asylum, you'll run into a man who has no deformities on his body whatsoever having sex. With a headless cadaver.
Found Footage Films: Gives off this vibe, since you'll spend a good chunk of the game looking through your camcorder. It helps that everything you'd expect from a camera like that — the amount of time you've spent recording, a little flashing "REC" icon, a battery readout, and so on — appears somewhere on the screen. You can even crack it.
Full-Frontal Assault: The machete brothers again. This naturally adds to the terror of getting chased by two cannibals.
Gainax Ending: See Downer Ending for more details on the explained parts of the ending. A squad of soldiers suddenly appears to kill Miles in the end, with Doctor Rudolf Wernicke leading them. This is never explained, nor the fact that Wernicke is still living after his nano machines are taken offline.
Harder Than Hard: There's Nightmare difficulty in the original release of the game. The patch for the Whistleblower DLC adds an even harder difficulty setting, Insane, which is just as hard as Nightmare, plus you have to play the entire game over again from the beginning if you die at any point.
Hell Is That Noise: The creaks, bumps, and other echoed sounds that come from the long and winding corridors of the asylum. Most of them are purely ambient, but others indicate something sinister is coming. The chilling fact is you can't discern which until it's on your heels.
Chris Walker's chains.
Trager occasionally opening and closing his bone shears as he stalks Miles.
"Okay, I'm at Security Control, and am ordering it to unlock the front door so I can get the hell out of here—wait, why's the priest guy pulling the lever on the power switch? DAMN IT" shortly followed by "Good, now I've got power again and can open the front doors at Security Contr—FUCK! Now he's stealth-tranquilizing me and putting me in a cell! What the hell, man!?"
Doctor Trager saves Miles from two inmates only to torture him by himself.
"Father Martin finally helped me and now I can get out of this god-forsaken building! Wait, why aren't the elevator doors opening? Why's the elevator going further down?! Damn you, Father Martin!"
"Hey, I can see an open door in a cargo hanger with a parked car through this window—and daylight outside! YES! Let me just round the corner and—DAMN IT! Walrider trying to kill me and it tripped the quarantine doors! ARGH!"
Impaled with Extreme Prejudice: One of the SWAT officers is shown impaled from anus to collar bone by what looks to be a giant hook. He lasts long enough to tell Miles to run like hell before he dies from his injuries.
Arguably zig-zagged, since most of the inmates don't attack you and it's implied in Whistleblower that the ones who do turn violent were so warped by the time Murkoff's experiments were done with them.
Late in the game Miles loses his camera and when he retrieves it, the screen is cracked, and static sometimes covers the screen. Naturally right when you pick it up, a group of enemies chase after you.
It Only Works Once: Doors are probably the best defense against enemies; since enemies can't physically open them for some reason and have to break them down, giving you good enough time to hide or escape. Sadly when an enemy breaks it down, you can't use the door again.
Some of the special enemies later on in the game can open doors though. While this means that they can still be used, it also gives you less time to escape.
Jump Scare: There are quite a few. Some of which aren't so harmless. A notable example is early in the game where you're crawling in-between a small passage and Chris Walker grabs you by the arm, pulls you out of the passage, and throws you to the ground floor of the asylum.
After Miles messes up his camcorder, his recording will sometimes distort the screen with red and green lines and play a jarring noise of static.
I Love the Dead: When Miles is in the asylum, he'll encounter a person doing...things to a headless corpse.
Herr Doktor: Dr. Wernicke, the chief scientist behind Murkoff's Mt. Massive project, is a Nazi scientist that was co-opted by the U.S. Government after the war for his expertise. Given the game takes place in the present day, he is ancient. His continued survival is explained by him to be The Walrider-possessed Billy refusing to let him die.
Just Hit Him: Several encounters with Chris Walker have him throwing Miles across the room. While no doubt painful, this is infinitely preferable to him ripping his gizzard out.
Leitmotif: A faint yet ominous horn plays whenever Chris Walker is nearby, and is usually heard before you know he's around.
Ludicrous Gibs: From the moment the protagonist sets foot in Mt. Massive Asylum, there are puddles of blood and random body parts strewn about. There's also a moment in the game when the protagonist lands on a pile of assorted guts and bones.
Mad Doctor: Dr. Trager, of course. Although, a "report" written by him seems to imply he's actually a patient that convinced himself that he's one of the Project Walrider doctors. His work alone indicates the man isn't accredited.
