is a PC/IOS game released in 2012, a debut project of the Canadian developer Hemisphere Games
. The gameplay somewhat resembles the Katamari Damacy
games, with the player controlling a primordial cell amongst a group of similar beings, which will absorb everything smaller than them and be absorbed by larger motes in return. The player is not immune to being absorbed, but whereas the rest of the cells drift aimlessly, the player cell is allowed to propel itself through ejecting pieces of itself, though this makes the cell itself smaller. The goal is usually to absorb the largest or the most unique cell on the given level.
This game provides examples of the following tropes:
- Assimilation Backfire: What happens if the target cell is larger than you are.
- Deadly Walls: Usually touching the border is perfectly safe and youíll just bounce off, but on some levels itís lethal.
- Death Is a Slap on the Wrist: If you die, you restart the level almost instantly and since all levels are very short, it matters little.
- Gravity Sucks: Averted; there is a gradual, realistic rendition of how gravity works. Some levels have all cells including your own going in orbits around a central object, although youíre allowed to change orbits by expending mass. On certain levels, there is a very large attractor which you need to avoid until youíre big enough to deal with it. Some levels have the repulsor instead: you have to expend mass to counteract its push, yet expend too much and youíll get too small and end up absorbed instead.
- Mirror Match: In the full version of the game, some levels have you go up against intelligent cells with the same abilities as your own cell, and which are competing for the same goal
- Red vs. Blue: The player-controlled cell is bright blue. The cells that can be absorbed are blue-coloured, or at least have a blue ring around them, while ones that will absorb you are red in colour.
- Slow Motion: The game allows you to speed up or slow down time as much as possible to accomplish the task.