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Landfall Archives is a game where you're playing... a series of minigames. Or a Minigame Game, if you prefer.

For what the plot's worth; you're a hacker who broke into the computer system of Landfall Games (which you might remember as the guys behind Totally Accurate Battle Simulator) and uncovered nearly two dozen prototype games, each lasting around 5 minutes, playable and completely randomized, from a Lemmings-style puzzle game where you guide a hundred faceless humanoids across an eldritch plane, to a couple of First-Person Shooter games where you blow away robots, to punching stone people in a maze and piloting a paper plane to fill a valley with plants.


Now Entering the Landfall Vault...

  • Archive Binge: In-universe example, you're playing as someone who broke into Landfall's vault and having the time of your life going through all their past, unreleased prototypes.
  • Blob Monster: The last of the games, "Blob Game", have you locked in a room with a blob creature larger than you, though it's not hostile - you're supposed to attempt to communicate with it.
  • Combining Mecha: One of the "Robots Forever" games sees you battling round, hovering, Attack Drones throughout the level, until you defeat enough of them - at which point remaining drones will connect themselves into a gigantic, centipede-like segmented giant mech. Deal enough damage on that one and it instead rearranges itself into a Chicken Walker.
  • Cool Airship: "Airships 1" and "Airships 2" sees you exploring one the size of buildings, in a ship made of varied modular parts you can fly around to explore.
  • Deliberately Monochrome: "Wrecktangles" is a platformer in a world made of black and white rectangles. You're a small orange rectangle jumping around the place.
  • Faceless Masses: Literally in "Anything for My pals", where you lead nearly a hundred ghostly, featureless humanoid figures (save for eyes) behind you.
  • Gameplay Roulette: Justified; you're going through nearly two dozen different games of varying genres, all at once.
  • Green Thumb: "Plant Plane" sees you controlling a paper airplane through an empty void, leaving behind a field of grass and trees behind you. Completing the game requires you to spread the green as far as possible before you crash.
  • Gun Twirling: In Robots Forever, you reload your AK-47 by twirling it towards you. And somehow doesn't blow a hole through yourself in the process, Reckless Gun Usage be damned.
  • The Maze: "Physics Fighter" is a first-person smackdown game where you try making your way through a (somewhat straightforward) maze while beating up stone people in the way.
  • Mecha-Mooks: The enemies in "Robots Forever" and Medieval America are robots.
  • Moving Buildings: "Walking House", a game where you control a house on legs across a lush green forest.
  • No Plot? No Problem!: The game contains two dozen levels without an interconnecting plot, where each and every level feels like it's from a different game slapped together. And it somehow makes the game even more enjoyable due to it's varied nature.
  • Player-Guided Missile: The entire point of "Missile Game", where you navigate a stray missile through a building-like structure withoutn crashing.
  • Silence Is Golden: So many of those games are devoid of dialogue, and instead uses music to convey emotions and ambience. "Robots Forever" (both), "Post Game", "Airships", "Wrecktangles", "Plant" and "Ocean Plane".
  • Unnecessarily Creepy Robot: A bunch of them shows up in "Creepy Robots" (well, no doy). They're spindly Cyber Cyclops who moves in a jerky, marionette-like manner and pursues you through an abandoned, industrial city.

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