He's actually a Murkoff R&D employee, as revealed in a document where he orders a former orderly permanently detained as a patient when the poor man tried to speak to the press of the deplorable conditions of the hospital.
Made of Iron: Miles survives getting thrown out of a glass window (with cracked ribs as a result), being tossed out of another glass window by an explosion, having two fingers crudely chopped off, and falling ten to twenty feet to a hard concrete floor twice within a few minutes. Even in the end he manages to survive the process of being possessed by the Walrider and only dies (possibly) after being shot point blank by several heavily armed commandos.
The Many Deaths of You: Some of the enemies in the game can kill you in special ways. Such as Chris Walker grabbing you and ripping your head off. Also an inmate in one of the basement areas that is staring at a wall. Approach him and he'll attack you with his machete, instantly killing you.
Maybe Magic, Maybe Mundane: Dr. Wernicke explains that the Walrider is a manifestation of nanotechnology, and that there is no such thing as the supernatural. He is constantly contradicted by other characters who feel that Wernicke's research somehow awakened the actual mythological Walrider. Paranoia becomes so bad among the scientists that an official statement has to be made to them that the Walrider isn't a new god as the inmates claim and that they should remain subjective so that things don't go horribly right or horribly wrong.
One patient even seems able to see into the future and know things he couldn't possibly know ahead of time, such as "Dr" Trager long before the disaster and Trager started acting like a doctor. Unless nanomachines are somehow able to see into the future with startling accuracy or possess clairvoyance enough to know who's suing Murkoff, something ain't right here.
Miles killing Billy ultimately led to him getting possessed.
The guards shooting Miles is what led to the Walrider escaping. After Miles dies, the Walrider leaves his corpse and slaughters the guards before presumably escaping to the outside world.
No-Holds-Barred Beatdown: When Miles shuts down the failsafe to Billy's machine, the Walrider brutally hurls him around the room, only stopping once Billy's finally dead. Afterwards, Miles can barely stand.
Non-Action Guy: Miles can't fight off enemies; the most he can muster is an aggressive push, which, due to a patch that removes all of the quick time events, he can't even do in the current game. He can run quite quickly though, and the night vision on his camera lets him have an advantage over all of the inmates he faces.
Nothing Is Scarier: Largely the reason the game is so frightening is that you'll often be walking through dark hallways with no lighting, and only a tiny bit of clarity. This means enemies can, and will, randomly pop up.
Off with His Head!: Chris Walker, the large burly inmate, is shown to do so with his bare hands. Trager has the ability to snip off Miles' head with his bone shears. There are many headless corpses found in the asylum. You can find a room with racks of heads, all neatly lined up.
Oh Crap: Could be called "Oh Crap The Game." Anytime stuff starts going decent, Chris Walker appears and makes you flee.
Miles has several audible moments where he gasps or screams in shock at what happens, but the most notable example is when you recover the camcorder. Miles grabs his camcorder, slightly cracked and the display messed up, but no worse for wear considering what happened to it... Then you turn around to look in the darkness with the camera, only to be greeted by three disfigured inmates with knives. Combine the jumpscare with an almost immediate chase scene, the Paranoia Fuel of being stalked by the inmates, and the Fridge Horror that chances are, they were right behind you, watching and waiting for you to come to them for nearly half an hour, and you get one of the worst scares of the entire game.
Chris Walker has the ability to randomly grab Miles and pull off his head. To be exact, he grabs his neck and pulls his body away from it.
Those Two Bad Guys are carrying machetes and will not hesitate to stab Miles in the gut/back with them, which will kill him instantly.
Richard Trager is wielding a pair of bone shears and has the ability to either a) cut off Miles' head with them, or b) impale him through the chest/back with them.
The Walrider has the ability to possess Miles and make his entire body explode.
Also, don't approach the creepy guy standing in the corner of the room and staring at a wall. He doesn't like being disturbed.
In the Normal and Hard difficulties, Miles can take multiple hits from Walker and Trager. In the Nightmare and Insane difficulties, however, being attacked by either of them, even once, is instant death.
One-Man Army/Serial Killer: Chris Walker is essentially tearing through Mount Massive's large population like the Doom Marine (you see piles and piles of his work at a few points in the game). Dr. Trager to a lesser extent has quite a few kills to his name, although he seems to be more of an opportunist than a straight-up juggernaut like Chris, and his victims seem to be a mix of patients and Murkoff staff members.
Religion of Evil: Implied. It seems that the pastor and a few of the inmates refer to the Walrider like it's a god. Namely the second coming of Christ, since the pastor quotes from The Bible.
