History Main / MarionetteMotion

9th Feb '18 5:23:40 AM JackG
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[[folder:Literature]]

* ''Literature/TheWarAgainstTheChtorr''. During ''A Rage For Revenge'', [=McCarthy=] gets [[DrowningMySorrows suicidally stoned]] and wanders into a Chtorran nest where he has a weird dream in which Ted (a male former LoveInterest who joined the Telepathy Corp) helps him back to his helicopter where he'll be safe. When [=McCarthy=] looks at the camera footage the next day to find out what happened, all he sees is himself doing a SillyWalk [[spoiler:like someone else is controlling his body. [=McCarthy=] just puts this down to the drugs and doesn't consider the possibility that he's been secretly implanted by the Telepathy Corp.]]
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* The dead astronauts in ''Series/DoctorWho'' episode "Silence in the Library[=/=]Forest of the Dead".

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* The dead astronauts in ''Series/DoctorWho'' episode "Silence in the Library[=/=]Forest of the Dead". Likewise in "Oxygen".


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* ''Series/DeepSpaceNine''. Used for BlackComedy when a hostage exchange goes wrong in "The Magnificent Ferengi". The bungling Ferengi accidentally kill their prisoner, implant him with controlling devices and trying walking him towards the Vorta, who seems to think he's been tortured horribly by the evil Federation. "What have they ''done'' to you?"
24th Jan '18 11:40:42 AM puddingpenguin
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* ''WebAnimation/{{RWBY}}'' has [[spoiler: the Knuckleavee, a horse-like creature with a humanoid torso attached to its back.]]



* ''WebAnimation/RWBY'' has [[spoiler: the Knuckleavee, a horse-like creature with a humanoid torso attached to its back.]]

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* ''WebAnimation/RWBY'' has [[spoiler: the Knuckleavee, a horse-like creature with a humanoid torso attached to its back.]]
24th Jan '18 11:38:00 AM puddingpenguin
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* ''WebAnimation/RWBY'' has [[spoiler: the Knuckleavee, a horse-like creature with a humanoid torso attached to its back.]]
11th Dec '17 12:46:53 PM lilyofthevalley
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* In ''Manga/PandoraHearts'', this is how Gilbert moves under the control of [[MarionetteMaster Zwei's]] chain, Doldum. It makes its point.

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* In ''Manga/PandoraHearts'', this ''Manga/PandoraHearts'': This is how Gilbert moves people under the [[PeoplePuppets Duldee's]] control of [[MarionetteMaster Zwei's]] chain, Doldum. It makes its point.move. They even clatter like ''actual'' puppets.
19th Mar '17 1:28:32 PM nombretomado
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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.

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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' ''WesternAnimation/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.
22nd Jan '17 6:46:33 PM Scorpion451
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[[folder:Other]]
*As with traditional animation, the most basic components of computer animation are keyframes: each movement of a character is broken into a series of poses, and the intervening space is filled in with "tween" frames that transition between these poses. The trouble, however, is that computers are very bad at anatomy, and a poorly keyframed movement can find a character momentarily demonstrating any and all of the many jittery, twitching, gravity-defying, limb-flailing forms of Marionette Motion. Amusingly, a newer CGI animation technique known as digital puppeteering can help {{Def|ied}}y such accidental trips through {{Body Horror}} land: first, the artist defines [[GoingThroughTheMotions a collection of simple, fluid animations for basic movement types]] like walking, getting up from the ground, extending an arm, looking right and left, etc. Then a series of controls are created that allow these to be mixed, matched, and blended on the fly. The exact setup varies from artist to artist; one might use a motion capture system to mimic traditional marionette puppeteering, another might create a hidden control box [[note]] For example, a sphere might be used to point the character's eyes and head, a joystick-like object might make the character lean in various directions, a box sliding on a track might open and close their hands, etc.[[/note]], another might script an interface that lets them use a game controller to enter commands. Done properly, it allows the artist to work with the animation intuitively in real time, and creates much more fluid and natural-looking results.
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13th Dec '16 8:03:57 AM PixelKnight
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* Penny from ''WebAnimation/{{RWBY}}'' is an unusual example of this. She fights with swords attached to wires [[spoiler:that come out of her back.]]
29th Nov '16 3:51:50 PM Nyar-lathotep
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* The lurching of the ghost people in ''VideoGame/FalloutNewVegas'' would qualify. They lurch about as described due to their flesh being fused to their heavily stiffened hazmat suits.
14th Nov '16 11:08:11 AM FF32
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* Mr. Clipboard from ''Film/FoodFight!'' moves like this to such a ridiculous degree that WebOriginal/JonTron refused to comment on it during his review out of fear that he ''might have a disability''.

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* Mr. Clipboard from ''Film/FoodFight!'' ''WesternAnimation/FoodFight!'' moves like this to such a ridiculous degree that WebOriginal/JonTron refused to comment on it during his review out of fear that he ''might have a disability''.
31st Oct '16 8:34:44 PM PreciousTerrestrials
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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MarionetteMotion