History Main / MarionetteMotion

11th Dec '17 12:46:53 PM lilyofthevalley
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* In ''Manga/PandoraHearts'', this is how Gilbert moves under the control of [[MarionetteMaster Zwei's]] chain, Doldum. It makes its point.

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* In ''Manga/PandoraHearts'', this ''Manga/PandoraHearts'': This is how Gilbert moves people under the [[PeoplePuppets Duldee's]] control of [[MarionetteMaster Zwei's]] chain, Doldum. It makes its point.move. They even clatter like ''actual'' puppets.
19th Mar '17 1:28:32 PM nombretomado
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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.

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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' ''WesternAnimation/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.
22nd Jan '17 6:46:33 PM Scorpion451
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[[folder:Other]]
*As with traditional animation, the most basic components of computer animation are keyframes: each movement of a character is broken into a series of poses, and the intervening space is filled in with "tween" frames that transition between these poses. The trouble, however, is that computers are very bad at anatomy, and a poorly keyframed movement can find a character momentarily demonstrating any and all of the many jittery, twitching, gravity-defying, limb-flailing forms of Marionette Motion. Amusingly, a newer CGI animation technique known as digital puppeteering can help {{Def|ied}}y such accidental trips through {{Body Horror}} land: first, the artist defines [[GoingThroughTheMotions a collection of simple, fluid animations for basic movement types]] like walking, getting up from the ground, extending an arm, looking right and left, etc. Then a series of controls are created that allow these to be mixed, matched, and blended on the fly. The exact setup varies from artist to artist; one might use a motion capture system to mimic traditional marionette puppeteering, another might create a hidden control box [[note]] For example, a sphere might be used to point the character's eyes and head, a joystick-like object might make the character lean in various directions, a box sliding on a track might open and close their hands, etc.[[/note]], another might script an interface that lets them use a game controller to enter commands. Done properly, it allows the artist to work with the animation intuitively in real time, and creates much more fluid and natural-looking results.
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13th Dec '16 8:03:57 AM PixelKnight
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* Penny from ''WebAnimation/{{RWBY}}'' is an unusual example of this. She fights with swords attached to wires [[spoiler:that come out of her back.]]
29th Nov '16 3:51:50 PM Nyar-lathotep
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* The lurching of the ghost people in ''VideoGame/FalloutNewVegas'' would qualify. They lurch about as described due to their flesh being fused to their heavily stiffened hazmat suits.
14th Nov '16 11:08:11 AM FF32
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* Mr. Clipboard from ''Film/FoodFight!'' moves like this to such a ridiculous degree that WebOriginal/JonTron refused to comment on it during his review out of fear that he ''might have a disability''.

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* Mr. Clipboard from ''Film/FoodFight!'' ''WesternAnimation/FoodFight!'' moves like this to such a ridiculous degree that WebOriginal/JonTron refused to comment on it during his review out of fear that he ''might have a disability''.
31st Oct '16 8:34:44 PM PreciousTerrestrials
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* In a rare heroic example, both [[DemBones Jack Skellington]] and [[ScaryStitches Sally Patches]] from ''Film/TheNightmareBeforeChristmas'' have very spidery, spooky motions. Jack in particular tends to crouch and crawl around a lot.
16th Aug '16 4:37:56 AM ArcaneAzmadi
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[[folder:Professional Wrestling]]
* In the ''Wrestling/LuchaUnderground'' promo where Catrina taunted Fenix about the imminent return of Mil Muertes, [[TerribleTrio the Disciples of Death]] also made their debut- three skull-masked figures perched above Fenix on top of the lockers, [[UncannyValley moving in this eerie, jerky manner]]. It produced the distinct impression that not only might these guys not be your average luchadors, they may not even be ''human!''
[[/folder]]
24th Jun '16 4:53:32 PM WillKeaton
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This is when a robot, ClockworkCreature, golem, [[TheUndead undead]], {{mind control}}led or other human-sized and -shaped entity moves as if it were a puppet on a string. In the process, it defies the laws of anatomy and gravity by [[AbnormalLimbRotationRange bending in unnatural ways]] and [[PowerFloats floating]]... all without strings. Alternately, it might move like a broken animatronic robot, as if its insides had less articulation than a 3-inch ''GiJoe'' figure. As the picture shows, it's usually used for {{horror}} stories because it is just [[UncannyValley (un)naturally creepy]]. To accentuate the eerie motion, camera tricks like [[JitterCam jitters]], SlowMotion and speeding up may be used. GhostlyGlide may also be used to suggest invisible strings suspending the figure in question.

to:

This is when a robot, ClockworkCreature, golem, [[TheUndead undead]], {{mind control}}led or other human-sized and -shaped entity moves as if it were a puppet on a string. In the process, it defies the laws of anatomy and gravity by [[AbnormalLimbRotationRange bending in unnatural ways]] and [[PowerFloats floating]]... all without strings. Alternately, it might move like a broken animatronic robot, as if its insides had less articulation than a 3-inch ''GiJoe'' ''GIJoe'' figure. As the picture shows, it's usually used for {{horror}} stories because it is just [[UncannyValley (un)naturally creepy]]. To accentuate the eerie motion, camera tricks like [[JitterCam jitters]], SlowMotion and speeding up may be used. GhostlyGlide may also be used to suggest invisible strings suspending the figure in question.
17th Jun '16 11:45:01 AM Scorpion451
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This is when a robot, ClockworkCreature, golem, [[TheUndead undead]], {{mind control}}led or other human-sized and -shaped entity moves as if it were a puppet on a string. In the process, it defies the laws of anatomy and gravity by [[RubberMan bending in unnatural ways]] and [[PowerFloats floating]]... all without strings. Alternately, it might move like a broken animatronic robot, as if its insides had less articulation than a 3-inch ''GiJoe'' figure. As the picture shows, it's usually used for {{horror}} stories because it is just [[UncannyValley (un)naturally creepy]]. To accentuate the eerie motion, camera tricks like [[JitterCam jitters]], SlowMotion and speeding up may be used. GhostlyGlide may also be used to suggest invisible strings suspending the figure in question.

to:

This is when a robot, ClockworkCreature, golem, [[TheUndead undead]], {{mind control}}led or other human-sized and -shaped entity moves as if it were a puppet on a string. In the process, it defies the laws of anatomy and gravity by [[RubberMan [[AbnormalLimbRotationRange bending in unnatural ways]] and [[PowerFloats floating]]... all without strings. Alternately, it might move like a broken animatronic robot, as if its insides had less articulation than a 3-inch ''GiJoe'' figure. As the picture shows, it's usually used for {{horror}} stories because it is just [[UncannyValley (un)naturally creepy]]. To accentuate the eerie motion, camera tricks like [[JitterCam jitters]], SlowMotion and speeding up may be used. GhostlyGlide may also be used to suggest invisible strings suspending the figure in question.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.MarionetteMotion