A good portion of the inmate population listens to the Pastor. Even the Those Two Bad Guys acknowledge that the Father said Upshur was not to be killed. Granted, they don't obey that command for long but do give Upshur a "head start".
Resignations Not Accepted: One orderly attempted to resign from Mount Massive Asylum when he became suspicious of shady activity going on there, according to an e-mail. He was later institutionalized by Doctor Trager as a permanent patient for supposedly having "persecutorial delusions".
Resources Management Gameplay: You need to scavenge batteries from the asylum with which to power your camera's night-vision mode. You can only carry a limited number of them, and if you run out, you can't see in the dark.
Sanity Slippage: Miles has this start to happen to him a few hours into the game, and by the end he is starting to have the same effects that it took months for already psychotic patients to develop.
Scare Chord: Happens when you'd expect it to, and when you pick up any document. Seeing as Mr. Upshur is at the Asylum to find the truth, get used to the noise.
Shell-Shocked Veteran: According to the in-universe documents, Chris Walker was originally an ex-military police who spent time in Afghanistan. It's implied that the reason for his being at Mount Asylum to begin with was due to PTSD from his experiences.
Again, Miles is arguably this by the end. At the very least, he is suffering from Acute Stress Disorder (which can be a precursor to PTSD).
Super Strength: It's implied the inmates are stronger and tougher than a normal human, due to their cells being altered by Dr. Wernicke's nanotech experiments. They can still be killed, apparently, you just lack the means to do so. In Whistleblower the second tactical team sent in by Murkoff is able to wipe out the patients fairly easily, so it seems the first team just didn't bring enough firepower.
Those Two Bad Guys: The pair of naked, machete-wielding inmates with the strangely calm, erudite personalities come across as this.
Too Dumb to Live: Miles deciding to investigate an insane asylum with questionable practices in the middle of the night all by himself with nothing but a camcorder and a notepad.
An asylum that he didn't realize had been overthrown, mind you. He even noted that he would have ran like hell if he came across the blood, gore, and bodies strewn about sooner.
Tragic Monster: The insane, inhuman patients were all once just normal psychiatric patients (many of whom were nonviolent and some of whom weren't even real patients at all, but rather staff members and civilians who found out too much and were forcibly institutionalized by Murkoff to silence them). It was Murkoff's research that transformed them into what they are now.
Universal Ammo: well, batteries. Every single battery you find lying around is the kind your camera can use. Convenient!
Villainous Rescue: Once you enter the laboratory near the end of the game, Chris Walker (naturally) finds you again and prepares to kill you. Then the Walrider comes out of nowhere, slams him against a few walls, and then violently sucks him through the grate of an air vent. If Miles wasn't killed by being shot then the Walrider does this again to the officers.
Well-Intentioned Extremist: Chris Walker, the giant inmate, is actually hunting down and killing all the other inmates in an attempt to "contain" the Walrider outbreak. Unfortunately, this includes you.
The Worm That Walks: The Walrider is apparently a Hive Mind of advanced, self-aware nanomachines. It also wasn't a fan of being repeatedly poked by Murkoff.
Yank the Dog's Chain: With Walker dead, and the Walrider's host seconds away from death, Miles is finally ready to escape before he loses what amount of sanity he has left. Then the Walrider possesses him, and shortly afterwards, he apparently gets shot to death.
Asshole Victim: The DLC shows that the Murkoff staff (or at least those directly involved with Project Walrider) all essentially had the mentality and the methods of Nazi concentration camp doctors and guards. One of the guards almost draws his weapon on Waylon simply because he reacted to one of the patients begging him for mercy. The patients, as insane as they are, do have legitimate reasons for completely tearing them apart once they get loose.
Even Evil Has Loved Ones: Two of the scientists talk about how they haven't seen their loved ones for so long one of them can't even remember the last time he saw her.
Another Side, Another Story: This DLC shows the events near the beginning of the story from the point-of-view of a different person named Waylon Park and his journey through the events of the asylum outbreak.
Big Bad Ensemble: Jeremy Blaire, the Corrupt Corporate Executive in charge of the insane asylum, is the primary motherfucker responsible for the situation due to his experiments. That said, he's encountered very rarely, so much of the game is spent running away from Eddie Gluskin (the Groom) and Frank Manera (the Cannibal), both of whom give Waylon hell and then some.
Bittersweet Ending: Blaire is brutally killed by the Walrider. Waylon successfully escapes and receives medical treatment, and gets protection from the authorities. Some time later he is preparing to upload his video of what Murkoff has been doing to the public, but his mysterious benefactor (an Expy of WikiLeaks) warns him that once he uploads the video Murkoff will bring their full wrath down upon him, the life he has will be over, and his loved ones will suffer for it. He still chooses to upload the evidence of everything that happened to the internet, irrevocably damaging the company responsible. However, the people looking after him make it clear that they won't be able to protect him and his family from the company's full wrath, and you know that Miles's story comes next. Also, as Miles is not only still alive, but has escaped the asylum, the Walrider is now loose upon the world, with all the apocalyptic consequences that suggests.
The ending also implies that, as savagely violent as it was, the Walrider ultimately wasn't interested in causing The End of the World as We Know It or anything of that nature. This may have to do with it merging with Miles Upshur, as indicated by his brief appearance during Waylon's escape.
Book Ends: The final section of the game is the very first area Miles went through in the original game. To top it off, Waylon escapes the prison by taking Miles' car.
Also, the story begins and ends with Waylon using a laptop; both times, what he's sending won't come without consequences.
The Cameo: Father Martin makes a brief appearance during Waylon's escape, Chris Walker makes a couple appearances to chase Waylon, and the naked twins may stab you in some area if you don't leave it quickly enough.
Chainsaw Good: A half-naked, malnourished-looking patient armed with a circular saw, Frank Manera (aka the Cannibal), is the first of two new unique stalkers that appear in Whistleblower. He's introduced in a scene showing him to be a Humanitarian.
Chromosome Casting: You can find memos that explain why there are no female staff or patients at Mount Massive; apparently the Walrider Project was causing terminal phantom pregnancies in several of the women so they were all moved to another project offsite.
Continuity Nod: Dr. Trager's corpse is seen outside the elevator door where he was crushed along with Murkoff troopers that just pulled him out. Also, you will get a glimpse of the chapel that is burning from Father Martin's self-immolation.
Waylon escapes in Miles' jeep, which is still sitting outside the asylum gates.
Create Your Own Villain: Sort of. Eddie Gluskin, a.k.a. the Groom, the unique stalker who you have to deal with in the final section of the DLC, is actually the patient who was begging you for help at the beginning of the game before being dragged off, put into the Engine, and turned into an insane monster. To be fair, if you had tried to intervene at that point the only thing you'd have accomplished would have been taking a bullet to the back of the head.
This is arguably a Downplayed Trope, considering that he barely remembers where and when he saw you and just brushes it off as just another memory before 'waking up'. Further downplayed in that the Morphogenic Engine did little to change his M.O. (the mutilation and murder of women), it just gave him a delusion that caused him to see Waylon (and every other male unfortunate enough to come into contact with him) as a potential bride.
Disney Death: Miles appears to have survived being shot and taken full control over the Walrider, as his figure is seen in the ending when Waylon is leaving Mount Massive Asylum.
Depraved Bisexual: Averted. Gluskin goes after male victims, but he sees them as women (referring to his victims as "the fairer sex," using misogynistic slurs and telling one patient that he's "like a little girl again" after shaving him) and attempts to force them to have his children. He's still lucid enough to realize there are certain obstacles to his intentions, but he has a straightforwardly "cutting" solution to that.
The Dev Team Thinks of Everything: Normally, locked doors don't have the prompt "Press square button to open" appear when you get close to it. However, one locked door has this prompt in order to get you to activate the Jump Scare with Gluskin.
Expy: Eddie Gluskin can be considered the DLC's answer to Dr. Trager. He shares the same tendency of speaking in a polite tone to the protagonist, completely with an inappropriately affectionate nickname. He also mutilates other patients and captures the protagonist in a Controllable Helplessness sequence. Gluskin also tells Park that he's "heavier than you look", much like Trager. Finally he receives a Karmic Death while trying to finish off Park; the notebook says he's "trying not to laugh" at how Gluskin died, similiarly to Miles' dark joke upon Trager's death.
Fan Disservice: Anyone into men can normally find a man in a tux appealing… but not when said man is covered in scars and blood coupled with that nasty habit of executing a Groin Attack while shouting misogynistic slurs at his (male) victims.
Faux Affably Evil: Mr. Gluskin seems to be Whistleblower's equivalent of Dr. Trager from the main game. He has a "gentlemanly" demeanor but the behavior of a lunatic, and also quickly turns abusive when he feels thwarted. Like Trager, he calmly opens doors instead of bashing them down.
Foreshadowing: Waylon noticeably has a twitch in his right leg in the beginning. This is the same leg that later gets splintered when Waylon takes a fall.
I Have a Family: Waylon has a wife and two sons. Jeremy Blaire, the Murkoff executive managing Mount Massive, actually gleefully looks forward to destroying them financially, legally, and possibly even physically should they continue to seek answers regarding Waylon's involuntary commitment to the asylum.
Hoist by His Own Petard: The camera Waylon Park uses to expose the Murkoff Corporation is a camera they use to film their prisoners during experiments.
Gluskin is killed using the rope and pulley system he uses to hang his victims.
I Am A Humanitarian: Frank Manera, a.k.a. 'The Cannibal.' Before first laying eyes upon Manera, himself, Waylon is treated to the sight of a soup pot of human limbs boiling in blood, before turning the corner, and seeing Frank digging ravenously into a whole human. If the player chooses to look closer in on what he's doing, they can see him biting the corpse and drawing blood.
Karma Houdini: Both the Twins and Frank Manera remain at large in the ending.
Karmic Death: Gluskin meets his end by being both hung by the ropes he used to hang his victims and impaled by a metal bar. Jeremy Blaire also gets his comeuppance for all the terrible things he did by getting torn apart by the Walrider.
Maybe Magic, Maybe Mundane: Similar to the first game, there are several conversations which question whether what's happening at Mount Massive is the result of technology, or paranormal events being mistaken for technology. Clarke's Third Law is even paraphrased by a patient.
Monster Sob Story/Freudian Excuse: While he's undoubtedly horrific, Eddie's backstory, full of pedophilia and both physical and sexual abuse, garners a bit of pity.
One-Hit Kill: In the Normal and Hard difficulties, Waylon is able to take multiple hits from Eddie Gluskin. In the Nightmare and Insane difficulties? Gluskin kills him in one attack.
As with the main game, Chris Walker is able to tear off Waylon's head if he catches up to him.
Oh Crap: Those who have played the main game will most likely react in this manner to Chris Walker, even if he only shows up for a couple minutes.
Blaire is horrified when he realises that the Walrider is loose, shortly before it tears him apart.
Serial Killer/One-Man Army: The Groom seems to have several dozen kills to his name; between him, Chris Walker, and to a lesser extent Dr. Trager and the Cannibal, it looks like the four of them took care of the majority of the patients and staff running around Mount Massive, leaving a lot less work for the Murkoff hit squad/cleanup team. Manera also seems to have slaughtered quite a few people, given the bodies hanging in the kitchen.
Sequel Hook: The last few Murkoff memos found in the game indicate that they have another project which is even more dangerous than the Walrider, being worked on at a separate site.
The future of Waylon and his family.
Miles Upshur is alive, and now possessed by an all-powerful demon who took apart an entire military facility. The last we see is him raging into the world just as Waylon makes his escape.
Took A Short Cut: It's not really clear how Jeremy Blaire managed to survive through the entire Mount Massive incident while all the other staff besides Dr. Wernicke (who was under the Walrider's protection) ended up being massacred. Especially when you consider Blaire was there at the very beginning of the incident, was running around the place and even ended up confronting Waylon at a couple points, and managed to live up until the very end where he and Waylon are the only two living people left standing.
Chris Walker doesn't directly save Waylon from Jeremy Blaire, but his sudden presence nearby is enough to scare Blaire off before he can finish choking Waylon to death.
A random patient saves Waylon at the last moment from the Groom, who was a second away from chopping off his genitals to make him his bride. Maybe. If it was the same patient who warned you about the Groom in the first place, then it's just a typical rescue.
At the very end of the game, the Walrider appears to save Waylon from Corrupt Corporate Executive Jeremy Blaire, who was about to kill Waylon to prevent the truth about the asylum from coming out. However, given that Miles is still alive and may actually be controlling the Walrider, this could also be a Big Damn Heroes moment.
Wham Shot: The game starts out from the perspective of the man who sent Miles the original e-mail in the first game, and gives us a first hand look at the outbreak. Later, a 12 hour transition occurs when Waylon is captured and put to sleep by the Groom. After Waylon escapes him, looking out a window in the next hallway shows the burning church where Father Martin set himself on fire—showing that what started out as a prequel is now taking place concurrently with the ending of the first game. Time to run. Very quickly.
During the ending, Waylon spots a dark shape in the distance and uses the camera to zoom in... revealing Miles, not dead after all, and now fused with the Walrider.